diff options
Diffstat (limited to 'asm/fighting.s')
-rw-r--r-- | asm/fighting.s | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/asm/fighting.s b/asm/fighting.s index 81785b16b..e9bf5ece8 100644 --- a/asm/fighting.s +++ b/asm/fighting.s @@ -13,14 +13,14 @@ unc_080B08A0: @ 80B08A0 movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 - bl sub_8074FF8 + bl SetAnimSpriteInitialXOffset ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] movs r0, 0xF strh r0, [r4, 0x2E] - ldr r0, _080B08D4 @ =sub_8074C44 + ldr r0, _080B08D4 @ =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, _080B08D8 @ =DestroyAnimSprite adds r0, r4, 0 @@ -30,7 +30,7 @@ unc_080B08A0: @ 80B08A0 bx r0 .align 2, 0 _080B08D0: .4byte gBattleAnimArgs -_080B08D4: .4byte sub_8074C44 +_080B08D4: .4byte WaitAnimForDuration _080B08D8: .4byte DestroyAnimSprite thumb_func_end unc_080B08A0 @@ -110,19 +110,19 @@ sub_80B0954: @ 80B0954 bne _080B0978 adds r0, r5, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker b _080B0980 .align 2, 0 _080B0974: .4byte gBattleAnimArgs _080B0978: adds r0, r5, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget _080B0980: ldr r0, _080B0998 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r5, 0x2E] - ldr r0, _080B099C @ =sub_8074C44 + ldr r0, _080B099C @ =WaitAnimForDuration str r0, [r5, 0x1C] ldr r1, _080B09A0 @ =DestroyAnimSprite adds r0, r5, 0 @@ -132,7 +132,7 @@ _080B0980: bx r0 .align 2, 0 _080B0998: .4byte gBattleAnimArgs -_080B099C: .4byte sub_8074C44 +_080B099C: .4byte WaitAnimForDuration _080B09A0: .4byte DestroyAnimSprite thumb_func_end sub_80B0954 @@ -188,7 +188,7 @@ _080B09E8: strh r0, [r5, 0x22] mov r0, r8 movs r1, 0x1 - bl sub_8076B2C + bl GetBattlerSpriteCoordAttr lsls r0, 16 asrs r1, r0, 16 lsrs r0, 31 @@ -197,7 +197,7 @@ _080B09E8: lsrs r6, r1, 16 mov r0, r8 movs r1, 0 - bl sub_8076B2C + bl GetBattlerSpriteCoordAttr lsls r0, 16 asrs r0, 16 cmp r0, 0 @@ -371,7 +371,7 @@ sub_80B0B80: @ 80B0B80 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget movs r0, 0x1E strh r0, [r4, 0x2E] ldr r0, _080B0BA0 @ =gBattleAnimArgs @@ -480,7 +480,7 @@ sub_80B0C28: @ 80B0C28 _080B0C54: adds r0, r6, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r0, _080B0CA4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -505,7 +505,7 @@ _080B0C72: strh r0, [r6, 0x34] strh r0, [r6, 0x36] adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation ldrh r0, [r4, 0xA] strh r0, [r6, 0x38] ldrh r0, [r4, 0x8] @@ -527,7 +527,7 @@ _080B0CB0: .4byte sub_80B0CB4 sub_80B0CB4: @ 80B0CB4 push {r4,lr} adds r4, r0, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 bne _080B0CE0 @@ -559,14 +559,14 @@ sub_80B0CEC: @ 80B0CEC push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r5, _080B0D18 @ =gBattleAnimArgs ldrb r1, [r5, 0x4] adds r0, r4, 0 bl StartSpriteAnim ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] - ldr r0, _080B0D1C @ =sub_8074C44 + ldr r0, _080B0D1C @ =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, _080B0D20 @ =sub_80B0D24 adds r0, r4, 0 @@ -576,7 +576,7 @@ sub_80B0CEC: @ 80B0CEC bx r0 .align 2, 0 _080B0D18: .4byte gBattleAnimArgs -_080B0D1C: .4byte sub_8074C44 +_080B0D1C: .4byte WaitAnimForDuration _080B0D20: .4byte sub_80B0D24 thumb_func_end sub_80B0CEC @@ -594,7 +594,7 @@ sub_80B0D24: @ 80B0D24 strb r0, [r2] movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r0, _080B0D50 @ =sub_8074C44 + ldr r0, _080B0D50 @ =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, _080B0D54 @ =DestroyAnimSprite adds r0, r4, 0 @@ -603,7 +603,7 @@ sub_80B0D24: @ 80B0D24 pop {r0} bx r0 .align 2, 0 -_080B0D50: .4byte sub_8074C44 +_080B0D50: .4byte WaitAnimForDuration _080B0D54: .4byte DestroyAnimSprite thumb_func_end sub_80B0D24 @@ -612,7 +612,7 @@ sub_80B0D58: @ 80B0D58 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r0, _080B0D74 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] @@ -674,14 +674,14 @@ sub_80B0DD4: @ 80B0DD4 push {lr} movs r1, 0xF strh r1, [r0, 0x2E] - ldr r1, _080B0DE8 @ =sub_8074C44 + ldr r1, _080B0DE8 @ =WaitAnimForDuration str r1, [r0, 0x1C] ldr r1, _080B0DEC @ =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080B0DE8: .4byte sub_8074C44 +_080B0DE8: .4byte WaitAnimForDuration _080B0DEC: .4byte DestroyAnimSprite thumb_func_end sub_80B0DD4 @@ -695,7 +695,7 @@ sub_80B0DF0: @ 80B0DF0 bne _080B0E1C adds r0, r4, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r1, _080B0E18 @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] @@ -1052,7 +1052,7 @@ sub_80B107C: @ 80B107C strh r0, [r5, 0x22] ldr r0, _080B10D0 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1072,7 +1072,7 @@ _080B10D4: .4byte gBattleAnimTarget _080B10D8: ldr r0, _080B1110 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1140,8 +1140,8 @@ sub_80B111C: @ 80B111C lsrs r0, 24 strh r0, [r4, 0x36] adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080B1180 @ =move_anim_8074EE0 + bl InitAnimLinearTranslation + ldr r1, _080B1180 @ =DestroySpriteAndMatrix adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, _080B1184 @ =sub_807563C @@ -1151,7 +1151,7 @@ _080B1178: pop {r0} bx r0 .align 2, 0 -_080B1180: .4byte move_anim_8074EE0 +_080B1180: .4byte DestroySpriteAndMatrix _080B1184: .4byte sub_807563C thumb_func_end sub_80B111C @@ -1171,7 +1171,7 @@ sub_80B1188: @ 80B1188 adds r1, r5, 0 adds r1, 0x38 lsls r2, 8 - bl sub_80765C0 + bl StorePointerInVars ldrh r0, [r4, 0x2] strh r0, [r5, 0x3A] ldrh r2, [r5, 0x4] @@ -1214,7 +1214,7 @@ sub_80B11E4: @ 80B11E4 ldrsh r0, [r7, r2] movs r2, 0x38 ldrsh r1, [r7, r2] - bl sub_80765C8 + bl LoadPointerFromVars adds r4, r0, 0 movs r1, 0x3A ldrsh r0, [r7, r1] @@ -1224,7 +1224,7 @@ sub_80B11E4: @ 80B11E4 adds r1, r7, 0 adds r1, 0x38 adds r2, r4, 0 - bl sub_80765C0 + bl StorePointerInVars asrs r4, 8 strh r4, [r7, 0x22] lsls r4, 16 @@ -1369,7 +1369,7 @@ _080B132C: ldr r0, _080B1368 @ =gBattleAnimTarget _080B1332: ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1431,7 +1431,7 @@ _080B138C: lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation ldr r1, _080B13CC @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 @@ -1546,14 +1546,14 @@ sub_80B1484: @ 80B1484 bne _080B14A0 adds r0, r4, 0 movs r1, 0 - bl sub_8075160 + bl InitSpritePosToAnimAttacker b _080B14A8 .align 2, 0 _080B149C: .4byte gBattleAnimArgs _080B14A0: adds r0, r4, 0 movs r1, 0 - bl sub_8075114 + bl InitSpritePosToAnimTarget _080B14A8: bl IsContest lsls r0, 24 @@ -1574,7 +1574,7 @@ _080B14BC: movs r1, 0x1 bl StartSpriteAnim _080B14D2: - ldr r0, _080B14E8 @ =sub_8074F6C + ldr r0, _080B14E8 @ =RunStoredCallbackWhenAnimEnds str r0, [r4, 0x1C] ldr r1, _080B14EC @ =DestroyAnimSprite adds r0, r4, 0 @@ -1584,7 +1584,7 @@ _080B14D2: bx r0 .align 2, 0 _080B14E4: .4byte gBattleAnimAttacker -_080B14E8: .4byte sub_8074F6C +_080B14E8: .4byte RunStoredCallbackWhenAnimEnds _080B14EC: .4byte DestroyAnimSprite thumb_func_end sub_80B1484 |