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Diffstat (limited to 'asm/ground.s')
-rw-r--r--asm/ground.s42
1 files changed, 21 insertions, 21 deletions
diff --git a/asm/ground.s b/asm/ground.s
index 585fb139a..eb655ccc8 100644
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -40,7 +40,7 @@ sub_80B8B6C: @ 80B8B6C
ldr r0, _080B8BCC @ =0x0000ffd8
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_8075068
+ bl InitAnimArcTranslation
ldr r0, _080B8BD0 @ =sub_80B8BD4
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -57,7 +57,7 @@ _080B8BD0: .4byte sub_80B8BD4
sub_80B8BD4: @ 80B8BD4
push {r4,r5,lr}
adds r5, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B8C28
@@ -90,7 +90,7 @@ sub_80B8BD4: @ 80B8BD4
movs r0, 0x28
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_8075068
+ bl InitAnimArcTranslation
ldr r0, _080B8C34 @ =sub_80B8C38
str r0, [r5, 0x1C]
_080B8C28:
@@ -106,7 +106,7 @@ _080B8C34: .4byte sub_80B8C38
sub_80B8C38: @ 80B8C38
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B8C4C
@@ -123,7 +123,7 @@ sub_80B8C54: @ 80B8C54
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r0, _080B8CB4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -178,17 +178,17 @@ sub_80B8CC8: @ 80B8CC8
push {r7}
adds r6, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r4, _080B8D48 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074844
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074844
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r7, r0, 24
bl Random
@@ -224,7 +224,7 @@ _080B8D20:
strh r0, [r6, 0x36]
ldr r0, _080B8D50 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
- ldr r1, _080B8D54 @ =move_anim_8074EE0
+ ldr r1, _080B8D54 @ =DestroySpriteAndMatrix
adds r0, r6, 0
bl StoreSpriteCallbackInData6
pop {r3}
@@ -236,7 +236,7 @@ _080B8D20:
_080B8D48: .4byte gBattleAnimTarget
_080B8D4C: .4byte gBattleAnimArgs
_080B8D50: .4byte StartAnimLinearTranslation
-_080B8D54: .4byte move_anim_8074EE0
+_080B8D54: .4byte DestroySpriteAndMatrix
thumb_func_end sub_80B8CC8
thumb_func_start sub_80B8D58
@@ -479,7 +479,7 @@ _080B8F14:
strh r0, [r4, 0x1C]
ldr r0, _080B8F3C @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
@@ -504,7 +504,7 @@ _080B8F50:
strh r0, [r4, 0x22]
ldr r0, _080B8F94 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_807492C
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -687,7 +687,7 @@ sub_80B908C: @ 80B908C
strh r4, [r1, 0x26]
ldr r0, _080B90D0 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -852,7 +852,7 @@ _080B91F0:
strh r0, [r4, 0x1C]
ldr r0, _080B9214 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
@@ -870,7 +870,7 @@ _080B921E:
strh r0, [r4, 0x20]
ldr r0, _080B9240 @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_807492C
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -1086,7 +1086,7 @@ _080B93B2:
adds r0, r6
strh r0, [r5, 0x20]
adds r0, r4, 0
- bl sub_807492C
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x1E
@@ -1103,7 +1103,7 @@ _080B93B2:
ldrh r0, [r7, 0x8]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_8075068
+ bl InitAnimArcTranslation
ldr r0, _080B93FC @ =sub_80B9400
str r0, [r5, 0x1C]
pop {r4-r7}
@@ -1118,7 +1118,7 @@ _080B93FC: .4byte sub_80B9400
sub_80B9400: @ 80B9400
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B9414
@@ -1162,7 +1162,7 @@ _080B943A:
adds r0, r1
strh r0, [r6, 0x20]
adds r0, r5, 0
- bl sub_807492C
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -1186,7 +1186,7 @@ _080B943A:
bl StoreSpriteCallbackInData6
ldrh r0, [r4, 0x4]
strh r0, [r6, 0x2E]
- ldr r0, _080B94B0 @ =sub_8074C44
+ ldr r0, _080B94B0 @ =WaitAnimForDuration
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
@@ -1198,7 +1198,7 @@ _080B94A0: .4byte gBattleAnimArgs
_080B94A4: .4byte 0x000003ff
_080B94A8: .4byte 0xfffffc00
_080B94AC: .4byte DestroyAnimSprite
-_080B94B0: .4byte sub_8074C44
+_080B94B0: .4byte WaitAnimForDuration
thumb_func_end sub_80B941C
thumb_func_start sub_80B94B4