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Diffstat (limited to 'asm/flying.s')
-rw-r--r--asm/flying.s54
1 files changed, 27 insertions, 27 deletions
diff --git a/asm/flying.s b/asm/flying.s
index bef6163ad..252a1a957 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -46,7 +46,7 @@ sub_80B18E4: @ 80B18E4
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldrh r0, [r4, 0x22]
adds r0, 0x14
strh r0, [r4, 0x22]
@@ -208,7 +208,7 @@ sub_80B1A1C: @ 80B1A1C
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r0, _080B1A88 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -245,8 +245,8 @@ _080B1A3C:
adds r0, r4
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080B1A94 @ =sub_8074F50
+ bl InitAnimLinearTranslation
+ ldr r0, _080B1A94 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r6, 0x1C]
ldr r1, _080B1A98 @ =sub_80B1A9C
adds r0, r6, 0
@@ -258,7 +258,7 @@ _080B1A3C:
_080B1A88: .4byte gBattleAnimAttacker
_080B1A8C: .4byte gBattleAnimArgs
_080B1A90: .4byte gBattleAnimTarget
-_080B1A94: .4byte sub_8074F50
+_080B1A94: .4byte RunStoredCallbackWhenAffineAnimEnds
_080B1A98: .4byte sub_80B1A9C
thumb_func_end sub_80B1A1C
@@ -266,7 +266,7 @@ _080B1A98: .4byte sub_80B1A9C
sub_80B1A9C: @ 80B1A9C
push {r4,lr}
adds r4, r0, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _080B1AB0
@@ -365,7 +365,7 @@ _080B1B60:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_8076D9C
+ bl SetAverageBattlerPositions
_080B1B72:
ldr r4, _080B1BA4 @ =gBattleAnimArgs
ldrh r0, [r4, 0x4]
@@ -399,7 +399,7 @@ sub_80B1BB0: @ 80B1BB0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r1, _080B1BEC @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -517,7 +517,7 @@ _080B1C72:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, _080B1CBC @ =sub_80B1CC0
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -537,7 +537,7 @@ sub_80B1CC0: @ 80B1CC0
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -725,7 +725,7 @@ _080B1DC8:
cmp r0, 0
bne _080B1E64
adds r0, r6, 0
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -744,7 +744,7 @@ _080B1E5C: .4byte gBattleAnimTarget
_080B1E60: .4byte gBattleAnimArgs
_080B1E64:
adds r0, r6, 0
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -790,7 +790,7 @@ _080B1E7C:
b _080B1F16
_080B1EBE:
adds r0, r6, 0
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1614,7 +1614,7 @@ sub_80B24C0: @ 80B24C0
adds r4, r0, 0
ldr r0, _080B2508 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1637,7 +1637,7 @@ sub_80B24C0: @ 80B24C0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
- ldr r0, _080B2510 @ =sub_8075DF4
+ ldr r0, _080B2510 @ =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -1645,7 +1645,7 @@ sub_80B24C0: @ 80B24C0
.align 2, 0
_080B2508: .4byte gBattleAnimTarget
_080B250C: .4byte gBattleAnimAttacker
-_080B2510: .4byte sub_8075DF4
+_080B2510: .4byte TranslateAnimSpriteToTargetMonLocation
thumb_func_end sub_80B24C0
thumb_func_start sub_80B2514
@@ -1700,7 +1700,7 @@ _080B256E:
beq _080B25A4
ldr r0, _080B25A0 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -1720,7 +1720,7 @@ _080B25A0: .4byte gBattleAnimTarget
_080B25A4:
ldr r0, _080B25C0 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1974,14 +1974,14 @@ sub_80B2780: @ 80B2780
bne _080B279C
adds r0, r5, 0
movs r1, 0
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080B27A4
.align 2, 0
_080B2798: .4byte gBattleAnimArgs
_080B279C:
adds r0, r5, 0
movs r1, 0
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080B27A4:
ldr r4, _080B280C @ =gBattleAnimArgs
movs r2, 0x4
@@ -2179,7 +2179,7 @@ sub_80B2914: @ 80B2914
_080B2926:
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, _080B2954 @ =gSprites
@@ -2302,7 +2302,7 @@ sub_80B2A08: @ 80B2A08
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r1, _080B2A44 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -2473,7 +2473,7 @@ _080B2B22:
str r0, [sp]
adds r0, r5, 0
movs r1, 0
- bl sub_8075A1C
+ bl TrySetSpriteRotScale
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
@@ -2503,7 +2503,7 @@ _080B2B72:
ldrsh r3, [r5, r0]
str r1, [sp]
adds r0, r5, 0
- bl sub_8075A1C
+ bl TrySetSpriteRotScale
ldrb r1, [r5, 0x3]
lsls r1, 26
lsrs r1, 27
@@ -2822,7 +2822,7 @@ sub_80B2D64: @ 80B2D64
asrs r5, 16
adds r0, r4, 0
adds r1, r5, 0
- bl sub_8075B30
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 24
@@ -2834,7 +2834,7 @@ sub_80B2D64: @ 80B2D64
mov r0, r8
movs r1, 0x1
adds r2, r3, 0
- bl sub_8075A1C
+ bl TrySetSpriteRotScale
ldr r0, _080B2E1C @ =sub_80B2E20
mov r2, r8
str r0, [r2, 0x1C]
@@ -2883,7 +2883,7 @@ sub_80B2E20: @ 80B2E20
bge _080B2E60
_080B2E5A:
adds r0, r2, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_080B2E60:
pop {r0}
bx r0