diff options
Diffstat (limited to 'asm/battle_anim_utility_funcs.s')
-rw-r--r-- | asm/battle_anim_utility_funcs.s | 5133 |
1 files changed, 0 insertions, 5133 deletions
diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s deleted file mode 100644 index f447bdf45..000000000 --- a/asm/battle_anim_utility_funcs.s +++ /dev/null @@ -1,5133 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80BA7F8 -sub_80BA7F8: @ 80BA7F8 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080BA838 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80B9A14 - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_8075CB8 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_80BAA4C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BA838: .4byte gBattleAnimArgs - thumb_func_end sub_80BA7F8 - - thumb_func_start sub_80BA83C -sub_80BA83C: @ 80BA83C - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_80B9A14 - adds r5, r0, 0 - ldr r0, _080BA868 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _080BA8E6 - lsls r0, 2 - ldr r1, _080BA86C @ =_080BA870 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BA868: .4byte gBattleAnimArgs -_080BA86C: .4byte _080BA870 - .align 2, 0 -_080BA870: - .4byte _080BA892 - .4byte _080BA89E - .4byte _080BA890 - .4byte _080BA89C - .4byte _080BA8AC - .4byte _080BA8C4 - .4byte _080BA8CC - .4byte _080BA8D8 -_080BA890: - movs r5, 0 -_080BA892: - mov r0, sp - ldr r1, _080BA898 @ =gBattleAnimAttacker - b _080BA8A2 - .align 2, 0 -_080BA898: .4byte gBattleAnimAttacker -_080BA89C: - movs r5, 0 -_080BA89E: - mov r0, sp - ldr r1, _080BA8A8 @ =gBattleAnimTarget -_080BA8A2: - ldrb r1, [r1] - strb r1, [r0] - b _080BA8E6 - .align 2, 0 -_080BA8A8: .4byte gBattleAnimTarget -_080BA8AC: - mov r1, sp - ldr r0, _080BA8BC @ =gBattleAnimAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080BA8C0 @ =gBattleAnimTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _080BA8E6 - .align 2, 0 -_080BA8BC: .4byte gBattleAnimAttacker -_080BA8C0: .4byte gBattleAnimTarget -_080BA8C4: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _080BA8E6 -_080BA8CC: - movs r5, 0 - mov r2, sp - ldr r0, _080BA8D4 @ =gBattleAnimAttacker - b _080BA8DE - .align 2, 0 -_080BA8D4: .4byte gBattleAnimAttacker -_080BA8D8: - movs r5, 0 - mov r2, sp - ldr r0, _080BA930 @ =gBattleAnimTarget -_080BA8DE: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_080BA8E6: - movs r4, 0 - mov r6, sp -_080BA8EA: - ldrb r0, [r6] - cmp r4, r0 - beq _080BA914 - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _080BA914 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080BA914 - adds r0, r4, 0 - bl sub_8075D80 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_080BA914: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _080BA8EA - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80BAA4C - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BA930: .4byte gBattleAnimTarget - thumb_func_end sub_80BA83C - - thumb_func_start sub_80BA934 -sub_80BA934: @ 80BA934 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BA958 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_80B9A14 - adds r2, r0, 0 - ldr r0, _080BA95C @ =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _080BAA0A - lsls r0, 2 - ldr r1, _080BA960 @ =_080BA964 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BA958: .4byte gBattleAnimArgs -_080BA95C: .4byte gBattleTerrain -_080BA960: .4byte _080BA964 - .align 2, 0 -_080BA964: - .4byte _080BA98C - .4byte _080BA99C - .4byte _080BA9A8 - .4byte _080BA9B8 - .4byte _080BA9C4 - .4byte _080BA9D4 - .4byte _080BA9E4 - .4byte _080BA9F4 - .4byte _080BAA04 - .4byte _080BAA04 -_080BA98C: - ldr r1, _080BA994 @ =gBattleAnimArgs - ldr r0, _080BA998 @ =0x00000b0c - b _080BAA08 - .align 2, 0 -_080BA994: .4byte gBattleAnimArgs -_080BA998: .4byte 0x00000b0c -_080BA99C: - ldr r1, _080BA9A4 @ =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _080BAA08 - .align 2, 0 -_080BA9A4: .4byte gBattleAnimArgs -_080BA9A8: - ldr r1, _080BA9B0 @ =gBattleAnimArgs - ldr r0, _080BA9B4 @ =0x00002f1e - b _080BAA08 - .align 2, 0 -_080BA9B0: .4byte gBattleAnimArgs -_080BA9B4: .4byte 0x00002f1e -_080BA9B8: - ldr r1, _080BA9C0 @ =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _080BAA08 - .align 2, 0 -_080BA9C0: .4byte gBattleAnimArgs -_080BA9C4: - ldr r1, _080BA9CC @ =gBattleAnimArgs - ldr r0, _080BA9D0 @ =0x00007ecb - b _080BAA08 - .align 2, 0 -_080BA9CC: .4byte gBattleAnimArgs -_080BA9D0: .4byte 0x00007ecb -_080BA9D4: - ldr r1, _080BA9DC @ =gBattleAnimArgs - ldr r0, _080BA9E0 @ =0x00007ecb - b _080BAA08 - .align 2, 0 -_080BA9DC: .4byte gBattleAnimArgs -_080BA9E0: .4byte 0x00007ecb -_080BA9E4: - ldr r1, _080BA9EC @ =gBattleAnimArgs - ldr r0, _080BA9F0 @ =0x00002a16 - b _080BAA08 - .align 2, 0 -_080BA9EC: .4byte gBattleAnimArgs -_080BA9F0: .4byte 0x00002a16 -_080BA9F4: - ldr r1, _080BA9FC @ =gBattleAnimArgs - ldr r0, _080BAA00 @ =0x00000d2e - b _080BAA08 - .align 2, 0 -_080BA9FC: .4byte gBattleAnimArgs -_080BAA00: .4byte 0x00000d2e -_080BAA04: - ldr r1, _080BAA18 @ =gBattleAnimArgs - ldr r0, _080BAA1C @ =0x00007fff -_080BAA08: - strh r0, [r1, 0x8] -_080BAA0A: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80BAA4C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BAA18: .4byte gBattleAnimArgs -_080BAA1C: .4byte 0x00007fff - thumb_func_end sub_80BA934 - - thumb_func_start sub_80BAA20 -sub_80BAA20: @ 80BAA20 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BAA48 @ =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_80BAA4C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BAA48: .4byte gBattleAnimArgs - thumb_func_end sub_80BAA20 - - thumb_func_start sub_80BAA4C -sub_80BAA4C: @ 80BAA4C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080BAA84 @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, _080BAA88 @ =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, _080BAA8C @ =sub_80BAA90 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080BAA84: .4byte gTasks -_080BAA88: .4byte gBattleAnimArgs -_080BAA8C: .4byte sub_80BAA90 - thumb_func_end sub_80BAA4C - - thumb_func_start sub_80BAA90 -sub_80BAA90: @ 80BAA90 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, _080BAB10 @ =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _080BAB26 - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _080BAAF2 - adds r5, r3, 0 -_080BAAD0: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080BAAE4 - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_080BAAE4: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _080BAAD0 -_080BAAF2: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _080BAB14 - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _080BAB2C - .align 2, 0 -_080BAB10: .4byte gTasks -_080BAB14: - cmp r3, r1 - ble _080BAB1E - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _080BAB2C -_080BAB1E: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080BAB2C -_080BAB26: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_080BAB2C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BAA90 - - thumb_func_start sub_80BAB38 -sub_80BAB38: @ 80BAB38 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080BAB6C @ =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, _080BAB70 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080BAB74 @ =sub_80BAB78 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BAB6C: .4byte gBattleAnimArgs -_080BAB70: .4byte gTasks -_080BAB74: .4byte sub_80BAB78 - thumb_func_end sub_80BAB38 - - thumb_func_start sub_80BAB78 -sub_80BAB78: @ 80BAB78 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080BAB94 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080BAB90 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BAB90: - pop {r0} - bx r0 - .align 2, 0 -_080BAB94: .4byte gPaletteFade - thumb_func_end sub_80BAB78 - - thumb_func_start sub_80BAB98 -sub_80BAB98: @ 80BAB98 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080BABC4 @ =gTasks - adds r1, r0 - ldr r2, _080BABC8 @ =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, _080BABCC @ =sub_80BABD0 - str r0, [r1] - bx lr - .align 2, 0 -_080BABC4: .4byte gTasks -_080BABC8: .4byte gBattleAnimArgs -_080BABCC: .4byte sub_80BABD0 - thumb_func_end sub_80BAB98 - - thumb_func_start sub_80BABD0 -sub_80BABD0: @ 80BABD0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080BABFC @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080BAC94 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080BAC00 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080BACA2 - .align 2, 0 -_080BABFC: .4byte gTasks -_080BAC00: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _080BAC7E - ldr r6, _080BAC8C @ =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _080BAC28 - movs r2, 0x1 -_080BAC28: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080BAC90 @ =sub_80BACA8 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_080BAC7E: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _080BACA2 - .align 2, 0 -_080BAC8C: .4byte gSprites -_080BAC90: .4byte sub_80BACA8 -_080BAC94: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080BACA2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BACA2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80BABD0 - - thumb_func_start sub_80BACA8 -sub_80BACA8: @ 80BACA8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080BACBC - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080BACE0 -_080BACBC: - ldr r3, _080BACE8 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080BACE0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BACE8: .4byte gTasks - thumb_func_end sub_80BACA8 - - thumb_func_start sub_80BACEC -sub_80BACEC: @ 80BACEC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080BAE20 @ =gUnknown_2022984 - strh r7, [r0] - ldr r0, _080BAE24 @ =gUnknown_2022986 - strh r7, [r0] - ldr r1, _080BAE28 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BAE2C @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BAE30 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, _080BAE34 @ =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BAD7A - ldrb r1, [r4] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg -_080BAD7A: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080BADFE - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BADFE - ldr r5, _080BAE38 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080BADAA - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080BADFE -_080BADAA: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080BADFE - ldr r3, _080BAE3C @ =gSprites - ldr r1, _080BAE40 @ =gBattlerSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - movs r7, 0x1 -_080BADFE: - ldr r4, _080BAE38 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BAE4C - ldr r1, _080BAE44 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BAE48 @ =gEnemyParty - b _080BAE5C - .align 2, 0 -_080BAE20: .4byte gUnknown_2022984 -_080BAE24: .4byte gUnknown_2022986 -_080BAE28: .4byte 0x00003f3f -_080BAE2C: .4byte 0x00003f3d -_080BAE30: .4byte 0x00003f42 -_080BAE34: .4byte 0x00000c08 -_080BAE38: .4byte gBattleAnimAttacker -_080BAE3C: .4byte gSprites -_080BAE40: .4byte gBattlerSpriteIds -_080BAE44: .4byte gBattlerPartyIndexes -_080BAE48: .4byte gEnemyParty -_080BAE4C: - ldr r1, _080BAF0C @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BAF10 @ =gPlayerParty -_080BAE5C: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, _080BAF14 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap - bl sub_807543C - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BAEAC - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BAEAC: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BAF1C @ =gFile_graphics_battle_anims_masks_curse_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80753B4 - ldr r0, _080BAF20 @ =gUnknown_83E7CC8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, _080BAF24 @ =gBattle_BG1_X - ldr r0, _080BAF28 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, _080BAF2C @ =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, _080BAF30 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, _080BAF34 @ =sub_80BAF38 - str r1, [r0] - add sp, 0x14 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BAF0C: .4byte gBattlerPartyIndexes -_080BAF10: .4byte gPlayerParty -_080BAF14: .4byte gBattleAnimAttacker -_080BAF18: .4byte gFile_graphics_battle_anims_masks_curse_tilemap -_080BAF1C: .4byte gFile_graphics_battle_anims_masks_curse_sheet -_080BAF20: .4byte gUnknown_83E7CC8 -_080BAF24: .4byte gBattle_BG1_X -_080BAF28: .4byte gSprites -_080BAF2C: .4byte gBattle_BG1_Y -_080BAF30: .4byte gTasks -_080BAF34: .4byte sub_80BAF38 - thumb_func_end sub_80BACEC - - thumb_func_start sub_80BAF38 -sub_80BAF38: @ 80BAF38 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080BB068 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x1C] - adds r0, 0x4 - movs r1, 0 - mov r8, r1 - strh r0, [r5, 0x1C] - ldr r7, _080BB06C @ =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080BB05A - mov r0, r8 - strh r0, [r5, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080BB05A - movs r0, 0 - bl sub_8073128 - ldr r0, _080BB070 @ =gUnknown_2022984 - mov r1, r8 - strh r1, [r0] - ldr r0, _080BB074 @ =gUnknown_2022986 - strh r1, [r0] - ldr r4, _080BB078 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BAFCA - movs r0, 0xA - bl GetGpuReg - add r1, sp, 0x10 - strh r0, [r1] - ldrb r2, [r1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrh r1, [r1] - movs r0, 0xA - bl SetGpuReg -_080BAFCA: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0 - bl GetAnimBankSpriteId - ldr r4, _080BB07C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080BB050 - ldr r2, _080BB080 @ =gBattlerSpriteIds - ldr r0, _080BB084 @ =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080BB050: - mov r2, r8 - strh r2, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BB05A: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BB068: .4byte gTasks -_080BB06C: .4byte gBattle_BG1_Y -_080BB070: .4byte gUnknown_2022984 -_080BB074: .4byte gUnknown_2022986 -_080BB078: .4byte 0x00003f3f -_080BB07C: .4byte gSprites -_080BB080: .4byte gBattlerSpriteIds -_080BB084: .4byte gBattleAnimAttacker - thumb_func_end sub_80BAF38 - - thumb_func_start sub_80BB088 -sub_80BB088: @ 80BB088 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080BB0C8 @ =gUnknown_20399B4 - movs r0, 0x18 - bl AllocZeroed - str r0, [r4] - movs r2, 0 - ldr r3, _080BB0CC @ =gBattleAnimArgs -_080BB09C: - ldr r1, [r4] - lsls r0, r2, 1 - adds r1, 0x4 - adds r1, r0 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _080BB09C - ldr r0, _080BB0D0 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080BB0D4 @ =sub_80BB0D8 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BB0C8: .4byte gUnknown_20399B4 -_080BB0CC: .4byte gBattleAnimArgs -_080BB0D0: .4byte gTasks -_080BB0D4: .4byte sub_80BB0D8 - thumb_func_end sub_80BB088 - - thumb_func_start sub_80BB0D8 -sub_80BB0D8: @ 80BB0D8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080BB0F0 @ =gUnknown_20399B4 - ldr r1, [r0] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080BB0F8 - ldr r0, _080BB0F4 @ =gBattleAnimAttacker - b _080BB0FA - .align 2, 0 -_080BB0F0: .4byte gUnknown_20399B4 -_080BB0F4: .4byte gBattleAnimAttacker -_080BB0F8: - ldr r0, _080BB230 @ =gBattleAnimTarget -_080BB0FA: - ldrb r0, [r0] - strb r0, [r1] - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r2, [r4] - ldrb r0, [r2] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB12A - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080BB130 - ldrb r0, [r1, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080BB130 -_080BB12A: - ldr r1, [r4] - movs r0, 0 - strh r0, [r1, 0xA] -_080BB130: - ldr r0, _080BB238 @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BB23C @ =gUnknown_2022986 - strh r1, [r0] - ldr r1, _080BB240 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BB244 @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BB248 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB18E - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080BB18E: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080BB20A - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080BB20A - ldrb r0, [r1] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080BB1C0 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080BB20A -_080BB1C0: - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _080BB20A - ldr r3, _080BB24C @ =gSprites - ldr r1, _080BB250 @ =gBattlerSpriteIds - ldr r0, [r4] - ldrb r0, [r0, 0x1] - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, [r4] - strb r5, [r0, 0x2] -_080BB20A: - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BB25C - ldr r1, _080BB254 @ =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BB258 @ =gEnemyParty - b _080BB26E - .align 2, 0 -_080BB230: .4byte gBattleAnimTarget -_080BB234: .4byte gUnknown_20399B4 -_080BB238: .4byte gUnknown_2022984 -_080BB23C: .4byte gUnknown_2022986 -_080BB240: .4byte 0x00003f3f -_080BB244: .4byte 0x00003f3d -_080BB248: .4byte 0x00003f42 -_080BB24C: .4byte gSprites -_080BB250: .4byte gBattlerSpriteIds -_080BB254: .4byte gBattlerPartyIndexes -_080BB258: .4byte gEnemyParty -_080BB25C: - ldr r1, _080BB290 @ =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BB294 @ =gPlayerParty -_080BB26E: - adds r0, r1 - movs r1, 0xB - bl GetMonData - ldr r1, [r4] - strh r0, [r1, 0x14] - ldr r0, _080BB298 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _080BB29C @ =sub_80BB2A0 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB290: .4byte gBattlerPartyIndexes -_080BB294: .4byte gPlayerParty -_080BB298: .4byte gTasks -_080BB29C: .4byte sub_80BB2A0 - thumb_func_end sub_80BB0D8 - - thumb_func_start sub_80BB2A0 -sub_80BB2A0: @ 80BB2A0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r6, _080BB300 @ =gBattlerSpriteIds - ldr r4, _080BB304 @ =gUnknown_20399B4 - ldr r2, [r4] - ldrb r0, [r2] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_8076E34 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, [r4] - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080BB2E2 - ldrb r0, [r2, 0x1] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_8076E34 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 -_080BB2E2: - mov r0, sp - bl sub_80752A0 - ldr r0, [r4] - movs r4, 0x4 - ldrsh r0, [r0, r4] - cmp r0, 0 - bne _080BB30C - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB308 @ =gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap - bl sub_807543C - b _080BB316 - .align 2, 0 -_080BB300: .4byte gBattlerSpriteIds -_080BB304: .4byte gUnknown_20399B4 -_080BB308: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap -_080BB30C: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap - bl sub_807543C -_080BB316: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BB32E - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BB32E: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB358 @ =gFile_graphics_battle_anims_masks_stat_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80753B4 - ldr r0, _080BB35C @ =gUnknown_20399B4 - ldr r0, [r0] - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x6 - bhi _080BB3C4 - lsls r0, 2 - ldr r1, _080BB360 @ =_080BB364 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BB354: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap -_080BB358: .4byte gFile_graphics_battle_anims_masks_stat_sheet -_080BB35C: .4byte gUnknown_20399B4 -_080BB360: .4byte _080BB364 - .align 2, 0 -_080BB364: - .4byte _080BB380 - .4byte _080BB388 - .4byte _080BB390 - .4byte _080BB398 - .4byte _080BB3A0 - .4byte _080BB3A8 - .4byte _080BB3B0 -_080BB380: - ldr r0, _080BB384 @ =gFile_graphics_battle_anims_masks_stat2_palette - b _080BB3B2 - .align 2, 0 -_080BB384: .4byte gFile_graphics_battle_anims_masks_stat2_palette -_080BB388: - ldr r0, _080BB38C @ =gFile_graphics_battle_anims_masks_stat1_palette - b _080BB3B2 - .align 2, 0 -_080BB38C: .4byte gFile_graphics_battle_anims_masks_stat1_palette -_080BB390: - ldr r0, _080BB394 @ =gFile_graphics_battle_anims_masks_stat3_palette - b _080BB3B2 - .align 2, 0 -_080BB394: .4byte gFile_graphics_battle_anims_masks_stat3_palette -_080BB398: - ldr r0, _080BB39C @ =gFile_graphics_battle_anims_masks_stat4_palette - b _080BB3B2 - .align 2, 0 -_080BB39C: .4byte gFile_graphics_battle_anims_masks_stat4_palette -_080BB3A0: - ldr r0, _080BB3A4 @ =gFile_graphics_battle_anims_masks_stat6_palette - b _080BB3B2 - .align 2, 0 -_080BB3A4: .4byte gFile_graphics_battle_anims_masks_stat6_palette -_080BB3A8: - ldr r0, _080BB3AC @ =gFile_graphics_battle_anims_masks_stat7_palette - b _080BB3B2 - .align 2, 0 -_080BB3AC: .4byte gFile_graphics_battle_anims_masks_stat7_palette -_080BB3B0: - ldr r0, _080BB3C0 @ =gFile_graphics_battle_anims_masks_stat8_palette -_080BB3B2: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080BB3D2 - .align 2, 0 -_080BB3C0: .4byte gFile_graphics_battle_anims_masks_stat8_palette -_080BB3C4: - ldr r0, _080BB3FC @ =gFile_graphics_battle_anims_masks_stat5_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080BB3D2: - ldr r3, _080BB400 @ =gBattle_BG1_X - movs r2, 0 - strh r2, [r3] - ldr r0, _080BB404 @ =gBattle_BG1_Y - strh r2, [r0] - ldr r1, _080BB408 @ =gUnknown_20399B4 - ldr r0, [r1] - movs r4, 0x4 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x1 - bne _080BB414 - movs r0, 0x40 - strh r0, [r3] - ldr r2, _080BB40C @ =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - ldr r1, _080BB410 @ =0x0000fffd - b _080BB420 - .align 2, 0 -_080BB3FC: .4byte gFile_graphics_battle_anims_masks_stat5_palette -_080BB400: .4byte gBattle_BG1_X -_080BB404: .4byte gBattle_BG1_Y -_080BB408: .4byte gUnknown_20399B4 -_080BB40C: .4byte gTasks -_080BB410: .4byte 0x0000fffd -_080BB414: - ldr r2, _080BB43C @ =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x3 -_080BB420: - strh r1, [r0, 0xA] - ldr r0, [r4] - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BB440 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _080BB44C - .align 2, 0 -_080BB43C: .4byte gTasks -_080BB440: - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_080BB44C: - strh r1, [r0, 0x12] - adds r1, r3, r5 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - ldr r3, [r4] - ldrh r0, [r3, 0xA] - strh r0, [r1, 0xC] - mov r4, r8 - strh r4, [r1, 0xE] - ldrb r0, [r3, 0x2] - strh r0, [r1, 0x14] - ldr r2, _080BB490 @ =gBattlerSpriteIds - ldrb r0, [r3, 0x1] - adds r0, r2 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, _080BB494 @ =sub_80BB4B8 - str r0, [r1] - movs r1, 0x4 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080BB498 - movs r0, 0x40 - negs r0, r0 - bl sub_8073B08 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xE8 - bl PlaySE12WithPanning - b _080BB4AC - .align 2, 0 -_080BB490: .4byte gBattlerSpriteIds -_080BB494: .4byte sub_80BB4B8 -_080BB498: - movs r0, 0x40 - negs r0, r0 - bl sub_8073B08 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEE - bl PlaySE12WithPanning -_080BB4AC: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BB2A0 - - thumb_func_start sub_80BB4B8 -sub_80BB4B8: @ 80BB4B8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080BB4E4 @ =gBattle_BG1_Y - ldr r1, _080BB4E8 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r0, 0x26 - ldrsh r2, [r5, r0] - cmp r2, 0x1 - beq _080BB52E - cmp r2, 0x1 - bgt _080BB4EC - cmp r2, 0 - beq _080BB4F6 - b _080BB644 - .align 2, 0 -_080BB4E4: .4byte gBattle_BG1_Y -_080BB4E8: .4byte gTasks -_080BB4EC: - cmp r2, 0x2 - beq _080BB544 - cmp r2, 0x3 - beq _080BB582 - b _080BB644 -_080BB4F6: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _080BB504 - b _080BB644 -_080BB504: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - beq _080BB52C - b _080BB644 -_080BB52C: - b _080BB57A -_080BB52E: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x12 - ldrsh r1, [r5, r2] - cmp r0, r1 - beq _080BB542 - b _080BB644 -_080BB542: - b _080BB57A -_080BB544: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _080BB644 - movs r0, 0 - strh r0, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x20 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080BB644 - movs r0, 0 - bl sub_8073128 -_080BB57A: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080BB644 -_080BB582: - ldr r0, _080BB64C @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BB650 @ =gUnknown_2022986 - strh r1, [r0] - ldr r4, _080BB654 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB5B2 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080BB5B2: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080BB658 @ =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080BB606 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080BB606: - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080BB632 - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080BB632: - ldr r4, _080BB65C @ =gUnknown_20399B4 - ldr r0, [r4] - bl Free - movs r0, 0 - str r0, [r4] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BB644: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB64C: .4byte gUnknown_2022984 -_080BB650: .4byte gUnknown_2022986 -_080BB654: .4byte 0x00003f3f -_080BB658: .4byte gSprites -_080BB65C: .4byte gUnknown_20399B4 - thumb_func_end sub_80BB4B8 - - thumb_func_start sub_80BB660 -sub_80BB660: @ 80BB660 - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_8075CB8 - adds r6, r0, 0 - movs r1, 0 - bl sub_80BB790 - ldr r0, _080BB6C0 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r6, r0, 0 - ldr r1, _080BB6C4 @ =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_80BB790 - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, _080BB6C8 @ =sub_80BB6CC - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB6C0: .4byte gTasks -_080BB6C4: .4byte 0x0000ffff -_080BB6C8: .4byte sub_80BB6CC - thumb_func_end sub_80BB660 - - thumb_func_start sub_80BB6CC -sub_80BB6CC: @ 80BB6CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080BB6F0 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080BB710 - cmp r1, 0x1 - bgt _080BB6F4 - cmp r1, 0 - beq _080BB6FA - b _080BB78A - .align 2, 0 -_080BB6F0: .4byte gTasks -_080BB6F4: - cmp r1, 0x2 - beq _080BB784 - b _080BB78A -_080BB6FA: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080BB78A - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _080BB778 -_080BB710: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080BB78A - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_080BB72C: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080BB746 - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, _080BB780 @ =0x0000ffff - bl BlendPalette -_080BB746: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080BB766 - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_080BB766: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080BB72C - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080BB78A -_080BB778: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080BB78A - .align 2, 0 -_080BB780: .4byte 0x0000ffff -_080BB784: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BB78A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80BB6CC - - thumb_func_start sub_80BB790 -sub_80BB790: @ 80BB790 - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_080BB79A: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _080BB7C6 - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _080BB7C6 - ldr r1, _080BB7D8 @ =gPlttBufferFaded - adds r3, r0, 0 -_080BB7B6: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _080BB7B6 -_080BB7C6: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _080BB79A - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB7D8: .4byte gPlttBufferFaded - thumb_func_end sub_80BB790 - - thumb_func_start sub_80BB7DC -sub_80BB7DC: @ 80BB7DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, _080BB824 @ =gBattleAnimAttacker - ldrb r3, [r0] - movs r5, 0x1 -_080BB7EC: - cmp r3, r2 - beq _080BB7FA - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_080BB7FA: - adds r2, 0x1 - cmp r2, 0x3 - bls _080BB7EC - movs r2, 0x5 - ldr r0, _080BB828 @ =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_080BB808: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080BB808 - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_80BAA4C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB824: .4byte gBattleAnimAttacker -_080BB828: .4byte gBattleAnimArgs - thumb_func_end sub_80BB7DC - - thumb_func_start sub_80BB82C -sub_80BB82C: @ 80BB82C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_8075458 - ldr r0, _080BB894 @ =sub_80BB8A4 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080BB898 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080BB868 - ldr r0, _080BB89C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BB868 - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080BB868: - ldr r0, _080BB8A0 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, _080BB898 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB894: .4byte sub_80BB8A4 -_080BB898: .4byte gBattleAnimArgs -_080BB89C: .4byte gBattleAnimAttacker -_080BB8A0: .4byte gTasks - thumb_func_end sub_80BB82C - - thumb_func_start sub_80BB8A4 -sub_80BB8A4: @ 80BB8A4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080BB910 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, _080BB914 @ =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, _080BB918 @ =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, _080BB91C @ =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _080BB90A - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_8075458 - adds r0, r5, 0 - bl DestroyTask -_080BB90A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BB910: .4byte gTasks -_080BB914: .4byte gBattle_BG3_X -_080BB918: .4byte gBattle_BG3_Y -_080BB91C: .4byte gBattleAnimArgs - thumb_func_end sub_80BB8A4 - - thumb_func_start sub_80BB920 -sub_80BB920: @ 80BB920 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BB944 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080BB948 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BB944: .4byte gBattleAnimAttacker -_080BB948: .4byte gBattleAnimArgs - thumb_func_end sub_80BB920 - - thumb_func_start sub_80BB94C -sub_80BB94C: @ 80BB94C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BB970 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080BB974 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BB970: .4byte gBattleAnimTarget -_080BB974: .4byte gBattleAnimArgs - thumb_func_end sub_80BB94C - - thumb_func_start sub_80BB978 -sub_80BB978: @ 80BB978 - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, _080BB9A4 @ =gBattleAnimArgs - movs r4, 0 - ldr r0, _080BB9A8 @ =gBattleAnimAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, _080BB9AC @ =gBattleAnimTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _080BB994 - movs r4, 0x1 -_080BB994: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BB9A4: .4byte gBattleAnimArgs -_080BB9A8: .4byte gBattleAnimAttacker -_080BB9AC: .4byte gBattleAnimTarget - thumb_func_end sub_80BB978 - - thumb_func_start sub_80BB9B0 -sub_80BB9B0: @ 80BB9B0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, _080BBA10 @ =gSprites -_080BB9BA: - ldr r0, _080BBA14 @ =gBattleAnimAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080BB9F8 - lsls r0, r4, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080BB9F8 - ldr r0, _080BBA18 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, _080BBA1C @ =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080BB9F8: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080BB9BA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BBA10: .4byte gSprites -_080BBA14: .4byte gBattleAnimAttacker -_080BBA18: .4byte gBattlerSpriteIds -_080BBA1C: .4byte gBattleAnimArgs - thumb_func_end sub_80BB9B0 - - thumb_func_start sub_80BBA20 -sub_80BBA20: @ 80BBA20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - ldr r1, [sp, 0x44] - ldr r4, [sp, 0x48] - ldr r5, [sp, 0x4C] - ldr r6, [sp, 0x50] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0x14] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x18] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x20] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBA82 - mov r1, r8 - cmp r1, 0 - beq _080BBA86 - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080BBA86 -_080BBA82: - movs r2, 0 - mov r8, r2 -_080BBA86: - ldr r0, _080BBB20 @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BBB24 @ =gUnknown_2022986 - strh r1, [r0] - ldr r1, _080BBB28 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BBB2C @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BBB30 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBAFC - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080BBAFC: - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BBB3C - ldr r1, _080BBB34 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BBB38 @ =gEnemyParty - b _080BBB4A - .align 2, 0 -_080BBB20: .4byte gUnknown_2022984 -_080BBB24: .4byte gUnknown_2022986 -_080BBB28: .4byte 0x00003f3f -_080BBB2C: .4byte 0x00003f3d -_080BBB30: .4byte 0x00003f42 -_080BBB34: .4byte gBattlerPartyIndexes -_080BBB38: .4byte gEnemyParty -_080BBB3C: - ldr r1, _080BBC10 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BBC14 @ =gPlayerParty -_080BBB4A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - ldr r5, _080BBC18 @ =gBattlerSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _080BBB80 - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x20] -_080BBB80: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, [sp, 0x58] - bl sub_807543C - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BBBA8 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BBBA8: - mov r0, sp - ldrb r0, [r0, 0x9] - mov r1, sp - ldrh r2, [r1, 0xA] - ldr r1, [sp, 0x54] - bl sub_80753B4 - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x5C] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, _080BBC1C @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080BBC20 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r1, _080BBC24 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0xA] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0x10] - mov r1, r10 - strh r1, [r0, 0x12] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x20] - strh r2, [r0, 0xE] - ldr r1, _080BBC28 @ =sub_80BBC2C - str r1, [r0] - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BBC10: .4byte gBattlerPartyIndexes -_080BBC14: .4byte gPlayerParty -_080BBC18: .4byte gBattlerSpriteIds -_080BBC1C: .4byte gBattle_BG1_X -_080BBC20: .4byte gBattle_BG1_Y -_080BBC24: .4byte gTasks -_080BBC28: .4byte sub_80BBC2C - thumb_func_end sub_80BBA20 - - thumb_func_start sub_80BBC2C -sub_80BBC2C: @ 80BBC2C - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080BBC68 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _080BBC4A - negs r2, r2 -_080BBC4A: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _080BBC70 - ldr r2, _080BBC6C @ =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _080BBC7C - .align 2, 0 -_080BBC68: .4byte gTasks -_080BBC6C: .4byte gBattle_BG1_Y -_080BBC70: - ldr r1, _080BBCA0 @ =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_080BBC7C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r5 - ldrh r1, [r5, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r5, 0x22] - movs r3, 0x26 - ldrsh r0, [r5, r3] - cmp r0, 0x1 - beq _080BBCE6 - cmp r0, 0x1 - bgt _080BBCA4 - cmp r0, 0 - beq _080BBCAA - b _080BBDD8 - .align 2, 0 -_080BBCA0: .4byte gBattle_BG1_Y -_080BBCA4: - cmp r0, 0x2 - beq _080BBD00 - b _080BBDD8 -_080BBCAA: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - bge _080BBCBE - b _080BBDD8 -_080BBCBE: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _080BBDD8 - b _080BBCF8 -_080BBCE6: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r5, r3] - cmp r0, r1 - bne _080BBDD8 -_080BBCF8: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080BBDD8 -_080BBD00: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - blt _080BBDD8 - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _080BBDD8 - movs r0, 0 - bl sub_8073128 - ldr r0, _080BBDE0 @ =gUnknown_2022984 - strh r4, [r0] - ldr r0, _080BBDE4 @ =gUnknown_2022986 - strh r4, [r0] - ldr r4, _080BBDE8 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBD7E - movs r0, 0xA - bl GetGpuReg - mov r1, sp - strh r0, [r1] - mov r2, sp - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] - mov r0, sp - ldrh r1, [r0] - movs r0, 0xA - bl SetGpuReg -_080BBD7E: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r3, 0x8 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080BBDEC @ =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080BBDD2 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080BBDD2: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BBDD8: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BBDE0: .4byte gUnknown_2022984 -_080BBDE4: .4byte gUnknown_2022986 -_080BBDE8: .4byte 0x00003f3f -_080BBDEC: .4byte gSprites - thumb_func_end sub_80BBC2C - - thumb_func_start sub_80BBDF0 -sub_80BBDF0: @ 80BBDF0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BBE08 @ =gBattleAnimArgs - ldr r1, _080BBE0C @ =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BBE08: .4byte gBattleAnimArgs -_080BBE0C: .4byte gBattleTerrain - thumb_func_end sub_80BBDF0 - - thumb_func_start sub_80BBE10 -sub_80BBE10: @ 80BBE10 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - ldr r1, _080BBE38 @ =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - str r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BBE38: .4byte gMonSpritesGfxPtr - thumb_func_end sub_80BBE10 - - thumb_func_start sub_80BBE3C -sub_80BBE3C: @ 80BBE3C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r6, _080BBE68 @ =gMonSpritesGfxPtr - ldr r0, [r6] - movs r5, 0xBE - lsls r5, 1 - adds r0, r5 - ldr r0, [r0] - bl Free - ldr r0, [r6] - adds r0, r5 - movs r1, 0 - str r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BBE68: .4byte gMonSpritesGfxPtr - thumb_func_end sub_80BBE3C - - thumb_func_start sub_80BBE6C -sub_80BBE6C: @ 80BBE6C - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBEAC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBEB0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BBEC8 - movs r2, 0x1 -_080BBE9E: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBE9E - b _080BBEC8 - .align 2, 0 -_080BBEAC: .4byte gBattleAnimArgs -_080BBEB0: - cmp r0, 0x1 - bne _080BBEBC - ldr r0, _080BBEB8 @ =gBattleAnimAttacker - b _080BBEC2 - .align 2, 0 -_080BBEB8: .4byte gBattleAnimAttacker -_080BBEBC: - cmp r0, 0x2 - bne _080BBEC8 - ldr r0, _080BBEF8 @ =gBattleAnimTarget -_080BBEC2: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BBEC8: - ldr r0, _080BBEFC @ =gMonSpritesGfxPtr - ldr r1, [r0] - ldr r0, _080BBF00 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r0, r2] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - ldr r1, [r1] - lsls r0, 5 - adds r0, r1 - lsls r1, r4, 5 - ldr r2, _080BBF04 @ =gPlttBufferUnfaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BBEF8: .4byte gBattleAnimTarget -_080BBEFC: .4byte gMonSpritesGfxPtr -_080BBF00: .4byte gBattleAnimArgs -_080BBF04: .4byte gPlttBufferUnfaded - thumb_func_end sub_80BBE6C - - thumb_func_start sub_80BBF08 -sub_80BBF08: @ 80BBF08 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBF48 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBF4C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BBF64 - movs r2, 0x1 -_080BBF3A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBF3A - b _080BBF64 - .align 2, 0 -_080BBF48: .4byte gBattleAnimArgs -_080BBF4C: - cmp r0, 0x1 - bne _080BBF58 - ldr r0, _080BBF54 @ =gBattleAnimAttacker - b _080BBF5E - .align 2, 0 -_080BBF54: .4byte gBattleAnimAttacker -_080BBF58: - cmp r0, 0x2 - bne _080BBF64 - ldr r0, _080BBF94 @ =gBattleAnimTarget -_080BBF5E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BBF64: - lsls r0, r4, 5 - ldr r1, _080BBF98 @ =gPlttBufferUnfaded - adds r0, r1 - ldr r1, _080BBF9C @ =gMonSpritesGfxPtr - ldr r2, [r1] - ldr r1, _080BBFA0 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r1, r3] - movs r3, 0xBE - lsls r3, 1 - adds r2, r3 - ldr r2, [r2] - lsls r1, 5 - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BBF94: .4byte gBattleAnimTarget -_080BBF98: .4byte gPlttBufferUnfaded -_080BBF9C: .4byte gMonSpritesGfxPtr -_080BBFA0: .4byte gBattleAnimArgs - thumb_func_end sub_80BBF08 - - thumb_func_start sub_80BBFA4 -sub_80BBFA4: @ 80BBFA4 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBFE4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBFE8 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BC000 - movs r2, 0x1 -_080BBFD6: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBFD6 - b _080BC000 - .align 2, 0 -_080BBFE4: .4byte gBattleAnimArgs -_080BBFE8: - cmp r0, 0x1 - bne _080BBFF4 - ldr r0, _080BBFF0 @ =gBattleAnimAttacker - b _080BBFFA - .align 2, 0 -_080BBFF0: .4byte gBattleAnimAttacker -_080BBFF4: - cmp r0, 0x2 - bne _080BC000 - ldr r0, _080BC020 @ =gBattleAnimTarget -_080BBFFA: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BC000: - lsls r1, r4, 5 - ldr r0, _080BC024 @ =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, _080BC028 @ =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BC020: .4byte gBattleAnimTarget -_080BC024: .4byte gPlttBufferUnfaded -_080BC028: .4byte gPlttBufferFaded - thumb_func_end sub_80BBFA4 - - thumb_func_start sub_80BC02C -sub_80BC02C: @ 80BC02C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080BC04C - ldr r1, _080BC048 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080BC050 - .align 2, 0 -_080BC048: .4byte gBattleAnimArgs -_080BC04C: - ldr r0, _080BC05C @ =gBattleAnimArgs - strh r1, [r0, 0xE] -_080BC050: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC05C: .4byte gBattleAnimArgs - thumb_func_end sub_80BC02C - - thumb_func_start sub_80BC060 -sub_80BC060: @ 80BC060 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC080 @ =gBattleAnimAttacker - ldr r1, _080BC084 @ =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080BC088 @ =gBattleAnimTarget - ldr r1, _080BC08C @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC080: .4byte gBattleAnimAttacker -_080BC084: .4byte gBattlerTarget -_080BC088: .4byte gBattleAnimTarget -_080BC08C: .4byte gEffectBattler - thumb_func_end sub_80BC060 - - thumb_func_start sub_80BC090 -sub_80BC090: @ 80BC090 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080BC0B8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080BC0BC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080BC0C4 - ldr r1, _080BC0C0 @ =gBattleAnimArgs - movs r0, 0x1 - b _080BC0C8 - .align 2, 0 -_080BC0B8: .4byte gBattleAnimAttacker -_080BC0BC: .4byte gBattleAnimTarget -_080BC0C0: .4byte gBattleAnimArgs -_080BC0C4: - ldr r1, _080BC0D8 @ =gBattleAnimArgs - movs r0, 0 -_080BC0C8: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BC0D8: .4byte gBattleAnimArgs - thumb_func_end sub_80BC090 - - thumb_func_start sub_80BC0DC -sub_80BC0DC: @ 80BC0DC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC0F4 @ =gBattleAnimTarget - ldr r1, _080BC0F8 @ =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC0F4: .4byte gBattleAnimTarget -_080BC0F8: .4byte gBattlerTarget - thumb_func_end sub_80BC0DC - - thumb_func_start sub_80BC0FC -sub_80BC0FC: @ 80BC0FC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC11C @ =gBattleAnimAttacker - ldr r1, _080BC120 @ =gBattlerAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080BC124 @ =gBattleAnimTarget - ldr r1, _080BC128 @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC11C: .4byte gBattleAnimAttacker -_080BC120: .4byte gBattlerAttacker -_080BC124: .4byte gBattleAnimTarget -_080BC128: .4byte gEffectBattler - thumb_func_end sub_80BC0FC - - thumb_func_start sub_80BC12C -sub_80BC12C: @ 80BC12C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BC144 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080BC180 -_080BC144: - ldr r0, _080BC188 @ =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r0, _080BC18C @ =gBattleSpritesDataPtr - ldr r4, [r0] - ldr r2, _080BC190 @ =gBattleAnimAttacker - ldrb r0, [r2] - ldr r1, [r4] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r2] - ldr r0, [r4] - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, _080BC194 @ =sub_80BC19C - str r0, [r3] - ldr r1, _080BC198 @ =gUnknown_2037EE2 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080BC180: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC188: .4byte gTasks -_080BC18C: .4byte gBattleSpritesDataPtr -_080BC190: .4byte gBattleAnimAttacker -_080BC194: .4byte sub_80BC19C -_080BC198: .4byte gUnknown_2037EE2 - thumb_func_end sub_80BC12C - - thumb_func_start sub_80BC19C -sub_80BC19C: @ 80BC19C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BC1E8 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _080BC1E0 - ldr r0, _080BC1EC @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080BC1F0 @ =gBattleAnimAttacker - ldrb r3, [r0] - ldr r0, [r1] - lsls r3, 2 - adds r3, r0 - ldr r1, _080BC1F4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_080BC1E0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC1E8: .4byte gBattleAnimArgs -_080BC1EC: .4byte gBattleSpritesDataPtr -_080BC1F0: .4byte gBattleAnimAttacker -_080BC1F4: .4byte gTasks - thumb_func_end sub_80BC19C - - thumb_func_start SetAnimBgAttribute -SetAnimBgAttribute: @ 80BC1F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 24 - lsrs r4, r2, 24 - cmp r6, 0x3 - bls _080BC20C - b _080BC2FE -_080BC20C: - ldr r0, _080BC228 @ =gUnknown_83E7CCA - adds r0, r6, r0 - ldrb r0, [r0] - bl GetGpuReg - ldr r1, _080BC22C @ =gUnknown_20399B8 - strh r0, [r1] - cmp r5, 0x6 - bhi _080BC2F0 - lsls r0, r5, 2 - ldr r1, _080BC230 @ =_080BC234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC228: .4byte gUnknown_83E7CCA -_080BC22C: .4byte gUnknown_20399B8 -_080BC230: .4byte _080BC234 - .align 2, 0 -_080BC234: - .4byte _080BC250 - .4byte _080BC264 - .4byte _080BC27C - .4byte _080BC294 - .4byte _080BC2AC - .4byte _080BC2C8 - .4byte _080BC2DC -_080BC250: - ldr r2, _080BC260 @ =gUnknown_20399B8 - lsls r3, r4, 6 - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - orrs r0, r3 - strb r0, [r2, 0x1] - b _080BC2F0 - .align 2, 0 -_080BC260: .4byte gUnknown_20399B8 -_080BC264: - ldr r3, _080BC278 @ =gUnknown_20399B8 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 5 - ldrb r2, [r3, 0x1] - movs r0, 0x21 - negs r0, r0 - b _080BC2EA - .align 2, 0 -_080BC278: .4byte gUnknown_20399B8 -_080BC27C: - ldr r3, _080BC290 @ =gUnknown_20399B8 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 6 - ldrb r2, [r3] - movs r0, 0x41 - negs r0, r0 - b _080BC2BA - .align 2, 0 -_080BC290: .4byte gUnknown_20399B8 -_080BC294: - ldr r3, _080BC2A8 @ =gUnknown_20399B8 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0xD - negs r0, r0 - b _080BC2BA - .align 2, 0 -_080BC2A8: .4byte gUnknown_20399B8 -_080BC2AC: - ldr r3, _080BC2C4 @ =gUnknown_20399B8 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x4 - negs r0, r0 -_080BC2BA: - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080BC2F0 - .align 2, 0 -_080BC2C4: .4byte gUnknown_20399B8 -_080BC2C8: - ldr r2, _080BC2D8 @ =gUnknown_20399B8 - lsls r3, r4, 7 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - orrs r0, r3 - strb r0, [r2] - b _080BC2F0 - .align 2, 0 -_080BC2D8: .4byte gUnknown_20399B8 -_080BC2DC: - ldr r3, _080BC304 @ =gUnknown_20399B8 - movs r0, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3, 0x1] - movs r0, 0x20 - negs r0, r0 -_080BC2EA: - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x1] -_080BC2F0: - ldr r0, _080BC308 @ =gUnknown_83E7CCA - adds r0, r6, r0 - ldrb r0, [r0] - ldr r1, _080BC304 @ =gUnknown_20399B8 - ldrh r1, [r1] - bl SetGpuReg -_080BC2FE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BC304: .4byte gUnknown_20399B8 -_080BC308: .4byte gUnknown_83E7CCA - thumb_func_end SetAnimBgAttribute - - thumb_func_start sub_80BC30C -sub_80BC30C: @ 80BC30C - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - cmp r2, 0x3 - bhi _080BC394 - ldr r0, _080BC338 @ =gUnknown_83E7CCE - adds r0, r2, r0 - ldrb r0, [r0] - bl GetGpuReg - mov r1, sp - strh r0, [r1] - cmp r4, 0x6 - bhi _080BC394 - lsls r0, r4, 2 - ldr r1, _080BC33C @ =_080BC340 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC338: .4byte gUnknown_83E7CCE -_080BC33C: .4byte _080BC340 - .align 2, 0 -_080BC340: - .4byte _080BC35C - .4byte _080BC364 - .4byte _080BC36C - .4byte _080BC374 - .4byte _080BC37C - .4byte _080BC384 - .4byte _080BC38C -_080BC35C: - ldr r0, [sp] - lsls r0, 16 - lsrs r0, 30 - b _080BC396 -_080BC364: - ldr r0, [sp] - lsls r0, 18 - lsrs r0, 31 - b _080BC396 -_080BC36C: - ldr r0, [sp] - lsls r0, 25 - lsrs r0, 31 - b _080BC396 -_080BC374: - ldr r0, [sp] - lsls r0, 28 - lsrs r0, 30 - b _080BC396 -_080BC37C: - ldr r0, [sp] - lsls r0, 30 - lsrs r0, 30 - b _080BC396 -_080BC384: - ldr r0, [sp] - lsls r0, 24 - lsrs r0, 31 - b _080BC396 -_080BC38C: - ldr r0, [sp] - lsls r0, 19 - lsrs r0, 27 - b _080BC396 -_080BC394: - movs r0, 0 -_080BC396: - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_80BC30C - - thumb_func_start HandleIntroSlide -HandleIntroSlide: @ 80BC3A0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BC3B8 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC3C0 - ldr r0, _080BC3BC @ =sub_80BCC4C - b _080BC3E8 - .align 2, 0 -_080BC3B8: .4byte gBattleTypeFlags -_080BC3BC: .4byte sub_80BCC4C -_080BC3C0: - movs r0, 0x80 - lsls r0, 5 - ands r1, r0 - cmp r1, 0 - beq _080BC3E0 - ldr r0, _080BC3D8 @ =gGameVersion - ldrb r0, [r0] - cmp r0, 0x2 - beq _080BC3E0 - movs r4, 0x3 - ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8 - b _080BC3E8 - .align 2, 0 -_080BC3D8: .4byte gGameVersion -_080BC3DC: .4byte task00_battle_intro_80BC6C8 -_080BC3E0: - ldr r1, _080BC414 @ =gUnknown_83E7CD4 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] -_080BC3E8: - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080BC418 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x8] - strh r4, [r1, 0xA] - strh r0, [r1, 0xC] - strh r0, [r1, 0xE] - strh r0, [r1, 0x10] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC414: .4byte gUnknown_83E7CD4 -_080BC418: .4byte gTasks - thumb_func_end HandleIntroSlide - - thumb_func_start sub_80BC41C -sub_80BC41C: @ 80BC41C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r0, _080BC468 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080BC46C @ =gBattle_BG1_Y - strh r1, [r0] - ldr r0, _080BC470 @ =gBattle_BG2_X - strh r1, [r0] - ldr r0, _080BC474 @ =gBattle_BG2_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r4, _080BC478 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC468: .4byte gBattle_BG1_X -_080BC46C: .4byte gBattle_BG1_Y -_080BC470: .4byte gBattle_BG2_X -_080BC474: .4byte gBattle_BG2_Y -_080BC478: .4byte 0x00003f3f - thumb_func_end sub_80BC41C - - thumb_func_start task_battle_intro_80BC47C -task_battle_intro_80BC47C: @ 80BC47C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080BC4B4 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 - strh r0, [r1] - ldr r1, _080BC4B8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - mov r8, r1 - cmp r0, 0x4 - bls _080BC4A8 - b _080BC6BA -_080BC4A8: - lsls r0, 2 - ldr r1, _080BC4BC @ =_080BC4C0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC4B4: .4byte gBattle_BG1_X -_080BC4B8: .4byte gTasks -_080BC4BC: .4byte _080BC4C0 - .align 2, 0 -_080BC4C0: - .4byte _080BC4D4 - .4byte _080BC504 - .4byte _080BC52C - .4byte _080BC574 - .4byte _080BC6B4 -_080BC4D4: - ldr r0, _080BC4EC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC4F0 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x10 - b _080BC4FA - .align 2, 0 -_080BC4EC: .4byte gBattleTypeFlags -_080BC4F0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x1 -_080BC4FA: - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080BC6BA -_080BC504: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - mov r3, r8 - adds r1, r0, r3 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BC51C - b _080BC6BA -_080BC51C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BC6BA -_080BC52C: - ldr r1, _080BC568 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BC544 - b _080BC6BA -_080BC544: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080BC56C @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BC570 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BC6BA - .align 2, 0 -_080BC568: .4byte gUnknown_2022986 -_080BC56C: .4byte gIntroSlideFlags -_080BC570: .4byte 0x0000fffe -_080BC574: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - mov r5, r8 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r5, 0xE - ldrsh r1, [r2, r5] - mov r12, r0 - cmp r1, 0 - beq _080BC590 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080BC5BE -_080BC590: - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _080BC5B0 - ldr r2, _080BC5A8 @ =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, _080BC5AC @ =0x0000ffb0 - cmp r1, r0 - beq _080BC5BE - subs r0, r1, 0x2 - b _080BC5BC - .align 2, 0 -_080BC5A8: .4byte gBattle_BG1_Y -_080BC5AC: .4byte 0x0000ffb0 -_080BC5B0: - ldr r2, _080BC690 @ =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, _080BC694 @ =0x0000ffc8 - cmp r1, r0 - beq _080BC5BE - subs r0, r1, 0x1 -_080BC5BC: - strh r0, [r2] -_080BC5BE: - ldr r2, _080BC698 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BC5D2 - ldr r3, _080BC69C @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BC5D2: - mov r5, r12 - adds r0, r5, r4 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC5EA - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BC5EA: - movs r3, 0 - ldr r5, _080BC6A0 @ =gScanlineEffect - mov r9, r5 - ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers - mov r6, r9 - adds r5, r1, 0 -_080BC5F6: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BC5F6 - cmp r3, 0x9F - bgt _080BC63A - ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers - ldr r6, _080BC6A0 @ =gScanlineEffect - ldr r1, _080BC6A8 @ =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_080BC620: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BC620 -_080BC63A: - mov r3, r12 - adds r0, r3, r4 - lsls r0, 3 - mov r5, r8 - adds r1, r0, r5 - movs r0, 0xC - ldrsh r2, [r1, r0] - cmp r2, 0 - bne _080BC6BA - movs r0, 0x3 - mov r3, r9 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BC6AC @ =0x0600e000 - ldr r2, _080BC6B0 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BC6BA - .align 2, 0 -_080BC690: .4byte gBattle_BG1_Y -_080BC694: .4byte 0x0000ffc8 -_080BC698: .4byte gUnknown_2022986 -_080BC69C: .4byte 0xfffffc04 -_080BC6A0: .4byte gScanlineEffect -_080BC6A4: .4byte gScanlineEffectRegBuffers -_080BC6A8: .4byte gTasks -_080BC6AC: .4byte 0x0600e000 -_080BC6B0: .4byte 0x05000200 -_080BC6B4: - adds r0, r4, 0 - bl sub_80BC41C -_080BC6BA: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task_battle_intro_80BC47C - - thumb_func_start task00_battle_intro_80BC6C8 -task00_battle_intro_80BC6C8: @ 80BC6C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080BC6F4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0xA - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x3 - beq _080BC708 - cmp r0, 0x3 - bgt _080BC6F8 - cmp r0, 0x2 - beq _080BC6FC - b _080BC710 - .align 2, 0 -_080BC6F4: .4byte gTasks -_080BC6F8: - cmp r0, 0x4 - bne _080BC710 -_080BC6FC: - ldr r1, _080BC704 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - b _080BC70E - .align 2, 0 -_080BC704: .4byte gBattle_BG1_X -_080BC708: - ldr r1, _080BC74C @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_080BC70E: - strh r0, [r1] -_080BC710: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r4, r1, r2 - movs r3, 0xA - ldrsh r1, [r4, r3] - adds r6, r0, 0 - cmp r1, 0x4 - bne _080BC774 - ldr r7, _080BC750 @ =gBattle_BG1_Y - ldrh r0, [r4, 0x14] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080BC736 - ldr r1, _080BC754 @ =0x000001ff - adds r0, r1 -_080BC736: - asrs r0, 9 - subs r0, 0x8 - strh r0, [r7] - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0xB3 - bgt _080BC758 - adds r0, r1, 0x4 - b _080BC75A - .align 2, 0 -_080BC74C: .4byte gBattle_BG1_X -_080BC750: .4byte gBattle_BG1_Y -_080BC754: .4byte 0x000001ff -_080BC758: - adds r0, r1, 0x6 -_080BC75A: - strh r0, [r4, 0x14] - ldr r2, _080BC790 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r3, r0, r2 - movs r0, 0x14 - ldrsh r1, [r3, r0] - movs r0, 0xB4 - lsls r0, 1 - cmp r1, r0 - bne _080BC774 - movs r0, 0 - strh r0, [r3, 0x14] -_080BC774: - adds r0, r6, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _080BC784 - b _080BC9AA -_080BC784: - lsls r0, 2 - ldr r1, _080BC794 @ =_080BC798 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC790: .4byte gTasks -_080BC794: .4byte _080BC798 - .align 2, 0 -_080BC798: - .4byte _080BC7AC - .4byte _080BC7DC - .4byte _080BC808 - .4byte _080BC858 - .4byte _080BC9A4 -_080BC7AC: - ldr r1, _080BC7C8 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x10 - strh r3, [r2, 0x10] - ldr r0, _080BC7CC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC7D0 - strh r3, [r2, 0xC] - b _080BC7D4 - .align 2, 0 -_080BC7C8: .4byte gTasks -_080BC7CC: .4byte gBattleTypeFlags -_080BC7D0: - movs r0, 0x1 - strh r0, [r2, 0xC] -_080BC7D4: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080BC9AA -_080BC7DC: - ldr r0, _080BC804 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BC7F2 - b _080BC9AA -_080BC7F2: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BC9AA - .align 2, 0 -_080BC804: .4byte gTasks -_080BC808: - ldr r1, _080BC848 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BC820 - b _080BC9AA -_080BC820: - ldr r0, _080BC84C @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080BC850 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BC854 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BC9AA - .align 2, 0 -_080BC848: .4byte gUnknown_2022986 -_080BC84C: .4byte gTasks -_080BC850: .4byte gIntroSlideFlags -_080BC854: .4byte 0x0000fffe -_080BC858: - ldr r0, _080BC890 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xE] - movs r3, 0xE - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC898 - subs r0, r2, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080BC8B8 - ldr r1, _080BC894 @ =0x00001842 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0xF - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - b _080BC8B8 - .align 2, 0 -_080BC890: .4byte gTasks -_080BC894: .4byte 0x00001842 -_080BC898: - ldrh r2, [r1, 0x10] - movs r0, 0x1F - ands r0, r2 - cmp r0, 0 - beq _080BC8B8 - ldrh r0, [r1, 0x12] - subs r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080BC8B8 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r1, 0x10] - movs r0, 0x4 - strh r0, [r1, 0x12] -_080BC8B8: - ldr r2, _080BC988 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BC8CC - ldr r3, _080BC98C @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BC8CC: - ldr r0, _080BC990 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC8E2 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BC8E2: - movs r3, 0 - ldr r0, _080BC994 @ =gScanlineEffect - mov r8, r0 - ldr r2, _080BC998 @ =gScanlineEffectRegBuffers - mov r12, r2 - mov r7, r8 - adds r4, r1, 0 -_080BC8F0: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BC8F0 - cmp r3, 0x9F - bgt _080BC934 - ldr r0, _080BC998 @ =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, _080BC994 @ =gScanlineEffect - ldr r1, _080BC990 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r4, r0, r1 -_080BC91A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BC91A -_080BC934: - ldr r1, _080BC990 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080BC9AA - movs r0, 0x3 - mov r3, r8 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BC99C @ =0x0600e000 - ldr r2, _080BC9A0 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BC9AA - .align 2, 0 -_080BC988: .4byte gUnknown_2022986 -_080BC98C: .4byte 0xfffffc04 -_080BC990: .4byte gTasks -_080BC994: .4byte gScanlineEffect -_080BC998: .4byte gScanlineEffectRegBuffers -_080BC99C: .4byte 0x0600e000 -_080BC9A0: .4byte 0x05000200 -_080BC9A4: - adds r0, r5, 0 - bl sub_80BC41C -_080BC9AA: - ldr r0, _080BC9D0 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080BC9C2 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_080BC9C2: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BC9D0: .4byte gTasks - thumb_func_end task00_battle_intro_80BC6C8 - - thumb_func_start task_battle_intro_anim -task_battle_intro_anim: @ 80BC9D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080BCA08 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - strh r0, [r1] - ldr r1, _080BCA0C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x4 - bls _080BC9FE - b _080BCC22 -_080BC9FE: - lsls r0, 2 - ldr r1, _080BCA10 @ =_080BCA14 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BCA08: .4byte gBattle_BG1_X -_080BCA0C: .4byte gTasks -_080BCA10: .4byte _080BCA14 - .align 2, 0 -_080BCA14: - .4byte _080BCA28 - .4byte _080BCA7C - .4byte _080BCAA8 - .4byte _080BCAF8 - .4byte _080BCC1C -_080BCA28: - ldr r1, _080BCA60 @ =0x00001842 - movs r0, 0x50 - bl SetGpuReg - ldr r4, _080BCA64 @ =0x00000808 - movs r0, 0x52 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r1, _080BCA68 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x10] - ldr r0, _080BCA6C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BCA70 - movs r0, 0x10 - b _080BCA72 - .align 2, 0 -_080BCA60: .4byte 0x00001842 -_080BCA64: .4byte 0x00000808 -_080BCA68: .4byte gTasks -_080BCA6C: .4byte gBattleTypeFlags -_080BCA70: - movs r0, 0x1 -_080BCA72: - strh r0, [r2, 0xC] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080BCC22 -_080BCA7C: - ldr r0, _080BCAA4 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BCA94 - b _080BCC22 -_080BCA94: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BCC22 - .align 2, 0 -_080BCAA4: .4byte gTasks -_080BCAA8: - ldr r1, _080BCAE8 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BCAC0 - b _080BCC22 -_080BCAC0: - ldr r0, _080BCAEC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080BCAF0 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BCAF4 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BCC22 - .align 2, 0 -_080BCAE8: .4byte gUnknown_2022986 -_080BCAEC: .4byte gTasks -_080BCAF0: .4byte gIntroSlideFlags -_080BCAF4: .4byte 0x0000fffe -_080BCAF8: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r2, r1, r4 - ldrh r3, [r2, 0xE] - movs r6, 0xE - ldrsh r1, [r2, r6] - mov r12, r0 - cmp r1, 0 - beq _080BCB12 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080BCB32 -_080BCB12: - ldrh r1, [r2, 0x10] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - beq _080BCB32 - ldrh r0, [r2, 0x12] - subs r0, 0x1 - strh r0, [r2, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080BCB32 - adds r0, r1, 0 - adds r0, 0xFF - strh r0, [r2, 0x10] - movs r0, 0x6 - strh r0, [r2, 0x12] -_080BCB32: - ldr r2, _080BCC00 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BCB46 - ldr r3, _080BCC04 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BCB46: - mov r6, r12 - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r4 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BCB5C - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BCB5C: - movs r3, 0 - ldr r6, _080BCC08 @ =gScanlineEffect - mov r8, r6 - ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers - adds r4, r1, 0 -_080BCB66: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BCB66 - cmp r3, 0x9F - bgt _080BCBAA - ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers - ldr r6, _080BCC08 @ =gScanlineEffect - ldr r1, _080BCC10 @ =gTasks - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - adds r4, r0, r1 -_080BCB90: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BCB90 -_080BCBAA: - ldr r1, _080BCC10 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080BCC22 - movs r0, 0x3 - mov r6, r8 - strb r0, [r6, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BCC14 @ =0x0600e000 - ldr r2, _080BCC18 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BCC22 - .align 2, 0 -_080BCC00: .4byte gUnknown_2022986 -_080BCC04: .4byte 0xfffffc04 -_080BCC08: .4byte gScanlineEffect -_080BCC0C: .4byte gScanlineEffectRegBuffers -_080BCC10: .4byte gTasks -_080BCC14: .4byte 0x0600e000 -_080BCC18: .4byte 0x05000200 -_080BCC1C: - adds r0, r5, 0 - bl sub_80BC41C -_080BCC22: - ldr r0, _080BCC48 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080BCC3C - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_080BCC3C: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BCC48: .4byte gTasks - thumb_func_end task_battle_intro_anim - - thumb_func_start sub_80BCC4C -sub_80BCC4C: @ 80BCC4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080BCC98 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0x1 - ble _080BCCC2 - movs r2, 0x10 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080BCCC2 - ldr r2, _080BCC9C @ =gBattle_BG1_X - ldrh r1, [r2] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _080BCC8A - cmp r1, 0x4F - bhi _080BCCA4 -_080BCC8A: - adds r0, r1, 0x3 - strh r0, [r2] - ldr r1, _080BCCA0 @ =gBattle_BG2_X - ldrh r0, [r1] - subs r0, 0x3 - strh r0, [r1] - b _080BCCC2 - .align 2, 0 -_080BCC98: .4byte gTasks -_080BCC9C: .4byte gBattle_BG1_X -_080BCCA0: .4byte gBattle_BG2_X -_080BCCA4: - str r5, [sp] - ldr r1, _080BCCE4 @ =0x0600e000 - ldr r4, _080BCCE8 @ =0x05000200 - mov r0, sp - adds r2, r4, 0 - bl CpuSet - str r5, [sp, 0x4] - add r0, sp, 0x4 - ldr r1, _080BCCEC @ =0x0600f000 - adds r2, r4, 0 - bl CpuSet - movs r0, 0x1 - strh r0, [r7, 0x10] -_080BCCC2: - ldr r0, _080BCCF0 @ =gTasks - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r1, [r1, r3] - mov r9, r0 - adds r5, r2, 0 - cmp r1, 0x4 - bls _080BCCDA - b _080BCEE6 -_080BCCDA: - lsls r0, r1, 2 - ldr r1, _080BCCF4 @ =_080BCCF8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BCCE4: .4byte 0x0600e000 -_080BCCE8: .4byte 0x05000200 -_080BCCEC: .4byte 0x0600f000 -_080BCCF0: .4byte gTasks -_080BCCF4: .4byte _080BCCF8 - .align 2, 0 -_080BCCF8: - .4byte _080BCD0C - .4byte _080BCD1E - .4byte _080BCDC4 - .4byte _080BCE08 - .4byte _080BCEE0 -_080BCD0C: - adds r0, r5, r6 - lsls r0, 3 - add r0, r9 - movs r1, 0x20 - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080BCEE6 -_080BCD1E: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BCD34 - b _080BCEE6 -_080BCD34: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r4, _080BCDB4 @ =gSprites - ldr r5, _080BCDB8 @ =gBattleStruct - ldr r0, [r5] - adds r0, 0x7D - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r3, [r1, 0x1] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r3, 0x8 - mov r9, r3 - mov r3, r9 - orrs r0, r3 - strb r0, [r1, 0x1] - ldr r3, [r5] - adds r0, r3, 0 - adds r0, 0x7D - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1C - adds r1, r4 - mov r8, r1 - add r0, r8 - ldr r6, _080BCDBC @ =sub_801182C - str r6, [r0] - adds r3, 0x7E - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - ands r2, r1 - mov r3, r9 - orrs r2, r3 - strb r2, [r0, 0x1] - ldr r0, [r5] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - str r6, [r0] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - ldr r1, _080BCDC0 @ =0x00003f06 - movs r0, 0x4A - bl SetGpuReg - b _080BCEE6 - .align 2, 0 -_080BCDB4: .4byte gSprites -_080BCDB8: .4byte gBattleStruct -_080BCDBC: .4byte sub_801182C -_080BCDC0: .4byte 0x00003f06 -_080BCDC4: - ldr r1, _080BCDFC @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BCDDC - b _080BCEE6 -_080BCDDC: - adds r1, r5, r6 - lsls r1, 3 - add r1, r9 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080BCE00 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BCE04 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BCEE6 - .align 2, 0 -_080BCDFC: .4byte gUnknown_2022986 -_080BCE00: .4byte gIntroSlideFlags -_080BCE04: .4byte 0x0000fffe -_080BCE08: - ldr r2, _080BCECC @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BCE1C - ldr r3, _080BCED0 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BCE1C: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BCE32 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BCE32: - movs r3, 0 - ldr r0, _080BCED4 @ =gScanlineEffect - mov r12, r0 - ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers - mov r8, r2 - mov r7, r12 - adds r4, r1, 0 -_080BCE40: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BCE40 - cmp r3, 0x9F - bgt _080BCE84 - ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers - mov r8, r0 - ldr r7, _080BCED4 @ =gScanlineEffect - ldr r1, _080BCEDC @ =gTasks - adds r0, r5, r6 - lsls r0, 3 - adds r4, r0, r1 -_080BCE6A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BCE6A -_080BCE84: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080BCEE6 - movs r0, 0x3 - mov r2, r12 - strb r0, [r2, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BCEE6 - .align 2, 0 -_080BCECC: .4byte gUnknown_2022986 -_080BCED0: .4byte 0xfffffc04 -_080BCED4: .4byte gScanlineEffect -_080BCED8: .4byte gScanlineEffectRegBuffers -_080BCEDC: .4byte gTasks -_080BCEE0: - adds r0, r6, 0 - bl sub_80BC41C -_080BCEE6: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BCC4C - - thumb_func_start sub_80BCEF4 -sub_80BCEF4: @ 80BCEF4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - adds r6, r2, 0 - adds r4, r3, 0 - ldr r0, [sp, 0x24] - ldr r7, [sp, 0x28] - ldr r2, [sp, 0x2C] - mov r9, r2 - ldr r5, [sp, 0x30] - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr - ldr r2, [r1] - lsls r4, 2 - adds r2, 0x4 - adds r2, r4 - ldr r1, _080BCFC8 @ =gBattleMonForms - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - movs r2, 0x80 - lsls r2, 3 - adds r1, r7, 0 - bl CpuSet - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 5 - adds r1, r7, 0 - adds r3, r5, 0 - bl LoadBgTiles - adds r0, r6, 0 - adds r0, 0x8 - cmp r6, r0 - bge _080BCFA0 - mov r12, r0 - mov r2, r8 - lsls r7, r2, 1 -_080BCF72: - mov r1, r8 - adds r2, r1, 0 - adds r2, 0x8 - adds r4, r6, 0x1 - cmp r1, r2 - bge _080BCF9A - mov r0, r10 - lsls r3, r0, 12 - lsls r0, r6, 6 - add r0, r9 - adds r6, r7, r0 - subs r1, r2, r1 -_080BCF8A: - adds r0, r5, 0 - orrs r0, r3 - strh r0, [r6] - adds r5, 0x1 - adds r6, 0x2 - subs r1, 0x1 - cmp r1, 0 - bne _080BCF8A -_080BCF9A: - adds r6, r4, 0 - cmp r6, r12 - blt _080BCF72 -_080BCFA0: - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 4 - mov r1, r9 - movs r3, 0 - bl LoadBgTilemap - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BCFC4: .4byte gMonSpritesGfxPtr -_080BCFC8: .4byte gBattleMonForms - thumb_func_end sub_80BCEF4 - - thumb_func_start sub_80BCFCC -sub_80BCFCC: @ 80BCFCC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - ldr r5, [sp, 0x28] - mov r8, r5 - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r1, 24 - lsls r2, 24 - lsls r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - mov r7, r8 - lsls r7, 16 - lsrs r6, r7, 16 - lsls r5, 24 - lsrs r5, 24 - mov r0, r9 - lsls r0, 24 - mov r9, r0 - ldr r4, _080BD090 @ =0x040000d4 - ldr r0, _080BD094 @ =gMonSpritesGfxPtr - ldr r0, [r0] - lsrs r2, 22 - adds r0, 0x4 - adds r0, r2 - lsrs r3, 13 - ldr r0, [r0] - adds r0, r3 - str r0, [r4] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r4, 0x4] - ldr r0, _080BD098 @ =0x80000400 - str r0, [r4, 0x8] - ldr r0, [r4, 0x8] - adds r2, r7, 0 - lsrs r2, 21 - mov r6, r9 - lsrs r6, 15 - subs r4, r2, r6 - lsrs r0, r1, 24 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _080BD080 - mov r9, r1 - mov r7, r12 - lsls r7, 1 - mov r8, r7 - lsls r5, 11 - str r5, [sp] -_080BD048: - mov r2, r12 - adds r3, r2, 0 - adds r3, 0x8 - adds r5, r0, 0x1 - cmp r2, r3 - bge _080BD07A - mov r1, r10 - lsls r6, r1, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - ldr r1, [sp] - adds r0, r1, r0 - mov r7, r8 - adds r1, r7, r0 - subs r2, r3, r2 -_080BD06A: - adds r0, r4, 0 - orrs r0, r6 - strh r0, [r1] - adds r4, 0x1 - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080BD06A -_080BD07A: - adds r0, r5, 0 - cmp r0, r9 - blt _080BD048 -_080BD080: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BD090: .4byte 0x040000d4 -_080BD094: .4byte gMonSpritesGfxPtr -_080BD098: .4byte 0x80000400 - thumb_func_end sub_80BCFCC - - .align 2, 0 @ Don't pad with nop. |