diff options
Diffstat (limited to 'asm/dragon.s')
-rw-r--r-- | asm/dragon.s | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/asm/dragon.s b/asm/dragon.s index 66e76017a..bd01691f1 100644 --- a/asm/dragon.s +++ b/asm/dragon.s @@ -12,13 +12,13 @@ sub_80B725C: @ 80B725C ldr r4, _080B72A4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -90,13 +90,13 @@ sub_80B72F8: @ 80B72F8 ldr r4, _080B7350 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -152,7 +152,7 @@ _080B7386: ldr r0, _080B73A0 @ =gBattleAnimArgs ldrh r0, [r0, 0x8] strh r0, [r5, 0x2E] - ldr r0, _080B73A4 @ =sub_8075590 + ldr r0, _080B73A4 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B73A8 @ =move_anim_8074EE0 adds r0, r5, 0 @@ -162,7 +162,7 @@ _080B7386: bx r0 .align 2, 0 _080B73A0: .4byte gBattleAnimArgs -_080B73A4: .4byte sub_8075590 +_080B73A4: .4byte StartAnimLinearTranslation _080B73A8: .4byte move_anim_8074EE0 thumb_func_end sub_80B72F8 @@ -185,13 +185,13 @@ _080B73C8: _080B73CA: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -249,14 +249,14 @@ sub_80B7448: @ 80B7448 ldr r4, _080B749C @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -266,7 +266,7 @@ sub_80B7448: @ 80B7448 ldr r0, _080B74A0 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r6, 0x3A] - ldr r4, _080B74A4 @ =sBattler_AI + ldr r4, _080B74A4 @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0 bl sub_8076B2C @@ -284,7 +284,7 @@ sub_80B7448: @ 80B7448 .align 2, 0 _080B749C: .4byte gBattleAnimAttacker _080B74A0: .4byte gBattleAnimArgs -_080B74A4: .4byte sBattler_AI +_080B74A4: .4byte gBattlerAttacker _080B74A8: lsrs r0, r1, 17 _080B74AA: @@ -726,14 +726,14 @@ sub_80B77E4: @ 80B77E4 mov r8, r1 ldrb r0, [r1] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] |