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-rw-r--r--asm/dark.s52
1 files changed, 26 insertions, 26 deletions
diff --git a/asm/dark.s b/asm/dark.s
index 626ddc2be..afadcebae 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -25,7 +25,7 @@ sub_80B78E0: @ 80B78E0
movs r0, 0x52
bl SetGpuReg
adds r0, r4, 0
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -223,7 +223,7 @@ sub_80B7A80: @ 80B7A80
bl SetGpuReg
ldr r0, _080B7AAC @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -472,7 +472,7 @@ sub_80B7C50: @ 80B7C50
cmp r0, 0
bne _080B7C82
adds r0, r3, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_080B7C82:
pop {r0}
bx r0
@@ -531,47 +531,47 @@ _080B7CE0:
_080B7CEA:
adds r0, r5, 0
movs r1, 0x5
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
subs r0, 0x8
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0x8
strh r0, [r4, 0x22]
b _080B7D58
_080B7D04:
adds r0, r5, 0
movs r1, 0x5
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
subs r0, 0xE
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0x10
strh r0, [r4, 0x22]
b _080B7D58
_080B7D1E:
adds r0, r5, 0
movs r1, 0x4
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0x8
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0x8
b _080B7D4C
_080B7D36:
adds r0, r5, 0
movs r1, 0x4
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0xE
strh r0, [r4, 0x20]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
adds r0, 0x10
_080B7D4C:
strh r0, [r4, 0x22]
@@ -593,7 +593,7 @@ _080B7D58:
ldr r0, _080B7D80 @ =0x0000fff4
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_8075068
+ bl InitAnimArcTranslation
ldr r0, _080B7D84 @ =sub_80B7D88
str r0, [r4, 0x1C]
pop {r4-r7}
@@ -608,12 +608,12 @@ _080B7D84: .4byte sub_80B7D88
sub_80B7D88: @ 80B7D88
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B7D9C
adds r0, r4, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_080B7D9C:
pop {r4}
pop {r0}
@@ -642,7 +642,7 @@ sub_80B7DA4: @ 80B7DA4
strh r0, [r5, 0x16]
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
subs r0, 0x7
strh r0, [r5, 0x14]
ldrh r1, [r5, 0x16]
@@ -678,7 +678,7 @@ _080B7E16:
strh r0, [r5, 0x18]
ldr r0, _080B7E64 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
@@ -1022,7 +1022,7 @@ _080B80EC: .4byte 0x00003f3f
_080B80F0:
ldr r0, _080B8110 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
@@ -1095,7 +1095,7 @@ _080B817C:
strh r0, [r5, 0x16]
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
subs r0, 0x7
strh r0, [r5, 0x14]
ldrh r1, [r5, 0x16]
@@ -1653,7 +1653,7 @@ sub_80B85B8: @ 80B85B8
mov r10, r0
ldr r6, _080B8658 @ =gBattleAnimAttacker
ldrb r0, [r6]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -1731,7 +1731,7 @@ sub_80B8664: @ 80B8664
lsrs r6, r0, 24
ldr r4, _080B86AC @ =gBattleAnimAttacker
ldrb r0, [r4]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -1778,7 +1778,7 @@ sub_80B86B0: @ 80B86B0
ldrb r1, [r1, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
- ldr r0, _080B86E4 @ =sub_8074F6C
+ ldr r0, _080B86E4 @ =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldr r1, _080B86E8 @ =DestroyAnimSprite
adds r0, r4, 0
@@ -1788,7 +1788,7 @@ sub_80B86B0: @ 80B86B0
bx r0
.align 2, 0
_080B86E0: .4byte gBattleAnimArgs
-_080B86E4: .4byte sub_8074F6C
+_080B86E4: .4byte RunStoredCallbackWhenAnimEnds
_080B86E8: .4byte DestroyAnimSprite
thumb_func_end sub_80B86B0
@@ -1952,7 +1952,7 @@ _080B8828:
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
- bl sub_807543C
+ bl AnimLoadCompressedBgTilemap
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
@@ -1991,7 +1991,7 @@ _080B8828:
bne _080B88E0
adds r0, r1, 0
movs r1, 0
- bl sub_8075B48
+ bl SetGreyscaleOrOriginalPalette
b _080B88EC
.align 2, 0
_080B88B8: .4byte gBattlerPartyIndexes
@@ -2093,7 +2093,7 @@ _080B894E:
bne _080B8990
adds r0, r1, 0
movs r1, 0x1
- bl sub_8075B48
+ bl SetGreyscaleOrOriginalPalette
_080B8990:
movs r0, 0x8
ldrsh r1, [r4, r0]
@@ -2279,7 +2279,7 @@ _080B8B06:
adds r0, 0x10
ldr r1, _080B8B34 @ =gBattleAnimArgs
ldrb r1, [r1, 0x2]
- bl sub_8075B48
+ bl SetGreyscaleOrOriginalPalette
_080B8B22:
adds r0, r5, 0
bl DestroyAnimVisualTask