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-rw-r--r--asm/battle_anim_sound_tasks.s927
1 files changed, 0 insertions, 927 deletions
diff --git a/asm/battle_anim_sound_tasks.s b/asm/battle_anim_sound_tasks.s
deleted file mode 100644
index dc5517ca0..000000000
--- a/asm/battle_anim_sound_tasks.s
+++ /dev/null
@@ -1,927 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80DCE10
-sub_80DCE10: @ 80DCE10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080DCE6C @ =gTasks
- lsls r6, r0, 2
- adds r6, r0
- lsls r6, 3
- adds r6, r1
- ldr r1, _080DCE70 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r6, 0x8]
- ldrh r0, [r1, 0x2]
- strh r0, [r6, 0xA]
- movs r0, 0x40
- negs r0, r0
- bl sub_8073A44
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x3F
- bl sub_8073A44
- adds r5, r0, 0
- lsls r4, 24
- asrs r4, 24
- lsls r5, 24
- asrs r5, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl CalculatePanIncrement
- strh r4, [r6, 0xC]
- strh r5, [r6, 0xE]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r6, 0x10]
- movs r0, 0xA
- strh r0, [r6, 0x1C]
- ldr r0, _080DCE74 @ =sub_80DCE78
- str r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCE6C: .4byte gTasks
-_080DCE70: .4byte gBattleAnimArgs
-_080DCE74: .4byte sub_80DCE78
- thumb_func_end sub_80DCE10
-
- thumb_func_start sub_80DCE78
-sub_80DCE78: @ 80DCE78
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DCEA8 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r5, [r4, 0xC]
- ldrb r6, [r4, 0x10]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- bne _080DCEB0
- movs r0, 0x5
- strh r0, [r4, 0x1C]
- strh r1, [r4, 0x1E]
- ldr r0, _080DCEAC @ =sub_80DCEE4
- str r0, [r4]
- b _080DCEDE
- .align 2, 0
-_080DCEA8: .4byte gTasks
-_080DCEAC: .4byte sub_80DCEE4
-_080DCEB0:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080DCECA
- strh r1, [r4, 0x1C]
- ldrh r0, [r4, 0x8]
- lsls r1, r5, 24
- asrs r1, 24
- bl PlaySE12WithPanning
-_080DCECA:
- lsls r1, r6, 24
- asrs r1, 24
- lsls r0, r5, 16
- asrs r0, 16
- adds r0, r1
- lsls r0, 16
- asrs r0, 16
- bl sub_8073B60
- strh r0, [r4, 0xC]
-_080DCEDE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCE78
-
- thumb_func_start sub_80DCEE4
-sub_80DCEE4: @ 80DCEE4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DCF34 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080DCF2C
- movs r0, 0
- strh r0, [r4, 0x1C]
- movs r0, 0x3F
- bl sub_8073A44
- adds r1, r0, 0
- ldrh r0, [r4, 0xA]
- lsls r1, 24
- asrs r1, 24
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080DCF2C
- adds r0, r5, 0
- bl DestroyAnimSoundTask
-_080DCF2C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCF34: .4byte gTasks
- thumb_func_end sub_80DCEE4
-
- thumb_func_start mas_80DCF38
-mas_80DCF38: @ 80DCF38
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r8, r0
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, _080DCFDC @ =gBattleAnimArgs
- ldrh r1, [r0]
- str r1, [sp]
- ldrb r5, [r0, 0x4]
- ldrb r6, [r0, 0x6]
- ldrb r3, [r0, 0x8]
- mov r10, r3
- ldrb r7, [r0, 0xA]
- ldrb r1, [r0, 0xC]
- mov r9, r1
- ldrb r0, [r0, 0x2]
- lsls r0, 24
- asrs r0, 24
- bl sub_8073A44
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- asrs r5, 24
- adds r0, r5, 0
- bl sub_8073A44
- adds r5, r0, 0
- lsls r4, 24
- asrs r4, 24
- lsls r5, 24
- asrs r5, 24
- lsls r6, 24
- asrs r6, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CalculatePanIncrement
- ldr r2, _080DCFE0 @ =gTasks
- mov r3, r8
- lsls r1, r3, 2
- add r1, r8
- lsls r1, 3
- adds r1, r2
- movs r2, 0
- mov r6, sp
- ldrh r6, [r6]
- strh r6, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0xE]
- mov r0, r10
- strh r0, [r1, 0x10]
- strh r7, [r1, 0x12]
- mov r3, r9
- strh r3, [r1, 0x14]
- strh r2, [r1, 0x1C]
- strh r4, [r1, 0x1E]
- strh r3, [r1, 0x20]
- ldr r2, _080DCFE4 @ =sub_80DCFE8
- str r2, [r1]
- mov r0, r8
- bl _call_via_r2
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCFDC: .4byte gBattleAnimArgs
-_080DCFE0: .4byte gTasks
-_080DCFE4: .4byte sub_80DCFE8
- thumb_func_end mas_80DCF38
-
- thumb_func_start sub_80DCFE8
-sub_80DCFE8: @ 80DCFE8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DD02C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x20]
- adds r1, r0, 0x1
- strh r1, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080DD030
- movs r0, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x8]
- movs r1, 0x1E
- ldrsb r1, [r4, r1]
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bne _080DD030
- adds r0, r5, 0
- bl DestroyAnimSoundTask
- b _080DD062
- .align 2, 0
-_080DD02C: .4byte gTasks
-_080DD030:
- ldr r1, _080DD068 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080DD062
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r0, [r4, 0xE]
- ldrh r1, [r4, 0x1E]
- adds r0, r1
- strh r0, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- bl sub_8073B60
- strh r0, [r4, 0x1E]
-_080DD062:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD068: .4byte gTasks
- thumb_func_end sub_80DCFE8
-
- thumb_func_start sub_80DD06C
-sub_80DD06C: @ 80DD06C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl sub_8073A44
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080DD090 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DD098
- ldr r0, _080DD094 @ =gBattleAnimAttacker
- ldrb r4, [r0]
- b _080DD0BE
- .align 2, 0
-_080DD090: .4byte gBattleAnimArgs
-_080DD094: .4byte gBattleAnimAttacker
-_080DD098:
- cmp r0, 0x1
- bne _080DD0A8
- ldr r0, _080DD0A4 @ =gBattleAnimTarget
- ldrb r4, [r0]
- b _080DD0BE
- .align 2, 0
-_080DD0A4: .4byte gBattleAnimTarget
-_080DD0A8:
- cmp r0, 0x2
- bne _080DD0B4
- ldr r0, _080DD0B0 @ =gBattleAnimAttacker
- b _080DD0B6
- .align 2, 0
-_080DD0B0: .4byte gBattleAnimAttacker
-_080DD0B4:
- ldr r0, _080DD0E0 @ =gBattleAnimTarget
-_080DD0B6:
- ldrb r1, [r0]
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r1
-_080DD0BE:
- ldr r0, _080DD0E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080DD0CC
- cmp r0, 0x3
- bne _080DD0E8
-_080DD0CC:
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080DD0E8
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080DD13A
- .align 2, 0
-_080DD0E0: .4byte gBattleAnimTarget
-_080DD0E4: .4byte gBattleAnimArgs
-_080DD0E8:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD10C
- ldr r1, _080DD104 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080DD108 @ =gEnemyParty
- b _080DD11A
- .align 2, 0
-_080DD104: .4byte gBattlerPartyIndexes
-_080DD108: .4byte gEnemyParty
-_080DD10C:
- ldr r1, _080DD140 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080DD144 @ =gPlayerParty
-_080DD11A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- beq _080DD134
- lsls r1, r6, 24
- asrs r1, 24
- movs r2, 0x3
- bl PlayCry3
-_080DD134:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DD13A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD140: .4byte gBattlerPartyIndexes
-_080DD144: .4byte gPlayerParty
- thumb_func_end sub_80DD06C
-
- thumb_func_start sub_80DD148
-sub_80DD148: @ 80DD148
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl sub_8073A44
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080DD16C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DD174
- ldr r0, _080DD170 @ =gBattleAnimAttacker
- ldrb r4, [r0]
- b _080DD19A
- .align 2, 0
-_080DD16C: .4byte gBattleAnimArgs
-_080DD170: .4byte gBattleAnimAttacker
-_080DD174:
- cmp r0, 0x1
- bne _080DD184
- ldr r0, _080DD180 @ =gBattleAnimTarget
- ldrb r4, [r0]
- b _080DD19A
- .align 2, 0
-_080DD180: .4byte gBattleAnimTarget
-_080DD184:
- cmp r0, 0x2
- bne _080DD190
- ldr r0, _080DD18C @ =gBattleAnimAttacker
- b _080DD192
- .align 2, 0
-_080DD18C: .4byte gBattleAnimAttacker
-_080DD190:
- ldr r0, _080DD1BC @ =gBattleAnimTarget
-_080DD192:
- ldrb r1, [r0]
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r1
-_080DD19A:
- ldr r0, _080DD1C0 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0x1
- beq _080DD1A8
- cmp r0, 0x3
- bne _080DD1C4
-_080DD1A8:
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080DD1C4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080DD26A
- .align 2, 0
-_080DD1BC: .4byte gBattleAnimTarget
-_080DD1C0: .4byte gBattleAnimArgs
-_080DD1C4:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD1E8
- ldr r1, _080DD1E0 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080DD1E4 @ =gEnemyParty
- b _080DD1F6
- .align 2, 0
-_080DD1E0: .4byte gBattlerPartyIndexes
-_080DD1E4: .4byte gEnemyParty
-_080DD1E8:
- ldr r1, _080DD234 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080DD238 @ =gPlayerParty
-_080DD1F6:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- ldr r1, _080DD23C @ =gTasks
- lsls r2, r6, 2
- adds r0, r2, r6
- lsls r0, 3
- adds r0, r1
- ldr r4, _080DD240 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x2]
- strh r1, [r0, 0x8]
- strh r3, [r0, 0xA]
- lsls r1, r5, 24
- asrs r1, 24
- strh r1, [r0, 0xC]
- adds r5, r2, 0
- cmp r3, 0
- beq _080DD264
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0xFF
- bne _080DD244
- adds r0, r3, 0
- movs r2, 0x9
- bl PlayCry3
- b _080DD24C
- .align 2, 0
-_080DD234: .4byte gBattlerPartyIndexes
-_080DD238: .4byte gPlayerParty
-_080DD23C: .4byte gTasks
-_080DD240: .4byte gBattleAnimArgs
-_080DD244:
- adds r0, r3, 0
- movs r2, 0x7
- bl PlayCry3
-_080DD24C:
- ldr r0, _080DD25C @ =gTasks
- adds r1, r5, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DD260 @ =sub_80DD270
- str r0, [r1]
- b _080DD26A
- .align 2, 0
-_080DD25C: .4byte gTasks
-_080DD260: .4byte sub_80DD270
-_080DD264:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DD26A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD148
-
- thumb_func_start sub_80DD270
-sub_80DD270: @ 80DD270
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- mov r9, r4
- ldr r1, _080DD2A0 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- ldrh r6, [r1, 0xA]
- mov r8, r6
- ldrb r5, [r1, 0xC]
- adds r7, r5, 0
- ldrh r2, [r1, 0x1A]
- movs r3, 0x1A
- ldrsh r0, [r1, r3]
- cmp r0, 0x1
- bgt _080DD2A4
- adds r0, r2, 0x1
- strh r0, [r1, 0x1A]
- b _080DD2E6
- .align 2, 0
-_080DD2A0: .4byte gTasks
-_080DD2A4:
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0xFF
- bne _080DD2CA
- bl IsCryPlaying
- lsls r0, 24
- cmp r0, 0
- bne _080DD2E6
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xA
- bl PlayCry3
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DD2E6
-_080DD2CA:
- bl IsCryPlaying
- lsls r0, 24
- cmp r0, 0
- bne _080DD2E6
- lsls r1, r7, 24
- asrs r1, 24
- mov r0, r8
- movs r2, 0x8
- bl PlayCry3
- mov r0, r9
- bl DestroyAnimVisualTask
-_080DD2E6:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD270
-
- thumb_func_start sub_80DD2F4
-sub_80DD2F4: @ 80DD2F4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- ldr r1, _080DD318 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0x1A]
- movs r3, 0x1A
- ldrsh r0, [r1, r3]
- cmp r0, 0x1
- bgt _080DD31C
- adds r0, r2, 0x1
- strh r0, [r1, 0x1A]
- b _080DD32C
- .align 2, 0
-_080DD318: .4byte gTasks
-_080DD31C:
- bl IsCryPlaying
- lsls r0, 24
- cmp r0, 0
- bne _080DD32C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080DD32C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD2F4
-
- thumb_func_start sub_80DD334
-sub_80DD334: @ 80DD334
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl sub_8073A44
- ldr r2, _080DD374 @ =gUnknown_2037F1C
- ldr r1, _080DD378 @ =gBattleAnimAttacker
- ldrb r1, [r1]
- lsls r1, 1
- adds r1, r2
- ldrh r3, [r1]
- ldr r2, _080DD37C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r4, r1, r2
- strh r3, [r4, 0xA]
- lsls r0, 24
- asrs r1, r0, 24
- strh r1, [r4, 0xC]
- cmp r3, 0
- beq _080DD384
- adds r0, r3, 0
- movs r2, 0x4
- bl PlayCry3
- ldr r0, _080DD380 @ =sub_80DD390
- str r0, [r4]
- b _080DD38A
- .align 2, 0
-_080DD374: .4byte gUnknown_2037F1C
-_080DD378: .4byte gBattleAnimAttacker
-_080DD37C: .4byte gTasks
-_080DD380: .4byte sub_80DD390
-_080DD384:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DD38A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD334
-
- thumb_func_start sub_80DD390
-sub_80DD390: @ 80DD390
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DD3B4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bgt _080DD3B8
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
- b _080DD3D4
- .align 2, 0
-_080DD3B4: .4byte gTasks
-_080DD3B8:
- bl IsCryPlaying
- lsls r0, 24
- cmp r0, 0
- bne _080DD3D4
- ldrh r0, [r4, 0xA]
- movs r1, 0xC
- ldrsb r1, [r4, r1]
- movs r2, 0x6
- bl PlayCry3
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DD3D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD390
-
- thumb_func_start sub_80DD3DC
-sub_80DD3DC: @ 80DD3DC
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080DD40C @ =gBattleAnimArgs
- ldrh r5, [r0]
- ldrb r0, [r0, 0x2]
- lsls r0, 24
- asrs r0, 24
- bl sub_8073A44
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl PlaySE1WithPanning
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD40C: .4byte gBattleAnimArgs
- thumb_func_end sub_80DD3DC
-
- thumb_func_start sub_80DD410
-sub_80DD410: @ 80DD410
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080DD440 @ =gBattleAnimArgs
- ldrh r5, [r0]
- ldrb r0, [r0, 0x2]
- lsls r0, 24
- asrs r0, 24
- bl sub_8073A44
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl PlaySE2WithPanning
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD440: .4byte gBattleAnimArgs
- thumb_func_end sub_80DD410
-
- thumb_func_start sub_80DD444
-sub_80DD444: @ 80DD444
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- mov r8, r0
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, _080DD4C8 @ =gBattleAnimArgs
- ldrb r5, [r0, 0x2]
- ldrb r6, [r0, 0x4]
- ldrh r1, [r0, 0x6]
- mov r9, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- bl sub_8073A44
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- asrs r5, 24
- adds r0, r5, 0
- bl sub_8073A44
- adds r5, r0, 0
- lsls r4, 24
- asrs r4, 24
- lsls r5, 24
- asrs r5, 24
- lsls r6, 24
- asrs r6, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CalculatePanIncrement
- ldr r2, _080DD4CC @ =gTasks
- mov r3, r8
- lsls r1, r3, 2
- add r1, r8
- lsls r1, 3
- adds r1, r2
- movs r2, 0
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0xE]
- mov r0, r9
- strh r0, [r1, 0x12]
- strh r2, [r1, 0x1C]
- strh r4, [r1, 0x1E]
- ldr r2, _080DD4D0 @ =sub_80DD4D4
- str r2, [r1]
- mov r0, r8
- bl _call_via_r2
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD4C8: .4byte gBattleAnimArgs
-_080DD4CC: .4byte gTasks
-_080DD4D0: .4byte sub_80DD4D4
- thumb_func_end sub_80DD444
-
- thumb_func_start sub_80DD4D4
-sub_80DD4D4: @ 80DD4D4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DD52C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r2, [r4, 0xE]
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080DD50E
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r0, r2, r1
- strh r0, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- bl sub_8073B60
- strh r0, [r4, 0x1E]
-_080DD50E:
- ldr r1, _080DD530 @ =gUnknown_2037F24
- ldrh r0, [r4, 0x1E]
- strb r0, [r1]
- movs r3, 0x1E
- ldrsh r1, [r4, r3]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080DD526
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DD526:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD52C: .4byte gTasks
-_080DD530: .4byte gUnknown_2037F24
- thumb_func_end sub_80DD4D4
-
- .align 2, 0 @ Don't pad with nop.