summaryrefslogtreecommitdiff
path: root/asm/rock.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/rock.s')
-rw-r--r--asm/rock.s1558
1 files changed, 0 insertions, 1558 deletions
diff --git a/asm/rock.s b/asm/rock.s
deleted file mode 100644
index 7df02ecc3..000000000
--- a/asm/rock.s
+++ /dev/null
@@ -1,1558 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B4634
-sub_80B4634: @ 80B4634
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080B46A0 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080B4654
- ldr r0, _080B46A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
-_080B4654:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080B46A8 @ =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, _080B46AC @ =sub_80B46B4
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B46B0 @ =TranslateSpriteInEllipseOverDuration
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B46A0: .4byte gBattleAnimArgs
-_080B46A4: .4byte gBattleAnimTarget
-_080B46A8: .4byte 0x0000ffba
-_080B46AC: .4byte sub_80B46B4
-_080B46B0: .4byte TranslateSpriteInEllipseOverDuration
- thumb_func_end sub_80B4634
-
- thumb_func_start sub_80B46B4
-sub_80B46B4: @ 80B46B4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, _080B46EC @ =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, _080B46F0 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B46F4 @ =TranslateSpriteInEllipseOverDuration
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B46EC: .4byte 0x0000ffe8
-_080B46F0: .4byte DestroySpriteAndMatrix
-_080B46F4: .4byte TranslateSpriteInEllipseOverDuration
- thumb_func_end sub_80B46B4
-
- thumb_func_start sub_80B46F8
-sub_80B46F8: @ 80B46F8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B4720 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, _080B4724 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B4728
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080B472E
- .align 2, 0
-_080B4720: .4byte gBattleAnimArgs
-_080B4724: .4byte gBattleAnimAttacker
-_080B4728:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080B472E:
- strh r0, [r5, 0x20]
- ldr r3, _080B4770 @ =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl InitSpriteDataForLinearTranslation
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080B4774 @ =TranslateSpriteLinearFixedPoint
- str r0, [r5, 0x1C]
- ldr r1, _080B4778 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4770: .4byte gBattleAnimArgs
-_080B4774: .4byte TranslateSpriteLinearFixedPoint
-_080B4778: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B46F8
-
- thumb_func_start sub_80B477C
-sub_80B477C: @ 80B477C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B4794 @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B4798
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- b _080B47A0
- .align 2, 0
-_080B4794: .4byte gBattleAnimArgs
-_080B4798:
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
-_080B47A0:
- ldr r1, _080B47BC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080B47C0 @ =sub_80B47C4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B47BC: .4byte gBattleAnimArgs
-_080B47C0: .4byte sub_80B47C4
- thumb_func_end sub_80B477C
-
- thumb_func_start sub_80B47C4
-sub_80B47C4: @ 80B47C4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B480A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B480A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B47C4
-
- thumb_func_start do_boulder_dust
-do_boulder_dust: @ 80B4810
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, _080B48E4 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B4854
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080B4854:
- ldr r0, _080B48E8 @ =gBattle_BG1_X
- strh r5, [r0]
- ldr r4, _080B48EC @ =gBattle_BG1_Y
- strh r5, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B48F0 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B48B0
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080B48B0:
- ldr r0, _080B48FC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080B48CA
- ldr r0, _080B4900 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B48CA
- movs r5, 0x1
-_080B48CA:
- ldr r0, _080B4904 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, _080B4908 @ =sub_80B490C
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B48E4: .4byte 0x00003f42
-_080B48E8: .4byte gBattle_BG1_X
-_080B48EC: .4byte gBattle_BG1_Y
-_080B48F0: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
-_080B48F4: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
-_080B48F8: .4byte gFile_graphics_battle_anims_sprites_261_palette
-_080B48FC: .4byte gBattleAnimArgs
-_080B4900: .4byte gBattleAnimAttacker
-_080B4904: .4byte gTasks
-_080B4908: .4byte sub_80B490C
- thumb_func_end do_boulder_dust
-
- thumb_func_start sub_80B490C
-sub_80B490C: @ 80B490C
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B4934 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0
- bne _080B4940
- ldr r1, _080B4938 @ =gBattle_BG1_X
- ldr r3, _080B493C @ =0x0000fffa
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- b _080B4946
- .align 2, 0
-_080B4934: .4byte gTasks
-_080B4938: .4byte gBattle_BG1_X
-_080B493C: .4byte 0x0000fffa
-_080B4940:
- ldr r1, _080B4974 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_080B4946:
- strh r0, [r1]
- ldr r1, _080B4978 @ =gBattle_BG1_Y
- ldr r3, _080B497C @ =0x0000ffff
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- movs r3, 0x20
- ldrsh r0, [r0, r3]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080B4968
- b _080B4A96
-_080B4968:
- lsls r0, 2
- ldr r1, _080B4980 @ =_080B4984
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4974: .4byte gBattle_BG1_X
-_080B4978: .4byte gBattle_BG1_Y
-_080B497C: .4byte 0x0000ffff
-_080B4980: .4byte _080B4984
- .align 2, 0
-_080B4984:
- .4byte _080B4998
- .4byte _080B49DA
- .4byte _080B49F4
- .4byte _080B4A36
- .4byte _080B4A58
-_080B4998:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B4A96
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _080B4A96
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _080B4A96
-_080B49DA:
- adds r0, r4, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _080B4A96
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- b _080B4A4C
-_080B49F4:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080B4A96
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080B4A96
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080B4A96
-_080B4A36:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- ldr r0, _080B4A54 @ =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_080B4A4C:
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080B4A96
- .align 2, 0
-_080B4A54: .4byte gTasks
-_080B4A58:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B4A6C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080B4A6C:
- ldr r0, _080B4AA0 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B4AA4 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B4A96:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4AA0: .4byte gBattle_BG1_X
-_080B4AA4: .4byte gBattle_BG1_Y
- thumb_func_end sub_80B490C
-
- thumb_func_start sub_80B4AA8
-sub_80B4AA8: @ 80B4AA8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B4B24
- ldr r4, _080B4AEC @ =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B4AF4
- ldr r0, _080B4AF0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B4AF4
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _080B4AF8
- .align 2, 0
-_080B4AEC: .4byte gBattleAnimArgs
-_080B4AF0: .4byte gBattleAnimAttacker
-_080B4AF4:
- ldr r0, _080B4B18 @ =0x0000ffc0
- strh r0, [r5, 0x20]
-_080B4AF8:
- ldr r4, _080B4B1C @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, _080B4B20 @ =gUnknown_83E7470
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B4B80
- .align 2, 0
-_080B4B18: .4byte 0x0000ffc0
-_080B4B1C: .4byte gBattleAnimArgs
-_080B4B20: .4byte gUnknown_83E7470
-_080B4B24:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B4B6A
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _080B4B80
- b _080B4B7C
-_080B4B6A:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080B4B80
-_080B4B7C:
- ldr r0, _080B4B88 @ =DestroyAnimSprite
- str r0, [r5, 0x1C]
-_080B4B80:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4B88: .4byte DestroyAnimSprite
- thumb_func_end sub_80B4AA8
-
- thumb_func_start sub_80B4B8C
-sub_80B4B8C: @ 80B4B8C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B4BC4 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, _080B4BC8 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080B4BCC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4BC4: .4byte gBattleAnimArgs
-_080B4BC8: .4byte StartAnimLinearTranslation
-_080B4BCC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B4B8C
-
- thumb_func_start sub_80B4BD0
-sub_80B4BD0: @ 80B4BD0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B4C50 @ =gTasks
- adds r6, r1, r0
- ldr r5, _080B4C54 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, _080B4C58 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080B4C40
- mov r8, r7
-_080B4C40:
- bl sub_80B4FB8
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080B4C5C
- movs r0, 0x20
- b _080B4C62
- .align 2, 0
-_080B4C50: .4byte gTasks
-_080B4C54: .4byte gBattleAnimAttacker
-_080B4C58: .4byte gBattleAnimTarget
-_080B4C5C:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_080B4C62:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _080B4C7A
- adds r0, 0x7
-_080B4C7A:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, _080B4CFC @ =sub_80B4D00
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4CFC: .4byte sub_80B4D00
- thumb_func_end sub_80B4BD0
-
- thumb_func_start sub_80B4D00
-sub_80B4D00: @ 80B4D00
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B4D24 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B4D1A
- b _080B4E68
-_080B4D1A:
- lsls r0, 2
- ldr r1, _080B4D28 @ =_080B4D2C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4D24: .4byte gTasks
-_080B4D28: .4byte _080B4D2C
- .align 2, 0
-_080B4D2C:
- .4byte _080B4D40
- .4byte _080B4DA4
- .4byte _080B4DAC
- .4byte _080B4E08
- .4byte _080B4E5A
-_080B4D40:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, _080B4DA0 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080B4D90
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B4D90:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x9B
- bl PlaySE12WithPanning
- b _080B4E68
- .align 2, 0
-_080B4DA0: .4byte gSprites
-_080B4DA4:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _080B4E4C
-_080B4DAC:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _080B4DCC
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _080B4DD6
-_080B4DCC:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B4DD6:
- ldr r2, _080B4E04 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _080B4E68
- .align 2, 0
-_080B4E04: .4byte gSprites
-_080B4E08:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080B4E46
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_80B4E70
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA8
- bl PlaySE12WithPanning
-_080B4E46:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_080B4E4C:
- lsls r0, 16
- cmp r0, 0
- bne _080B4E68
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B4E68
-_080B4E5A:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B4E68
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B4E68:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B4D00
-
- thumb_func_start sub_80B4E70
-sub_80B4E70: @ 80B4E70
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _080B4F60
- lsls r0, 2
- ldr r1, _080B4E8C @ =_080B4E90
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B4E8C: .4byte _080B4E90
- .align 2, 0
-_080B4E90:
- .4byte _080B4EA4
- .4byte _080B4EB0
- .4byte _080B4EB0
- .4byte _080B4EBC
- .4byte _080B4EC8
-_080B4EA4:
- ldr r3, _080B4EAC @ =gUnknown_83E74D8
- movs r5, 0
- b _080B4ECC
- .align 2, 0
-_080B4EAC: .4byte gUnknown_83E74D8
-_080B4EB0:
- ldr r3, _080B4EB8 @ =gUnknown_83E74F0
- movs r5, 0x50
- b _080B4ECC
- .align 2, 0
-_080B4EB8: .4byte gUnknown_83E74F0
-_080B4EBC:
- ldr r3, _080B4EC4 @ =gUnknown_83E74F0
- movs r5, 0x40
- b _080B4ECC
- .align 2, 0
-_080B4EC4: .4byte gUnknown_83E74F0
-_080B4EC8:
- ldr r3, _080B4F68 @ =gUnknown_83E74F0
- movs r5, 0x30
-_080B4ECC:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080B4F58
- ldr r1, _080B4F6C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, _080B4F70 @ =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, _080B4F74 @ =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl InitAnimArcTranslation
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_080B4F58:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_080B4F60:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4F68: .4byte gUnknown_83E74F0
-_080B4F6C: .4byte gSprites
-_080B4F70: .4byte 0x000003ff
-_080B4F74: .4byte 0xfffffc00
- thumb_func_end sub_80B4E70
-
- thumb_func_start sub_80B4F78
-sub_80B4F78: @ 80B4F78
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B4FAA
- ldr r0, _080B4FB0 @ =sub_80B4D00
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080B4FA4
- ldr r0, _080B4FB4 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_080B4FA4:
- adds r0, r4, 0
- bl DestroySprite
-_080B4FAA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B4FB0: .4byte sub_80B4D00
-_080B4FB4: .4byte gTasks
- thumb_func_end sub_80B4F78
-
- thumb_func_start sub_80B4FB8
-sub_80B4FB8: @ 80B4FB8
- push {lr}
- ldr r0, _080B4FE0 @ =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _080B4FDA
- movs r1, 0x1
-_080B4FDA:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .align 2, 0
-_080B4FE0: .4byte gAnimDisableStructPtr
- thumb_func_end sub_80B4FB8
-
- thumb_func_start sub_80B4FE4
-sub_80B4FE4: @ 80B4FE4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B501C @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080B5020 @ =sub_80B5024
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B501C: .4byte gBattleAnimArgs
-_080B5020: .4byte sub_80B5024
- thumb_func_end sub_80B4FE4
-
- thumb_func_start sub_80B5024
-sub_80B5024: @ 80B5024
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080B505C
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _080B506E
- movs r0, 0
- strh r0, [r2, 0x34]
- b _080B506E
-_080B505C:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080B506E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B506E:
- pop {r0}
- bx r0
- thumb_func_end sub_80B5024
-
- thumb_func_start sub_80B5074
-sub_80B5074: @ 80B5074
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B509C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B5090
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080B5090:
- adds r0, r4, 0
- bl TranslateAnimSpriteToTargetMonLocation
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B509C: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B5074
-
- thumb_func_start sub_80B50A0
-sub_80B50A0: @ 80B50A0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B50EC @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B50F0 @ =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080B50F4 @ =sub_80B50F8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B50EC: .4byte gBattleAnimTarget
-_080B50F0: .4byte gBattleAnimArgs
-_080B50F4: .4byte sub_80B50F8
- thumb_func_end sub_80B50A0
-
- thumb_func_start sub_80B50F8
-sub_80B50F8: @ 80B50F8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _080B5142
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B5142:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B50F8
-
- thumb_func_start sub_80B5148
-sub_80B5148: @ 80B5148
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080B5180 @ =gAnimMoveDmg
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _080B515C
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080B515C:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _080B516C
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080B516C:
- cmp r2, 0x41
- ble _080B5176
- ldr r1, _080B5184 @ =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_080B5176:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B5180: .4byte gAnimMoveDmg
-_080B5184: .4byte gBattleAnimArgs
- thumb_func_end sub_80B5148
-
- thumb_func_start sub_80B5188
-sub_80B5188: @ 80B5188
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080B51E4 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B51AA
- movs r0, 0
- bl sub_8075458
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_080B51AA:
- ldr r4, _080B51E8 @ =gBattle_BG3_Y
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _080B51D6
- movs r0, 0x1
- bl sub_8075458
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B51D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B51E4: .4byte gTasks
-_080B51E8: .4byte gBattle_BG3_Y
- thumb_func_end sub_80B5188
-
- thumb_func_start sub_80B51EC
-sub_80B51EC: @ 80B51EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080B5258 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B5218
- movs r0, 0
- bl sub_8075458
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080B525C @ =gBattle_BG3_Y
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_080B5218:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, _080B525C @ =gBattle_BG3_Y
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, _080B5260 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, _080B5264 @ =0x00000fff
- cmp r1, r0
- bne _080B5250
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_8075458
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B5250:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5258: .4byte gTasks
-_080B525C: .4byte gBattle_BG3_Y
-_080B5260: .4byte gBattleAnimArgs
-_080B5264: .4byte 0x00000fff
- thumb_func_end sub_80B51EC
-
- .align 2, 0 @ Don't pad with nop.