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-rw-r--r--asm/crt0.s240
1 files changed, 0 insertions, 240 deletions
diff --git a/asm/crt0.s b/asm/crt0.s
deleted file mode 100644
index 0d891141e..000000000
--- a/asm/crt0.s
+++ /dev/null
@@ -1,240 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/misc_constants.inc"
- .include "constants/version.inc"
-
- .syntax unified
-
- .global Start
-
- .text
-
- .arm
-
-_start: @ 8000000
- b start_vector
-
- .include "asm/rom_header.inc"
-
-@ 80000C0
- .word 0
-
- .global GPIOPortData
-GPIOPortData: @ 80000C4
- .hword 0
-
- .global GPIOPortDirection
-GPIOPortDirection: @ 80000C6
- .hword 0
-
- .global GPIOPortReadEnable
-GPIOPortReadEnable: @ 80000C8
- .hword 0
-
- .space 6
-
-@ 80000D0
-
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
- .4byte 0xFFFFFFFF
-
-@ 8000100
- .global CartIdent
-CartIdent:
- .4byte GAME_VERSION
- .4byte GAME_LANGUAGE
-.game_name:
- .ifdef FIRERED
- .ascii "pokemon red version"
- .else
- .ifdef LEAFGREEN
- .ascii "pokemon green version"
- .endif
- .endif
- .space .game_name+0x20-.
- .4byte gMonFrontPicTable
- .4byte gMonBackPicTable
- .4byte gMonPaletteTable
- .4byte gMonShinyPaletteTable
- .4byte gMonIconTable
- .4byte gMonIconPaletteIndices
- .4byte gMonIconPaletteTable
- .4byte gSpeciesNames
- .4byte gMoveNames
- .4byte gDecorations
- .4byte 0xEE0 @ offsetof(struct SaveBlock1, flags)
- .4byte 0x1000 @ offsetof(struct SaveBlock1, vars)
- .4byte 0x18 @ offsetof(struct SaveBlock2, pokedex)
- .4byte 0x5F8 @ offsetof(struct SaveBlock1, seen1)
- .4byte 0x3A18 @ offsetof(struct SaveBlock1, seen2)
- .4byte 0x3C
- .4byte 0x838
- .4byte 0x839
- .4byte 0x182
- .4byte 0xA0A0A07
- .4byte 0xC060C0C
- .4byte 0xC121006
- .4byte 0x8010B0F
- .4byte 0xC
- .4byte 0xF24 @ sizeof(struct SaveBlock2)
- .4byte 0x3D68 @ sizeof(struct SaveBlock1)
- .4byte 0x34 @ offsetof(struct SaveBlock1, playerPartyCount)
- .4byte 0x38 @ offsetof(struct SaveBlock1, playerParty)
- .4byte 9 @ offsetof(struct SaveBlock2, specialSaveWarp)
- .4byte 0xA @ offsetof(struct SaveBlock2, playerTrainerId)
- .4byte 0 @ offsetof(struct SaveBlock2, playerName)
- .4byte 8 @ offsetof(struct SaveBlock2, playerGender)
-
- .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD))
- .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD))
- .4byte 0x30BB
- .4byte 0x30A7
- .4byte 0
- .4byte gBaseStats
- .4byte gAbilityNames
- .4byte gAbilityDescriptionPointers
- .4byte gItems
- .4byte gBattleMoves
- .4byte gBallSpriteSheets
- .4byte gBallSpritePalettes
- .4byte 0xA8
- .4byte 0x82C
- .4byte 0x83B
- .4byte 0x3A0D1E2A
- .4byte 0x1E2B
- .4byte 0x298 @ offsetof(struct SaveBlock1, pcItems) // maybe all items were in a struct together?
- .4byte 0x309C @ offsetof(struct SaveBlock1, giftRibbons)
- .4byte 0x30EC @ offsetof(struct SaveBlock1, enigmaBerry)
- .4byte 0x34 @ size of SaveBlock1 map header reconstruction data?
- .4byte 0
- .4byte 0xFFFFFFFF
-
- .arm
- .align 2, 0
- .global start_vector
-start_vector:
- mov r0, #PSR_IRQ_MODE
- msr cpsr_cf, r0
- ldr sp, sp_irq
- mov r0, #PSR_SYS_MODE
- msr cpsr_cf, r0
- ldr sp, sp_usr
- ldr r1, =INTR_VECTOR
- adr r0, intr_main
- str r0, [r1]
- ldr r1, =AgbMain
- mov lr, pc
- bx r1
- b start_vector
-
- .align 2, 0
-sp_usr: .word IWRAM_END - 0x1C0
-sp_irq: .word IWRAM_END - 0x60
-
- .pool
-
- .arm
- .align 2, 0
- .global intr_main
-intr_main:
- mov r3, #REG_BASE
- add r3, r3, #OFFSET_REG_IE
- ldr r2, [r3]
- ldrh r1, [r3, #REG_IME - REG_IE]
- mrs r0, spsr
- stmdb sp!, {r0-r3,lr}
- mov r0, #0
- strh r0, [r3, #REG_IME - REG_IE]
- and r1, r2, r2, lsr #16
- mov r12, #0
- ands r0, r1, #INTR_FLAG_VCOUNT
- bne jump_intr
- add r12, r12, 0x4
- mov r0, 0x1
- strh r0, [r3, #REG_IME - REG_IE]
- ands r0, r1, #INTR_FLAG_SERIAL
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_TIMER3
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_HBLANK
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_VBLANK
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_TIMER0
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_TIMER1
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_TIMER2
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_DMA0
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_DMA1
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_DMA2
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_DMA3
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_KEYPAD
- bne jump_intr
- add r12, r12, 0x4
- ands r0, r1, #INTR_FLAG_GAMEPAK
- strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE]
-loop:
- bne loop @ spin
-jump_intr:
- strh r0, [r3, #REG_IF - REG_IE]
- bic r2, r2, r0
- ldr r0, =gSTWIStatus
- ldr r0, [r0]
- ldrb r0, [r0, 0xA]
- mov r1, #INTR_FLAG_TIMER0
- lsl r0, r1, r0
- orr r0, r0, #INTR_FLAG_GAMEPAK
- orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK
- and r1, r1, r2
- strh r1, [r3, #0]
- mrs r3, cpsr
- bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
- orr r3, r3, #PSR_SYS_MODE
- msr cpsr_cf, r3
- ldr r1, =gIntrTable
- add r1, r1, r12
- ldr r0, [r1]
- stmdb sp!, {lr}
- adr lr, intr_return
- bx r0
-intr_return:
- ldmia sp!, {lr}
- mrs r3, cpsr
- bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
- orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE
- msr cpsr_cf, r3
- ldmia sp!, {r0-r3,lr}
- strh r2, [r3, #0]
- strh r1, [r3, #REG_IME - REG_IE]
- msr spsr_cf, r0
- bx lr
-
- .pool
-
- .align 2, 0 @ Don't pad with nop.