diff options
Diffstat (limited to 'asm/battle_anim_special.s')
-rw-r--r-- | asm/battle_anim_special.s | 6299 |
1 files changed, 0 insertions, 6299 deletions
diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s deleted file mode 100644 index 3f56279eb..000000000 --- a/asm/battle_anim_special.s +++ /dev/null @@ -1,6299 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80EEC0C -sub_80EEC0C: @ 80EEC0C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x10] - ldr r0, _080EEDB4 @ =gBattleAnimAttacker - ldrb r4, [r0] - ldr r0, _080EEDB8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080EEDBC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080EEDC0 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080EEDC4 @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080EEDC8 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080EEDCC @ =gHealthboxSpriteIds - adds r4, r0 - ldrb r0, [r4] - ldr r1, _080EEDD0 @ =gSprites - mov r9, r1 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - add r4, r9 - ldrb r7, [r4, 0x6] - ldrh r6, [r4, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080EEDD4 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x14] - ldr r0, _080EEDD4 @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - mov r10, r0 - mov r2, r10 - lsls r2, 24 - lsrs r2, 24 - mov r10, r2 - ldrb r1, [r4, 0x5] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r1 - movs r1, 0x4 - mov r8, r1 - mov r2, r8 - orrs r0, r2 - strb r0, [r4, 0x5] - lsls r5, r7, 4 - adds r5, r7 - lsls r5, 2 - add r5, r9 - ldrb r1, [r5, 0x5] - adds r0, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r9 - ldrb r2, [r1, 0x5] - adds r0, r3, 0 - ands r0, r2 - mov r2, r8 - orrs r0, r2 - strb r0, [r1, 0x5] - ldr r0, [sp, 0x14] - lsls r6, r0, 4 - adds r6, r0 - lsls r6, 2 - mov r1, r9 - adds r7, r6, r1 - adds r0, r7, 0 - adds r1, r4, 0 - movs r2, 0x44 - str r3, [sp, 0x18] - bl memcpy - mov r2, r10 - lsls r4, r2, 4 - add r4, r10 - lsls r4, 2 - adds r0, r4, 0 - add r0, r9 - mov r8, r0 - adds r1, r5, 0 - movs r2, 0x44 - bl memcpy - ldrb r1, [r7, 0x1] - ldr r3, [sp, 0x18] - adds r0, r3, 0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x1] - mov r2, r8 - ldrb r0, [r2, 0x1] - ands r3, r0 - orrs r3, r1 - strb r3, [r2, 0x1] - movs r0, 0x1C - add r9, r0 - add r6, r9 - ldr r1, _080EEDD4 @ =SpriteCallbackDummy - str r1, [r6] - add r4, r9 - str r1, [r4] - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080EEDD8 @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080EEDDC @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080EEDE0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, _080EEDE4 @ =gBattle_BG1_X - ldrh r0, [r7, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r1] - ldr r1, _080EEDE8 @ =gBattle_BG1_Y - ldrh r0, [r7, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1] - ldr r1, _080EEDEC @ =gTasks - ldr r2, [sp, 0x10] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA0 - lsls r1, 2 - strh r1, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0x8] - mov r2, r10 - strh r2, [r0, 0xC] - ldr r1, _080EEDF0 @ =sub_80EEDF4 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EEDB4: .4byte gBattleAnimAttacker -_080EEDB8: .4byte gBattle_WIN0H -_080EEDBC: .4byte gBattle_WIN0V -_080EEDC0: .4byte 0x00003f3f -_080EEDC4: .4byte 0x00003f3d -_080EEDC8: .4byte 0x00003f42 -_080EEDCC: .4byte gHealthboxSpriteIds -_080EEDD0: .4byte gSprites -_080EEDD4: .4byte SpriteCallbackDummy -_080EEDD8: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap -_080EEDDC: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet -_080EEDE0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette -_080EEDE4: .4byte gBattle_BG1_X -_080EEDE8: .4byte gBattle_BG1_Y -_080EEDEC: .4byte gTasks -_080EEDF0: .4byte sub_80EEDF4 - thumb_func_end sub_80EEC0C - - thumb_func_start sub_80EEDF4 -sub_80EEDF4: @ 80EEDF4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080EEE3C @ =gBattleAnimAttacker - ldrb r0, [r0] - mov r8, r0 - ldr r1, _080EEE40 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r1, [r5, 0xA] - ldrh r0, [r5, 0x22] - adds r1, r0 - movs r3, 0 - strh r1, [r5, 0x22] - ldr r2, _080EEE44 @ =gBattle_BG1_Y - lsls r0, r1, 16 - lsrs r0, 24 - ldrh r4, [r2] - adds r0, r4 - strh r0, [r2] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x22] - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080EEE84 - cmp r0, 0x1 - bgt _080EEE48 - cmp r0, 0 - beq _080EEE4E - b _080EEFA8 - .align 2, 0 -_080EEE3C: .4byte gBattleAnimAttacker -_080EEE40: .4byte gTasks -_080EEE44: .4byte gBattle_BG1_Y -_080EEE48: - cmp r0, 0x2 - beq _080EEE9C - b _080EEFA8 -_080EEE4E: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _080EEE5E - b _080EEFA8 -_080EEE5E: - strh r3, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r0, [r5, r2] - cmp r0, 0x8 - beq _080EEE82 - b _080EEFA8 -_080EEE82: - b _080EEE94 -_080EEE84: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - beq _080EEE94 - b _080EEFA8 -_080EEE94: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080EEFA8 -_080EEE9C: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080EEFA8 - strh r3, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _080EEFA8 - movs r0, 0 - bl sub_8073128 - ldr r0, _080EEFB4 @ =gBattle_WIN0H - strh r4, [r0] - ldr r0, _080EEFB8 @ =gBattle_WIN0V - strh r4, [r0] - ldr r4, _080EEFBC @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080EEF00 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080EEF00: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r4, 0x8 - ldrsh r1, [r5, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r6, _080EEFC0 @ =gSprites - adds r0, r6 - bl DestroySprite - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetAnimBgAttribute - ldr r0, _080EEFC4 @ =gHealthboxSpriteIds - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r2, [r1, 0x6] - mov r8, r2 - ldrh r4, [r1, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldrb r3, [r1, 0x5] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r5, 0x4 - orrs r0, r5 - strb r0, [r1, 0x5] - mov r0, r8 - lsls r1, r0, 4 - add r1, r8 - lsls r1, 2 - adds r1, r6 - ldrb r3, [r1, 0x5] - adds r0, r2, 0 - ands r0, r3 - orrs r0, r5 - strb r0, [r1, 0x5] - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0, 0x5] - ands r2, r1 - orrs r2, r5 - strb r2, [r0, 0x5] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080EEFA8: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EEFB4: .4byte gBattle_WIN0H -_080EEFB8: .4byte gBattle_WIN0V -_080EEFBC: .4byte 0x00003f3f -_080EEFC0: .4byte gSprites -_080EEFC4: .4byte gHealthboxSpriteIds - thumb_func_end sub_80EEDF4 - - thumb_func_start sub_80EEFC8 -sub_80EEFC8: @ 80EEFC8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - mov r9, r0 - adds r7, r1, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, _080EF0A0 @ =gHealthboxSpriteIds - adds r2, r0 - ldrb r0, [r2] - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - ldr r0, _080EF0A4 @ =gSprites - adds r5, r0 - ldrb r1, [r5, 0x6] - mov r10, r1 - ldrh r4, [r5, 0x38] - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF0A8 @ =0x0000d709 - bl AllocSpritePalette - mov r2, r9 - strb r0, [r2] - ldr r0, _080EF0AC @ =0x0000d70a - bl AllocSpritePalette - strb r0, [r7] - ldrb r0, [r5, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r1, 0x80 - lsls r1, 1 - adds r3, r1, 0 - orrs r0, r3 - lsls r6, r4, 4 - adds r6, r4 - lsls r6, 2 - ldr r2, _080EF0A4 @ =gSprites - adds r6, r2 - ldrb r4, [r6, 0x5] - lsrs r4, 4 - lsls r4, 4 - orrs r4, r3 - lsls r0, 1 - ldr r1, _080EF0B0 @ =gPlttBufferUnfaded - mov r8, r1 - add r0, r8 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 4 - adds r1, r3, r1 - movs r2, 0x20 - str r3, [sp] - bl LoadPalette - lsls r4, 1 - add r4, r8 - ldrb r0, [r7] - lsls r0, 4 - ldr r3, [sp] - adds r3, r0 - adds r0, r4, 0 - adds r1, r3, 0 - movs r2, 0x20 - bl LoadPalette - mov r0, r9 - ldrb r1, [r0] - lsls r1, 4 - ldrb r2, [r5, 0x5] - movs r3, 0xF - adds r0, r3, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - mov r2, r10 - lsls r1, r2, 4 - add r1, r10 - lsls r1, 2 - ldr r0, _080EF0A4 @ =gSprites - adds r1, r0 - mov r0, r9 - ldrb r2, [r0] - lsls r2, 4 - ldrb r4, [r1, 0x5] - adds r0, r3, 0 - ands r0, r4 - orrs r0, r2 - strb r0, [r1, 0x5] - ldrb r0, [r7] - lsls r0, 4 - ldrb r1, [r6, 0x5] - ands r3, r1 - orrs r3, r0 - strb r3, [r6, 0x5] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EF0A0: .4byte gHealthboxSpriteIds -_080EF0A4: .4byte gSprites -_080EF0A8: .4byte 0x0000d709 -_080EF0AC: .4byte 0x0000d70a -_080EF0B0: .4byte gPlttBufferUnfaded - thumb_func_end sub_80EEFC8 - - thumb_func_start sub_80EF0B4 -sub_80EF0B4: @ 80EF0B4 - push {r4,lr} - sub sp, 0x4 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, sp - adds r1, 0x1 - ldr r0, _080EF0DC @ =gBattleAnimAttacker - ldrb r2, [r0] - mov r0, sp - bl sub_80EEFC8 - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF0DC: .4byte gBattleAnimAttacker - thumb_func_end sub_80EF0B4 - - thumb_func_start sub_80EF0E0 -sub_80EF0E0: @ 80EF0E0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080EF168 @ =gHealthboxSpriteIds - adds r0, r1 - ldrb r0, [r0] - ldr r1, _080EF16C @ =gSprites - mov r8, r1 - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - add r5, r8 - ldrb r0, [r5, 0x6] - mov r9, r0 - ldrh r6, [r5, 0x38] - lsls r6, 24 - lsrs r6, 24 - ldr r0, _080EF170 @ =0x0000d709 - bl FreeSpritePaletteByTag - ldr r0, _080EF174 @ =0x0000d70a - bl FreeSpritePaletteByTag - ldr r0, _080EF178 @ =0x0000d6ff - bl IndexOfSpritePaletteTag - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF17C @ =0x0000d704 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsls r4, 4 - ldrb r2, [r5, 0x5] - movs r3, 0xF - adds r1, r3, 0 - ands r1, r2 - orrs r1, r4 - strb r1, [r5, 0x5] - mov r1, r9 - lsls r2, r1, 4 - add r2, r9 - lsls r2, 2 - add r2, r8 - ldrb r5, [r2, 0x5] - adds r1, r3, 0 - ands r1, r5 - orrs r1, r4 - strb r1, [r2, 0x5] - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - add r1, r8 - lsrs r0, 20 - ldrb r2, [r1, 0x5] - ands r3, r2 - orrs r3, r0 - strb r3, [r1, 0x5] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF168: .4byte gHealthboxSpriteIds -_080EF16C: .4byte gSprites -_080EF170: .4byte 0x0000d709 -_080EF174: .4byte 0x0000d70a -_080EF178: .4byte 0x0000d6ff -_080EF17C: .4byte 0x0000d704 - thumb_func_end sub_80EF0E0 - - thumb_func_start sub_80EF180 -sub_80EF180: @ 80EF180 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF19C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80EF0E0 - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF19C: .4byte gBattleAnimAttacker - thumb_func_end sub_80EF180 - - thumb_func_start sub_80EF1A0 -sub_80EF1A0: @ 80EF1A0 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080EF1C0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r2, _080EF1C4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0x1E] - ldr r0, _080EF1C8 @ =sub_80EF1CC - str r0, [r1] - bx lr - .align 2, 0 -_080EF1C0: .4byte gTasks -_080EF1C4: .4byte gBattleAnimArgs -_080EF1C8: .4byte sub_80EF1CC - thumb_func_end sub_80EF1A0 - - thumb_func_start sub_80EF1CC -sub_80EF1CC: @ 80EF1CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080EF218 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - movs r6, 0 - adds r1, r0, 0x1 - strh r1, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080EF28C - strh r6, [r4, 0x8] - ldr r0, _080EF21C @ =0x0000d709 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r2, r0, 24 - movs r3, 0x1C - ldrsh r0, [r4, r3] - movs r1, 0x2 - cmp r0, 0 - bne _080EF20A - movs r1, 0x6 -_080EF20A: - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080EF220 - cmp r0, 0x1 - beq _080EF25C - b _080EF28C - .align 2, 0 -_080EF218: .4byte gTasks -_080EF21C: .4byte 0x0000d709 -_080EF220: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080EF232 - movs r0, 0x10 - strh r0, [r4, 0xC] -_080EF232: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _080EF258 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _080EF28C - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080EF28C - .align 2, 0 -_080EF258: .4byte 0x00007f74 -_080EF25C: - ldrh r0, [r4, 0xC] - subs r0, 0x2 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bge _080EF26A - strh r6, [r4, 0xC] -_080EF26A: - lsls r0, r2, 4 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2 - orrs r0, r1 - ldrb r2, [r4, 0xC] - ldr r3, _080EF294 @ =0x00007f74 - movs r1, 0x1 - bl BlendPalette - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080EF28C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080EF28C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF294: .4byte 0x00007f74 - thumb_func_end sub_80EF1CC - - thumb_func_start sub_80EF298 -sub_80EF298: @ 80EF298 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080EF2C4 @ =gBattlerSpriteIds - ldr r0, _080EF2C8 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r5, [r0] - ldr r1, _080EF2CC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080EF2E6 - cmp r0, 0x1 - bgt _080EF2D0 - cmp r0, 0 - beq _080EF2D6 - b _080EF338 - .align 2, 0 -_080EF2C4: .4byte gBattlerSpriteIds -_080EF2C8: .4byte gBattleAnimAttacker -_080EF2CC: .4byte gTasks -_080EF2D0: - cmp r0, 0x2 - beq _080EF318 - b _080EF338 -_080EF2D6: - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - b _080EF30A -_080EF2E6: - ldrh r0, [r4, 0x1C] - adds r0, 0x30 - strh r0, [r4, 0x1C] - movs r0, 0x1C - ldrsh r2, [r4, r0] - adds r0, r5, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - movs r0, 0x1C - ldrsh r1, [r4, r0] - ldr r0, _080EF314 @ =0x000002cf - cmp r1, r0 - ble _080EF338 -_080EF30A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080EF338 - .align 2, 0 -_080EF314: .4byte 0x000002cf -_080EF318: - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, _080EF340 @ =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080EF338: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF340: .4byte gSprites - thumb_func_end sub_80EF298 - - thumb_func_start sub_80EF344 -sub_80EF344: @ 80EF344 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080EF37C @ =gBattlerSpriteIds - ldr r4, _080EF380 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r1, [r1] - mov r9, r1 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080EF38C - ldr r1, _080EF384 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080EF388 @ =gPlayerParty - b _080EF39C - .align 2, 0 -_080EF37C: .4byte gBattlerSpriteIds -_080EF380: .4byte gBattleAnimAttacker -_080EF384: .4byte gBattlerPartyIndexes -_080EF388: .4byte gPlayerParty -_080EF38C: - ldr r1, _080EF3CC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080EF3D0 @ =gEnemyParty -_080EF39C: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r2, _080EF3D4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r6, r0, r2 - movs r0, 0x8 - ldrsh r7, [r6, r0] - cmp r7, 0 - beq _080EF3D8 - cmp r7, 0x1 - beq _080EF458 - b _080EF482 - .align 2, 0 -_080EF3CC: .4byte gBattlerPartyIndexes -_080EF3D0: .4byte gEnemyParty -_080EF3D4: .4byte gTasks -_080EF3D8: - ldr r5, _080EF450 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - ldr r2, _080EF454 @ =gSprites - mov r3, r9 - lsls r0, r3, 4 - add r0, r9 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x5] - lsls r2, 28 - lsrs r2, 30 - adds r0, 0x43 - ldrb r3, [r0] - movs r0, 0x80 - lsls r0, 22 - adds r1, r0 - lsrs r1, 24 - mov r0, r8 - str r0, [sp] - adds r0, r4, 0 - bl LaunchBallStarsTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1C] - str r7, [sp] - str r7, [sp, 0x4] - str r7, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r2, r0, 0 - ldrb r1, [r5] - movs r0, 0 - mov r3, r8 - bl LaunchBallFadeMonTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1E] - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _080EF482 - .align 2, 0 -_080EF450: .4byte gBattleAnimAttacker -_080EF454: .4byte gSprites -_080EF458: - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _080EF482 - movs r3, 0x1E - ldrsh r0, [r6, r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldrb r0, [r1, 0x4] - cmp r0, 0 - bne _080EF482 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080EF482: - add sp, 0xC - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80EF344 - - thumb_func_start sub_80EF490 -sub_80EF490: @ 80EF490 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF4B4 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - bl LoadBallGfx - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF4B4: .4byte gLastUsedItem - thumb_func_end sub_80EF490 - - thumb_func_start sub_80EF4B8 -sub_80EF4B8: @ 80EF4B8 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080EF4DC @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r0, 24 - bl FreeBallGfx - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF4DC: .4byte gLastUsedItem - thumb_func_end sub_80EF4B8 - - thumb_func_start sub_80EF4E0 -sub_80EF4E0: @ 80EF4E0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080EF4FC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - beq _080EF504 - cmp r0, 0x6 - beq _080EF514 - ldr r1, _080EF500 @ =gBattleAnimArgs - movs r0, 0 - b _080EF518 - .align 2, 0 -_080EF4FC: .4byte gBattleSpritesDataPtr -_080EF500: .4byte gBattleAnimArgs -_080EF504: - ldr r1, _080EF50C @ =gBattleAnimArgs - ldr r0, _080EF510 @ =0x0000ffff - b _080EF518 - .align 2, 0 -_080EF50C: .4byte gBattleAnimArgs -_080EF510: .4byte 0x0000ffff -_080EF514: - ldr r1, _080EF524 @ =gBattleAnimArgs - ldr r0, _080EF528 @ =0x0000fffe -_080EF518: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080EF524: .4byte gBattleAnimArgs -_080EF528: .4byte 0x0000fffe - thumb_func_end sub_80EF4E0 - - thumb_func_start ItemIdToBallId -ItemIdToBallId: @ 80EF52C - push {lr} - lsls r0, 16 - lsrs r0, 16 - subs r0, 0x1 - cmp r0, 0xB - bhi _080EF5A4 - lsls r0, 2 - ldr r1, _080EF544 @ =_080EF548 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080EF544: .4byte _080EF548 - .align 2, 0 -_080EF548: - .4byte _080EF578 - .4byte _080EF57C - .4byte _080EF580 - .4byte _080EF5A4 - .4byte _080EF584 - .4byte _080EF588 - .4byte _080EF58C - .4byte _080EF590 - .4byte _080EF594 - .4byte _080EF598 - .4byte _080EF59C - .4byte _080EF5A0 -_080EF578: - movs r0, 0x4 - b _080EF5A6 -_080EF57C: - movs r0, 0x3 - b _080EF5A6 -_080EF580: - movs r0, 0x1 - b _080EF5A6 -_080EF584: - movs r0, 0x2 - b _080EF5A6 -_080EF588: - movs r0, 0x5 - b _080EF5A6 -_080EF58C: - movs r0, 0x6 - b _080EF5A6 -_080EF590: - movs r0, 0x7 - b _080EF5A6 -_080EF594: - movs r0, 0x8 - b _080EF5A6 -_080EF598: - movs r0, 0x9 - b _080EF5A6 -_080EF59C: - movs r0, 0xA - b _080EF5A6 -_080EF5A0: - movs r0, 0xB - b _080EF5A6 -_080EF5A4: - movs r0, 0 -_080EF5A6: - pop {r1} - bx r1 - thumb_func_end ItemIdToBallId - - thumb_func_start sub_80EF5AC -sub_80EF5AC: @ 80EF5AC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - mov r10, r0 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r0, _080EF674 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - ldr r1, _080EF678 @ =gBallSpriteTemplates - adds r0, r1 - movs r1, 0x20 - movs r2, 0x50 - movs r3, 0x1D - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _080EF67C @ =gSprites - mov r9, r1 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r1 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r2, _080EF680 @ =gBattleAnimTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - mov r0, r9 - adds r0, 0x1C - adds r4, r0 - ldr r0, _080EF684 @ =sub_80EF8C0 - str r0, [r4] - ldr r0, _080EF688 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r3, [r0, 0x8] - ldr r1, _080EF68C @ =gBattlerSpriteIds - mov r2, r8 - ldrb r0, [r2] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r1, [r0] - lsls r1, 29 - lsrs r1, 31 - lsls r1, 1 - ldrb r2, [r3, 0x9] - movs r0, 0x3 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x9] - ldr r1, _080EF690 @ =gTasks - mov r2, r10 - lsls r0, r2, 2 - add r0, r10 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _080EF694 @ =sub_80EF698 - str r1, [r0] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF674: .4byte gLastUsedItem -_080EF678: .4byte gBallSpriteTemplates -_080EF67C: .4byte gSprites -_080EF680: .4byte gBattleAnimTarget -_080EF684: .4byte sub_80EF8C0 -_080EF688: .4byte gBattleSpritesDataPtr -_080EF68C: .4byte gBattlerSpriteIds -_080EF690: .4byte gTasks -_080EF694: .4byte sub_80EF698 - thumb_func_end sub_80EF5AC - - thumb_func_start sub_80EF698 -sub_80EF698: @ 80EF698 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, _080EF6C8 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - ldr r2, _080EF6CC @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x2E] - ldr r0, _080EF6D0 @ =0x0000ffff - cmp r1, r0 - bne _080EF6C2 - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080EF6C2: - pop {r0} - bx r0 - .align 2, 0 -_080EF6C8: .4byte gTasks -_080EF6CC: .4byte gSprites -_080EF6D0: .4byte 0x0000ffff - thumb_func_end sub_80EF698 - - thumb_func_start sub_80EF6D4 -sub_80EF6D4: @ 80EF6D4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080EF6F4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _080EF6F8 - movs r5, 0x1C - movs r6, 0xB - b _080EF708 - .align 2, 0 -_080EF6F4: .4byte gBattleTypeFlags -_080EF6F8: - movs r5, 0x17 - movs r6, 0xB - ldr r0, _080EF7C4 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - cmp r0, 0x1 - bne _080EF708 - movs r6, 0xD -_080EF708: - ldr r0, _080EF7C8 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r1, _080EF7CC @ =gBallSpriteTemplates - adds r0, r1 - movs r1, 0x20 - orrs r5, r1 - movs r1, 0x50 - orrs r6, r1 - adds r1, r5, 0 - adds r2, r6, 0 - bl CreateSprite - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _080EF7D0 @ =gSprites - mov r9, r0 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - adds r6, r4, r0 - movs r0, 0x22 - strh r0, [r6, 0x2E] - ldr r1, _080EF7D4 @ =gBattleAnimTarget - mov r8, r1 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x30] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r6, 0x32] - movs r0, 0x1C - add r9, r0 - add r4, r9 - ldr r0, _080EF7D8 @ =SpriteCallbackDummy - str r0, [r4] - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080EF7DC @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldr r1, _080EF7E0 @ =sub_8012354 - str r1, [r0] - ldr r1, _080EF7E4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r1, _080EF7E8 @ =sub_80EF7EC - str r1, [r0] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EF7C4: .4byte gSaveBlock2Ptr -_080EF7C8: .4byte gLastUsedItem -_080EF7CC: .4byte gBallSpriteTemplates -_080EF7D0: .4byte gSprites -_080EF7D4: .4byte gBattleAnimTarget -_080EF7D8: .4byte SpriteCallbackDummy -_080EF7DC: .4byte gBattlerSpriteIds -_080EF7E0: .4byte sub_8012354 -_080EF7E4: .4byte gTasks -_080EF7E8: .4byte sub_80EF7EC - thumb_func_end sub_80EF6D4 - - thumb_func_start sub_80EF7EC -sub_80EF7EC: @ 80EF7EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _080EF84C @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080EF850 @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _080EF846 - movs r0, 0x36 - movs r1, 0 - bl PlaySE12WithPanning - ldr r0, _080EF854 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080EF858 @ =sub_80EF8C0 - str r1, [r0] - ldr r0, _080EF85C @ =sub_80EF864 - movs r1, 0xA - bl CreateTask - ldr r0, _080EF860 @ =sub_80EF698 - str r0, [r4] -_080EF846: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF84C: .4byte gSprites -_080EF850: .4byte gBattlerSpriteIds -_080EF854: .4byte gTasks -_080EF858: .4byte sub_80EF8C0 -_080EF85C: .4byte sub_80EF864 -_080EF860: .4byte sub_80EF698 - thumb_func_end sub_80EF7EC - - thumb_func_start sub_80EF864 -sub_80EF864: @ 80EF864 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, _080EF8B8 @ =gSprites - movs r0, 0 - bl GetBattlerAtPosition - ldr r4, _080EF8BC @ =gBattlerSpriteIds - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _080EF8B0 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl DestroyTask -_080EF8B0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080EF8B8: .4byte gSprites -_080EF8BC: .4byte gBattlerSpriteIds - thumb_func_end sub_80EF864 - - thumb_func_start sub_80EF8C0 -sub_80EF8C0: @ 80EF8C0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x32] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r2, [r4, 0x36] - ldr r0, _080EF8E8 @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080EF8EC @ =sub_80EF8F0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF8E8: .4byte 0x0000ffd8 -_080EF8EC: .4byte sub_80EF8F0 - thumb_func_end sub_80EF8C0 - - thumb_func_start sub_80EF8F0 -sub_80EF8F0: @ 80EF8F0 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080EF99E - ldr r0, _080EF914 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0x5 - bne _080EF91C - ldr r0, _080EF918 @ =sub_80F0478 - str r0, [r4, 0x1C] - b _080EF99E - .align 2, 0 -_080EF914: .4byte gBattleSpritesDataPtr -_080EF918: .4byte sub_80F0478 -_080EF91C: - cmp r0, 0x6 - bne _080EF92C - ldr r0, _080EF928 @ =sub_80F052C - str r0, [r4, 0x1C] - b _080EF99E - .align 2, 0 -_080EF928: .4byte sub_80F052C -_080EF92C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x24] - strh r1, [r4, 0x26] - adds r1, r4, 0 - adds r1, 0x2E - movs r2, 0 - adds r0, r4, 0 - adds r0, 0x3C -_080EF954: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _080EF954 - movs r0, 0 - strh r0, [r4, 0x38] - ldr r0, _080EF9A8 @ =sub_80EF9B4 - str r0, [r4, 0x1C] - ldr r0, _080EF9AC @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _080EF99E - cmp r5, 0 - blt _080EF99E - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - ldr r0, _080EF9B0 @ =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0 - movs r2, 0xE - adds r3, r5, 0 - bl LaunchBallFadeMonTask -_080EF99E: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EF9A8: .4byte sub_80EF9B4 -_080EF9AC: .4byte gLastUsedItem -_080EF9B0: .4byte gBattleAnimTarget - thumb_func_end sub_80EF8F0 - - thumb_func_start sub_80EF9B4 -sub_80EF9B4: @ 80EF9B4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080EF9F0 - ldr r0, _080EF9F8 @ =TaskDummy - movs r1, 0x32 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, _080EF9FC @ =sub_80EFA0C - str r0, [r4, 0x1C] - ldr r2, _080EFA00 @ =gSprites - ldr r1, _080EFA04 @ =gBattlerSpriteIds - ldr r0, _080EFA08 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x30] -_080EF9F0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EF9F8: .4byte TaskDummy -_080EF9FC: .4byte sub_80EFA0C -_080EFA00: .4byte gSprites -_080EFA04: .4byte gBattlerSpriteIds -_080EFA08: .4byte gBattleAnimTarget - thumb_func_end sub_80EF9B4 - - thumb_func_start sub_80EFA0C -sub_80EFA0C: @ 80EFA0C - push {r4-r7,lr} - adds r7, r0, 0 - ldr r1, _080EFA50 @ =gBattlerSpriteIds - ldr r0, _080EFA54 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r4, [r0] - ldrh r0, [r7, 0x38] - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080EFA58 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _080EFA3E - movs r0, 0x35 - bl PlaySE -_080EFA3E: - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080EFAB4 - cmp r0, 0x1 - bgt _080EFA5C - cmp r0, 0 - beq _080EFA62 - b _080EFB20 - .align 2, 0 -_080EFA50: .4byte gBattlerSpriteIds -_080EFA54: .4byte gBattleAnimTarget -_080EFA58: .4byte gTasks -_080EFA5C: - cmp r0, 0x2 - beq _080EFAF8 - b _080EFB20 -_080EFA62: - adds r0, r4, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x1C] - ldr r1, _080EFAA4 @ =gUnknown_3005424 - movs r0, 0x1C - str r0, [r1] - ldr r2, _080EFAA8 @ =gUnknown_300542C - ldr r1, _080EFAAC @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - ldrh r0, [r7, 0x26] - ldrh r7, [r7, 0x22] - adds r0, r7 - subs r1, r0 - strh r1, [r2] - ldr r4, _080EFAB0 @ =gUnknown_3005428 - ldrh r0, [r2] - lsls r0, 8 - movs r1, 0x1C - bl __udivsi3 - strh r0, [r4] - strh r0, [r5, 0xC] - b _080EFB12 - .align 2, 0 -_080EFAA4: .4byte gUnknown_3005424 -_080EFAA8: .4byte gUnknown_300542C -_080EFAAC: .4byte gSprites -_080EFAB0: .4byte gUnknown_3005428 -_080EFAB4: - ldrh r0, [r5, 0x1C] - adds r0, 0x20 - strh r0, [r5, 0x1C] - movs r0, 0x1C - ldrsh r2, [r5, r0] - adds r0, r4, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0xC] - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0xE] - ldr r0, _080EFAF0 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - movs r2, 0xE - ldrsh r0, [r5, r2] - negs r0, r0 - asrs r0, 8 - strh r0, [r1, 0x26] - movs r0, 0x1C - ldrsh r1, [r5, r0] - ldr r0, _080EFAF4 @ =0x0000047f - cmp r1, r0 - ble _080EFB48 - b _080EFB12 - .align 2, 0 -_080EFAF0: .4byte gSprites -_080EFAF4: .4byte 0x0000047f -_080EFAF8: - adds r0, r4, 0 - bl ResetSpriteRotScale - ldr r1, _080EFB1C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080EFB12: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080EFB48 - .align 2, 0 -_080EFB1C: .4byte gSprites -_080EFB20: - ldr r0, _080EFB50 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0xA - ble _080EFB48 - adds r0, r6, 0 - bl DestroyTask - adds r0, r7, 0 - movs r1, 0x2 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r7, 0x38] - ldr r0, _080EFB54 @ =sub_80EFB58 - str r0, [r7, 0x1C] -_080EFB48: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080EFB50: .4byte gTasks -_080EFB54: .4byte sub_80EFB58 - thumb_func_end sub_80EFA0C - - thumb_func_start sub_80EFB58 -sub_80EFB58: @ 80EFB58 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080EFB92 - movs r1, 0 - strh r1, [r4, 0x34] - movs r0, 0x28 - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - movs r0, 0 - movs r1, 0x28 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x36 - ldrsh r1, [r4, r0] - movs r0, 0 - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldr r0, _080EFB98 @ =sub_80EFB9C - str r0, [r4, 0x1C] -_080EFB92: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080EFB98: .4byte sub_80EFB9C - thumb_func_end sub_80EFB58 - - thumb_func_start sub_80EFB9C -sub_80EFB9C: @ 80EFB9C - push {r4,r5,lr} - adds r4, r0, 0 - movs r5, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0 - beq _080EFBB2 - cmp r1, 0x1 - beq _080EFC26 - b _080EFC52 -_080EFBB2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - adds r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x3F - ble _080EFC52 - ldrh r0, [r4, 0x36] - subs r0, 0xA - strh r0, [r4, 0x36] - ldr r1, _080EFBFC @ =0x00000101 - adds r0, r2, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _080EFBEE - movs r5, 0x1 -_080EFBEE: - cmp r0, 0x2 - beq _080EFC0E - cmp r0, 0x2 - bgt _080EFC00 - cmp r0, 0x1 - beq _080EFC06 - b _080EFC1E - .align 2, 0 -_080EFBFC: .4byte 0x00000101 -_080EFC00: - cmp r0, 0x3 - beq _080EFC16 - b _080EFC1E -_080EFC06: - movs r0, 0x31 - bl PlaySE - b _080EFC52 -_080EFC0E: - movs r0, 0x32 - bl PlaySE - b _080EFC52 -_080EFC16: - movs r0, 0x33 - bl PlaySE - b _080EFC52 -_080EFC1E: - movs r0, 0x34 - bl PlaySE - b _080EFC52 -_080EFC26: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - subs r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - subs r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - cmp r1, 0 - bgt _080EFC52 - strh r5, [r4, 0x38] - ldr r0, _080EFC80 @ =0xffffff00 - ands r0, r2 - strh r0, [r4, 0x34] -_080EFC52: - cmp r5, 0 - beq _080EFC96 - movs r5, 0 - strh r5, [r4, 0x34] - movs r0, 0x40 - movs r1, 0x28 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - ldr r0, _080EFC84 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r0, 0 - bne _080EFC8C - strh r5, [r4, 0x38] - ldr r0, _080EFC88 @ =sub_80EFF80 - str r0, [r4, 0x1C] - b _080EFC96 - .align 2, 0 -_080EFC80: .4byte 0xffffff00 -_080EFC84: .4byte gBattleSpritesDataPtr -_080EFC88: .4byte sub_80EFF80 -_080EFC8C: - ldr r0, _080EFC9C @ =sub_80EFCA0 - str r0, [r4, 0x1C] - movs r0, 0x1 - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] -_080EFC96: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EFC9C: .4byte sub_80EFCA0 - thumb_func_end sub_80EFB9C - - thumb_func_start sub_80EFCA0 -sub_80EFCA0: @ 80EFCA0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFCDC - strh r5, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _080EFCE4 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - strh r5, [r0, 0xC] - ldr r0, _080EFCE8 @ =sub_80EFCEC - str r0, [r4, 0x1C] - movs r0, 0x17 - bl PlaySE -_080EFCDC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080EFCE4: .4byte gBattleSpritesDataPtr -_080EFCE8: .4byte sub_80EFCEC - thumb_func_end sub_80EFCA0 - - thumb_func_start sub_80EFCEC -sub_80EFCEC: @ 80EFCEC - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x6 - bls _080EFCFC - b _080EFF34 -_080EFCFC: - lsls r0, r1, 2 - ldr r1, _080EFD08 @ =_080EFD0C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080EFD08: .4byte _080EFD0C - .align 2, 0 -_080EFD0C: - .4byte _080EFD28 - .4byte _080EFD7A - .4byte _080EFDC0 - .4byte _080EFE20 - .4byte _080EFE70 - .4byte _080EFED4 - .4byte _080EFF34 -_080EFD28: - ldr r1, _080EFD4C @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFD50 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFD56 - .align 2, 0 -_080EFD4C: .4byte gBattleSpritesDataPtr -_080EFD50: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFD56: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bhi _080EFD78 - b _080EFF7A -_080EFD78: - b _080EFE10 -_080EFD7A: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080EFE2C - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFDB6 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _080EFF7A -_080EFDB6: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _080EFF7A -_080EFDC0: - ldr r1, _080EFDE4 @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFDE8 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFDEE - .align 2, 0 -_080EFDE4: .4byte gBattleSpritesDataPtr -_080EFDE8: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFDEE: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0xC - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x18 - bhi _080EFE10 - b _080EFF7A -_080EFE10: - ldr r0, [r6] - ldr r0, [r0, 0x8] - strh r3, [r0, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - b _080EFF7A -_080EFE20: - ldrh r0, [r4, 0x38] - adds r1, r0, 0x1 - strh r1, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _080EFE3A -_080EFE2C: - adds r0, r4, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _080EFF7A -_080EFE3A: - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFE68 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _080EFE70 -_080EFE68: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080EFE70: - ldr r1, _080EFE94 @ =gBattleSpritesDataPtr - ldr r5, [r1] - ldr r2, [r5, 0x8] - ldrh r3, [r2, 0xC] - movs r6, 0xC - ldrsh r0, [r2, r6] - adds r6, r1, 0 - cmp r0, 0xFF - ble _080EFE98 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldr r1, [r5, 0x8] - ldrb r0, [r1, 0xC] - strh r0, [r1, 0xC] - b _080EFE9E - .align 2, 0 -_080EFE94: .4byte gBattleSpritesDataPtr -_080EFE98: - adds r0, r3, 0 - adds r0, 0xB0 - strh r0, [r2, 0xC] -_080EFE9E: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r3, 0 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x8 - bls _080EFF7A - ldr r0, [r6] - ldr r0, [r0, 0x8] - strh r3, [r0, 0xC] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - strh r3, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - b _080EFF7A -_080EFED4: - movs r6, 0x80 - lsls r6, 1 - adds r0, r6, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r1, r0, 24 - ldr r0, _080EFF04 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0x8] - cmp r1, r0 - bne _080EFF0C - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080EFF08 @ =sub_80EFF80 - str r0, [r4, 0x1C] - b _080EFF7A - .align 2, 0 -_080EFF04: .4byte gBattleSpritesDataPtr -_080EFF08: .4byte sub_80EFF80 -_080EFF0C: - cmp r0, 0x4 - bne _080EFF20 - cmp r1, 0x3 - bne _080EFF20 - ldr r0, _080EFF1C @ =sub_80EFFA4 - str r0, [r4, 0x1C] - b _080EFF26 - .align 2, 0 -_080EFF1C: .4byte sub_80EFFA4 -_080EFF20: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] -_080EFF26: - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - b _080EFF7A -_080EFF34: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFF7A - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r1, [r4, 0x34] - ldr r0, _080EFF68 @ =0xffffff00 - ands r0, r1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r6, 0x36 - ldrsh r0, [r4, r6] - cmp r0, 0 - bge _080EFF6C - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _080EFF74 - .align 2, 0 -_080EFF68: .4byte 0xffffff00 -_080EFF6C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080EFF74: - movs r0, 0x17 - bl PlaySE -_080EFF7A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80EFCEC - - thumb_func_start sub_80EFF80 -sub_80EFF80: @ 80EFF80 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x38] - adds r0, 0x1 - strh r0, [r1, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080EFF9A - movs r0, 0 - strh r0, [r1, 0x38] - ldr r0, _080EFFA0 @ =sub_80F02B0 - str r0, [r1, 0x1C] -_080EFF9A: - pop {r0} - bx r0 - .align 2, 0 -_080EFFA0: .4byte sub_80F02B0 - thumb_func_end sub_80EFF80 - - thumb_func_start sub_80EFFA4 -sub_80EFFA4: @ 80EFFA4 - adds r3, r0, 0 - adds r3, 0x2C - ldrb r1, [r3] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r3] - ldr r1, _080EFFC0 @ =sub_80EFFC4 - str r1, [r0, 0x1C] - movs r1, 0 - strh r1, [r0, 0x34] - strh r1, [r0, 0x36] - strh r1, [r0, 0x38] - bx lr - .align 2, 0 -_080EFFC0: .4byte sub_80EFFC4 - thumb_func_end sub_80EFFA4 - - thumb_func_start sub_80EFFC4 -sub_80EFFC4: @ 80EFFC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r6, r0, 0 - ldr r7, _080F0004 @ =gBattleAnimTarget - ldrh r0, [r6, 0x36] - adds r0, 0x1 - movs r1, 0 - mov r8, r1 - strh r0, [r6, 0x36] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0x28 - bne _080F0008 - movs r0, 0xF7 - bl PlaySE - ldrb r1, [r6, 0x5] - lsrs r1, 4 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r1 - movs r1, 0x6 - movs r2, 0 - bl BlendPalettes - adds r0, r6, 0 - bl sub_80F01B8 - b _080F0088 - .align 2, 0 -_080F0004: .4byte gBattleAnimTarget -_080F0008: - cmp r1, 0x3C - bne _080F0026 - ldrb r1, [r6, 0x5] - lsrs r1, 4 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r1 - mov r1, r8 - str r1, [sp] - movs r1, 0x2 - movs r2, 0x6 - movs r3, 0 - bl BeginNormalPaletteFade - b _080F0088 -_080F0026: - cmp r1, 0x5F - bne _080F004C - ldr r0, _080F0044 @ =gDoingBattleAnim - movs r1, 0 - strb r1, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes - bl m4aMPlayAllStop - ldr r0, _080F0048 @ =0x0000013f - bl PlaySE - b _080F0088 - .align 2, 0 -_080F0044: .4byte gDoingBattleAnim -_080F0048: .4byte 0x0000013f -_080F004C: - ldr r0, _080F0094 @ =0x0000013b - cmp r1, r0 - bne _080F0088 - ldr r5, _080F0098 @ =gSprites - ldr r4, _080F009C @ =gBattlerSpriteIds - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r7] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - mov r0, r8 - strh r0, [r6, 0x2E] - ldr r0, _080F00A0 @ =sub_80F00A4 - str r0, [r6, 0x1C] -_080F0088: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0094: .4byte 0x0000013b -_080F0098: .4byte gSprites -_080F009C: .4byte gBattlerSpriteIds -_080F00A0: .4byte sub_80F00A4 - thumb_func_end sub_80EFFC4 - - thumb_func_start sub_80F00A4 -sub_80F00A4: @ 80F00A4 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080F0110 - cmp r0, 0x1 - bgt _080F00BC - cmp r0, 0 - beq _080F00C2 - b _080F0156 -_080F00BC: - cmp r0, 0x2 - beq _080F0142 - b _080F0156 -_080F00C2: - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, [r4, 0x14] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldr r0, _080F010C @ =0x00007fff - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _080F014E - .align 2, 0 -_080F010C: .4byte 0x00007fff -_080F0110: - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _080F017C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r2, [r4, 0x32] - adds r2, 0x1 - strh r2, [r4, 0x32] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080F017C - b _080F014E -_080F0142: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080F014E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080F017C -_080F0156: - ldr r0, _080F0184 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080F017C - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - strh r5, [r4, 0x2E] - ldr r0, _080F0188 @ =sub_80F018C - str r0, [r4, 0x1C] -_080F017C: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F0184: .4byte gPaletteFade -_080F0188: .4byte sub_80F018C - thumb_func_end sub_80F00A4 - - thumb_func_start sub_80F018C -sub_80F018C: @ 80F018C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080F01A4 - ldr r0, _080F01A0 @ =0x0000ffff - strh r0, [r4, 0x2E] - b _080F01B0 - .align 2, 0 -_080F01A0: .4byte 0x0000ffff -_080F01A4: - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F01B0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F018C - - thumb_func_start sub_80F01B8 -sub_80F01B8: @ 80F01B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r6, r0, 0 - adds r1, r6, 0 - adds r1, 0x43 - ldrb r0, [r1] - cmp r0, 0 - beq _080F01D8 - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - b _080F01E0 -_080F01D8: - movs r0, 0 - mov r8, r0 - movs r0, 0x1 - strb r0, [r1] -_080F01E0: - movs r0, 0x4 - bl sub_80F05B4 - movs r7, 0 - ldr r2, _080F0264 @ =gSprites - mov r9, r2 - movs r0, 0x1C - add r0, r9 - mov r10, r0 -_080F01F2: - movs r2, 0x20 - ldrsh r1, [r6, r2] - movs r0, 0x22 - ldrsh r2, [r6, r0] - ldr r0, _080F0268 @ =gUnknown_840C104 - mov r3, r8 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080F024E - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - mov r2, r9 - adds r5, r4, r2 - movs r0, 0x18 - strh r0, [r5, 0x2E] - ldr r0, _080F026C @ =gUnknown_840BF3C - lsls r1, r7, 2 - adds r1, r0 - movs r0, 0 - ldrsb r0, [r1, r0] - ldrh r2, [r6, 0x20] - adds r0, r2 - strh r0, [r5, 0x32] - movs r0, 0x1 - ldrsb r0, [r1, r0] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r5, 0x36] - movs r0, 0x2 - ldrsb r0, [r1, r0] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - add r4, r10 - ldr r0, _080F0270 @ =sub_80F0278 - str r0, [r4] - ldr r0, _080F0274 @ =gUnknown_840C068 - ldrb r1, [r0, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim -_080F024E: - adds r7, 0x1 - cmp r7, 0x2 - bls _080F01F2 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0264: .4byte gSprites -_080F0268: .4byte gUnknown_840C104 -_080F026C: .4byte gUnknown_840BF3C -_080F0270: .4byte sub_80F0278 -_080F0274: .4byte gUnknown_840C068 - thumb_func_end sub_80F01B8 - - thumb_func_start sub_80F0278 -sub_80F0278: @ 80F0278 - push {r4,lr} - adds r4, r0, 0 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080F02A8 - adds r0, r4, 0 - bl DestroySprite -_080F02A8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F0278 - - thumb_func_start sub_80F02B0 -sub_80F02B0: @ 80F02B0 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAffineAnim - ldr r0, _080F0364 @ =sub_80F0378 - str r0, [r4, 0x1C] - ldr r0, _080F0368 @ =gLastUsedItem - ldrh r0, [r0] - bl ItemIdToBallId - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0xB - bgt _080F0302 - cmp r5, 0 - blt _080F0302 - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - str r5, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - ldr r0, _080F036C @ =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x1 - movs r2, 0xE - adds r3, r5, 0 - bl LaunchBallFadeMonTask -_080F0302: - ldr r6, _080F0370 @ =gSprites - ldr r5, _080F0374 @ =gBattlerSpriteIds - ldr r4, _080F036C @ =gBattleAnimTarget - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl AnimateSprite - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x80 - lsls r1, 5 - strh r1, [r0, 0x30] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080F0364: .4byte sub_80F0378 -_080F0368: .4byte gLastUsedItem -_080F036C: .4byte gBattleAnimTarget -_080F0370: .4byte gSprites -_080F0374: .4byte gBattlerSpriteIds - thumb_func_end sub_80F02B0 - - thumb_func_start sub_80F0378 -sub_80F0378: @ 80F0378 - push {r4-r7,lr} - adds r7, r0, 0 - movs r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080F0396 - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080F0396: - ldr r4, _080F03C4 @ =gSprites - ldr r3, _080F03C8 @ =gBattlerSpriteIds - ldr r2, _080F03CC @ =gBattleAnimTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r4 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _080F03D0 - adds r0, r1, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r5, 0x1 - b _080F03F0 - .align 2, 0 -_080F03C4: .4byte gSprites -_080F03C8: .4byte gBattlerSpriteIds -_080F03CC: .4byte gBattleAnimTarget -_080F03D0: - ldr r6, _080F045C @ =0xfffffee0 - adds r0, r6, 0 - ldrh r6, [r1, 0x30] - adds r0, r6 - strh r0, [r1, 0x30] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r1, 0x26] -_080F03F0: - adds r0, r7, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080F0456 - cmp r5, 0 - beq _080F0456 - ldr r4, _080F0460 @ =gSprites - ldr r3, _080F0464 @ =gBattlerSpriteIds - ldr r2, _080F0468 @ =gBattleAnimTarget - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r6, 0 - movs r5, 0 - strh r5, [r0, 0x26] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, _080F046C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - lsls r1, 30 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - strh r5, [r7, 0x2E] - ldr r0, _080F0470 @ =sub_80F018C - str r0, [r7, 0x1C] - ldr r0, _080F0474 @ =gDoingBattleAnim - strb r6, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F0456: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F045C: .4byte 0xfffffee0 -_080F0460: .4byte gSprites -_080F0464: .4byte gBattlerSpriteIds -_080F0468: .4byte gBattleAnimTarget -_080F046C: .4byte gBattleSpritesDataPtr -_080F0470: .4byte sub_80F018C -_080F0474: .4byte gDoingBattleAnim - thumb_func_end sub_80F0378 - - thumb_func_start sub_80F0478 -sub_80F0478: @ 80F0478 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x24] - ldrh r1, [r2, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x26] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - strh r1, [r2, 0x26] - strh r1, [r2, 0x24] - ldr r4, _080F04B0 @ =sub_80F04B4 - movs r3, 0 - movs r1, 0x5 - adds r0, r2, 0 - adds r0, 0x38 -_080F049C: - strh r3, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080F049C - str r4, [r2, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F04B0: .4byte sub_80F04B4 - thumb_func_end sub_80F0478 - - thumb_func_start sub_80F04B4 -sub_80F04B4: @ 80F04B4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x80 - lsls r0, 4 - adds r2, r0, 0 - ldrh r1, [r4, 0x2E] - adds r2, r1 - movs r0, 0xD0 - lsls r0, 3 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - adds r3, r1 - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r4, 0x2E] - ands r3, r0 - strh r3, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - bgt _080F050A - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _080F051E -_080F050A: - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080F0524 @ =sub_80F018C - str r0, [r4, 0x1C] - ldr r1, _080F0528 @ =gDoingBattleAnim - movs r0, 0 - strb r0, [r1] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F051E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F0524: .4byte sub_80F018C -_080F0528: .4byte gDoingBattleAnim - thumb_func_end sub_80F04B4 - - thumb_func_start sub_80F052C -sub_80F052C: @ 80F052C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - movs r0, 0x22 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - subs r1, 0x8 - strh r1, [r4, 0x32] - strh r2, [r4, 0x34] - movs r0, 0x90 - strh r0, [r4, 0x36] - movs r0, 0x20 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - adds r0, r4, 0 - bl TranslateAnimVerticalArc - ldr r0, _080F0570 @ =sub_80F0574 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F0570: .4byte sub_80F0574 - thumb_func_end sub_80F052C - - thumb_func_start sub_80F0574 -sub_80F0574: @ 80F0574 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimVerticalArc - lsls r0, 24 - cmp r0, 0 - bne _080F0590 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0x40 - ble _080F05A4 -_080F0590: - movs r1, 0 - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, _080F05AC @ =sub_80F018C - str r0, [r4, 0x1C] - ldr r0, _080F05B0 @ =gDoingBattleAnim - strb r1, [r0] - movs r0, 0x1 - bl UpdateOamPriorityInAllHealthboxes -_080F05A4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F05AC: .4byte sub_80F018C -_080F05B0: .4byte gDoingBattleAnim - thumb_func_end sub_80F0574 - - thumb_func_start sub_80F05B4 -sub_80F05B4: @ 80F05B4 - push {r4,r5,lr} - lsls r0, 24 - ldr r1, _080F05E0 @ =gUnknown_840BF48 - lsrs r5, r0, 21 - adds r4, r5, r1 - ldrh r0, [r4, 0x6] - bl GetSpriteTileStartByTag - lsls r0, 16 - ldr r1, _080F05E4 @ =0xffff0000 - cmp r0, r1 - bne _080F05DA - adds r0, r4, 0 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F05E8 @ =gUnknown_840BFA8 - adds r0, r5, r0 - bl LoadCompressedSpritePaletteUsingHeap -_080F05DA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F05E0: .4byte gUnknown_840BF48 -_080F05E4: .4byte 0xffff0000 -_080F05E8: .4byte gUnknown_840BFA8 - thumb_func_end sub_80F05B4 - - thumb_func_start LaunchBallStarsTask -LaunchBallStarsTask: @ 80F05EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - adds r6, r0, 0 - mov r8, r1 - mov r9, r2 - mov r10, r3 - ldr r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - mov r0, r10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 24 - lsrs r5, 24 - adds r0, r5, 0 - bl sub_80F05B4 - ldr r1, _080F066C @ =gUnknown_840C074 - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x5 - bl CreateTask - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, _080F0670 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r6, [r0, 0xA] - mov r1, r8 - strh r1, [r0, 0xC] - mov r1, r9 - strh r1, [r0, 0xE] - mov r1, r10 - strh r1, [r0, 0x10] - strh r5, [r0, 0x26] - movs r0, 0xF - bl PlaySE - adds r0, r4, 0 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_080F066C: .4byte gUnknown_840C074 -_080F0670: .4byte gTasks - thumb_func_end LaunchBallStarsTask - - thumb_func_start sub_80F0674 -sub_80F0674: @ 80F0674 - push {lr} - ldr r0, _080F0698 @ =gMain - ldr r1, _080F069C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080F0692 - ldr r0, _080F06A0 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x8] - ldrb r0, [r1, 0xA] - adds r0, 0x1 - strb r0, [r1, 0xA] -_080F0692: - pop {r0} - bx r0 - .align 2, 0 -_080F0698: .4byte gMain -_080F069C: .4byte 0x00000439 -_080F06A0: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F0674 - - thumb_func_start sub_80F06A4 -sub_80F06A4: @ 80F06A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F0780 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0x26] - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - movs r2, 0x8 - ldrsh r0, [r6, r2] - adds r2, r1, 0 - cmp r0, 0xF - bgt _080F079C - ldrb r1, [r6, 0xA] - ldrb r2, [r6, 0xC] - ldrb r4, [r6, 0xE] - mov r9, r4 - ldrb r3, [r6, 0x10] - ldr r4, [sp] - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r4, _080F0784 @ =gUnknown_840C0A4 - adds r0, r4 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - cmp r0, 0x40 - beq _080F0740 - bl sub_80F0674 - mov r0, r10 - lsls r4, r0, 4 - add r4, r10 - lsls r4, 2 - ldr r5, _080F0788 @ =gSprites - adds r7, r4, r5 - ldr r0, _080F078C @ =gUnknown_840C068 - ldr r1, [sp] - adds r0, r1, r0 - ldrb r1, [r0] - adds r0, r7, 0 - bl StartSpriteAnim - adds r5, 0x1C - adds r4, r5 - ldr r0, _080F0790 @ =sub_80F07BC - str r0, [r4] - movs r0, 0x3 - mov r2, r9 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r7, 0x5] - ldrb r0, [r6, 0x8] - cmp r0, 0x7 - bls _080F073C - subs r0, 0x8 - lsls r0, 24 - lsrs r0, 24 -_080F073C: - lsls r0, 5 - strh r0, [r7, 0x2E] -_080F0740: - ldr r0, _080F0780 @ =gTasks - mov r4, r8 - lsls r1, r4, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r1, [r1, r2] - adds r2, r0, 0 - cmp r1, 0xF - bne _080F079C - ldr r0, _080F0794 @ =gMain - ldr r4, _080F0798 @ =0x00000439 - adds r0, r4 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0776 - ldr r0, _080F0788 @ =gSprites - mov r2, r10 - lsls r1, r2, 4 - add r1, r10 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0776: - mov r0, r8 - bl DestroyTask - b _080F07AC - .align 2, 0 -_080F0780: .4byte gTasks -_080F0784: .4byte gUnknown_840C0A4 -_080F0788: .4byte gSprites -_080F078C: .4byte gUnknown_840C068 -_080F0790: .4byte sub_80F07BC -_080F0794: .4byte gMain -_080F0798: .4byte 0x00000439 -_080F079C: - mov r4, r8 - lsls r0, r4, 2 - add r0, r8 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] -_080F07AC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80F06A4 - - thumb_func_start sub_80F07BC -sub_80F07BC: @ 80F07BC - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x30] - movs r3, 0x30 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080F07D4 - ldr r0, _080F07D0 @ =sub_80F07DC - str r0, [r1, 0x1C] - b _080F07D8 - .align 2, 0 -_080F07D0: .4byte sub_80F07DC -_080F07D4: - subs r0, r2, 0x1 - strh r0, [r1, 0x30] -_080F07D8: - pop {r0} - bx r0 - thumb_func_end sub_80F07BC - - thumb_func_start sub_80F07DC -sub_80F07DC: @ 80F07DC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - bne _080F0810 - adds r0, r4, 0 - bl sub_80F1198 -_080F0810: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F07DC - - thumb_func_start sub_80F0818 -sub_80F0818: @ 80F0818 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F08FC @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0900 @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F085E: - ldr r0, _080F0904 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F08BE - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0908 @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F090C @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0910 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0xA - strh r0, [r5, 0x36] - movs r0, 0x2 - strh r0, [r5, 0x38] - movs r0, 0x1 - strh r0, [r5, 0x3A] -_080F08BE: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F085E - ldr r0, _080F0914 @ =gMain - ldr r1, _080F0918 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F08E6 - ldr r0, _080F0900 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F08E6: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F08FC: .4byte gTasks -_080F0900: .4byte gSprites -_080F0904: .4byte gUnknown_840C0A4 -_080F0908: .4byte gUnknown_840C068 -_080F090C: .4byte gSprites + 0x1C -_080F0910: .4byte sub_80F0D5C -_080F0914: .4byte gMain -_080F0918: .4byte 0x00000439 - thumb_func_end sub_80F0818 - - thumb_func_start sub_80F091C -sub_80F091C: @ 80F091C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F0A00 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0A04 @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F0962: - ldr r0, _080F0A08 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F09C2 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0A0C @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0A10 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0A14 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0xA - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - movs r0, 0x2 - strh r0, [r5, 0x3A] -_080F09C2: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0962 - ldr r0, _080F0A18 @ =gMain - ldr r1, _080F0A1C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F09EA - ldr r0, _080F0A04 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F09EA: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0A00: .4byte gTasks -_080F0A04: .4byte gSprites -_080F0A08: .4byte gUnknown_840C0A4 -_080F0A0C: .4byte gUnknown_840C068 -_080F0A10: .4byte gSprites + 0x1C -_080F0A14: .4byte sub_80F0D5C -_080F0A18: .4byte gMain -_080F0A1C: .4byte 0x00000439 - thumb_func_end sub_80F091C - - thumb_func_start sub_80F0A20 -sub_80F0A20: @ 80F0A20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F0B00 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F0B04 @ =gSprites - mov r8, r3 - ldr r0, _080F0B08 @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F0A66: - ldr r0, _080F0B0C @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0AC2 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0B10 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0B14 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x4 - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0AC2: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0A66 - ldr r0, _080F0B18 @ =gMain - ldr r1, _080F0B1C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0AEA - ldr r0, _080F0B04 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0AEA: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0B00: .4byte gTasks -_080F0B04: .4byte gSprites -_080F0B08: .4byte gUnknown_840C068 -_080F0B0C: .4byte gUnknown_840C0A4 -_080F0B10: .4byte gSprites + 0x1C -_080F0B14: .4byte sub_80F0D5C -_080F0B18: .4byte gMain -_080F0B1C: .4byte 0x00000439 - thumb_func_end sub_80F0A20 - - thumb_func_start sub_80F0B20 -sub_80F0B20: @ 80F0B20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _080F0C08 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r3, [r1, 0xA] - str r3, [sp] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x4] - ldrb r2, [r1, 0xE] - str r2, [sp, 0x8] - ldrb r1, [r1, 0x10] - str r1, [sp, 0xC] - movs r7, 0 - ldr r3, _080F0C0C @ =gSprites - mov r10, r3 - mov r1, r8 - lsls r0, r1, 1 - add r0, r8 - lsls r0, 3 - str r0, [sp, 0x10] -_080F0B66: - ldr r0, _080F0C10 @ =gUnknown_840C0A4 - ldr r2, [sp, 0x10] - adds r0, r2, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0BCA - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r3, r10 - adds r5, r4, r3 - ldr r0, _080F0C14 @ =gUnknown_840C068 - add r0, r8 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0C18 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0C1C @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 1 - adds r0, r7 - lsls r0, 3 - adds r0, r7 - strh r0, [r5, 0x2E] - movs r0, 0x5 - strh r0, [r5, 0x36] - movs r0, 0x1 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0BCA: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x9 - bls _080F0B66 - ldr r0, _080F0C20 @ =gMain - ldr r1, _080F0C24 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0BF2 - ldr r0, _080F0C0C @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0BF2: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0C08: .4byte gTasks -_080F0C0C: .4byte gSprites -_080F0C10: .4byte gUnknown_840C0A4 -_080F0C14: .4byte gUnknown_840C068 -_080F0C18: .4byte gSprites + 0x1C -_080F0C1C: .4byte sub_80F0D5C -_080F0C20: .4byte gMain -_080F0C24: .4byte 0x00000439 - thumb_func_end sub_80F0B20 - - thumb_func_start sub_80F0C28 -sub_80F0C28: @ 80F0C28 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F0C54 @ =gTasks - lsls r2, r0, 2 - adds r0, r2, r0 - lsls r0, 3 - adds r3, r0, r1 - ldrh r1, [r3, 0x16] - movs r4, 0x16 - ldrsh r0, [r3, r4] - cmp r0, 0 - beq _080F0C58 - subs r0, r1, 0x1 - strh r0, [r3, 0x16] - b _080F0D2A - .align 2, 0 -_080F0C54: .4byte gTasks -_080F0C58: - ldrh r0, [r3, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r3, 0xA] - str r1, [sp] - ldrb r4, [r3, 0xC] - str r4, [sp, 0x4] - ldrb r1, [r3, 0xE] - str r1, [sp, 0x8] - ldrb r3, [r3, 0x10] - str r3, [sp, 0xC] - movs r7, 0 - str r2, [sp, 0x14] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 3 - str r1, [sp, 0x10] - ldr r3, _080F0D3C @ =gSprites - mov r9, r3 - ldr r1, _080F0D40 @ =gUnknown_840C068 - adds r0, r1 - mov r10, r0 -_080F0C84: - ldr r0, _080F0D44 @ =gUnknown_840C0A4 - ldr r4, [sp, 0x10] - adds r0, r4, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0CE0 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r0, r9 - adds r5, r4, r0 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0D48 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0D4C @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x8 - strh r0, [r5, 0x36] - movs r0, 0x2 - strh r0, [r5, 0x38] - strh r0, [r5, 0x3A] -_080F0CE0: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0C84 - ldr r0, _080F0D50 @ =gTasks - ldr r1, [sp, 0x14] - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r0, 0x8 - strh r0, [r1, 0x16] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0x2 - bne _080F0D2A - ldr r0, _080F0D54 @ =gMain - ldr r4, _080F0D58 @ =0x00000439 - adds r0, r4 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080F0D24 - ldr r0, _080F0D3C @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0D24: - mov r0, r8 - bl DestroyTask -_080F0D2A: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0D3C: .4byte gSprites -_080F0D40: .4byte gUnknown_840C068 -_080F0D44: .4byte gUnknown_840C0A4 -_080F0D48: .4byte gSprites + 0x1C -_080F0D4C: .4byte sub_80F0D5C -_080F0D50: .4byte gTasks -_080F0D54: .4byte gMain -_080F0D58: .4byte 0x00000439 - thumb_func_end sub_80F0C28 - - thumb_func_start sub_80F0D5C -sub_80F0D5C: @ 80F0D5C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - ldrh r2, [r4, 0x30] - adds r0, r2 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F0DAC - adds r0, r4, 0 - bl sub_80F1198 -_080F0DAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F0D5C - - thumb_func_start sub_80F0DB4 -sub_80F0DB4: @ 80F0DB4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F0E90 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F0E94 @ =gSprites - mov r8, r3 - ldr r0, _080F0E98 @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F0DFA: - ldr r0, _080F0E9C @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0E52 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F0EA0 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F0EA4 @ =sub_80F0EB0 - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 2 - adds r0, r7 - strh r0, [r5, 0x2E] -_080F0E52: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0xB - bls _080F0DFA - ldr r0, _080F0EA8 @ =gMain - ldr r1, _080F0EAC @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F0E7A - ldr r0, _080F0E94 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F0E7A: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F0E90: .4byte gTasks -_080F0E94: .4byte gSprites -_080F0E98: .4byte gUnknown_840C068 -_080F0E9C: .4byte gUnknown_840C0A4 -_080F0EA0: .4byte gSprites + 0x1C -_080F0EA4: .4byte sub_80F0EB0 -_080F0EA8: .4byte gMain -_080F0EAC: .4byte 0x00000439 - thumb_func_end sub_80F0DB4 - - thumb_func_start sub_80F0EB0 -sub_80F0EB0: @ 80F0EB0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - movs r2, 0x32 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F0F08 - adds r0, r5, 0 - bl sub_80F1198 -_080F0F08: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80F0EB0 - - thumb_func_start sub_80F0F10 -sub_80F0F10: @ 80F0F10 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - ldr r0, _080F0FC4 @ =gTasks - ldr r2, [sp] - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r3, [r1, 0xA] - str r3, [sp, 0x4] - ldrb r0, [r1, 0xC] - str r0, [sp, 0x8] - ldrb r2, [r1, 0xE] - str r2, [sp, 0xC] - ldrb r1, [r1, 0x10] - str r1, [sp, 0x10] - movs r3, 0 - mov r8, r3 - mov r1, r9 - lsls r0, r1, 1 - add r0, r9 - lsls r0, 3 - str r0, [sp, 0x14] -_080F0F54: - movs r7, 0 - movs r2, 0x1 - add r2, r8 - mov r10, r2 -_080F0F5C: - ldr r0, _080F0FC8 @ =gUnknown_840C0A4 - ldr r3, [sp, 0x14] - adds r0, r3, r0 - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - ldr r3, [sp, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F0FE4 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - ldr r0, _080F0FCC @ =gSprites - adds r5, r4, r0 - ldr r0, _080F0FD0 @ =gUnknown_840C068 - add r0, r9 - ldrb r1, [r0] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, _080F0FD4 @ =gSprites + 0x1C - adds r4, r1 - ldr r0, _080F0FD8 @ =sub_80F0D5C - str r0, [r4] - movs r0, 0x3 - ldr r1, [sp, 0xC] - ands r1, r0 - lsls r1, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r2, r3, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] - movs r0, 0x8 - strh r0, [r5, 0x36] - mov r0, r8 - cmp r0, 0 - bne _080F0FDC - movs r0, 0x2 - strh r0, [r5, 0x38] - movs r0, 0x1 - b _080F0FE2 - .align 2, 0 -_080F0FC4: .4byte gTasks -_080F0FC8: .4byte gUnknown_840C0A4 -_080F0FCC: .4byte gSprites -_080F0FD0: .4byte gUnknown_840C068 -_080F0FD4: .4byte gSprites + 0x1C -_080F0FD8: .4byte sub_80F0D5C -_080F0FDC: - movs r0, 0x1 - strh r0, [r5, 0x38] - movs r0, 0x2 -_080F0FE2: - strh r0, [r5, 0x3A] -_080F0FE4: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F0F5C - mov r1, r10 - lsls r0, r1, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x1 - bls _080F0F54 - ldr r0, _080F1030 @ =gMain - ldr r2, _080F1034 @ =0x00000439 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F1018 - ldr r0, _080F1038 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F1018: - ldr r0, [sp] - bl DestroyTask - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1030: .4byte gMain -_080F1034: .4byte 0x00000439 -_080F1038: .4byte gSprites - thumb_func_end sub_80F0F10 - - thumb_func_start sub_80F103C -sub_80F103C: @ 80F103C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _080F1114 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r0, 0xA] - str r2, [sp] - ldrb r3, [r0, 0xC] - str r3, [sp, 0x4] - ldrb r2, [r0, 0xE] - str r2, [sp, 0x8] - ldrb r0, [r0, 0x10] - str r0, [sp, 0xC] - movs r7, 0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 3 - str r0, [sp, 0x10] - ldr r3, _080F1118 @ =gSprites - mov r8, r3 - ldr r0, _080F111C @ =gUnknown_840C068 - adds r1, r0 - mov r10, r1 -_080F1082: - ldr r0, _080F1120 @ =gUnknown_840C0A4 - ldr r1, [sp, 0x10] - adds r0, r1, r0 - ldr r1, [sp] - ldr r2, [sp, 0x4] - ldr r3, [sp, 0xC] - bl CreateSprite - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x40 - beq _080F10D4 - bl sub_80F0674 - lsls r4, r6, 4 - adds r4, r6 - lsls r4, 2 - mov r2, r8 - adds r5, r4, r2 - mov r3, r10 - ldrb r1, [r3] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080F1124 @ =gSprites + 0x1C - adds r4, r0 - ldr r0, _080F1128 @ =sub_80F1134 - str r0, [r4] - movs r0, 0x3 - ldr r2, [sp, 0x8] - ands r2, r0 - lsls r2, 2 - ldrb r0, [r5, 0x5] - movs r3, 0xD - negs r3, r3 - adds r1, r3, 0 - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] - lsls r0, r7, 5 - strh r0, [r5, 0x2E] -_080F10D4: - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x7 - bls _080F1082 - ldr r0, _080F112C @ =gMain - ldr r1, _080F1130 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F10FC - ldr r0, _080F1118 @ =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - movs r0, 0x1 - strh r0, [r1, 0x3C] -_080F10FC: - mov r0, r9 - bl DestroyTask - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1114: .4byte gTasks -_080F1118: .4byte gSprites -_080F111C: .4byte gUnknown_840C068 -_080F1120: .4byte gUnknown_840C0A4 -_080F1124: .4byte gSprites + 0x1C -_080F1128: .4byte sub_80F1134 -_080F112C: .4byte gMain -_080F1130: .4byte 0x00000439 - thumb_func_end sub_80F103C - - thumb_func_start sub_80F1134 -sub_80F1134: @ 80F1134 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - movs r0, 0x2E - ldrsh r4, [r5, r0] - ldrh r1, [r5, 0x2E] - movs r0, 0x3F - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r5, r2] - bl Sin - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl Cos - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x2E] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080F1190 - adds r0, r5, 0 - bl sub_80F1198 -_080F1190: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80F1134 - - thumb_func_start sub_80F1198 -sub_80F1198: @ 80F1198 - push {r4-r7,lr} - adds r7, r0, 0 - ldr r0, _080F11BC @ =gMain - ldr r1, _080F11C0 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080F11C4 - movs r1, 0x3C - ldrsh r0, [r7, r1] - cmp r0, 0x1 - bne _080F11F6 - adds r0, r7, 0 - bl DestroySpriteAndFreeResources - b _080F1212 - .align 2, 0 -_080F11BC: .4byte gMain -_080F11C0: .4byte 0x00000439 -_080F11C4: - ldr r2, _080F1200 @ =gBattleSpritesDataPtr - ldr r0, [r2] - ldr r1, [r0, 0x8] - ldrb r0, [r1, 0xA] - subs r0, 0x1 - strb r0, [r1, 0xA] - ldr r0, [r2] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0xA] - cmp r0, 0 - bne _080F120C - movs r6, 0 - ldr r5, _080F1204 @ =gUnknown_840BF48 - ldr r4, _080F1208 @ =gUnknown_840BFA8 -_080F11E0: - ldrh r0, [r5, 0x6] - bl FreeSpriteTilesByTag - ldrh r0, [r4, 0x4] - bl FreeSpritePaletteByTag - adds r5, 0x8 - adds r4, 0x8 - adds r6, 0x1 - cmp r6, 0xB - ble _080F11E0 -_080F11F6: - adds r0, r7, 0 - bl DestroySprite - b _080F1212 - .align 2, 0 -_080F1200: .4byte gBattleSpritesDataPtr -_080F1204: .4byte gUnknown_840BF48 -_080F1208: .4byte gUnknown_840BFA8 -_080F120C: - adds r0, r7, 0 - bl DestroySprite -_080F1212: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80F1198 - - thumb_func_start LaunchBallFadeMonTask -LaunchBallFadeMonTask: @ 80F1218 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - adds r4, r0, 0 - mov r9, r2 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r6, r1, 24 - lsls r3, 24 - lsrs r7, r3, 24 - ldr r0, _080F127C @ =sub_80F12E0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _080F1280 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r5, r0, r1 - strh r7, [r5, 0x26] - strh r6, [r5, 0xE] - mov r0, r9 - strh r0, [r5, 0x1C] - mov r1, r9 - lsrs r0, r1, 16 - strh r0, [r5, 0x1E] - cmp r4, 0 - bne _080F1288 - lsls r0, r6, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldr r2, _080F1284 @ =gUnknown_840C1C4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - movs r0, 0x1 - strh r0, [r5, 0xA] - b _080F12AE - .align 2, 0 -_080F127C: .4byte sub_80F12E0 -_080F1280: .4byte gTasks -_080F1284: .4byte gUnknown_840C1C4 -_080F1288: - lsls r0, r6, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldr r2, _080F12D0 @ =gUnknown_840C1C4 - lsls r1, r7, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x10 - bl BlendPalette - movs r0, 0x10 - strh r0, [r5, 0x8] - ldr r0, _080F12D4 @ =0x0000ffff - strh r0, [r5, 0xA] - ldr r0, _080F12D8 @ =sub_80F1370 - str r0, [r5] -_080F12AE: - ldr r0, _080F12DC @ =0x00007fff - str r0, [sp] - mov r0, r9 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - mov r0, r8 - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080F12D0: .4byte gUnknown_840C1C4 -_080F12D4: .4byte 0x0000ffff -_080F12D8: .4byte sub_80F1370 -_080F12DC: .4byte 0x00007fff - thumb_func_end LaunchBallFadeMonTask - - thumb_func_start sub_80F12E0 -sub_80F12E0: @ 80F12E0 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080F1330 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bgt _080F1338 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r2, 0x80 - lsls r2, 17 - adds r0, r2 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _080F1334 @ =gUnknown_840C1C4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _080F1360 - .align 2, 0 -_080F1330: .4byte gTasks -_080F1334: .4byte gUnknown_840C1C4 -_080F1338: - ldr r0, _080F1368 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080F1360 - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _080F136C @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r5, 0 - bl DestroyTask -_080F1360: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1368: .4byte gPaletteFade -_080F136C: .4byte 0x00007fff - thumb_func_end sub_80F12E0 - - thumb_func_start sub_80F1370 -sub_80F1370: @ 80F1370 - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080F13B0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080F13A8 - ldr r0, _080F13B4 @ =gTasks - lsls r4, r2, 2 - adds r4, r2 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - lsls r1, 16 - orrs r0, r1 - ldr r1, _080F13B8 @ =0x00007fff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080F13BC @ =sub_80F13C0 - str r0, [r4] -_080F13A8: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F13B0: .4byte gPaletteFade -_080F13B4: .4byte gTasks -_080F13B8: .4byte 0x00007fff -_080F13BC: .4byte sub_80F13C0 - thumb_func_end sub_80F1370 - - thumb_func_start sub_80F13C0 -sub_80F13C0: @ 80F13C0 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080F140C @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bgt _080F1414 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 20 - movs r3, 0x80 - lsls r3, 17 - adds r0, r3 - lsrs r0, 16 - ldrb r2, [r4, 0x8] - ldr r3, _080F1410 @ =gUnknown_840C1C4 - lsls r1, 1 - adds r1, r3 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x8] - adds r0, r1 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _080F141A - .align 2, 0 -_080F140C: .4byte gTasks -_080F1410: .4byte gUnknown_840C1C4 -_080F1414: - adds r0, r2, 0 - bl DestroyTask -_080F141A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80F13C0 - - thumb_func_start sub_80F1420 -sub_80F1420: @ 80F1420 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r0, _080F1454 @ =gBattlerSpriteIds - ldr r3, _080F1458 @ =gBattleAnimAttacker - ldrb r2, [r3] - adds r0, r2, r0 - ldrb r6, [r0] - ldr r1, _080F145C @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080F14F8 - cmp r0, 0x1 - bgt _080F1460 - cmp r0, 0 - beq _080F1466 - b _080F15BA - .align 2, 0 -_080F1454: .4byte gBattlerSpriteIds -_080F1458: .4byte gBattleAnimAttacker -_080F145C: .4byte gTasks -_080F1460: - cmp r0, 0x2 - beq _080F150A - b _080F15BA -_080F1466: - ldr r0, _080F14A0 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x1E] - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r4, [r5, 0x8] - adds r0, r4 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080F14A8 - ldr r2, _080F14A4 @ =gSprites - lsls r3, r6, 4 - adds r1, r3, r6 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - adds r4, r3, 0 - b _080F14C0 - .align 2, 0 -_080F14A0: .4byte gBattleAnimArgs -_080F14A4: .4byte gSprites -_080F14A8: - ldr r3, _080F14F0 @ =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 -_080F14C0: - ldr r1, _080F14F4 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrb r0, [r3, 0x8] - strh r0, [r3, 0x8] - adds r0, r4, r6 - lsls r0, 2 - adds r0, r2 - movs r2, 0x20 - ldrsh r1, [r0, r2] - movs r4, 0x24 - ldrsh r0, [r0, r4] - adds r1, r0 - adds r1, 0x20 - movs r0, 0x98 - lsls r0, 1 - cmp r1, r0 - bls _080F15BA - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - b _080F15BA - .align 2, 0 -_080F14F0: .4byte gSprites -_080F14F4: .4byte gTasks -_080F14F8: - ldrb r1, [r5, 0x1E] - adds r0, r2, 0 - adds r2, r6, 0 - bl LoadBattleMonGfxAndAnimate - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - b _080F15BA -_080F150A: - movs r1, 0xA0 - lsls r1, 3 - adds r0, r1, 0 - ldrh r2, [r5, 0x8] - adds r0, r2 - strh r0, [r5, 0x8] - ldrb r0, [r3] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080F1540 - ldr r0, _080F153C @ =gSprites - lsls r3, r6, 4 - adds r2, r3, r6 - lsls r2, 2 - adds r2, r0 - ldrh r1, [r5, 0x8] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r4, r3, 0 - b _080F1558 - .align 2, 0 -_080F153C: .4byte gSprites -_080F1540: - ldr r0, _080F158C @ =gSprites - lsls r2, r6, 4 - adds r1, r2, r6 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 24 - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - adds r4, r2, 0 -_080F1558: - ldr r1, _080F1590 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0x8] - strh r1, [r0, 0x8] - ldr r0, _080F1594 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _080F1598 - ldr r0, _080F158C @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r4, 0x24 - ldrsh r0, [r1, r4] - cmp r0, 0 - bgt _080F15AE - movs r0, 0 - strh r0, [r1, 0x24] - b _080F15B4 - .align 2, 0 -_080F158C: .4byte gSprites -_080F1590: .4byte gTasks -_080F1594: .4byte gBattleAnimAttacker -_080F1598: - ldr r0, _080F15C4 @ =gSprites - adds r1, r4, r6 - lsls r1, 2 - adds r1, r0 - movs r3, 0x24 - ldrsh r0, [r1, r3] - cmp r0, 0 - blt _080F15AE - strh r2, [r1, 0x24] - movs r4, 0x1 - mov r8, r4 -_080F15AE: - mov r0, r8 - cmp r0, 0 - beq _080F15BA -_080F15B4: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080F15BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F15C4: .4byte gSprites - thumb_func_end sub_80F1420 - - thumb_func_start sub_80F15C8 -sub_80F15C8: @ 80F15C8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080F15EC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080F1644 - cmp r0, 0x1 - bgt _080F15F0 - cmp r0, 0 - beq _080F15F6 - b _080F16B4 - .align 2, 0 -_080F15EC: .4byte gTasks -_080F15F0: - cmp r0, 0x2 - beq _080F167E - b _080F16B4 -_080F15F6: - ldr r0, _080F1610 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080F1618 - ldr r1, _080F1614 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _080F1620 - .align 2, 0 -_080F1610: .4byte gBattleAnimAttacker -_080F1614: .4byte 0x00003f42 -_080F1618: - ldr r1, _080F163C @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_080F1620: - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, _080F1640 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _080F16B4 - .align 2, 0 -_080F163C: .4byte 0x00003f44 -_080F1640: .4byte gTasks -_080F1644: - ldrh r0, [r4, 0xA] - adds r1, r0, 0x1 - strh r1, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080F16B4 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r2, [r4, 0x8] - adds r2, 0x1 - strh r2, [r4, 0x8] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080F16B4 - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080F16B4 -_080F167E: - ldr r1, _080F16BC @ =gBattlerSpriteIds - ldr r4, _080F16C0 @ =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _080F16C4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x4] - lsls r1, 22 - lsrs r1, 17 - ldr r0, _080F16C8 @ =0x06010000 - adds r1, r0 - movs r2, 0x80 - lsls r2, 4 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldrb r0, [r4] - bl ClearBehindSubstituteBit - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080F16B4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F16BC: .4byte gBattlerSpriteIds -_080F16C0: .4byte gBattleAnimAttacker -_080F16C4: .4byte gSprites -_080F16C8: .4byte 0x06010000 - thumb_func_end sub_80F15C8 - - thumb_func_start sub_80F16CC -sub_80F16CC: @ 80F16CC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F16F4 @ =gBattleAnimArgs - ldr r1, _080F16F8 @ =gBattleSpritesDataPtr - ldr r2, [r1] - ldr r1, _080F16FC @ =gBattleAnimAttacker - ldrb r1, [r1] - ldr r2, [r2] - lsls r1, 2 - adds r1, r2 - ldr r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F16F4: .4byte gBattleAnimArgs -_080F16F8: .4byte gBattleSpritesDataPtr -_080F16FC: .4byte gBattleAnimAttacker - thumb_func_end sub_80F16CC - - thumb_func_start sub_80F1700 -sub_80F1700: @ 80F1700 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080F1718 @ =gBattleAnimTarget - ldr r1, _080F171C @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1718: .4byte gBattleAnimTarget -_080F171C: .4byte gEffectBattler - thumb_func_end sub_80F1700 - - thumb_func_start sub_80F1720 -sub_80F1720: @ 80F1720 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r4, r1, 0 - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r0, _080F17DC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - adds r0, r4, 0 - movs r1, 0x1 - bl GetMonData - adds r5, r0, 0 - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - adds r4, r0, 0 - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080F17F8 - lsrs r0, r5, 16 - ldr r7, _080F17E0 @ =0x0000ffff - ands r5, r7 - eors r0, r5 - lsrs r1, r4, 16 - eors r0, r1 - ands r4, r7 - eors r0, r4 - cmp r0, 0x7 - bhi _080F177E - movs r0, 0x1 - mov r8, r0 -_080F177E: - mov r0, r8 - cmp r0, 0 - beq _080F17F8 - ldr r0, _080F17E4 @ =0x000027f9 - bl GetSpriteTileStartByTag - lsls r0, 16 - lsrs r0, 16 - cmp r0, r7 - bne _080F179E - ldr r0, _080F17E8 @ =gUnknown_83AD350 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F17EC @ =gUnknown_83ADC58 - bl LoadCompressedSpritePaletteUsingHeap -_080F179E: - ldr r5, _080F17F0 @ =sub_80F181C - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F17F4 @ =gTasks - lsls r2, r4, 2 - adds r2, r4 - lsls r2, 3 - adds r2, r3 - movs r4, 0 - strh r6, [r2, 0x8] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r3 - strh r6, [r1, 0x8] - strh r4, [r2, 0xA] - movs r0, 0x1 - strh r0, [r1, 0xA] - b _080F180E - .align 2, 0 -_080F17DC: .4byte gBattleSpritesDataPtr -_080F17E0: .4byte 0x0000ffff -_080F17E4: .4byte 0x000027f9 -_080F17E8: .4byte gUnknown_83AD350 -_080F17EC: .4byte gUnknown_83ADC58 -_080F17F0: .4byte sub_80F181C -_080F17F4: .4byte gTasks -_080F17F8: - ldr r0, _080F1818 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x4] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_080F180E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F1818: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F1720 - - thumb_func_start sub_80F181C -sub_80F181C: @ 80F181C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080F1844 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x22] - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0x3B - bgt _080F1848 - adds r0, r1, 0x1 - strh r0, [r4, 0x22] - b _080F19C0 - .align 2, 0 -_080F1844: .4byte gTasks -_080F1848: - ldr r0, _080F189C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r0, [r0, 0xA] - cmp r0, 0 - beq _080F1856 - b _080F19C0 -_080F1856: - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - cmp r1, 0 - beq _080F186A - b _080F19C0 -_080F186A: - ldrb r0, [r4, 0x8] - mov r8, r0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, r8 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080F18A4 - ldr r0, _080F18A0 @ =gUnknown_83FF168 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - b _080F1906 - .align 2, 0 -_080F189C: .4byte gBattleSpritesDataPtr -_080F18A0: .4byte gUnknown_83FF168 -_080F18A4: - cmp r0, 0 - blt _080F18D8 - cmp r0, 0x3 - bgt _080F18D8 - ldr r0, _080F18D0 @ =gUnknown_83FF180 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080F18D4 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x4 - b _080F18F8 - .align 2, 0 -_080F18D0: .4byte gUnknown_83FF180 -_080F18D4: .4byte gSprites -_080F18D8: - ldr r0, _080F1930 @ =gUnknown_83FF180 - adds r1, r5, 0 - movs r3, 0x5 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080F1934 @ =gSprites - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - adds r2, r0 - ldrh r3, [r2, 0x4] - lsls r1, r3, 22 - lsrs r1, 22 - adds r1, 0x5 -_080F18F8: - ldr r4, _080F1938 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080F193C @ =0xfffffc00 - ands r0, r3 - orrs r0, r1 - strh r0, [r2, 0x4] -_080F1906: - ldr r2, _080F1940 @ =gTasks - lsls r1, r7, 2 - adds r0, r1, r7 - lsls r0, 3 - adds r6, r0, r2 - movs r2, 0xA - ldrsh r0, [r6, r2] - mov r9, r1 - cmp r0, 0 - bne _080F1948 - ldr r1, _080F1934 @ =gSprites - lsls r2, r5, 4 - adds r0, r2, r5 - lsls r0, 2 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080F1944 @ =sub_80F1A2C - str r1, [r0] - adds r4, r2, 0 - b _080F1990 - .align 2, 0 -_080F1930: .4byte gUnknown_83FF180 -_080F1934: .4byte gSprites -_080F1938: .4byte 0x000003ff -_080F193C: .4byte 0xfffffc00 -_080F1940: .4byte gTasks -_080F1944: .4byte sub_80F1A2C -_080F1948: - ldr r3, _080F19CC @ =gSprites - lsls r4, r5, 4 - adds r1, r4, r5 - lsls r1, 2 - adds r0, r3, 0 - adds r0, 0x1C - adds r0, r1, r0 - ldr r2, _080F19D0 @ =sub_80F1A80 - str r2, [r0] - adds r1, r3 - ldr r0, _080F19D4 @ =0x0000ffe0 - strh r0, [r1, 0x24] - movs r0, 0x20 - strh r0, [r1, 0x26] - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - movs r1, 0x1E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080F1990 - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3F - cmp r0, 0 - bne _080F1986 - movs r1, 0xC0 -_080F1986: - lsls r1, 24 - asrs r1, 24 - movs r0, 0x5F - bl PlaySE12WithPanning -_080F1990: - ldr r1, _080F19CC @ =gSprites - adds r0, r4, r5 - lsls r0, 2 - adds r0, r1 - strh r7, [r0, 0x2E] - ldr r1, _080F19D8 @ =gTasks - mov r2, r9 - adds r0, r2, r7 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - cmp r5, 0x40 - beq _080F19B4 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_080F19B4: - movs r4, 0x1E - ldrsh r0, [r1, r4] - cmp r0, 0x5 - bne _080F19C0 - ldr r0, _080F19DC @ =sub_80F19E0 - str r0, [r1] -_080F19C0: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080F19CC: .4byte gSprites -_080F19D0: .4byte sub_80F1A80 -_080F19D4: .4byte 0x0000ffe0 -_080F19D8: .4byte gTasks -_080F19DC: .4byte sub_80F19E0 - thumb_func_end sub_80F181C - - thumb_func_start sub_80F19E0 -sub_80F19E0: @ 80F19E0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - adds r3, r0, 0 - ldr r1, _080F1A24 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0x20 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080F1A20 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080F1A1A - ldrb r1, [r1, 0x8] - ldr r0, _080F1A28 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x1] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x1] -_080F1A1A: - adds r0, r3, 0 - bl DestroyTask -_080F1A20: - pop {r0} - bx r0 - .align 2, 0 -_080F1A24: .4byte gTasks -_080F1A28: .4byte gBattleSpritesDataPtr - thumb_func_end sub_80F19E0 - - thumb_func_start sub_80F1A2C -sub_80F1A2C: @ 80F1A2C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x18 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xC - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080F1A76 - ldr r2, _080F1A7C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F1A76: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1A7C: .4byte gTasks - thumb_func_end sub_80F1A2C - - thumb_func_start sub_80F1A80 -sub_80F1A80: @ 80F1A80 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - bgt _080F1A94 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _080F1AD6 -_080F1A94: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4, 0x24] - adds r1, 0x5 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r0, 0x5 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x20 - ble _080F1AD6 - ldr r2, _080F1ADC @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x20] - subs r1, 0x1 - strh r1, [r0, 0x20] - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080F1AD6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1ADC: .4byte gTasks - thumb_func_end sub_80F1A80 - - thumb_func_start sub_80F1AE0 -sub_80F1AE0: @ 80F1AE0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080F1B08 @ =gUnknown_83AD470 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _080F1B0C @ =gUnknown_83ADD78 - bl LoadCompressedSpritePaletteUsingHeap - ldr r0, _080F1B10 @ =0x0000281d - bl IndexOfSpritePaletteTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1B08: .4byte gUnknown_83AD470 -_080F1B0C: .4byte gUnknown_83ADD78 -_080F1B10: .4byte 0x0000281d - thumb_func_end sub_80F1AE0 - - thumb_func_start sub_80F1B14 -sub_80F1B14: @ 80F1B14 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, _080F1B38 @ =0x0000281d - adds r0, r5, 0 - bl FreeSpriteTilesByTag - adds r0, r5, 0 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1B38: .4byte 0x0000281d - thumb_func_end sub_80F1B14 - - thumb_func_start sub_80F1B3C -sub_80F1B3C: @ 80F1B3C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - movs r0, 0x1E - strh r0, [r4, 0x2E] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, _080F1BB0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r4, 0x32] - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, _080F1BB4 @ =0x0000ffe0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r2, _080F1BB8 @ =gSprites - ldr r1, _080F1BBC @ =gBattlerSpriteIds - ldr r0, _080F1BC0 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _080F1BC4 @ =sub_8012354 - str r1, [r0] - ldr r0, _080F1BC8 @ =sub_80F1BCC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1BB0: .4byte gBattleAnimArgs -_080F1BB4: .4byte 0x0000ffe0 -_080F1BB8: .4byte gSprites -_080F1BBC: .4byte gBattlerSpriteIds -_080F1BC0: .4byte gBattleAnimAttacker -_080F1BC4: .4byte sub_8012354 -_080F1BC8: .4byte sub_80F1BCC - thumb_func_end sub_80F1B3C - - thumb_func_start sub_80F1BCC -sub_80F1BCC: @ 80F1BCC - push {lr} - adds r3, r0, 0 - ldr r2, _080F1BF4 @ =gSprites - ldr r1, _080F1BF8 @ =gBattlerSpriteIds - ldr r0, _080F1BFC @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x2B - ldrb r0, [r0] - cmp r0, 0x1 - bne _080F1BF0 - ldr r0, _080F1C00 @ =sub_80F1C04 - str r0, [r3, 0x1C] -_080F1BF0: - pop {r0} - bx r0 - .align 2, 0 -_080F1BF4: .4byte gSprites -_080F1BF8: .4byte gBattlerSpriteIds -_080F1BFC: .4byte gBattleAnimAttacker -_080F1C00: .4byte sub_80F1C04 - thumb_func_end sub_80F1BCC - - thumb_func_start sub_80F1C04 -sub_80F1C04: @ 80F1C04 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080F1C26 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080F1C2C @ =sub_80F1C30 - str r0, [r4, 0x1C] -_080F1C26: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1C2C: .4byte sub_80F1C30 - thumb_func_end sub_80F1C04 - - thumb_func_start sub_80F1C30 -sub_80F1C30: @ 80F1C30 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080F1C80 @ =gSprites - ldr r3, _080F1C84 @ =gBattlerSpriteIds - ldr r2, _080F1C88 @ =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 27 - cmp r0, 0 - bge _080F1C78 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - ble _080F1C78 - ldrb r0, [r2] - adds r0, r3 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r1, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl DestroyAnimSprite -_080F1C78: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080F1C80: .4byte gSprites -_080F1C84: .4byte gBattlerSpriteIds -_080F1C88: .4byte gBattleAnimAttacker - thumb_func_end sub_80F1C30 - - thumb_func_start sub_80F1C8C -sub_80F1C8C: @ 80F1C8C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080F1CA4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080F1CA8 - cmp r0, 0x1 - beq _080F1CBC - b _080F1CD0 - .align 2, 0 -_080F1CA4: .4byte gBattleAnimArgs -_080F1CA8: - movs r0, 0 - bl GetBattlerAtPosition - ldr r1, _080F1CB8 @ =gBattleAnimAttacker - strb r0, [r1] - movs r0, 0x1 - b _080F1CC8 - .align 2, 0 -_080F1CB8: .4byte gBattleAnimAttacker -_080F1CBC: - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r1, _080F1CDC @ =gBattleAnimAttacker - strb r0, [r1] - movs r0, 0 -_080F1CC8: - bl GetBattlerAtPosition - ldr r1, _080F1CE0 @ =gBattleAnimTarget - strb r0, [r1] -_080F1CD0: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080F1CDC: .4byte gBattleAnimAttacker -_080F1CE0: .4byte gBattleAnimTarget - thumb_func_end sub_80F1C8C - - thumb_func_start sub_80F1CE4 -sub_80F1CE4: @ 80F1CE4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080F1CF8 @ =gBattleCommunication - ldrb r0, [r2, 0x5] - cmp r0, 0x2 - bls _080F1D00 - ldr r1, _080F1CFC @ =gBattleAnimArgs - movs r0, 0 - b _080F1D04 - .align 2, 0 -_080F1CF8: .4byte gBattleCommunication -_080F1CFC: .4byte gBattleAnimArgs -_080F1D00: - ldr r1, _080F1D10 @ =gBattleAnimArgs - ldrb r0, [r2, 0x5] -_080F1D04: - strh r0, [r1, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1D10: .4byte gBattleAnimArgs - thumb_func_end sub_80F1CE4 - - thumb_func_start sub_80F1D14 -sub_80F1D14: @ 80F1D14 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080F1D2C @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrh r1, [r0] - cmp r1, 0x53 - bne _080F1D34 - ldr r1, _080F1D30 @ =gBattleAnimArgs - movs r0, 0x1 - b _080F1D6C - .align 2, 0 -_080F1D2C: .4byte gBattleSpritesDataPtr -_080F1D30: .4byte gBattleAnimArgs -_080F1D34: - cmp r1, 0xFA - bne _080F1D44 - ldr r1, _080F1D40 @ =gBattleAnimArgs - movs r0, 0x2 - b _080F1D6C - .align 2, 0 -_080F1D40: .4byte gBattleAnimArgs -_080F1D44: - cmp r1, 0x80 - bne _080F1D54 - ldr r1, _080F1D50 @ =gBattleAnimArgs - movs r0, 0x3 - b _080F1D6C - .align 2, 0 -_080F1D50: .4byte gBattleAnimArgs -_080F1D54: - movs r0, 0xA4 - lsls r0, 1 - cmp r1, r0 - bne _080F1D68 - ldr r1, _080F1D64 @ =gBattleAnimArgs - movs r0, 0x4 - b _080F1D6C - .align 2, 0 -_080F1D64: .4byte gBattleAnimArgs -_080F1D68: - ldr r1, _080F1D78 @ =gBattleAnimArgs - movs r0, 0 -_080F1D6C: - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1D78: .4byte gBattleAnimArgs - thumb_func_end sub_80F1D14 - - thumb_func_start sub_80F1D7C -sub_80F1D7C: @ 80F1D7C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080F1DA0 @ =gBattleAnimAttacker - ldr r1, _080F1DA4 @ =gBattleSpritesDataPtr - ldr r2, [r1] - ldr r1, [r2, 0x8] - ldrh r1, [r1] - strb r1, [r3] - ldr r3, _080F1DA8 @ =gBattleAnimTarget - ldr r1, [r2, 0x8] - ldrh r1, [r1] - lsrs r1, 8 - strb r1, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080F1DA0: .4byte gBattleAnimAttacker -_080F1DA4: .4byte gBattleSpritesDataPtr -_080F1DA8: .4byte gBattleAnimTarget - thumb_func_end sub_80F1D7C - - .align 2, 0 @ Don't pad with nop. |