diff options
Diffstat (limited to 'asm/fighting.s')
-rw-r--r-- | asm/fighting.s | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/asm/fighting.s b/asm/fighting.s index 518927a3c..81785b16b 100644 --- a/asm/fighting.s +++ b/asm/fighting.s @@ -76,7 +76,7 @@ _080B0924: .4byte gBattleAnimAttacker sub_80B0928: @ 80B0928 push {r4,lr} adds r4, r0, 0 - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B0944 @@ -176,13 +176,13 @@ _080B09E8: bl StartSpriteAnim mov r0, r8 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -242,7 +242,7 @@ _080B0A74: negs r0, r0 lsrs r4, r0, 16 _080B0A86: - ldr r0, _080B0B14 @ =gUnknown_2023BD6 + ldr r0, _080B0B14 @ =gBattlerPositions add r0, r8 ldrb r1, [r0] adds r0, r7, 0 @@ -313,7 +313,7 @@ _080B0B00: bx r0 .align 2, 0 _080B0B10: .4byte gBattleAnimTarget -_080B0B14: .4byte gUnknown_2023BD6 +_080B0B14: .4byte gBattlerPositions _080B0B18: .4byte 0xfff00000 _080B0B1C: .4byte gUnknown_83E7C08 _080B0B20: .4byte gSprites @@ -399,7 +399,7 @@ _080B0BB6: ldrh r0, [r4, 0x22] subs r0, 0x14 strh r0, [r4, 0x36] - ldr r0, _080B0BD0 @ =sub_8075590 + ldr r0, _080B0BD0 @ =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, _080B0BD4 @ =sub_80B0BD8 adds r0, r4, 0 @@ -408,7 +408,7 @@ _080B0BB6: pop {r0} bx r0 .align 2, 0 -_080B0BD0: .4byte sub_8075590 +_080B0BD0: .4byte StartAnimLinearTranslation _080B0BD4: .4byte sub_80B0BD8 thumb_func_end sub_80B0B80 @@ -440,7 +440,7 @@ sub_80B0BD8: @ 80B0BD8 strh r1, [r5, 0x22] strh r6, [r5, 0x26] strh r6, [r5, 0x24] - ldr r0, _080B0C20 @ =sub_8075590 + ldr r0, _080B0C20 @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B0C24 @ =DestroyAnimSprite adds r0, r5, 0 @@ -450,7 +450,7 @@ _080B0C18: pop {r0} bx r0 .align 2, 0 -_080B0C20: .4byte sub_8075590 +_080B0C20: .4byte StartAnimLinearTranslation _080B0C24: .4byte DestroyAnimSprite thumb_func_end sub_80B0BD8 @@ -644,17 +644,17 @@ sub_80B0D7C: @ 80B0D7C ldr r4, _080B0DC8 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _080B0DCC @ =sub_8075590 + ldr r0, _080B0DCC @ =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, _080B0DD0 @ =sub_80B0DD4 adds r0, r5, 0 @@ -665,7 +665,7 @@ _080B0DC0: bx r0 .align 2, 0 _080B0DC8: .4byte gBattleAnimTarget -_080B0DCC: .4byte sub_8075590 +_080B0DCC: .4byte StartAnimLinearTranslation _080B0DD0: .4byte sub_80B0DD4 thumb_func_end sub_80B0D7C @@ -778,13 +778,13 @@ _080B0E9C: _080B0E9E: ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -896,7 +896,7 @@ sub_80B0F68: @ 80B0F68 ldr r4, _080B0F90 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] @@ -909,7 +909,7 @@ _080B0F94: ldr r4, _080B0FF0 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -918,7 +918,7 @@ _080B0FA6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -1037,16 +1037,16 @@ sub_80B107C: @ 80B107C ldrsh r0, [r0, r1] cmp r0, 0 bne _080B10D8 - ldr r4, _080B10CC @ =sBattler_AI + ldr r4, _080B10CC @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1066,7 +1066,7 @@ sub_80B107C: @ 80B107C b _080B10F4 .align 2, 0 _080B10C8: .4byte gBattleAnimArgs -_080B10CC: .4byte sBattler_AI +_080B10CC: .4byte gBattlerAttacker _080B10D0: .4byte gBattleAnimAttacker _080B10D4: .4byte gBattleAnimTarget _080B10D8: @@ -1125,7 +1125,7 @@ sub_80B111C: @ 80B111C lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -1135,7 +1135,7 @@ sub_80B111C: @ 80B111C lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1245,13 +1245,13 @@ _080B1236: ldr r4, _080B1298 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -1259,14 +1259,14 @@ _080B1236: mov r8, r2 ldrb r0, [r2] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] @@ -1341,16 +1341,16 @@ sub_80B12E8: @ 80B12E8 ldrsh r0, [r0, r1] cmp r0, 0 bne _080B132C - ldr r4, _080B1320 @ =sBattler_AI + ldr r4, _080B1320 @ =gBattlerAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1360,7 +1360,7 @@ sub_80B12E8: @ 80B12E8 b _080B1332 .align 2, 0 _080B131C: .4byte gBattleAnimArgs -_080B1320: .4byte sBattler_AI +_080B1320: .4byte gBattlerAttacker _080B1324: .4byte gBattleAnimTarget _080B1328: .4byte gBattleAnimAttacker _080B132C: @@ -1379,7 +1379,7 @@ _080B1332: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B136C @@ -1418,7 +1418,7 @@ _080B138C: strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -1426,7 +1426,7 @@ _080B138C: strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1473,13 +1473,13 @@ sub_80B13F8: @ 80B13F8 ldr r4, _080B1474 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1555,7 +1555,7 @@ _080B14A0: movs r1, 0 bl sub_8075114 _080B14A8: - bl sub_8073788 + bl IsContest lsls r0, 24 cmp r0, 0 beq _080B14BC |