diff options
Diffstat (limited to 'asm/bug.s')
-rw-r--r-- | asm/bug.s | 42 |
1 files changed, 21 insertions, 21 deletions
@@ -53,7 +53,7 @@ _080B4008: ldr r5, _080B406C @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 ldr r4, _080B4070 @ =gBattleAnimArgs lsrs r0, 24 @@ -62,7 +62,7 @@ _080B4008: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -137,7 +137,7 @@ _080B40BC: ldr r5, _080B4118 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 ldr r4, _080B411C @ =gBattleAnimArgs lsrs r0, 24 @@ -146,7 +146,7 @@ _080B40BC: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -199,7 +199,7 @@ sub_80B4128: @ 80B4128 _080B4144: adds r0, r5, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r1, _080B4184 @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r5, 0x2E] @@ -236,7 +236,7 @@ _080B418C: adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 - bl sub_8076D9C + bl SetAverageBattlerPositions _080B419E: adds r0, r5, 0 bl sub_8075678 @@ -258,7 +258,7 @@ _080B41BC: .4byte sub_80B41C0 sub_80B41C0: @ 80B41C0 push {r4,lr} adds r4, r0, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _080B41D6 @@ -296,7 +296,7 @@ sub_80B41F8: @ 80B41F8 adds r3, r4, 0 adds r3, 0x22 movs r1, 0 - bl sub_8076D9C + bl SetAverageBattlerPositions ldr r0, _080B422C @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -552,7 +552,7 @@ _080B43E4: _080B43F6: adds r0, r7, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r5, _080B4488 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 @@ -586,7 +586,7 @@ _080B43F6: subs r1, r2 lsls r1, 16 asrs r1, 16 - bl sub_8075B30 + bl ArcTan2Neg lsls r0, 16 movs r1, 0xC0 lsls r1, 24 @@ -598,7 +598,7 @@ _080B43F6: adds r0, r7, 0 movs r1, 0 adds r2, r3, 0 - bl sub_8075A1C + bl TrySetSpriteRotScale ldrh r0, [r6, 0x8] strh r0, [r7, 0x2E] strh r4, [r7, 0x32] @@ -625,7 +625,7 @@ sub_80B4494: @ 80B4494 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080B4500 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -660,7 +660,7 @@ _080B44B4: ldrh r0, [r4, 0xA] strh r0, [r6, 0x38] adds r0, r6, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080B450C @ =sub_80B4510 str r0, [r6, 0x1C] adds r2, r6, 0 @@ -694,7 +694,7 @@ sub_80B4510: @ 80B4510 ands r1, r0 strb r1, [r2] adds r0, r4, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080B453C @@ -729,7 +729,7 @@ _080B4552: lsls r0, 16 lsrs r6, r0, 16 adds r0, r4, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 bne _080B45CC @@ -749,7 +749,7 @@ _080B4552: subs r1, r2 lsls r1, 16 asrs r1, 16 - bl sub_8075B30 + bl ArcTan2Neg lsls r0, 16 movs r1, 0xC0 lsls r1, 24 @@ -761,7 +761,7 @@ _080B4552: adds r0, r4, 0 movs r1, 0 adds r2, r3, 0 - bl sub_8075A1C + bl TrySetSpriteRotScale add r2, sp, 0x4 mov r1, r8 movs r3, 0x7 @@ -812,18 +812,18 @@ _080B45F6: lsrs r0, 24 adds r0, 0x12 strh r0, [r5, 0x22] - ldr r1, _080B462C @ =move_anim_8074EE0 + ldr r1, _080B462C @ =DestroySpriteAndMatrix adds r0, r5, 0 bl StoreSpriteCallbackInData6 - ldr r0, _080B4630 @ =sub_8074F50 + ldr r0, _080B4630 @ =RunStoredCallbackWhenAffineAnimEnds str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080B4628: .4byte gBattleAnimTarget -_080B462C: .4byte move_anim_8074EE0 -_080B4630: .4byte sub_8074F50 +_080B462C: .4byte DestroySpriteAndMatrix +_080B4630: .4byte RunStoredCallbackWhenAffineAnimEnds thumb_func_end sub_80B45D8 .align 2, 0 @ Don't pad with nop. |