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Diffstat (limited to 'asm/ice.s')
-rw-r--r--asm/ice.s88
1 files changed, 44 insertions, 44 deletions
diff --git a/asm/ice.s b/asm/ice.s
index c04715b95..ab26d23e5 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -123,26 +123,26 @@ sub_80AF108: @ 80AF108
ldr r4, _080AF218 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r4, _080AF21C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080AF220 @ =gBattleAnimArgs
@@ -387,7 +387,7 @@ sub_80AF330: @ 80AF330
ldr r0, _080AF364 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -417,7 +417,7 @@ _080AF37A:
ldr r0, _080AF3AC @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, _080AF3A8 @ =gBattleAnimArgs
lsrs r0, 24
@@ -429,7 +429,7 @@ _080AF37A:
ldr r1, _080AF3B0 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, _080AF3B4 @ =sub_8075590
+ ldr r0, _080AF3B4 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -438,7 +438,7 @@ _080AF37A:
_080AF3A8: .4byte gBattleAnimArgs
_080AF3AC: .4byte gBattleAnimTarget
_080AF3B0: .4byte DestroyAnimSprite
-_080AF3B4: .4byte sub_8075590
+_080AF3B4: .4byte StartAnimLinearTranslation
thumb_func_end sub_80AF330
thumb_func_start sub_80AF3B8
@@ -553,13 +553,13 @@ sub_80AF468: @ 80AF468
ldr r4, _080AF4B4 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -868,13 +868,13 @@ sub_80AF6D8: @ 80AF6D8
ldr r4, _080AF720 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1243,7 +1243,7 @@ _080AF9D4:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080AF9EC
- bl sub_8075290
+ bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _080AF9F8
@@ -1393,7 +1393,7 @@ sub_80AFAE4: @ 80AFAE4
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFB26
@@ -1433,7 +1433,7 @@ _080AFB26:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080AFB88
@@ -1619,7 +1619,7 @@ _080AFCD6:
adds r0, 0x1
strh r0, [r1, 0x20]
_080AFCF8:
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFD0C
@@ -1663,13 +1663,13 @@ sub_80AFD4C: @ 80AFD4C
ldr r5, _080AFD78 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1704,7 +1704,7 @@ sub_80AFD80: @ 80AFD80
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFDC2
@@ -1744,7 +1744,7 @@ _080AFDC2:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080AFE24
@@ -1920,7 +1920,7 @@ _080AFF5E:
adds r0, 0x1
strh r0, [r1, 0x20]
_080AFF80:
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFF94
@@ -1970,12 +1970,12 @@ sub_80AFFD4: @ 80AFFD4
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldr r7, _080B00C4 @ =gBattleAnimTarget
ldrb r0, [r7]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -1984,7 +1984,7 @@ sub_80AFFD4: @ 80AFFD4
lsls r0, 8
strh r0, [r5, 0x3C]
_080B0008:
- ldr r3, _080B00C8 @ =gUnknown_2023BD6
+ ldr r3, _080B00C8 @ =gBattlerPositions
ldrb r0, [r7]
adds r0, r3
ldrb r1, [r0]
@@ -2036,13 +2036,13 @@ _080B0068:
ldr r4, _080B00C0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2058,7 +2058,7 @@ _080B0068:
ldr r4, _080B00C4 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2075,7 +2075,7 @@ _080B0068:
_080B00BC: .4byte gBattleAnimArgs
_080B00C0: .4byte gBattleAnimAttacker
_080B00C4: .4byte gBattleAnimTarget
-_080B00C8: .4byte gUnknown_2023BD6
+_080B00C8: .4byte gBattlerPositions
_080B00CC: .4byte gSprites
_080B00D0:
ldrh r0, [r6, 0x2]
@@ -2085,7 +2085,7 @@ _080B00D0:
ldr r4, _080B0140 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2098,7 +2098,7 @@ _080B00D0:
ldrb r0, [r4]
movs r1, 0x1
_080B00F8:
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -2111,7 +2111,7 @@ _080B00F8:
ldrh r1, [r5, 0x3C]
orrs r0, r1
strh r0, [r5, 0x3C]
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B012C
@@ -2197,7 +2197,7 @@ _080B01AA:
ldr r6, _080B01F8 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -2213,11 +2213,11 @@ _080B01AA:
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B0200
- ldr r1, _080B01FC @ =gUnknown_2023BD6
+ ldr r1, _080B01FC @ =gBattlerPositions
ldrb r0, [r6]
adds r0, r1
ldrb r1, [r0]
@@ -2230,7 +2230,7 @@ _080B01AA:
b _080B0202
.align 2, 0
_080B01F8: .4byte gBattleAnimTarget
-_080B01FC: .4byte gUnknown_2023BD6
+_080B01FC: .4byte gBattlerPositions
_080B0200:
strh r5, [r4, 0x38]
_080B0202:
@@ -2283,7 +2283,7 @@ _080B0230:
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B02AE
@@ -2361,11 +2361,11 @@ _080B02CE:
strh r0, [r4, 0x34]
adds r0, 0x4
strh r0, [r4, 0x36]
- bl sub_8073788
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B0328
- ldr r1, _080B0320 @ =gUnknown_2023BD6
+ ldr r1, _080B0320 @ =gBattlerPositions
ldr r0, _080B0324 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
@@ -2378,7 +2378,7 @@ _080B02CE:
lsls r0, 1
b _080B032A
.align 2, 0
-_080B0320: .4byte gUnknown_2023BD6
+_080B0320: .4byte gBattlerPositions
_080B0324: .4byte gBattleAnimTarget
_080B0328:
ldr r0, _080B0340 @ =0x0000fff0
@@ -2583,7 +2583,7 @@ sub_80B0458: @ 80B0458
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl sub_8072DF0
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B0544
@@ -2591,12 +2591,12 @@ sub_80B0458: @ 80B0458
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -2921,7 +2921,7 @@ _080B0742:
ldr r4, _080B0788 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -2929,7 +2929,7 @@ _080B0742:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8074480
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]