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-rw-r--r--asm/battle_anim_effects_3.s12857
1 files changed, 0 insertions, 12857 deletions
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s
deleted file mode 100644
index 9c98d7f36..000000000
--- a/asm/battle_anim_effects_3.s
+++ /dev/null
@@ -1,12857 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80DE2C0
-sub_80DE2C0: @ 80DE2C0
- push {lr}
- adds r2, r0, 0
- ldr r1, _080DE2E4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r3, [r2, 0x20]
- adds r0, r3
- strh r0, [r2, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- movs r3, 0x6
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080DE2E8
- ldrh r0, [r1, 0x4]
- b _080DE2EC
- .align 2, 0
-_080DE2E4: .4byte gBattleAnimArgs
-_080DE2E8:
- ldrh r0, [r1, 0x4]
- negs r0, r0
-_080DE2EC:
- strh r0, [r2, 0x2E]
- ldrh r0, [r1, 0x8]
- strh r0, [r2, 0x30]
- ldr r0, _080DE2FC @ =sub_80DE300
- str r0, [r2, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080DE2FC: .4byte sub_80DE300
- thumb_func_end sub_80DE2C0
-
- thumb_func_start sub_80DE300
-sub_80DE300: @ 80DE300
- push {lr}
- adds r3, r0, 0
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0
- ble _080DE340
- ldrh r1, [r3, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r3, 0x24]
- ldrh r0, [r3, 0x2E]
- adds r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- b _080DE346
-_080DE340:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DE346:
- pop {r0}
- bx r0
- thumb_func_end sub_80DE300
-
- thumb_func_start sub_80DE34C
-sub_80DE34C: @ 80DE34C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080DE398 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 8
- movs r0, 0x80
- lsls r0, 12
- adds r4, r0
- asrs r4, 16
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 8
- movs r0, 0x80
- lsls r0, 12
- adds r1, r0
- asrs r1, 16
- adds r0, r4, 0
- movs r2, 0
- bl sub_804A76C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE398: .4byte gBattleAnimTarget
- thumb_func_end sub_80DE34C
-
- thumb_func_start sub_80DE39C
-sub_80DE39C: @ 80DE39C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x5A
- strh r0, [r4, 0x2E]
- ldr r0, _080DE3D8 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- movs r0, 0x7
- strh r0, [r4, 0x30]
- ldr r1, _080DE3DC @ =sub_80DE3E0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE3D8: .4byte WaitAnimForDuration
-_080DE3DC: .4byte sub_80DE3E0
- thumb_func_end sub_80DE39C
-
- thumb_func_start sub_80DE3E0
-sub_80DE3E0: @ 80DE3E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080DE414
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DE41C @ =sub_80DE420
- str r0, [r4, 0x1C]
-_080DE414:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE41C: .4byte sub_80DE420
- thumb_func_end sub_80DE3E0
-
- thumb_func_start sub_80DE420
-sub_80DE420: @ 80DE420
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE420
-
- thumb_func_start sub_80DE440
-sub_80DE440: @ 80DE440
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080DE4CC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldrh r0, [r5, 0x20]
- subs r0, r7
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- subs r1, r6
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 23
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DE49E
- movs r1, 0x80
- lsls r1, 7
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080DE49E:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldr r0, _080DE4D0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- strh r7, [r5, 0x32]
- strh r6, [r5, 0x36]
- ldr r0, _080DE4D4 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080DE4D8 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE4CC: .4byte gBattleAnimTarget
-_080DE4D0: .4byte gBattleAnimArgs
-_080DE4D4: .4byte StartAnimLinearTranslation
-_080DE4D8: .4byte DestroyAnimSprite
- thumb_func_end sub_80DE440
-
- thumb_func_start sub_80DE4DC
-sub_80DE4DC: @ 80DE4DC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r0, _080DE504 @ =sub_80DE508
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE504: .4byte sub_80DE508
- thumb_func_end sub_80DE4DC
-
- thumb_func_start sub_80DE508
-sub_80DE508: @ 80DE508
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DE52E
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- b _080DE532
-_080DE52E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
-_080DE532:
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xF
- beq _080DE540
- cmp r0, 0x4
- bne _080DE548
-_080DE540:
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
-_080DE548:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x46
- ble _080DE58C
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DE594 @ =sub_80DE598
- str r0, [r4, 0x1C]
-_080DE58C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE594: .4byte sub_80DE598
- thumb_func_end sub_80DE508
-
- thumb_func_start sub_80DE598
-sub_80DE598: @ 80DE598
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x32]
- adds r1, r0, 0x1
- strh r1, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- ble _080DE5D4
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DE5D4
- ldr r0, _080DE5D8 @ =sub_80DE5DC
- str r0, [r3, 0x1C]
-_080DE5D4:
- pop {r0}
- bx r0
- .align 2, 0
-_080DE5D8: .4byte sub_80DE5DC
- thumb_func_end sub_80DE598
-
- thumb_func_start sub_80DE5DC
-sub_80DE5DC: @ 80DE5DC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bhi _080DE634
- lsls r0, 2
- ldr r1, _080DE5F4 @ =_080DE5F8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE5F4: .4byte _080DE5F8
- .align 2, 0
-_080DE5F8:
- .4byte _080DE614
- .4byte _080DE614
- .4byte _080DE61E
- .4byte _080DE61E
- .4byte _080DE62C
- .4byte _080DE62C
- .4byte _080DE634
-_080DE614:
- movs r1, 0
- movs r0, 0x1
- strh r0, [r4, 0x24]
- strh r1, [r4, 0x26]
- b _080DE63C
-_080DE61E:
- ldr r0, _080DE628 @ =0x0000ffff
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080DE63A
- .align 2, 0
-_080DE628: .4byte 0x0000ffff
-_080DE62C:
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0x1
- b _080DE63A
-_080DE634:
- movs r0, 0
- strh r0, [r4, 0x24]
- ldr r0, _080DE680 @ =0x0000ffff
-_080DE63A:
- strh r0, [r4, 0x26]
-_080DE63C:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r2, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080DE64E
- strh r2, [r4, 0x34]
-_080DE64E:
- ldrh r0, [r4, 0x36]
- adds r1, r0, 0x1
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DE678
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x2E]
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080DE684 @ =sub_80DE688
- str r0, [r4, 0x1C]
-_080DE678:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE680: .4byte 0x0000ffff
-_080DE684: .4byte sub_80DE688
- thumb_func_end sub_80DE5DC
-
- thumb_func_start sub_80DE688
-sub_80DE688: @ 80DE688
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DE6B8
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
-_080DE6B8:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DE6CC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080DE6CC:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DE6EA
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DE6EA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE688
-
- thumb_func_start sub_80DE6F0
-sub_80DE6F0: @ 80DE6F0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DE70C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DE710 @ =sub_80DE718
- str r0, [r1]
- ldr r1, _080DE714 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .align 2, 0
-_080DE70C: .4byte gTasks
-_080DE710: .4byte sub_80DE718
-_080DE714: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DE6F0
-
- thumb_func_start sub_80DE718
-sub_80DE718: @ 80DE718
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_8075454
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r7, _080DE7A4 @ =gTasks
- lsls r5, r4, 2
- adds r1, r5, r4
- lsls r1, 3
- adds r1, r7
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DE788
- ldr r0, _080DE7A8 @ =gPlttBufferFaded
- lsls r2, r6, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r3, [r1]
- mov r8, r3
- movs r3, 0xA
- mov r9, r7
- adds r7, r5, 0
- mov r12, r0
- adds r5, r2, 0
- lsls r0, r6, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_080DE766:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bgt _080DE766
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- mov r2, r8
- strh r2, [r0]
- adds r0, r7, r4
- lsls r0, 3
- add r0, r9
- strh r1, [r0, 0x12]
-_080DE788:
- ldr r0, _080DE7AC @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080DE7B0 @ =0x0000ffff
- cmp r1, r0
- bne _080DE798
- adds r0, r4, 0
- bl DestroyTask
-_080DE798:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE7A4: .4byte gTasks
-_080DE7A8: .4byte gPlttBufferFaded
-_080DE7AC: .4byte gBattleAnimArgs
-_080DE7B0: .4byte 0x0000ffff
- thumb_func_end sub_80DE718
-
- thumb_func_start sub_80DE7B4
-sub_80DE7B4: @ 80DE7B4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DE7D0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DE7D4 @ =sub_80DE7DC
- str r0, [r1]
- ldr r1, _080DE7D8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .align 2, 0
-_080DE7D0: .4byte gTasks
-_080DE7D4: .4byte sub_80DE7DC
-_080DE7D8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DE7B4
-
- thumb_func_start sub_80DE7DC
-sub_80DE7DC: @ 80DE7DC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- bl sub_8075454
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, _080DE89C @ =gTasks
- mov r0, r8
- lsls r3, r0, 2
- adds r1, r3, r0
- lsls r1, 3
- adds r1, r5
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DE87E
- ldr r0, _080DE8A0 @ =gPlttBufferFaded
- lsls r2, r7, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r6, [r1]
- movs r4, 0xA
- mov r10, r3
- mov r9, r0
- adds r5, r2, 0
- ldr r2, _080DE8A4 @ =gPlttBufferUnfaded
- mov r12, r2
- lsls r0, r7, 5
- add r0, r9
- adds r3, r0, 0
- adds r3, 0x14
-_080DE830:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DE830
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r9
- strh r6, [r0]
- adds r1, r5, 0
- adds r1, 0xB
- lsls r1, 1
- add r1, r12
- ldrh r6, [r1]
- movs r4, 0xA
- lsls r0, r7, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_080DE85A:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DE85A
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- strh r6, [r0]
- mov r0, r10
- add r0, r8
- lsls r0, 3
- ldr r2, _080DE89C @ =gTasks
- adds r0, r2
- strh r1, [r0, 0x12]
-_080DE87E:
- ldr r0, _080DE8A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080DE8AC @ =0x0000ffff
- cmp r1, r0
- bne _080DE88E
- mov r0, r8
- bl DestroyTask
-_080DE88E:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE89C: .4byte gTasks
-_080DE8A0: .4byte gPlttBufferFaded
-_080DE8A4: .4byte gPlttBufferUnfaded
-_080DE8A8: .4byte gBattleAnimArgs
-_080DE8AC: .4byte 0x0000ffff
- thumb_func_end sub_80DE7DC
-
- thumb_func_start sub_80DE8B0
-sub_80DE8B0: @ 80DE8B0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080DE914 @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r5, sp
- adds r5, 0x2
- movs r1, 0
- mov r2, sp
- adds r3, r5, 0
- bl SetAverageBattlerPositions
- ldr r0, _080DE918 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DE8E4
- ldr r1, _080DE91C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DE8E4:
- ldr r1, _080DE91C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- mov r2, sp
- ldrh r0, [r1, 0x4]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r5, [r5]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, _080DE920 @ =0x0000ffce
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080DE924 @ =sub_80DE928
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE914: .4byte gBattleAnimTarget
-_080DE918: .4byte gBattleAnimAttacker
-_080DE91C: .4byte gBattleAnimArgs
-_080DE920: .4byte 0x0000ffce
-_080DE924: .4byte sub_80DE928
- thumb_func_end sub_80DE8B0
-
- thumb_func_start sub_80DE928
-sub_80DE928: @ 80DE928
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080DE94A
- movs r1, 0
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, _080DE950 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080DE954 @ =sub_80DE958
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080DE94A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE950: .4byte WaitAnimForDuration
-_080DE954: .4byte sub_80DE958
- thumb_func_end sub_80DE928
-
- thumb_func_start sub_80DE958
-sub_80DE958: @ 80DE958
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DE984
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DE984:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080DE998
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DE998:
- pop {r0}
- bx r0
- thumb_func_end sub_80DE958
-
- thumb_func_start sub_80DE99C
-sub_80DE99C: @ 80DE99C
- push {r4,r5,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, _080DE9CC @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DE9D0 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080DE9D4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE9CC: .4byte gBattleAnimArgs
-_080DE9D0: .4byte RunStoredCallbackWhenAnimEnds
-_080DE9D4: .4byte DestroyAnimSprite
- thumb_func_end sub_80DE99C
-
- thumb_func_start sub_80DE9D8
-sub_80DE9D8: @ 80DE9D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEA38
- adds r0, r4, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, _080DEA14 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DEA2C
- ldr r0, _080DEA18 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEA1C
- ldrh r0, [r5, 0x4]
- b _080DEA32
- .align 2, 0
-_080DEA14: .4byte gBattleAnimArgs
-_080DEA18: .4byte gBattleAnimAttacker
-_080DEA1C:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r2, 0x6
- ldrsh r0, [r5, r2]
- negs r0, r0
- b _080DEA36
-_080DEA2C:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
-_080DEA32:
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
-_080DEA36:
- strh r0, [r4, 0x32]
-_080DEA38:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- movs r3, 0xFF
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r4, 0x24]
- ands r0, r3
- movs r1, 0x5
- bl Sin
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xF0
- bls _080DEA90
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DEA90:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE9D8
-
- thumb_func_start sub_80DEA98
-sub_80DEA98: @ 80DEA98
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DEAAE
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DEAAE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DEA98
-
- thumb_func_start sub_80DEAB4
-sub_80DEAB4: @ 80DEAB4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DEAD0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DEAD8
- ldr r1, _080DEAD4 @ =gBattleAnimArgs
- movs r0, 0
- b _080DEADC
- .align 2, 0
-_080DEAD0: .4byte gBattleAnimTarget
-_080DEAD4: .4byte gBattleAnimArgs
-_080DEAD8:
- ldr r1, _080DEAEC @ =gBattleAnimArgs
- movs r0, 0x1
-_080DEADC:
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEAEC: .4byte gBattleAnimArgs
- thumb_func_end sub_80DEAB4
-
- thumb_func_start sub_80DEAF0
-sub_80DEAF0: @ 80DEAF0
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080DEB04 @ =gAnimMoveDmg
- ldr r0, [r0]
- cmp r0, 0
- ble _080DEB0C
- ldr r1, _080DEB08 @ =gBattleAnimArgs
- movs r0, 0
- b _080DEB10
- .align 2, 0
-_080DEB04: .4byte gAnimMoveDmg
-_080DEB08: .4byte gBattleAnimArgs
-_080DEB0C:
- ldr r1, _080DEB1C @ =gBattleAnimArgs
- movs r0, 0x1
-_080DEB10:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB1C: .4byte gBattleAnimArgs
- thumb_func_end sub_80DEAF0
-
- thumb_func_start sub_80DEB20
-sub_80DEB20: @ 80DEB20
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080DEB7C @ =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, _080DEB80 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080DEB84 @ =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DEB88 @ =sub_80DEB8C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB7C: .4byte 0x00001f3f
-_080DEB80: .4byte gBattle_WIN0H
-_080DEB84: .4byte gBattle_WIN0V
-_080DEB88: .4byte sub_80DEB8C
- thumb_func_end sub_80DEB20
-
- thumb_func_start sub_80DEB8C
-sub_80DEB8C: @ 80DEB8C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bhi _080DEC4C
- lsls r0, 2
- ldr r1, _080DEBA4 @ =_080DEBA8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DEBA4: .4byte _080DEBA8
- .align 2, 0
-_080DEBA8:
- .4byte _080DEBC0
- .4byte _080DEBDE
- .4byte _080DEBFE
- .4byte _080DEBDE
- .4byte _080DEC1E
- .4byte _080DEC2E
-_080DEBC0:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DEC4C
- b _080DEC26
-_080DEBDE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080DEC4C
- movs r0, 0
- strh r0, [r4, 0x32]
- b _080DEC26
-_080DEBFE:
- ldrh r0, [r4, 0x30]
- subs r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x29
- bne _080DEC4C
- movs r0, 0
- strh r0, [r4, 0x32]
- b _080DEC26
-_080DEC1E:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080DEC26:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DEC4C
-_080DEC2E:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DEC4C
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DEC54 @ =sub_80DEC58
- str r0, [r4, 0x1C]
-_080DEC4C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEC54: .4byte sub_80DEC58
- thumb_func_end sub_80DEB8C
-
- thumb_func_start sub_80DEC58
-sub_80DEC58: @ 80DEC58
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080DEC8C @ =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEC8C: .4byte 0x00003f3f
- thumb_func_end sub_80DEC58
-
- thumb_func_start sub_80DEC90
-sub_80DEC90: @ 80DEC90
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DED04 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DECBC
- ldr r4, _080DED08 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DECBC:
- ldrh r0, [r6]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r3, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x2]
- ldrh r4, [r5, 0x22]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, _080DED0C @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DED10 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DED18
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldr r0, _080DED14 @ =0x0000fff4
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080DED1E
- .align 2, 0
-_080DED04: .4byte gBattleAnimArgs
-_080DED08: .4byte gBattleAnimAttacker
-_080DED0C: .4byte 0x000003ff
-_080DED10: .4byte 0xfffffc00
-_080DED14: .4byte 0x0000fff4
-_080DED18:
- movs r0, 0xC
- strh r0, [r5, 0x24]
- ldr r0, _080DED3C @ =0x0000fffe
-_080DED1E:
- strh r0, [r5, 0x30]
- ldr r1, _080DED40 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmp r0, 0xFF
- beq _080DED32
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
-_080DED32:
- ldr r0, _080DED44 @ =sub_80DED48
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED3C: .4byte 0x0000fffe
-_080DED40: .4byte gBattleAnimArgs
-_080DED44: .4byte sub_80DED48
- thumb_func_end sub_80DEC90
-
- thumb_func_start sub_80DED48
-sub_80DED48: @ 80DED48
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DED86
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080DEDA6
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEDA6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xD7
- bl PlaySE1WithPanning
- b _080DEDA6
-_080DED86:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x30]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DED98
- negs r0, r0
-_080DED98:
- cmp r0, 0xC
- bne _080DEDA6
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- subs r0, r2, 0x1
- strh r0, [r4, 0x32]
-_080DEDA6:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEDB4
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DEDB4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DED48
-
- thumb_func_start sub_80DEDBC
-sub_80DEDBC: @ 80DEDBC
- push {lr}
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r1, 0xFF
- strh r1, [r0, 0x34]
- bl sub_80DEC90
- pop {r0}
- bx r0
- thumb_func_end sub_80DEDBC
-
- thumb_func_start sub_80DEDD8
-sub_80DEDD8: @ 80DEDD8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DEE2C
- ldr r1, _080DEE14 @ =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080DEE18 @ =gBattle_WIN1H
- ldr r2, _080DEE1C @ =0x000098f0
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080DEE20 @ =gBattle_WIN1V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080DEE24 @ =gBattle_WIN0H
- ldrh r1, [r0]
- movs r0, 0x42
- bl SetGpuReg
- ldr r0, _080DEE28 @ =gBattle_WIN0V
- ldrh r1, [r0]
- movs r0, 0x46
- bl SetGpuReg
- b _080DEE5C
- .align 2, 0
-_080DEE14: .4byte 0x00001f3f
-_080DEE18: .4byte gBattle_WIN1H
-_080DEE1C: .4byte 0x000098f0
-_080DEE20: .4byte gBattle_WIN1V
-_080DEE24: .4byte gBattle_WIN0H
-_080DEE28: .4byte gBattle_WIN0V
-_080DEE2C:
- ldr r1, _080DEE68 @ =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080DEE6C @ =gBattle_WIN1H
- movs r0, 0xF0
- strh r0, [r1]
- ldr r4, _080DEE70 @ =gBattle_WIN1V
- ldr r1, _080DEE74 @ =0x000078a0
- adds r0, r1, 0
- strh r0, [r4]
- movs r0, 0x42
- movs r1, 0xF0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x46
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl SetGpuRegBits
-_080DEE5C:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEE68: .4byte 0x00001f3f
-_080DEE6C: .4byte gBattle_WIN1H
-_080DEE70: .4byte gBattle_WIN1V
-_080DEE74: .4byte 0x000078a0
- thumb_func_end sub_80DEDD8
-
- thumb_func_start sub_80DEE78
-sub_80DEE78: @ 80DEE78
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DEEB0 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r0, _080DEEB4 @ =gBattle_WIN1H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DEEB8 @ =gBattle_WIN1V
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DEEA4
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl ClearGpuRegBits
-_080DEEA4:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEB0: .4byte 0x00003f3f
-_080DEEB4: .4byte gBattle_WIN1H
-_080DEEB8: .4byte gBattle_WIN1V
- thumb_func_end sub_80DEE78
-
- thumb_func_start sub_80DEEBC
-sub_80DEEBC: @ 80DEEBC
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DEED0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DEED8
- ldr r4, _080DEED4 @ =gBattleAnimAttacker
- b _080DEEDA
- .align 2, 0
-_080DEED0: .4byte gBattleAnimArgs
-_080DEED4: .4byte gBattleAnimAttacker
-_080DEED8:
- ldr r4, _080DEF2C @ =gBattleAnimTarget
-_080DEEDA:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r2, _080DEF30 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x26]
- movs r3, 0
- lsls r0, 16
- asrs r0, 16
- ldrh r4, [r2, 0x6]
- movs r6, 0x6
- ldrsh r1, [r2, r6]
- cmp r0, r1
- ble _080DEF12
- movs r3, 0x1
-_080DEF12:
- strh r3, [r5, 0x2E]
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080DEF34 @ =sub_80DEF38
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF2C: .4byte gBattleAnimTarget
-_080DEF30: .4byte gBattleAnimArgs
-_080DEF34: .4byte sub_80DEF38
- thumb_func_end sub_80DEEBC
-
- thumb_func_start sub_80DEF38
-sub_80DEF38: @ 80DEF38
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x30]
- ldr r1, _080DEF80 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r1, r0, r3
- strh r1, [r2, 0x26]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080DEF84
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080DEF96
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _080DEF96
- .align 2, 0
-_080DEF80: .4byte gSineTable
-_080DEF84:
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _080DEF96
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DEF96:
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF38
-
- thumb_func_start sub_80DEF9C
-sub_80DEF9C: @ 80DEF9C
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEFBC @ =gTasks
- adds r5, r1, r0
- ldr r0, _080DEFC0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DEFC8
- ldr r4, _080DEFC4 @ =gBattleAnimAttacker
- b _080DEFCA
- .align 2, 0
-_080DEFBC: .4byte gTasks
-_080DEFC0: .4byte gBattleAnimArgs
-_080DEFC4: .4byte gBattleAnimAttacker
-_080DEFC8:
- ldr r4, _080DF010 @ =gBattleAnimTarget
-_080DEFCA:
- ldrb r0, [r4]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r6, 0
- adds r1, r0, 0
- adds r1, 0x24
- movs r2, 0
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- subs r0, 0x21
- strh r0, [r5, 0xC]
- cmp r0, 0
- bge _080DEFF4
- strh r2, [r5, 0xC]
-_080DEFF4:
- ldrh r0, [r5, 0x8]
- strh r0, [r5, 0xE]
- movs r0, 0x8
- strh r0, [r5, 0x10]
- ldr r1, _080DF014 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x12]
- strh r2, [r5, 0x14]
- strh r2, [r5, 0x16]
- cmp r7, 0x1
- bne _080DF01C
- ldr r0, _080DF018 @ =gBattle_BG1_X
- b _080DF01E
- .align 2, 0
-_080DF010: .4byte gBattleAnimTarget
-_080DF014: .4byte gBattleAnimArgs
-_080DF018: .4byte gBattle_BG1_X
-_080DF01C:
- ldr r0, _080DF03C @ =gBattle_BG2_X
-_080DF01E:
- ldrh r2, [r0]
- strh r2, [r5, 0x18]
- adds r3, r2, 0
- adds r3, 0xF0
- strh r3, [r5, 0x1A]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x1C]
- movs r4, 0x4
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bne _080DF040
- strh r3, [r5, 0x1E]
- ldrh r3, [r5, 0x18]
- b _080DF044
- .align 2, 0
-_080DF03C: .4byte gBattle_BG2_X
-_080DF040:
- strh r2, [r5, 0x1E]
- ldrh r3, [r5, 0x1A]
-_080DF044:
- movs r0, 0
- strh r0, [r5, 0x26]
- ldrh r1, [r5, 0xC]
- lsls r2, r1, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- bgt _080DF07A
- ldr r4, _080DF084 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r4
- mov r12, r0
-_080DF060:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- add r1, r12
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- ble _080DF060
-_080DF07A:
- cmp r7, 0x1
- bne _080DF08C
- ldr r0, _080DF088 @ =0x04000014
- b _080DF08E
- .align 2, 0
-_080DF084: .4byte gScanlineEffectRegBuffers
-_080DF088: .4byte 0x04000014
-_080DF08C:
- ldr r0, _080DF0B8 @ =0x04000018
-_080DF08E:
- str r0, [sp]
- ldr r0, _080DF0BC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080DF0C0 @ =sub_80DF0C4
- str r0, [r5]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0B8: .4byte 0x04000018
-_080DF0BC: .4byte 0xa2600001
-_080DF0C0: .4byte sub_80DF0C4
- thumb_func_end sub_80DEF9C
-
- thumb_func_start sub_80DF0C4
-sub_80DF0C4: @ 80DF0C4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF114 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080DF0EC
- strh r2, [r4, 0x8]
-_080DF0EC:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF118
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080DF11C
- strh r2, [r4, 0xA]
- movs r0, 0x1
- strh r0, [r4, 0x26]
- b _080DF11C
- .align 2, 0
-_080DF114: .4byte gTasks
-_080DF118:
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF11C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DF148
- movs r0, 0
- strh r0, [r4, 0x14]
- movs r1, 0
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF13A
- movs r1, 0x1
-_080DF13A:
- strh r1, [r4, 0x16]
- cmp r1, 0
- beq _080DF144
- ldrh r0, [r4, 0x18]
- b _080DF146
-_080DF144:
- ldrh r0, [r4, 0x1A]
-_080DF146:
- strh r0, [r4, 0x20]
-_080DF148:
- ldrh r1, [r4, 0x8]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080DF17C
- ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF15E:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x20]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x20]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080DF15E
-_080DF17C:
- ldrh r1, [r4, 0xA]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bgt _080DF1B0
- ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF192:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1E]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1E]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- ble _080DF192
-_080DF1B0:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080DF1CC
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF1C6
- ldr r1, _080DF1D8 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080DF1C6:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF1CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1D4: .4byte gScanlineEffectRegBuffers
-_080DF1D8: .4byte gScanlineEffect
- thumb_func_end sub_80DF0C4
-
- thumb_func_start sub_80DF1DC
-sub_80DF1DC: @ 80DF1DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF230 @ =gTasks
- adds r4, r0
- movs r5, 0
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r6, _080DF234 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x10]
- ldr r0, _080DF238 @ =0x0000ffec
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080DF23C @ =sub_80DF240
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF230: .4byte gTasks
-_080DF234: .4byte gBattleAnimAttacker
-_080DF238: .4byte 0x0000ffec
-_080DF23C: .4byte sub_80DF240
- thumb_func_end sub_80DF1DC
-
- thumb_func_start sub_80DF240
-sub_80DF240: @ 80DF240
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DF26C @ =gTasks
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _080DF260
- b _080DF41A
-_080DF260:
- lsls r0, 2
- ldr r1, _080DF270 @ =_080DF274
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF26C: .4byte gTasks
-_080DF270: .4byte _080DF274
- .align 2, 0
-_080DF274:
- .4byte _080DF28C
- .4byte _080DF34C
- .4byte _080DF37A
- .4byte _080DF38E
- .4byte _080DF3A4
- .4byte _080DF40C
-_080DF28C:
- movs r0, 0xC
- ldrsh r2, [r6, r0]
- ldrh r1, [r6, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF2A2
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- subs r0, r2, r0
- b _080DF2A8
-_080DF2A2:
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- adds r0, r2, r0
-_080DF2A8:
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r6, 0x12]
- ldrh r0, [r6, 0xE]
- adds r2, r0
- ldr r0, _080DF33C @ =gUnknown_83E398C
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r4, [r6, 0xA]
- movs r3, 0x6
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xB3
- bl PlaySE12WithPanning
- cmp r4, 0x40
- beq _080DF30C
- ldr r5, _080DF340 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r3, r1, r5
- ldrh r0, [r6, 0xA]
- movs r2, 0x1
- ands r2, r0
- adds r3, 0x3F
- ldrb r4, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r4
- orrs r0, r2
- strb r0, [r3]
- adds r5, 0x1C
- adds r1, r5
- ldr r0, _080DF344 @ =SpriteCallbackDummy
- str r0, [r1]
-_080DF30C:
- ldrh r1, [r6, 0xA]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _080DF324
- ldrh r0, [r6, 0x10]
- subs r0, 0x6
- strh r0, [r6, 0x10]
- ldrh r0, [r6, 0x12]
- subs r0, 0x6
- strh r0, [r6, 0x12]
-_080DF324:
- ldrh r1, [r6, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF348 @ =gUnknown_83FF080
- adds r0, r6, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r6, 0x8]
- b _080DF41A
- .align 2, 0
-_080DF33C: .4byte gUnknown_83E398C
-_080DF340: .4byte gSprites
-_080DF344: .4byte SpriteCallbackDummy
-_080DF348: .4byte gUnknown_83FF080
-_080DF34C:
- adds r0, r6, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080DF41A
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0x6
- bne _080DF36C
- movs r0, 0x8
- strh r0, [r6, 0x14]
- movs r0, 0x3
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF36C:
- cmp r1, 0x2
- bgt _080DF372
- movs r0, 0xA
-_080DF372:
- strh r0, [r6, 0x14]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF37A:
- ldrh r0, [r6, 0x14]
- movs r2, 0x14
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _080DF38A
- subs r0, 0x1
- strh r0, [r6, 0x14]
- b _080DF41A
-_080DF38A:
- strh r1, [r6, 0x8]
- b _080DF41A
-_080DF38E:
- ldrh r1, [r6, 0x14]
- movs r2, 0x14
- ldrsh r0, [r6, r2]
- cmp r0, 0
- beq _080DF39E
- subs r0, r1, 0x1
- strh r0, [r6, 0x14]
- b _080DF41A
-_080DF39E:
- movs r0, 0x4
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF3A4:
- movs r5, 0
- movs r7, 0
- ldr r3, _080DF400 @ =gSprites
- movs r0, 0x1C
- adds r0, r3
- mov r8, r0
-_080DF3B0:
- lsls r0, r5, 4
- adds r0, r5
- lsls r4, r0, 2
- adds r0, r3, 0
- adds r0, 0x14
- adds r0, r4, r0
- ldr r1, [r0]
- ldr r0, _080DF404 @ =gUnknown_83E398C
- cmp r1, r0
- bne _080DF3EC
- adds r0, r4, r3
- strh r2, [r0, 0x2E]
- movs r1, 0x6
- strh r1, [r0, 0x30]
- movs r1, 0x2
- str r2, [sp]
- str r3, [sp, 0x4]
- bl StartSpriteAnim
- mov r0, r8
- adds r1, r4, r0
- ldr r0, _080DF408 @ =sub_80DF428
- str r0, [r1]
- adds r0, r7, 0x1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r2, [sp]
- ldr r3, [sp, 0x4]
- cmp r7, 0x6
- beq _080DF3F6
-_080DF3EC:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3F
- bls _080DF3B0
-_080DF3F6:
- strh r7, [r6, 0x14]
- movs r0, 0x5
- strh r0, [r6, 0x8]
- b _080DF41A
- .align 2, 0
-_080DF400: .4byte gSprites
-_080DF404: .4byte gUnknown_83E398C
-_080DF408: .4byte sub_80DF428
-_080DF40C:
- movs r1, 0x14
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DF41A
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DF41A:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF240
-
- thumb_func_start sub_80DF428
-sub_80DF428: @ 80DF428
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DF45C
- ldr r3, _080DF464 @ =gTasks
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080DF45C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF464: .4byte gTasks
- thumb_func_end sub_80DF428
-
- thumb_func_start sub_80DF468
-sub_80DF468: @ 80DF468
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DF47C
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
-_080DF47C:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x27
- bgt _080DF4AE
- ldrh r0, [r5, 0x2E]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080DF4A0
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- b _080DF4AC
-_080DF4A0:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
-_080DF4AC:
- strb r0, [r2]
-_080DF4AE:
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0x1E
- ble _080DF4C4
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DF4C4:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3D
- bne _080DF510
- ldr r1, _080DF518 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r5, 0x24]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x24]
- strh r1, [r5, 0x26]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080DF51C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080DF520 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
-_080DF510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF518: .4byte DestroyAnimSprite
-_080DF51C: .4byte gBattleAnimTarget
-_080DF520: .4byte StartAnimLinearTranslation
- thumb_func_end sub_80DF468
-
- thumb_func_start sub_80DF524
-sub_80DF524: @ 80DF524
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DF544 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF548
- cmp r0, 0x1
- beq _080DF568
- b _080DF57A
- .align 2, 0
-_080DF544: .4byte gTasks
-_080DF548:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF564 @ =gUnknown_83FF130
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF57A
- .align 2, 0
-_080DF564: .4byte gUnknown_83FF130
-_080DF568:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF57A
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF57A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF524
-
- thumb_func_start sub_80DF580
-sub_80DF580: @ 80DF580
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DF5E0
- cmp r0, 0x1
- bgt _080DF5A0
- cmp r0, 0
- beq _080DF5AA
- b _080DF682
-_080DF5A0:
- cmp r0, 0x2
- beq _080DF610
- cmp r0, 0x3
- beq _080DF664
- b _080DF682
-_080DF5AA:
- ldr r4, _080DF5DC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r6, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- b _080DF658
- .align 2, 0
-_080DF5DC: .4byte gBattleAnimAttacker
-_080DF5E0:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- subs r0, 0x1A
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DF610
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_080DF610:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x30
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080DF682
- movs r0, 0
- strh r0, [r5, 0x34]
- ldr r1, _080DF660 @ =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl ResetSpriteRotScale
-_080DF658:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DF682
- .align 2, 0
-_080DF660: .4byte gSprites
-_080DF664:
- ldrh r0, [r5, 0x26]
- subs r0, 0x6
- strh r0, [r5, 0x26]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DF682
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080DF682:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF580
-
- thumb_func_start sub_80DF688
-sub_80DF688: @ 80DF688
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DF6A0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6A8
- ldr r0, _080DF6A4 @ =0x0000fff0
- b _080DF6AC
- .align 2, 0
-_080DF6A0: .4byte gBattleAnimAttacker
-_080DF6A4: .4byte 0x0000fff0
-_080DF6A8:
- movs r0, 0x80
- lsls r0, 1
-_080DF6AC:
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x22]
- ldr r0, _080DF6BC @ =sub_80DF6C0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF6BC: .4byte sub_80DF6C0
- thumb_func_end sub_80DF688
-
- thumb_func_start sub_80DF6C0
-sub_80DF6C0: @ 80DF6C0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x48
- strh r0, [r4, 0x2E]
- ldr r0, _080DF6E0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6E4
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- b _080DF6EC
- .align 2, 0
-_080DF6E0: .4byte gBattleAnimAttacker
-_080DF6E4:
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
-_080DF6EC:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x10
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r5, r0, r1
- strh r5, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080DF738
- ldr r0, _080DF758 @ =gUnknown_83FF180
- ldrh r1, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r5
- lsls r2, 16
- asrs r2, 16
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSpriteAndAnimate
-_080DF738:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bls _080DF752
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DF752:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF758: .4byte gUnknown_83FF180
- thumb_func_end sub_80DF6C0
-
- thumb_func_start sub_80DF75C
-sub_80DF75C: @ 80DF75C
- push {r4,lr}
- adds r4, r0, 0
- bl Random
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _080DF776
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- b _080DF77E
-_080DF776:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x5
-_080DF77E:
- ldr r3, _080DF7B0 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080DF7B4 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random
- movs r1, 0x7
- ands r0, r1
- adds r1, r0, 0
- cmp r1, 0x3
- ble _080DF7A0
- negs r0, r1
- lsls r0, 24
- lsrs r0, 24
-_080DF7A0:
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080DF7B8 @ =sub_80DF7BC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF7B0: .4byte 0x000003ff
-_080DF7B4: .4byte 0xfffffc00
-_080DF7B8: .4byte sub_80DF7BC
- thumb_func_end sub_80DF75C
-
- thumb_func_start sub_80DF7BC
-sub_80DF7BC: @ 80DF7BC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1D
- bgt _080DF7FE
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080DF832
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r0, 0
- b _080DF830
-_080DF7FE:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080DF814
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DF814:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x3
- bne _080DF82C
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF844 @ =0x0000ffff
- strh r0, [r3, 0x30]
-_080DF82C:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
-_080DF830:
- strh r0, [r3, 0x30]
-_080DF832:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0x3C
- ble _080DF840
- adds r0, r3, 0
- bl DestroySprite
-_080DF840:
- pop {r0}
- bx r0
- .align 2, 0
-_080DF844: .4byte 0x0000ffff
- thumb_func_end sub_80DF7BC
-
- thumb_func_start sub_80DF848
-sub_80DF848: @ 80DF848
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF880 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF888
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF884 @ =gUnknown_83FF198
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF89A
- .align 2, 0
-_080DF880: .4byte gTasks
-_080DF884: .4byte gUnknown_83FF198
-_080DF888:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF89A
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF89A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF848
-
- thumb_func_start sub_80DF8A0
-sub_80DF8A0: @ 80DF8A0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF8D8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF8E0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF8DC @ =gUnknown_83FF1C0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF8F2
- .align 2, 0
-_080DF8D8: .4byte gTasks
-_080DF8DC: .4byte gUnknown_83FF1C0
-_080DF8E0:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF8F2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF8F2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF8A0
-
- thumb_func_start sub_80DF8F8
-sub_80DF8F8: @ 80DF8F8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF90A
- cmp r0, 0x1
- beq _080DF934
- b _080DF95C
-_080DF90A:
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- movs r0, 0x90
- lsls r0, 4
- strh r0, [r4, 0x30]
- ldr r0, _080DF930 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DF95C
- .align 2, 0
-_080DF930: .4byte gBattleAnimAttacker
-_080DF934:
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- subs r2, 0x60
- strh r2, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080DF95C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DF95C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF8F8
-
- thumb_func_start sub_80DF964
-sub_80DF964: @ 80DF964
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF99C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF9A4
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF9A0 @ =gUnknown_83FF210
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF9B6
- .align 2, 0
-_080DF99C: .4byte gTasks
-_080DF9A0: .4byte gUnknown_83FF210
-_080DF9A4:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF9B6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF9B6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF964
-
- thumb_func_start sub_80DF9BC
-sub_80DF9BC: @ 80DF9BC
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DF9E4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _080DF9DA
- b _080DFBCE
-_080DF9DA:
- lsls r0, 2
- ldr r1, _080DF9E8 @ =_080DF9EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF9E4: .4byte gTasks
-_080DF9E8: .4byte _080DF9EC
- .align 2, 0
-_080DF9EC:
- .4byte _080DFA00
- .4byte _080DFA4C
- .4byte _080DFA86
- .4byte _080DFB1C
- .4byte _080DFB58
-_080DFA00:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080DFA24 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFA28
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
- b _080DFA32
- .align 2, 0
-_080DFA24: .4byte gBattleAnimAttacker
-_080DFA28:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080DFA32:
- ldr r0, _080DFA44 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFA48 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- b _080DFB00
- .align 2, 0
-_080DFA44: .4byte gTasks
-_080DFA48: .4byte gBattleAnimArgs
-_080DFA4C:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r5, r0, r3
- ldrh r0, [r5, 0xC]
- adds r1, r0, 0x1
- strh r1, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _080DFA64
- b _080DFBCE
-_080DFA64:
- movs r0, 0
- strh r0, [r5, 0xC]
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- ldrh r4, [r5, 0xA]
- lsls r1, r4, 4
- orrs r1, r4
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r4, 0xF
- beq _080DFA84
- b _080DFBCE
-_080DFA84:
- b _080DFB50
-_080DFA86:
- ldr r6, _080DFAB4 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- ldr r1, _080DFAB8 @ =gBattleAnimTarget
- ldrb r1, [r1]
- lsls r4, r5, 2
- adds r2, r4, r5
- lsls r2, 3
- adds r2, r3
- ldrb r2, [r2, 0x1C]
- bl HandleSpeciesGfxDataChange
- ldrb r1, [r6]
- mov r0, sp
- bl sub_8075300
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DFABC
- movs r1, 0
- b _080DFAC6
- .align 2, 0
-_080DFAB4: .4byte gBattleAnimAttacker
-_080DFAB8: .4byte gBattleAnimTarget
-_080DFABC:
- ldrb r0, [r6]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r1, r0, 24
-_080DFAC6:
- ldr r0, _080DFB08 @ =gMonSpritesGfxPtr
- ldr r2, [r0]
- lsls r0, r1, 2
- adds r2, 0x4
- adds r2, r0
- ldr r1, _080DFB0C @ =gBattleMonForms
- ldr r0, _080DFB10 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- ldr r1, [sp]
- ldr r2, _080DFB14 @ =0x04000200
- bl CpuSet
- ldr r1, [sp]
- movs r2, 0x80
- lsls r2, 4
- mov r0, sp
- ldrh r3, [r0, 0xA]
- movs r0, 0x1
- bl LoadBgTiles
- ldr r0, _080DFB18 @ =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_080DFB00:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080DFBCE
- .align 2, 0
-_080DFB08: .4byte gMonSpritesGfxPtr
-_080DFB0C: .4byte gBattleMonForms
-_080DFB10: .4byte gBattleAnimAttacker
-_080DFB14: .4byte 0x04000200
-_080DFB18: .4byte gTasks
-_080DFB1C:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r5, r0, r3
- ldrh r0, [r5, 0xC]
- adds r1, r0, 0x1
- strh r1, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFBCE
- movs r0, 0
- strh r0, [r5, 0xC]
- ldrh r0, [r5, 0xA]
- subs r0, 0x1
- strh r0, [r5, 0xA]
- ldrh r4, [r5, 0xA]
- lsls r1, r4, 4
- orrs r1, r4
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r4, 0
- bne _080DFBCE
-_080DFB50:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DFBCE
-_080DFB58:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080DFB7C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFB80
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
- b _080DFB8A
- .align 2, 0
-_080DFB7C: .4byte gBattleAnimAttacker
-_080DFB80:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
-_080DFB8A:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFBC8
- ldr r4, _080DFBD8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFBC8
- ldr r0, _080DFBDC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080DFBC8
- ldrb r0, [r4]
- ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr
- ldr r1, [r1]
- ldr r2, [r1]
- lsls r1, r0, 2
- adds r1, r2
- ldrh r1, [r1, 0x2]
- bl SetBattlerShadowSpriteCallback
-_080DFBC8:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DFBCE:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFBD8: .4byte gBattleAnimAttacker
-_080DFBDC: .4byte gTasks
-_080DFBE0: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_80DF9BC
-
- thumb_func_start c3_80DFBE4
-c3_80DFBE4: @ 80DFBE4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080DFC14 @ =gBattleAnimArgs
- ldr r3, _080DFC18 @ =gSprites
- ldr r2, _080DFC1C @ =gBattlerSpriteIds
- ldr r1, _080DFC20 @ =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- adds r1, 0x3E
- ldrb r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r4, 0xE]
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC14: .4byte gBattleAnimArgs
-_080DFC18: .4byte gSprites
-_080DFC1C: .4byte gBattlerSpriteIds
-_080DFC20: .4byte gBattleAnimAttacker
- thumb_func_end c3_80DFBE4
-
- thumb_func_start sub_80DFC24
-sub_80DFC24: @ 80DFC24
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080DFC48 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- ldr r1, _080DFC4C @ =gBattleAnimTarget
- ldrb r1, [r1]
- movs r2, 0x1
- bl HandleSpeciesGfxDataChange
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC48: .4byte gBattleAnimAttacker
-_080DFC4C: .4byte gBattleAnimTarget
- thumb_func_end sub_80DFC24
-
- thumb_func_start sub_80DFC50
-sub_80DFC50: @ 80DFC50
- push {r4,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFC78 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080DFC6E
- b _080DFECA
-_080DFC6E:
- lsls r0, 2
- ldr r1, _080DFC7C @ =_080DFC80
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DFC78: .4byte gTasks
-_080DFC7C: .4byte _080DFC80
- .align 2, 0
-_080DFC80:
- .4byte _080DFC94
- .4byte _080DFD90
- .4byte _080DFDE0
- .4byte _080DFE4A
- .4byte _080DFE7E
-_080DFC94:
- ldr r1, _080DFD18 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFCCE
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080DFCCE:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080DFD1C @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DFD30
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
- ldr r1, _080DFD28 @ =gBattle_BG1_X
- ldr r3, _080DFD2C @ =0x0000ffc8
- b _080DFD58
- .align 2, 0
-_080DFD18: .4byte 0x00003f42
-_080DFD1C: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
-_080DFD20: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
-_080DFD24: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
-_080DFD28: .4byte gBattle_BG1_X
-_080DFD2C: .4byte 0x0000ffc8
-_080DFD30:
- ldr r0, _080DFD48 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DFD54
- ldr r1, _080DFD4C @ =gBattle_BG1_X
- ldr r2, _080DFD50 @ =0x0000ff79
- adds r0, r2, 0
- b _080DFD5A
- .align 2, 0
-_080DFD48: .4byte gBattleAnimAttacker
-_080DFD4C: .4byte gBattle_BG1_X
-_080DFD50: .4byte 0x0000ff79
-_080DFD54:
- ldr r1, _080DFD80 @ =gBattle_BG1_X
- ldr r3, _080DFD84 @ =0x0000fff6
-_080DFD58:
- adds r0, r3, 0
-_080DFD5A:
- strh r0, [r1]
- ldr r1, _080DFD88 @ =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- ldr r0, _080DFD8C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFD80 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, _080DFD88 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- b _080DFE66
- .align 2, 0
-_080DFD80: .4byte gBattle_BG1_X
-_080DFD84: .4byte 0x0000fff6
-_080DFD88: .4byte gBattle_BG1_Y
-_080DFD8C: .4byte gTasks
-_080DFD90:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x10]
- adds r1, r0, 0x1
- strh r1, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080DFDA6
- b _080DFECA
-_080DFDA6:
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080DFDBC
- movs r0, 0xC
- strh r0, [r4, 0xA]
-_080DFDBC:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080DFECA
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DFECA
-_080DFDE0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bge _080DFDF8
- movs r0, 0
- strh r0, [r4, 0xA]
-_080DFDF8:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DFECA
- ldr r2, _080DFE3C @ =gBattle_BG1_X
- ldr r1, _080DFE40 @ =gUnknown_83FF240
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DFE44
- strh r0, [r4, 0x8]
- b _080DFECA
- .align 2, 0
-_080DFE3C: .4byte gBattle_BG1_X
-_080DFE40: .4byte gUnknown_83FF240
-_080DFE44:
- movs r0, 0x3
- strh r0, [r4, 0x8]
- b _080DFECA
-_080DFE4A:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DFECA
- movs r0, 0
- strh r0, [r1, 0xE]
- movs r0, 0x1
-_080DFE66:
- strh r0, [r1, 0x8]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xDD
- bl PlaySE12WithPanning
- b _080DFECA
-_080DFE7E:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFEA0
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080DFEA0:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080DFED4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DFED8 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080DFECA:
- add sp, 0x10
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFED4: .4byte gBattle_BG1_X
-_080DFED8: .4byte gBattle_BG1_Y
- thumb_func_end sub_80DFC50
-
- thumb_func_start sub_80DFEDC
-sub_80DFEDC: @ 80DFEDC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl Random
- lsls r0, 16
- movs r1, 0xFC
- lsls r1, 14
- ands r1, r0
- lsrs r5, r1, 16
- adds r1, r5, 0
- cmp r1, 0x1F
- ble _080DFF06
- movs r0, 0x20
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DFF06:
- ldr r4, _080E0000 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r5
- strh r0, [r7, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r7, 0x22]
- ldr r1, _080E0004 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r7, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r7, 0x32]
- ldr r4, _080E0008 @ =gUnknown_83FF26C
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- adds r5, r7, 0
- adds r5, 0x43
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r9, r0
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r8, r0
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- mov r0, r9
- lsls r2, r0, 4
- add r2, r9
- lsls r2, 2
- ldr r1, _080E000C @ =gSprites
- mov r10, r1
- adds r5, r2, r1
- adds r0, r5, 0
- movs r1, 0x1
- str r2, [sp]
- bl StartSpriteAnim
- mov r0, r8
- lsls r6, r0, 4
- add r6, r8
- lsls r6, 2
- mov r1, r10
- adds r4, r6, r1
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- ldr r1, _080E0004 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x32]
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- ldr r0, _080E0010 @ =0x0000ffff
- strh r0, [r5, 0x3C]
- movs r0, 0x1
- negs r0, r0
- strh r0, [r4, 0x3C]
- adds r5, 0x3E
- ldrb r0, [r5]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r5]
- adds r4, 0x3E
- ldrb r0, [r4]
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x1C
- add r10, r0
- ldr r2, [sp]
- add r2, r10
- ldr r0, _080E0014 @ =sub_80E0128
- str r0, [r2]
- add r6, r10
- str r0, [r6]
- mov r1, r9
- strh r1, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- ldr r0, _080E0018 @ =sub_80E001C
- str r0, [r7, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0000: .4byte gBattleAnimAttacker
-_080E0004: .4byte gBattleAnimArgs
-_080E0008: .4byte gUnknown_83FF26C
-_080E000C: .4byte gSprites
-_080E0010: .4byte 0x0000ffff
-_080E0014: .4byte sub_80E0128
-_080E0018: .4byte sub_80E001C
- thumb_func_end sub_80DFEDC
-
- thumb_func_start sub_80E001C
-sub_80E001C: @ 80E001C
- push {lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x32]
- ldrh r0, [r3, 0x34]
- adds r2, r0
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3, 0x26]
- subs r1, r0
- strh r1, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E006A
- lsls r0, r1, 16
- asrs r0, 16
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _080E006A
- ldr r2, _080E00C4 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_080E006A:
- movs r1, 0x36
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080E009E
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080E009E
- ldr r2, _080E00C4 @ =gSprites
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_080E009E:
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E00C0
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E00C8 @ =sub_80E00CC
- str r0, [r3, 0x1C]
-_080E00C0:
- pop {r0}
- bx r0
- .align 2, 0
-_080E00C4: .4byte gSprites
-_080E00C8: .4byte sub_80E00CC
- thumb_func_end sub_80E001C
-
- thumb_func_start sub_80E00CC
-sub_80E00CC: @ 80E00CC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080E0120 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r3, r0, 2
- adds r6, r5, 0
- adds r6, 0x1C
- adds r0, r3, r6
- ldr r2, [r0]
- ldr r0, _080E0124 @ =SpriteCallbackDummy
- cmp r2, r0
- bne _080E0118
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldr r0, [r1]
- cmp r0, r2
- bne _080E0118
- adds r0, r3, r5
- bl DestroySprite
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0118:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0120: .4byte gSprites
-_080E0124: .4byte SpriteCallbackDummy
- thumb_func_end sub_80E00CC
-
- thumb_func_start sub_80E0128
-sub_80E0128: @ 80E0128
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080E0174
- ldrh r2, [r3, 0x32]
- ldrh r1, [r3, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r3, 0x26]
- subs r0, r1
- strh r0, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E0174
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0x4
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldr r0, _080E0178 @ =SpriteCallbackDummy
- str r0, [r3, 0x1C]
-_080E0174:
- pop {r0}
- bx r0
- .align 2, 0
-_080E0178: .4byte SpriteCallbackDummy
- thumb_func_end sub_80E0128
-
- thumb_func_start sub_80E017C
-sub_80E017C: @ 80E017C
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E01A4 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x5
- bls _080E019A
- b _080E0476
-_080E019A:
- lsls r0, 2
- ldr r1, _080E01A8 @ =_080E01AC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E01A4: .4byte gTasks
-_080E01A8: .4byte _080E01AC
- .align 2, 0
-_080E01AC:
- .4byte _080E01C4
- .4byte _080E0304
- .4byte _080E038C
- .4byte _080E03C2
- .4byte _080E03F0
- .4byte _080E042A
-_080E01C4:
- ldr r1, _080E0248 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080E024C @ =0x00000d03
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E01FC
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080E01FC:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080E0250 @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E0264
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
- ldr r1, _080E025C @ =gBattle_BG1_X
- ldr r3, _080E0260 @ =0x0000ffc8
- adds r0, r3, 0
- b _080E02CE
- .align 2, 0
-_080E0248: .4byte 0x00003f42
-_080E024C: .4byte 0x00000d03
-_080E0250: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
-_080E0254: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
-_080E0258: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
-_080E025C: .4byte gBattle_BG1_X
-_080E0260: .4byte 0x0000ffc8
-_080E0264:
- ldr r0, _080E02A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E02B8
- ldr r1, _080E02A8 @ =gBattle_BG1_X
- cmp r4, 0x1
- bne _080E0288
- ldr r2, _080E02AC @ =0x0000ff65
- adds r0, r2, 0
- strh r0, [r1]
-_080E0288:
- cmp r4, 0x3
- bne _080E0292
- ldr r3, _080E02B0 @ =0x0000ff8d
- adds r0, r3, 0
- strh r0, [r1]
-_080E0292:
- cmp r4, 0
- bne _080E029A
- movs r0, 0xE
- strh r0, [r1]
-_080E029A:
- cmp r4, 0x2
- bne _080E02D0
- ldr r1, _080E02A8 @ =gBattle_BG1_X
- ldr r2, _080E02B4 @ =0x0000ffec
- b _080E02CC
- .align 2, 0
-_080E02A4: .4byte gBattleAnimTarget
-_080E02A8: .4byte gBattle_BG1_X
-_080E02AC: .4byte 0x0000ff65
-_080E02B0: .4byte 0x0000ff8d
-_080E02B4: .4byte 0x0000ffec
-_080E02B8:
- cmp r4, 0x1
- bne _080E02C4
- ldr r1, _080E02F0 @ =gBattle_BG1_X
- ldr r3, _080E02F4 @ =0x0000ff79
- adds r0, r3, 0
- strh r0, [r1]
-_080E02C4:
- cmp r4, 0
- bne _080E02D0
- ldr r1, _080E02F0 @ =gBattle_BG1_X
- ldr r2, _080E02F8 @ =0x0000fff6
-_080E02CC:
- adds r0, r2, 0
-_080E02CE:
- strh r0, [r1]
-_080E02D0:
- ldr r1, _080E02FC @ =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- ldr r0, _080E0300 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080E02F0 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, _080E02FC @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- b _080E0384
- .align 2, 0
-_080E02F0: .4byte gBattle_BG1_X
-_080E02F4: .4byte 0x0000ff79
-_080E02F8: .4byte 0x0000fff6
-_080E02FC: .4byte gBattle_BG1_Y
-_080E0300: .4byte gTasks
-_080E0304:
- ldr r1, _080E0338 @ =gTasks
- lsls r4, r6, 2
- adds r0, r4, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r0, 0
- strh r0, [r5, 0xE]
- ldr r0, _080E033C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0348
- ldr r2, _080E0340 @ =gBattle_BG1_X
- ldr r1, _080E0344 @ =gUnknown_83FF284
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r5, [r5, 0x1C]
- adds r0, r5
- b _080E035A
- .align 2, 0
-_080E0338: .4byte gTasks
-_080E033C: .4byte gBattleAnimTarget
-_080E0340: .4byte gBattle_BG1_X
-_080E0344: .4byte gUnknown_83FF284
-_080E0348:
- ldr r2, _080E0378 @ =gBattle_BG1_X
- ldr r1, _080E037C @ =gUnknown_83FF284
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- movs r1, 0
- ldrsb r1, [r0, r1]
- ldrh r0, [r5, 0x1C]
- subs r0, r1
-_080E035A:
- strh r0, [r2]
- ldr r0, _080E0380 @ =gTasks
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- adds r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E0384
- strh r0, [r1, 0x8]
- b _080E0476
- .align 2, 0
-_080E0378: .4byte gBattle_BG1_X
-_080E037C: .4byte gUnknown_83FF284
-_080E0380: .4byte gTasks
-_080E0384:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E0476
-_080E038C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080E03A6
- movs r0, 0x5
- strh r0, [r4, 0xA]
-_080E03A6:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bne _080E0476
- b _080E03E2
-_080E03C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r1, [r4, 0xE]
- adds r1, 0x1
- strh r1, [r4, 0xE]
- lsls r1, 16
- asrs r1, 16
- ldr r2, _080E03EC @ =gUnknown_83FF288
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r2
- ldrb r0, [r0]
- cmp r1, r0
- ble _080E0476
-_080E03E2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0476
- .align 2, 0
-_080E03EC: .4byte gUnknown_83FF288
-_080E03F0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- ble _080E040A
- movs r0, 0xD
- strh r0, [r4, 0xA]
-_080E040A:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xD
- bne _080E0476
- movs r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0476
-_080E042A:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E044C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080E044C:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080E0480 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0484 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E0476:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0480: .4byte gBattle_BG1_X
-_080E0484: .4byte gBattle_BG1_Y
- thumb_func_end sub_80E017C
-
- thumb_func_start sub_80E0488
-sub_80E0488: @ 80E0488
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080E04C0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E04C8
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E04C4 @ =gUnknown_83FF290
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E04DA
- .align 2, 0
-_080E04C0: .4byte gTasks
-_080E04C4: .4byte gUnknown_83FF290
-_080E04C8:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E04DA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E04DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0488
-
- thumb_func_start sub_80E04E0
-sub_80E04E0: @ 80E04E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080E04FE
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E0552
-_080E04FE:
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- cmp r1, 0x14
- ble _080E0552
- ldrh r0, [r4, 0x30]
- adds r0, 0xA0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x80
- strh r0, [r4, 0x32]
- ldr r0, _080E052C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0530
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080E0536
- .align 2, 0
-_080E052C: .4byte gBattleAnimAttacker
-_080E0530:
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080E0536:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- ble _080E0552
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0552:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E04E0
-
- thumb_func_start sub_80E0558
-sub_80E0558: @ 80E0558
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E057C @ =gTasks
- adds r4, r0, r1
- ldr r5, _080E0580 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E0584
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080E0618
- .align 2, 0
-_080E057C: .4byte gTasks
-_080E0580: .4byte gBattleAnimArgs
-_080E0584:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bge _080E0590
- movs r0, 0
- strh r0, [r5, 0x4]
-_080E0590:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0x2
- ble _080E059C
- movs r0, 0x2
- strh r0, [r5, 0x4]
-_080E059C:
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r1, 1
- movs r0, 0x8
- subs r0, r1
- strh r0, [r4, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- lsls r0, 7
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0x4]
- adds r0, 0x2
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0x2]
- subs r0, 0x1
- strh r0, [r4, 0x14]
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E05E8
- ldr r0, _080E05E4 @ =gBattleAnimAttacker
- b _080E05EA
- .align 2, 0
-_080E05E4: .4byte gBattleAnimAttacker
-_080E05E8:
- ldr r0, _080E0620 @ =gBattleAnimTarget
-_080E05EA:
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0608
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x10]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x12]
-_080E0608:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080E0624 @ =sub_80E0628
- str r0, [r4]
-_080E0618:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0620: .4byte gBattleAnimTarget
-_080E0624: .4byte sub_80E0628
- thumb_func_end sub_80E0558
-
- thumb_func_start sub_80E0628
-sub_80E0628: @ 80E0628
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E064C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r6, [r4, r0]
- cmp r6, 0x1
- beq _080E06B0
- cmp r6, 0x1
- bgt _080E0650
- cmp r6, 0
- beq _080E065C
- b _080E0788
- .align 2, 0
-_080E064C: .4byte gTasks
-_080E0650:
- cmp r6, 0x2
- beq _080E0708
- cmp r6, 0x3
- bne _080E065A
- b _080E0778
-_080E065A:
- b _080E0788
-_080E065C:
- ldr r2, _080E06AC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080E0788
- strh r6, [r4, 0xA]
- b _080E0770
- .align 2, 0
-_080E06AC: .4byte gSprites
-_080E06B0:
- ldr r2, _080E0704 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0x12]
- subs r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 1
- cmp r1, r0
- blt _080E0788
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080E0770
- .align 2, 0
-_080E0704: .4byte gSprites
-_080E0708:
- ldr r2, _080E076C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- movs r5, 0
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080E0788
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E0770
- subs r0, r1, 0x1
- strh r0, [r4, 0x14]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0x8]
- b _080E0788
- .align 2, 0
-_080E076C: .4byte gSprites
-_080E0770:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0788
-_080E0778:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E0788:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0628
-
- thumb_func_start sub_80E0790
-sub_80E0790: @ 80E0790
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E07AC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080E07B4
- strh r0, [r4, 0x20]
- ldr r1, _080E07B0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- b _080E07BE
- .align 2, 0
-_080E07AC: .4byte gBattleAnimAttacker
-_080E07B0: .4byte gBattleAnimArgs
-_080E07B4:
- movs r0, 0xF0
- strh r0, [r4, 0x20]
- ldr r1, _080E07D8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- subs r0, 0x1E
-_080E07BE:
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrb r1, [r1, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E07DC @ =sub_80E07E0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E07D8: .4byte gBattleAnimArgs
-_080E07DC: .4byte sub_80E07E0
- thumb_func_end sub_80E0790
-
- thumb_func_start sub_80E07E0
-sub_80E07E0: @ 80E07E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, _080E0820 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E0824
- ldrh r1, [r4, 0x20]
- adds r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0xF0
- ble _080E0812
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0812:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Sin
- b _080E0848
- .align 2, 0
-_080E0820: .4byte gBattleAnimAttacker
-_080E0824:
- ldrh r1, [r4, 0x20]
- subs r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- cmp r1, 0
- bge _080E083C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E083C:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Cos
-_080E0848:
- strh r0, [r4, 0x26]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E07E0
-
- thumb_func_start sub_80E0850
-sub_80E0850: @ 80E0850
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E0898 @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- strh r0, [r4, 0x22]
- movs r0, 0x80
- lsls r0, 4
- strh r0, [r4, 0x24]
- ldr r0, _080E089C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080E08A0 @ =sub_80E08A4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0898: .4byte gTasks
-_080E089C: .4byte gBattleAnimArgs
-_080E08A0: .4byte sub_80E08A4
- thumb_func_end sub_80E0850
-
- thumb_func_start sub_80E08A4
-sub_80E08A4: @ 80E08A4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E08D0 @ =gTasks
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- mov r8, r0
- cmp r0, 0x1
- beq _080E0940
- cmp r0, 0x1
- bgt _080E08D4
- cmp r0, 0
- beq _080E08DC
- b _080E09BA
- .align 2, 0
-_080E08D0: .4byte gTasks
-_080E08D4:
- mov r2, r8
- cmp r2, 0x2
- beq _080E09A8
- b _080E09BA
-_080E08DC:
- movs r3, 0x80
- lsls r3, 2
- adds r0, r3, 0
- ldrh r1, [r7, 0xC]
- adds r2, r0, r1
- strh r2, [r7, 0xC]
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r3, [r7, 0x24]
- mov r8, r3
- movs r3, 0x24
- ldrsh r1, [r7, r3]
- cmp r0, r1
- blt _080E09BA
- mov r0, r8
- subs r5, r0, r2
- lsls r5, 16
- asrs r5, 16
- adds r6, r1, 0
- lsls r6, 1
- adds r0, r5, 0
- adds r1, r6, 0
- bl __divsi3
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r5, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x1
- ands r4, r1
- cmp r4, 0
- bne _080E0934
- lsls r0, 16
- asrs r0, 16
- mov r2, r8
- subs r0, r2, r0
- b _080E0992
-_080E0934:
- lsls r0, 16
- asrs r0, 16
- mov r3, r8
- subs r0, r3
- strh r0, [r7, 0xC]
- b _080E09BA
-_080E0940:
- ldr r1, _080E0998 @ =0xfffffe00
- adds r0, r1, 0
- ldrh r2, [r7, 0xC]
- adds r1, r0, r2
- strh r1, [r7, 0xC]
- movs r3, 0xC
- ldrsh r0, [r7, r3]
- movs r2, 0x24
- ldrsh r6, [r7, r2]
- cmn r0, r6
- bgt _080E09BA
- ldrh r3, [r7, 0x24]
- mov r9, r3
- mov r0, r9
- subs r4, r0, r1
- lsls r4, 16
- asrs r4, 16
- lsls r6, 1
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r2, r0, 16
- mov r1, r8
- ands r1, r5
- lsls r0, r1, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _080E099C
- lsls r0, r2, 16
- asrs r0, 16
- mov r2, r9
- subs r0, r2
-_080E0992:
- strh r0, [r7, 0xC]
- strh r1, [r7, 0x8]
- b _080E09BA
- .align 2, 0
-_080E0998: .4byte 0xfffffe00
-_080E099C:
- lsls r0, r2, 16
- asrs r0, 16
- mov r3, r9
- subs r0, r3, r0
- strh r0, [r7, 0xC]
- b _080E09BA
-_080E09A8:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E0A30
-_080E09BA:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r7, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldr r2, _080E0A28 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- movs r2, 0xC
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bge _080E09EE
- adds r0, 0x3F
-_080E09EE:
- asrs r0, 6
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r7, 0xA]
- adds r0, 0x1
- strh r0, [r7, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E0A30
- ldrh r1, [r7, 0x20]
- movs r3, 0x20
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E0A2C
- subs r0, r1, 0x1
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x22]
- subs r0, r1
- strh r0, [r7, 0x24]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080E0A30
- movs r0, 0x10
- strh r0, [r7, 0x24]
- b _080E0A30
- .align 2, 0
-_080E0A28: .4byte gSprites
-_080E0A2C:
- movs r0, 0x2
- strh r0, [r7, 0x8]
-_080E0A30:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E08A4
-
- thumb_func_start sub_80E0A3C
-sub_80E0A3C: @ 80E0A3C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E0A9C
- ldr r6, _080E0A94 @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _080E0A70
- ldr r4, _080E0A98 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080E0A70:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrh r1, [r6, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r1, r2
- strh r0, [r5, 0x22]
- movs r0, 0x80
- strh r0, [r5, 0x30]
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080E0AFA
- .align 2, 0
-_080E0A94: .4byte gBattleAnimArgs
-_080E0A98: .4byte gBattleAnimAttacker
-_080E0A9C:
- ldrh r1, [r5, 0x30]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r5, 0x26]
- adds r0, r2
- strh r0, [r5, 0x26]
- movs r2, 0x36
- ldrsh r0, [r5, r2]
- adds r4, r1, 0
- cmp r0, 0
- bne _080E0ADA
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmn r1, r0
- ble _080E0ADA
- movs r0, 0x1
- strh r0, [r5, 0x36]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- negs r0, r0
- movs r1, 0x3
- bl __divsi3
- lsls r0, 1
- strh r0, [r5, 0x32]
-_080E0ADA:
- adds r0, r4, 0
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x80
- strh r0, [r5, 0x32]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E0AFA
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080E0AFA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0A3C
-
- thumb_func_start sub_80E0B00
-sub_80E0B00: @ 80E0B00
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldr r1, _080E0B30 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080E0C0C
- ldr r0, _080E0B34 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- mov r8, r0
- cmp r1, 0
- bne _080E0B3C
- ldr r0, _080E0B38 @ =gBattleAnimAttacker
- b _080E0B3E
- .align 2, 0
-_080E0B30: .4byte gTasks
-_080E0B34: .4byte gBattleAnimArgs
-_080E0B38: .4byte gBattleAnimAttacker
-_080E0B3C:
- ldr r0, _080E0B78 @ =gBattleAnimTarget
-_080E0B3E:
- ldrb r0, [r0]
- strh r0, [r2, 0x1E]
- mov r1, r8
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E0B7C @ =gTasks
- lsls r4, r7, 2
- adds r0, r4, r7
- lsls r0, 3
- adds r6, r0, r1
- strh r5, [r6, 0x1C]
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- mov r2, r8
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0x1
- beq _080E0BA0
- cmp r0, 0x1
- bgt _080E0B80
- cmp r0, 0
- beq _080E0B88
- lsls r2, r5, 4
- b _080E0BE8
- .align 2, 0
-_080E0B78: .4byte gBattleAnimTarget
-_080E0B7C: .4byte gTasks
-_080E0B80:
- cmp r0, 0x2
- beq _080E0BAA
- lsls r2, r5, 4
- b _080E0BE8
-_080E0B88:
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r5, 0
- movs r1, 0xE0
- movs r3, 0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- lsls r2, r5, 4
- b _080E0BE8
-_080E0BA0:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF0
- lsls r3, 4
- b _080E0BB2
-_080E0BAA:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF1
- lsls r3, 8
-_080E0BB2:
- adds r0, r5, 0
- movs r1, 0xD0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0BD8
- ldrb r0, [r6, 0x1E]
- bl GetBattlerSide
- lsls r0, 24
- lsls r2, r5, 4
- cmp r0, 0
- bne _080E0BE8
-_080E0BD8:
- ldr r0, _080E0C04 @ =gSprites
- lsls r2, r5, 4
- adds r1, r2, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x26]
- adds r0, 0x10
- strh r0, [r1, 0x26]
-_080E0BE8:
- ldr r1, _080E0C04 @ =gSprites
- adds r0, r2, r5
- lsls r0, 2
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x24]
- ldr r0, _080E0C08 @ =gTasks
- adds r1, r4, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E0C58
- .align 2, 0
-_080E0C04: .4byte gSprites
-_080E0C08: .4byte gTasks
-_080E0C0C:
- ldrb r5, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r2, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080E0C30
- strh r4, [r2, 0xC]
- ldr r0, _080E0C64 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x24]
- negs r0, r0
- strh r0, [r1, 0x24]
-_080E0C30:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bne _080E0C58
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, _080E0C64 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- strh r4, [r0, 0x24]
- strh r4, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0C58:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0C64: .4byte gSprites
- thumb_func_end sub_80E0B00
-
- thumb_func_start sub_80E0C68
-sub_80E0C68: @ 80E0C68
- push {r4,r5,lr}
- adds r4, r0, 0
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xC
- bl __umodsi3
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, r0
- ldr r3, _080E0CB4 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E0CB8 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random
- ldr r5, _080E0CBC @ =0x000001ff
- ands r5, r0
- bl Random
- movs r1, 0xFF
- ands r1, r0
- movs r0, 0x1
- ands r0, r5
- cmp r0, 0
- beq _080E0CC0
- movs r2, 0xBC
- lsls r2, 3
- adds r0, r5, r2
- b _080E0CC8
- .align 2, 0
-_080E0CB4: .4byte 0x000003ff
-_080E0CB8: .4byte 0xfffffc00
-_080E0CBC: .4byte 0x000001ff
-_080E0CC0:
- movs r3, 0xBC
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r5
-_080E0CC8:
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0CDA
- movs r2, 0x90
- lsls r2, 3
- adds r0, r1, r2
- b _080E0CE2
-_080E0CDA:
- movs r3, 0x90
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r1
-_080E0CE2:
- strh r0, [r4, 0x30]
- ldr r0, _080E0CF4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080E0CFC
- ldr r0, _080E0CF8 @ =0x0000fff8
- b _080E0CFE
- .align 2, 0
-_080E0CF4: .4byte gBattleAnimArgs
-_080E0CF8: .4byte 0x0000fff8
-_080E0CFC:
- movs r0, 0xF8
-_080E0CFE:
- strh r0, [r4, 0x20]
- movs r0, 0x68
- strh r0, [r4, 0x22]
- ldr r0, _080E0D10 @ =sub_80E0D14
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0D10: .4byte sub_80E0D14
- thumb_func_end sub_80E0C68
-
- thumb_func_start sub_80E0D14
-sub_80E0D14: @ 80E0D14
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E0D2C
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080E0D36
-_080E0D2C:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080E0D36:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- adds r0, r3, 0
- subs r0, 0x16
- strh r0, [r4, 0x2E]
- adds r1, r2, 0
- subs r1, 0x30
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080E0D5A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080E0D5A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080E0D6E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0D6E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0D14
-
- thumb_func_start sub_80E0D74
-sub_80E0D74: @ 80E0D74
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080E0DD8 @ =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, _080E0DDC @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080E0DE0 @ =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- ldr r0, _080E0DE4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E0DE8 @ =sub_80E0DEC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DD8: .4byte 0x00001f3f
-_080E0DDC: .4byte gBattle_WIN0H
-_080E0DE0: .4byte gBattle_WIN0V
-_080E0DE4: .4byte gBattleAnimArgs
-_080E0DE8: .4byte sub_80E0DEC
- thumb_func_end sub_80E0D74
-
- thumb_func_start sub_80E0DEC
-sub_80E0DEC: @ 80E0DEC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080E0E2A
- cmp r0, 0x1
- bgt _080E0E02
- cmp r0, 0
- beq _080E0E0C
- b _080E0E8A
-_080E0E02:
- cmp r0, 0x2
- beq _080E0E40
- cmp r0, 0x3
- beq _080E0E62
- b _080E0E8A
-_080E0E0C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080E0E8A
- b _080E0E5A
-_080E0E2A:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080E0E8A
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _080E0E5A
-_080E0E40:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080E0E8A
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080E0E5A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- b _080E0E8A
-_080E0E62:
- ldr r1, _080E0E90 @ =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0E8A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0E90: .4byte 0x00003f3f
- thumb_func_end sub_80E0DEC
-
- thumb_func_start sub_80E0E94
-sub_80E0E94: @ 80E0E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E0ED0 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080E0ED4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldr r1, _080E0ED8 @ =sub_80E0EDC
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0ED0: .4byte gBattleAnimAttacker
-_080E0ED4: .4byte gBattleAnimArgs
-_080E0ED8: .4byte sub_80E0EDC
- thumb_func_end sub_80E0E94
-
- thumb_func_start sub_80E0EDC
-sub_80E0EDC: @ 80E0EDC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x34]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- lsls r1, r0, 16
- cmp r0, 0x3F
- bls _080E0F16
- asrs r0, r1, 16
- cmp r0, 0xC3
- ble _080E0F28
-_080E0F16:
- ldr r0, _080E0F24 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- b _080E0F32
- .align 2, 0
-_080E0F24: .4byte gBattleAnimAttacker
-_080E0F28:
- ldr r0, _080E0F74 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x1
-_080E0F32:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r3, 0x38
- ldrsh r2, [r4, r3]
- cmp r2, 0
- bne _080E0F78
- movs r1, 0x80
- lsls r1, 3
- adds r0, r1, 0
- ldrh r3, [r4, 0x32]
- adds r0, r3
- strh r0, [r4, 0x32]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r3, [r4, 0x34]
- adds r0, r3
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E0FA8
- strh r2, [r4, 0x36]
- movs r0, 0x1
- strh r0, [r4, 0x38]
- b _080E0FA8
- .align 2, 0
-_080E0F74: .4byte gBattleAnimAttacker
-_080E0F78:
- cmp r2, 0x1
- bne _080E0FA8
- ldr r1, _080E0FB0 @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r4, 0x32]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldr r3, _080E0FB4 @ =0xffffff00
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E0FA8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0FA8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0FB0: .4byte 0xfffffc00
-_080E0FB4: .4byte 0xffffff00
- thumb_func_end sub_80E0EDC
-
- thumb_func_start sub_80E0FB8
-sub_80E0FB8: @ 80E0FB8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r0, _080E1040 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E107C
- movs r0, 0
- str r0, [sp, 0x1C]
- ldr r6, _080E1044 @ =gBattlerPartyIndexes
- ldr r4, _080E1048 @ =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, _080E104C @ =gPlayerParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E1050 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E1074
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E1054
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- b _080E1062
- .align 2, 0
-_080E1040: .4byte gBattleAnimAttacker
-_080E1044: .4byte gBattlerPartyIndexes
-_080E1048: .4byte gBattleAnimTarget
-_080E104C: .4byte gPlayerParty
-_080E1050: .4byte gBattleSpritesDataPtr
-_080E1054:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, _080E1070 @ =gEnemyParty
- adds r0, r1
-_080E1062:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _080E1076
- .align 2, 0
-_080E1070: .4byte gEnemyParty
-_080E1074:
- ldrh r6, [r1, 0x2]
-_080E1076:
- movs r1, 0x14
- mov r8, r1
- b _080E1112
-_080E107C:
- movs r2, 0x1
- str r2, [sp, 0x1C]
- ldr r6, _080E10E0 @ =gBattlerPartyIndexes
- ldr r4, _080E10E4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, _080E10E8 @ =gEnemyParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E10EC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E110C
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E10F4
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, _080E10F0 @ =gPlayerParty
- adds r0, r1
- b _080E1100
- .align 2, 0
-_080E10E0: .4byte gBattlerPartyIndexes
-_080E10E4: .4byte gBattleAnimTarget
-_080E10E8: .4byte gEnemyParty
-_080E10EC: .4byte gBattleSpritesDataPtr
-_080E10F0: .4byte gPlayerParty
-_080E10F4:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
-_080E1100:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _080E110E
-_080E110C:
- ldrh r6, [r1, 0x2]
-_080E110E:
- ldr r3, _080E11FC @ =0x0000ffec
- mov r8, r3
-_080E1112:
- ldr r0, _080E1200 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, _080E1200 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- mov r2, r8
- lsls r1, r2, 16
- asrs r1, 16
- adds r4, r1
- lsls r4, 16
- asrs r4, 16
- lsrs r0, 24
- str r0, [sp]
- movs r0, 0x5
- str r0, [sp, 0x4]
- mov r3, r10
- str r3, [sp, 0x8]
- mov r0, r9
- str r0, [sp, 0xC]
- ldr r0, _080E1204 @ =gBattleAnimTarget
- ldrb r0, [r0]
- str r0, [sp, 0x10]
- movs r0, 0x1
- str r0, [sp, 0x14]
- adds r0, r6, 0
- ldr r1, [sp, 0x1C]
- movs r2, 0
- adds r3, r4, 0
- bl sub_80768D0
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080E1208 @ =gSprites
- lsls r5, r6, 4
- adds r5, r6
- lsls r5, 2
- adds r5, r0
- movs r0, 0x3
- ands r7, r0
- lsls r7, 2
- mov r8, r7
- ldrb r0, [r5, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r1, r4, 0
- ands r1, r0
- mov r2, r8
- orrs r1, r2
- strb r1, [r5, 0x5]
- ldrb r2, [r5, 0x1]
- adds r0, r4, 0
- ands r0, r2
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r5, 0x1]
- ldr r0, _080E120C @ =0x00007fff
- lsrs r1, 4
- lsls r1, 4
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x20
- bl FillPalette
- ldrb r0, [r5, 0x5]
- ands r4, r0
- mov r0, r8
- orrs r4, r0
- strb r4, [r5, 0x5]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E1210 @ =gTasks
- ldr r1, [sp, 0x18]
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x8]
- ldr r0, _080E1214 @ =sub_80E1218
- str r0, [r4]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E11FC: .4byte 0x0000ffec
-_080E1200: .4byte gBattleAnimAttacker
-_080E1204: .4byte gBattleAnimTarget
-_080E1208: .4byte gSprites
-_080E120C: .4byte 0x00007fff
-_080E1210: .4byte gTasks
-_080E1214: .4byte sub_80E1218
- thumb_func_end sub_80E0FB8
-
- thumb_func_start sub_80E1218
-sub_80E1218: @ 80E1218
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E126C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1266
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080E1266
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- strh r0, [r4, 0x1E]
- ldr r0, _080E1270 @ =sub_80E1274
- str r0, [r4]
-_080E1266:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E126C: .4byte gTasks
-_080E1270: .4byte sub_80E1274
- thumb_func_end sub_80E1218
-
- thumb_func_start sub_80E1274
-sub_80E1274: @ 80E1274
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E12EC @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r2, [r5, 0x8]
- ldrh r0, [r5, 0x1C]
- subs r0, 0x10
- movs r4, 0
- strh r0, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x80
- strh r0, [r5, 0x1E]
- ldr r1, _080E12F0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r6, r0, r1
- ldrb r2, [r6, 0x1]
- lsls r1, r2, 30
- lsrs r1, 30
- movs r0, 0x2
- orrs r1, r0
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x1]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- movs r0, 0x1E
- ldrsh r3, [r5, r0]
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0x1
- bl TrySetSpriteRotScale
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E12E2
- adds r0, r6, 0
- bl sub_8075AD8
- adds r0, r6, 0
- bl DestroySpriteAndFreeResources_
- ldr r0, _080E12F4 @ =DestroyAnimVisualTaskAndDisableBlend
- str r0, [r5]
-_080E12E2:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E12EC: .4byte gTasks
-_080E12F0: .4byte gSprites
-_080E12F4: .4byte DestroyAnimVisualTaskAndDisableBlend
- thumb_func_end sub_80E1274
-
- thumb_func_start sub_80E12F8
-sub_80E12F8: @ 80E12F8
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E1318 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080E131C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E1324
- ldr r0, _080E1320 @ =gBattleAnimAttacker
- b _080E1326
- .align 2, 0
-_080E1318: .4byte gTasks
-_080E131C: .4byte gBattleAnimArgs
-_080E1320: .4byte gBattleAnimAttacker
-_080E1324:
- ldr r0, _080E13A4 @ =gBattleAnimTarget
-_080E1326:
- ldrb r5, [r0]
- movs r6, 0
- strh r6, [r4, 0x8]
- strh r6, [r4, 0xA]
- strh r6, [r4, 0xC]
- movs r0, 0x10
- strh r0, [r4, 0xE]
- strh r6, [r4, 0x10]
- strh r5, [r4, 0x12]
- movs r0, 0x20
- strh r0, [r4, 0x14]
- strh r6, [r4, 0x16]
- movs r0, 0x18
- strh r0, [r4, 0x18]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1358
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x18]
-_080E1358:
- adds r0, r5, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x22
- strh r0, [r4, 0x22]
- cmp r0, 0
- bge _080E136C
- strh r6, [r4, 0x22]
-_080E136C:
- ldrh r0, [r4, 0x22]
- adds r0, 0x42
- strh r0, [r4, 0x24]
- ldr r0, _080E13A8 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- adds r0, r5, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E13BC
- ldr r0, _080E13AC @ =0x04000014
- str r0, [sp]
- ldr r1, _080E13B0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E13B4 @ =gBattle_BG1_X
- ldrh r5, [r0]
- ldr r0, _080E13B8 @ =gBattle_BG1_Y
- b _080E13CE
- .align 2, 0
-_080E13A4: .4byte gBattleAnimTarget
-_080E13A8: .4byte gBattleAnimArgs
-_080E13AC: .4byte 0x04000014
-_080E13B0: .4byte 0x00003f42
-_080E13B4: .4byte gBattle_BG1_X
-_080E13B8: .4byte gBattle_BG1_Y
-_080E13BC:
- ldr r0, _080E1434 @ =0x04000018
- str r0, [sp]
- ldr r1, _080E1438 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E143C @ =gBattle_BG2_X
- ldrh r5, [r0]
- ldr r0, _080E1440 @ =gBattle_BG2_Y
-_080E13CE:
- ldrh r3, [r0]
- movs r7, 0
- movs r2, 0
- ldr r6, _080E1444 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r6
- mov r12, r0
-_080E13DE:
- lsls r2, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r6
- strh r5, [r0]
- add r1, r12
- strh r5, [r1]
- adds r0, r2, 0x1
- lsls r0, 1
- adds r1, r0, r6
- strh r3, [r1]
- add r0, r12
- strh r3, [r0]
- lsls r0, r7, 16
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- adds r2, 0x2
- lsls r2, 16
- lsrs r2, 16
- lsrs r7, r0, 16
- asrs r0, 16
- cmp r0, 0x9F
- ble _080E13DE
- ldr r0, _080E1448 @ =0xa6600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080E144C @ =sub_80E1450
- str r0, [r4]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1434: .4byte 0x04000018
-_080E1438: .4byte 0x00003f44
-_080E143C: .4byte gBattle_BG2_X
-_080E1440: .4byte gBattle_BG2_Y
-_080E1444: .4byte gScanlineEffectRegBuffers
-_080E1448: .4byte 0xa6600001
-_080E144C: .4byte sub_80E1450
- thumb_func_end sub_80E12F8
-
- thumb_func_start sub_80E1450
-sub_80E1450: @ 80E1450
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E1484 @ =gTasks
- adds r6, r0, r1
- ldrb r0, [r6, 0x12]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1490
- ldr r0, _080E1488 @ =gBattle_BG1_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _080E148C @ =gBattle_BG1_Y
- b _080E1498
- .align 2, 0
-_080E1484: .4byte gTasks
-_080E1488: .4byte gBattle_BG1_X
-_080E148C: .4byte gBattle_BG1_Y
-_080E1490:
- ldr r0, _080E14B0 @ =gBattle_BG2_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _080E14B4 @ =gBattle_BG2_Y
-_080E1498:
- ldrh r0, [r0]
- str r0, [sp, 0x8]
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _080E14A6
- b _080E1684
-_080E14A6:
- cmp r0, 0x1
- bgt _080E14B8
- cmp r0, 0
- beq _080E14C6
- b _080E16F4
- .align 2, 0
-_080E14B0: .4byte gBattle_BG2_X
-_080E14B4: .4byte gBattle_BG2_Y
-_080E14B8:
- cmp r0, 0x2
- bne _080E14BE
- b _080E16A4
-_080E14BE:
- cmp r0, 0x3
- bne _080E14C4
- b _080E16EE
-_080E14C4:
- b _080E16F4
-_080E14C6:
- movs r2, 0x24
- ldrsh r0, [r6, r2]
- lsls r0, 17
- lsrs r5, r0, 16
- movs r3, 0
- str r3, [sp]
- mov r9, r3
- movs r4, 0
- ldrh r0, [r6, 0xA]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0xA]
- ldrh r7, [r6, 0xA]
- mov r8, r7
- movs r0, 0x14
- ldrsh r1, [r6, r0]
- movs r0, 0xFC
- lsls r0, 3
- bl __divsi3
- strh r0, [r6, 0x1A]
- movs r1, 0x16
- ldrsh r0, [r6, r1]
- lsls r0, 1
- movs r2, 0x1A
- ldrsh r1, [r6, r2]
- bl __divsi3
- negs r0, r0
- strh r0, [r6, 0x1C]
- ldrh r0, [r6, 0x16]
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- ldrh r2, [r6, 0x24]
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- ble _080E15E6
- ldr r0, _080E163C @ =gScanlineEffect
- mov r10, r0
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- str r0, [sp, 0x10]
- ldr r2, [sp, 0x8]
- lsls r0, r2, 16
- asrs r0, 16
- str r0, [sp, 0xC]
-_080E1536:
- lsls r5, 16
- asrs r5, 16
- adds r2, r5, 0x1
- lsls r2, 1
- mov r3, r10
- ldrb r1, [r3, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- ldr r0, _080E1640 @ =gScanlineEffectRegBuffers
- adds r2, r0
- lsls r4, 16
- asrs r4, 16
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- subs r0, r4, r0
- ldr r3, [sp, 0xC]
- adds r0, r3, r0
- strh r0, [r2]
- lsls r3, r5, 1
- mov r0, r10
- ldrb r1, [r0, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- ldr r1, _080E1640 @ =gScanlineEffectRegBuffers
- adds r3, r1
- lsls r1, r7, 16
- asrs r1, 16
- ldr r2, [sp, 0x10]
- adds r1, r2, r1
- mov r7, r8
- lsls r2, r7, 16
- asrs r2, 16
- lsls r0, r2, 1
- ldr r7, _080E1644 @ =gSineTable
- adds r0, r7
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- adds r1, r0
- strh r1, [r3]
- adds r2, 0xA
- mov r8, r2
- movs r0, 0xFF
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldrh r0, [r6, 0x1C]
- ldrh r2, [r6, 0x1E]
- adds r0, r2
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- adds r4, 0x1
- lsls r4, 16
- lsrs r4, 16
- subs r5, 0x2
- lsls r5, 16
- lsrs r5, 16
- ldr r3, [sp]
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r1, [r6, 0x14]
- adds r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- str r2, [sp]
- asrs r0, 21
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, _080E1648 @ =0xffff0000
- add r0, r12
- lsrs r2, r0, 16
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bgt _080E1536
-_080E15E6:
- lsls r1, r2, 17
- cmp r1, 0
- blt _080E1612
- ldr r4, _080E1640 @ =gScanlineEffectRegBuffers
- ldr r7, [sp, 0x4]
- lsls r0, r7, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080E15FE:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- subs r2, 0x2
- lsls r1, r2, 16
- cmp r1, 0
- bge _080E15FE
-_080E1612:
- ldrh r0, [r6, 0x14]
- adds r0, 0x1
- strh r0, [r6, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080E167A
- movs r0, 0x40
- strh r0, [r6, 0x14]
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E164C
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- b _080E1652
- .align 2, 0
-_080E163C: .4byte gScanlineEffect
-_080E1640: .4byte gScanlineEffectRegBuffers
-_080E1644: .4byte gSineTable
-_080E1648: .4byte 0xffff0000
-_080E164C:
- ldrh r0, [r6, 0x10]
- adds r0, 0x1
- strh r0, [r6, 0x10]
-_080E1652:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- cmp r1, 0
- bne _080E16F4
- movs r3, 0x10
- ldrsh r0, [r6, r3]
- cmp r0, 0x10
- bne _080E16F4
- strh r1, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _080E16E6
-_080E167A:
- ldrh r0, [r6, 0x18]
- ldrh r7, [r6, 0x16]
- adds r0, r7
- strh r0, [r6, 0x16]
- b _080E16F4
-_080E1684:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080E16F4
- ldr r1, _080E16A0 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0
- strh r0, [r6, 0xC]
- b _080E16E6
- .align 2, 0
-_080E16A0: .4byte gScanlineEffect
-_080E16A4:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E16BA
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- b _080E16C0
-_080E16BA:
- ldrh r0, [r6, 0x10]
- subs r0, 0x1
- strh r0, [r6, 0x10]
-_080E16C0:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0x10
- bne _080E16F4
- movs r2, 0x10
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _080E16F4
- strh r0, [r6, 0xC]
- strh r0, [r6, 0xE]
-_080E16E6:
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _080E16F4
-_080E16EE:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E16F4:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1450
-
- thumb_func_start sub_80E1704
-sub_80E1704: @ 80E1704
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E173C @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _080E1740 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E1744 @ =gUnknown_83FF3D0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E1748 @ =sub_80E174C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E173C: .4byte gTasks
-_080E1740: .4byte gBattleAnimArgs
-_080E1744: .4byte gUnknown_83FF3D0
-_080E1748: .4byte sub_80E174C
- thumb_func_end sub_80E1704
-
- thumb_func_start sub_80E174C
-sub_80E174C: @ 80E174C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, _080E17A4 @ =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x14
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _080E17B0
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E17C0
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _080E17B0
- ldr r2, _080E17A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E17AC @ =0x0000ffff
- strh r1, [r0, 0x24]
- b _080E17C0
- .align 2, 0
-_080E17A4: .4byte gTasks
-_080E17A8: .4byte gSprites
-_080E17AC: .4byte 0x0000ffff
-_080E17B0:
- ldr r2, _080E17E0 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_080E17C0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E17D8
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E17D8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E17E0: .4byte gSprites
- thumb_func_end sub_80E174C
-
- thumb_func_start sub_80E17E4
-sub_80E17E4: @ 80E17E4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r5, r2, 0
- adds r0, r3, 0
- ldr r4, [sp, 0x14]
- ldr r6, [sp, 0x18]
- lsls r1, 16
- lsrs r1, 16
- lsls r5, 16
- lsrs r5, 16
- lsls r4, 16
- lsrs r4, 16
- lsls r6, 16
- lsrs r6, 16
- mov r2, r8
- strh r1, [r2, 0x20]
- strh r5, [r2, 0x22]
- lsls r1, 16
- asrs r1, 16
- lsls r2, r1, 4
- mov r3, r8
- strh r2, [r3, 0x36]
- lsls r5, 16
- asrs r5, 16
- lsls r2, r5, 4
- strh r2, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1, 0x3A]
- lsls r4, 16
- asrs r4, 16
- subs r4, r5
- lsls r4, 4
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E17E4
-
- thumb_func_start sub_80E184C
-sub_80E184C: @ 80E184C
- ldrh r1, [r0, 0x3A]
- ldrh r2, [r0, 0x36]
- adds r1, r2
- strh r1, [r0, 0x36]
- ldrh r2, [r0, 0x3C]
- ldrh r3, [r0, 0x38]
- adds r2, r3
- strh r2, [r0, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r0, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r0, 0x22]
- bx lr
- thumb_func_end sub_80E184C
-
- thumb_func_start sub_80E186C
-sub_80E186C: @ 80E186C
- push {r4-r6,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldrh r6, [r4, 0x20]
- ldrh r5, [r4, 0x22]
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, _080E18B4 @ =gBattleAnimArgs
- ldrb r1, [r0]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r0, 0x22
- ldrsh r2, [r4, r0]
- lsls r6, 16
- asrs r6, 16
- lsls r5, 16
- asrs r5, 16
- str r5, [sp]
- movs r0, 0x40
- str r0, [sp, 0x4]
- adds r0, r4, 0
- adds r3, r6, 0
- bl sub_80E17E4
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080E18B8 @ =sub_80E18BC
- str r0, [r4, 0x1C]
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E18B4: .4byte gBattleAnimArgs
-_080E18B8: .4byte sub_80E18BC
- thumb_func_end sub_80E186C
-
- thumb_func_start sub_80E18BC
-sub_80E18BC: @ 80E18BC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- lsls r4, 3
- movs r0, 0xFF
- ands r4, r0
- adds r0, r5, 0
- bl sub_80E184C
- adds r0, r4, 0
- movs r1, 0x8
- bl Sin
- strh r0, [r5, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3A
- ble _080E1922
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1922
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r1, [r5, 0x32]
- adds r1, 0x1
- strh r1, [r5, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r5, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x3
- ble _080E1922
- adds r0, r5, 0
- bl DestroySpriteAndMatrix
-_080E1922:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E18BC
-
- thumb_func_start sub_80E1928
-sub_80E1928: @ 80E1928
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080E1980 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldrb r1, [r6]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldr r0, _080E1984 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E194E
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
-_080E194E:
- ldr r4, _080E1988 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldr r0, _080E198C @ =sub_80B1D3C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1980: .4byte gBattleAnimArgs
-_080E1984: .4byte gBattleAnimTarget
-_080E1988: .4byte gBattleAnimAttacker
-_080E198C: .4byte sub_80B1D3C
- thumb_func_end sub_80E1928
-
- thumb_func_start sub_80E1990
-sub_80E1990: @ 80E1990
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r7, 0
- ldr r2, _080E19E0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080E1A12
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E1A12
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E19E4
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _080E19E6
- .align 2, 0
-_080E19E0: .4byte gTasks
-_080E19E4:
- strh r7, [r3, 0x1A]
-_080E19E6:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080E1A02
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _080E1A06
-_080E1A02:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_080E1A06:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_080E1A12:
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r6, [r4, 0x16]
- ldrh r7, [r4, 0x18]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r2
- cmp r0, 0
- beq _080E1A50
- ldr r3, _080E1A4C @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r6, 8
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _080E1A66
- .align 2, 0
-_080E1A4C: .4byte gSprites
-_080E1A50:
- ldr r2, _080E1A94 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r6, 8
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_080E1A66:
- mov r1, r12
- adds r0, r1, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1A98
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _080E1AAA
- .align 2, 0
-_080E1A94: .4byte gSprites
-_080E1A98:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_080E1AAA:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- add r0, r8
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bgt _080E1ACA
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, _080E1AD4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E1ACA:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1AD4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E1990
-
- thumb_func_start sub_80E1AD8
-sub_80E1AD8: @ 80E1AD8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r7, 0
- ldr r2, _080E1B2C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080E1B5E
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E1B5E
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E1B30
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _080E1B32
- .align 2, 0
-_080E1B2C: .4byte gTasks
-_080E1B30:
- strh r7, [r3, 0x1A]
-_080E1B32:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080E1B4E
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _080E1B52
-_080E1B4E:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_080E1B52:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_080E1B5E:
- lsls r3, r6, 2
- adds r0, r3, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r2, [r4, 0xC]
- ldr r1, _080E1BB0 @ =0x00007fff
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x16]
- adds r0, r2
- lsls r5, r0, 16
- lsrs r0, r5, 16
- mov r9, r0
- ldrh r0, [r4, 0xE]
- ands r1, r0
- ldrh r2, [r4, 0x18]
- adds r1, r2
- lsls r1, 16
- lsrs r7, r1, 16
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r3
- cmp r0, 0
- beq _080E1BB8
- ldr r3, _080E1BB4 @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r5, 24
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _080E1BCE
- .align 2, 0
-_080E1BB0: .4byte 0x00007fff
-_080E1BB4: .4byte gSprites
-_080E1BB8:
- ldr r2, _080E1BFC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r5, 24
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_080E1BCE:
- mov r1, r12
- adds r0, r1, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1C00
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _080E1C12
- .align 2, 0
-_080E1BFC: .4byte gSprites
-_080E1C00:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_080E1C12:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 3
- mov r1, r8
- adds r2, r0, r1
- mov r0, r9
- strh r0, [r2, 0x16]
- strh r7, [r2, 0x18]
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bgt _080E1C38
- movs r0, 0x1E
- strh r0, [r2, 0x8]
- movs r0, 0
- strh r0, [r2, 0x22]
- ldr r0, _080E1C44 @ =sub_80E1990
- str r0, [r2]
-_080E1C38:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1C44: .4byte sub_80E1990
- thumb_func_end sub_80E1AD8
-
- thumb_func_start sub_80E1C48
-sub_80E1C48: @ 80E1C48
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080E1CA8 @ =gTasks
- mov r8, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldr r1, _080E1CAC @ =gBattlerSpriteIds
- ldr r2, _080E1CB0 @ =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x26]
- ldr r5, _080E1CB4 @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x22]
- movs r3, 0x6
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _080E1C8C
- ldrh r0, [r4, 0x14]
- ldr r3, _080E1CB8 @ =0xffff8000
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r4, 0x14]
-_080E1C8C:
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E1CBC
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xE]
- mov r3, r8
- adds r4, r7, 0
- b _080E1D2C
- .align 2, 0
-_080E1CA8: .4byte gTasks
-_080E1CAC: .4byte gBattlerSpriteIds
-_080E1CB0: .4byte gBattleAnimAttacker
-_080E1CB4: .4byte gBattleAnimArgs
-_080E1CB8: .4byte 0xffff8000
-_080E1CBC:
- movs r7, 0x2
- ldrsh r0, [r5, r7]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1CD8
- ldrh r1, [r5, 0x2]
- ldr r0, _080E1CD4 @ =0x00007fff
- ands r0, r1
- b _080E1CE0
- .align 2, 0
-_080E1CD4: .4byte 0x00007fff
-_080E1CD8:
- ldrh r0, [r5, 0x2]
- ldr r2, _080E1D08 @ =0xffff8000
- adds r1, r2, 0
- orrs r0, r1
-_080E1CE0:
- strh r0, [r4, 0xC]
- ldr r0, _080E1D0C @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r1, [r0, r3]
- movs r2, 0x80
- lsls r2, 8
- ands r1, r2
- adds r5, r0, 0
- cmp r1, 0
- beq _080E1D18
- ldr r3, _080E1D10 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r0, _080E1D14 @ =0x00007fff
- ands r0, r2
- b _080E1D2A
- .align 2, 0
-_080E1D08: .4byte 0xffff8000
-_080E1D0C: .4byte gBattleAnimArgs
-_080E1D10: .4byte gTasks
-_080E1D14: .4byte 0x00007fff
-_080E1D18:
- ldr r3, _080E1D50 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r7, _080E1D54 @ =0xffff8000
- adds r0, r7, 0
- orrs r0, r2
-_080E1D2A:
- strh r0, [r1, 0xE]
-_080E1D2C:
- adds r0, r4, r6
- lsls r0, 3
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x18]
- strh r1, [r0, 0x16]
- ldrh r1, [r5, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r5, 0xA]
- strh r1, [r0, 0x12]
- ldr r1, _080E1D58 @ =sub_80E1AD8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1D50: .4byte gTasks
-_080E1D54: .4byte 0xffff8000
-_080E1D58: .4byte sub_80E1AD8
- thumb_func_end sub_80E1C48
-
- thumb_func_start sub_80E1D5C
-sub_80E1D5C: @ 80E1D5C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1D94 @ =gTasks
- adds r5, r0, r1
- ldr r4, _080E1D98 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1D7C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1D7C:
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0xE]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1DA0
- ldr r0, _080E1D9C @ =gBattleAnimAttacker
- b _080E1DA2
- .align 2, 0
-_080E1D94: .4byte gTasks
-_080E1D98: .4byte gBattleAnimArgs
-_080E1D9C: .4byte gBattleAnimAttacker
-_080E1DA0:
- ldr r0, _080E1DF0 @ =gBattleAnimTarget
-_080E1DA2:
- ldrb r4, [r0]
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- adds r0, r4, 0
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldr r0, _080E1DF4 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r5, 0x26]
- ldr r2, _080E1DF8 @ =gUnknown_83FF52C
- adds r0, r5, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E1DFC @ =sub_80E1E00
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1DF0: .4byte gBattleAnimTarget
-_080E1DF4: .4byte gBattleAnimArgs
-_080E1DF8: .4byte gUnknown_83FF52C
-_080E1DFC: .4byte sub_80E1E00
- thumb_func_end sub_80E1D5C
-
- thumb_func_start sub_80E1E00
-sub_80E1E00: @ 80E1E00
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E1E20 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E1E24
- cmp r0, 0x1
- beq _080E1E84
- b _080E1E92
- .align 2, 0
-_080E1E20: .4byte gTasks
-_080E1E24:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E1E3A
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80E1E98
-_080E1E3A:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _080E1E4A
- adds r0, r5, 0
- movs r1, 0
- bl sub_80E1E98
-_080E1E4A:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080E1E92
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080E1E6C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1E92
-_080E1E6C:
- strh r1, [r4, 0xA]
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E1E80 @ =gUnknown_83FF52C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- b _080E1E92
- .align 2, 0
-_080E1E80: .4byte gUnknown_83FF52C
-_080E1E84:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1E92
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E1E92:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1E00
-
- thumb_func_start sub_80E1E98
-sub_80E1E98: @ 80E1E98
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r2, _080E1EBC @ =gTasks
- adds r4, r0, r2
- cmp r1, 0
- bne _080E1EC0
- movs r1, 0x12
- movs r3, 0xEC
- b _080E1EC4
- .align 2, 0
-_080E1EBC: .4byte gTasks
-_080E1EC0:
- movs r1, 0x1E
- movs r3, 0x14
-_080E1EC4:
- mov r2, sp
- ldrh r0, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- subs r0, r1
- subs r0, 0x4
- strh r0, [r2, 0x2]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- strh r0, [r2, 0x4]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- adds r0, 0x4
- strh r0, [r2, 0x6]
- add r2, sp, 0x8
- lsls r1, r3, 24
- asrs r1, 24
- ldrh r0, [r4, 0x12]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x12]
- adds r0, r1
- adds r0, 0x6
- strh r0, [r2, 0x2]
- movs r5, 0
- mov r8, r2
- ldr r7, _080E1F68 @ =gSprites
-_080E1EFC:
- lsls r0, r5, 1
- add r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- ands r0, r5
- lsls r0, 1
- add r0, r8
- movs r3, 0
- ldrsh r2, [r0, r3]
- ldrb r3, [r4, 0x14]
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- ldr r0, _080E1F6C @ =gUnknown_83FF54C
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080E1F50
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r7
- movs r0, 0
- strh r0, [r1, 0x2E]
- movs r0, 0x2
- cmp r5, 0x1
- bhi _080E1F3E
- movs r2, 0x2
- negs r2, r2
- adds r0, r2, 0
-_080E1F3E:
- strh r0, [r1, 0x30]
- ldr r0, _080E1F70 @ =0x0000ffff
- strh r0, [r1, 0x32]
- strh r6, [r1, 0x34]
- movs r0, 0x2
- strh r0, [r1, 0x36]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_080E1F50:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _080E1EFC
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F68: .4byte gSprites
-_080E1F6C: .4byte gUnknown_83FF54C
-_080E1F70: .4byte 0x0000ffff
- thumb_func_end sub_80E1E98
-
- thumb_func_start sub_80E1F74
-sub_80E1F74: @ 80E1F74
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E1FBA
- ldr r3, _080E1FC0 @ =gTasks
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x34
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080E1FBA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1FC0: .4byte gTasks
- thumb_func_end sub_80E1F74
-
- thumb_func_start sub_80E1FC4
-sub_80E1FC4: @ 80E1FC4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E200C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r1, _080E2010 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E2014 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080E2018 @ =sub_80E201C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E200C: .4byte gTasks
-_080E2010: .4byte gBattleAnimArgs
-_080E2014: .4byte gSprites
-_080E2018: .4byte sub_80E201C
- thumb_func_end sub_80E1FC4
-
- thumb_func_start sub_80E201C
-sub_80E201C: @ 80E201C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2064 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E206C
- ldrh r0, [r4, 0xC]
- ldr r2, _080E2068 @ =gUnknown_83FF564
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r1, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x8
- bl BlendPalette
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _080E205C
- movs r0, 0
- strh r0, [r4, 0x8]
-_080E205C:
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- b _080E207E
- .align 2, 0
-_080E2064: .4byte gTasks
-_080E2068: .4byte gUnknown_83FF564
-_080E206C:
- ldrh r0, [r4, 0xC]
- movs r1, 0x10
- movs r2, 0
- movs r3, 0
- bl BlendPalette
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E207E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E201C
-
- thumb_func_start sub_80E2084
-sub_80E2084: @ 80E2084
- push {lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xD0
- lsls r2, 1
- ldr r1, _080E20C0 @ =gBattleAnimAttacker
- ldrb r3, [r1]
- ldr r1, _080E20C4 @ =gBattleAnimArgs
- ldrb r1, [r1]
- str r1, [sp]
- movs r1, 0xA
- str r1, [sp, 0x4]
- movs r1, 0x2
- str r1, [sp, 0x8]
- movs r1, 0x1E
- str r1, [sp, 0xC]
- ldr r1, _080E20C8 @ =gFile_graphics_battle_anims_masks_cure_bubbles_sheet
- str r1, [sp, 0x10]
- ldr r1, _080E20CC @ =gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
- str r1, [sp, 0x14]
- ldr r1, _080E20D0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette
- str r1, [sp, 0x18]
- movs r1, 0
- bl sub_80BBA20
- add sp, 0x1C
- pop {r0}
- bx r0
- .align 2, 0
-_080E20C0: .4byte gBattleAnimAttacker
-_080E20C4: .4byte gBattleAnimArgs
-_080E20C8: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_sheet
-_080E20CC: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
-_080E20D0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette
- thumb_func_end sub_80E2084
-
- thumb_func_start sub_80E20D4
-sub_80E20D4: @ 80E20D4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080E212C @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E20F0
- ldr r1, _080E2130 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080E20F0:
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080E2130 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2138
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- ldr r0, _080E2134 @ =0x0000fd80
- strh r0, [r5, 0x30]
- b _080E2160
- .align 2, 0
-_080E212C: .4byte gBattleAnimAttacker
-_080E2130: .4byte gBattleAnimArgs
-_080E2134: .4byte 0x0000fd80
-_080E2138:
- cmp r0, 0x1
- bne _080E2152
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- b _080E2160
-_080E2152:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
-_080E2160:
- ldr r0, _080E218C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E2180
- ldrh r0, [r5, 0x2E]
- negs r0, r0
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080E2180:
- ldr r0, _080E2190 @ =sub_80E2194
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E218C: .4byte gBattleAnimAttacker
-_080E2190: .4byte sub_80E2194
- thumb_func_end sub_80E20D4
-
- thumb_func_start sub_80E2194
-sub_80E2194: @ 80E2194
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x3A]
- adds r0, r1
- strh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x3C]
- adds r1, r3
- strh r1, [r2, 0x3C]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x38]
- adds r0, 0x1
- strh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xE
- bne _080E21C8
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E21C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2194
-
- thumb_func_start sub_80E21CC
-sub_80E21CC: @ 80E21CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E221C @ =gTasks
- adds r6, r1, r0
- movs r1, 0
- movs r0, 0xC
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- strh r1, [r6, 0x16]
- ldr r5, _080E2220 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E2224
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E2216
- adds r0, 0x3
-_080E2216:
- asrs r0, 2
- adds r0, r4, r0
- b _080E2248
- .align 2, 0
-_080E221C: .4byte gTasks
-_080E2220: .4byte gBattleAnimAttacker
-_080E2224:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E2244
- adds r0, 0x3
-_080E2244:
- asrs r0, 2
- subs r0, r4, r0
-_080E2248:
- strh r0, [r6, 0x1E]
- ldr r5, _080E229C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E226C
- adds r0, 0x3
-_080E226C:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x20]
- ldr r4, _080E22A0 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x24]
- ldr r0, _080E22A4 @ =sub_80E22A8
- str r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E229C: .4byte gBattleAnimAttacker
-_080E22A0: .4byte gBattleAnimTarget
-_080E22A4: .4byte sub_80E22A8
- thumb_func_end sub_80E21CC
-
- thumb_func_start sub_80E22A8
-sub_80E22A8: @ 80E22A8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080E22D0 @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _080E22D4
- cmp r1, 0x1
- bne _080E22CC
- b _080E23CC
-_080E22CC:
- b _080E23DA
- .align 2, 0
-_080E22D0: .4byte gTasks
-_080E22D4:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080E23DA
- strh r1, [r5, 0xA]
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r4, 0x24
- ldrsh r3, [r5, r4]
- ldrb r4, [r5, 0x12]
- str r4, [sp]
- ldrb r4, [r5, 0xC]
- str r4, [sp, 0x4]
- add r4, sp, 0x10
- str r4, [sp, 0x8]
- adds r4, 0x2
- str r4, [sp, 0xC]
- bl sub_80E23E8
- movs r6, 0
- mov r8, r4
- ldr r4, _080E2348 @ =gSprites
-_080E230E:
- add r0, sp, 0x10
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- ldr r0, _080E234C @ =gUnknown_83FF5CC
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x40
- beq _080E23A2
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E2362
- cmp r6, 0
- bne _080E2350
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x26]
- strh r0, [r1, 0x24]
- b _080E238A
- .align 2, 0
-_080E2348: .4byte gSprites
-_080E234C: .4byte gUnknown_83FF5CC
-_080E2350:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- b _080E238A
-_080E2362:
- cmp r6, 0
- bne _080E2378
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- b _080E2388
-_080E2378:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- negs r0, r0
-_080E2388:
- strh r0, [r1, 0x26]
-_080E238A:
- ldr r1, _080E23C8 @ =gSprites
- adds r0, r2, r3
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r7, [r0, 0x30]
- movs r1, 0xA
- strh r1, [r0, 0x32]
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
-_080E23A2:
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x1
- bls _080E230E
- ldrh r2, [r5, 0xC]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- movs r4, 0x12
- ldrsh r0, [r5, r4]
- cmp r1, r0
- bne _080E23C0
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
-_080E23C0:
- adds r0, r2, 0x1
- strh r0, [r5, 0xC]
- b _080E23DA
- .align 2, 0
-_080E23C8: .4byte gSprites
-_080E23CC:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E23DA
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E23DA:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E22A8
-
- thumb_func_start sub_80E23E8
-sub_80E23E8: @ 80E23E8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r4, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- ldr r6, [sp, 0x34]
- mov r10, r6
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp]
- lsls r2, 16
- lsrs r2, 16
- adds r7, r2, 0
- lsls r3, 16
- lsrs r3, 16
- str r3, [sp, 0x4]
- lsls r4, 24
- lsrs r6, r4, 24
- lsls r5, 24
- lsrs r5, 24
- mov r8, r5
- cmp r5, 0
- bne _080E2430
- mov r2, r9
- strh r0, [r2]
- mov r6, r10
- strh r1, [r6]
- b _080E248E
-_080E2430:
- cmp r5, r6
- bcc _080E243E
- mov r0, r9
- strh r2, [r0]
- mov r1, r10
- strh r3, [r1]
- b _080E248E
-_080E243E:
- subs r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- mov r2, r12
- lsls r1, r2, 16
- asrs r1, 16
- lsls r5, r1, 8
- lsls r0, r7, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r5, r0
- ldr r2, [sp]
- lsls r1, r2, 16
- asrs r1, 16
- lsls r4, r1, 8
- ldr r2, [sp, 0x4]
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r6, r8
- muls r6, r0
- adds r0, r6, 0
- adds r4, r0
- asrs r5, 8
- mov r0, r9
- strh r5, [r0]
- asrs r4, 8
- mov r1, r10
- strh r4, [r1]
-_080E248E:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E23E8
-
- thumb_func_start sub_80E24A0
-sub_80E24A0: @ 80E24A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x24
- ble _080E24D6
- ldr r3, _080E24DC @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080E24D6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E24DC: .4byte gTasks
- thumb_func_end sub_80E24A0
-
- thumb_func_start sub_80E24E0
-sub_80E24E0: @ 80E24E0
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E250C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080E2510 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080E2514 @ =InitAndRunAnimFastLinearTranslation
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E250C: .4byte gBattleAnimArgs
-_080E2510: .4byte DestroyAnimSprite
-_080E2514: .4byte InitAndRunAnimFastLinearTranslation
- thumb_func_end sub_80E24E0
-
- thumb_func_start sub_80E2518
-sub_80E2518: @ 80E2518
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- ldr r1, _080E2638 @ =gTasks
- adds r7, r0, r1
- ldr r0, _080E263C @ =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x1E]
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x20]
- ldr r0, _080E2640 @ =gBattleAnimTarget
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E258A
- adds r0, 0x3
-_080E258A:
- asrs r0, 2
- adds r0, r4, r0
- strh r0, [r7, 0x24]
- ldr r4, _080E2644 @ =gUnknown_83FF62C
- movs r0, 0x1E
- ldrsh r5, [r7, r0]
- movs r1, 0x20
- ldrsh r6, [r7, r1]
- mov r1, r8
- ldrb r0, [r1]
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x26]
- cmp r0, 0x40
- beq _080E2654
- ldr r4, _080E2648 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x22]
- strh r1, [r0, 0x32]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x24]
- strh r1, [r0, 0x36]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080E264C @ =0x0000ffe0
- strh r1, [r0, 0x38]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl InitAnimArcTranslation
- mov r1, r10
- ldrb r0, [r1]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E2632
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080E2632:
- ldr r0, _080E2650 @ =sub_80E2668
- str r0, [r7]
- b _080E265A
- .align 2, 0
-_080E2638: .4byte gTasks
-_080E263C: .4byte gBattleAnimAttacker
-_080E2640: .4byte gBattleAnimTarget
-_080E2644: .4byte gUnknown_83FF62C
-_080E2648: .4byte gSprites
-_080E264C: .4byte 0x0000ffe0
-_080E2650: .4byte sub_80E2668
-_080E2654:
- mov r0, r9
- bl DestroyAnimVisualTask
-_080E265A:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2518
-
- thumb_func_start sub_80E2668
-sub_80E2668: @ 80E2668
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E268C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E26D0
- cmp r1, 0x1
- bgt _080E2690
- cmp r1, 0
- beq _080E269A
- b _080E276E
- .align 2, 0
-_080E268C: .4byte gTasks
-_080E2690:
- cmp r1, 0x2
- beq _080E26F4
- cmp r1, 0x3
- beq _080E2768
- b _080E276E
-_080E269A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E276E
- strh r1, [r4, 0xA]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E26CC @ =gSprites
- adds r0, r1
- bl TranslateAnimHorizontalArc
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080E276E
- b _080E275A
- .align 2, 0
-_080E26CC: .4byte gSprites
-_080E26D0:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E26F0 @ =gSprites
- adds r0, r1
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080E276E
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _080E275A
- .align 2, 0
-_080E26F0: .4byte gSprites
-_080E26F4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E276E
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r2, 0x1
- strh r2, [r4, 0xC]
- ldr r5, _080E2764 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x1
- ands r2, r0
- adds r1, 0x3E
- lsls r2, 2
- ldrb r3, [r1]
- subs r0, 0x6
- ands r0, r3
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080E276E
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E275A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E276E
- .align 2, 0
-_080E2764: .4byte gSprites
-_080E2768:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E276E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2668
-
- thumb_func_start sub_80E2774
-sub_80E2774: @ 80E2774
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _080E2788 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0
- bne _080E2790
- ldr r0, _080E278C @ =gBattleAnimAttacker
- b _080E2792
- .align 2, 0
-_080E2788: .4byte gBattleAnimArgs
-_080E278C: .4byte gBattleAnimAttacker
-_080E2790:
- ldr r0, _080E27F8 @ =gBattleAnimTarget
-_080E2792:
- ldrb r5, [r0]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080E27FC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E2800 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x3A]
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- movs r1, 0x1
- cmp r0, 0
- bne _080E27C0
- movs r3, 0x1
- negs r3, r3
- adds r1, r3, 0
-_080E27C0:
- strh r1, [r4, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E2804
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- b _080E280E
- .align 2, 0
-_080E27F8: .4byte gBattleAnimTarget
-_080E27FC: .4byte 0x000003ff
-_080E2800: .4byte 0xfffffc00
-_080E2804:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
-_080E280E:
- strh r0, [r4, 0x20]
- ldr r0, _080E281C @ =sub_80E2820
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E281C: .4byte sub_80E2820
- thumb_func_end sub_80E2774
-
- thumb_func_start sub_80E2820
-sub_80E2820: @ 80E2820
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- cmp r1, 0x1
- beq _080E2868
- cmp r1, 0x1
- bgt _080E2836
- cmp r1, 0
- beq _080E2840
- b _080E28D8
-_080E2836:
- cmp r1, 0x2
- beq _080E2878
- cmp r1, 0x3
- beq _080E289E
- b _080E28D8
-_080E2840:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E28D8
- strh r1, [r2, 0x30]
- ldrh r0, [r2, 0x3C]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080E28D8
- b _080E2896
-_080E2868:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080E28D8
- b _080E2892
-_080E2878:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r1, 2
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E28D8
-_080E2892:
- movs r0, 0
- strh r0, [r2, 0x30]
-_080E2896:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080E28D8
-_080E289E:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080E28D8
- ldrh r0, [r2, 0x3A]
- subs r0, 0x1
- strh r0, [r2, 0x3A]
- lsls r0, 16
- cmp r0, 0
- beq _080E28D2
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- b _080E28D8
-_080E28D2:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E28D8:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2820
-
- thumb_func_start sub_80E28DC
-sub_80E28DC: @ 80E28DC
- push {r4,lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r2, _080E28F4 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E28F8
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- b _080E2920
- .align 2, 0
-_080E28F4: .4byte gBattleAnimArgs
-_080E28F8:
- ldr r0, _080E2928 @ =gTasks
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x8]
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E292C @ =gUnknown_83FF65C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E2930 @ =sub_80E2934
- str r0, [r4]
-_080E2920:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2928: .4byte gTasks
-_080E292C: .4byte gUnknown_83FF65C
-_080E2930: .4byte sub_80E2934
- thumb_func_end sub_80E28DC
-
- thumb_func_start sub_80E2934
-sub_80E2934: @ 80E2934
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080E2974 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E298E
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E297C
- ldr r2, _080E2978 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- b _080E298C
- .align 2, 0
-_080E2974: .4byte gTasks
-_080E2978: .4byte gSprites
-_080E297C:
- ldr r2, _080E29D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E29D8 @ =0x0000fffe
-_080E298C:
- strh r1, [r0, 0x24]
-_080E298E:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080E29EA
- ldr r2, _080E29D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- cmp r0, 0
- beq _080E29E4
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080E29DC @ =gTasks
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E29E0 @ =gUnknown_83FF65C
- bl PrepareAffineAnimInTaskData
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- b _080E29EA
- .align 2, 0
-_080E29D4: .4byte gSprites
-_080E29D8: .4byte 0x0000fffe
-_080E29DC: .4byte gTasks
-_080E29E0: .4byte gUnknown_83FF65C
-_080E29E4:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E29EA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2934
-
- thumb_func_start sub_80E29F0
-sub_80E29F0: @ 80E29F0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080E2A04 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2A0C
- ldr r4, _080E2A08 @ =gBattleAnimAttacker
- b _080E2A0E
- .align 2, 0
-_080E2A04: .4byte gBattleAnimArgs
-_080E2A08: .4byte gBattleAnimAttacker
-_080E2A0C:
- ldr r4, _080E2A4C @ =gBattleAnimTarget
-_080E2A0E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- strh r0, [r5, 0x22]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- cmp r0, 0x7
- bgt _080E2A32
- movs r0, 0x8
- strh r0, [r5, 0x22]
-_080E2A32:
- movs r2, 0
- strh r2, [r5, 0x2E]
- ldr r1, _080E2A50 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x30]
- strh r2, [r5, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
- ldr r0, _080E2A54 @ =sub_80E2A58
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2A4C: .4byte gBattleAnimTarget
-_080E2A50: .4byte gBattleAnimArgs
-_080E2A54: .4byte sub_80E2A58
- thumb_func_end sub_80E29F0
-
- thumb_func_start sub_80E2A58
-sub_80E2A58: @ 80E2A58
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _080E2AAC
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldrh r1, [r3, 0x32]
- adds r1, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- lsls r1, 2
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080E2AAC
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080E2AAC
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080E2AAC:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2A58
-
- thumb_func_start sub_80E2AB0
-sub_80E2AB0: @ 80E2AB0
- push {lr}
- adds r3, r0, 0
- ldr r0, _080E2ADC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2AE0
- ldrb r2, [r3, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x3]
- movs r0, 0x64
- strh r0, [r3, 0x20]
- movs r0, 0x1
- b _080E2AE6
- .align 2, 0
-_080E2ADC: .4byte gBattleAnimArgs
-_080E2AE0:
- movs r0, 0x8C
- strh r0, [r3, 0x20]
- ldr r0, _080E2AF4 @ =0x0000ffff
-_080E2AE6:
- strh r0, [r3, 0x3C]
- movs r0, 0x38
- strh r0, [r3, 0x22]
- ldr r0, _080E2AF8 @ =sub_80E2AFC
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080E2AF4: .4byte 0x0000ffff
-_080E2AF8: .4byte sub_80E2AFC
- thumb_func_end sub_80E2AB0
-
- thumb_func_start sub_80E2AFC
-sub_80E2AFC: @ 80E2AFC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bls _080E2B0A
- b _080E2CDC
-_080E2B0A:
- lsls r0, 2
- ldr r1, _080E2B14 @ =_080E2B18
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2B14: .4byte _080E2B18
- .align 2, 0
-_080E2B18:
- .4byte _080E2B3C
- .4byte _080E2B6E
- .4byte _080E2B80
- .4byte _080E2BC0
- .4byte _080E2BD2
- .4byte _080E2C10
- .4byte _080E2C74
- .4byte _080E2C94
- .4byte _080E2CBA
-_080E2B3C:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r0, 1
- ldrh r1, [r4, 0x22]
- subs r1, r0
- strh r1, [r4, 0x22]
- ldrh r2, [r4, 0x30]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _080E2B5E
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
-_080E2B5E:
- adds r0, r2, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- beq _080E2B6C
- b _080E2CDC
-_080E2B6C:
- b _080E2CAE
-_080E2B6E:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080E2B7E
- b _080E2CDC
-_080E2B7E:
- b _080E2CAE
-_080E2B80:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2BBC @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- beq _080E2BB8
- b _080E2CDC
-_080E2BB8:
- b _080E2CAE
- .align 2, 0
-_080E2BBC: .4byte gSineTable
-_080E2BC0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- beq _080E2BD0
- b _080E2CDC
-_080E2BD0:
- b _080E2CAE
-_080E2BD2:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x22]
- subs r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2C0C @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- bne _080E2CDC
- b _080E2CB2
- .align 2, 0
-_080E2C0C: .4byte gSineTable
-_080E2C10:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2C68 @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xF
- bne _080E2C5C
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080E2C6C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E2C70 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
-_080E2C5C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _080E2CDC
- b _080E2CAE
- .align 2, 0
-_080E2C68: .4byte gSineTable
-_080E2C6C: .4byte 0x000003ff
-_080E2C70: .4byte 0xfffffc00
-_080E2C74:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E2CDC
- b _080E2CAE
-_080E2C94:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r3, [r4, 0x20]
- adds r0, r3
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080E2CDC
-_080E2CAE:
- movs r0, 0
- strh r0, [r4, 0x30]
-_080E2CB2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E2CDC
-_080E2CBA:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E2CDC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E2CDC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2AFC
-
- thumb_func_start sub_80E2CE4
-sub_80E2CE4: @ 80E2CE4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E2D34 @ =gTasks
- adds r6, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x1
- bne _080E2D44
- ldr r5, _080E2D38 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _080E2D3C
- strh r7, [r6, 0x24]
- b _080E2D64
- .align 2, 0
-_080E2D34: .4byte gTasks
-_080E2D38: .4byte gBattleAnimAttacker
-_080E2D3C:
- ldr r0, _080E2D40 @ =0x0000ffff
- b _080E2D62
- .align 2, 0
-_080E2D40: .4byte 0x0000ffff
-_080E2D44:
- ldr r0, _080E2D58 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E2D60
- ldr r0, _080E2D5C @ =0x0000ffff
- b _080E2D62
- .align 2, 0
-_080E2D58: .4byte gBattleAnimAttacker
-_080E2D5C: .4byte 0x0000ffff
-_080E2D60:
- movs r0, 0x1
-_080E2D62:
- strh r0, [r6, 0x24]
-_080E2D64:
- ldr r0, _080E2D70 @ =sub_80E2D74
- str r0, [r6]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2D70: .4byte sub_80E2D74
- thumb_func_end sub_80E2CE4
-
- thumb_func_start sub_80E2D74
-sub_80E2D74: @ 80E2D74
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E2D98 @ =gTasks
- adds r3, r0, r1
- movs r1, 0x8
- ldrsh r0, [r3, r1]
- cmp r0, 0x8
- bls _080E2D8E
- b _080E2F08
-_080E2D8E:
- lsls r0, 2
- ldr r1, _080E2D9C @ =_080E2DA0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2D98: .4byte gTasks
-_080E2D9C: .4byte _080E2DA0
- .align 2, 0
-_080E2DA0:
- .4byte _080E2DC4
- .4byte _080E2DD6
- .4byte _080E2E08
- .4byte _080E2E38
- .4byte _080E2E5E
- .4byte _080E2E88
- .4byte _080E2E98
- .4byte _080E2EB8
- .4byte _080E2EF0
-_080E2DC4:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- beq _080E2DD4
- b _080E2F08
-_080E2DD4:
- b _080E2EE0
-_080E2DD6:
- ldr r2, _080E2E04 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r2, r0, 1
- adds r2, r0
- ldrh r0, [r1, 0x24]
- subs r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- beq _080E2E02
- b _080E2F08
-_080E2E02:
- b _080E2EE0
- .align 2, 0
-_080E2E04: .4byte gSprites
-_080E2E08:
- ldr r2, _080E2E34 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r0, r2, 1
- adds r0, r2
- ldrh r2, [r1, 0x24]
- adds r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E2F08
- b _080E2EE0
- .align 2, 0
-_080E2E34: .4byte gSprites
-_080E2E38:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E2F08
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r2, 0xC
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E2EE4
- adds r0, r1, 0x1
- strh r0, [r3, 0xC]
- movs r0, 0x1
- strh r0, [r3, 0x8]
- b _080E2F08
-_080E2E5E:
- ldr r2, _080E2E84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080E2F08
- b _080E2EE0
- .align 2, 0
-_080E2E84: .4byte gSprites
-_080E2E88:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E2F08
- b _080E2EE0
-_080E2E98:
- ldr r2, _080E2EB4 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r2, 2
- ldrh r0, [r1, 0x24]
- subs r0, r2
- b _080E2ED0
- .align 2, 0
-_080E2EB4: .4byte gSprites
-_080E2EB8:
- ldr r2, _080E2EEC @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r0, 2
- ldrh r2, [r1, 0x24]
- adds r0, r2
-_080E2ED0:
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E2F08
-_080E2EE0:
- movs r0, 0
- strh r0, [r3, 0xA]
-_080E2EE4:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E2F08
- .align 2, 0
-_080E2EEC: .4byte gSprites
-_080E2EF0:
- ldr r2, _080E2F10 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E2F08:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F10: .4byte gSprites
- thumb_func_end sub_80E2D74
-
- thumb_func_start sub_80E2F14
-sub_80E2F14: @ 80E2F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2F30 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2F38
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080E2F34 @ =gBattleAnimAttacker
- b _080E2F3A
- .align 2, 0
-_080E2F30: .4byte gBattleAnimArgs
-_080E2F34: .4byte gBattleAnimAttacker
-_080E2F38:
- ldr r0, _080E2F90 @ =gBattleAnimTarget
-_080E2F3A:
- ldrb r0, [r0]
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E2F5E
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080E2F5E:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSpriteBGPriority
- movs r2, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r4, 0x5]
- ldrb r0, [r4, 0x1]
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
- ldr r0, _080E2F94 @ =sub_80E2F98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F90: .4byte gBattleAnimTarget
-_080E2F94: .4byte sub_80E2F98
- thumb_func_end sub_80E2F14
-
- thumb_func_start sub_80E2F98
-sub_80E2F98: @ 80E2F98
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E2FA6
- b _080E3196
-_080E2FA6:
- lsls r0, 2
- ldr r1, _080E2FB0 @ =_080E2FB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2FB0: .4byte _080E2FB4
- .align 2, 0
-_080E2FB4:
- .4byte _080E2FC8
- .4byte _080E30C8
- .4byte _080E3130
- .4byte _080E3144
- .4byte _080E3190
-_080E2FC8:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x5
- bhi _080E2FF8
- lsls r0, 2
- ldr r1, _080E2FDC @ =_080E2FE0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2FDC: .4byte _080E2FE0
- .align 2, 0
-_080E2FE0:
- .4byte _080E2FFC
- .4byte _080E3018
- .4byte _080E303A
- .4byte _080E3056
- .4byte _080E2FFC
- .4byte _080E307C
-_080E2FF8:
- movs r0, 0
- strh r0, [r4, 0x3A]
-_080E2FFC:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _080E3070
-_080E3018:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- b _080E3076
-_080E303A:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _080E3070
-_080E3056:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
-_080E3070:
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
-_080E3076:
- lsls r0, 16
- lsrs r1, r0, 16
- b _080E309C
-_080E307C:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r1, r0, 24
-_080E309C:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- bne _080E30A8
- movs r0, 0x18
- b _080E30B2
-_080E30A8:
- cmp r0, 0x5
- bne _080E30B0
- movs r0, 0x6
- b _080E30B2
-_080E30B0:
- movs r0, 0xC
-_080E30B2:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _080E3188
-_080E30C8:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080E3196
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- beq _080E3100
- cmp r0, 0x5
- beq _080E3120
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080E3118
-_080E3100:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x38]
-_080E3118:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- b _080E3196
-_080E3120:
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x10
- strh r1, [r4, 0x30]
- strh r0, [r4, 0x32]
- movs r0, 0x3
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3130:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E3196
- movs r0, 0
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3144:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E3156
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- b _080E315C
-_080E3156:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
-_080E315C:
- ldrh r1, [r4, 0x32]
- lsls r1, 8
- ldrh r0, [r4, 0x30]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _080E3196
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080E3188:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3190:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E3196:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2F98
-
- thumb_func_start sub_80E319C
-sub_80E319C: @ 80E319C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r5, r0, 0
- strh r5, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r3, r0, 0
- strh r3, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E31FA
- ldr r0, _080E3218 @ =gUnknown_83FF180
- ldrh r1, [r4, 0x20]
- adds r1, r5
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x5
- bl CreateSprite
-_080E31FA:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E320C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E320C:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3218: .4byte gUnknown_83FF180
- thumb_func_end sub_80E319C
-
- thumb_func_start sub_80E321C
-sub_80E321C: @ 80E321C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E3250 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3258
- ldr r2, _080E3254 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- subs r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- subs r1, r0
- b _080E3266
- .align 2, 0
-_080E3250: .4byte gBattleAnimTarget
-_080E3254: .4byte gBattleAnimArgs
-_080E3258:
- ldr r2, _080E328C @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- adds r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- adds r1, r0
-_080E3266:
- strh r1, [r5, 0x32]
- adds r3, r2, 0
- ldrh r1, [r5, 0x22]
- ldrh r2, [r3, 0x2]
- adds r2, r1, r2
- strh r2, [r5, 0x30]
- ldrh r0, [r3, 0x6]
- adds r1, r0
- strh r1, [r5, 0x34]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x20]
- strh r2, [r5, 0x22]
- ldr r0, _080E3290 @ =sub_80E319C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E328C: .4byte gBattleAnimArgs
-_080E3290: .4byte sub_80E319C
- thumb_func_end sub_80E321C
-
- thumb_func_start sub_80E3294
-sub_80E3294: @ 80E3294
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- ldr r0, _080E32D8 @ =gTasks
- mov r9, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r8, r0
- mov r4, r8
- add r4, r9
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E32DC
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _080E3328
- .align 2, 0
-_080E32D8: .4byte gTasks
-_080E32DC:
- cmp r0, 0x1
- bne _080E3334
- ldrh r0, [r4, 0xA]
- adds r0, 0x60
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0xD
- strh r0, [r4, 0xC]
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0xC
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E3360
- movs r0, 0
- strh r0, [r4, 0xE]
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, _080E3330 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080E3328:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E3360
- .align 2, 0
-_080E3330: .4byte gSprites
-_080E3334:
- ldr r0, _080E336C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0
- bl LoadBattleMonGfxAndAnimate
- adds r3, r7, 0
- mov r4, r9
- movs r1, 0xF
- mov r2, r8
- adds r0, r4, r2
- adds r0, 0x26
- movs r2, 0
-_080E334C:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080E334C
- adds r0, r3, r6
- lsls r0, 3
- adds r0, r4
- ldr r1, _080E3370 @ =sub_80E3374
- str r1, [r0]
-_080E3360:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E336C: .4byte gBattleAnimAttacker
-_080E3370: .4byte sub_80E3374
- thumb_func_end sub_80E3294
-
- thumb_func_start sub_80E3374
-sub_80E3374: @ 80E3374
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, _080E33A0 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080E33D8
- cmp r5, 0x1
- bgt _080E33A4
- cmp r5, 0
- beq _080E33AE
- b _080E34C6
- .align 2, 0
-_080E33A0: .4byte gTasks
-_080E33A4:
- cmp r5, 0x2
- beq _080E3444
- cmp r5, 0x3
- beq _080E3480
- b _080E34C6
-_080E33AE:
- ldr r0, _080E33D0 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldr r0, _080E33D4 @ =0x0000ff38
- strh r0, [r1, 0x26]
- movs r0, 0xC8
- strh r0, [r1, 0x24]
- adds r1, 0x3E
- ldrb r2, [r1]
- subs r0, 0xCD
- ands r0, r2
- strb r0, [r1]
- strh r5, [r4, 0x1C]
- b _080E3472
- .align 2, 0
-_080E33D0: .4byte gSprites
-_080E33D4: .4byte 0x0000ff38
-_080E33D8:
- ldrh r1, [r4, 0x1C]
- adds r1, 0x70
- movs r5, 0
- strh r1, [r4, 0x1C]
- ldr r2, _080E343C @ =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r2
- lsls r1, 16
- asrs r1, 24
- ldrh r3, [r2, 0x26]
- adds r1, r3
- strh r1, [r2, 0x26]
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- blt _080E3408
- strh r5, [r2, 0x24]
-_080E3408:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080E3412
- strh r5, [r2, 0x26]
-_080E3412:
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E34C6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
- ldr r1, _080E3440 @ =0xfffff800
- adds r0, r1, 0
- ldrh r2, [r4, 0x1C]
- adds r0, r2
- strh r0, [r4, 0x1C]
- b _080E3472
- .align 2, 0
-_080E343C: .4byte gSprites
-_080E3440: .4byte 0xfffff800
-_080E3444:
- ldrh r0, [r4, 0x1C]
- subs r0, 0x70
- strh r0, [r4, 0x1C]
- lsls r0, 16
- cmp r0, 0
- bge _080E3454
- movs r0, 0
- strh r0, [r4, 0x1C]
-_080E3454:
- ldr r0, _080E347C @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r2, [r4, 0x1C]
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r1, 0x26]
- subs r0, r2
- strh r0, [r1, 0x26]
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080E34C6
-_080E3472:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E34C6
- .align 2, 0
-_080E347C: .4byte gSprites
-_080E3480:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x70
- strh r0, [r4, 0x1C]
- ldr r2, _080E34CC @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r2
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1, 0x26]
- adds r0, r2
- strh r0, [r1, 0x26]
- lsls r0, 16
- cmp r0, 0
- ble _080E34A4
- movs r0, 0
- strh r0, [r1, 0x26]
-_080E34A4:
- movs r3, 0x26
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080E34C6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E34C6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E34CC: .4byte gSprites
- thumb_func_end sub_80E3374
-
- thumb_func_start sub_80E34D0
-sub_80E34D0: @ 80E34D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E34F4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E34FC
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _080E34F8 @ =0x0000ff70
- b _080E350C
- .align 2, 0
-_080E34F4: .4byte gBattleAnimTarget
-_080E34F8: .4byte 0x0000ff70
-_080E34FC:
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _080E3528 @ =0x0000ffa0
-_080E350C:
- ldr r0, _080E352C @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x26]
- ldr r0, _080E3530 @ =sub_80E3534
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3528: .4byte 0x0000ffa0
-_080E352C: .4byte gBattleAnimTarget
-_080E3530: .4byte sub_80E3534
- thumb_func_end sub_80E34D0
-
- thumb_func_start sub_80E3534
-sub_80E3534: @ 80E3534
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E3542
- b _080E365E
-_080E3542:
- lsls r0, 2
- ldr r1, _080E354C @ =_080E3550
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E354C: .4byte _080E3550
- .align 2, 0
-_080E3550:
- .4byte _080E3564
- .4byte _080E3588
- .4byte _080E35C8
- .4byte _080E35F8
- .4byte _080E3624
-_080E3564:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC6
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x26]
- b _080E361C
-_080E3588:
- ldrh r1, [r4, 0x30]
- adds r1, 0x4
- movs r5, 0
- strh r1, [r4, 0x30]
- ldr r2, _080E35C4 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC6
- bl PlaySE12WithPanning
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x26]
- b _080E361C
- .align 2, 0
-_080E35C4: .4byte gSineTable
-_080E35C8:
- ldrh r1, [r4, 0x30]
- adds r1, 0x6
- movs r3, 0
- strh r1, [r4, 0x30]
- ldr r2, _080E35F4 @ =gSineTable
- movs r5, 0x30
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080E365E
- strh r3, [r4, 0x30]
- strh r3, [r4, 0x26]
- b _080E361C
- .align 2, 0
-_080E35F4: .4byte gSineTable
-_080E35F8:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xB9
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x30]
-_080E361C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E365E
-_080E3624:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E365E
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _080E365E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E365E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3534
-
- thumb_func_start sub_80E3664
-sub_80E3664: @ 80E3664
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp]
- asrs r6, r0, 16
- cmp r6, 0
- blt _080E36A6
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r1, r0, 16
- cmp r1, 0
- bge _080E36B4
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- ldr r1, _080E36B0 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_080E36A6:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080E37BA
- .align 2, 0
-_080E36B0: .4byte gSprites
-_080E36B4:
- ldr r4, _080E3744 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, r0, r4
- ldrh r0, [r5, 0x24]
- adds r0, 0x18
- movs r1, 0
- strh r0, [r5, 0x24]
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r4
- ldrh r0, [r6, 0x24]
- subs r0, 0x18
- strh r0, [r6, 0x24]
- strh r1, [r5, 0x2E]
- strh r1, [r6, 0x2E]
- strh r1, [r5, 0x30]
- strh r1, [r6, 0x30]
- strh r1, [r5, 0x32]
- strh r1, [r6, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080E3748 @ =0x0000fff0
- strh r0, [r6, 0x34]
- strh r1, [r5, 0x36]
- movs r0, 0x80
- strh r0, [r6, 0x36]
- movs r0, 0x18
- strh r0, [r5, 0x38]
- strh r0, [r6, 0x38]
- strh r7, [r5, 0x3A]
- strh r7, [r6, 0x3A]
- strh r1, [r5, 0x3C]
- strh r1, [r6, 0x3C]
- ldr r2, _080E374C @ =gTasks
- lsls r3, r7, 2
- adds r0, r3, r7
- lsls r0, 3
- adds r0, r2
- movs r1, 0x2
- strh r1, [r0, 0x8]
- ldr r0, _080E3750 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080E3754 @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- mov r12, r4
- mov r10, r2
- mov r8, r3
- cmp r0, 0
- bne _080E3758
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- b _080E376E
- .align 2, 0
-_080E3744: .4byte gSprites
-_080E3748: .4byte 0x0000fff0
-_080E374C: .4byte gTasks
-_080E3750: .4byte gBattleSpritesDataPtr
-_080E3754: .4byte gBattleAnimTarget
-_080E3758:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- adds r1, r6, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- orrs r0, r2
- strb r0, [r1]
-_080E376E:
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- mov r0, r12
- adds r4, r2, r0
- ldrb r1, [r4, 0x1]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r4, 0x1]
- ldr r1, [sp]
- lsls r0, r1, 16
- asrs r0, 16
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- mov r0, r12
- adds r4, r1, r0
- ldrb r0, [r4, 0x1]
- ands r3, r0
- strb r3, [r4, 0x1]
- mov r3, r12
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080E37CC @ =sub_80E37FC
- str r0, [r2]
- adds r1, r3
- str r0, [r1]
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080E37D0 @ =sub_80E37D4
- str r1, [r0]
-_080E37BA:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E37CC: .4byte sub_80E37FC
-_080E37D0: .4byte sub_80E37D4
- thumb_func_end sub_80E3664
-
- thumb_func_start sub_80E37D4
-sub_80E37D4: @ 80E37D4
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080E37F8 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E37F2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E37F2:
- pop {r0}
- bx r0
- .align 2, 0
-_080E37F8: .4byte gTasks
- thumb_func_end sub_80E37D4
-
- thumb_func_start sub_80E37FC
-sub_80E37FC: @ 80E37FC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E3846
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r0, _080E3870 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080E3874 @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E3846
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r1, r2, 29
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080E3846:
- ldrh r0, [r4, 0x34]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- movs r5, 0
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x36]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3878
- cmp r0, 0x1
- beq _080E3890
- b _080E38CE
- .align 2, 0
-_080E3870: .4byte gBattleSpritesDataPtr
-_080E3874: .4byte gBattleAnimTarget
-_080E3878:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- bne _080E38CE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E38CE
-_080E3890:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- ble _080E38CE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x38]
- subs r0, 0x2
- strh r0, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _080E38CE
- ldr r3, _080E38D4 @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E38CE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38D4: .4byte gTasks
- thumb_func_end sub_80E37FC
-
- thumb_func_start sub_80E38D8
-sub_80E38D8: @ 80E38D8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r3, _080E3924 @ =gBattleAnimArgs
- movs r2, 0
- strh r2, [r3, 0xE]
- ldr r1, _080E3928 @ =gAnimFriendship
- ldrb r0, [r1]
- ldrb r1, [r1]
- adds r0, r1, 0
- subs r0, 0x3D
- lsls r0, 24
- lsrs r0, 24
- adds r2, r1, 0
- cmp r0, 0x1E
- bhi _080E38FC
- movs r0, 0x1
- strh r0, [r3, 0xE]
-_080E38FC:
- adds r0, r2, 0
- subs r0, 0x5C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x6C
- bhi _080E390C
- movs r0, 0x2
- strh r0, [r3, 0xE]
-_080E390C:
- lsls r0, r1, 24
- lsrs r0, 24
- cmp r0, 0xC8
- bls _080E3918
- movs r0, 0x3
- strh r0, [r3, 0xE]
-_080E3918:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3924: .4byte gBattleAnimArgs
-_080E3928: .4byte gAnimFriendship
- thumb_func_end sub_80E38D8
-
- thumb_func_start sub_80E392C
-sub_80E392C: @ 80E392C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080E395C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080E3952
- b _080E3E6C
-_080E3952:
- lsls r0, 2
- ldr r1, _080E3960 @ =_080E3964
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E395C: .4byte gTasks
-_080E3960: .4byte _080E3964
- .align 2, 0
-_080E3964:
- .4byte _080E3978
- .4byte _080E3A2C
- .4byte _080E3BEC
- .4byte _080E3D0C
- .4byte _080E3D90
-_080E3978:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E39C4 @ =gTasks
- mov r2, r8
- lsls r4, r2, 2
- adds r0, r4, r2
- lsls r0, 3
- adds r6, r0, r1
- movs r3, 0x80
- lsls r3, 4
- adds r0, r3, 0
- ldrh r1, [r6, 0xA]
- adds r0, r1
- strh r0, [r6, 0xA]
- ldr r0, _080E39C8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E39D0
- ldr r2, _080E39CC @ =gSprites
- lsls r3, r7, 4
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- b _080E39EA
- .align 2, 0
-_080E39C4: .4byte gTasks
-_080E39C8: .4byte gBattleAnimAttacker
-_080E39CC: .4byte gSprites
-_080E39D0:
- ldr r3, _080E3A24 @ =gSprites
- lsls r4, r7, 4
- adds r2, r4, r7
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080E39EA:
- ldr r1, _080E3A28 @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- ldrb r0, [r4, 0xA]
- strh r0, [r4, 0xA]
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _080E3A16
- b _080E3E6C
-_080E3A16:
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E3E6C
- .align 2, 0
-_080E3A24: .4byte gSprites
-_080E3A28: .4byte gTasks
-_080E3A2C:
- ldr r4, _080E3A90 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3ACC
- ldr r7, _080E3A94 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _080E3A98 @ =gPlayerParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E3A9C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E3AA0
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- b _080E3AA2
- .align 2, 0
-_080E3A90: .4byte gBattleAnimAttacker
-_080E3A94: .4byte gBattlerPartyIndexes
-_080E3A98: .4byte gPlayerParty
-_080E3A9C: .4byte gBattleSpritesDataPtr
-_080E3AA0:
- ldrh r5, [r1, 0x2]
-_080E3AA2:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3AC8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0
- movs r6, 0x88
- lsls r6, 1
- b _080E3B54
- .align 2, 0
-_080E3AC8: .4byte gSprites
-_080E3ACC:
- ldr r7, _080E3B24 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _080E3B28 @ =gEnemyParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E3B2C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E3B30
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- b _080E3B32
- .align 2, 0
-_080E3B24: .4byte gBattlerPartyIndexes
-_080E3B28: .4byte gEnemyParty
-_080E3B2C: .4byte gBattleSpritesDataPtr
-_080E3B30:
- ldrh r5, [r1, 0x2]
-_080E3B32:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3BD0 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0x1
- ldr r6, _080E3BD4 @ =0x0000ffe0
-_080E3B54:
- ldr r0, _080E3BD8 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- lsls r3, r6, 16
- asrs r3, 16
- str r0, [sp]
- str r4, [sp, 0x4]
- mov r2, r10
- str r2, [sp, 0x8]
- mov r4, r9
- str r4, [sp, 0xC]
- ldr r4, _080E3BDC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- str r0, [sp, 0x10]
- movs r0, 0
- str r0, [sp, 0x14]
- adds r0, r5, 0
- adds r1, r7, 0
- movs r2, 0
- bl sub_80768D0
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldrb r0, [r4]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- beq _080E3BBE
- ldr r1, _080E3BD0 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- orrs r0, r1
- ldr r3, _080E3BE4 @ =0x00007fff
- movs r1, 0x10
- movs r2, 0x6
- bl BlendPalette
-_080E3BBE:
- ldr r0, _080E3BE8 @ =gTasks
- mov r3, r8
- lsls r1, r3, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x26]
- b _080E3D82
- .align 2, 0
-_080E3BD0: .4byte gSprites
-_080E3BD4: .4byte 0x0000ffe0
-_080E3BD8: .4byte gBattleAnimTarget
-_080E3BDC: .4byte gBattleAnimAttacker
-_080E3BE0: .4byte gBattleSpritesDataPtr
-_080E3BE4: .4byte 0x00007fff
-_080E3BE8: .4byte gTasks
-_080E3BEC:
- ldr r1, _080E3C38 @ =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r2, [r6, 0xA]
- adds r0, r2
- strh r0, [r6, 0xA]
- ldr r0, _080E3C3C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E3C44
- ldr r3, _080E3C40 @ =gSprites
- lsls r4, r5, 4
- adds r2, r4, r5
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
- b _080E3C5A
- .align 2, 0
-_080E3C38: .4byte gTasks
-_080E3C3C: .4byte gBattleAnimAttacker
-_080E3C40: .4byte gSprites
-_080E3C44:
- ldr r2, _080E3CA8 @ =gSprites
- lsls r3, r5, 4
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
-_080E3C5A:
- ldr r1, _080E3CAC @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrb r0, [r6, 0xA]
- strh r0, [r6, 0xA]
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- movs r1, 0x24
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E3CDA
- ldr r0, _080E3CB0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB8
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, _080E3CB4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bge _080E3CDA
- b _080E3CCE
- .align 2, 0
-_080E3CA8: .4byte gSprites
-_080E3CAC: .4byte gTasks
-_080E3CB0: .4byte gBattleAnimAttacker
-_080E3CB4: .4byte gBattleAnimTarget
-_080E3CB8:
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, _080E3CFC @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _080E3CDA
-_080E3CCE:
- ldrh r0, [r6, 0x24]
- adds r0, 0x1
- strh r0, [r6, 0x24]
- ldr r1, _080E3D00 @ =gBattleAnimArgs
- ldr r0, _080E3D04 @ =0x0000ffff
- strh r0, [r1, 0xE]
-_080E3CDA:
- lsls r0, r5, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r2
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _080E3CEC
- b _080E3E6C
-_080E3CEC:
- ldr r0, _080E3D08 @ =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0xA]
- b _080E3D82
- .align 2, 0
-_080E3CFC: .4byte gBattleAnimTarget
-_080E3D00: .4byte gBattleAnimArgs
-_080E3D04: .4byte 0x0000ffff
-_080E3D08: .4byte gTasks
-_080E3D0C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E3D58 @ =gTasks
- mov r3, r8
- lsls r4, r3, 2
- adds r0, r4, r3
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- ldr r5, _080E3D5C @ =gSprites
- adds r0, r5
- bl DestroySpriteAndFreeResources_
- ldr r0, _080E3D60 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E3D64
- lsls r1, r7, 4
- adds r1, r7
- lsls r1, 2
- adds r1, r5
- ldrh r0, [r1, 0x20]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1, 0x24]
- b _080E3D78
- .align 2, 0
-_080E3D58: .4byte gTasks
-_080E3D5C: .4byte gSprites
-_080E3D60: .4byte gBattleAnimAttacker
-_080E3D64:
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- adds r0, r5
- ldrh r2, [r0, 0x20]
- movs r4, 0x88
- lsls r4, 1
- adds r1, r4, 0
- subs r1, r2
- strh r1, [r0, 0x24]
-_080E3D78:
- ldr r0, _080E3D8C @ =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
-_080E3D82:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E3E6C
- .align 2, 0
-_080E3D8C: .4byte gTasks
-_080E3D90:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E3E04 @ =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r3, [r2, 0xA]
- adds r0, r3
- strh r0, [r2, 0xA]
- ldr r0, _080E3E08 @ =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- str r2, [sp, 0x18]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- ldr r2, [sp, 0x18]
- cmp r0, 0
- bne _080E3E10
- ldr r1, _080E3E0C @ =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r2, 0x24
- ldrsh r4, [r6, r2]
- movs r3, 0x20
- ldrsh r0, [r6, r3]
- adds r4, r0
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- blt _080E3E48
- movs r2, 0
- strh r2, [r6, 0x24]
- b _080E3E48
- .align 2, 0
-_080E3E04: .4byte gTasks
-_080E3E08: .4byte gBattleAnimAttacker
-_080E3E0C: .4byte gSprites
-_080E3E10:
- ldr r1, _080E3E7C @ =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r1, [r2, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r6, 0x24]
- subs r0, r1
- strh r0, [r6, 0x24]
- movs r3, 0x24
- ldrsh r4, [r6, r3]
- movs r1, 0x20
- ldrsh r0, [r6, r1]
- adds r4, r0
- mov r2, r10
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- bgt _080E3E48
- movs r4, 0
- strh r4, [r6, 0x24]
-_080E3E48:
- ldr r1, _080E3E80 @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0xA]
- strh r1, [r0, 0xA]
- ldr r1, _080E3E7C @ =gSprites
- adds r0, r3, r7
- lsls r0, 2
- adds r0, r1
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E3E6C
- mov r0, r8
- bl DestroyAnimVisualTask
-_080E3E6C:
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E7C: .4byte gSprites
-_080E3E80: .4byte gTasks
- thumb_func_end sub_80E392C
-
- thumb_func_start sub_80E3E84
-sub_80E3E84: @ 80E3E84
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3E96
- cmp r0, 0x1
- beq _080E3F36
- b _080E3FB8
-_080E3E96:
- ldr r0, _080E3F14 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080E3F28
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x73
- bl PlaySE12WithPanning
- ldr r0, _080E3F18 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- ldr r0, _080E3F1C @ =0x0000ffe0
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldr r0, _080E3F20 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3FB8
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3F24 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- b _080E3FB8
- .align 2, 0
-_080E3F14: .4byte gBattleAnimArgs
-_080E3F18: .4byte gBattleAnimTarget
-_080E3F1C: .4byte 0x0000ffe0
-_080E3F20: .4byte gBattleAnimAttacker
-_080E3F24: .4byte gSprites
-_080E3F28:
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080E3FB8
-_080E3F36:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x30]
- adds r0, r2, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7F
- ble _080E3F6A
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r2, 0
- subs r0, 0x7A
- strh r0, [r4, 0x30]
-_080E3F6A:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldr r0, _080E3F94 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3F98
- ldrh r2, [r4, 0x32]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- adds r1, r2, 0
- b _080E3FA4
- .align 2, 0
-_080E3F94: .4byte gBattleAnimAttacker
-_080E3F98:
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
-_080E3FA4:
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x2
- bne _080E3FB8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E3FB8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3E84
-
- thumb_func_start sub_80E3FC0
-sub_80E3FC0: @ 80E3FC0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E3FE8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x26
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _080E3FDC
- b _080E412E
-_080E3FDC:
- lsls r0, 2
- ldr r1, _080E3FEC @ =_080E3FF0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E3FE8: .4byte gTasks
-_080E3FEC: .4byte _080E3FF0
- .align 2, 0
-_080E3FF0:
- .4byte _080E4004
- .4byte _080E4054
- .4byte _080E40B0
- .4byte _080E40C8
- .4byte _080E412E
-_080E4004:
- ldr r0, _080E4048 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _080E404C @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r2, r0, 0
- ldr r1, _080E4050 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- movs r0, 0x6
- strh r0, [r1, 0x8]
- cmp r5, r2
- ble _080E403A
- negs r0, r0
- strh r0, [r1, 0x8]
-_080E403A:
- strh r5, [r1, 0xA]
- strh r2, [r1, 0xC]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _080E414C
- .align 2, 0
-_080E4048: .4byte gBattleAnimAttacker
-_080E404C: .4byte gBattleAnimTarget
-_080E4050: .4byte gTasks
-_080E4054:
- ldr r1, _080E4090 @ =gBattlerSpriteIds
- ldr r0, _080E4094 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E4098 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080E409C
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- b _080E4122
- .align 2, 0
-_080E4090: .4byte gBattlerSpriteIds
-_080E4094: .4byte gBattleAnimAttacker
-_080E4098: .4byte gSprites
-_080E409C:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _080E414C
- b _080E4126
-_080E40B0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r3
- movs r2, 0x8
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x8]
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
- b _080E414C
-_080E40C8:
- ldr r1, _080E4108 @ =gBattlerSpriteIds
- ldr r0, _080E410C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E4110 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bge _080E4114
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _080E414C
- b _080E4126
- .align 2, 0
-_080E4108: .4byte gBattlerSpriteIds
-_080E410C: .4byte gBattleAnimAttacker
-_080E4110: .4byte gSprites
-_080E4114:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
-_080E4122:
- cmp r0, r1
- blt _080E414C
-_080E4126:
- ldrh r0, [r2, 0x26]
- adds r0, 0x1
- strh r0, [r2, 0x26]
- b _080E414C
-_080E412E:
- ldr r1, _080E4154 @ =gBattlerSpriteIds
- ldr r0, _080E4158 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E415C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E414C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4154: .4byte gBattlerSpriteIds
-_080E4158: .4byte gBattleAnimAttacker
-_080E415C: .4byte gSprites
- thumb_func_end sub_80E3FC0
-
- thumb_func_start sub_80E4160
-sub_80E4160: @ 80E4160
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E41C8 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0xE]
- ldr r0, _080E41CC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080E4194
- movs r1, 0x1
-_080E4194:
- strh r1, [r4, 0x10]
- ldr r2, _080E41D0 @ =gSprites
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x1A]
- strh r5, [r4, 0x1E]
- movs r0, 0x1
- strh r0, [r4, 0x1C]
- strh r5, [r4, 0x20]
- ldr r0, _080E41D4 @ =sub_80E41D8
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41C8: .4byte gTasks
-_080E41CC: .4byte gBattleAnimAttacker
-_080E41D0: .4byte gSprites
-_080E41D4: .4byte sub_80E41D8
- thumb_func_end sub_80E4160
-
- thumb_func_start sub_80E41D8
-sub_80E41D8: @ 80E41D8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E41FC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080E4280
- cmp r0, 0x1
- bgt _080E4200
- cmp r0, 0
- beq _080E4206
- b _080E42D6
- .align 2, 0
-_080E41FC: .4byte gTasks
-_080E4200:
- cmp r0, 0x2
- beq _080E42D0
- b _080E42D6
-_080E4206:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r4, 0x1E]
- ldr r5, _080E4278 @ =gSprites
- movs r6, 0xE
- ldrsh r0, [r4, r6]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldr r3, _080E427C @ =gSineTable
- movs r6, 0x1E
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x2
- ands r0, r2
- strh r0, [r4, 0x1A]
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x10]
- muls r0, r1
- ldrh r1, [r4, 0x12]
- adds r0, r1
- strh r0, [r2, 0x20]
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080E42D6
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x20]
- b _080E42C0
- .align 2, 0
-_080E4278: .4byte gSprites
-_080E427C: .4byte gSineTable
-_080E4280:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x1E]
- ldr r3, _080E42C8 @ =gSprites
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldr r2, _080E42CC @ =gSineTable
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- movs r6, 0x1E
- ldrsh r2, [r4, r6]
- cmp r2, 0
- bne _080E42D6
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- strh r2, [r1, 0x24]
-_080E42C0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E42D6
- .align 2, 0
-_080E42C8: .4byte gSprites
-_080E42CC: .4byte gSineTable
-_080E42D0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E42D6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E41D8
-
- thumb_func_start sub_80E42DC
-sub_80E42DC: @ 80E42DC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E4330 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldrh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E4322
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E4322:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4330: .4byte gBattleAnimTarget
- thumb_func_end sub_80E42DC
-
- thumb_func_start sub_80E4334
-sub_80E4334: @ 80E4334
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E436C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E4378
- ldr r2, _080E4370 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080E4374 @ =0x0000fff5
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080E4392
- .align 2, 0
-_080E436C: .4byte gBattleAnimTarget
-_080E4370: .4byte gBattleAnimArgs
-_080E4374: .4byte 0x0000fff5
-_080E4378:
- movs r0, 0xB
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- ldr r1, _080E439C @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080E4392:
- ldr r0, _080E43A0 @ =sub_80E42DC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E439C: .4byte gBattleAnimArgs
-_080E43A0: .4byte sub_80E42DC
- thumb_func_end sub_80E4334
-
- thumb_func_start sub_80E43A4
-sub_80E43A4: @ 80E43A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E43E8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080E43CE
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_080E43CE:
- movs r0, 0
- strh r0, [r5, 0x3A]
- movs r1, 0x10
- strh r1, [r5, 0x3C]
- ldr r0, _080E43EC @ =sub_80E43F0
- str r0, [r5, 0x1C]
- lsls r1, 8
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43E8: .4byte gBattleAnimAttacker
-_080E43EC: .4byte sub_80E43F0
- thumb_func_end sub_80E43A4
-
- thumb_func_start sub_80E43F0
-sub_80E43F0: @ 80E43F0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E4468
- cmp r1, 0x1
- bgt _080E4406
- cmp r1, 0
- beq _080E4410
- b _080E44E4
-_080E4406:
- cmp r1, 0x2
- beq _080E447E
- cmp r1, 0x3
- beq _080E44DE
- b _080E44E4
-_080E4410:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E44E4
- strh r1, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E443A
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E4448
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _080E4448
-_080E443A:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E4448
- subs r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_080E4448:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E44E4
- b _080E44D6
-_080E4468:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080E44E4
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x30]
- b _080E44D6
-_080E447E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E44E4
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E44AA
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E44B8
- subs r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _080E44B8
-_080E44AA:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E44B8
- adds r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_080E44B8:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080E44E4
-_080E44D6:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- b _080E44E4
-_080E44DE:
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080E44E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E43F0
-
- thumb_func_start sub_80E44EC
-sub_80E44EC: @ 80E44EC
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E4508 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r2, 0xE]
- ldr r0, _080E450C @ =gWeatherMoveAnim
- ldrh r1, [r0]
- movs r0, 0x60
- ands r0, r1
- cmp r0, 0
- beq _080E4510
- movs r0, 0x1
- b _080E4532
- .align 2, 0
-_080E4508: .4byte gBattleAnimArgs
-_080E450C: .4byte gWeatherMoveAnim
-_080E4510:
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- beq _080E451C
- movs r0, 0x2
- b _080E4532
-_080E451C:
- movs r0, 0x18
- ands r0, r1
- cmp r0, 0
- beq _080E4528
- movs r0, 0x3
- b _080E4532
-_080E4528:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080E4534
- movs r0, 0x4
-_080E4532:
- strh r0, [r2, 0xE]
-_080E4534:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- thumb_func_end sub_80E44EC
-
- thumb_func_start sub_80E4540
-sub_80E4540: @ 80E4540
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E4578 @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _080E457C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E4580 @ =gUnknown_83FF7A8
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E4584 @ =sub_80E4588
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4578: .4byte gTasks
-_080E457C: .4byte gBattleAnimArgs
-_080E4580: .4byte gUnknown_83FF7A8
-_080E4584: .4byte sub_80E4588
- thumb_func_end sub_80E4540
-
- thumb_func_start sub_80E4588
-sub_80E4588: @ 80E4588
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, _080E45E0 @ =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x10
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _080E45EC
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080E45FC
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _080E45EC
- ldr r2, _080E45E4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E45E8 @ =0x0000ffff
- strh r1, [r0, 0x24]
- b _080E45FC
- .align 2, 0
-_080E45E0: .4byte gTasks
-_080E45E4: .4byte gSprites
-_080E45E8: .4byte 0x0000ffff
-_080E45EC:
- ldr r2, _080E461C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_080E45FC:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E4614
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E4614:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E461C: .4byte gSprites
- thumb_func_end sub_80E4588
-
- .align 2, 0 @ Don't pad with nop.