diff options
Diffstat (limited to 'asm/battle_anim_special.s')
-rw-r--r-- | asm/battle_anim_special.s | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s index c95a1099e..e49ba538c 100644 --- a/asm/battle_anim_special.s +++ b/asm/battle_anim_special.s @@ -18,10 +18,10 @@ sub_80EEC0C: @ 80EEC0C str r0, [sp, 0x10] ldr r0, _080EEDB4 @ =gBattleAnimAttacker ldrb r4, [r0] - ldr r0, _080EEDB8 @ =gUnknown_2022984 + ldr r0, _080EEDB8 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080EEDBC @ =gUnknown_2022986 + ldr r0, _080EEDBC @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080EEDC0 @ =0x00003f3f movs r0, 0x48 @@ -155,13 +155,13 @@ sub_80EEC0C: @ 80EEC0C mov r0, sp ldrb r0, [r0, 0x9] ldr r1, _080EEDD8 @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap - bl sub_807543C + bl AnimLoadCompressedBgTilemap mov r0, sp ldrb r0, [r0, 0x9] ldr r1, _080EEDDC @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080EEDE0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -204,8 +204,8 @@ sub_80EEC0C: @ 80EEC0C bx r0 .align 2, 0 _080EEDB4: .4byte gBattleAnimAttacker -_080EEDB8: .4byte gUnknown_2022984 -_080EEDBC: .4byte gUnknown_2022986 +_080EEDB8: .4byte gBattle_WIN0H +_080EEDBC: .4byte gBattle_WIN0V _080EEDC0: .4byte 0x00003f3f _080EEDC4: .4byte 0x00003f3d _080EEDC8: .4byte 0x00003f42 @@ -336,9 +336,9 @@ _080EEE9C: bne _080EEFA8 movs r0, 0 bl sub_8073128 - ldr r0, _080EEFB4 @ =gUnknown_2022984 + ldr r0, _080EEFB4 @ =gBattle_WIN0H strh r4, [r0] - ldr r0, _080EEFB8 @ =gUnknown_2022986 + ldr r0, _080EEFB8 @ =gBattle_WIN0V strh r4, [r0] ldr r4, _080EEFBC @ =0x00003f3f movs r0, 0x48 @@ -439,8 +439,8 @@ _080EEFA8: pop {r0} bx r0 .align 2, 0 -_080EEFB4: .4byte gUnknown_2022984 -_080EEFB8: .4byte gUnknown_2022986 +_080EEFB4: .4byte gBattle_WIN0H +_080EEFB8: .4byte gBattle_WIN0V _080EEFBC: .4byte 0x00003f3f _080EEFC0: .4byte gSprites _080EEFC4: .4byte gHealthboxSpriteIds @@ -855,7 +855,7 @@ _080EF2E6: movs r3, 0 bl SetSpriteRotScale adds r0, r5, 0 - bl sub_8076440 + bl SetBattlerSpriteYOffsetFromYScale movs r0, 0x1C ldrsh r1, [r4, r0] ldr r0, _080EF314 @ =0x000002cf @@ -1585,7 +1585,7 @@ sub_80EF8C0: @ 80EF8C0 ldr r0, _080EF8E8 @ =0x0000ffd8 strh r0, [r4, 0x38] adds r0, r4, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080EF8EC @ =sub_80EF8F0 str r0, [r4, 0x1C] pop {r4} @@ -1601,7 +1601,7 @@ sub_80EF8F0: @ 80EF8F0 push {r4,r5,lr} sub sp, 0x4 adds r4, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080EF99E @@ -2804,7 +2804,7 @@ _080F01F2: ldrsb r0, [r1, r0] strh r0, [r5, 0x38] adds r0, r5, 0 - bl sub_8075068 + bl InitAnimArcTranslation add r4, r10 ldr r0, _080F0270 @ =sub_80F0278 str r0, [r4] @@ -2849,7 +2849,7 @@ sub_80F0278: @ 80F0278 orrs r0, r1 strb r0, [r3] adds r0, r4, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080F02A8 @@ -3204,9 +3204,9 @@ sub_80F052C: @ 80F052C movs r0, 0x20 strh r0, [r4, 0x38] adds r0, r4, 0 - bl sub_8075068 + bl InitAnimArcTranslation adds r0, r4, 0 - bl sub_80750C8 + bl TranslateAnimVerticalArc ldr r0, _080F0570 @ =sub_80F0574 str r0, [r4, 0x1C] pop {r4} @@ -3220,7 +3220,7 @@ _080F0570: .4byte sub_80F0574 sub_80F0574: @ 80F0574 push {r4,lr} adds r4, r0, 0 - bl sub_80750C8 + bl TranslateAnimVerticalArc lsls r0, 24 cmp r0, 0 bne _080F0590 @@ -5317,7 +5317,7 @@ _080F15F0: _080F15F6: ldr r0, _080F1610 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -5982,7 +5982,7 @@ sub_80F1B3C: @ 80F1B3C push {r4,r5,lr} adds r4, r0, 0 movs r1, 0 - bl sub_8075160 + bl InitSpritePosToAnimAttacker movs r0, 0x1E strh r0, [r4, 0x2E] movs r0, 0x1 @@ -6011,7 +6011,7 @@ sub_80F1B3C: @ 80F1B3C ldr r0, _080F1BB4 @ =0x0000ffe0 strh r0, [r4, 0x38] adds r0, r4, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r2, _080F1BB8 @ =gSprites ldr r1, _080F1BBC @ =gBattlerSpriteIds ldr r0, _080F1BC0 @ =gBattleAnimAttacker @@ -6074,7 +6074,7 @@ _080F1C00: .4byte sub_80F1C04 sub_80F1C04: @ 80F1C04 push {r4,lr} adds r4, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080F1C26 |