diff options
Diffstat (limited to 'asm/battle_anim_effects_3.s')
-rw-r--r-- | asm/battle_anim_effects_3.s | 12857 |
1 files changed, 0 insertions, 12857 deletions
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s deleted file mode 100644 index 9c98d7f36..000000000 --- a/asm/battle_anim_effects_3.s +++ /dev/null @@ -1,12857 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80DE2C0 -sub_80DE2C0: @ 80DE2C0 - push {lr} - adds r2, r0, 0 - ldr r1, _080DE2E4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r3, [r2, 0x20] - adds r0, r3 - strh r0, [r2, 0x20] - ldrh r0, [r1, 0x2] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - movs r3, 0x6 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080DE2E8 - ldrh r0, [r1, 0x4] - b _080DE2EC - .align 2, 0 -_080DE2E4: .4byte gBattleAnimArgs -_080DE2E8: - ldrh r0, [r1, 0x4] - negs r0, r0 -_080DE2EC: - strh r0, [r2, 0x2E] - ldrh r0, [r1, 0x8] - strh r0, [r2, 0x30] - ldr r0, _080DE2FC @ =sub_80DE300 - str r0, [r2, 0x1C] - pop {r0} - bx r0 - .align 2, 0 -_080DE2FC: .4byte sub_80DE300 - thumb_func_end sub_80DE2C0 - - thumb_func_start sub_80DE300 -sub_80DE300: @ 80DE300 - push {lr} - adds r3, r0, 0 - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0 - ble _080DE340 - ldrh r1, [r3, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r3, 0x24] - ldrh r0, [r3, 0x2E] - adds r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - b _080DE346 -_080DE340: - adds r0, r3, 0 - bl DestroyAnimSprite -_080DE346: - pop {r0} - bx r0 - thumb_func_end sub_80DE300 - - thumb_func_start sub_80DE34C -sub_80DE34C: @ 80DE34C - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, _080DE398 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 8 - movs r0, 0x80 - lsls r0, 12 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 8 - movs r0, 0x80 - lsls r0, 12 - adds r1, r0 - asrs r1, 16 - adds r0, r4, 0 - movs r2, 0 - bl sub_804A76C - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DE398: .4byte gBattleAnimTarget - thumb_func_end sub_80DE34C - - thumb_func_start sub_80DE39C -sub_80DE39C: @ 80DE39C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x5A - strh r0, [r4, 0x2E] - ldr r0, _080DE3D8 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - movs r0, 0x7 - strh r0, [r4, 0x30] - ldr r1, _080DE3DC @ =sub_80DE3E0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE3D8: .4byte WaitAnimForDuration -_080DE3DC: .4byte sub_80DE3E0 - thumb_func_end sub_80DE39C - - thumb_func_start sub_80DE3E0 -sub_80DE3E0: @ 80DE3E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080DE414 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DE41C @ =sub_80DE420 - str r0, [r4, 0x1C] -_080DE414: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE41C: .4byte sub_80DE420 - thumb_func_end sub_80DE3E0 - - thumb_func_start sub_80DE420 -sub_80DE420: @ 80DE420 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE420 - - thumb_func_start sub_80DE440 -sub_80DE440: @ 80DE440 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, _080DE4CC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldrh r0, [r5, 0x20] - subs r0, r7 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - subs r1, r6 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 23 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DE49E - movs r1, 0x80 - lsls r1, 7 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_080DE49E: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldr r0, _080DE4D0 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - strh r7, [r5, 0x32] - strh r6, [r5, 0x36] - ldr r0, _080DE4D4 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080DE4D8 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE4CC: .4byte gBattleAnimTarget -_080DE4D0: .4byte gBattleAnimArgs -_080DE4D4: .4byte StartAnimLinearTranslation -_080DE4D8: .4byte DestroyAnimSprite - thumb_func_end sub_80DE440 - - thumb_func_start sub_80DE4DC -sub_80DE4DC: @ 80DE4DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r0, _080DE504 @ =sub_80DE508 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE504: .4byte sub_80DE508 - thumb_func_end sub_80DE4DC - - thumb_func_start sub_80DE508 -sub_80DE508: @ 80DE508 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DE52E - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - b _080DE532 -_080DE52E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 -_080DE532: - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xF - beq _080DE540 - cmp r0, 0x4 - bne _080DE548 -_080DE540: - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] -_080DE548: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x46 - ble _080DE58C - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DE594 @ =sub_80DE598 - str r0, [r4, 0x1C] -_080DE58C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE594: .4byte sub_80DE598 - thumb_func_end sub_80DE508 - - thumb_func_start sub_80DE598 -sub_80DE598: @ 80DE598 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x32] - adds r1, r0, 0x1 - strh r1, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - ble _080DE5D4 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DE5D4 - ldr r0, _080DE5D8 @ =sub_80DE5DC - str r0, [r3, 0x1C] -_080DE5D4: - pop {r0} - bx r0 - .align 2, 0 -_080DE5D8: .4byte sub_80DE5DC - thumb_func_end sub_80DE598 - - thumb_func_start sub_80DE5DC -sub_80DE5DC: @ 80DE5DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bhi _080DE634 - lsls r0, 2 - ldr r1, _080DE5F4 @ =_080DE5F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DE5F4: .4byte _080DE5F8 - .align 2, 0 -_080DE5F8: - .4byte _080DE614 - .4byte _080DE614 - .4byte _080DE61E - .4byte _080DE61E - .4byte _080DE62C - .4byte _080DE62C - .4byte _080DE634 -_080DE614: - movs r1, 0 - movs r0, 0x1 - strh r0, [r4, 0x24] - strh r1, [r4, 0x26] - b _080DE63C -_080DE61E: - ldr r0, _080DE628 @ =0x0000ffff - strh r0, [r4, 0x24] - movs r0, 0 - b _080DE63A - .align 2, 0 -_080DE628: .4byte 0x0000ffff -_080DE62C: - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0x1 - b _080DE63A -_080DE634: - movs r0, 0 - strh r0, [r4, 0x24] - ldr r0, _080DE680 @ =0x0000ffff -_080DE63A: - strh r0, [r4, 0x26] -_080DE63C: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080DE64E - strh r2, [r4, 0x34] -_080DE64E: - ldrh r0, [r4, 0x36] - adds r1, r0, 0x1 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DE678 - movs r0, 0x10 - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080DE684 @ =sub_80DE688 - str r0, [r4, 0x1C] -_080DE678: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE680: .4byte 0x0000ffff -_080DE684: .4byte sub_80DE688 - thumb_func_end sub_80DE5DC - - thumb_func_start sub_80DE688 -sub_80DE688: @ 80DE688 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DE6B8 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] -_080DE6B8: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DE6CC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080DE6CC: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DE6EA - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_080DE6EA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE688 - - thumb_func_start sub_80DE6F0 -sub_80DE6F0: @ 80DE6F0 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DE70C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DE710 @ =sub_80DE718 - str r0, [r1] - ldr r1, _080DE714 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .align 2, 0 -_080DE70C: .4byte gTasks -_080DE710: .4byte sub_80DE718 -_080DE714: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DE6F0 - - thumb_func_start sub_80DE718 -sub_80DE718: @ 80DE718 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - bl sub_8075454 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r7, _080DE7A4 @ =gTasks - lsls r5, r4, 2 - adds r1, r5, r4 - lsls r1, 3 - adds r1, r7 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DE788 - ldr r0, _080DE7A8 @ =gPlttBufferFaded - lsls r2, r6, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r3, [r1] - mov r8, r3 - movs r3, 0xA - mov r9, r7 - adds r7, r5, 0 - mov r12, r0 - adds r5, r2, 0 - lsls r0, r6, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_080DE766: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bgt _080DE766 - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - mov r2, r8 - strh r2, [r0] - adds r0, r7, r4 - lsls r0, 3 - add r0, r9 - strh r1, [r0, 0x12] -_080DE788: - ldr r0, _080DE7AC @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080DE7B0 @ =0x0000ffff - cmp r1, r0 - bne _080DE798 - adds r0, r4, 0 - bl DestroyTask -_080DE798: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE7A4: .4byte gTasks -_080DE7A8: .4byte gPlttBufferFaded -_080DE7AC: .4byte gBattleAnimArgs -_080DE7B0: .4byte 0x0000ffff - thumb_func_end sub_80DE718 - - thumb_func_start sub_80DE7B4 -sub_80DE7B4: @ 80DE7B4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DE7D0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DE7D4 @ =sub_80DE7DC - str r0, [r1] - ldr r1, _080DE7D8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .align 2, 0 -_080DE7D0: .4byte gTasks -_080DE7D4: .4byte sub_80DE7DC -_080DE7D8: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DE7B4 - - thumb_func_start sub_80DE7DC -sub_80DE7DC: @ 80DE7DC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - bl sub_8075454 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, _080DE89C @ =gTasks - mov r0, r8 - lsls r3, r0, 2 - adds r1, r3, r0 - lsls r1, 3 - adds r1, r5 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DE87E - ldr r0, _080DE8A0 @ =gPlttBufferFaded - lsls r2, r7, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r6, [r1] - movs r4, 0xA - mov r10, r3 - mov r9, r0 - adds r5, r2, 0 - ldr r2, _080DE8A4 @ =gPlttBufferUnfaded - mov r12, r2 - lsls r0, r7, 5 - add r0, r9 - adds r3, r0, 0 - adds r3, 0x14 -_080DE830: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DE830 - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r9 - strh r6, [r0] - adds r1, r5, 0 - adds r1, 0xB - lsls r1, 1 - add r1, r12 - ldrh r6, [r1] - movs r4, 0xA - lsls r0, r7, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_080DE85A: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DE85A - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - strh r6, [r0] - mov r0, r10 - add r0, r8 - lsls r0, 3 - ldr r2, _080DE89C @ =gTasks - adds r0, r2 - strh r1, [r0, 0x12] -_080DE87E: - ldr r0, _080DE8A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080DE8AC @ =0x0000ffff - cmp r1, r0 - bne _080DE88E - mov r0, r8 - bl DestroyTask -_080DE88E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE89C: .4byte gTasks -_080DE8A0: .4byte gPlttBufferFaded -_080DE8A4: .4byte gPlttBufferUnfaded -_080DE8A8: .4byte gBattleAnimArgs -_080DE8AC: .4byte 0x0000ffff - thumb_func_end sub_80DE7DC - - thumb_func_start sub_80DE8B0 -sub_80DE8B0: @ 80DE8B0 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080DE914 @ =gBattleAnimTarget - ldrb r0, [r0] - mov r5, sp - adds r5, 0x2 - movs r1, 0 - mov r2, sp - adds r3, r5, 0 - bl SetAverageBattlerPositions - ldr r0, _080DE918 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DE8E4 - ldr r1, _080DE91C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DE8E4: - ldr r1, _080DE91C @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - mov r2, sp - ldrh r0, [r1, 0x4] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - ldrh r5, [r5] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, _080DE920 @ =0x0000ffce - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080DE924 @ =sub_80DE928 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE914: .4byte gBattleAnimTarget -_080DE918: .4byte gBattleAnimAttacker -_080DE91C: .4byte gBattleAnimArgs -_080DE920: .4byte 0x0000ffce -_080DE924: .4byte sub_80DE928 - thumb_func_end sub_80DE8B0 - - thumb_func_start sub_80DE928 -sub_80DE928: @ 80DE928 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080DE94A - movs r1, 0 - movs r0, 0x1E - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, _080DE950 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080DE954 @ =sub_80DE958 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080DE94A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE950: .4byte WaitAnimForDuration -_080DE954: .4byte sub_80DE958 - thumb_func_end sub_80DE928 - - thumb_func_start sub_80DE958 -sub_80DE958: @ 80DE958 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DE984 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080DE984: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080DE998 - adds r0, r3, 0 - bl DestroyAnimSprite -_080DE998: - pop {r0} - bx r0 - thumb_func_end sub_80DE958 - - thumb_func_start sub_80DE99C -sub_80DE99C: @ 80DE99C - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080DE9CC @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080DE9D0 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080DE9D4 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE9CC: .4byte gBattleAnimArgs -_080DE9D0: .4byte RunStoredCallbackWhenAnimEnds -_080DE9D4: .4byte DestroyAnimSprite - thumb_func_end sub_80DE99C - - thumb_func_start sub_80DE9D8 -sub_80DE9D8: @ 80DE9D8 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEA38 - adds r0, r4, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080DEA14 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DEA2C - ldr r0, _080DEA18 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DEA1C - ldrh r0, [r5, 0x4] - b _080DEA32 - .align 2, 0 -_080DEA14: .4byte gBattleAnimArgs -_080DEA18: .4byte gBattleAnimAttacker -_080DEA1C: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r2, 0x6 - ldrsh r0, [r5, r2] - negs r0, r0 - b _080DEA36 -_080DEA2C: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 -_080DEA32: - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] -_080DEA36: - strh r0, [r4, 0x32] -_080DEA38: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r3, 0xFF - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - movs r2, 0x34 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r4, 0x24] - ands r0, r3 - movs r1, 0x5 - bl Sin - movs r2, 0x36 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xF0 - bls _080DEA90 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DEA90: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DE9D8 - - thumb_func_start sub_80DEA98 -sub_80DEA98: @ 80DEA98 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DEAAE - adds r0, r2, 0 - bl DestroyAnimSprite -_080DEAAE: - pop {r0} - bx r0 - thumb_func_end sub_80DEA98 - - thumb_func_start sub_80DEAB4 -sub_80DEAB4: @ 80DEAB4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080DEAD0 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DEAD8 - ldr r1, _080DEAD4 @ =gBattleAnimArgs - movs r0, 0 - b _080DEADC - .align 2, 0 -_080DEAD0: .4byte gBattleAnimTarget -_080DEAD4: .4byte gBattleAnimArgs -_080DEAD8: - ldr r1, _080DEAEC @ =gBattleAnimArgs - movs r0, 0x1 -_080DEADC: - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEAEC: .4byte gBattleAnimArgs - thumb_func_end sub_80DEAB4 - - thumb_func_start sub_80DEAF0 -sub_80DEAF0: @ 80DEAF0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080DEB04 @ =gAnimMoveDmg - ldr r0, [r0] - cmp r0, 0 - ble _080DEB0C - ldr r1, _080DEB08 @ =gBattleAnimArgs - movs r0, 0 - b _080DEB10 - .align 2, 0 -_080DEB04: .4byte gAnimMoveDmg -_080DEB08: .4byte gBattleAnimArgs -_080DEB0C: - ldr r1, _080DEB1C @ =gBattleAnimArgs - movs r0, 0x1 -_080DEB10: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080DEB1C: .4byte gBattleAnimArgs - thumb_func_end sub_80DEAF0 - - thumb_func_start sub_80DEB20 -sub_80DEB20: @ 80DEB20 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080DEB7C @ =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, _080DEB80 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, _080DEB84 @ =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DEB88 @ =sub_80DEB8C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DEB7C: .4byte 0x00001f3f -_080DEB80: .4byte gBattle_WIN0H -_080DEB84: .4byte gBattle_WIN0V -_080DEB88: .4byte sub_80DEB8C - thumb_func_end sub_80DEB20 - - thumb_func_start sub_80DEB8C -sub_80DEB8C: @ 80DEB8C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bhi _080DEC4C - lsls r0, 2 - ldr r1, _080DEBA4 @ =_080DEBA8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DEBA4: .4byte _080DEBA8 - .align 2, 0 -_080DEBA8: - .4byte _080DEBC0 - .4byte _080DEBDE - .4byte _080DEBFE - .4byte _080DEBDE - .4byte _080DEC1E - .4byte _080DEC2E -_080DEBC0: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DEC4C - b _080DEC26 -_080DEBDE: - ldrh r0, [r4, 0x30] - adds r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080DEC4C - movs r0, 0 - strh r0, [r4, 0x32] - b _080DEC26 -_080DEBFE: - ldrh r0, [r4, 0x30] - subs r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x29 - bne _080DEC4C - movs r0, 0 - strh r0, [r4, 0x32] - b _080DEC26 -_080DEC1E: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080DEC26: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DEC4C -_080DEC2E: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DEC4C - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DEC54 @ =sub_80DEC58 - str r0, [r4, 0x1C] -_080DEC4C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEC54: .4byte sub_80DEC58 - thumb_func_end sub_80DEB8C - - thumb_func_start sub_80DEC58 -sub_80DEC58: @ 80DEC58 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080DEC8C @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEC8C: .4byte 0x00003f3f - thumb_func_end sub_80DEC58 - - thumb_func_start sub_80DEC90 -sub_80DEC90: @ 80DEC90 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DED04 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DECBC - ldr r4, _080DED08 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080DECBC: - ldrh r0, [r6] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r3, 0 - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x2] - ldrh r4, [r5, 0x22] - adds r0, r4 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, _080DED0C @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080DED10 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DED18 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldr r0, _080DED14 @ =0x0000fff4 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080DED1E - .align 2, 0 -_080DED04: .4byte gBattleAnimArgs -_080DED08: .4byte gBattleAnimAttacker -_080DED0C: .4byte 0x000003ff -_080DED10: .4byte 0xfffffc00 -_080DED14: .4byte 0x0000fff4 -_080DED18: - movs r0, 0xC - strh r0, [r5, 0x24] - ldr r0, _080DED3C @ =0x0000fffe -_080DED1E: - strh r0, [r5, 0x30] - ldr r1, _080DED40 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmp r0, 0xFF - beq _080DED32 - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] -_080DED32: - ldr r0, _080DED44 @ =sub_80DED48 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DED3C: .4byte 0x0000fffe -_080DED40: .4byte gBattleAnimArgs -_080DED44: .4byte sub_80DED48 - thumb_func_end sub_80DEC90 - - thumb_func_start sub_80DED48 -sub_80DED48: @ 80DED48 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DED86 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080DEDA6 - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEDA6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD7 - bl PlaySE1WithPanning - b _080DEDA6 -_080DED86: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x30] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DED98 - negs r0, r0 -_080DED98: - cmp r0, 0xC - bne _080DEDA6 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - subs r0, r2, 0x1 - strh r0, [r4, 0x32] -_080DEDA6: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DEDB4 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DEDB4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DED48 - - thumb_func_start sub_80DEDBC -sub_80DEDBC: @ 80DEDBC - push {lr} - ldrb r2, [r0, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x1] - movs r1, 0xFF - strh r1, [r0, 0x34] - bl sub_80DEC90 - pop {r0} - bx r0 - thumb_func_end sub_80DEDBC - - thumb_func_start sub_80DEDD8 -sub_80DEDD8: @ 80DEDD8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DEE2C - ldr r1, _080DEE14 @ =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080DEE18 @ =gBattle_WIN1H - ldr r2, _080DEE1C @ =0x000098f0 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080DEE20 @ =gBattle_WIN1V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, _080DEE24 @ =gBattle_WIN0H - ldrh r1, [r0] - movs r0, 0x42 - bl SetGpuReg - ldr r0, _080DEE28 @ =gBattle_WIN0V - ldrh r1, [r0] - movs r0, 0x46 - bl SetGpuReg - b _080DEE5C - .align 2, 0 -_080DEE14: .4byte 0x00001f3f -_080DEE18: .4byte gBattle_WIN1H -_080DEE1C: .4byte 0x000098f0 -_080DEE20: .4byte gBattle_WIN1V -_080DEE24: .4byte gBattle_WIN0H -_080DEE28: .4byte gBattle_WIN0V -_080DEE2C: - ldr r1, _080DEE68 @ =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080DEE6C @ =gBattle_WIN1H - movs r0, 0xF0 - strh r0, [r1] - ldr r4, _080DEE70 @ =gBattle_WIN1V - ldr r1, _080DEE74 @ =0x000078a0 - adds r0, r1, 0 - strh r0, [r4] - movs r0, 0x42 - movs r1, 0xF0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x46 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl SetGpuRegBits -_080DEE5C: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DEE68: .4byte 0x00001f3f -_080DEE6C: .4byte gBattle_WIN1H -_080DEE70: .4byte gBattle_WIN1V -_080DEE74: .4byte 0x000078a0 - thumb_func_end sub_80DEDD8 - - thumb_func_start sub_80DEE78 -sub_80DEE78: @ 80DEE78 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DEEB0 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r0, _080DEEB4 @ =gBattle_WIN1H - movs r1, 0 - strh r1, [r0] - ldr r0, _080DEEB8 @ =gBattle_WIN1V - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DEEA4 - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits -_080DEEA4: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEEB0: .4byte 0x00003f3f -_080DEEB4: .4byte gBattle_WIN1H -_080DEEB8: .4byte gBattle_WIN1V - thumb_func_end sub_80DEE78 - - thumb_func_start sub_80DEEBC -sub_80DEEBC: @ 80DEEBC - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DEED0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DEED8 - ldr r4, _080DEED4 @ =gBattleAnimAttacker - b _080DEEDA - .align 2, 0 -_080DEED0: .4byte gBattleAnimArgs -_080DEED4: .4byte gBattleAnimAttacker -_080DEED8: - ldr r4, _080DEF2C @ =gBattleAnimTarget -_080DEEDA: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r2, _080DEF30 @ =gBattleAnimArgs - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x26] - movs r3, 0 - lsls r0, 16 - asrs r0, 16 - ldrh r4, [r2, 0x6] - movs r6, 0x6 - ldrsh r1, [r2, r6] - cmp r0, r1 - ble _080DEF12 - movs r3, 0x1 -_080DEF12: - strh r3, [r5, 0x2E] - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, _080DEF34 @ =sub_80DEF38 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DEF2C: .4byte gBattleAnimTarget -_080DEF30: .4byte gBattleAnimArgs -_080DEF34: .4byte sub_80DEF38 - thumb_func_end sub_80DEEBC - - thumb_func_start sub_80DEF38 -sub_80DEF38: @ 80DEF38 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0x30] - ldr r1, _080DEF80 @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r1, r0, r3 - strh r1, [r2, 0x26] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080DEF84 - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _080DEF96 - adds r0, r2, 0 - bl DestroyAnimSprite - b _080DEF96 - .align 2, 0 -_080DEF80: .4byte gSineTable -_080DEF84: - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _080DEF96 - adds r0, r2, 0 - bl DestroyAnimSprite -_080DEF96: - pop {r0} - bx r0 - thumb_func_end sub_80DEF38 - - thumb_func_start sub_80DEF9C -sub_80DEF9C: @ 80DEF9C - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DEFBC @ =gTasks - adds r5, r1, r0 - ldr r0, _080DEFC0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DEFC8 - ldr r4, _080DEFC4 @ =gBattleAnimAttacker - b _080DEFCA - .align 2, 0 -_080DEFBC: .4byte gTasks -_080DEFC0: .4byte gBattleAnimArgs -_080DEFC4: .4byte gBattleAnimAttacker -_080DEFC8: - ldr r4, _080DF010 @ =gBattleAnimTarget -_080DEFCA: - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r6, 0 - adds r1, r0, 0 - adds r1, 0x24 - movs r2, 0 - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - subs r0, 0x21 - strh r0, [r5, 0xC] - cmp r0, 0 - bge _080DEFF4 - strh r2, [r5, 0xC] -_080DEFF4: - ldrh r0, [r5, 0x8] - strh r0, [r5, 0xE] - movs r0, 0x8 - strh r0, [r5, 0x10] - ldr r1, _080DF014 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x12] - strh r2, [r5, 0x14] - strh r2, [r5, 0x16] - cmp r7, 0x1 - bne _080DF01C - ldr r0, _080DF018 @ =gBattle_BG1_X - b _080DF01E - .align 2, 0 -_080DF010: .4byte gBattleAnimTarget -_080DF014: .4byte gBattleAnimArgs -_080DF018: .4byte gBattle_BG1_X -_080DF01C: - ldr r0, _080DF03C @ =gBattle_BG2_X -_080DF01E: - ldrh r2, [r0] - strh r2, [r5, 0x18] - adds r3, r2, 0 - adds r3, 0xF0 - strh r3, [r5, 0x1A] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x1C] - movs r4, 0x4 - ldrsh r0, [r1, r4] - cmp r0, 0 - bne _080DF040 - strh r3, [r5, 0x1E] - ldrh r3, [r5, 0x18] - b _080DF044 - .align 2, 0 -_080DF03C: .4byte gBattle_BG2_X -_080DF040: - strh r2, [r5, 0x1E] - ldrh r3, [r5, 0x1A] -_080DF044: - movs r0, 0 - strh r0, [r5, 0x26] - ldrh r1, [r5, 0xC] - lsls r2, r1, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - bgt _080DF07A - ldr r4, _080DF084 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r4 - mov r12, r0 -_080DF060: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - add r1, r12 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - ble _080DF060 -_080DF07A: - cmp r7, 0x1 - bne _080DF08C - ldr r0, _080DF088 @ =0x04000014 - b _080DF08E - .align 2, 0 -_080DF084: .4byte gScanlineEffectRegBuffers -_080DF088: .4byte 0x04000014 -_080DF08C: - ldr r0, _080DF0B8 @ =0x04000018 -_080DF08E: - str r0, [sp] - ldr r0, _080DF0BC @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080DF0C0 @ =sub_80DF0C4 - str r0, [r5] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF0B8: .4byte 0x04000018 -_080DF0BC: .4byte 0xa2600001 -_080DF0C0: .4byte sub_80DF0C4 - thumb_func_end sub_80DEF9C - - thumb_func_start sub_80DF0C4 -sub_80DF0C4: @ 80DF0C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080DF114 @ =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080DF0EC - strh r2, [r4, 0x8] -_080DF0EC: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF118 - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080DF11C - strh r2, [r4, 0xA] - movs r0, 0x1 - strh r0, [r4, 0x26] - b _080DF11C - .align 2, 0 -_080DF114: .4byte gTasks -_080DF118: - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF11C: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DF148 - movs r0, 0 - strh r0, [r4, 0x14] - movs r1, 0 - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF13A - movs r1, 0x1 -_080DF13A: - strh r1, [r4, 0x16] - cmp r1, 0 - beq _080DF144 - ldrh r0, [r4, 0x18] - b _080DF146 -_080DF144: - ldrh r0, [r4, 0x1A] -_080DF146: - strh r0, [r4, 0x20] -_080DF148: - ldrh r1, [r4, 0x8] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _080DF17C - ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF15E: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x20] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x20] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080DF15E -_080DF17C: - ldrh r1, [r4, 0xA] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - bgt _080DF1B0 - ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF192: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1E] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1E] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - ble _080DF192 -_080DF1B0: - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080DF1CC - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF1C6 - ldr r1, _080DF1D8 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080DF1C6: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DF1CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF1D4: .4byte gScanlineEffectRegBuffers -_080DF1D8: .4byte gScanlineEffect - thumb_func_end sub_80DF0C4 - - thumb_func_start sub_80DF1DC -sub_80DF1DC: @ 80DF1DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DF230 @ =gTasks - adds r4, r0 - movs r5, 0 - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r6, _080DF234 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x10] - ldr r0, _080DF238 @ =0x0000ffec - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080DF23C @ =sub_80DF240 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF230: .4byte gTasks -_080DF234: .4byte gBattleAnimAttacker -_080DF238: .4byte 0x0000ffec -_080DF23C: .4byte sub_80DF240 - thumb_func_end sub_80DF1DC - - thumb_func_start sub_80DF240 -sub_80DF240: @ 80DF240 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DF26C @ =gTasks - adds r6, r0, r1 - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x5 - bls _080DF260 - b _080DF41A -_080DF260: - lsls r0, 2 - ldr r1, _080DF270 @ =_080DF274 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF26C: .4byte gTasks -_080DF270: .4byte _080DF274 - .align 2, 0 -_080DF274: - .4byte _080DF28C - .4byte _080DF34C - .4byte _080DF37A - .4byte _080DF38E - .4byte _080DF3A4 - .4byte _080DF40C -_080DF28C: - movs r0, 0xC - ldrsh r2, [r6, r0] - ldrh r1, [r6, 0xA] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF2A2 - movs r1, 0x10 - ldrsh r0, [r6, r1] - subs r0, r2, r0 - b _080DF2A8 -_080DF2A2: - movs r1, 0x10 - ldrsh r0, [r6, r1] - adds r0, r2, r0 -_080DF2A8: - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r6, 0x12] - ldrh r0, [r6, 0xE] - adds r2, r0 - ldr r0, _080DF33C @ =gUnknown_83E398C - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r4, [r6, 0xA] - movs r3, 0x6 - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xB3 - bl PlaySE12WithPanning - cmp r4, 0x40 - beq _080DF30C - ldr r5, _080DF340 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r3, r1, r5 - ldrh r0, [r6, 0xA] - movs r2, 0x1 - ands r2, r0 - adds r3, 0x3F - ldrb r4, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r4 - orrs r0, r2 - strb r0, [r3] - adds r5, 0x1C - adds r1, r5 - ldr r0, _080DF344 @ =SpriteCallbackDummy - str r0, [r1] -_080DF30C: - ldrh r1, [r6, 0xA] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _080DF324 - ldrh r0, [r6, 0x10] - subs r0, 0x6 - strh r0, [r6, 0x10] - ldrh r0, [r6, 0x12] - subs r0, 0x6 - strh r0, [r6, 0x12] -_080DF324: - ldrh r1, [r6, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF348 @ =gUnknown_83FF080 - adds r0, r6, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r6, 0x8] - b _080DF41A - .align 2, 0 -_080DF33C: .4byte gUnknown_83E398C -_080DF340: .4byte gSprites -_080DF344: .4byte SpriteCallbackDummy -_080DF348: .4byte gUnknown_83FF080 -_080DF34C: - adds r0, r6, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080DF41A - movs r2, 0xA - ldrsh r1, [r6, r2] - cmp r1, 0x6 - bne _080DF36C - movs r0, 0x8 - strh r0, [r6, 0x14] - movs r0, 0x3 - strh r0, [r6, 0x8] - b _080DF41A -_080DF36C: - cmp r1, 0x2 - bgt _080DF372 - movs r0, 0xA -_080DF372: - strh r0, [r6, 0x14] - movs r0, 0x2 - strh r0, [r6, 0x8] - b _080DF41A -_080DF37A: - ldrh r0, [r6, 0x14] - movs r2, 0x14 - ldrsh r1, [r6, r2] - cmp r1, 0 - beq _080DF38A - subs r0, 0x1 - strh r0, [r6, 0x14] - b _080DF41A -_080DF38A: - strh r1, [r6, 0x8] - b _080DF41A -_080DF38E: - ldrh r1, [r6, 0x14] - movs r2, 0x14 - ldrsh r0, [r6, r2] - cmp r0, 0 - beq _080DF39E - subs r0, r1, 0x1 - strh r0, [r6, 0x14] - b _080DF41A -_080DF39E: - movs r0, 0x4 - strh r0, [r6, 0x8] - b _080DF41A -_080DF3A4: - movs r5, 0 - movs r7, 0 - ldr r3, _080DF400 @ =gSprites - movs r0, 0x1C - adds r0, r3 - mov r8, r0 -_080DF3B0: - lsls r0, r5, 4 - adds r0, r5 - lsls r4, r0, 2 - adds r0, r3, 0 - adds r0, 0x14 - adds r0, r4, r0 - ldr r1, [r0] - ldr r0, _080DF404 @ =gUnknown_83E398C - cmp r1, r0 - bne _080DF3EC - adds r0, r4, r3 - strh r2, [r0, 0x2E] - movs r1, 0x6 - strh r1, [r0, 0x30] - movs r1, 0x2 - str r2, [sp] - str r3, [sp, 0x4] - bl StartSpriteAnim - mov r0, r8 - adds r1, r4, r0 - ldr r0, _080DF408 @ =sub_80DF428 - str r0, [r1] - adds r0, r7, 0x1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r2, [sp] - ldr r3, [sp, 0x4] - cmp r7, 0x6 - beq _080DF3F6 -_080DF3EC: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3F - bls _080DF3B0 -_080DF3F6: - strh r7, [r6, 0x14] - movs r0, 0x5 - strh r0, [r6, 0x8] - b _080DF41A - .align 2, 0 -_080DF400: .4byte gSprites -_080DF404: .4byte gUnknown_83E398C -_080DF408: .4byte sub_80DF428 -_080DF40C: - movs r1, 0x14 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DF41A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DF41A: - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80DF240 - - thumb_func_start sub_80DF428 -sub_80DF428: @ 80DF428 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DF45C - ldr r3, _080DF464 @ =gTasks - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080DF45C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF464: .4byte gTasks - thumb_func_end sub_80DF428 - - thumb_func_start sub_80DF468 -sub_80DF468: @ 80DF468 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DF47C - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker -_080DF47C: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x27 - bgt _080DF4AE - ldrh r0, [r5, 0x2E] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080DF4A0 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - b _080DF4AC -_080DF4A0: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 -_080DF4AC: - strb r0, [r2] -_080DF4AE: - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0x1E - ble _080DF4C4 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DF4C4: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3D - bne _080DF510 - ldr r1, _080DF518 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r5, 0x24] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x24] - strh r1, [r5, 0x26] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, _080DF51C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080DF520 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] -_080DF510: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF518: .4byte DestroyAnimSprite -_080DF51C: .4byte gBattleAnimTarget -_080DF520: .4byte StartAnimLinearTranslation - thumb_func_end sub_80DF468 - - thumb_func_start sub_80DF524 -sub_80DF524: @ 80DF524 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DF544 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF548 - cmp r0, 0x1 - beq _080DF568 - b _080DF57A - .align 2, 0 -_080DF544: .4byte gTasks -_080DF548: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF564 @ =gUnknown_83FF130 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF57A - .align 2, 0 -_080DF564: .4byte gUnknown_83FF130 -_080DF568: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF57A - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF57A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF524 - - thumb_func_start sub_80DF580 -sub_80DF580: @ 80DF580 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080DF5E0 - cmp r0, 0x1 - bgt _080DF5A0 - cmp r0, 0 - beq _080DF5AA - b _080DF682 -_080DF5A0: - cmp r0, 0x2 - beq _080DF610 - cmp r0, 0x3 - beq _080DF664 - b _080DF682 -_080DF5AA: - ldr r4, _080DF5DC @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r6, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - b _080DF658 - .align 2, 0 -_080DF5DC: .4byte gBattleAnimAttacker -_080DF5E0: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - subs r0, 0x1A - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080DF610 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_080DF610: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x30 - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080DF682 - movs r0, 0 - strh r0, [r5, 0x34] - ldr r1, _080DF660 @ =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl ResetSpriteRotScale -_080DF658: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DF682 - .align 2, 0 -_080DF660: .4byte gSprites -_080DF664: - ldrh r0, [r5, 0x26] - subs r0, 0x6 - strh r0, [r5, 0x26] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DF682 - adds r0, r5, 0 - bl DestroyAnimSprite -_080DF682: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DF580 - - thumb_func_start sub_80DF688 -sub_80DF688: @ 80DF688 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DF6A0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6A8 - ldr r0, _080DF6A4 @ =0x0000fff0 - b _080DF6AC - .align 2, 0 -_080DF6A0: .4byte gBattleAnimAttacker -_080DF6A4: .4byte 0x0000fff0 -_080DF6A8: - movs r0, 0x80 - lsls r0, 1 -_080DF6AC: - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x22] - ldr r0, _080DF6BC @ =sub_80DF6C0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF6BC: .4byte sub_80DF6C0 - thumb_func_end sub_80DF688 - - thumb_func_start sub_80DF6C0 -sub_80DF6C0: @ 80DF6C0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x48 - strh r0, [r4, 0x2E] - ldr r0, _080DF6E0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6E4 - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - b _080DF6EC - .align 2, 0 -_080DF6E0: .4byte gBattleAnimAttacker -_080DF6E4: - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 -_080DF6EC: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x10 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r5, r0, r1 - strh r5, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080DF738 - ldr r0, _080DF758 @ =gUnknown_83FF180 - ldrh r1, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r5 - lsls r2, 16 - asrs r2, 16 - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSpriteAndAnimate -_080DF738: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bls _080DF752 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DF752: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF758: .4byte gUnknown_83FF180 - thumb_func_end sub_80DF6C0 - - thumb_func_start sub_80DF75C -sub_80DF75C: @ 80DF75C - push {r4,lr} - adds r4, r0, 0 - bl Random - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _080DF776 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - b _080DF77E -_080DF776: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x5 -_080DF77E: - ldr r3, _080DF7B0 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080DF7B4 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random - movs r1, 0x7 - ands r0, r1 - adds r1, r0, 0 - cmp r1, 0x3 - ble _080DF7A0 - negs r0, r1 - lsls r0, 24 - lsrs r0, 24 -_080DF7A0: - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080DF7B8 @ =sub_80DF7BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF7B0: .4byte 0x000003ff -_080DF7B4: .4byte 0xfffffc00 -_080DF7B8: .4byte sub_80DF7BC - thumb_func_end sub_80DF75C - - thumb_func_start sub_80DF7BC -sub_80DF7BC: @ 80DF7BC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1D - bgt _080DF7FE - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080DF832 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r0, 0 - b _080DF830 -_080DF7FE: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _080DF814 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DF814: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x3 - bne _080DF82C - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF844 @ =0x0000ffff - strh r0, [r3, 0x30] -_080DF82C: - ldrh r0, [r3, 0x30] - adds r0, 0x1 -_080DF830: - strh r0, [r3, 0x30] -_080DF832: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0x3C - ble _080DF840 - adds r0, r3, 0 - bl DestroySprite -_080DF840: - pop {r0} - bx r0 - .align 2, 0 -_080DF844: .4byte 0x0000ffff - thumb_func_end sub_80DF7BC - - thumb_func_start sub_80DF848 -sub_80DF848: @ 80DF848 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF880 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF888 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF884 @ =gUnknown_83FF198 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF89A - .align 2, 0 -_080DF880: .4byte gTasks -_080DF884: .4byte gUnknown_83FF198 -_080DF888: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF89A - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF89A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF848 - - thumb_func_start sub_80DF8A0 -sub_80DF8A0: @ 80DF8A0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF8D8 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF8E0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF8DC @ =gUnknown_83FF1C0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF8F2 - .align 2, 0 -_080DF8D8: .4byte gTasks -_080DF8DC: .4byte gUnknown_83FF1C0 -_080DF8E0: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF8F2 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF8F2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF8A0 - - thumb_func_start sub_80DF8F8 -sub_80DF8F8: @ 80DF8F8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DF90A - cmp r0, 0x1 - beq _080DF934 - b _080DF95C -_080DF90A: - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - movs r0, 0x90 - lsls r0, 4 - strh r0, [r4, 0x30] - ldr r0, _080DF930 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DF95C - .align 2, 0 -_080DF930: .4byte gBattleAnimAttacker -_080DF934: - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - subs r2, 0x60 - strh r2, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r2, 0x32 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _080DF95C - adds r0, r4, 0 - bl DestroyAnimSprite -_080DF95C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DF8F8 - - thumb_func_start sub_80DF964 -sub_80DF964: @ 80DF964 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DF99C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF9A4 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080DF9A0 @ =gUnknown_83FF210 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF9B6 - .align 2, 0 -_080DF99C: .4byte gTasks -_080DF9A0: .4byte gUnknown_83FF210 -_080DF9A4: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080DF9B6 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DF9B6: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF964 - - thumb_func_start sub_80DF9BC -sub_80DF9BC: @ 80DF9BC - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DF9E4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _080DF9DA - b _080DFBCE -_080DF9DA: - lsls r0, 2 - ldr r1, _080DF9E8 @ =_080DF9EC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF9E4: .4byte gTasks -_080DF9E8: .4byte _080DF9EC - .align 2, 0 -_080DF9EC: - .4byte _080DFA00 - .4byte _080DFA4C - .4byte _080DFA86 - .4byte _080DFB1C - .4byte _080DFB58 -_080DFA00: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, _080DFA24 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFA28 - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute - b _080DFA32 - .align 2, 0 -_080DFA24: .4byte gBattleAnimAttacker -_080DFA28: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute -_080DFA32: - ldr r0, _080DFA44 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFA48 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x1C] - b _080DFB00 - .align 2, 0 -_080DFA44: .4byte gTasks -_080DFA48: .4byte gBattleAnimArgs -_080DFA4C: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r5, r0, r3 - ldrh r0, [r5, 0xC] - adds r1, r0, 0x1 - strh r1, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _080DFA64 - b _080DFBCE -_080DFA64: - movs r0, 0 - strh r0, [r5, 0xC] - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - ldrh r4, [r5, 0xA] - lsls r1, r4, 4 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r4, 0xF - beq _080DFA84 - b _080DFBCE -_080DFA84: - b _080DFB50 -_080DFA86: - ldr r6, _080DFAB4 @ =gBattleAnimAttacker - ldrb r0, [r6] - ldr r1, _080DFAB8 @ =gBattleAnimTarget - ldrb r1, [r1] - lsls r4, r5, 2 - adds r2, r4, r5 - lsls r2, 3 - adds r2, r3 - ldrb r2, [r2, 0x1C] - bl HandleSpeciesGfxDataChange - ldrb r1, [r6] - mov r0, sp - bl sub_8075300 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DFABC - movs r1, 0 - b _080DFAC6 - .align 2, 0 -_080DFAB4: .4byte gBattleAnimAttacker -_080DFAB8: .4byte gBattleAnimTarget -_080DFABC: - ldrb r0, [r6] - bl GetBattlerPosition - lsls r0, 24 - lsrs r1, r0, 24 -_080DFAC6: - ldr r0, _080DFB08 @ =gMonSpritesGfxPtr - ldr r2, [r0] - lsls r0, r1, 2 - adds r2, 0x4 - adds r2, r0 - ldr r1, _080DFB0C @ =gBattleMonForms - ldr r0, _080DFB10 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - ldr r1, [sp] - ldr r2, _080DFB14 @ =0x04000200 - bl CpuSet - ldr r1, [sp] - movs r2, 0x80 - lsls r2, 4 - mov r0, sp - ldrh r3, [r0, 0xA] - movs r0, 0x1 - bl LoadBgTiles - ldr r0, _080DFB18 @ =gTasks - adds r1, r4, r5 - lsls r1, 3 - adds r1, r0 -_080DFB00: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080DFBCE - .align 2, 0 -_080DFB08: .4byte gMonSpritesGfxPtr -_080DFB0C: .4byte gBattleMonForms -_080DFB10: .4byte gBattleAnimAttacker -_080DFB14: .4byte 0x04000200 -_080DFB18: .4byte gTasks -_080DFB1C: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r5, r0, r3 - ldrh r0, [r5, 0xC] - adds r1, r0, 0x1 - strh r1, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFBCE - movs r0, 0 - strh r0, [r5, 0xC] - ldrh r0, [r5, 0xA] - subs r0, 0x1 - strh r0, [r5, 0xA] - ldrh r4, [r5, 0xA] - lsls r1, r4, 4 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r4, 0 - bne _080DFBCE -_080DFB50: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080DFBCE -_080DFB58: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, _080DFB7C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFB80 - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute - b _080DFB8A - .align 2, 0 -_080DFB7C: .4byte gBattleAnimAttacker -_080DFB80: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute -_080DFB8A: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFBC8 - ldr r4, _080DFBD8 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFBC8 - ldr r0, _080DFBDC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080DFBC8 - ldrb r0, [r4] - ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr - ldr r1, [r1] - ldr r2, [r1] - lsls r1, r0, 2 - adds r1, r2 - ldrh r1, [r1, 0x2] - bl SetBattlerShadowSpriteCallback -_080DFBC8: - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DFBCE: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFBD8: .4byte gBattleAnimAttacker -_080DFBDC: .4byte gTasks -_080DFBE0: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80DF9BC - - thumb_func_start c3_80DFBE4 -c3_80DFBE4: @ 80DFBE4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080DFC14 @ =gBattleAnimArgs - ldr r3, _080DFC18 @ =gSprites - ldr r2, _080DFC1C @ =gBattlerSpriteIds - ldr r1, _080DFC20 @ =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r3 - adds r1, 0x3E - ldrb r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r4, 0xE] - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC14: .4byte gBattleAnimArgs -_080DFC18: .4byte gSprites -_080DFC1C: .4byte gBattlerSpriteIds -_080DFC20: .4byte gBattleAnimAttacker - thumb_func_end c3_80DFBE4 - - thumb_func_start sub_80DFC24 -sub_80DFC24: @ 80DFC24 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080DFC48 @ =gBattleAnimAttacker - ldrb r0, [r0] - ldr r1, _080DFC4C @ =gBattleAnimTarget - ldrb r1, [r1] - movs r2, 0x1 - bl HandleSpeciesGfxDataChange - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC48: .4byte gBattleAnimAttacker -_080DFC4C: .4byte gBattleAnimTarget - thumb_func_end sub_80DFC24 - - thumb_func_start sub_80DFC50 -sub_80DFC50: @ 80DFC50 - push {r4,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFC78 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080DFC6E - b _080DFECA -_080DFC6E: - lsls r0, 2 - ldr r1, _080DFC7C @ =_080DFC80 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DFC78: .4byte gTasks -_080DFC7C: .4byte _080DFC80 - .align 2, 0 -_080DFC80: - .4byte _080DFC94 - .4byte _080DFD90 - .4byte _080DFDE0 - .4byte _080DFE4A - .4byte _080DFE7E -_080DFC94: - ldr r1, _080DFD18 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFCCE - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080DFCCE: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080DFD1C @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DFD30 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 - ldr r1, _080DFD28 @ =gBattle_BG1_X - ldr r3, _080DFD2C @ =0x0000ffc8 - b _080DFD58 - .align 2, 0 -_080DFD18: .4byte 0x00003f42 -_080DFD1C: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap -_080DFD20: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet -_080DFD24: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette -_080DFD28: .4byte gBattle_BG1_X -_080DFD2C: .4byte 0x0000ffc8 -_080DFD30: - ldr r0, _080DFD48 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DFD54 - ldr r1, _080DFD4C @ =gBattle_BG1_X - ldr r2, _080DFD50 @ =0x0000ff79 - adds r0, r2, 0 - b _080DFD5A - .align 2, 0 -_080DFD48: .4byte gBattleAnimAttacker -_080DFD4C: .4byte gBattle_BG1_X -_080DFD50: .4byte 0x0000ff79 -_080DFD54: - ldr r1, _080DFD80 @ =gBattle_BG1_X - ldr r3, _080DFD84 @ =0x0000fff6 -_080DFD58: - adds r0, r3, 0 -_080DFD5A: - strh r0, [r1] - ldr r1, _080DFD88 @ =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - ldr r0, _080DFD8C @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFD80 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, _080DFD88 @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - b _080DFE66 - .align 2, 0 -_080DFD80: .4byte gBattle_BG1_X -_080DFD84: .4byte 0x0000fff6 -_080DFD88: .4byte gBattle_BG1_Y -_080DFD8C: .4byte gTasks -_080DFD90: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x10] - adds r1, r0, 0x1 - strh r1, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080DFDA6 - b _080DFECA -_080DFDA6: - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080DFDBC - movs r0, 0xC - strh r0, [r4, 0xA] -_080DFDBC: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _080DFECA - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DFECA -_080DFDE0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bge _080DFDF8 - movs r0, 0 - strh r0, [r4, 0xA] -_080DFDF8: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DFECA - ldr r2, _080DFE3C @ =gBattle_BG1_X - ldr r1, _080DFE40 @ =gUnknown_83FF240 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DFE44 - strh r0, [r4, 0x8] - b _080DFECA - .align 2, 0 -_080DFE3C: .4byte gBattle_BG1_X -_080DFE40: .4byte gUnknown_83FF240 -_080DFE44: - movs r0, 0x3 - strh r0, [r4, 0x8] - b _080DFECA -_080DFE4A: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DFECA - movs r0, 0 - strh r0, [r1, 0xE] - movs r0, 0x1 -_080DFE66: - strh r0, [r1, 0x8] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xDD - bl PlaySE12WithPanning - b _080DFECA -_080DFE7E: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DFEA0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080DFEA0: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080DFED4 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080DFED8 @ =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080DFECA: - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFED4: .4byte gBattle_BG1_X -_080DFED8: .4byte gBattle_BG1_Y - thumb_func_end sub_80DFC50 - - thumb_func_start sub_80DFEDC -sub_80DFEDC: @ 80DFEDC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r7, r0, 0 - bl Random - lsls r0, 16 - movs r1, 0xFC - lsls r1, 14 - ands r1, r0 - lsrs r5, r1, 16 - adds r1, r5, 0 - cmp r1, 0x1F - ble _080DFF06 - movs r0, 0x20 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_080DFF06: - ldr r4, _080E0000 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r5 - strh r0, [r7, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r7, 0x22] - ldr r1, _080E0004 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r7, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r7, 0x32] - ldr r4, _080E0008 @ =gUnknown_83FF26C - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - adds r5, r7, 0 - adds r5, 0x43 - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r9, r0 - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r8, r0 - mov r1, r8 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - mov r0, r9 - lsls r2, r0, 4 - add r2, r9 - lsls r2, 2 - ldr r1, _080E000C @ =gSprites - mov r10, r1 - adds r5, r2, r1 - adds r0, r5, 0 - movs r1, 0x1 - str r2, [sp] - bl StartSpriteAnim - mov r0, r8 - lsls r6, r0, 4 - add r6, r8 - lsls r6, 2 - mov r1, r10 - adds r4, r6, r1 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - ldr r1, _080E0004 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x32] - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - ldr r0, _080E0010 @ =0x0000ffff - strh r0, [r5, 0x3C] - movs r0, 0x1 - negs r0, r0 - strh r0, [r4, 0x3C] - adds r5, 0x3E - ldrb r0, [r5] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r5] - adds r4, 0x3E - ldrb r0, [r4] - orrs r0, r1 - strb r0, [r4] - movs r0, 0x1C - add r10, r0 - ldr r2, [sp] - add r2, r10 - ldr r0, _080E0014 @ =sub_80E0128 - str r0, [r2] - add r6, r10 - str r0, [r6] - mov r1, r9 - strh r1, [r7, 0x3A] - mov r0, r8 - strh r0, [r7, 0x3C] - ldr r0, _080E0018 @ =sub_80E001C - str r0, [r7, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0000: .4byte gBattleAnimAttacker -_080E0004: .4byte gBattleAnimArgs -_080E0008: .4byte gUnknown_83FF26C -_080E000C: .4byte gSprites -_080E0010: .4byte 0x0000ffff -_080E0014: .4byte sub_80E0128 -_080E0018: .4byte sub_80E001C - thumb_func_end sub_80DFEDC - - thumb_func_start sub_80E001C -sub_80E001C: @ 80E001C - push {lr} - adds r3, r0, 0 - ldrh r2, [r3, 0x32] - ldrh r0, [r3, 0x34] - adds r2, r0 - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3, 0x26] - subs r1, r0 - strh r1, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - movs r2, 0x36 - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E006A - lsls r0, r1, 16 - asrs r0, 16 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _080E006A - ldr r2, _080E00C4 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_080E006A: - movs r1, 0x36 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _080E009E - movs r2, 0x26 - ldrsh r1, [r3, r2] - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080E009E - ldr r2, _080E00C4 @ =gSprites - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_080E009E: - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E00C0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E00C8 @ =sub_80E00CC - str r0, [r3, 0x1C] -_080E00C0: - pop {r0} - bx r0 - .align 2, 0 -_080E00C4: .4byte gSprites -_080E00C8: .4byte sub_80E00CC - thumb_func_end sub_80E001C - - thumb_func_start sub_80E00CC -sub_80E00CC: @ 80E00CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, _080E0120 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r6, r5, 0 - adds r6, 0x1C - adds r0, r3, r6 - ldr r2, [r0] - ldr r0, _080E0124 @ =SpriteCallbackDummy - cmp r2, r0 - bne _080E0118 - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldr r0, [r1] - cmp r0, r2 - bne _080E0118 - adds r0, r3, r5 - bl DestroySprite - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0118: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0120: .4byte gSprites -_080E0124: .4byte SpriteCallbackDummy - thumb_func_end sub_80E00CC - - thumb_func_start sub_80E0128 -sub_80E0128: @ 80E0128 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _080E0174 - ldrh r2, [r3, 0x32] - ldrh r1, [r3, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r3, 0x26] - subs r0, r1 - strh r0, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E0174 - mov r1, r12 - ldrb r0, [r1] - movs r1, 0x4 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldr r0, _080E0178 @ =SpriteCallbackDummy - str r0, [r3, 0x1C] -_080E0174: - pop {r0} - bx r0 - .align 2, 0 -_080E0178: .4byte SpriteCallbackDummy - thumb_func_end sub_80E0128 - - thumb_func_start sub_80E017C -sub_80E017C: @ 80E017C - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E01A4 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x5 - bls _080E019A - b _080E0476 -_080E019A: - lsls r0, 2 - ldr r1, _080E01A8 @ =_080E01AC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E01A4: .4byte gTasks -_080E01A8: .4byte _080E01AC - .align 2, 0 -_080E01AC: - .4byte _080E01C4 - .4byte _080E0304 - .4byte _080E038C - .4byte _080E03C2 - .4byte _080E03F0 - .4byte _080E042A -_080E01C4: - ldr r1, _080E0248 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, _080E024C @ =0x00000d03 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E01FC - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080E01FC: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080E0250 @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E0264 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 - ldr r1, _080E025C @ =gBattle_BG1_X - ldr r3, _080E0260 @ =0x0000ffc8 - adds r0, r3, 0 - b _080E02CE - .align 2, 0 -_080E0248: .4byte 0x00003f42 -_080E024C: .4byte 0x00000d03 -_080E0250: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap -_080E0254: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet -_080E0258: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette -_080E025C: .4byte gBattle_BG1_X -_080E0260: .4byte 0x0000ffc8 -_080E0264: - ldr r0, _080E02A4 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r4, r0, 24 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E02B8 - ldr r1, _080E02A8 @ =gBattle_BG1_X - cmp r4, 0x1 - bne _080E0288 - ldr r2, _080E02AC @ =0x0000ff65 - adds r0, r2, 0 - strh r0, [r1] -_080E0288: - cmp r4, 0x3 - bne _080E0292 - ldr r3, _080E02B0 @ =0x0000ff8d - adds r0, r3, 0 - strh r0, [r1] -_080E0292: - cmp r4, 0 - bne _080E029A - movs r0, 0xE - strh r0, [r1] -_080E029A: - cmp r4, 0x2 - bne _080E02D0 - ldr r1, _080E02A8 @ =gBattle_BG1_X - ldr r2, _080E02B4 @ =0x0000ffec - b _080E02CC - .align 2, 0 -_080E02A4: .4byte gBattleAnimTarget -_080E02A8: .4byte gBattle_BG1_X -_080E02AC: .4byte 0x0000ff65 -_080E02B0: .4byte 0x0000ff8d -_080E02B4: .4byte 0x0000ffec -_080E02B8: - cmp r4, 0x1 - bne _080E02C4 - ldr r1, _080E02F0 @ =gBattle_BG1_X - ldr r3, _080E02F4 @ =0x0000ff79 - adds r0, r3, 0 - strh r0, [r1] -_080E02C4: - cmp r4, 0 - bne _080E02D0 - ldr r1, _080E02F0 @ =gBattle_BG1_X - ldr r2, _080E02F8 @ =0x0000fff6 -_080E02CC: - adds r0, r2, 0 -_080E02CE: - strh r0, [r1] -_080E02D0: - ldr r1, _080E02FC @ =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - ldr r0, _080E0300 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _080E02F0 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, _080E02FC @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - b _080E0384 - .align 2, 0 -_080E02F0: .4byte gBattle_BG1_X -_080E02F4: .4byte 0x0000ff79 -_080E02F8: .4byte 0x0000fff6 -_080E02FC: .4byte gBattle_BG1_Y -_080E0300: .4byte gTasks -_080E0304: - ldr r1, _080E0338 @ =gTasks - lsls r4, r6, 2 - adds r0, r4, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r0, 0 - strh r0, [r5, 0xE] - ldr r0, _080E033C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0348 - ldr r2, _080E0340 @ =gBattle_BG1_X - ldr r1, _080E0344 @ =gUnknown_83FF284 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r5, [r5, 0x1C] - adds r0, r5 - b _080E035A - .align 2, 0 -_080E0338: .4byte gTasks -_080E033C: .4byte gBattleAnimTarget -_080E0340: .4byte gBattle_BG1_X -_080E0344: .4byte gUnknown_83FF284 -_080E0348: - ldr r2, _080E0378 @ =gBattle_BG1_X - ldr r1, _080E037C @ =gUnknown_83FF284 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - movs r1, 0 - ldrsb r1, [r0, r1] - ldrh r0, [r5, 0x1C] - subs r0, r1 -_080E035A: - strh r0, [r2] - ldr r0, _080E0380 @ =gTasks - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - adds r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E0384 - strh r0, [r1, 0x8] - b _080E0476 - .align 2, 0 -_080E0378: .4byte gBattle_BG1_X -_080E037C: .4byte gUnknown_83FF284 -_080E0380: .4byte gTasks -_080E0384: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E0476 -_080E038C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080E03A6 - movs r0, 0x5 - strh r0, [r4, 0xA] -_080E03A6: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bne _080E0476 - b _080E03E2 -_080E03C2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r1, [r4, 0xE] - adds r1, 0x1 - strh r1, [r4, 0xE] - lsls r1, 16 - asrs r1, 16 - ldr r2, _080E03EC @ =gUnknown_83FF288 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r2 - ldrb r0, [r0] - cmp r1, r0 - ble _080E0476 -_080E03E2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0476 - .align 2, 0 -_080E03EC: .4byte gUnknown_83FF288 -_080E03F0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - ble _080E040A - movs r0, 0xD - strh r0, [r4, 0xA] -_080E040A: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xD - bne _080E0476 - movs r0, 0x1 - strh r0, [r4, 0x8] - b _080E0476 -_080E042A: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E044C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080E044C: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080E0480 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0484 @ =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E0476: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0480: .4byte gBattle_BG1_X -_080E0484: .4byte gBattle_BG1_Y - thumb_func_end sub_80E017C - - thumb_func_start sub_80E0488 -sub_80E0488: @ 80E0488 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080E04C0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E04C8 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E04C4 @ =gUnknown_83FF290 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E04DA - .align 2, 0 -_080E04C0: .4byte gTasks -_080E04C4: .4byte gUnknown_83FF290 -_080E04C8: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E04DA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E04DA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E0488 - - thumb_func_start sub_80E04E0 -sub_80E04E0: @ 80E04E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080E04FE - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E0552 -_080E04FE: - adds r0, 0x1 - strh r0, [r4, 0x2E] - cmp r1, 0x14 - ble _080E0552 - ldrh r0, [r4, 0x30] - adds r0, 0xA0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x80 - strh r0, [r4, 0x32] - ldr r0, _080E052C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E0530 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _080E0536 - .align 2, 0 -_080E052C: .4byte gBattleAnimAttacker -_080E0530: - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 -_080E0536: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - ble _080E0552 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0552: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E04E0 - - thumb_func_start sub_80E0558 -sub_80E0558: @ 80E0558 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E057C @ =gTasks - adds r4, r0, r1 - ldr r5, _080E0580 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E0584 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080E0618 - .align 2, 0 -_080E057C: .4byte gTasks -_080E0580: .4byte gBattleAnimArgs -_080E0584: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bge _080E0590 - movs r0, 0 - strh r0, [r5, 0x4] -_080E0590: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0x2 - ble _080E059C - movs r0, 0x2 - strh r0, [r5, 0x4] -_080E059C: - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r1, 1 - movs r0, 0x8 - subs r0, r1 - strh r0, [r4, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - lsls r0, 7 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r0, [r5, 0x4] - adds r0, 0x2 - strh r0, [r4, 0x12] - ldrh r0, [r5, 0x2] - subs r0, 0x1 - strh r0, [r4, 0x14] - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E05E8 - ldr r0, _080E05E4 @ =gBattleAnimAttacker - b _080E05EA - .align 2, 0 -_080E05E4: .4byte gBattleAnimAttacker -_080E05E8: - ldr r0, _080E0620 @ =gBattleAnimTarget -_080E05EA: - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0608 - movs r1, 0x10 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x10] - movs r1, 0x12 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x12] -_080E0608: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, _080E0624 @ =sub_80E0628 - str r0, [r4] -_080E0618: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0620: .4byte gBattleAnimTarget -_080E0624: .4byte sub_80E0628 - thumb_func_end sub_80E0558 - - thumb_func_start sub_80E0628 -sub_80E0628: @ 80E0628 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E064C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r6, [r4, r0] - cmp r6, 0x1 - beq _080E06B0 - cmp r6, 0x1 - bgt _080E0650 - cmp r6, 0 - beq _080E065C - b _080E0788 - .align 2, 0 -_080E064C: .4byte gTasks -_080E0650: - cmp r6, 0x2 - beq _080E0708 - cmp r6, 0x3 - bne _080E065A - b _080E0778 -_080E065A: - b _080E0788 -_080E065C: - ldr r2, _080E06AC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080E0788 - strh r6, [r4, 0xA] - b _080E0770 - .align 2, 0 -_080E06AC: .4byte gSprites -_080E06B0: - ldr r2, _080E0704 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r2, [r4, 0x12] - subs r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0xC] - adds r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - lsls r1, 16 - asrs r1, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 1 - cmp r1, r0 - blt _080E0788 - movs r0, 0 - strh r0, [r4, 0xA] - b _080E0770 - .align 2, 0 -_080E0704: .4byte gSprites -_080E0708: - ldr r2, _080E076C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - movs r5, 0 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080E0788 - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E0770 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - strh r5, [r4, 0xA] - strh r5, [r4, 0x8] - b _080E0788 - .align 2, 0 -_080E076C: .4byte gSprites -_080E0770: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0788 -_080E0778: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E0788: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E0628 - - thumb_func_start sub_80E0790 -sub_80E0790: @ 80E0790 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E07AC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080E07B4 - strh r0, [r4, 0x20] - ldr r1, _080E07B0 @ =gBattleAnimArgs - ldrh r0, [r1] - b _080E07BE - .align 2, 0 -_080E07AC: .4byte gBattleAnimAttacker -_080E07B0: .4byte gBattleAnimArgs -_080E07B4: - movs r0, 0xF0 - strh r0, [r4, 0x20] - ldr r1, _080E07D8 @ =gBattleAnimArgs - ldrh r0, [r1] - subs r0, 0x1E -_080E07BE: - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrb r1, [r1, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080E07DC @ =sub_80E07E0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E07D8: .4byte gBattleAnimArgs -_080E07DC: .4byte sub_80E07E0 - thumb_func_end sub_80E0790 - - thumb_func_start sub_80E07E0 -sub_80E07E0: @ 80E07E0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, _080E0820 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E0824 - ldrh r1, [r4, 0x20] - adds r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0xF0 - ble _080E0812 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0812: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Sin - b _080E0848 - .align 2, 0 -_080E0820: .4byte gBattleAnimAttacker -_080E0824: - ldrh r1, [r4, 0x20] - subs r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - cmp r1, 0 - bge _080E083C - adds r0, r4, 0 - bl DestroyAnimSprite -_080E083C: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Cos -_080E0848: - strh r0, [r4, 0x26] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E07E0 - - thumb_func_start sub_80E0850 -sub_80E0850: @ 80E0850 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E0898 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - strh r0, [r4, 0x22] - movs r0, 0x80 - lsls r0, 4 - strh r0, [r4, 0x24] - ldr r0, _080E089C @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, _080E08A0 @ =sub_80E08A4 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0898: .4byte gTasks -_080E089C: .4byte gBattleAnimArgs -_080E08A0: .4byte sub_80E08A4 - thumb_func_end sub_80E0850 - - thumb_func_start sub_80E08A4 -sub_80E08A4: @ 80E08A4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E08D0 @ =gTasks - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - mov r8, r0 - cmp r0, 0x1 - beq _080E0940 - cmp r0, 0x1 - bgt _080E08D4 - cmp r0, 0 - beq _080E08DC - b _080E09BA - .align 2, 0 -_080E08D0: .4byte gTasks -_080E08D4: - mov r2, r8 - cmp r2, 0x2 - beq _080E09A8 - b _080E09BA -_080E08DC: - movs r3, 0x80 - lsls r3, 2 - adds r0, r3, 0 - ldrh r1, [r7, 0xC] - adds r2, r0, r1 - strh r2, [r7, 0xC] - lsls r0, r2, 16 - asrs r0, 16 - ldrh r3, [r7, 0x24] - mov r8, r3 - movs r3, 0x24 - ldrsh r1, [r7, r3] - cmp r0, r1 - blt _080E09BA - mov r0, r8 - subs r5, r0, r2 - lsls r5, 16 - asrs r5, 16 - adds r6, r1, 0 - lsls r6, 1 - adds r0, r5, 0 - adds r1, r6, 0 - bl __divsi3 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x1 - ands r4, r1 - cmp r4, 0 - bne _080E0934 - lsls r0, 16 - asrs r0, 16 - mov r2, r8 - subs r0, r2, r0 - b _080E0992 -_080E0934: - lsls r0, 16 - asrs r0, 16 - mov r3, r8 - subs r0, r3 - strh r0, [r7, 0xC] - b _080E09BA -_080E0940: - ldr r1, _080E0998 @ =0xfffffe00 - adds r0, r1, 0 - ldrh r2, [r7, 0xC] - adds r1, r0, r2 - strh r1, [r7, 0xC] - movs r3, 0xC - ldrsh r0, [r7, r3] - movs r2, 0x24 - ldrsh r6, [r7, r2] - cmn r0, r6 - bgt _080E09BA - ldrh r3, [r7, 0x24] - mov r9, r3 - mov r0, r9 - subs r4, r0, r1 - lsls r4, 16 - asrs r4, 16 - lsls r6, 1 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r2, r0, 16 - mov r1, r8 - ands r1, r5 - lsls r0, r1, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _080E099C - lsls r0, r2, 16 - asrs r0, 16 - mov r2, r9 - subs r0, r2 -_080E0992: - strh r0, [r7, 0xC] - strh r1, [r7, 0x8] - b _080E09BA - .align 2, 0 -_080E0998: .4byte 0xfffffe00 -_080E099C: - lsls r0, r2, 16 - asrs r0, 16 - mov r3, r9 - subs r0, r3, r0 - strh r0, [r7, 0xC] - b _080E09BA -_080E09A8: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E0A30 -_080E09BA: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r7, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldr r2, _080E0A28 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - movs r2, 0xC - ldrsh r0, [r7, r2] - cmp r0, 0 - bge _080E09EE - adds r0, 0x3F -_080E09EE: - asrs r0, 6 - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r7, 0xA] - adds r0, 0x1 - strh r0, [r7, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E0A30 - ldrh r1, [r7, 0x20] - movs r3, 0x20 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E0A2C - subs r0, r1, 0x1 - strh r0, [r7, 0x20] - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x22] - subs r0, r1 - strh r0, [r7, 0x24] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080E0A30 - movs r0, 0x10 - strh r0, [r7, 0x24] - b _080E0A30 - .align 2, 0 -_080E0A28: .4byte gSprites -_080E0A2C: - movs r0, 0x2 - strh r0, [r7, 0x8] -_080E0A30: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E08A4 - - thumb_func_start sub_80E0A3C -sub_80E0A3C: @ 80E0A3C - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E0A9C - ldr r6, _080E0A94 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _080E0A70 - ldr r4, _080E0A98 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080E0A70: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - ldrh r1, [r6, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r1, r2 - strh r0, [r5, 0x22] - movs r0, 0x80 - strh r0, [r5, 0x30] - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r5, 0x32] - strh r1, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080E0AFA - .align 2, 0 -_080E0A94: .4byte gBattleAnimArgs -_080E0A98: .4byte gBattleAnimAttacker -_080E0A9C: - ldrh r1, [r5, 0x30] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r5, 0x26] - adds r0, r2 - strh r0, [r5, 0x26] - movs r2, 0x36 - ldrsh r0, [r5, r2] - adds r4, r1, 0 - cmp r0, 0 - bne _080E0ADA - movs r0, 0x26 - ldrsh r1, [r5, r0] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmn r1, r0 - ble _080E0ADA - movs r0, 0x1 - strh r0, [r5, 0x36] - movs r1, 0x32 - ldrsh r0, [r5, r1] - negs r0, r0 - movs r1, 0x3 - bl __divsi3 - lsls r0, 1 - strh r0, [r5, 0x32] -_080E0ADA: - adds r0, r4, 0 - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x80 - strh r0, [r5, 0x32] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080E0AFA - adds r0, r5, 0 - bl DestroyAnimSprite -_080E0AFA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E0A3C - - thumb_func_start sub_80E0B00 -sub_80E0B00: @ 80E0B00 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldr r1, _080E0B30 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _080E0C0C - ldr r0, _080E0B34 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - mov r8, r0 - cmp r1, 0 - bne _080E0B3C - ldr r0, _080E0B38 @ =gBattleAnimAttacker - b _080E0B3E - .align 2, 0 -_080E0B30: .4byte gTasks -_080E0B34: .4byte gBattleAnimArgs -_080E0B38: .4byte gBattleAnimAttacker -_080E0B3C: - ldr r0, _080E0B78 @ =gBattleAnimTarget -_080E0B3E: - ldrb r0, [r0] - strh r0, [r2, 0x1E] - mov r1, r8 - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E0B7C @ =gTasks - lsls r4, r7, 2 - adds r0, r4, r7 - lsls r0, 3 - adds r6, r0, r1 - strh r5, [r6, 0x1C] - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - mov r2, r8 - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0x1 - beq _080E0BA0 - cmp r0, 0x1 - bgt _080E0B80 - cmp r0, 0 - beq _080E0B88 - lsls r2, r5, 4 - b _080E0BE8 - .align 2, 0 -_080E0B78: .4byte gBattleAnimTarget -_080E0B7C: .4byte gTasks -_080E0B80: - cmp r0, 0x2 - beq _080E0BAA - lsls r2, r5, 4 - b _080E0BE8 -_080E0B88: - movs r2, 0xA0 - lsls r2, 1 - adds r0, r5, 0 - movs r1, 0xE0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - lsls r2, r5, 4 - b _080E0BE8 -_080E0BA0: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF0 - lsls r3, 4 - b _080E0BB2 -_080E0BAA: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF1 - lsls r3, 8 -_080E0BB2: - adds r0, r5, 0 - movs r1, 0xD0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E0BD8 - ldrb r0, [r6, 0x1E] - bl GetBattlerSide - lsls r0, 24 - lsls r2, r5, 4 - cmp r0, 0 - bne _080E0BE8 -_080E0BD8: - ldr r0, _080E0C04 @ =gSprites - lsls r2, r5, 4 - adds r1, r2, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, 0x10 - strh r0, [r1, 0x26] -_080E0BE8: - ldr r1, _080E0C04 @ =gSprites - adds r0, r2, r5 - lsls r0, 2 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x24] - ldr r0, _080E0C08 @ =gTasks - adds r1, r4, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E0C58 - .align 2, 0 -_080E0C04: .4byte gSprites -_080E0C08: .4byte gTasks -_080E0C0C: - ldrb r5, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - movs r4, 0 - strh r0, [r2, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080E0C30 - strh r4, [r2, 0xC] - ldr r0, _080E0C64 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x24] - negs r0, r0 - strh r0, [r1, 0x24] -_080E0C30: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bne _080E0C58 - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080E0C64 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - strh r4, [r0, 0x24] - strh r4, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E0C58: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0C64: .4byte gSprites - thumb_func_end sub_80E0B00 - - thumb_func_start sub_80E0C68 -sub_80E0C68: @ 80E0C68 - push {r4,r5,lr} - adds r4, r0, 0 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xC - bl __umodsi3 - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, r0 - ldr r3, _080E0CB4 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E0CB8 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random - ldr r5, _080E0CBC @ =0x000001ff - ands r5, r0 - bl Random - movs r1, 0xFF - ands r1, r0 - movs r0, 0x1 - ands r0, r5 - cmp r0, 0 - beq _080E0CC0 - movs r2, 0xBC - lsls r2, 3 - adds r0, r5, r2 - b _080E0CC8 - .align 2, 0 -_080E0CB4: .4byte 0x000003ff -_080E0CB8: .4byte 0xfffffc00 -_080E0CBC: .4byte 0x000001ff -_080E0CC0: - movs r3, 0xBC - lsls r3, 3 - adds r0, r3, 0 - subs r0, r5 -_080E0CC8: - strh r0, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0CDA - movs r2, 0x90 - lsls r2, 3 - adds r0, r1, r2 - b _080E0CE2 -_080E0CDA: - movs r3, 0x90 - lsls r3, 3 - adds r0, r3, 0 - subs r0, r1 -_080E0CE2: - strh r0, [r4, 0x30] - ldr r0, _080E0CF4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _080E0CFC - ldr r0, _080E0CF8 @ =0x0000fff8 - b _080E0CFE - .align 2, 0 -_080E0CF4: .4byte gBattleAnimArgs -_080E0CF8: .4byte 0x0000fff8 -_080E0CFC: - movs r0, 0xF8 -_080E0CFE: - strh r0, [r4, 0x20] - movs r0, 0x68 - strh r0, [r4, 0x22] - ldr r0, _080E0D10 @ =sub_80E0D14 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0D10: .4byte sub_80E0D14 - thumb_func_end sub_80E0C68 - - thumb_func_start sub_80E0D14 -sub_80E0D14: @ 80E0D14 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E0D2C - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _080E0D36 -_080E0D2C: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_080E0D36: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - adds r0, r3, 0 - subs r0, 0x16 - strh r0, [r4, 0x2E] - adds r1, r2, 0 - subs r1, 0x30 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080E0D5A - movs r0, 0 - strh r0, [r4, 0x2E] -_080E0D5A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080E0D6E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0D6E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E0D14 - - thumb_func_start sub_80E0D74 -sub_80E0D74: @ 80E0D74 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080E0DD8 @ =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, _080E0DDC @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, _080E0DE0 @ =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r0, _080E0DE4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E0DE8 @ =sub_80E0DEC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0DD8: .4byte 0x00001f3f -_080E0DDC: .4byte gBattle_WIN0H -_080E0DE0: .4byte gBattle_WIN0V -_080E0DE4: .4byte gBattleAnimArgs -_080E0DE8: .4byte sub_80E0DEC - thumb_func_end sub_80E0D74 - - thumb_func_start sub_80E0DEC -sub_80E0DEC: @ 80E0DEC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080E0E2A - cmp r0, 0x1 - bgt _080E0E02 - cmp r0, 0 - beq _080E0E0C - b _080E0E8A -_080E0E02: - cmp r0, 0x2 - beq _080E0E40 - cmp r0, 0x3 - beq _080E0E62 - b _080E0E8A -_080E0E0C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080E0E8A - b _080E0E5A -_080E0E2A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080E0E8A - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _080E0E5A -_080E0E40: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080E0E8A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080E0E5A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - b _080E0E8A -_080E0E62: - ldr r1, _080E0E90 @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0E8A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0E90: .4byte 0x00003f3f - thumb_func_end sub_80E0DEC - - thumb_func_start sub_80E0E94 -sub_80E0E94: @ 80E0E94 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E0ED0 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, _080E0ED4 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldr r1, _080E0ED8 @ =sub_80E0EDC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0ED0: .4byte gBattleAnimAttacker -_080E0ED4: .4byte gBattleAnimArgs -_080E0ED8: .4byte sub_80E0EDC - thumb_func_end sub_80E0E94 - - thumb_func_start sub_80E0EDC -sub_80E0EDC: @ 80E0EDC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - lsls r1, r0, 16 - cmp r0, 0x3F - bls _080E0F16 - asrs r0, r1, 16 - cmp r0, 0xC3 - ble _080E0F28 -_080E0F16: - ldr r0, _080E0F24 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - b _080E0F32 - .align 2, 0 -_080E0F24: .4byte gBattleAnimAttacker -_080E0F28: - ldr r0, _080E0F74 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x1 -_080E0F32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - bne _080E0F78 - movs r1, 0x80 - lsls r1, 3 - adds r0, r1, 0 - ldrh r3, [r4, 0x32] - adds r0, r3 - strh r0, [r4, 0x32] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r3, [r4, 0x34] - adds r0, r3 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E0FA8 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] - b _080E0FA8 - .align 2, 0 -_080E0F74: .4byte gBattleAnimAttacker -_080E0F78: - cmp r2, 0x1 - bne _080E0FA8 - ldr r1, _080E0FB0 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, _080E0FB4 @ =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E0FA8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E0FA8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0FB0: .4byte 0xfffffc00 -_080E0FB4: .4byte 0xffffff00 - thumb_func_end sub_80E0EDC - - thumb_func_start sub_80E0FB8 -sub_80E0FB8: @ 80E0FB8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r0, _080E1040 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E107C - movs r0, 0 - str r0, [sp, 0x1C] - ldr r6, _080E1044 @ =gBattlerPartyIndexes - ldr r4, _080E1048 @ =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, _080E104C @ =gPlayerParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E1050 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E1074 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E1054 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - b _080E1062 - .align 2, 0 -_080E1040: .4byte gBattleAnimAttacker -_080E1044: .4byte gBattlerPartyIndexes -_080E1048: .4byte gBattleAnimTarget -_080E104C: .4byte gPlayerParty -_080E1050: .4byte gBattleSpritesDataPtr -_080E1054: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, _080E1070 @ =gEnemyParty - adds r0, r1 -_080E1062: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _080E1076 - .align 2, 0 -_080E1070: .4byte gEnemyParty -_080E1074: - ldrh r6, [r1, 0x2] -_080E1076: - movs r1, 0x14 - mov r8, r1 - b _080E1112 -_080E107C: - movs r2, 0x1 - str r2, [sp, 0x1C] - ldr r6, _080E10E0 @ =gBattlerPartyIndexes - ldr r4, _080E10E4 @ =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, _080E10E8 @ =gEnemyParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E10EC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E110C - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E10F4 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, _080E10F0 @ =gPlayerParty - adds r0, r1 - b _080E1100 - .align 2, 0 -_080E10E0: .4byte gBattlerPartyIndexes -_080E10E4: .4byte gBattleAnimTarget -_080E10E8: .4byte gEnemyParty -_080E10EC: .4byte gBattleSpritesDataPtr -_080E10F0: .4byte gPlayerParty -_080E10F4: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 -_080E1100: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _080E110E -_080E110C: - ldrh r6, [r1, 0x2] -_080E110E: - ldr r3, _080E11FC @ =0x0000ffec - mov r8, r3 -_080E1112: - ldr r0, _080E1200 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, _080E1200 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - mov r2, r8 - lsls r1, r2, 16 - asrs r1, 16 - adds r4, r1 - lsls r4, 16 - asrs r4, 16 - lsrs r0, 24 - str r0, [sp] - movs r0, 0x5 - str r0, [sp, 0x4] - mov r3, r10 - str r3, [sp, 0x8] - mov r0, r9 - str r0, [sp, 0xC] - ldr r0, _080E1204 @ =gBattleAnimTarget - ldrb r0, [r0] - str r0, [sp, 0x10] - movs r0, 0x1 - str r0, [sp, 0x14] - adds r0, r6, 0 - ldr r1, [sp, 0x1C] - movs r2, 0 - adds r3, r4, 0 - bl sub_80768D0 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080E1208 @ =gSprites - lsls r5, r6, 4 - adds r5, r6 - lsls r5, 2 - adds r5, r0 - movs r0, 0x3 - ands r7, r0 - lsls r7, 2 - mov r8, r7 - ldrb r0, [r5, 0x5] - movs r4, 0xD - negs r4, r4 - adds r1, r4, 0 - ands r1, r0 - mov r2, r8 - orrs r1, r2 - strb r1, [r5, 0x5] - ldrb r2, [r5, 0x1] - adds r0, r4, 0 - ands r0, r2 - movs r2, 0x4 - orrs r0, r2 - strb r0, [r5, 0x1] - ldr r0, _080E120C @ =0x00007fff - lsrs r1, 4 - lsls r1, 4 - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x20 - bl FillPalette - ldrb r0, [r5, 0x5] - ands r4, r0 - mov r0, r8 - orrs r4, r0 - strb r4, [r5, 0x5] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E1210 @ =gTasks - ldr r1, [sp, 0x18] - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x8] - ldr r0, _080E1214 @ =sub_80E1218 - str r0, [r4] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E11FC: .4byte 0x0000ffec -_080E1200: .4byte gBattleAnimAttacker -_080E1204: .4byte gBattleAnimTarget -_080E1208: .4byte gSprites -_080E120C: .4byte 0x00007fff -_080E1210: .4byte gTasks -_080E1214: .4byte sub_80E1218 - thumb_func_end sub_80E0FB8 - - thumb_func_start sub_80E1218 -sub_80E1218: @ 80E1218 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E126C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1266 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080E1266 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - strh r0, [r4, 0x1E] - ldr r0, _080E1270 @ =sub_80E1274 - str r0, [r4] -_080E1266: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E126C: .4byte gTasks -_080E1270: .4byte sub_80E1274 - thumb_func_end sub_80E1218 - - thumb_func_start sub_80E1274 -sub_80E1274: @ 80E1274 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E12EC @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r2, [r5, 0x8] - ldrh r0, [r5, 0x1C] - subs r0, 0x10 - movs r4, 0 - strh r0, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x80 - strh r0, [r5, 0x1E] - ldr r1, _080E12F0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r6, r0, r1 - ldrb r2, [r6, 0x1] - lsls r1, r2, 30 - lsrs r1, 30 - movs r0, 0x2 - orrs r1, r0 - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x1] - movs r0, 0x1C - ldrsh r2, [r5, r0] - movs r0, 0x1E - ldrsh r3, [r5, r0] - str r4, [sp] - adds r0, r6, 0 - movs r1, 0x1 - bl TrySetSpriteRotScale - ldrh r0, [r5, 0x20] - adds r0, 0x1 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E12E2 - adds r0, r6, 0 - bl sub_8075AD8 - adds r0, r6, 0 - bl DestroySpriteAndFreeResources_ - ldr r0, _080E12F4 @ =DestroyAnimVisualTaskAndDisableBlend - str r0, [r5] -_080E12E2: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E12EC: .4byte gTasks -_080E12F0: .4byte gSprites -_080E12F4: .4byte DestroyAnimVisualTaskAndDisableBlend - thumb_func_end sub_80E1274 - - thumb_func_start sub_80E12F8 -sub_80E12F8: @ 80E12F8 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E1318 @ =gTasks - adds r4, r1, r0 - ldr r0, _080E131C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E1324 - ldr r0, _080E1320 @ =gBattleAnimAttacker - b _080E1326 - .align 2, 0 -_080E1318: .4byte gTasks -_080E131C: .4byte gBattleAnimArgs -_080E1320: .4byte gBattleAnimAttacker -_080E1324: - ldr r0, _080E13A4 @ =gBattleAnimTarget -_080E1326: - ldrb r5, [r0] - movs r6, 0 - strh r6, [r4, 0x8] - strh r6, [r4, 0xA] - strh r6, [r4, 0xC] - movs r0, 0x10 - strh r0, [r4, 0xE] - strh r6, [r4, 0x10] - strh r5, [r4, 0x12] - movs r0, 0x20 - strh r0, [r4, 0x14] - strh r6, [r4, 0x16] - movs r0, 0x18 - strh r0, [r4, 0x18] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E1358 - movs r1, 0x18 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x18] -_080E1358: - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x22 - strh r0, [r4, 0x22] - cmp r0, 0 - bge _080E136C - strh r6, [r4, 0x22] -_080E136C: - ldrh r0, [r4, 0x22] - adds r0, 0x42 - strh r0, [r4, 0x24] - ldr r0, _080E13A8 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - adds r0, r5, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E13BC - ldr r0, _080E13AC @ =0x04000014 - str r0, [sp] - ldr r1, _080E13B0 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E13B4 @ =gBattle_BG1_X - ldrh r5, [r0] - ldr r0, _080E13B8 @ =gBattle_BG1_Y - b _080E13CE - .align 2, 0 -_080E13A4: .4byte gBattleAnimTarget -_080E13A8: .4byte gBattleAnimArgs -_080E13AC: .4byte 0x04000014 -_080E13B0: .4byte 0x00003f42 -_080E13B4: .4byte gBattle_BG1_X -_080E13B8: .4byte gBattle_BG1_Y -_080E13BC: - ldr r0, _080E1434 @ =0x04000018 - str r0, [sp] - ldr r1, _080E1438 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - ldr r0, _080E143C @ =gBattle_BG2_X - ldrh r5, [r0] - ldr r0, _080E1440 @ =gBattle_BG2_Y -_080E13CE: - ldrh r3, [r0] - movs r7, 0 - movs r2, 0 - ldr r6, _080E1444 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r6 - mov r12, r0 -_080E13DE: - lsls r2, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r6 - strh r5, [r0] - add r1, r12 - strh r5, [r1] - adds r0, r2, 0x1 - lsls r0, 1 - adds r1, r0, r6 - strh r3, [r1] - add r0, r12 - strh r3, [r0] - lsls r0, r7, 16 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - adds r2, 0x2 - lsls r2, 16 - lsrs r2, 16 - lsrs r7, r0, 16 - asrs r0, 16 - cmp r0, 0x9F - ble _080E13DE - ldr r0, _080E1448 @ =0xa6600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080E144C @ =sub_80E1450 - str r0, [r4] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1434: .4byte 0x04000018 -_080E1438: .4byte 0x00003f44 -_080E143C: .4byte gBattle_BG2_X -_080E1440: .4byte gBattle_BG2_Y -_080E1444: .4byte gScanlineEffectRegBuffers -_080E1448: .4byte 0xa6600001 -_080E144C: .4byte sub_80E1450 - thumb_func_end sub_80E12F8 - - thumb_func_start sub_80E1450 -sub_80E1450: @ 80E1450 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E1484 @ =gTasks - adds r6, r0, r1 - ldrb r0, [r6, 0x12] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E1490 - ldr r0, _080E1488 @ =gBattle_BG1_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, _080E148C @ =gBattle_BG1_Y - b _080E1498 - .align 2, 0 -_080E1484: .4byte gTasks -_080E1488: .4byte gBattle_BG1_X -_080E148C: .4byte gBattle_BG1_Y -_080E1490: - ldr r0, _080E14B0 @ =gBattle_BG2_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, _080E14B4 @ =gBattle_BG2_Y -_080E1498: - ldrh r0, [r0] - str r0, [sp, 0x8] - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _080E14A6 - b _080E1684 -_080E14A6: - cmp r0, 0x1 - bgt _080E14B8 - cmp r0, 0 - beq _080E14C6 - b _080E16F4 - .align 2, 0 -_080E14B0: .4byte gBattle_BG2_X -_080E14B4: .4byte gBattle_BG2_Y -_080E14B8: - cmp r0, 0x2 - bne _080E14BE - b _080E16A4 -_080E14BE: - cmp r0, 0x3 - bne _080E14C4 - b _080E16EE -_080E14C4: - b _080E16F4 -_080E14C6: - movs r2, 0x24 - ldrsh r0, [r6, r2] - lsls r0, 17 - lsrs r5, r0, 16 - movs r3, 0 - str r3, [sp] - mov r9, r3 - movs r4, 0 - ldrh r0, [r6, 0xA] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0xA] - ldrh r7, [r6, 0xA] - mov r8, r7 - movs r0, 0x14 - ldrsh r1, [r6, r0] - movs r0, 0xFC - lsls r0, 3 - bl __divsi3 - strh r0, [r6, 0x1A] - movs r1, 0x16 - ldrsh r0, [r6, r1] - lsls r0, 1 - movs r2, 0x1A - ldrsh r1, [r6, r2] - bl __divsi3 - negs r0, r0 - strh r0, [r6, 0x1C] - ldrh r0, [r6, 0x16] - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - ldrh r2, [r6, 0x24] - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - ble _080E15E6 - ldr r0, _080E163C @ =gScanlineEffect - mov r10, r0 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - str r0, [sp, 0x10] - ldr r2, [sp, 0x8] - lsls r0, r2, 16 - asrs r0, 16 - str r0, [sp, 0xC] -_080E1536: - lsls r5, 16 - asrs r5, 16 - adds r2, r5, 0x1 - lsls r2, 1 - mov r3, r10 - ldrb r1, [r3, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - ldr r0, _080E1640 @ =gScanlineEffectRegBuffers - adds r2, r0 - lsls r4, 16 - asrs r4, 16 - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - subs r0, r4, r0 - ldr r3, [sp, 0xC] - adds r0, r3, r0 - strh r0, [r2] - lsls r3, r5, 1 - mov r0, r10 - ldrb r1, [r0, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - ldr r1, _080E1640 @ =gScanlineEffectRegBuffers - adds r3, r1 - lsls r1, r7, 16 - asrs r1, 16 - ldr r2, [sp, 0x10] - adds r1, r2, r1 - mov r7, r8 - lsls r2, r7, 16 - asrs r2, 16 - lsls r0, r2, 1 - ldr r7, _080E1644 @ =gSineTable - adds r0, r7 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - adds r1, r0 - strh r1, [r3] - adds r2, 0xA - mov r8, r2 - movs r0, 0xFF - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldrh r0, [r6, 0x1C] - ldrh r2, [r6, 0x1E] - adds r0, r2 - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - adds r4, 0x1 - lsls r4, 16 - lsrs r4, 16 - subs r5, 0x2 - lsls r5, 16 - lsrs r5, 16 - ldr r3, [sp] - lsls r0, r3, 16 - asrs r0, 16 - ldrh r1, [r6, 0x14] - adds r0, r1 - lsls r0, 16 - lsrs r2, r0, 16 - str r2, [sp] - asrs r0, 21 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r0, _080E1648 @ =0xffff0000 - add r0, r12 - lsrs r2, r0, 16 - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - bgt _080E1536 -_080E15E6: - lsls r1, r2, 17 - cmp r1, 0 - blt _080E1612 - ldr r4, _080E1640 @ =gScanlineEffectRegBuffers - ldr r7, [sp, 0x4] - lsls r0, r7, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_080E15FE: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - subs r2, 0x2 - lsls r1, r2, 16 - cmp r1, 0 - bge _080E15FE -_080E1612: - ldrh r0, [r6, 0x14] - adds r0, 0x1 - strh r0, [r6, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080E167A - movs r0, 0x40 - strh r0, [r6, 0x14] - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E164C - ldrh r0, [r6, 0xE] - subs r0, 0x1 - strh r0, [r6, 0xE] - b _080E1652 - .align 2, 0 -_080E163C: .4byte gScanlineEffect -_080E1640: .4byte gScanlineEffectRegBuffers -_080E1644: .4byte gSineTable -_080E1648: .4byte 0xffff0000 -_080E164C: - ldrh r0, [r6, 0x10] - adds r0, 0x1 - strh r0, [r6, 0x10] -_080E1652: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xE - ldrsh r1, [r6, r2] - cmp r1, 0 - bne _080E16F4 - movs r3, 0x10 - ldrsh r0, [r6, r3] - cmp r0, 0x10 - bne _080E16F4 - strh r1, [r6, 0xC] - strh r1, [r6, 0xE] - b _080E16E6 -_080E167A: - ldrh r0, [r6, 0x18] - ldrh r7, [r6, 0x16] - adds r0, r7 - strh r0, [r6, 0x16] - b _080E16F4 -_080E1684: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080E16F4 - ldr r1, _080E16A0 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0 - strh r0, [r6, 0xC] - b _080E16E6 - .align 2, 0 -_080E16A0: .4byte gScanlineEffect -_080E16A4: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E16BA - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - b _080E16C0 -_080E16BA: - ldrh r0, [r6, 0x10] - subs r0, 0x1 - strh r0, [r6, 0x10] -_080E16C0: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0x10 - bne _080E16F4 - movs r2, 0x10 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _080E16F4 - strh r0, [r6, 0xC] - strh r0, [r6, 0xE] -_080E16E6: - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _080E16F4 -_080E16EE: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E16F4: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E1450 - - thumb_func_start sub_80E1704 -sub_80E1704: @ 80E1704 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E173C @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, _080E1740 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E1744 @ =gUnknown_83FF3D0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E1748 @ =sub_80E174C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E173C: .4byte gTasks -_080E1740: .4byte gBattleAnimArgs -_080E1744: .4byte gUnknown_83FF3D0 -_080E1748: .4byte sub_80E174C - thumb_func_end sub_80E1704 - - thumb_func_start sub_80E174C -sub_80E174C: @ 80E174C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, _080E17A4 @ =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x14 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _080E17B0 - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E17C0 - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _080E17B0 - ldr r2, _080E17A8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E17AC @ =0x0000ffff - strh r1, [r0, 0x24] - b _080E17C0 - .align 2, 0 -_080E17A4: .4byte gTasks -_080E17A8: .4byte gSprites -_080E17AC: .4byte 0x0000ffff -_080E17B0: - ldr r2, _080E17E0 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_080E17C0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E17D8 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E17D8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E17E0: .4byte gSprites - thumb_func_end sub_80E174C - - thumb_func_start sub_80E17E4 -sub_80E17E4: @ 80E17E4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - mov r8, r0 - adds r5, r2, 0 - adds r0, r3, 0 - ldr r4, [sp, 0x14] - ldr r6, [sp, 0x18] - lsls r1, 16 - lsrs r1, 16 - lsls r5, 16 - lsrs r5, 16 - lsls r4, 16 - lsrs r4, 16 - lsls r6, 16 - lsrs r6, 16 - mov r2, r8 - strh r1, [r2, 0x20] - strh r5, [r2, 0x22] - lsls r1, 16 - asrs r1, 16 - lsls r2, r1, 4 - mov r3, r8 - strh r2, [r3, 0x36] - lsls r5, 16 - asrs r5, 16 - lsls r2, r5, 4 - strh r2, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 4 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1, 0x3A] - lsls r4, 16 - asrs r4, 16 - subs r4, r5 - lsls r4, 4 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E17E4 - - thumb_func_start sub_80E184C -sub_80E184C: @ 80E184C - ldrh r1, [r0, 0x3A] - ldrh r2, [r0, 0x36] - adds r1, r2 - strh r1, [r0, 0x36] - ldrh r2, [r0, 0x3C] - ldrh r3, [r0, 0x38] - adds r2, r3 - strh r2, [r0, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r0, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r0, 0x22] - bx lr - thumb_func_end sub_80E184C - - thumb_func_start sub_80E186C -sub_80E186C: @ 80E186C - push {r4-r6,lr} - sub sp, 0x8 - adds r4, r0, 0 - ldrh r6, [r4, 0x20] - ldrh r5, [r4, 0x22] - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080E18B4 @ =gBattleAnimArgs - ldrb r1, [r0] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r0, 0x22 - ldrsh r2, [r4, r0] - lsls r6, 16 - asrs r6, 16 - lsls r5, 16 - asrs r5, 16 - str r5, [sp] - movs r0, 0x40 - str r0, [sp, 0x4] - adds r0, r4, 0 - adds r3, r6, 0 - bl sub_80E17E4 - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080E18B8 @ =sub_80E18BC - str r0, [r4, 0x1C] - add sp, 0x8 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E18B4: .4byte gBattleAnimArgs -_080E18B8: .4byte sub_80E18BC - thumb_func_end sub_80E186C - - thumb_func_start sub_80E18BC -sub_80E18BC: @ 80E18BC - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r0, 0x2E - ldrsh r4, [r5, r0] - lsls r4, 3 - movs r0, 0xFF - ands r4, r0 - adds r0, r5, 0 - bl sub_80E184C - adds r0, r4, 0 - movs r1, 0x8 - bl Sin - strh r0, [r5, 0x26] - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3A - ble _080E1922 - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1922 - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r1, [r5, 0x32] - adds r1, 0x1 - strh r1, [r5, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r5, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x3 - ble _080E1922 - adds r0, r5, 0 - bl DestroySpriteAndMatrix -_080E1922: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E18BC - - thumb_func_start sub_80E1928 -sub_80E1928: @ 80E1928 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080E1980 @ =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldrb r1, [r6] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldr r0, _080E1984 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E194E - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] -_080E194E: - ldr r4, _080E1988 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - ldr r0, _080E198C @ =sub_80B1D3C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1980: .4byte gBattleAnimArgs -_080E1984: .4byte gBattleAnimTarget -_080E1988: .4byte gBattleAnimAttacker -_080E198C: .4byte sub_80B1D3C - thumb_func_end sub_80E1928 - - thumb_func_start sub_80E1990 -sub_80E1990: @ 80E1990 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0 - ldr r2, _080E19E0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080E1A12 - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E1A12 - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E19E4 - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _080E19E6 - .align 2, 0 -_080E19E0: .4byte gTasks -_080E19E4: - strh r7, [r3, 0x1A] -_080E19E6: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080E1A02 - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _080E1A06 -_080E1A02: - movs r0, 0 - strh r0, [r1, 0x1C] -_080E1A06: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_080E1A12: - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r6, [r4, 0x16] - ldrh r7, [r4, 0x18] - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r2 - cmp r0, 0 - beq _080E1A50 - ldr r3, _080E1A4C @ =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r6, 8 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _080E1A66 - .align 2, 0 -_080E1A4C: .4byte gSprites -_080E1A50: - ldr r2, _080E1A94 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r6, 8 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_080E1A66: - mov r1, r12 - adds r0, r1, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1A98 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _080E1AAA - .align 2, 0 -_080E1A94: .4byte gSprites -_080E1A98: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_080E1AAA: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - add r0, r8 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bgt _080E1ACA - adds r0, r5, 0 - bl DestroyTask - ldr r1, _080E1AD4 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080E1ACA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1AD4: .4byte gAnimVisualTaskCount - thumb_func_end sub_80E1990 - - thumb_func_start sub_80E1AD8 -sub_80E1AD8: @ 80E1AD8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r7, 0 - ldr r2, _080E1B2C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080E1B5E - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080E1B5E - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E1B30 - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _080E1B32 - .align 2, 0 -_080E1B2C: .4byte gTasks -_080E1B30: - strh r7, [r3, 0x1A] -_080E1B32: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080E1B4E - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _080E1B52 -_080E1B4E: - movs r0, 0 - strh r0, [r1, 0x1C] -_080E1B52: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_080E1B5E: - lsls r3, r6, 2 - adds r0, r3, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r2, [r4, 0xC] - ldr r1, _080E1BB0 @ =0x00007fff - adds r0, r1, 0 - ands r0, r2 - ldrh r2, [r4, 0x16] - adds r0, r2 - lsls r5, r0, 16 - lsrs r0, r5, 16 - mov r9, r0 - ldrh r0, [r4, 0xE] - ands r1, r0 - ldrh r2, [r4, 0x18] - adds r1, r2 - lsls r1, 16 - lsrs r7, r1, 16 - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r3 - cmp r0, 0 - beq _080E1BB8 - ldr r3, _080E1BB4 @ =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r5, 24 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _080E1BCE - .align 2, 0 -_080E1BB0: .4byte 0x00007fff -_080E1BB4: .4byte gSprites -_080E1BB8: - ldr r2, _080E1BFC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r5, 24 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_080E1BCE: - mov r1, r12 - adds r0, r1, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1C00 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _080E1C12 - .align 2, 0 -_080E1BFC: .4byte gSprites -_080E1C00: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_080E1C12: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r6 - lsls r0, 3 - mov r1, r8 - adds r2, r0, r1 - mov r0, r9 - strh r0, [r2, 0x16] - strh r7, [r2, 0x18] - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bgt _080E1C38 - movs r0, 0x1E - strh r0, [r2, 0x8] - movs r0, 0 - strh r0, [r2, 0x22] - ldr r0, _080E1C44 @ =sub_80E1990 - str r0, [r2] -_080E1C38: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1C44: .4byte sub_80E1990 - thumb_func_end sub_80E1AD8 - - thumb_func_start sub_80E1C48 -sub_80E1C48: @ 80E1C48 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080E1CA8 @ =gTasks - mov r8, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldr r1, _080E1CAC @ =gBattlerSpriteIds - ldr r2, _080E1CB0 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x26] - ldr r5, _080E1CB4 @ =gBattleAnimArgs - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x22] - movs r3, 0x6 - ldrsh r0, [r5, r3] - cmp r0, 0 - beq _080E1C8C - ldrh r0, [r4, 0x14] - ldr r3, _080E1CB8 @ =0xffff8000 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r4, 0x14] -_080E1C8C: - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E1CBC - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xE] - mov r3, r8 - adds r4, r7, 0 - b _080E1D2C - .align 2, 0 -_080E1CA8: .4byte gTasks -_080E1CAC: .4byte gBattlerSpriteIds -_080E1CB0: .4byte gBattleAnimAttacker -_080E1CB4: .4byte gBattleAnimArgs -_080E1CB8: .4byte 0xffff8000 -_080E1CBC: - movs r7, 0x2 - ldrsh r0, [r5, r7] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080E1CD8 - ldrh r1, [r5, 0x2] - ldr r0, _080E1CD4 @ =0x00007fff - ands r0, r1 - b _080E1CE0 - .align 2, 0 -_080E1CD4: .4byte 0x00007fff -_080E1CD8: - ldrh r0, [r5, 0x2] - ldr r2, _080E1D08 @ =0xffff8000 - adds r1, r2, 0 - orrs r0, r1 -_080E1CE0: - strh r0, [r4, 0xC] - ldr r0, _080E1D0C @ =gBattleAnimArgs - movs r3, 0x4 - ldrsh r1, [r0, r3] - movs r2, 0x80 - lsls r2, 8 - ands r1, r2 - adds r5, r0, 0 - cmp r1, 0 - beq _080E1D18 - ldr r3, _080E1D10 @ =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r0, _080E1D14 @ =0x00007fff - ands r0, r2 - b _080E1D2A - .align 2, 0 -_080E1D08: .4byte 0xffff8000 -_080E1D0C: .4byte gBattleAnimArgs -_080E1D10: .4byte gTasks -_080E1D14: .4byte 0x00007fff -_080E1D18: - ldr r3, _080E1D50 @ =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r7, _080E1D54 @ =0xffff8000 - adds r0, r7, 0 - orrs r0, r2 -_080E1D2A: - strh r0, [r1, 0xE] -_080E1D2C: - adds r0, r4, r6 - lsls r0, 3 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x18] - strh r1, [r0, 0x16] - ldrh r1, [r5, 0x8] - strh r1, [r0, 0x10] - ldrh r1, [r5, 0xA] - strh r1, [r0, 0x12] - ldr r1, _080E1D58 @ =sub_80E1AD8 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1D50: .4byte gTasks -_080E1D54: .4byte 0xffff8000 -_080E1D58: .4byte sub_80E1AD8 - thumb_func_end sub_80E1C48 - - thumb_func_start sub_80E1D5C -sub_80E1D5C: @ 80E1D5C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E1D94 @ =gTasks - adds r5, r0, r1 - ldr r4, _080E1D98 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1D7C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E1D7C: - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0xE] - movs r1, 0 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1DA0 - ldr r0, _080E1D9C @ =gBattleAnimAttacker - b _080E1DA2 - .align 2, 0 -_080E1D94: .4byte gTasks -_080E1D98: .4byte gBattleAnimArgs -_080E1D9C: .4byte gBattleAnimAttacker -_080E1DA0: - ldr r0, _080E1DF0 @ =gBattleAnimTarget -_080E1DA2: - ldrb r4, [r0] - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - adds r0, r4, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - adds r0, r4, 0 - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldr r0, _080E1DF4 @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r5, 0x26] - ldr r2, _080E1DF8 @ =gUnknown_83FF52C - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E1DFC @ =sub_80E1E00 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1DF0: .4byte gBattleAnimTarget -_080E1DF4: .4byte gBattleAnimArgs -_080E1DF8: .4byte gUnknown_83FF52C -_080E1DFC: .4byte sub_80E1E00 - thumb_func_end sub_80E1D5C - - thumb_func_start sub_80E1E00 -sub_80E1E00: @ 80E1E00 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E1E20 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E1E24 - cmp r0, 0x1 - beq _080E1E84 - b _080E1E92 - .align 2, 0 -_080E1E20: .4byte gTasks -_080E1E24: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E1E3A - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80E1E98 -_080E1E3A: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _080E1E4A - adds r0, r5, 0 - movs r1, 0 - bl sub_80E1E98 -_080E1E4A: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080E1E92 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080E1E6C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E1E92 -_080E1E6C: - strh r1, [r4, 0xA] - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E1E80 @ =gUnknown_83FF52C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - b _080E1E92 - .align 2, 0 -_080E1E80: .4byte gUnknown_83FF52C -_080E1E84: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1E92 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E1E92: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E1E00 - - thumb_func_start sub_80E1E98 -sub_80E1E98: @ 80E1E98 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r2, _080E1EBC @ =gTasks - adds r4, r0, r2 - cmp r1, 0 - bne _080E1EC0 - movs r1, 0x12 - movs r3, 0xEC - b _080E1EC4 - .align 2, 0 -_080E1EBC: .4byte gTasks -_080E1EC0: - movs r1, 0x1E - movs r3, 0x14 -_080E1EC4: - mov r2, sp - ldrh r0, [r4, 0x10] - subs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - subs r0, r1 - subs r0, 0x4 - strh r0, [r2, 0x2] - ldrh r0, [r4, 0x10] - adds r0, r1 - strh r0, [r2, 0x4] - ldrh r0, [r4, 0x10] - adds r0, r1 - adds r0, 0x4 - strh r0, [r2, 0x6] - add r2, sp, 0x8 - lsls r1, r3, 24 - asrs r1, 24 - ldrh r0, [r4, 0x12] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x12] - adds r0, r1 - adds r0, 0x6 - strh r0, [r2, 0x2] - movs r5, 0 - mov r8, r2 - ldr r7, _080E1F68 @ =gSprites -_080E1EFC: - lsls r0, r5, 1 - add r0, sp - movs r2, 0 - ldrsh r1, [r0, r2] - movs r0, 0x1 - ands r0, r5 - lsls r0, 1 - add r0, r8 - movs r3, 0 - ldrsh r2, [r0, r3] - ldrb r3, [r4, 0x14] - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - ldr r0, _080E1F6C @ =gUnknown_83FF54C - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080E1F50 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r7 - movs r0, 0 - strh r0, [r1, 0x2E] - movs r0, 0x2 - cmp r5, 0x1 - bhi _080E1F3E - movs r2, 0x2 - negs r2, r2 - adds r0, r2, 0 -_080E1F3E: - strh r0, [r1, 0x30] - ldr r0, _080E1F70 @ =0x0000ffff - strh r0, [r1, 0x32] - strh r6, [r1, 0x34] - movs r0, 0x2 - strh r0, [r1, 0x36] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_080E1F50: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x3 - bls _080E1EFC - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1F68: .4byte gSprites -_080E1F6C: .4byte gUnknown_83FF54C -_080E1F70: .4byte 0x0000ffff - thumb_func_end sub_80E1E98 - - thumb_func_start sub_80E1F74 -sub_80E1F74: @ 80E1F74 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080E1FBA - ldr r3, _080E1FC0 @ =gTasks - movs r0, 0x36 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x34 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080E1FBA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1FC0: .4byte gTasks - thumb_func_end sub_80E1F74 - - thumb_func_start sub_80E1FC4 -sub_80E1FC4: @ 80E1FC4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E200C @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r1, _080E2010 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xA] - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E2014 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, _080E2018 @ =sub_80E201C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E200C: .4byte gTasks -_080E2010: .4byte gBattleAnimArgs -_080E2014: .4byte gSprites -_080E2018: .4byte sub_80E201C - thumb_func_end sub_80E1FC4 - - thumb_func_start sub_80E201C -sub_80E201C: @ 80E201C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2064 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E206C - ldrh r0, [r4, 0xC] - ldr r2, _080E2068 @ =gUnknown_83FF564 - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r1, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x8 - bl BlendPalette - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _080E205C - movs r0, 0 - strh r0, [r4, 0x8] -_080E205C: - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - b _080E207E - .align 2, 0 -_080E2064: .4byte gTasks -_080E2068: .4byte gUnknown_83FF564 -_080E206C: - ldrh r0, [r4, 0xC] - movs r1, 0x10 - movs r2, 0 - movs r3, 0 - bl BlendPalette - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080E207E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E201C - - thumb_func_start sub_80E2084 -sub_80E2084: @ 80E2084 - push {lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xD0 - lsls r2, 1 - ldr r1, _080E20C0 @ =gBattleAnimAttacker - ldrb r3, [r1] - ldr r1, _080E20C4 @ =gBattleAnimArgs - ldrb r1, [r1] - str r1, [sp] - movs r1, 0xA - str r1, [sp, 0x4] - movs r1, 0x2 - str r1, [sp, 0x8] - movs r1, 0x1E - str r1, [sp, 0xC] - ldr r1, _080E20C8 @ =gFile_graphics_battle_anims_masks_cure_bubbles_sheet - str r1, [sp, 0x10] - ldr r1, _080E20CC @ =gFile_graphics_battle_anims_masks_cure_bubbles_tilemap - str r1, [sp, 0x14] - ldr r1, _080E20D0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette - str r1, [sp, 0x18] - movs r1, 0 - bl sub_80BBA20 - add sp, 0x1C - pop {r0} - bx r0 - .align 2, 0 -_080E20C0: .4byte gBattleAnimAttacker -_080E20C4: .4byte gBattleAnimArgs -_080E20C8: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_sheet -_080E20CC: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_tilemap -_080E20D0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette - thumb_func_end sub_80E2084 - - thumb_func_start sub_80E20D4 -sub_80E20D4: @ 80E20D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080E212C @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E20F0 - ldr r1, _080E2130 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080E20F0: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080E2130 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E2138 - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - ldr r0, _080E2134 @ =0x0000fd80 - strh r0, [r5, 0x30] - b _080E2160 - .align 2, 0 -_080E212C: .4byte gBattleAnimAttacker -_080E2130: .4byte gBattleAnimArgs -_080E2134: .4byte 0x0000fd80 -_080E2138: - cmp r0, 0x1 - bne _080E2152 - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - b _080E2160 -_080E2152: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] -_080E2160: - ldr r0, _080E218C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E2180 - ldrh r0, [r5, 0x2E] - negs r0, r0 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080E2180: - ldr r0, _080E2190 @ =sub_80E2194 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E218C: .4byte gBattleAnimAttacker -_080E2190: .4byte sub_80E2194 - thumb_func_end sub_80E20D4 - - thumb_func_start sub_80E2194 -sub_80E2194: @ 80E2194 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x3A] - adds r0, r1 - strh r0, [r2, 0x3A] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x3C] - adds r1, r3 - strh r1, [r2, 0x3C] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x38] - adds r0, 0x1 - strh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xE - bne _080E21C8 - adds r0, r2, 0 - bl DestroyAnimSprite -_080E21C8: - pop {r0} - bx r0 - thumb_func_end sub_80E2194 - - thumb_func_start sub_80E21CC -sub_80E21CC: @ 80E21CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E221C @ =gTasks - adds r6, r1, r0 - movs r1, 0 - movs r0, 0xC - strh r0, [r6, 0x12] - movs r0, 0x3 - strh r0, [r6, 0x14] - strh r1, [r6, 0x16] - ldr r5, _080E2220 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E2224 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E2216 - adds r0, 0x3 -_080E2216: - asrs r0, 2 - adds r0, r4, r0 - b _080E2248 - .align 2, 0 -_080E221C: .4byte gTasks -_080E2220: .4byte gBattleAnimAttacker -_080E2224: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E2244 - adds r0, 0x3 -_080E2244: - asrs r0, 2 - subs r0, r4, r0 -_080E2248: - strh r0, [r6, 0x1E] - ldr r5, _080E229C @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E226C - adds r0, 0x3 -_080E226C: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x20] - ldr r4, _080E22A0 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x24] - ldr r0, _080E22A4 @ =sub_80E22A8 - str r0, [r6] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E229C: .4byte gBattleAnimAttacker -_080E22A0: .4byte gBattleAnimTarget -_080E22A4: .4byte sub_80E22A8 - thumb_func_end sub_80E21CC - - thumb_func_start sub_80E22A8 -sub_80E22A8: @ 80E22A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080E22D0 @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080E22D4 - cmp r1, 0x1 - bne _080E22CC - b _080E23CC -_080E22CC: - b _080E23DA - .align 2, 0 -_080E22D0: .4byte gTasks -_080E22D4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080E23DA - strh r1, [r5, 0xA] - movs r1, 0x1E - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r4, 0x24 - ldrsh r3, [r5, r4] - ldrb r4, [r5, 0x12] - str r4, [sp] - ldrb r4, [r5, 0xC] - str r4, [sp, 0x4] - add r4, sp, 0x10 - str r4, [sp, 0x8] - adds r4, 0x2 - str r4, [sp, 0xC] - bl sub_80E23E8 - movs r6, 0 - mov r8, r4 - ldr r4, _080E2348 @ =gSprites -_080E230E: - add r0, sp, 0x10 - movs r2, 0 - ldrsh r1, [r0, r2] - mov r3, r8 - movs r0, 0 - ldrsh r2, [r3, r0] - ldr r0, _080E234C @ =gUnknown_83FF5CC - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0x40 - beq _080E23A2 - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E2362 - cmp r6, 0 - bne _080E2350 - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x26] - strh r0, [r1, 0x24] - b _080E238A - .align 2, 0 -_080E2348: .4byte gSprites -_080E234C: .4byte gUnknown_83FF5CC -_080E2350: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - b _080E238A -_080E2362: - cmp r6, 0 - bne _080E2378 - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - b _080E2388 -_080E2378: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - negs r0, r0 -_080E2388: - strh r0, [r1, 0x26] -_080E238A: - ldr r1, _080E23C8 @ =gSprites - adds r0, r2, r3 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x2E] - strh r7, [r0, 0x30] - movs r1, 0xA - strh r1, [r0, 0x32] - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] -_080E23A2: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x1 - bls _080E230E - ldrh r2, [r5, 0xC] - movs r3, 0xC - ldrsh r1, [r5, r3] - movs r4, 0x12 - ldrsh r0, [r5, r4] - cmp r1, r0 - bne _080E23C0 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_080E23C0: - adds r0, r2, 0x1 - strh r0, [r5, 0xC] - b _080E23DA - .align 2, 0 -_080E23C8: .4byte gSprites -_080E23CC: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E23DA - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E23DA: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E22A8 - - thumb_func_start sub_80E23E8 -sub_80E23E8: @ 80E23E8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r4, [sp, 0x28] - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - ldr r6, [sp, 0x34] - mov r10, r6 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - lsls r1, 16 - lsrs r1, 16 - str r1, [sp] - lsls r2, 16 - lsrs r2, 16 - adds r7, r2, 0 - lsls r3, 16 - lsrs r3, 16 - str r3, [sp, 0x4] - lsls r4, 24 - lsrs r6, r4, 24 - lsls r5, 24 - lsrs r5, 24 - mov r8, r5 - cmp r5, 0 - bne _080E2430 - mov r2, r9 - strh r0, [r2] - mov r6, r10 - strh r1, [r6] - b _080E248E -_080E2430: - cmp r5, r6 - bcc _080E243E - mov r0, r9 - strh r2, [r0] - mov r1, r10 - strh r3, [r1] - b _080E248E -_080E243E: - subs r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - mov r2, r12 - lsls r1, r2, 16 - asrs r1, 16 - lsls r5, r1, 8 - lsls r0, r7, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r5, r0 - ldr r2, [sp] - lsls r1, r2, 16 - asrs r1, 16 - lsls r4, r1, 8 - ldr r2, [sp, 0x4] - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r6, r8 - muls r6, r0 - adds r0, r6, 0 - adds r4, r0 - asrs r5, 8 - mov r0, r9 - strh r5, [r0] - asrs r4, 8 - mov r1, r10 - strh r4, [r1] -_080E248E: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E23E8 - - thumb_func_start sub_80E24A0 -sub_80E24A0: @ 80E24A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x24 - ble _080E24D6 - ldr r3, _080E24DC @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080E24D6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E24DC: .4byte gTasks - thumb_func_end sub_80E24A0 - - thumb_func_start sub_80E24E0 -sub_80E24E0: @ 80E24E0 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E250C @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, _080E2510 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080E2514 @ =InitAndRunAnimFastLinearTranslation - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E250C: .4byte gBattleAnimArgs -_080E2510: .4byte DestroyAnimSprite -_080E2514: .4byte InitAndRunAnimFastLinearTranslation - thumb_func_end sub_80E24E0 - - thumb_func_start sub_80E2518 -sub_80E2518: @ 80E2518 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r0, 2 - add r0, r9 - lsls r0, 3 - ldr r1, _080E2638 @ =gTasks - adds r7, r0, r1 - ldr r0, _080E263C @ =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x1E] - mov r1, r10 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x20] - ldr r0, _080E2640 @ =gBattleAnimTarget - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E258A - adds r0, 0x3 -_080E258A: - asrs r0, 2 - adds r0, r4, r0 - strh r0, [r7, 0x24] - ldr r4, _080E2644 @ =gUnknown_83FF62C - movs r0, 0x1E - ldrsh r5, [r7, r0] - movs r1, 0x20 - ldrsh r6, [r7, r1] - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - adds r1, r5, 0 - adds r2, r6, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x26] - cmp r0, 0x40 - beq _080E2654 - ldr r4, _080E2648 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x10 - strh r1, [r0, 0x2E] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x22] - strh r1, [r0, 0x32] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x24] - strh r1, [r0, 0x36] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080E264C @ =0x0000ffe0 - strh r1, [r0, 0x38] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - mov r1, r10 - ldrb r0, [r1] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E2632 - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080E2632: - ldr r0, _080E2650 @ =sub_80E2668 - str r0, [r7] - b _080E265A - .align 2, 0 -_080E2638: .4byte gTasks -_080E263C: .4byte gBattleAnimAttacker -_080E2640: .4byte gBattleAnimTarget -_080E2644: .4byte gUnknown_83FF62C -_080E2648: .4byte gSprites -_080E264C: .4byte 0x0000ffe0 -_080E2650: .4byte sub_80E2668 -_080E2654: - mov r0, r9 - bl DestroyAnimVisualTask -_080E265A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2518 - - thumb_func_start sub_80E2668 -sub_80E2668: @ 80E2668 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E268C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E26D0 - cmp r1, 0x1 - bgt _080E2690 - cmp r1, 0 - beq _080E269A - b _080E276E - .align 2, 0 -_080E268C: .4byte gTasks -_080E2690: - cmp r1, 0x2 - beq _080E26F4 - cmp r1, 0x3 - beq _080E2768 - b _080E276E -_080E269A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E276E - strh r1, [r4, 0xA] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080E26CC @ =gSprites - adds r0, r1 - bl TranslateAnimHorizontalArc - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080E276E - b _080E275A - .align 2, 0 -_080E26CC: .4byte gSprites -_080E26D0: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080E26F0 @ =gSprites - adds r0, r1 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080E276E - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _080E275A - .align 2, 0 -_080E26F0: .4byte gSprites -_080E26F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E276E - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r2, 0x1 - strh r2, [r4, 0xC] - ldr r5, _080E2764 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x1 - ands r2, r0 - adds r1, 0x3E - lsls r2, 2 - ldrb r3, [r1] - subs r0, 0x6 - ands r0, r3 - orrs r0, r2 - strb r0, [r1] - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080E276E - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E275A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E276E - .align 2, 0 -_080E2764: .4byte gSprites -_080E2768: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E276E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E2668 - - thumb_func_start sub_80E2774 -sub_80E2774: @ 80E2774 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, _080E2788 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r6, r0, 0 - cmp r1, 0 - bne _080E2790 - ldr r0, _080E278C @ =gBattleAnimAttacker - b _080E2792 - .align 2, 0 -_080E2788: .4byte gBattleAnimArgs -_080E278C: .4byte gBattleAnimAttacker -_080E2790: - ldr r0, _080E27F8 @ =gBattleAnimTarget -_080E2792: - ldrb r5, [r0] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080E27FC @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E2800 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x3A] - movs r2, 0x2 - ldrsh r0, [r1, r2] - movs r1, 0x1 - cmp r0, 0 - bne _080E27C0 - movs r3, 0x1 - negs r3, r3 - adds r1, r3, 0 -_080E27C0: - strh r1, [r4, 0x3C] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080E2804 - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] - adds r0, r5, 0 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - b _080E280E - .align 2, 0 -_080E27F8: .4byte gBattleAnimTarget -_080E27FC: .4byte 0x000003ff -_080E2800: .4byte 0xfffffc00 -_080E2804: - adds r0, r5, 0 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 -_080E280E: - strh r0, [r4, 0x20] - ldr r0, _080E281C @ =sub_80E2820 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E281C: .4byte sub_80E2820 - thumb_func_end sub_80E2774 - - thumb_func_start sub_80E2820 -sub_80E2820: @ 80E2820 - push {lr} - adds r2, r0, 0 - movs r0, 0x2E - ldrsh r1, [r2, r0] - cmp r1, 0x1 - beq _080E2868 - cmp r1, 0x1 - bgt _080E2836 - cmp r1, 0 - beq _080E2840 - b _080E28D8 -_080E2836: - cmp r1, 0x2 - beq _080E2878 - cmp r1, 0x3 - beq _080E289E - b _080E28D8 -_080E2840: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E28D8 - strh r1, [r2, 0x30] - ldrh r0, [r2, 0x3C] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080E28D8 - b _080E2896 -_080E2868: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080E28D8 - b _080E2892 -_080E2878: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r1, 2 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E28D8 -_080E2892: - movs r0, 0 - strh r0, [r2, 0x30] -_080E2896: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _080E28D8 -_080E289E: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080E28D8 - ldrh r0, [r2, 0x3A] - subs r0, 0x1 - strh r0, [r2, 0x3A] - lsls r0, 16 - cmp r0, 0 - beq _080E28D2 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - b _080E28D8 -_080E28D2: - adds r0, r2, 0 - bl DestroyAnimSprite -_080E28D8: - pop {r0} - bx r0 - thumb_func_end sub_80E2820 - - thumb_func_start sub_80E28DC -sub_80E28DC: @ 80E28DC - push {r4,lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r2, _080E28F4 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E28F8 - adds r0, r1, 0 - bl DestroyAnimVisualTask - b _080E2920 - .align 2, 0 -_080E28F4: .4byte gBattleAnimArgs -_080E28F8: - ldr r0, _080E2928 @ =gTasks - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x8] - ldrb r0, [r2] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E292C @ =gUnknown_83FF65C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E2930 @ =sub_80E2934 - str r0, [r4] -_080E2920: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2928: .4byte gTasks -_080E292C: .4byte gUnknown_83FF65C -_080E2930: .4byte sub_80E2934 - thumb_func_end sub_80E28DC - - thumb_func_start sub_80E2934 -sub_80E2934: @ 80E2934 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080E2974 @ =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E298E - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E297C - ldr r2, _080E2978 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - b _080E298C - .align 2, 0 -_080E2974: .4byte gTasks -_080E2978: .4byte gSprites -_080E297C: - ldr r2, _080E29D4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E29D8 @ =0x0000fffe -_080E298C: - strh r1, [r0, 0x24] -_080E298E: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080E29EA - ldr r2, _080E29D4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - cmp r0, 0 - beq _080E29E4 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080E29DC @ =gTasks - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080E29E0 @ =gUnknown_83FF65C - bl PrepareAffineAnimInTaskData - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - b _080E29EA - .align 2, 0 -_080E29D4: .4byte gSprites -_080E29D8: .4byte 0x0000fffe -_080E29DC: .4byte gTasks -_080E29E0: .4byte gUnknown_83FF65C -_080E29E4: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E29EA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2934 - - thumb_func_start sub_80E29F0 -sub_80E29F0: @ 80E29F0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080E2A04 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2A0C - ldr r4, _080E2A08 @ =gBattleAnimAttacker - b _080E2A0E - .align 2, 0 -_080E2A04: .4byte gBattleAnimArgs -_080E2A08: .4byte gBattleAnimAttacker -_080E2A0C: - ldr r4, _080E2A4C @ =gBattleAnimTarget -_080E2A0E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x22] - movs r1, 0x22 - ldrsh r0, [r5, r1] - cmp r0, 0x7 - bgt _080E2A32 - movs r0, 0x8 - strh r0, [r5, 0x22] -_080E2A32: - movs r2, 0 - strh r2, [r5, 0x2E] - ldr r1, _080E2A50 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x30] - strh r2, [r5, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] - ldr r0, _080E2A54 @ =sub_80E2A58 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2A4C: .4byte gBattleAnimTarget -_080E2A50: .4byte gBattleAnimArgs -_080E2A54: .4byte sub_80E2A58 - thumb_func_end sub_80E29F0 - - thumb_func_start sub_80E2A58 -sub_80E2A58: @ 80E2A58 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _080E2AAC - movs r0, 0 - strh r0, [r3, 0x2E] - ldrh r1, [r3, 0x32] - adds r1, 0x1 - movs r0, 0x1 - ands r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - lsls r1, 2 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _080E2AAC - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080E2AAC - adds r0, r3, 0 - bl DestroyAnimSprite -_080E2AAC: - pop {r0} - bx r0 - thumb_func_end sub_80E2A58 - - thumb_func_start sub_80E2AB0 -sub_80E2AB0: @ 80E2AB0 - push {lr} - adds r3, r0, 0 - ldr r0, _080E2ADC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2AE0 - ldrb r2, [r3, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x3] - movs r0, 0x64 - strh r0, [r3, 0x20] - movs r0, 0x1 - b _080E2AE6 - .align 2, 0 -_080E2ADC: .4byte gBattleAnimArgs -_080E2AE0: - movs r0, 0x8C - strh r0, [r3, 0x20] - ldr r0, _080E2AF4 @ =0x0000ffff -_080E2AE6: - strh r0, [r3, 0x3C] - movs r0, 0x38 - strh r0, [r3, 0x22] - ldr r0, _080E2AF8 @ =sub_80E2AFC - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .align 2, 0 -_080E2AF4: .4byte 0x0000ffff -_080E2AF8: .4byte sub_80E2AFC - thumb_func_end sub_80E2AB0 - - thumb_func_start sub_80E2AFC -sub_80E2AFC: @ 80E2AFC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bls _080E2B0A - b _080E2CDC -_080E2B0A: - lsls r0, 2 - ldr r1, _080E2B14 @ =_080E2B18 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2B14: .4byte _080E2B18 - .align 2, 0 -_080E2B18: - .4byte _080E2B3C - .4byte _080E2B6E - .4byte _080E2B80 - .4byte _080E2BC0 - .4byte _080E2BD2 - .4byte _080E2C10 - .4byte _080E2C74 - .4byte _080E2C94 - .4byte _080E2CBA -_080E2B3C: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r0, 1 - ldrh r1, [r4, 0x22] - subs r1, r0 - strh r1, [r4, 0x22] - ldrh r2, [r4, 0x30] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _080E2B5E - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] -_080E2B5E: - adds r0, r2, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - beq _080E2B6C - b _080E2CDC -_080E2B6C: - b _080E2CAE -_080E2B6E: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080E2B7E - b _080E2CDC -_080E2B7E: - b _080E2CAE -_080E2B80: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2BBC @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - beq _080E2BB8 - b _080E2CDC -_080E2BB8: - b _080E2CAE - .align 2, 0 -_080E2BBC: .4byte gSineTable -_080E2BC0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - beq _080E2BD0 - b _080E2CDC -_080E2BD0: - b _080E2CAE -_080E2BD2: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x22] - subs r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2C0C @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - bne _080E2CDC - b _080E2CB2 - .align 2, 0 -_080E2C0C: .4byte gSineTable -_080E2C10: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, _080E2C68 @ =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xF - bne _080E2C5C - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080E2C6C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E2C70 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] -_080E2C5C: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _080E2CDC - b _080E2CAE - .align 2, 0 -_080E2C68: .4byte gSineTable -_080E2C6C: .4byte 0x000003ff -_080E2C70: .4byte 0xfffffc00 -_080E2C74: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E2CDC - b _080E2CAE -_080E2C94: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r3, [r4, 0x20] - adds r0, r3 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080E2CDC -_080E2CAE: - movs r0, 0 - strh r0, [r4, 0x30] -_080E2CB2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E2CDC -_080E2CBA: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E2CDC - adds r0, r4, 0 - bl DestroyAnimSprite -_080E2CDC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E2AFC - - thumb_func_start sub_80E2CE4 -sub_80E2CE4: @ 80E2CE4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E2D34 @ =gTasks - adds r6, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - bl IsDoubleBattle - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x1 - bne _080E2D44 - ldr r5, _080E2D38 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _080E2D3C - strh r7, [r6, 0x24] - b _080E2D64 - .align 2, 0 -_080E2D34: .4byte gTasks -_080E2D38: .4byte gBattleAnimAttacker -_080E2D3C: - ldr r0, _080E2D40 @ =0x0000ffff - b _080E2D62 - .align 2, 0 -_080E2D40: .4byte 0x0000ffff -_080E2D44: - ldr r0, _080E2D58 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E2D60 - ldr r0, _080E2D5C @ =0x0000ffff - b _080E2D62 - .align 2, 0 -_080E2D58: .4byte gBattleAnimAttacker -_080E2D5C: .4byte 0x0000ffff -_080E2D60: - movs r0, 0x1 -_080E2D62: - strh r0, [r6, 0x24] -_080E2D64: - ldr r0, _080E2D70 @ =sub_80E2D74 - str r0, [r6] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2D70: .4byte sub_80E2D74 - thumb_func_end sub_80E2CE4 - - thumb_func_start sub_80E2D74 -sub_80E2D74: @ 80E2D74 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E2D98 @ =gTasks - adds r3, r0, r1 - movs r1, 0x8 - ldrsh r0, [r3, r1] - cmp r0, 0x8 - bls _080E2D8E - b _080E2F08 -_080E2D8E: - lsls r0, 2 - ldr r1, _080E2D9C @ =_080E2DA0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2D98: .4byte gTasks -_080E2D9C: .4byte _080E2DA0 - .align 2, 0 -_080E2DA0: - .4byte _080E2DC4 - .4byte _080E2DD6 - .4byte _080E2E08 - .4byte _080E2E38 - .4byte _080E2E5E - .4byte _080E2E88 - .4byte _080E2E98 - .4byte _080E2EB8 - .4byte _080E2EF0 -_080E2DC4: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - beq _080E2DD4 - b _080E2F08 -_080E2DD4: - b _080E2EE0 -_080E2DD6: - ldr r2, _080E2E04 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r2, r0, 1 - adds r2, r0 - ldrh r0, [r1, 0x24] - subs r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - beq _080E2E02 - b _080E2F08 -_080E2E02: - b _080E2EE0 - .align 2, 0 -_080E2E04: .4byte gSprites -_080E2E08: - ldr r2, _080E2E34 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r0, r2, 1 - adds r0, r2 - ldrh r2, [r1, 0x24] - adds r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E2F08 - b _080E2EE0 - .align 2, 0 -_080E2E34: .4byte gSprites -_080E2E38: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080E2F08 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r2, 0xC - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _080E2EE4 - adds r0, r1, 0x1 - strh r0, [r3, 0xC] - movs r0, 0x1 - strh r0, [r3, 0x8] - b _080E2F08 -_080E2E5E: - ldr r2, _080E2E84 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080E2F08 - b _080E2EE0 - .align 2, 0 -_080E2E84: .4byte gSprites -_080E2E88: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080E2F08 - b _080E2EE0 -_080E2E98: - ldr r2, _080E2EB4 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r2, 2 - ldrh r0, [r1, 0x24] - subs r0, r2 - b _080E2ED0 - .align 2, 0 -_080E2EB4: .4byte gSprites -_080E2EB8: - ldr r2, _080E2EEC @ =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r0, 2 - ldrh r2, [r1, 0x24] - adds r0, r2 -_080E2ED0: - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080E2F08 -_080E2EE0: - movs r0, 0 - strh r0, [r3, 0xA] -_080E2EE4: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080E2F08 - .align 2, 0 -_080E2EEC: .4byte gSprites -_080E2EF0: - ldr r2, _080E2F10 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E2F08: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F10: .4byte gSprites - thumb_func_end sub_80E2D74 - - thumb_func_start sub_80E2F14 -sub_80E2F14: @ 80E2F14 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2F30 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2F38 - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080E2F34 @ =gBattleAnimAttacker - b _080E2F3A - .align 2, 0 -_080E2F30: .4byte gBattleAnimArgs -_080E2F34: .4byte gBattleAnimAttacker -_080E2F38: - ldr r0, _080E2F90 @ =gBattleAnimTarget -_080E2F3A: - ldrb r0, [r0] - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E2F5E - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] -_080E2F5E: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSpriteBGPriority - movs r2, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r3, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - adds r0, r1, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r4, 0x5] - ldrb r0, [r4, 0x1] - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] - ldr r0, _080E2F94 @ =sub_80E2F98 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F90: .4byte gBattleAnimTarget -_080E2F94: .4byte sub_80E2F98 - thumb_func_end sub_80E2F14 - - thumb_func_start sub_80E2F98 -sub_80E2F98: @ 80E2F98 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E2FA6 - b _080E3196 -_080E2FA6: - lsls r0, 2 - ldr r1, _080E2FB0 @ =_080E2FB4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2FB0: .4byte _080E2FB4 - .align 2, 0 -_080E2FB4: - .4byte _080E2FC8 - .4byte _080E30C8 - .4byte _080E3130 - .4byte _080E3144 - .4byte _080E3190 -_080E2FC8: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x5 - bhi _080E2FF8 - lsls r0, 2 - ldr r1, _080E2FDC @ =_080E2FE0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2FDC: .4byte _080E2FE0 - .align 2, 0 -_080E2FE0: - .4byte _080E2FFC - .4byte _080E3018 - .4byte _080E303A - .4byte _080E3056 - .4byte _080E2FFC - .4byte _080E307C -_080E2FF8: - movs r0, 0 - strh r0, [r4, 0x3A] -_080E2FFC: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _080E3070 -_080E3018: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - b _080E3076 -_080E303A: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _080E3070 -_080E3056: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 -_080E3070: - bl GetBattlerSpriteCoordAttr - subs r0, 0x4 -_080E3076: - lsls r0, 16 - lsrs r1, r0, 16 - b _080E309C -_080E307C: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r1, r0, 24 -_080E309C: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x4 - bne _080E30A8 - movs r0, 0x18 - b _080E30B2 -_080E30A8: - cmp r0, 0x5 - bne _080E30B0 - movs r0, 0x6 - b _080E30B2 -_080E30B0: - movs r0, 0xC -_080E30B2: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r1, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _080E3188 -_080E30C8: - adds r0, r4, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080E3196 - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x4 - beq _080E3100 - cmp r0, 0x5 - beq _080E3120 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080E3118 -_080E3100: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x38] -_080E3118: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - b _080E3196 -_080E3120: - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x10 - strh r1, [r4, 0x30] - strh r0, [r4, 0x32] - movs r0, 0x3 - strh r0, [r4, 0x38] - b _080E3196 -_080E3130: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E3196 - movs r0, 0 - strh r0, [r4, 0x38] - b _080E3196 -_080E3144: - ldrh r1, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E3156 - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - b _080E315C -_080E3156: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] -_080E315C: - ldrh r1, [r4, 0x32] - lsls r1, 8 - ldrh r0, [r4, 0x30] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080E3196 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080E3188: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080E3196 -_080E3190: - adds r0, r4, 0 - bl DestroyAnimSprite -_080E3196: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E2F98 - - thumb_func_start sub_80E319C -sub_80E319C: @ 80E319C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r5, r0, 0 - strh r5, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r3, r0, 0 - strh r3, [r4, 0x26] - ldrh r1, [r4, 0x38] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E31FA - ldr r0, _080E3218 @ =gUnknown_83FF180 - ldrh r1, [r4, 0x20] - adds r1, r5 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x5 - bl CreateSprite -_080E31FA: - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E320C - adds r0, r4, 0 - bl DestroyAnimSprite -_080E320C: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3218: .4byte gUnknown_83FF180 - thumb_func_end sub_80E319C - - thumb_func_start sub_80E321C -sub_80E321C: @ 80E321C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E3250 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3258 - ldr r2, _080E3254 @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - subs r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - subs r1, r0 - b _080E3266 - .align 2, 0 -_080E3250: .4byte gBattleAnimTarget -_080E3254: .4byte gBattleAnimArgs -_080E3258: - ldr r2, _080E328C @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - adds r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - adds r1, r0 -_080E3266: - strh r1, [r5, 0x32] - adds r3, r2, 0 - ldrh r1, [r5, 0x22] - ldrh r2, [r3, 0x2] - adds r2, r1, r2 - strh r2, [r5, 0x30] - ldrh r0, [r3, 0x6] - adds r1, r0 - strh r1, [r5, 0x34] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x20] - strh r2, [r5, 0x22] - ldr r0, _080E3290 @ =sub_80E319C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E328C: .4byte gBattleAnimArgs -_080E3290: .4byte sub_80E319C - thumb_func_end sub_80E321C - - thumb_func_start sub_80E3294 -sub_80E3294: @ 80E3294 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - ldr r0, _080E32D8 @ =gTasks - mov r9, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r8, r0 - mov r4, r8 - add r4, r9 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E32DC - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _080E3328 - .align 2, 0 -_080E32D8: .4byte gTasks -_080E32DC: - cmp r0, 0x1 - bne _080E3334 - ldrh r0, [r4, 0xA] - adds r0, 0x60 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0xD - strh r0, [r4, 0xC] - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0xC - ldrsh r2, [r4, r0] - adds r0, r5, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080E3360 - movs r0, 0 - strh r0, [r4, 0xE] - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080E3330 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080E3328: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E3360 - .align 2, 0 -_080E3330: .4byte gSprites -_080E3334: - ldr r0, _080E336C @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0 - bl LoadBattleMonGfxAndAnimate - adds r3, r7, 0 - mov r4, r9 - movs r1, 0xF - mov r2, r8 - adds r0, r4, r2 - adds r0, 0x26 - movs r2, 0 -_080E334C: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080E334C - adds r0, r3, r6 - lsls r0, 3 - adds r0, r4 - ldr r1, _080E3370 @ =sub_80E3374 - str r1, [r0] -_080E3360: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E336C: .4byte gBattleAnimAttacker -_080E3370: .4byte sub_80E3374 - thumb_func_end sub_80E3294 - - thumb_func_start sub_80E3374 -sub_80E3374: @ 80E3374 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _080E33A0 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080E33D8 - cmp r5, 0x1 - bgt _080E33A4 - cmp r5, 0 - beq _080E33AE - b _080E34C6 - .align 2, 0 -_080E33A0: .4byte gTasks -_080E33A4: - cmp r5, 0x2 - beq _080E3444 - cmp r5, 0x3 - beq _080E3480 - b _080E34C6 -_080E33AE: - ldr r0, _080E33D0 @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldr r0, _080E33D4 @ =0x0000ff38 - strh r0, [r1, 0x26] - movs r0, 0xC8 - strh r0, [r1, 0x24] - adds r1, 0x3E - ldrb r2, [r1] - subs r0, 0xCD - ands r0, r2 - strb r0, [r1] - strh r5, [r4, 0x1C] - b _080E3472 - .align 2, 0 -_080E33D0: .4byte gSprites -_080E33D4: .4byte 0x0000ff38 -_080E33D8: - ldrh r1, [r4, 0x1C] - adds r1, 0x70 - movs r5, 0 - strh r1, [r4, 0x1C] - ldr r2, _080E343C @ =gSprites - lsls r0, r3, 4 - adds r0, r3 - lsls r0, 2 - adds r2, r0, r2 - lsls r1, 16 - asrs r1, 24 - ldrh r3, [r2, 0x26] - adds r1, r3 - strh r1, [r2, 0x26] - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - blt _080E3408 - strh r5, [r2, 0x24] -_080E3408: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _080E3412 - strh r5, [r2, 0x26] -_080E3412: - movs r3, 0x26 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E34C6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning - ldr r1, _080E3440 @ =0xfffff800 - adds r0, r1, 0 - ldrh r2, [r4, 0x1C] - adds r0, r2 - strh r0, [r4, 0x1C] - b _080E3472 - .align 2, 0 -_080E343C: .4byte gSprites -_080E3440: .4byte 0xfffff800 -_080E3444: - ldrh r0, [r4, 0x1C] - subs r0, 0x70 - strh r0, [r4, 0x1C] - lsls r0, 16 - cmp r0, 0 - bge _080E3454 - movs r0, 0 - strh r0, [r4, 0x1C] -_080E3454: - ldr r0, _080E347C @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrh r2, [r4, 0x1C] - lsls r2, 16 - asrs r2, 24 - ldrh r0, [r1, 0x26] - subs r0, r2 - strh r0, [r1, 0x26] - movs r3, 0x1C - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080E34C6 -_080E3472: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E34C6 - .align 2, 0 -_080E347C: .4byte gSprites -_080E3480: - ldrh r0, [r4, 0x1C] - adds r0, 0x70 - strh r0, [r4, 0x1C] - ldr r2, _080E34CC @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r2 - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1, 0x26] - adds r0, r2 - strh r0, [r1, 0x26] - lsls r0, 16 - cmp r0, 0 - ble _080E34A4 - movs r0, 0 - strh r0, [r1, 0x26] -_080E34A4: - movs r3, 0x26 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080E34C6 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E34C6: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E34CC: .4byte gSprites - thumb_func_end sub_80E3374 - - thumb_func_start sub_80E34D0 -sub_80E34D0: @ 80E34D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E34F4 @ =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E34FC - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - subs r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, _080E34F8 @ =0x0000ff70 - b _080E350C - .align 2, 0 -_080E34F4: .4byte gBattleAnimTarget -_080E34F8: .4byte 0x0000ff70 -_080E34FC: - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - adds r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, _080E3528 @ =0x0000ffa0 -_080E350C: - ldr r0, _080E352C @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - strh r4, [r5, 0x26] - ldr r0, _080E3530 @ =sub_80E3534 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3528: .4byte 0x0000ffa0 -_080E352C: .4byte gBattleAnimTarget -_080E3530: .4byte sub_80E3534 - thumb_func_end sub_80E34D0 - - thumb_func_start sub_80E3534 -sub_80E3534: @ 80E3534 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E3542 - b _080E365E -_080E3542: - lsls r0, 2 - ldr r1, _080E354C @ =_080E3550 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E354C: .4byte _080E3550 - .align 2, 0 -_080E3550: - .4byte _080E3564 - .4byte _080E3588 - .4byte _080E35C8 - .4byte _080E35F8 - .4byte _080E3624 -_080E3564: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x26] - b _080E361C -_080E3588: - ldrh r1, [r4, 0x30] - adds r1, 0x4 - movs r5, 0 - strh r1, [r4, 0x30] - ldr r2, _080E35C4 @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning - strh r5, [r4, 0x30] - strh r5, [r4, 0x26] - b _080E361C - .align 2, 0 -_080E35C4: .4byte gSineTable -_080E35C8: - ldrh r1, [r4, 0x30] - adds r1, 0x6 - movs r3, 0 - strh r1, [r4, 0x30] - ldr r2, _080E35F4 @ =gSineTable - movs r5, 0x30 - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080E365E - strh r3, [r4, 0x30] - strh r3, [r4, 0x26] - b _080E361C - .align 2, 0 -_080E35F4: .4byte gSineTable -_080E35F8: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E365E - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xB9 - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x30] -_080E361C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E365E -_080E3624: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080E365E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r1, 0x1 - strh r1, [r4, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _080E365E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E365E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E3534 - - thumb_func_start sub_80E3664 -sub_80E3664: @ 80E3664 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp] - asrs r6, r0, 16 - cmp r6, 0 - blt _080E36A6 - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r1, r0, 16 - cmp r1, 0 - bge _080E36B4 - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - ldr r1, _080E36B0 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_080E36A6: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080E37BA - .align 2, 0 -_080E36B0: .4byte gSprites -_080E36B4: - ldr r4, _080E3744 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r5, r0, r4 - ldrh r0, [r5, 0x24] - adds r0, 0x18 - movs r1, 0 - strh r0, [r5, 0x24] - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r6, r0, r4 - ldrh r0, [r6, 0x24] - subs r0, 0x18 - strh r0, [r6, 0x24] - strh r1, [r5, 0x2E] - strh r1, [r6, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r6, 0x30] - strh r1, [r5, 0x32] - strh r1, [r6, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, _080E3748 @ =0x0000fff0 - strh r0, [r6, 0x34] - strh r1, [r5, 0x36] - movs r0, 0x80 - strh r0, [r6, 0x36] - movs r0, 0x18 - strh r0, [r5, 0x38] - strh r0, [r6, 0x38] - strh r7, [r5, 0x3A] - strh r7, [r6, 0x3A] - strh r1, [r5, 0x3C] - strh r1, [r6, 0x3C] - ldr r2, _080E374C @ =gTasks - lsls r3, r7, 2 - adds r0, r3, r7 - lsls r0, 3 - adds r0, r2 - movs r1, 0x2 - strh r1, [r0, 0x8] - ldr r0, _080E3750 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080E3754 @ =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - mov r12, r4 - mov r10, r2 - mov r8, r3 - cmp r0, 0 - bne _080E3758 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - b _080E376E - .align 2, 0 -_080E3744: .4byte gSprites -_080E3748: .4byte 0x0000fff0 -_080E374C: .4byte gTasks -_080E3750: .4byte gBattleSpritesDataPtr -_080E3754: .4byte gBattleAnimTarget -_080E3758: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - adds r1, r6, 0 - adds r1, 0x3E - ldrb r0, [r1] - orrs r0, r2 - strb r0, [r1] -_080E376E: - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - mov r0, r12 - adds r4, r2, r0 - ldrb r1, [r4, 0x1] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4, 0x1] - ldr r1, [sp] - lsls r0, r1, 16 - asrs r0, 16 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - mov r0, r12 - adds r4, r1, r0 - ldrb r0, [r4, 0x1] - ands r3, r0 - strb r3, [r4, 0x1] - mov r3, r12 - adds r3, 0x1C - adds r2, r3 - ldr r0, _080E37CC @ =sub_80E37FC - str r0, [r2] - adds r1, r3 - str r0, [r1] - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - add r0, r10 - ldr r1, _080E37D0 @ =sub_80E37D4 - str r1, [r0] -_080E37BA: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E37CC: .4byte sub_80E37FC -_080E37D0: .4byte sub_80E37D4 - thumb_func_end sub_80E3664 - - thumb_func_start sub_80E37D4 -sub_80E37D4: @ 80E37D4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080E37F8 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E37F2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E37F2: - pop {r0} - bx r0 - .align 2, 0 -_080E37F8: .4byte gTasks - thumb_func_end sub_80E37D4 - - thumb_func_start sub_80E37FC -sub_80E37FC: @ 80E37FC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E3846 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r0, _080E3870 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080E3874 @ =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E3846 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r1, r2, 29 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080E3846: - ldrh r0, [r4, 0x34] - ldrh r1, [r4, 0x36] - adds r0, r1 - movs r5, 0 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x36] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3878 - cmp r0, 0x1 - beq _080E3890 - b _080E38CE - .align 2, 0 -_080E3870: .4byte gBattleSpritesDataPtr -_080E3874: .4byte gBattleAnimTarget -_080E3878: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - bne _080E38CE - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080E38CE -_080E3890: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - ble _080E38CE - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x38] - subs r0, 0x2 - strh r0, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _080E38CE - ldr r3, _080E38D4 @ =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080E38CE: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E38D4: .4byte gTasks - thumb_func_end sub_80E37FC - - thumb_func_start sub_80E38D8 -sub_80E38D8: @ 80E38D8 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r3, _080E3924 @ =gBattleAnimArgs - movs r2, 0 - strh r2, [r3, 0xE] - ldr r1, _080E3928 @ =gAnimFriendship - ldrb r0, [r1] - ldrb r1, [r1] - adds r0, r1, 0 - subs r0, 0x3D - lsls r0, 24 - lsrs r0, 24 - adds r2, r1, 0 - cmp r0, 0x1E - bhi _080E38FC - movs r0, 0x1 - strh r0, [r3, 0xE] -_080E38FC: - adds r0, r2, 0 - subs r0, 0x5C - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6C - bhi _080E390C - movs r0, 0x2 - strh r0, [r3, 0xE] -_080E390C: - lsls r0, r1, 24 - lsrs r0, 24 - cmp r0, 0xC8 - bls _080E3918 - movs r0, 0x3 - strh r0, [r3, 0xE] -_080E3918: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3924: .4byte gBattleAnimArgs -_080E3928: .4byte gAnimFriendship - thumb_func_end sub_80E38D8 - - thumb_func_start sub_80E392C -sub_80E392C: @ 80E392C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080E395C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _080E3952 - b _080E3E6C -_080E3952: - lsls r0, 2 - ldr r1, _080E3960 @ =_080E3964 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E395C: .4byte gTasks -_080E3960: .4byte _080E3964 - .align 2, 0 -_080E3964: - .4byte _080E3978 - .4byte _080E3A2C - .4byte _080E3BEC - .4byte _080E3D0C - .4byte _080E3D90 -_080E3978: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E39C4 @ =gTasks - mov r2, r8 - lsls r4, r2, 2 - adds r0, r4, r2 - lsls r0, 3 - adds r6, r0, r1 - movs r3, 0x80 - lsls r3, 4 - adds r0, r3, 0 - ldrh r1, [r6, 0xA] - adds r0, r1 - strh r0, [r6, 0xA] - ldr r0, _080E39C8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E39D0 - ldr r2, _080E39CC @ =gSprites - lsls r3, r7, 4 - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - b _080E39EA - .align 2, 0 -_080E39C4: .4byte gTasks -_080E39C8: .4byte gBattleAnimAttacker -_080E39CC: .4byte gSprites -_080E39D0: - ldr r3, _080E3A24 @ =gSprites - lsls r4, r7, 4 - adds r2, r4, r7 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_080E39EA: - ldr r1, _080E3A28 @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - ldrb r0, [r4, 0xA] - strh r0, [r4, 0xA] - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _080E3A16 - b _080E3E6C -_080E3A16: - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E3E6C - .align 2, 0 -_080E3A24: .4byte gSprites -_080E3A28: .4byte gTasks -_080E3A2C: - ldr r4, _080E3A90 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3ACC - ldr r7, _080E3A94 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _080E3A98 @ =gPlayerParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E3A9C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E3AA0 - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - b _080E3AA2 - .align 2, 0 -_080E3A90: .4byte gBattleAnimAttacker -_080E3A94: .4byte gBattlerPartyIndexes -_080E3A98: .4byte gPlayerParty -_080E3A9C: .4byte gBattleSpritesDataPtr -_080E3AA0: - ldrh r5, [r1, 0x2] -_080E3AA2: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3AC8 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0 - movs r6, 0x88 - lsls r6, 1 - b _080E3B54 - .align 2, 0 -_080E3AC8: .4byte gSprites -_080E3ACC: - ldr r7, _080E3B24 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _080E3B28 @ =gEnemyParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, _080E3B2C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _080E3B30 - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - b _080E3B32 - .align 2, 0 -_080E3B24: .4byte gBattlerPartyIndexes -_080E3B28: .4byte gEnemyParty -_080E3B2C: .4byte gBattleSpritesDataPtr -_080E3B30: - ldrh r5, [r1, 0x2] -_080E3B32: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3BD0 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0x1 - ldr r6, _080E3BD4 @ =0x0000ffe0 -_080E3B54: - ldr r0, _080E3BD8 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - lsls r3, r6, 16 - asrs r3, 16 - str r0, [sp] - str r4, [sp, 0x4] - mov r2, r10 - str r2, [sp, 0x8] - mov r4, r9 - str r4, [sp, 0xC] - ldr r4, _080E3BDC @ =gBattleAnimAttacker - ldrb r0, [r4] - str r0, [sp, 0x10] - movs r0, 0 - str r0, [sp, 0x14] - adds r0, r5, 0 - adds r1, r7, 0 - movs r2, 0 - bl sub_80768D0 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldrb r0, [r4] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _080E3BBE - ldr r1, _080E3BD0 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - orrs r0, r1 - ldr r3, _080E3BE4 @ =0x00007fff - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette -_080E3BBE: - ldr r0, _080E3BE8 @ =gTasks - mov r3, r8 - lsls r1, r3, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x26] - b _080E3D82 - .align 2, 0 -_080E3BD0: .4byte gSprites -_080E3BD4: .4byte 0x0000ffe0 -_080E3BD8: .4byte gBattleAnimTarget -_080E3BDC: .4byte gBattleAnimAttacker -_080E3BE0: .4byte gBattleSpritesDataPtr -_080E3BE4: .4byte 0x00007fff -_080E3BE8: .4byte gTasks -_080E3BEC: - ldr r1, _080E3C38 @ =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r2, [r6, 0xA] - adds r0, r2 - strh r0, [r6, 0xA] - ldr r0, _080E3C3C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E3C44 - ldr r3, _080E3C40 @ =gSprites - lsls r4, r5, 4 - adds r2, r4, r5 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 - b _080E3C5A - .align 2, 0 -_080E3C38: .4byte gTasks -_080E3C3C: .4byte gBattleAnimAttacker -_080E3C40: .4byte gSprites -_080E3C44: - ldr r2, _080E3CA8 @ =gSprites - lsls r3, r5, 4 - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] -_080E3C5A: - ldr r1, _080E3CAC @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrb r0, [r6, 0xA] - strh r0, [r6, 0xA] - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - movs r1, 0x24 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080E3CDA - ldr r0, _080E3CB0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3CB8 - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, _080E3CB4 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bge _080E3CDA - b _080E3CCE - .align 2, 0 -_080E3CA8: .4byte gSprites -_080E3CAC: .4byte gTasks -_080E3CB0: .4byte gBattleAnimAttacker -_080E3CB4: .4byte gBattleAnimTarget -_080E3CB8: - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, _080E3CFC @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _080E3CDA -_080E3CCE: - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - ldr r1, _080E3D00 @ =gBattleAnimArgs - ldr r0, _080E3D04 @ =0x0000ffff - strh r0, [r1, 0xE] -_080E3CDA: - lsls r0, r5, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r2 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _080E3CEC - b _080E3E6C -_080E3CEC: - ldr r0, _080E3D08 @ =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0xA] - b _080E3D82 - .align 2, 0 -_080E3CFC: .4byte gBattleAnimTarget -_080E3D00: .4byte gBattleAnimArgs -_080E3D04: .4byte 0x0000ffff -_080E3D08: .4byte gTasks -_080E3D0C: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E3D58 @ =gTasks - mov r3, r8 - lsls r4, r3, 2 - adds r0, r4, r3 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - ldr r5, _080E3D5C @ =gSprites - adds r0, r5 - bl DestroySpriteAndFreeResources_ - ldr r0, _080E3D60 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _080E3D64 - lsls r1, r7, 4 - adds r1, r7 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1, 0x20] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1, 0x24] - b _080E3D78 - .align 2, 0 -_080E3D58: .4byte gTasks -_080E3D5C: .4byte gSprites -_080E3D60: .4byte gBattleAnimAttacker -_080E3D64: - lsls r0, r7, 4 - adds r0, r7 - lsls r0, 2 - adds r0, r5 - ldrh r2, [r0, 0x20] - movs r4, 0x88 - lsls r4, 1 - adds r1, r4, 0 - subs r1, r2 - strh r1, [r0, 0x24] -_080E3D78: - ldr r0, _080E3D8C @ =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 -_080E3D82: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _080E3E6C - .align 2, 0 -_080E3D8C: .4byte gTasks -_080E3D90: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E3E04 @ =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r3, [r2, 0xA] - adds r0, r3 - strh r0, [r2, 0xA] - ldr r0, _080E3E08 @ =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - str r2, [sp, 0x18] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - ldr r2, [sp, 0x18] - cmp r0, 0 - bne _080E3E10 - ldr r1, _080E3E0C @ =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x24 - ldrsh r4, [r6, r2] - movs r3, 0x20 - ldrsh r0, [r6, r3] - adds r4, r0 - mov r1, r10 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - blt _080E3E48 - movs r2, 0 - strh r2, [r6, 0x24] - b _080E3E48 - .align 2, 0 -_080E3E04: .4byte gTasks -_080E3E08: .4byte gBattleAnimAttacker -_080E3E0C: .4byte gSprites -_080E3E10: - ldr r1, _080E3E7C @ =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r1, [r2, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r6, 0x24] - subs r0, r1 - strh r0, [r6, 0x24] - movs r3, 0x24 - ldrsh r4, [r6, r3] - movs r1, 0x20 - ldrsh r0, [r6, r1] - adds r4, r0 - mov r2, r10 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - bgt _080E3E48 - movs r4, 0 - strh r4, [r6, 0x24] -_080E3E48: - ldr r1, _080E3E80 @ =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0xA] - strh r1, [r0, 0xA] - ldr r1, _080E3E7C @ =gSprites - adds r0, r3, r7 - lsls r0, 2 - adds r0, r1 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E3E6C - mov r0, r8 - bl DestroyAnimVisualTask -_080E3E6C: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3E7C: .4byte gSprites -_080E3E80: .4byte gTasks - thumb_func_end sub_80E392C - - thumb_func_start sub_80E3E84 -sub_80E3E84: @ 80E3E84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3E96 - cmp r0, 0x1 - beq _080E3F36 - b _080E3FB8 -_080E3E96: - ldr r0, _080E3F14 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080E3F28 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x73 - bl PlaySE12WithPanning - ldr r0, _080E3F18 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - ldr r0, _080E3F1C @ =0x0000ffe0 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, _080E3F20 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E3FB8 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080E3F24 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - b _080E3FB8 - .align 2, 0 -_080E3F14: .4byte gBattleAnimArgs -_080E3F18: .4byte gBattleAnimTarget -_080E3F1C: .4byte 0x0000ffe0 -_080E3F20: .4byte gBattleAnimAttacker -_080E3F24: .4byte gSprites -_080E3F28: - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _080E3FB8 -_080E3F36: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x30] - adds r0, r2, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7F - ble _080E3F6A - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r2, 0 - subs r0, 0x7A - strh r0, [r4, 0x30] -_080E3F6A: - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldr r0, _080E3F94 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E3F98 - ldrh r2, [r4, 0x32] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - adds r1, r2, 0 - b _080E3FA4 - .align 2, 0 -_080E3F94: .4byte gBattleAnimAttacker -_080E3F98: - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] -_080E3FA4: - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x2 - bne _080E3FB8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E3FB8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E3E84 - - thumb_func_start sub_80E3FC0 -sub_80E3FC0: @ 80E3FC0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080E3FE8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x26 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _080E3FDC - b _080E412E -_080E3FDC: - lsls r0, 2 - ldr r1, _080E3FEC @ =_080E3FF0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E3FE8: .4byte gTasks -_080E3FEC: .4byte _080E3FF0 - .align 2, 0 -_080E3FF0: - .4byte _080E4004 - .4byte _080E4054 - .4byte _080E40B0 - .4byte _080E40C8 - .4byte _080E412E -_080E4004: - ldr r0, _080E4048 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, _080E404C @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r2, r0, 0 - ldr r1, _080E4050 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - movs r0, 0x6 - strh r0, [r1, 0x8] - cmp r5, r2 - ble _080E403A - negs r0, r0 - strh r0, [r1, 0x8] -_080E403A: - strh r5, [r1, 0xA] - strh r2, [r1, 0xC] - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _080E414C - .align 2, 0 -_080E4048: .4byte gBattleAnimAttacker -_080E404C: .4byte gBattleAnimTarget -_080E4050: .4byte gTasks -_080E4054: - ldr r1, _080E4090 @ =gBattlerSpriteIds - ldr r0, _080E4094 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E4098 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _080E409C - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - b _080E4122 - .align 2, 0 -_080E4090: .4byte gBattlerSpriteIds -_080E4094: .4byte gBattleAnimAttacker -_080E4098: .4byte gSprites -_080E409C: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _080E414C - b _080E4126 -_080E40B0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r3 - movs r2, 0x8 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x8] - ldrh r1, [r0, 0x26] - adds r1, 0x1 - strh r1, [r0, 0x26] - b _080E414C -_080E40C8: - ldr r1, _080E4108 @ =gBattlerSpriteIds - ldr r0, _080E410C @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E4110 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - bge _080E4114 - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _080E414C - b _080E4126 - .align 2, 0 -_080E4108: .4byte gBattlerSpriteIds -_080E410C: .4byte gBattleAnimAttacker -_080E4110: .4byte gSprites -_080E4114: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] -_080E4122: - cmp r0, r1 - blt _080E414C -_080E4126: - ldrh r0, [r2, 0x26] - adds r0, 0x1 - strh r0, [r2, 0x26] - b _080E414C -_080E412E: - ldr r1, _080E4154 @ =gBattlerSpriteIds - ldr r0, _080E4158 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, _080E415C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E414C: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E4154: .4byte gBattlerSpriteIds -_080E4158: .4byte gBattleAnimAttacker -_080E415C: .4byte gSprites - thumb_func_end sub_80E3FC0 - - thumb_func_start sub_80E4160 -sub_80E4160: @ 80E4160 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E41C8 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0xE] - ldr r0, _080E41CC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080E4194 - movs r1, 0x1 -_080E4194: - strh r1, [r4, 0x10] - ldr r2, _080E41D0 @ =gSprites - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - strh r5, [r4, 0x1A] - strh r5, [r4, 0x1E] - movs r0, 0x1 - strh r0, [r4, 0x1C] - strh r5, [r4, 0x20] - ldr r0, _080E41D4 @ =sub_80E41D8 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E41C8: .4byte gTasks -_080E41CC: .4byte gBattleAnimAttacker -_080E41D0: .4byte gSprites -_080E41D4: .4byte sub_80E41D8 - thumb_func_end sub_80E4160 - - thumb_func_start sub_80E41D8 -sub_80E41D8: @ 80E41D8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E41FC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080E4280 - cmp r0, 0x1 - bgt _080E4200 - cmp r0, 0 - beq _080E4206 - b _080E42D6 - .align 2, 0 -_080E41FC: .4byte gTasks -_080E4200: - cmp r0, 0x2 - beq _080E42D0 - b _080E42D6 -_080E4206: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r2, 0xFF - ands r0, r2 - strh r0, [r4, 0x1E] - ldr r5, _080E4278 @ =gSprites - movs r6, 0xE - ldrsh r0, [r4, r6] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldr r3, _080E427C @ =gSineTable - movs r6, 0x1E - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x1A] - adds r0, 0x2 - ands r0, r2 - strh r0, [r4, 0x1A] - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - movs r6, 0x1A - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x10] - muls r0, r1 - ldrh r1, [r4, 0x12] - adds r0, r1 - strh r0, [r2, 0x20] - movs r6, 0x1A - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _080E42D6 - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x20] - b _080E42C0 - .align 2, 0 -_080E4278: .4byte gSprites -_080E427C: .4byte gSineTable -_080E4280: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x1E] - ldr r3, _080E42C8 @ =gSprites - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldr r2, _080E42CC @ =gSineTable - movs r5, 0x1E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - movs r6, 0x1E - ldrsh r2, [r4, r6] - cmp r2, 0 - bne _080E42D6 - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - strh r2, [r1, 0x24] -_080E42C0: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E42D6 - .align 2, 0 -_080E42C8: .4byte gSprites -_080E42CC: .4byte gSineTable -_080E42D0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E42D6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E41D8 - - thumb_func_start sub_80E42DC -sub_80E42DC: @ 80E42DC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E4330 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldrh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080E4322 - adds r0, r4, 0 - bl DestroyAnimSprite -_080E4322: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4330: .4byte gBattleAnimTarget - thumb_func_end sub_80E42DC - - thumb_func_start sub_80E4334 -sub_80E4334: @ 80E4334 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E436C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080E4378 - ldr r2, _080E4370 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080E4374 @ =0x0000fff5 - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080E4392 - .align 2, 0 -_080E436C: .4byte gBattleAnimTarget -_080E4370: .4byte gBattleAnimArgs -_080E4374: .4byte 0x0000fff5 -_080E4378: - movs r0, 0xB - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - ldr r1, _080E439C @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080E4392: - ldr r0, _080E43A0 @ =sub_80E42DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E439C: .4byte gBattleAnimArgs -_080E43A0: .4byte sub_80E42DC - thumb_func_end sub_80E4334 - - thumb_func_start sub_80E43A4 -sub_80E43A4: @ 80E43A4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E43E8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080E43CE - movs r0, 0x10 - strh r0, [r5, 0x22] -_080E43CE: - movs r0, 0 - strh r0, [r5, 0x3A] - movs r1, 0x10 - strh r1, [r5, 0x3C] - ldr r0, _080E43EC @ =sub_80E43F0 - str r0, [r5, 0x1C] - lsls r1, 8 - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E43E8: .4byte gBattleAnimAttacker -_080E43EC: .4byte sub_80E43F0 - thumb_func_end sub_80E43A4 - - thumb_func_start sub_80E43F0 -sub_80E43F0: @ 80E43F0 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E4468 - cmp r1, 0x1 - bgt _080E4406 - cmp r1, 0 - beq _080E4410 - b _080E44E4 -_080E4406: - cmp r1, 0x2 - beq _080E447E - cmp r1, 0x3 - beq _080E44DE - b _080E44E4 -_080E4410: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E44E4 - strh r1, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E443A - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E4448 - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _080E4448 -_080E443A: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E4448 - subs r0, r2, 0x1 - strh r0, [r4, 0x3C] -_080E4448: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E44E4 - b _080E44D6 -_080E4468: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080E44E4 - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - b _080E44D6 -_080E447E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E44E4 - movs r0, 0 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E44AA - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E44B8 - subs r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _080E44B8 -_080E44AA: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E44B8 - adds r0, r2, 0x1 - strh r0, [r4, 0x3C] -_080E44B8: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080E44E4 -_080E44D6: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - b _080E44E4 -_080E44DE: - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080E44E4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E43F0 - - thumb_func_start sub_80E44EC -sub_80E44EC: @ 80E44EC - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080E4508 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r2, 0xE] - ldr r0, _080E450C @ =gWeatherMoveAnim - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _080E4510 - movs r0, 0x1 - b _080E4532 - .align 2, 0 -_080E4508: .4byte gBattleAnimArgs -_080E450C: .4byte gWeatherMoveAnim -_080E4510: - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _080E451C - movs r0, 0x2 - b _080E4532 -_080E451C: - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _080E4528 - movs r0, 0x3 - b _080E4532 -_080E4528: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080E4534 - movs r0, 0x4 -_080E4532: - strh r0, [r2, 0xE] -_080E4534: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - thumb_func_end sub_80E44EC - - thumb_func_start sub_80E4540 -sub_80E4540: @ 80E4540 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E4578 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, _080E457C @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, _080E4580 @ =gUnknown_83FF7A8 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080E4584 @ =sub_80E4588 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4578: .4byte gTasks -_080E457C: .4byte gBattleAnimArgs -_080E4580: .4byte gUnknown_83FF7A8 -_080E4584: .4byte sub_80E4588 - thumb_func_end sub_80E4540 - - thumb_func_start sub_80E4588 -sub_80E4588: @ 80E4588 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, _080E45E0 @ =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x10 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _080E45EC - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080E45FC - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _080E45EC - ldr r2, _080E45E4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080E45E8 @ =0x0000ffff - strh r1, [r0, 0x24] - b _080E45FC - .align 2, 0 -_080E45E0: .4byte gTasks -_080E45E4: .4byte gSprites -_080E45E8: .4byte 0x0000ffff -_080E45EC: - ldr r2, _080E461C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_080E45FC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080E4614 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E4614: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E461C: .4byte gSprites - thumb_func_end sub_80E4588 - - .align 2, 0 @ Don't pad with nop. |