summaryrefslogtreecommitdiff
path: root/asm/fighting.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/fighting.s')
-rw-r--r--asm/fighting.s72
1 files changed, 36 insertions, 36 deletions
diff --git a/asm/fighting.s b/asm/fighting.s
index 81785b16b..e9bf5ece8 100644
--- a/asm/fighting.s
+++ b/asm/fighting.s
@@ -13,14 +13,14 @@ unc_080B08A0: @ 80B08A0
movs r0, 0
ldrsh r1, [r5, r0]
adds r0, r4, 0
- bl sub_8074FF8
+ bl SetAnimSpriteInitialXOffset
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
movs r0, 0xF
strh r0, [r4, 0x2E]
- ldr r0, _080B08D4 @ =sub_8074C44
+ ldr r0, _080B08D4 @ =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, _080B08D8 @ =DestroyAnimSprite
adds r0, r4, 0
@@ -30,7 +30,7 @@ unc_080B08A0: @ 80B08A0
bx r0
.align 2, 0
_080B08D0: .4byte gBattleAnimArgs
-_080B08D4: .4byte sub_8074C44
+_080B08D4: .4byte WaitAnimForDuration
_080B08D8: .4byte DestroyAnimSprite
thumb_func_end unc_080B08A0
@@ -110,19 +110,19 @@ sub_80B0954: @ 80B0954
bne _080B0978
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080B0980
.align 2, 0
_080B0974: .4byte gBattleAnimArgs
_080B0978:
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080B0980:
ldr r0, _080B0998 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
- ldr r0, _080B099C @ =sub_8074C44
+ ldr r0, _080B099C @ =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, _080B09A0 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -132,7 +132,7 @@ _080B0980:
bx r0
.align 2, 0
_080B0998: .4byte gBattleAnimArgs
-_080B099C: .4byte sub_8074C44
+_080B099C: .4byte WaitAnimForDuration
_080B09A0: .4byte DestroyAnimSprite
thumb_func_end sub_80B0954
@@ -188,7 +188,7 @@ _080B09E8:
strh r0, [r5, 0x22]
mov r0, r8
movs r1, 0x1
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
@@ -197,7 +197,7 @@ _080B09E8:
lsrs r6, r1, 16
mov r0, r8
movs r1, 0
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
lsls r0, 16
asrs r0, 16
cmp r0, 0
@@ -371,7 +371,7 @@ sub_80B0B80: @ 80B0B80
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
movs r0, 0x1E
strh r0, [r4, 0x2E]
ldr r0, _080B0BA0 @ =gBattleAnimArgs
@@ -480,7 +480,7 @@ sub_80B0C28: @ 80B0C28
_080B0C54:
adds r0, r6, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r0, _080B0CA4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -505,7 +505,7 @@ _080B0C72:
strh r0, [r6, 0x34]
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
ldrh r0, [r4, 0x8]
@@ -527,7 +527,7 @@ _080B0CB0: .4byte sub_80B0CB4
sub_80B0CB4: @ 80B0CB4
push {r4,lr}
adds r4, r0, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
bne _080B0CE0
@@ -559,14 +559,14 @@ sub_80B0CEC: @ 80B0CEC
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r5, _080B0D18 @ =gBattleAnimArgs
ldrb r1, [r5, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
- ldr r0, _080B0D1C @ =sub_8074C44
+ ldr r0, _080B0D1C @ =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, _080B0D20 @ =sub_80B0D24
adds r0, r4, 0
@@ -576,7 +576,7 @@ sub_80B0CEC: @ 80B0CEC
bx r0
.align 2, 0
_080B0D18: .4byte gBattleAnimArgs
-_080B0D1C: .4byte sub_8074C44
+_080B0D1C: .4byte WaitAnimForDuration
_080B0D20: .4byte sub_80B0D24
thumb_func_end sub_80B0CEC
@@ -594,7 +594,7 @@ sub_80B0D24: @ 80B0D24
strb r0, [r2]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r0, _080B0D50 @ =sub_8074C44
+ ldr r0, _080B0D50 @ =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, _080B0D54 @ =DestroyAnimSprite
adds r0, r4, 0
@@ -603,7 +603,7 @@ sub_80B0D24: @ 80B0D24
pop {r0}
bx r0
.align 2, 0
-_080B0D50: .4byte sub_8074C44
+_080B0D50: .4byte WaitAnimForDuration
_080B0D54: .4byte DestroyAnimSprite
thumb_func_end sub_80B0D24
@@ -612,7 +612,7 @@ sub_80B0D58: @ 80B0D58
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r0, _080B0D74 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -674,14 +674,14 @@ sub_80B0DD4: @ 80B0DD4
push {lr}
movs r1, 0xF
strh r1, [r0, 0x2E]
- ldr r1, _080B0DE8 @ =sub_8074C44
+ ldr r1, _080B0DE8 @ =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, _080B0DEC @ =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
-_080B0DE8: .4byte sub_8074C44
+_080B0DE8: .4byte WaitAnimForDuration
_080B0DEC: .4byte DestroyAnimSprite
thumb_func_end sub_80B0DD4
@@ -695,7 +695,7 @@ sub_80B0DF0: @ 80B0DF0
bne _080B0E1C
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r1, _080B0E18 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
@@ -1052,7 +1052,7 @@ sub_80B107C: @ 80B107C
strh r0, [r5, 0x22]
ldr r0, _080B10D0 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1072,7 +1072,7 @@ _080B10D4: .4byte gBattleAnimTarget
_080B10D8:
ldr r0, _080B1110 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1140,8 +1140,8 @@ sub_80B111C: @ 80B111C
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080B1180 @ =move_anim_8074EE0
+ bl InitAnimLinearTranslation
+ ldr r1, _080B1180 @ =DestroySpriteAndMatrix
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, _080B1184 @ =sub_807563C
@@ -1151,7 +1151,7 @@ _080B1178:
pop {r0}
bx r0
.align 2, 0
-_080B1180: .4byte move_anim_8074EE0
+_080B1180: .4byte DestroySpriteAndMatrix
_080B1184: .4byte sub_807563C
thumb_func_end sub_80B111C
@@ -1171,7 +1171,7 @@ sub_80B1188: @ 80B1188
adds r1, r5, 0
adds r1, 0x38
lsls r2, 8
- bl sub_80765C0
+ bl StorePointerInVars
ldrh r0, [r4, 0x2]
strh r0, [r5, 0x3A]
ldrh r2, [r5, 0x4]
@@ -1214,7 +1214,7 @@ sub_80B11E4: @ 80B11E4
ldrsh r0, [r7, r2]
movs r2, 0x38
ldrsh r1, [r7, r2]
- bl sub_80765C8
+ bl LoadPointerFromVars
adds r4, r0, 0
movs r1, 0x3A
ldrsh r0, [r7, r1]
@@ -1224,7 +1224,7 @@ sub_80B11E4: @ 80B11E4
adds r1, r7, 0
adds r1, 0x38
adds r2, r4, 0
- bl sub_80765C0
+ bl StorePointerInVars
asrs r4, 8
strh r4, [r7, 0x22]
lsls r4, 16
@@ -1369,7 +1369,7 @@ _080B132C:
ldr r0, _080B1368 @ =gBattleAnimTarget
_080B1332:
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1431,7 +1431,7 @@ _080B138C:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r1, _080B13CC @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
@@ -1546,14 +1546,14 @@ sub_80B1484: @ 80B1484
bne _080B14A0
adds r0, r4, 0
movs r1, 0
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080B14A8
.align 2, 0
_080B149C: .4byte gBattleAnimArgs
_080B14A0:
adds r0, r4, 0
movs r1, 0
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080B14A8:
bl IsContest
lsls r0, 24
@@ -1574,7 +1574,7 @@ _080B14BC:
movs r1, 0x1
bl StartSpriteAnim
_080B14D2:
- ldr r0, _080B14E8 @ =sub_8074F6C
+ ldr r0, _080B14E8 @ =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldr r1, _080B14EC @ =DestroyAnimSprite
adds r0, r4, 0
@@ -1584,7 +1584,7 @@ _080B14D2:
bx r0
.align 2, 0
_080B14E4: .4byte gBattleAnimAttacker
-_080B14E8: .4byte sub_8074F6C
+_080B14E8: .4byte RunStoredCallbackWhenAnimEnds
_080B14EC: .4byte DestroyAnimSprite
thumb_func_end sub_80B1484