diff options
Diffstat (limited to 'asm/electric.s')
-rw-r--r-- | asm/electric.s | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/asm/electric.s b/asm/electric.s index 187e30b6d..d020459d5 100644 --- a/asm/electric.s +++ b/asm/electric.s @@ -123,13 +123,13 @@ sub_80ADCB8: @ 80ADCB8 ldr r4, _080ADCFC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -219,7 +219,7 @@ _080ADD7C: ldrb r0, [r4] movs r6, 0x2 eors r0, r6 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080ADD98 @@ -237,7 +237,7 @@ _080ADDA0: ldrb r0, [r0] movs r4, 0x2 eors r0, r4 - bl sub_8072DF0 + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080ADDC4 @@ -260,7 +260,7 @@ _080ADDC8: bne _080ADDF0 adds r0, r4, 0 movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -273,14 +273,14 @@ _080ADDEC: .4byte gBattleAnimArgs _080ADDF0: adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] adds r0, r4, 0 movs r1, 0x3 _080ADE02: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -379,7 +379,7 @@ sub_80ADEB0: @ 80ADEB0 ldr r6, _080ADF28 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -387,7 +387,7 @@ sub_80ADEB0: @ 80ADEB0 strh r0, [r4, 0x34] ldrb r0, [r6] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -536,7 +536,7 @@ _080ADFFA: sub_80AE000: @ 80AE000 push {r4-r6,lr} adds r6, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AE01C @@ -555,7 +555,7 @@ _080AE024: ldr r5, _080AE060 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080AE064 @ =gBattleAnimArgs lsrs r0, 24 @@ -564,7 +564,7 @@ _080AE024: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -609,7 +609,7 @@ _080AE090: ldr r0, _080AE118 @ =gBattleAnimAttacker _080AE092: ldrb r6, [r0] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 bne _080AE0AA @@ -626,7 +626,7 @@ _080AE0AA: _080AE0B2: adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080AE11C @ =gBattleAnimArgs lsrs r0, 24 @@ -635,7 +635,7 @@ _080AE0B2: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -811,7 +811,7 @@ sub_80AE220: @ 80AE220 ldr r6, _080AE268 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord ldr r1, _080AE26C @ =gTasks lsls r4, r5, 2 adds r4, r5 @@ -825,7 +825,7 @@ sub_80AE220: @ 80AE220 strh r0, [r4, 0x8] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x2] @@ -1233,13 +1233,13 @@ _080AE56C: _080AE56E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x26] @@ -1466,13 +1466,13 @@ _080AE738: _080AE73A: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1509,13 +1509,13 @@ _080AE790: _080AE792: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1548,13 +1548,13 @@ sub_80AE7DC: @ 80AE7DC ldr r4, _080AE834 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1680,7 +1680,7 @@ _080AE8D4: ldr r4, _080AE908 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -1897,13 +1897,13 @@ _080AEA88: .4byte 0x0000fff0 _080AEA8C: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -1923,13 +1923,13 @@ _080AEAB4: ldr r4, _080AEAE8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r2, 0xA @@ -2175,13 +2175,13 @@ _080AEC92: ldr r4, _080AECC0 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2245,13 +2245,13 @@ _080AED20: ldr r4, _080AEDA4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] @@ -2260,7 +2260,7 @@ _080AED20: ldr r0, _080AEDA8 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] @@ -2603,7 +2603,7 @@ _080AEFCE: ldr r0, _080AF018 @ =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2625,12 +2625,12 @@ _080AEFF8: ldr r4, _080AF018 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] - bl sub_807685C + bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r0, 24 subs r0, 0x2 |