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-rw-r--r--asm/battle_anim_utility_funcs.s5133
1 files changed, 0 insertions, 5133 deletions
diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s
deleted file mode 100644
index f447bdf45..000000000
--- a/asm/battle_anim_utility_funcs.s
+++ /dev/null
@@ -1,5133 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80BA7F8
-sub_80BA7F8: @ 80BA7F8
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080BA838 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80B9A14
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_8075CB8
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80BAA4C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA838: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA7F8
-
- thumb_func_start sub_80BA83C
-sub_80BA83C: @ 80BA83C
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_80B9A14
- adds r5, r0, 0
- ldr r0, _080BA868 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _080BA8E6
- lsls r0, 2
- ldr r1, _080BA86C @ =_080BA870
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BA868: .4byte gBattleAnimArgs
-_080BA86C: .4byte _080BA870
- .align 2, 0
-_080BA870:
- .4byte _080BA892
- .4byte _080BA89E
- .4byte _080BA890
- .4byte _080BA89C
- .4byte _080BA8AC
- .4byte _080BA8C4
- .4byte _080BA8CC
- .4byte _080BA8D8
-_080BA890:
- movs r5, 0
-_080BA892:
- mov r0, sp
- ldr r1, _080BA898 @ =gBattleAnimAttacker
- b _080BA8A2
- .align 2, 0
-_080BA898: .4byte gBattleAnimAttacker
-_080BA89C:
- movs r5, 0
-_080BA89E:
- mov r0, sp
- ldr r1, _080BA8A8 @ =gBattleAnimTarget
-_080BA8A2:
- ldrb r1, [r1]
- strb r1, [r0]
- b _080BA8E6
- .align 2, 0
-_080BA8A8: .4byte gBattleAnimTarget
-_080BA8AC:
- mov r1, sp
- ldr r0, _080BA8BC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, _080BA8C0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _080BA8E6
- .align 2, 0
-_080BA8BC: .4byte gBattleAnimAttacker
-_080BA8C0: .4byte gBattleAnimTarget
-_080BA8C4:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _080BA8E6
-_080BA8CC:
- movs r5, 0
- mov r2, sp
- ldr r0, _080BA8D4 @ =gBattleAnimAttacker
- b _080BA8DE
- .align 2, 0
-_080BA8D4: .4byte gBattleAnimAttacker
-_080BA8D8:
- movs r5, 0
- mov r2, sp
- ldr r0, _080BA930 @ =gBattleAnimTarget
-_080BA8DE:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_080BA8E6:
- movs r4, 0
- mov r6, sp
-_080BA8EA:
- ldrb r0, [r6]
- cmp r4, r0
- beq _080BA914
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _080BA914
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080BA914
- adds r0, r4, 0
- bl sub_8075D80
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_080BA914:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080BA8EA
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_80BAA4C
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA930: .4byte gBattleAnimTarget
- thumb_func_end sub_80BA83C
-
- thumb_func_start sub_80BA934
-sub_80BA934: @ 80BA934
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BA958 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_80B9A14
- adds r2, r0, 0
- ldr r0, _080BA95C @ =gBattleTerrain
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _080BAA0A
- lsls r0, 2
- ldr r1, _080BA960 @ =_080BA964
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BA958: .4byte gBattleAnimArgs
-_080BA95C: .4byte gBattleTerrain
-_080BA960: .4byte _080BA964
- .align 2, 0
-_080BA964:
- .4byte _080BA98C
- .4byte _080BA99C
- .4byte _080BA9A8
- .4byte _080BA9B8
- .4byte _080BA9C4
- .4byte _080BA9D4
- .4byte _080BA9E4
- .4byte _080BA9F4
- .4byte _080BAA04
- .4byte _080BAA04
-_080BA98C:
- ldr r1, _080BA994 @ =gBattleAnimArgs
- ldr r0, _080BA998 @ =0x00000b0c
- b _080BAA08
- .align 2, 0
-_080BA994: .4byte gBattleAnimArgs
-_080BA998: .4byte 0x00000b0c
-_080BA99C:
- ldr r1, _080BA9A4 @ =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _080BAA08
- .align 2, 0
-_080BA9A4: .4byte gBattleAnimArgs
-_080BA9A8:
- ldr r1, _080BA9B0 @ =gBattleAnimArgs
- ldr r0, _080BA9B4 @ =0x00002f1e
- b _080BAA08
- .align 2, 0
-_080BA9B0: .4byte gBattleAnimArgs
-_080BA9B4: .4byte 0x00002f1e
-_080BA9B8:
- ldr r1, _080BA9C0 @ =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _080BAA08
- .align 2, 0
-_080BA9C0: .4byte gBattleAnimArgs
-_080BA9C4:
- ldr r1, _080BA9CC @ =gBattleAnimArgs
- ldr r0, _080BA9D0 @ =0x00007ecb
- b _080BAA08
- .align 2, 0
-_080BA9CC: .4byte gBattleAnimArgs
-_080BA9D0: .4byte 0x00007ecb
-_080BA9D4:
- ldr r1, _080BA9DC @ =gBattleAnimArgs
- ldr r0, _080BA9E0 @ =0x00007ecb
- b _080BAA08
- .align 2, 0
-_080BA9DC: .4byte gBattleAnimArgs
-_080BA9E0: .4byte 0x00007ecb
-_080BA9E4:
- ldr r1, _080BA9EC @ =gBattleAnimArgs
- ldr r0, _080BA9F0 @ =0x00002a16
- b _080BAA08
- .align 2, 0
-_080BA9EC: .4byte gBattleAnimArgs
-_080BA9F0: .4byte 0x00002a16
-_080BA9F4:
- ldr r1, _080BA9FC @ =gBattleAnimArgs
- ldr r0, _080BAA00 @ =0x00000d2e
- b _080BAA08
- .align 2, 0
-_080BA9FC: .4byte gBattleAnimArgs
-_080BAA00: .4byte 0x00000d2e
-_080BAA04:
- ldr r1, _080BAA18 @ =gBattleAnimArgs
- ldr r0, _080BAA1C @ =0x00007fff
-_080BAA08:
- strh r0, [r1, 0x8]
-_080BAA0A:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80BAA4C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA18: .4byte gBattleAnimArgs
-_080BAA1C: .4byte 0x00007fff
- thumb_func_end sub_80BA934
-
- thumb_func_start sub_80BAA20
-sub_80BAA20: @ 80BAA20
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BAA48 @ =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_80BAA4C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA48: .4byte gBattleAnimArgs
- thumb_func_end sub_80BAA20
-
- thumb_func_start sub_80BAA4C
-sub_80BAA4C: @ 80BAA4C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080BAA84 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, _080BAA88 @ =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, _080BAA8C @ =sub_80BAA90
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080BAA84: .4byte gTasks
-_080BAA88: .4byte gBattleAnimArgs
-_080BAA8C: .4byte sub_80BAA90
- thumb_func_end sub_80BAA4C
-
- thumb_func_start sub_80BAA90
-sub_80BAA90: @ 80BAA90
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, _080BAB10 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _080BAB26
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _080BAAF2
- adds r5, r3, 0
-_080BAAD0:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080BAAE4
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_080BAAE4:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _080BAAD0
-_080BAAF2:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _080BAB14
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _080BAB2C
- .align 2, 0
-_080BAB10: .4byte gTasks
-_080BAB14:
- cmp r3, r1
- ble _080BAB1E
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _080BAB2C
-_080BAB1E:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080BAB2C
-_080BAB26:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_080BAB2C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BAA90
-
- thumb_func_start sub_80BAB38
-sub_80BAB38: @ 80BAB38
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080BAB6C @ =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, _080BAB70 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080BAB74 @ =sub_80BAB78
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAB6C: .4byte gBattleAnimArgs
-_080BAB70: .4byte gTasks
-_080BAB74: .4byte sub_80BAB78
- thumb_func_end sub_80BAB38
-
- thumb_func_start sub_80BAB78
-sub_80BAB78: @ 80BAB78
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080BAB94 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080BAB90
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BAB90:
- pop {r0}
- bx r0
- .align 2, 0
-_080BAB94: .4byte gPaletteFade
- thumb_func_end sub_80BAB78
-
- thumb_func_start sub_80BAB98
-sub_80BAB98: @ 80BAB98
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080BABC4 @ =gTasks
- adds r1, r0
- ldr r2, _080BABC8 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, _080BABCC @ =sub_80BABD0
- str r0, [r1]
- bx lr
- .align 2, 0
-_080BABC4: .4byte gTasks
-_080BABC8: .4byte gBattleAnimArgs
-_080BABCC: .4byte sub_80BABD0
- thumb_func_end sub_80BAB98
-
- thumb_func_start sub_80BABD0
-sub_80BABD0: @ 80BABD0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080BABFC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080BAC94
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080BAC00
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080BACA2
- .align 2, 0
-_080BABFC: .4byte gTasks
-_080BAC00:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080BAC7E
- ldr r6, _080BAC8C @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080BAC28
- movs r2, 0x1
-_080BAC28:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080BAC90 @ =sub_80BACA8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080BAC7E:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080BACA2
- .align 2, 0
-_080BAC8C: .4byte gSprites
-_080BAC90: .4byte sub_80BACA8
-_080BAC94:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BACA2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BACA2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BABD0
-
- thumb_func_start sub_80BACA8
-sub_80BACA8: @ 80BACA8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080BACBC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080BACE0
-_080BACBC:
- ldr r3, _080BACE8 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080BACE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BACE8: .4byte gTasks
- thumb_func_end sub_80BACA8
-
- thumb_func_start sub_80BACEC
-sub_80BACEC: @ 80BACEC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080BAE20 @ =gUnknown_2022984
- strh r7, [r0]
- ldr r0, _080BAE24 @ =gUnknown_2022986
- strh r7, [r0]
- ldr r1, _080BAE28 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BAE2C @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BAE30 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080BAE34 @ =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BAD7A
- ldrb r1, [r4]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
-_080BAD7A:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080BADFE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BADFE
- ldr r5, _080BAE38 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080BADAA
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080BADFE
-_080BADAA:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080BADFE
- ldr r3, _080BAE3C @ =gSprites
- ldr r1, _080BAE40 @ =gBattlerSpriteIds
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- movs r7, 0x1
-_080BADFE:
- ldr r4, _080BAE38 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BAE4C
- ldr r1, _080BAE44 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BAE48 @ =gEnemyParty
- b _080BAE5C
- .align 2, 0
-_080BAE20: .4byte gUnknown_2022984
-_080BAE24: .4byte gUnknown_2022986
-_080BAE28: .4byte 0x00003f3f
-_080BAE2C: .4byte 0x00003f3d
-_080BAE30: .4byte 0x00003f42
-_080BAE34: .4byte 0x00000c08
-_080BAE38: .4byte gBattleAnimAttacker
-_080BAE3C: .4byte gSprites
-_080BAE40: .4byte gBattlerSpriteIds
-_080BAE44: .4byte gBattlerPartyIndexes
-_080BAE48: .4byte gEnemyParty
-_080BAE4C:
- ldr r1, _080BAF0C @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BAF10 @ =gPlayerParty
-_080BAE5C:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _080BAF14 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap
- bl sub_807543C
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080BAEAC
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BAEAC:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BAF1C @ =gFile_graphics_battle_anims_masks_curse_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080BAF20 @ =gUnknown_83E7CC8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080BAF24 @ =gBattle_BG1_X
- ldr r0, _080BAF28 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080BAF2C @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080BAF30 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080BAF34 @ =sub_80BAF38
- str r1, [r0]
- add sp, 0x14
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BAF0C: .4byte gBattlerPartyIndexes
-_080BAF10: .4byte gPlayerParty
-_080BAF14: .4byte gBattleAnimAttacker
-_080BAF18: .4byte gFile_graphics_battle_anims_masks_curse_tilemap
-_080BAF1C: .4byte gFile_graphics_battle_anims_masks_curse_sheet
-_080BAF20: .4byte gUnknown_83E7CC8
-_080BAF24: .4byte gBattle_BG1_X
-_080BAF28: .4byte gSprites
-_080BAF2C: .4byte gBattle_BG1_Y
-_080BAF30: .4byte gTasks
-_080BAF34: .4byte sub_80BAF38
- thumb_func_end sub_80BACEC
-
- thumb_func_start sub_80BAF38
-sub_80BAF38: @ 80BAF38
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080BB068 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x1C]
- adds r0, 0x4
- movs r1, 0
- mov r8, r1
- strh r0, [r5, 0x1C]
- ldr r7, _080BB06C @ =gBattle_BG1_Y
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080BB05A
- mov r0, r8
- strh r0, [r5, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080BB05A
- movs r0, 0
- bl sub_8073128
- ldr r0, _080BB070 @ =gUnknown_2022984
- mov r1, r8
- strh r1, [r0]
- ldr r0, _080BB074 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080BB078 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BAFCA
- movs r0, 0xA
- bl GetGpuReg
- add r1, sp, 0x10
- strh r0, [r1]
- ldrb r2, [r1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldrh r1, [r1]
- movs r0, 0xA
- bl SetGpuReg
-_080BAFCA:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r4, _080BB07C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080BB050
- ldr r2, _080BB080 @ =gBattlerSpriteIds
- ldr r0, _080BB084 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080BB050:
- mov r2, r8
- strh r2, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BB05A:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB068: .4byte gTasks
-_080BB06C: .4byte gBattle_BG1_Y
-_080BB070: .4byte gUnknown_2022984
-_080BB074: .4byte gUnknown_2022986
-_080BB078: .4byte 0x00003f3f
-_080BB07C: .4byte gSprites
-_080BB080: .4byte gBattlerSpriteIds
-_080BB084: .4byte gBattleAnimAttacker
- thumb_func_end sub_80BAF38
-
- thumb_func_start sub_80BB088
-sub_80BB088: @ 80BB088
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080BB0C8 @ =gUnknown_20399B4
- movs r0, 0x18
- bl AllocZeroed
- str r0, [r4]
- movs r2, 0
- ldr r3, _080BB0CC @ =gBattleAnimArgs
-_080BB09C:
- ldr r1, [r4]
- lsls r0, r2, 1
- adds r1, 0x4
- adds r1, r0
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080BB09C
- ldr r0, _080BB0D0 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080BB0D4 @ =sub_80BB0D8
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB0C8: .4byte gUnknown_20399B4
-_080BB0CC: .4byte gBattleAnimArgs
-_080BB0D0: .4byte gTasks
-_080BB0D4: .4byte sub_80BB0D8
- thumb_func_end sub_80BB088
-
- thumb_func_start sub_80BB0D8
-sub_80BB0D8: @ 80BB0D8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080BB0F0 @ =gUnknown_20399B4
- ldr r1, [r0]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080BB0F8
- ldr r0, _080BB0F4 @ =gBattleAnimAttacker
- b _080BB0FA
- .align 2, 0
-_080BB0F0: .4byte gUnknown_20399B4
-_080BB0F4: .4byte gBattleAnimAttacker
-_080BB0F8:
- ldr r0, _080BB230 @ =gBattleAnimTarget
-_080BB0FA:
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r2, [r4]
- ldrb r0, [r2]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BB12A
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080BB130
- ldrb r0, [r1, 0x1]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080BB130
-_080BB12A:
- ldr r1, [r4]
- movs r0, 0
- strh r0, [r1, 0xA]
-_080BB130:
- ldr r0, _080BB238 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BB23C @ =gUnknown_2022986
- strh r1, [r0]
- ldr r1, _080BB240 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BB244 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BB248 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BB18E
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080BB18E:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080BB20A
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080BB20A
- ldrb r0, [r1]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080BB1C0
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080BB20A
-_080BB1C0:
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080BB20A
- ldr r3, _080BB24C @ =gSprites
- ldr r1, _080BB250 @ =gBattlerSpriteIds
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, [r4]
- strb r5, [r0, 0x2]
-_080BB20A:
- ldr r4, _080BB234 @ =gUnknown_20399B4
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BB25C
- ldr r1, _080BB254 @ =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BB258 @ =gEnemyParty
- b _080BB26E
- .align 2, 0
-_080BB230: .4byte gBattleAnimTarget
-_080BB234: .4byte gUnknown_20399B4
-_080BB238: .4byte gUnknown_2022984
-_080BB23C: .4byte gUnknown_2022986
-_080BB240: .4byte 0x00003f3f
-_080BB244: .4byte 0x00003f3d
-_080BB248: .4byte 0x00003f42
-_080BB24C: .4byte gSprites
-_080BB250: .4byte gBattlerSpriteIds
-_080BB254: .4byte gBattlerPartyIndexes
-_080BB258: .4byte gEnemyParty
-_080BB25C:
- ldr r1, _080BB290 @ =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BB294 @ =gPlayerParty
-_080BB26E:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- ldr r1, [r4]
- strh r0, [r1, 0x14]
- ldr r0, _080BB298 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080BB29C @ =sub_80BB2A0
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB290: .4byte gBattlerPartyIndexes
-_080BB294: .4byte gPlayerParty
-_080BB298: .4byte gTasks
-_080BB29C: .4byte sub_80BB2A0
- thumb_func_end sub_80BB0D8
-
- thumb_func_start sub_80BB2A0
-sub_80BB2A0: @ 80BB2A0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r6, _080BB300 @ =gBattlerSpriteIds
- ldr r4, _080BB304 @ =gUnknown_20399B4
- ldr r2, [r4]
- ldrb r0, [r2]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_8076E34
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, [r4]
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080BB2E2
- ldrb r0, [r2, 0x1]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_8076E34
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
-_080BB2E2:
- mov r0, sp
- bl sub_80752A0
- ldr r0, [r4]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- cmp r0, 0
- bne _080BB30C
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB308 @ =gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
- bl sub_807543C
- b _080BB316
- .align 2, 0
-_080BB300: .4byte gBattlerSpriteIds
-_080BB304: .4byte gUnknown_20399B4
-_080BB308: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap
-_080BB30C:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
- bl sub_807543C
-_080BB316:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080BB32E
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BB32E:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080BB358 @ =gFile_graphics_battle_anims_masks_stat_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80753B4
- ldr r0, _080BB35C @ =gUnknown_20399B4
- ldr r0, [r0]
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x6
- bhi _080BB3C4
- lsls r0, 2
- ldr r1, _080BB360 @ =_080BB364
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BB354: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
-_080BB358: .4byte gFile_graphics_battle_anims_masks_stat_sheet
-_080BB35C: .4byte gUnknown_20399B4
-_080BB360: .4byte _080BB364
- .align 2, 0
-_080BB364:
- .4byte _080BB380
- .4byte _080BB388
- .4byte _080BB390
- .4byte _080BB398
- .4byte _080BB3A0
- .4byte _080BB3A8
- .4byte _080BB3B0
-_080BB380:
- ldr r0, _080BB384 @ =gFile_graphics_battle_anims_masks_stat2_palette
- b _080BB3B2
- .align 2, 0
-_080BB384: .4byte gFile_graphics_battle_anims_masks_stat2_palette
-_080BB388:
- ldr r0, _080BB38C @ =gFile_graphics_battle_anims_masks_stat1_palette
- b _080BB3B2
- .align 2, 0
-_080BB38C: .4byte gFile_graphics_battle_anims_masks_stat1_palette
-_080BB390:
- ldr r0, _080BB394 @ =gFile_graphics_battle_anims_masks_stat3_palette
- b _080BB3B2
- .align 2, 0
-_080BB394: .4byte gFile_graphics_battle_anims_masks_stat3_palette
-_080BB398:
- ldr r0, _080BB39C @ =gFile_graphics_battle_anims_masks_stat4_palette
- b _080BB3B2
- .align 2, 0
-_080BB39C: .4byte gFile_graphics_battle_anims_masks_stat4_palette
-_080BB3A0:
- ldr r0, _080BB3A4 @ =gFile_graphics_battle_anims_masks_stat6_palette
- b _080BB3B2
- .align 2, 0
-_080BB3A4: .4byte gFile_graphics_battle_anims_masks_stat6_palette
-_080BB3A8:
- ldr r0, _080BB3AC @ =gFile_graphics_battle_anims_masks_stat7_palette
- b _080BB3B2
- .align 2, 0
-_080BB3AC: .4byte gFile_graphics_battle_anims_masks_stat7_palette
-_080BB3B0:
- ldr r0, _080BB3C0 @ =gFile_graphics_battle_anims_masks_stat8_palette
-_080BB3B2:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080BB3D2
- .align 2, 0
-_080BB3C0: .4byte gFile_graphics_battle_anims_masks_stat8_palette
-_080BB3C4:
- ldr r0, _080BB3FC @ =gFile_graphics_battle_anims_masks_stat5_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080BB3D2:
- ldr r3, _080BB400 @ =gBattle_BG1_X
- movs r2, 0
- strh r2, [r3]
- ldr r0, _080BB404 @ =gBattle_BG1_Y
- strh r2, [r0]
- ldr r1, _080BB408 @ =gUnknown_20399B4
- ldr r0, [r1]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x1
- bne _080BB414
- movs r0, 0x40
- strh r0, [r3]
- ldr r2, _080BB40C @ =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- ldr r1, _080BB410 @ =0x0000fffd
- b _080BB420
- .align 2, 0
-_080BB3FC: .4byte gFile_graphics_battle_anims_masks_stat5_palette
-_080BB400: .4byte gBattle_BG1_X
-_080BB404: .4byte gBattle_BG1_Y
-_080BB408: .4byte gUnknown_20399B4
-_080BB40C: .4byte gTasks
-_080BB410: .4byte 0x0000fffd
-_080BB414:
- ldr r2, _080BB43C @ =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x3
-_080BB420:
- strh r1, [r0, 0xA]
- ldr r0, [r4]
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BB440
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080BB44C
- .align 2, 0
-_080BB43C: .4byte gTasks
-_080BB440:
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080BB44C:
- strh r1, [r0, 0x12]
- adds r1, r3, r5
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- ldr r3, [r4]
- ldrh r0, [r3, 0xA]
- strh r0, [r1, 0xC]
- mov r4, r8
- strh r4, [r1, 0xE]
- ldrb r0, [r3, 0x2]
- strh r0, [r1, 0x14]
- ldr r2, _080BB490 @ =gBattlerSpriteIds
- ldrb r0, [r3, 0x1]
- adds r0, r2
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080BB494 @ =sub_80BB4B8
- str r0, [r1]
- movs r1, 0x4
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080BB498
- movs r0, 0x40
- negs r0, r0
- bl sub_8073B08
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xE8
- bl PlaySE12WithPanning
- b _080BB4AC
- .align 2, 0
-_080BB490: .4byte gBattlerSpriteIds
-_080BB494: .4byte sub_80BB4B8
-_080BB498:
- movs r0, 0x40
- negs r0, r0
- bl sub_8073B08
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEE
- bl PlaySE12WithPanning
-_080BB4AC:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BB2A0
-
- thumb_func_start sub_80BB4B8
-sub_80BB4B8: @ 80BB4B8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080BB4E4 @ =gBattle_BG1_Y
- ldr r1, _080BB4E8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r0, 0x26
- ldrsh r2, [r5, r0]
- cmp r2, 0x1
- beq _080BB52E
- cmp r2, 0x1
- bgt _080BB4EC
- cmp r2, 0
- beq _080BB4F6
- b _080BB644
- .align 2, 0
-_080BB4E4: .4byte gBattle_BG1_Y
-_080BB4E8: .4byte gTasks
-_080BB4EC:
- cmp r2, 0x2
- beq _080BB544
- cmp r2, 0x3
- beq _080BB582
- b _080BB644
-_080BB4F6:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080BB504
- b _080BB644
-_080BB504:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- beq _080BB52C
- b _080BB644
-_080BB52C:
- b _080BB57A
-_080BB52E:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x12
- ldrsh r1, [r5, r2]
- cmp r0, r1
- beq _080BB542
- b _080BB644
-_080BB542:
- b _080BB57A
-_080BB544:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080BB644
- movs r0, 0
- strh r0, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080BB644
- movs r0, 0
- bl sub_8073128
-_080BB57A:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _080BB644
-_080BB582:
- ldr r0, _080BB64C @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BB650 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r4, _080BB654 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BB5B2
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080BB5B2:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080BB658 @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080BB606
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080BB606:
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080BB632
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080BB632:
- ldr r4, _080BB65C @ =gUnknown_20399B4
- ldr r0, [r4]
- bl Free
- movs r0, 0
- str r0, [r4]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BB644:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB64C: .4byte gUnknown_2022984
-_080BB650: .4byte gUnknown_2022986
-_080BB654: .4byte 0x00003f3f
-_080BB658: .4byte gSprites
-_080BB65C: .4byte gUnknown_20399B4
- thumb_func_end sub_80BB4B8
-
- thumb_func_start sub_80BB660
-sub_80BB660: @ 80BB660
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_8075CB8
- adds r6, r0, 0
- movs r1, 0
- bl sub_80BB790
- ldr r0, _080BB6C0 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r6, r0, 0
- ldr r1, _080BB6C4 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80BB790
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080BB6C8 @ =sub_80BB6CC
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB6C0: .4byte gTasks
-_080BB6C4: .4byte 0x0000ffff
-_080BB6C8: .4byte sub_80BB6CC
- thumb_func_end sub_80BB660
-
- thumb_func_start sub_80BB6CC
-sub_80BB6CC: @ 80BB6CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080BB6F0 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080BB710
- cmp r1, 0x1
- bgt _080BB6F4
- cmp r1, 0
- beq _080BB6FA
- b _080BB78A
- .align 2, 0
-_080BB6F0: .4byte gTasks
-_080BB6F4:
- cmp r1, 0x2
- beq _080BB784
- b _080BB78A
-_080BB6FA:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080BB78A
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080BB778
-_080BB710:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080BB78A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080BB72C:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080BB746
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080BB780 @ =0x0000ffff
- bl BlendPalette
-_080BB746:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080BB766
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080BB766:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080BB72C
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BB78A
-_080BB778:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080BB78A
- .align 2, 0
-_080BB780: .4byte 0x0000ffff
-_080BB784:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080BB78A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BB6CC
-
- thumb_func_start sub_80BB790
-sub_80BB790: @ 80BB790
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080BB79A:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080BB7C6
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080BB7C6
- ldr r1, _080BB7D8 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080BB7B6:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080BB7B6
-_080BB7C6:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080BB79A
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB7D8: .4byte gPlttBufferFaded
- thumb_func_end sub_80BB790
-
- thumb_func_start sub_80BB7DC
-sub_80BB7DC: @ 80BB7DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080BB824 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080BB7EC:
- cmp r3, r2
- beq _080BB7FA
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080BB7FA:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080BB7EC
- movs r2, 0x5
- ldr r0, _080BB828 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080BB808:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080BB808
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80BAA4C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB824: .4byte gBattleAnimAttacker
-_080BB828: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB7DC
-
- thumb_func_start sub_80BB82C
-sub_80BB82C: @ 80BB82C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_8075458
- ldr r0, _080BB894 @ =sub_80BB8A4
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080BB898 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080BB868
- ldr r0, _080BB89C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BB868
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080BB868:
- ldr r0, _080BB8A0 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080BB898 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB894: .4byte sub_80BB8A4
-_080BB898: .4byte gBattleAnimArgs
-_080BB89C: .4byte gBattleAnimAttacker
-_080BB8A0: .4byte gTasks
- thumb_func_end sub_80BB82C
-
- thumb_func_start sub_80BB8A4
-sub_80BB8A4: @ 80BB8A4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080BB910 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080BB914 @ =gBattle_BG3_X
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080BB918 @ =gBattle_BG3_Y
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080BB91C @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080BB90A
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_8075458
- adds r0, r5, 0
- bl DestroyTask
-_080BB90A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB910: .4byte gTasks
-_080BB914: .4byte gBattle_BG3_X
-_080BB918: .4byte gBattle_BG3_Y
-_080BB91C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB8A4
-
- thumb_func_start sub_80BB920
-sub_80BB920: @ 80BB920
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BB944 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080BB948 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB944: .4byte gBattleAnimAttacker
-_080BB948: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB920
-
- thumb_func_start sub_80BB94C
-sub_80BB94C: @ 80BB94C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080BB970 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080BB974 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB970: .4byte gBattleAnimTarget
-_080BB974: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB94C
-
- thumb_func_start sub_80BB978
-sub_80BB978: @ 80BB978
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080BB9A4 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080BB9A8 @ =gBattleAnimAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080BB9AC @ =gBattleAnimTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080BB994
- movs r4, 0x1
-_080BB994:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BB9A4: .4byte gBattleAnimArgs
-_080BB9A8: .4byte gBattleAnimAttacker
-_080BB9AC: .4byte gBattleAnimTarget
- thumb_func_end sub_80BB978
-
- thumb_func_start sub_80BB9B0
-sub_80BB9B0: @ 80BB9B0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080BBA10 @ =gSprites
-_080BB9BA:
- ldr r0, _080BBA14 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080BB9F8
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080BB9F8
- ldr r0, _080BBA18 @ =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080BBA1C @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080BB9F8:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080BB9BA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBA10: .4byte gSprites
-_080BBA14: .4byte gBattleAnimAttacker
-_080BBA18: .4byte gBattlerSpriteIds
-_080BBA1C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BB9B0
-
- thumb_func_start sub_80BBA20
-sub_80BBA20: @ 80BBA20
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- ldr r1, [sp, 0x44]
- ldr r4, [sp, 0x48]
- ldr r5, [sp, 0x4C]
- ldr r6, [sp, 0x50]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0x14]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x18]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x1C]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x20]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BBA82
- mov r1, r8
- cmp r1, 0
- beq _080BBA86
- adds r0, r6, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080BBA86
-_080BBA82:
- movs r2, 0
- mov r8, r2
-_080BBA86:
- ldr r0, _080BBB20 @ =gUnknown_2022984
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BBB24 @ =gUnknown_2022986
- strh r1, [r0]
- ldr r1, _080BBB28 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080BBB2C @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080BBB30 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r2]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r2]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BBAFC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080BBAFC:
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BBB3C
- ldr r1, _080BBB34 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BBB38 @ =gEnemyParty
- b _080BBB4A
- .align 2, 0
-_080BBB20: .4byte gUnknown_2022984
-_080BBB24: .4byte gUnknown_2022986
-_080BBB28: .4byte 0x00003f3f
-_080BBB2C: .4byte 0x00003f3d
-_080BBB30: .4byte 0x00003f42
-_080BBB34: .4byte gBattlerPartyIndexes
-_080BBB38: .4byte gEnemyParty
-_080BBB3C:
- ldr r1, _080BBC10 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080BBC14 @ =gPlayerParty
-_080BBB4A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r5, _080BBC18 @ =gBattlerSpriteIds
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080BBB80
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x20]
-_080BBB80:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, [sp, 0x58]
- bl sub_807543C
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080BBBA8
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080BBBA8:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- mov r1, sp
- ldrh r2, [r1, 0xA]
- ldr r1, [sp, 0x54]
- bl sub_80753B4
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x5C]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080BBC1C @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BBC20 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r1, _080BBC24 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0xA]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0x10]
- mov r1, r10
- strh r1, [r0, 0x12]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x20]
- strh r2, [r0, 0xE]
- ldr r1, _080BBC28 @ =sub_80BBC2C
- str r1, [r0]
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBC10: .4byte gBattlerPartyIndexes
-_080BBC14: .4byte gPlayerParty
-_080BBC18: .4byte gBattlerSpriteIds
-_080BBC1C: .4byte gBattle_BG1_X
-_080BBC20: .4byte gBattle_BG1_Y
-_080BBC24: .4byte gTasks
-_080BBC28: .4byte sub_80BBC2C
- thumb_func_end sub_80BBA20
-
- thumb_func_start sub_80BBC2C
-sub_80BBC2C: @ 80BBC2C
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080BBC68 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080BBC4A
- negs r2, r2
-_080BBC4A:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080BBC70
- ldr r2, _080BBC6C @ =gBattle_BG1_Y
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080BBC7C
- .align 2, 0
-_080BBC68: .4byte gTasks
-_080BBC6C: .4byte gBattle_BG1_Y
-_080BBC70:
- ldr r1, _080BBCA0 @ =gBattle_BG1_Y
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080BBC7C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r5
- ldrh r1, [r5, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r5, 0x22]
- movs r3, 0x26
- ldrsh r0, [r5, r3]
- cmp r0, 0x1
- beq _080BBCE6
- cmp r0, 0x1
- bgt _080BBCA4
- cmp r0, 0
- beq _080BBCAA
- b _080BBDD8
- .align 2, 0
-_080BBCA0: .4byte gBattle_BG1_Y
-_080BBCA4:
- cmp r0, 0x2
- beq _080BBD00
- b _080BBDD8
-_080BBCAA:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bge _080BBCBE
- b _080BBDD8
-_080BBCBE:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080BBDD8
- b _080BBCF8
-_080BBCE6:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bne _080BBDD8
-_080BBCF8:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _080BBDD8
-_080BBD00:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- blt _080BBDD8
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r4, [r5, r0]
- cmp r4, 0
- bne _080BBDD8
- movs r0, 0
- bl sub_8073128
- ldr r0, _080BBDE0 @ =gUnknown_2022984
- strh r4, [r0]
- ldr r0, _080BBDE4 @ =gUnknown_2022986
- strh r4, [r0]
- ldr r4, _080BBDE8 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BBD7E
- movs r0, 0xA
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- mov r2, sp
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- mov r0, sp
- ldrh r1, [r0]
- movs r0, 0xA
- bl SetGpuReg
-_080BBD7E:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r3, 0x8
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080BBDEC @ =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080BBDD2
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080BBDD2:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080BBDD8:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBDE0: .4byte gUnknown_2022984
-_080BBDE4: .4byte gUnknown_2022986
-_080BBDE8: .4byte 0x00003f3f
-_080BBDEC: .4byte gSprites
- thumb_func_end sub_80BBC2C
-
- thumb_func_start sub_80BBDF0
-sub_80BBDF0: @ 80BBDF0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BBE08 @ =gBattleAnimArgs
- ldr r1, _080BBE0C @ =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE08: .4byte gBattleAnimArgs
-_080BBE0C: .4byte gBattleTerrain
- thumb_func_end sub_80BBDF0
-
- thumb_func_start sub_80BBE10
-sub_80BBE10: @ 80BBE10
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- ldr r1, _080BBE38 @ =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- str r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE38: .4byte gMonSpritesGfxPtr
- thumb_func_end sub_80BBE10
-
- thumb_func_start sub_80BBE3C
-sub_80BBE3C: @ 80BBE3C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r6, _080BBE68 @ =gMonSpritesGfxPtr
- ldr r0, [r6]
- movs r5, 0xBE
- lsls r5, 1
- adds r0, r5
- ldr r0, [r0]
- bl Free
- ldr r0, [r6]
- adds r0, r5
- movs r1, 0
- str r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBE68: .4byte gMonSpritesGfxPtr
- thumb_func_end sub_80BBE3C
-
- thumb_func_start sub_80BBE6C
-sub_80BBE6C: @ 80BBE6C
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBEAC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBEB0
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BBEC8
- movs r2, 0x1
-_080BBE9E:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBE9E
- b _080BBEC8
- .align 2, 0
-_080BBEAC: .4byte gBattleAnimArgs
-_080BBEB0:
- cmp r0, 0x1
- bne _080BBEBC
- ldr r0, _080BBEB8 @ =gBattleAnimAttacker
- b _080BBEC2
- .align 2, 0
-_080BBEB8: .4byte gBattleAnimAttacker
-_080BBEBC:
- cmp r0, 0x2
- bne _080BBEC8
- ldr r0, _080BBEF8 @ =gBattleAnimTarget
-_080BBEC2:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BBEC8:
- ldr r0, _080BBEFC @ =gMonSpritesGfxPtr
- ldr r1, [r0]
- ldr r0, _080BBF00 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r0, r2]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- ldr r1, [r1]
- lsls r0, 5
- adds r0, r1
- lsls r1, r4, 5
- ldr r2, _080BBF04 @ =gPlttBufferUnfaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBEF8: .4byte gBattleAnimTarget
-_080BBEFC: .4byte gMonSpritesGfxPtr
-_080BBF00: .4byte gBattleAnimArgs
-_080BBF04: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80BBE6C
-
- thumb_func_start sub_80BBF08
-sub_80BBF08: @ 80BBF08
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBF48 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBF4C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BBF64
- movs r2, 0x1
-_080BBF3A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBF3A
- b _080BBF64
- .align 2, 0
-_080BBF48: .4byte gBattleAnimArgs
-_080BBF4C:
- cmp r0, 0x1
- bne _080BBF58
- ldr r0, _080BBF54 @ =gBattleAnimAttacker
- b _080BBF5E
- .align 2, 0
-_080BBF54: .4byte gBattleAnimAttacker
-_080BBF58:
- cmp r0, 0x2
- bne _080BBF64
- ldr r0, _080BBF94 @ =gBattleAnimTarget
-_080BBF5E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BBF64:
- lsls r0, r4, 5
- ldr r1, _080BBF98 @ =gPlttBufferUnfaded
- adds r0, r1
- ldr r1, _080BBF9C @ =gMonSpritesGfxPtr
- ldr r2, [r1]
- ldr r1, _080BBFA0 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r1, r3]
- movs r3, 0xBE
- lsls r3, 1
- adds r2, r3
- ldr r2, [r2]
- lsls r1, 5
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BBF94: .4byte gBattleAnimTarget
-_080BBF98: .4byte gPlttBufferUnfaded
-_080BBF9C: .4byte gMonSpritesGfxPtr
-_080BBFA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80BBF08
-
- thumb_func_start sub_80BBFA4
-sub_80BBFA4: @ 80BBFA4
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080BBFE4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BBFE8
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080BC000
- movs r2, 0x1
-_080BBFD6:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080BBFD6
- b _080BC000
- .align 2, 0
-_080BBFE4: .4byte gBattleAnimArgs
-_080BBFE8:
- cmp r0, 0x1
- bne _080BBFF4
- ldr r0, _080BBFF0 @ =gBattleAnimAttacker
- b _080BBFFA
- .align 2, 0
-_080BBFF0: .4byte gBattleAnimAttacker
-_080BBFF4:
- cmp r0, 0x2
- bne _080BC000
- ldr r0, _080BC020 @ =gBattleAnimTarget
-_080BBFFA:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080BC000:
- lsls r1, r4, 5
- ldr r0, _080BC024 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080BC028 @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC020: .4byte gBattleAnimTarget
-_080BC024: .4byte gPlttBufferUnfaded
-_080BC028: .4byte gPlttBufferFaded
- thumb_func_end sub_80BBFA4
-
- thumb_func_start sub_80BC02C
-sub_80BC02C: @ 80BC02C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080BC04C
- ldr r1, _080BC048 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080BC050
- .align 2, 0
-_080BC048: .4byte gBattleAnimArgs
-_080BC04C:
- ldr r0, _080BC05C @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080BC050:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC05C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BC02C
-
- thumb_func_start sub_80BC060
-sub_80BC060: @ 80BC060
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC080 @ =gBattleAnimAttacker
- ldr r1, _080BC084 @ =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080BC088 @ =gBattleAnimTarget
- ldr r1, _080BC08C @ =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC080: .4byte gBattleAnimAttacker
-_080BC084: .4byte gBattlerTarget
-_080BC088: .4byte gBattleAnimTarget
-_080BC08C: .4byte gEffectBattler
- thumb_func_end sub_80BC060
-
- thumb_func_start sub_80BC090
-sub_80BC090: @ 80BC090
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080BC0B8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080BC0BC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080BC0C4
- ldr r1, _080BC0C0 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080BC0C8
- .align 2, 0
-_080BC0B8: .4byte gBattleAnimAttacker
-_080BC0BC: .4byte gBattleAnimTarget
-_080BC0C0: .4byte gBattleAnimArgs
-_080BC0C4:
- ldr r1, _080BC0D8 @ =gBattleAnimArgs
- movs r0, 0
-_080BC0C8:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC0D8: .4byte gBattleAnimArgs
- thumb_func_end sub_80BC090
-
- thumb_func_start sub_80BC0DC
-sub_80BC0DC: @ 80BC0DC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC0F4 @ =gBattleAnimTarget
- ldr r1, _080BC0F8 @ =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC0F4: .4byte gBattleAnimTarget
-_080BC0F8: .4byte gBattlerTarget
- thumb_func_end sub_80BC0DC
-
- thumb_func_start sub_80BC0FC
-sub_80BC0FC: @ 80BC0FC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080BC11C @ =gBattleAnimAttacker
- ldr r1, _080BC120 @ =gBattlerAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080BC124 @ =gBattleAnimTarget
- ldr r1, _080BC128 @ =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080BC11C: .4byte gBattleAnimAttacker
-_080BC120: .4byte gBattlerAttacker
-_080BC124: .4byte gBattleAnimTarget
-_080BC128: .4byte gEffectBattler
- thumb_func_end sub_80BC0FC
-
- thumb_func_start sub_80BC12C
-sub_80BC12C: @ 80BC12C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080BC144
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080BC180
-_080BC144:
- ldr r0, _080BC188 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r0, _080BC18C @ =gBattleSpritesDataPtr
- ldr r4, [r0]
- ldr r2, _080BC190 @ =gBattleAnimAttacker
- ldrb r0, [r2]
- ldr r1, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r2]
- ldr r0, [r4]
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080BC194 @ =sub_80BC19C
- str r0, [r3]
- ldr r1, _080BC198 @ =gUnknown_2037EE2
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080BC180:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC188: .4byte gTasks
-_080BC18C: .4byte gBattleSpritesDataPtr
-_080BC190: .4byte gBattleAnimAttacker
-_080BC194: .4byte sub_80BC19C
-_080BC198: .4byte gUnknown_2037EE2
- thumb_func_end sub_80BC12C
-
- thumb_func_start sub_80BC19C
-sub_80BC19C: @ 80BC19C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BC1E8 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080BC1E0
- ldr r0, _080BC1EC @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080BC1F0 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- ldr r0, [r1]
- lsls r3, 2
- adds r3, r0
- ldr r1, _080BC1F4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080BC1E0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC1E8: .4byte gBattleAnimArgs
-_080BC1EC: .4byte gBattleSpritesDataPtr
-_080BC1F0: .4byte gBattleAnimAttacker
-_080BC1F4: .4byte gTasks
- thumb_func_end sub_80BC19C
-
- thumb_func_start SetAnimBgAttribute
-SetAnimBgAttribute: @ 80BC1F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- cmp r6, 0x3
- bls _080BC20C
- b _080BC2FE
-_080BC20C:
- ldr r0, _080BC228 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- bl GetGpuReg
- ldr r1, _080BC22C @ =gUnknown_20399B8
- strh r0, [r1]
- cmp r5, 0x6
- bhi _080BC2F0
- lsls r0, r5, 2
- ldr r1, _080BC230 @ =_080BC234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC228: .4byte gUnknown_83E7CCA
-_080BC22C: .4byte gUnknown_20399B8
-_080BC230: .4byte _080BC234
- .align 2, 0
-_080BC234:
- .4byte _080BC250
- .4byte _080BC264
- .4byte _080BC27C
- .4byte _080BC294
- .4byte _080BC2AC
- .4byte _080BC2C8
- .4byte _080BC2DC
-_080BC250:
- ldr r2, _080BC260 @ =gUnknown_20399B8
- lsls r3, r4, 6
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2, 0x1]
- b _080BC2F0
- .align 2, 0
-_080BC260: .4byte gUnknown_20399B8
-_080BC264:
- ldr r3, _080BC278 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 5
- ldrb r2, [r3, 0x1]
- movs r0, 0x21
- negs r0, r0
- b _080BC2EA
- .align 2, 0
-_080BC278: .4byte gUnknown_20399B8
-_080BC27C:
- ldr r3, _080BC290 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 6
- ldrb r2, [r3]
- movs r0, 0x41
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC290: .4byte gUnknown_20399B8
-_080BC294:
- ldr r3, _080BC2A8 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0xD
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC2A8: .4byte gUnknown_20399B8
-_080BC2AC:
- ldr r3, _080BC2C4 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x4
- negs r0, r0
-_080BC2BA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080BC2F0
- .align 2, 0
-_080BC2C4: .4byte gUnknown_20399B8
-_080BC2C8:
- ldr r2, _080BC2D8 @ =gUnknown_20399B8
- lsls r3, r4, 7
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
- b _080BC2F0
- .align 2, 0
-_080BC2D8: .4byte gUnknown_20399B8
-_080BC2DC:
- ldr r3, _080BC304 @ =gUnknown_20399B8
- movs r0, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3, 0x1]
- movs r0, 0x20
- negs r0, r0
-_080BC2EA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x1]
-_080BC2F0:
- ldr r0, _080BC308 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- ldr r1, _080BC304 @ =gUnknown_20399B8
- ldrh r1, [r1]
- bl SetGpuReg
-_080BC2FE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC304: .4byte gUnknown_20399B8
-_080BC308: .4byte gUnknown_83E7CCA
- thumb_func_end SetAnimBgAttribute
-
- thumb_func_start sub_80BC30C
-sub_80BC30C: @ 80BC30C
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- cmp r2, 0x3
- bhi _080BC394
- ldr r0, _080BC338 @ =gUnknown_83E7CCE
- adds r0, r2, r0
- ldrb r0, [r0]
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- cmp r4, 0x6
- bhi _080BC394
- lsls r0, r4, 2
- ldr r1, _080BC33C @ =_080BC340
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC338: .4byte gUnknown_83E7CCE
-_080BC33C: .4byte _080BC340
- .align 2, 0
-_080BC340:
- .4byte _080BC35C
- .4byte _080BC364
- .4byte _080BC36C
- .4byte _080BC374
- .4byte _080BC37C
- .4byte _080BC384
- .4byte _080BC38C
-_080BC35C:
- ldr r0, [sp]
- lsls r0, 16
- lsrs r0, 30
- b _080BC396
-_080BC364:
- ldr r0, [sp]
- lsls r0, 18
- lsrs r0, 31
- b _080BC396
-_080BC36C:
- ldr r0, [sp]
- lsls r0, 25
- lsrs r0, 31
- b _080BC396
-_080BC374:
- ldr r0, [sp]
- lsls r0, 28
- lsrs r0, 30
- b _080BC396
-_080BC37C:
- ldr r0, [sp]
- lsls r0, 30
- lsrs r0, 30
- b _080BC396
-_080BC384:
- ldr r0, [sp]
- lsls r0, 24
- lsrs r0, 31
- b _080BC396
-_080BC38C:
- ldr r0, [sp]
- lsls r0, 19
- lsrs r0, 27
- b _080BC396
-_080BC394:
- movs r0, 0
-_080BC396:
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80BC30C
-
- thumb_func_start HandleIntroSlide
-HandleIntroSlide: @ 80BC3A0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BC3B8 @ =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC3C0
- ldr r0, _080BC3BC @ =sub_80BCC4C
- b _080BC3E8
- .align 2, 0
-_080BC3B8: .4byte gBattleTypeFlags
-_080BC3BC: .4byte sub_80BCC4C
-_080BC3C0:
- movs r0, 0x80
- lsls r0, 5
- ands r1, r0
- cmp r1, 0
- beq _080BC3E0
- ldr r0, _080BC3D8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _080BC3E0
- movs r4, 0x3
- ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8
- b _080BC3E8
- .align 2, 0
-_080BC3D8: .4byte gGameVersion
-_080BC3DC: .4byte task00_battle_intro_80BC6C8
-_080BC3E0:
- ldr r1, _080BC414 @ =gUnknown_83E7CD4
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_080BC3E8:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080BC418 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC414: .4byte gUnknown_83E7CD4
-_080BC418: .4byte gTasks
- thumb_func_end HandleIntroSlide
-
- thumb_func_start sub_80BC41C
-sub_80BC41C: @ 80BC41C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, _080BC468 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BC46C @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080BC470 @ =gBattle_BG2_X
- strh r1, [r0]
- ldr r0, _080BC474 @ =gBattle_BG2_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r4, _080BC478 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC468: .4byte gBattle_BG1_X
-_080BC46C: .4byte gBattle_BG1_Y
-_080BC470: .4byte gBattle_BG2_X
-_080BC474: .4byte gBattle_BG2_Y
-_080BC478: .4byte 0x00003f3f
- thumb_func_end sub_80BC41C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 80BC47C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080BC4B4 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, _080BC4B8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _080BC4A8
- b _080BC6BA
-_080BC4A8:
- lsls r0, 2
- ldr r1, _080BC4BC @ =_080BC4C0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC4B4: .4byte gBattle_BG1_X
-_080BC4B8: .4byte gTasks
-_080BC4BC: .4byte _080BC4C0
- .align 2, 0
-_080BC4C0:
- .4byte _080BC4D4
- .4byte _080BC504
- .4byte _080BC52C
- .4byte _080BC574
- .4byte _080BC6B4
-_080BC4D4:
- ldr r0, _080BC4EC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC4F0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _080BC4FA
- .align 2, 0
-_080BC4EC: .4byte gBattleTypeFlags
-_080BC4F0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_080BC4FA:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BC6BA
-_080BC504:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC51C
- b _080BC6BA
-_080BC51C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC6BA
-_080BC52C:
- ldr r1, _080BC568 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC544
- b _080BC6BA
-_080BC544:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BC56C @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BC570 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC6BA
- .align 2, 0
-_080BC568: .4byte gUnknown_2022986
-_080BC56C: .4byte gIntroSlideFlags
-_080BC570: .4byte 0x0000fffe
-_080BC574:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _080BC590
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BC5BE
-_080BC590:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080BC5B0
- ldr r2, _080BC5A8 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC5AC @ =0x0000ffb0
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x2
- b _080BC5BC
- .align 2, 0
-_080BC5A8: .4byte gBattle_BG1_Y
-_080BC5AC: .4byte 0x0000ffb0
-_080BC5B0:
- ldr r2, _080BC690 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC694 @ =0x0000ffc8
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x1
-_080BC5BC:
- strh r0, [r2]
-_080BC5BE:
- ldr r2, _080BC698 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC5D2
- ldr r3, _080BC69C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC5D2:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC5EA
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC5EA:
- movs r3, 0
- ldr r5, _080BC6A0 @ =gScanlineEffect
- mov r9, r5
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- mov r6, r9
- adds r5, r1, 0
-_080BC5F6:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC5F6
- cmp r3, 0x9F
- bgt _080BC63A
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- ldr r6, _080BC6A0 @ =gScanlineEffect
- ldr r1, _080BC6A8 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080BC620:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC620
-_080BC63A:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _080BC6BA
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC6AC @ =0x0600e000
- ldr r2, _080BC6B0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC6BA
- .align 2, 0
-_080BC690: .4byte gBattle_BG1_Y
-_080BC694: .4byte 0x0000ffc8
-_080BC698: .4byte gUnknown_2022986
-_080BC69C: .4byte 0xfffffc04
-_080BC6A0: .4byte gScanlineEffect
-_080BC6A4: .4byte gScanlineEffectRegBuffers
-_080BC6A8: .4byte gTasks
-_080BC6AC: .4byte 0x0600e000
-_080BC6B0: .4byte 0x05000200
-_080BC6B4:
- adds r0, r4, 0
- bl sub_80BC41C
-_080BC6BA:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 80BC6C8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BC6F4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _080BC708
- cmp r0, 0x3
- bgt _080BC6F8
- cmp r0, 0x2
- beq _080BC6FC
- b _080BC710
- .align 2, 0
-_080BC6F4: .4byte gTasks
-_080BC6F8:
- cmp r0, 0x4
- bne _080BC710
-_080BC6FC:
- ldr r1, _080BC704 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- b _080BC70E
- .align 2, 0
-_080BC704: .4byte gBattle_BG1_X
-_080BC708:
- ldr r1, _080BC74C @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_080BC70E:
- strh r0, [r1]
-_080BC710:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _080BC774
- ldr r7, _080BC750 @ =gBattle_BG1_Y
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080BC736
- ldr r1, _080BC754 @ =0x000001ff
- adds r0, r1
-_080BC736:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _080BC758
- adds r0, r1, 0x4
- b _080BC75A
- .align 2, 0
-_080BC74C: .4byte gBattle_BG1_X
-_080BC750: .4byte gBattle_BG1_Y
-_080BC754: .4byte 0x000001ff
-_080BC758:
- adds r0, r1, 0x6
-_080BC75A:
- strh r0, [r4, 0x14]
- ldr r2, _080BC790 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r0, 0x14
- ldrsh r1, [r3, r0]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _080BC774
- movs r0, 0
- strh r0, [r3, 0x14]
-_080BC774:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080BC784
- b _080BC9AA
-_080BC784:
- lsls r0, 2
- ldr r1, _080BC794 @ =_080BC798
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC790: .4byte gTasks
-_080BC794: .4byte _080BC798
- .align 2, 0
-_080BC798:
- .4byte _080BC7AC
- .4byte _080BC7DC
- .4byte _080BC808
- .4byte _080BC858
- .4byte _080BC9A4
-_080BC7AC:
- ldr r1, _080BC7C8 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, _080BC7CC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC7D0
- strh r3, [r2, 0xC]
- b _080BC7D4
- .align 2, 0
-_080BC7C8: .4byte gTasks
-_080BC7CC: .4byte gBattleTypeFlags
-_080BC7D0:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_080BC7D4:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BC9AA
-_080BC7DC:
- ldr r0, _080BC804 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC7F2
- b _080BC9AA
-_080BC7F2:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC804: .4byte gTasks
-_080BC808:
- ldr r1, _080BC848 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC820
- b _080BC9AA
-_080BC820:
- ldr r0, _080BC84C @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BC850 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BC854 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC9AA
- .align 2, 0
-_080BC848: .4byte gUnknown_2022986
-_080BC84C: .4byte gTasks
-_080BC850: .4byte gIntroSlideFlags
-_080BC854: .4byte 0x0000fffe
-_080BC858:
- ldr r0, _080BC890 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xE]
- movs r3, 0xE
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC898
- subs r0, r2, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- ldr r1, _080BC894 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0xF
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- b _080BC8B8
- .align 2, 0
-_080BC890: .4byte gTasks
-_080BC894: .4byte 0x00001842
-_080BC898:
- ldrh r2, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r2
- cmp r0, 0
- beq _080BC8B8
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- adds r0, r2, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_080BC8B8:
- ldr r2, _080BC988 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC8CC
- ldr r3, _080BC98C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC8CC:
- ldr r0, _080BC990 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC8E2
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC8E2:
- movs r3, 0
- ldr r0, _080BC994 @ =gScanlineEffect
- mov r8, r0
- ldr r2, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r2
- mov r7, r8
- adds r4, r1, 0
-_080BC8F0:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC8F0
- cmp r3, 0x9F
- bgt _080BC934
- ldr r0, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080BC994 @ =gScanlineEffect
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BC91A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC91A
-_080BC934:
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BC9AA
- movs r0, 0x3
- mov r3, r8
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC99C @ =0x0600e000
- ldr r2, _080BC9A0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC988: .4byte gUnknown_2022986
-_080BC98C: .4byte 0xfffffc04
-_080BC990: .4byte gTasks
-_080BC994: .4byte gScanlineEffect
-_080BC998: .4byte gScanlineEffectRegBuffers
-_080BC99C: .4byte 0x0600e000
-_080BC9A0: .4byte 0x05000200
-_080BC9A4:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BC9AA:
- ldr r0, _080BC9D0 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BC9C2
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BC9C2:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC9D0: .4byte gTasks
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 80BC9D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BCA08 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, _080BCA0C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080BC9FE
- b _080BCC22
-_080BC9FE:
- lsls r0, 2
- ldr r1, _080BCA10 @ =_080BCA14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCA08: .4byte gBattle_BG1_X
-_080BCA0C: .4byte gTasks
-_080BCA10: .4byte _080BCA14
- .align 2, 0
-_080BCA14:
- .4byte _080BCA28
- .4byte _080BCA7C
- .4byte _080BCAA8
- .4byte _080BCAF8
- .4byte _080BCC1C
-_080BCA28:
- ldr r1, _080BCA60 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- ldr r4, _080BCA64 @ =0x00000808
- movs r0, 0x52
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r1, _080BCA68 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- strh r4, [r2, 0x10]
- ldr r0, _080BCA6C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BCA70
- movs r0, 0x10
- b _080BCA72
- .align 2, 0
-_080BCA60: .4byte 0x00001842
-_080BCA64: .4byte 0x00000808
-_080BCA68: .4byte gTasks
-_080BCA6C: .4byte gBattleTypeFlags
-_080BCA70:
- movs r0, 0x1
-_080BCA72:
- strh r0, [r2, 0xC]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BCC22
-_080BCA7C:
- ldr r0, _080BCAA4 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCA94
- b _080BCC22
-_080BCA94:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCAA4: .4byte gTasks
-_080BCAA8:
- ldr r1, _080BCAE8 @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCAC0
- b _080BCC22
-_080BCAC0:
- ldr r0, _080BCAEC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BCAF0 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BCAF4 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCC22
- .align 2, 0
-_080BCAE8: .4byte gUnknown_2022986
-_080BCAEC: .4byte gTasks
-_080BCAF0: .4byte gIntroSlideFlags
-_080BCAF4: .4byte 0x0000fffe
-_080BCAF8:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r2, r1, r4
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _080BCB12
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BCB32
-_080BCB12:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _080BCB32
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BCB32
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_080BCB32:
- ldr r2, _080BCC00 @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCB46
- ldr r3, _080BCC04 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCB46:
- mov r6, r12
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r4
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCB5C
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCB5C:
- movs r3, 0
- ldr r6, _080BCC08 @ =gScanlineEffect
- mov r8, r6
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- adds r4, r1, 0
-_080BCB66:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCB66
- cmp r3, 0x9F
- bgt _080BCBAA
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- ldr r6, _080BCC08 @ =gScanlineEffect
- ldr r1, _080BCC10 @ =gTasks
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BCB90:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCB90
-_080BCBAA:
- ldr r1, _080BCC10 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BCC22
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BCC14 @ =0x0600e000
- ldr r2, _080BCC18 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCC00: .4byte gUnknown_2022986
-_080BCC04: .4byte 0xfffffc04
-_080BCC08: .4byte gScanlineEffect
-_080BCC0C: .4byte gScanlineEffectRegBuffers
-_080BCC10: .4byte gTasks
-_080BCC14: .4byte 0x0600e000
-_080BCC18: .4byte 0x05000200
-_080BCC1C:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BCC22:
- ldr r0, _080BCC48 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BCC3C
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BCC3C:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCC48: .4byte gTasks
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start sub_80BCC4C
-sub_80BCC4C: @ 80BCC4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080BCC98 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _080BCCC2
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080BCCC2
- ldr r2, _080BCC9C @ =gBattle_BG1_X
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _080BCC8A
- cmp r1, 0x4F
- bhi _080BCCA4
-_080BCC8A:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, _080BCCA0 @ =gBattle_BG2_X
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _080BCCC2
- .align 2, 0
-_080BCC98: .4byte gTasks
-_080BCC9C: .4byte gBattle_BG1_X
-_080BCCA0: .4byte gBattle_BG2_X
-_080BCCA4:
- str r5, [sp]
- ldr r1, _080BCCE4 @ =0x0600e000
- ldr r4, _080BCCE8 @ =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, _080BCCEC @ =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_080BCCC2:
- ldr r0, _080BCCF0 @ =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r9, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _080BCCDA
- b _080BCEE6
-_080BCCDA:
- lsls r0, r1, 2
- ldr r1, _080BCCF4 @ =_080BCCF8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCCE4: .4byte 0x0600e000
-_080BCCE8: .4byte 0x05000200
-_080BCCEC: .4byte 0x0600f000
-_080BCCF0: .4byte gTasks
-_080BCCF4: .4byte _080BCCF8
- .align 2, 0
-_080BCCF8:
- .4byte _080BCD0C
- .4byte _080BCD1E
- .4byte _080BCDC4
- .4byte _080BCE08
- .4byte _080BCEE0
-_080BCD0C:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r9
- movs r1, 0x20
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BCEE6
-_080BCD1E:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCD34
- b _080BCEE6
-_080BCD34:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r4, _080BCDB4 @ =gSprites
- ldr r5, _080BCDB8 @ =gBattleStruct
- ldr r0, [r5]
- adds r0, 0x7D
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r9, r3
- mov r3, r9
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldr r3, [r5]
- adds r0, r3, 0
- adds r0, 0x7D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r4
- mov r8, r1
- add r0, r8
- ldr r6, _080BCDBC @ =sub_801182C
- str r6, [r0]
- adds r3, 0x7E
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r3, r9
- orrs r2, r3
- strb r2, [r0, 0x1]
- ldr r0, [r5]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- ldr r1, _080BCDC0 @ =0x00003f06
- movs r0, 0x4A
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCDB4: .4byte gSprites
-_080BCDB8: .4byte gBattleStruct
-_080BCDBC: .4byte sub_801182C
-_080BCDC0: .4byte 0x00003f06
-_080BCDC4:
- ldr r1, _080BCDFC @ =gUnknown_2022986
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCDDC
- b _080BCEE6
-_080BCDDC:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r9
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BCE00 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BCE04 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCEE6
- .align 2, 0
-_080BCDFC: .4byte gUnknown_2022986
-_080BCE00: .4byte gIntroSlideFlags
-_080BCE04: .4byte 0x0000fffe
-_080BCE08:
- ldr r2, _080BCECC @ =gUnknown_2022986
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCE1C
- ldr r3, _080BCED0 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCE1C:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCE32
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCE32:
- movs r3, 0
- ldr r0, _080BCED4 @ =gScanlineEffect
- mov r12, r0
- ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r2
- mov r7, r12
- adds r4, r1, 0
-_080BCE40:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCE40
- cmp r3, 0x9F
- bgt _080BCE84
- ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r0
- ldr r7, _080BCED4 @ =gScanlineEffect
- ldr r1, _080BCEDC @ =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_080BCE6A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCE6A
-_080BCE84:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080BCEE6
- movs r0, 0x3
- mov r2, r12
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCECC: .4byte gUnknown_2022986
-_080BCED0: .4byte 0xfffffc04
-_080BCED4: .4byte gScanlineEffect
-_080BCED8: .4byte gScanlineEffectRegBuffers
-_080BCEDC: .4byte gTasks
-_080BCEE0:
- adds r0, r6, 0
- bl sub_80BC41C
-_080BCEE6:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BCC4C
-
- thumb_func_start sub_80BCEF4
-sub_80BCEF4: @ 80BCEF4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- str r0, [sp]
- adds r6, r2, 0
- adds r4, r3, 0
- ldr r0, [sp, 0x24]
- ldr r7, [sp, 0x28]
- ldr r2, [sp, 0x2C]
- mov r9, r2
- ldr r5, [sp, 0x30]
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr
- ldr r2, [r1]
- lsls r4, 2
- adds r2, 0x4
- adds r2, r4
- ldr r1, _080BCFC8 @ =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- movs r2, 0x80
- lsls r2, 3
- adds r1, r7, 0
- bl CpuSet
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 5
- adds r1, r7, 0
- adds r3, r5, 0
- bl LoadBgTiles
- adds r0, r6, 0
- adds r0, 0x8
- cmp r6, r0
- bge _080BCFA0
- mov r12, r0
- mov r2, r8
- lsls r7, r2, 1
-_080BCF72:
- mov r1, r8
- adds r2, r1, 0
- adds r2, 0x8
- adds r4, r6, 0x1
- cmp r1, r2
- bge _080BCF9A
- mov r0, r10
- lsls r3, r0, 12
- lsls r0, r6, 6
- add r0, r9
- adds r6, r7, r0
- subs r1, r2, r1
-_080BCF8A:
- adds r0, r5, 0
- orrs r0, r3
- strh r0, [r6]
- adds r5, 0x1
- adds r6, 0x2
- subs r1, 0x1
- cmp r1, 0
- bne _080BCF8A
-_080BCF9A:
- adds r6, r4, 0
- cmp r6, r12
- blt _080BCF72
-_080BCFA0:
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 4
- mov r1, r9
- movs r3, 0
- bl LoadBgTilemap
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCFC4: .4byte gMonSpritesGfxPtr
-_080BCFC8: .4byte gBattleMonForms
- thumb_func_end sub_80BCEF4
-
- thumb_func_start sub_80BCFCC
-sub_80BCFCC: @ 80BCFCC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, _080BD090 @ =0x040000d4
- ldr r0, _080BD094 @ =gMonSpritesGfxPtr
- ldr r0, [r0]
- lsrs r2, 22
- adds r0, 0x4
- adds r0, r2
- lsrs r3, 13
- ldr r0, [r0]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, _080BD098 @ =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080BD080
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_080BD048:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _080BD07A
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_080BD06A:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080BD06A
-_080BD07A:
- adds r0, r5, 0
- cmp r0, r9
- blt _080BD048
-_080BD080:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BD090: .4byte 0x040000d4
-_080BD094: .4byte gMonSpritesGfxPtr
-_080BD098: .4byte 0x80000400
- thumb_func_end sub_80BCFCC
-
- .align 2, 0 @ Don't pad with nop.