diff options
Diffstat (limited to 'asm/ground.s')
-rw-r--r-- | asm/ground.s | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/asm/ground.s b/asm/ground.s index 585fb139a..eb655ccc8 100644 --- a/asm/ground.s +++ b/asm/ground.s @@ -40,7 +40,7 @@ sub_80B8B6C: @ 80B8B6C ldr r0, _080B8BCC @ =0x0000ffd8 strh r0, [r4, 0x38] adds r0, r4, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080B8BD0 @ =sub_80B8BD4 str r0, [r4, 0x1C] pop {r4,r5} @@ -57,7 +57,7 @@ _080B8BD0: .4byte sub_80B8BD4 sub_80B8BD4: @ 80B8BD4 push {r4,r5,lr} adds r5, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080B8C28 @@ -90,7 +90,7 @@ sub_80B8BD4: @ 80B8BD4 movs r0, 0x28 strh r0, [r5, 0x38] adds r0, r5, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080B8C34 @ =sub_80B8C38 str r0, [r5, 0x1C] _080B8C28: @@ -106,7 +106,7 @@ _080B8C34: .4byte sub_80B8C38 sub_80B8C38: @ 80B8C38 push {r4,lr} adds r4, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080B8C4C @@ -123,7 +123,7 @@ sub_80B8C54: @ 80B8C54 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r0, _080B8CB4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -178,17 +178,17 @@ sub_80B8CC8: @ 80B8CC8 push {r7} adds r6, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r4, _080B8D48 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074844 + bl GetBattlerSpriteCoord2 lsls r0, 24 lsrs r7, r0, 24 bl Random @@ -224,7 +224,7 @@ _080B8D20: strh r0, [r6, 0x36] ldr r0, _080B8D50 @ =StartAnimLinearTranslation str r0, [r6, 0x1C] - ldr r1, _080B8D54 @ =move_anim_8074EE0 + ldr r1, _080B8D54 @ =DestroySpriteAndMatrix adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r3} @@ -236,7 +236,7 @@ _080B8D20: _080B8D48: .4byte gBattleAnimTarget _080B8D4C: .4byte gBattleAnimArgs _080B8D50: .4byte StartAnimLinearTranslation -_080B8D54: .4byte move_anim_8074EE0 +_080B8D54: .4byte DestroySpriteAndMatrix thumb_func_end sub_80B8CC8 thumb_func_start sub_80B8D58 @@ -479,7 +479,7 @@ _080B8F14: strh r0, [r4, 0x1C] ldr r0, _080B8F3C @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] @@ -504,7 +504,7 @@ _080B8F50: strh r0, [r4, 0x22] ldr r0, _080B8F94 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807492C + bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -687,7 +687,7 @@ sub_80B908C: @ 80B908C strh r4, [r1, 0x26] ldr r0, _080B90D0 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -852,7 +852,7 @@ _080B91F0: strh r0, [r4, 0x1C] ldr r0, _080B9214 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] @@ -870,7 +870,7 @@ _080B921E: strh r0, [r4, 0x20] ldr r0, _080B9240 @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_807492C + bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -1086,7 +1086,7 @@ _080B93B2: adds r0, r6 strh r0, [r5, 0x20] adds r0, r4, 0 - bl sub_807492C + bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r0, 0x1E @@ -1103,7 +1103,7 @@ _080B93B2: ldrh r0, [r7, 0x8] strh r0, [r5, 0x38] adds r0, r5, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080B93FC @ =sub_80B9400 str r0, [r5, 0x1C] pop {r4-r7} @@ -1118,7 +1118,7 @@ _080B93FC: .4byte sub_80B9400 sub_80B9400: @ 80B9400 push {r4,lr} adds r4, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080B9414 @@ -1162,7 +1162,7 @@ _080B943A: adds r0, r1 strh r0, [r6, 0x20] adds r0, r5, 0 - bl sub_807492C + bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -1186,7 +1186,7 @@ _080B943A: bl StoreSpriteCallbackInData6 ldrh r0, [r4, 0x4] strh r0, [r6, 0x2E] - ldr r0, _080B94B0 @ =sub_8074C44 + ldr r0, _080B94B0 @ =WaitAnimForDuration str r0, [r6, 0x1C] pop {r4-r6} pop {r0} @@ -1198,7 +1198,7 @@ _080B94A0: .4byte gBattleAnimArgs _080B94A4: .4byte 0x000003ff _080B94A8: .4byte 0xfffffc00 _080B94AC: .4byte DestroyAnimSprite -_080B94B0: .4byte sub_8074C44 +_080B94B0: .4byte WaitAnimForDuration thumb_func_end sub_80B941C thumb_func_start sub_80B94B4 |