diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 3775 |
1 files changed, 0 insertions, 3775 deletions
diff --git a/asm/water.s b/asm/water.s deleted file mode 100644 index 89fcfa3c8..000000000 --- a/asm/water.s +++ /dev/null @@ -1,3775 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80AABC0 -sub_80AABC0: @ 80AABC0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080AAC48 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AABE8 - ldr r1, _080AAC4C @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0xA] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0xC] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0xE] -_080AABE8: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - movs r2, 0x8 - ldrsh r0, [r5, r2] - movs r2, 0xC - ldrsh r1, [r5, r2] - bl __modsi3 - cmp r0, 0x1 - bne _080AAC30 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF0 - bl __umodsi3 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x50 - bl __umodsi3 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, _080AAC50 @ =gUnknown_83E5898 - adds r1, r4, 0 - movs r3, 0x4 - bl CreateSprite -_080AAC30: - movs r0, 0x8 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _080AAC42 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080AAC42: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AAC48: .4byte gTasks -_080AAC4C: .4byte gBattleAnimArgs -_080AAC50: .4byte gUnknown_83E5898 - thumb_func_end sub_80AABC0 - - thumb_func_start sub_80AAC54 -sub_80AAC54: @ 80AAC54 - ldr r1, _080AAC5C @ =sub_80AAC60 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080AAC5C: .4byte sub_80AAC60 - thumb_func_end sub_80AAC54 - - thumb_func_start sub_80AAC60 -sub_80AAC60: @ 80AAC60 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080AAC7E - ldrh r0, [r2, 0x24] - adds r0, 0x1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x26] - adds r0, 0x4 - strh r0, [r2, 0x26] -_080AAC7E: - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AAC92 - adds r0, r2, 0 - bl DestroySprite -_080AAC92: - pop {r0} - bx r0 - thumb_func_end sub_80AAC60 - - thumb_func_start sub_80AAC98 -sub_80AAC98: @ 80AAC98 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, _080AACC0 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080AACC8 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080AACC4 @ =gBattleAnimArgs - ldrh r1, [r4] - subs r0, r1 - b _080AACDA - .align 2, 0 -_080AACC0: .4byte gBattleAnimAttacker -_080AACC4: .4byte gBattleAnimArgs -_080AACC8: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080AADA0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 -_080AACDA: - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r6, 0x22] - adds r2, r6, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080AADA4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080AAD10 - ldr r1, _080AADA0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080AAD10: - ldr r5, _080AADA0 @ =gBattleAnimArgs - ldrh r0, [r5, 0xC] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r4, _080AADA8 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldr r0, _080AADAC @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - strh r4, [r6, 0x38] - ldrb r0, [r5, 0x8] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r6, 0x20] - subs r1, r0 - strh r1, [r6, 0x20] - ldrb r0, [r5, 0x8] - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl Cos - ldrh r1, [r6, 0x22] - subs r1, r0 - strh r1, [r6, 0x22] - ldr r0, _080AADB0 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x4] - strh r0, [r1, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r1, 0x32] - ldrb r0, [r5, 0x8] - lsls r0, 8 - strh r0, [r1, 0x34] - ldrh r0, [r5, 0xC] - strh r0, [r1, 0x36] - ldr r1, _080AADB4 @ =sub_80AADB8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AADA0: .4byte gBattleAnimArgs -_080AADA4: .4byte gBattleAnimAttacker -_080AADA8: .4byte gBattleAnimTarget -_080AADAC: .4byte SpriteCallbackDummy -_080AADB0: .4byte gSprites -_080AADB4: .4byte sub_80AADB8 - thumb_func_end sub_80AAC98 - - thumb_func_start sub_80AADB8 -sub_80AADB8: @ 80AADB8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r1, [r5, 0x38] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080AAE20 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r7, r0, r2 - ldrh r4, [r7, 0x36] - lsls r4, 24 - lsrs r4, 24 - ldrh r0, [r7, 0x34] - mov r8, r0 - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl AnimTranslateLinear - mov r1, r8 - lsrs r6, r1, 8 - movs r0, 0x2E - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Sin - ldrh r1, [r5, 0x24] - adds r0, r1 - strh r0, [r5, 0x24] - movs r0, 0x30 - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Cos - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - ldrh r0, [r7, 0x32] - mov r1, r8 - adds r1, r0 - strh r1, [r7, 0x34] - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - cmp r4, 0 - beq _080AAE24 - strh r4, [r7, 0x36] - b _080AAE2E - .align 2, 0 -_080AAE20: .4byte gSprites -_080AAE24: - ldr r0, _080AAE3C @ =sub_80AAE40 - str r0, [r5, 0x1C] - adds r0, r7, 0 - bl DestroySprite -_080AAE2E: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AAE3C: .4byte sub_80AAE40 - thumb_func_end sub_80AADB8 - - thumb_func_start sub_80AAE40 -sub_80AAE40: @ 80AAE40 - push {lr} - adds r3, r0, 0 - adds r3, 0x2C - ldrb r2, [r3] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldr r1, _080AAE60 @ =RunStoredCallbackWhenAnimEnds - str r1, [r0, 0x1C] - ldr r1, _080AAE64 @ =sub_80AAE68 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080AAE60: .4byte RunStoredCallbackWhenAnimEnds -_080AAE64: .4byte sub_80AAE68 - thumb_func_end sub_80AAE40 - - thumb_func_start sub_80AAE68 -sub_80AAE68: @ 80AAE68 - push {lr} - movs r1, 0xA - strh r1, [r0, 0x2E] - ldr r1, _080AAE7C @ =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, _080AAE80 @ =DestroySpriteAndMatrix - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080AAE7C: .4byte WaitAnimForDuration -_080AAE80: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80AAE68 - - thumb_func_start sub_80AAE84 -sub_80AAE84: @ 80AAE84 - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080AAEAC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080AAEB4 - ldr r1, _080AAEB0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - lsls r0, 16 - lsrs r6, r0, 16 - adds r7, r1, 0 - b _080AAEBA - .align 2, 0 -_080AAEAC: .4byte gBattleAnimAttacker -_080AAEB0: .4byte gBattleAnimArgs -_080AAEB4: - ldr r0, _080AAF10 @ =gBattleAnimArgs - ldrh r6, [r0, 0x4] - adds r7, r0, 0 -_080AAEBA: - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080AAF14 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7, 0x6] - adds r0, r7 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, _080AAF18 @ =sub_80AAF1C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AAF10: .4byte gBattleAnimArgs -_080AAF14: .4byte gBattleAnimTarget -_080AAF18: .4byte sub_80AAF1C - thumb_func_end sub_80AAE84 - - thumb_func_start sub_80AAF1C -sub_80AAF1C: @ 80AAF1C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080AAF58 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080AAF5C @ =0x0000ffff - cmp r1, r0 - bne _080AAF3E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] -_080AAF3E: - adds r0, r4, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080AAF50 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AAF50: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AAF58: .4byte gBattleAnimArgs -_080AAF5C: .4byte 0x0000ffff - thumb_func_end sub_80AAF1C - - thumb_func_start sub_80AAF60 -sub_80AAF60: @ 80AAF60 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080AAF94 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r0, _080AAF98 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x8] - ldr r0, _080AAF9C @ =0x0000279c - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, _080AAFA0 @ =sub_80AAFA4 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AAF94: .4byte gTasks -_080AAF98: .4byte gBattleAnimArgs -_080AAF9C: .4byte 0x0000279c -_080AAFA0: .4byte sub_80AAFA4 - thumb_func_end sub_80AAF60 - - thumb_func_start sub_80AAFA4 -sub_80AAFA4: @ 80AAFA4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080AB01C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - adds r0, 0x1 - strh r0, [r2, 0x1C] - lsls r0, 16 - asrs r0, 16 - mov r12, r1 - cmp r0, 0x3 - bne _080AAFF6 - movs r0, 0 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r1, _080AB020 @ =gPlttBufferFaded - lsls r0, r5, 1 - adds r0, r1 - ldrh r6, [r0] - adds r7, r1, 0 - adds r3, r0, 0x2 - movs r1, 0x6 - adds r2, r0, 0 -_080AAFE0: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080AAFE0 - adds r0, r5, 0x7 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] -_080AAFF6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x1E] - adds r1, 0x1 - strh r1, [r0, 0x1E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - ldrsh r0, [r0, r2] - cmp r1, r0 - bne _080AB016 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AB016: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB01C: .4byte gTasks -_080AB020: .4byte gPlttBufferFaded - thumb_func_end sub_80AAFA4 - - thumb_func_start sub_80AB024 -sub_80AB024: @ 80AB024 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080AB08C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x2E - ldrsh r1, [r5, r0] - movs r0, 0xD2 - lsls r0, 8 - bl __divsi3 - strh r0, [r5, 0x38] - ldr r0, _080AB090 @ =gBattleAnimArgs - ldrh r2, [r0, 0x6] - strh r2, [r5, 0x3C] - ldrh r1, [r0, 0xE] - movs r3, 0xE - ldrsh r0, [r0, r3] - cmp r0, 0x7F - ble _080AB094 - adds r0, r1, 0 - subs r0, 0x7F - lsls r0, 8 - strh r0, [r5, 0x3A] - negs r0, r2 - strh r0, [r5, 0x3C] - b _080AB098 - .align 2, 0 -_080AB08C: .4byte gBattleAnimTarget -_080AB090: .4byte gBattleAnimArgs -_080AB094: - lsls r0, r1, 8 - strh r0, [r5, 0x3A] -_080AB098: - ldr r1, _080AB0A8 @ =sub_80AB0AC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AB0A8: .4byte sub_80AB0AC - thumb_func_end sub_80AB024 - - thumb_func_start sub_80AB0AC -sub_80AB0AC: @ 80AB0AC - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080AB0C0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AB0C0: - ldrh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - adds r0, r1 - asrs r0, 8 - cmp r0, 0x7F - ble _080AB0F0 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - negs r0, r0 - strh r0, [r4, 0x3C] - b _080AB0F8 -_080AB0F0: - ldrh r0, [r4, 0x38] - ldrh r1, [r4, 0x3A] - adds r0, r1 - strh r0, [r4, 0x3A] -_080AB0F8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AB0AC - - thumb_func_start sub_80AB100 -sub_80AB100: @ 80AB100 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080AB120 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r3, _080AB124 @ =gBattleAnimArgs - ldrh r0, [r3] - movs r2, 0 - strh r0, [r1, 0x8] - strh r2, [r3, 0xE] - ldr r0, _080AB128 @ =sub_80AB12C - str r0, [r1] - bx lr - .align 2, 0 -_080AB120: .4byte gTasks -_080AB124: .4byte gBattleAnimArgs -_080AB128: .4byte sub_80AB12C - thumb_func_end sub_80AB100 - - thumb_func_start sub_80AB12C -sub_80AB12C: @ 80AB12C - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080AB160 @ =gBattleAnimArgs - ldrh r0, [r2, 0xE] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0xE] - ldr r1, _080AB164 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _080AB15A - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080AB15A: - pop {r0} - bx r0 - .align 2, 0 -_080AB160: .4byte gBattleAnimArgs -_080AB164: .4byte gTasks - thumb_func_end sub_80AB12C - - thumb_func_start sub_80AB168 -sub_80AB168: @ 80AB168 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r7, _080AB1B4 @ =gBattleAnimAttacker - ldrb r0, [r7] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r7] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r6, _080AB1B8 @ =0x0000fff6 - strh r6, [r4, 0x26] - ldrb r0, [r7] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AB1C2 - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080AB1BC - movs r0, 0xA - strh r0, [r4, 0x24] - b _080AB1C4 - .align 2, 0 -_080AB1B4: .4byte gBattleAnimAttacker -_080AB1B8: .4byte 0x0000fff6 -_080AB1BC: - strh r6, [r4, 0x24] - subs r0, r5, 0x2 - b _080AB1C6 -_080AB1C2: - strh r6, [r4, 0x24] -_080AB1C4: - adds r0, r5, 0x2 -_080AB1C6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r0, _080AB1D8 @ =sub_80AB1DC - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB1D8: .4byte sub_80AB1DC - thumb_func_end sub_80AB168 - - thumb_func_start sub_80AB1DC -sub_80AB1DC: @ 80AB1DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080AB1F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_080AB1F2: - pop {r0} - bx r0 - thumb_func_end sub_80AB1DC - - thumb_func_start sub_80AB1F8 -sub_80AB1F8: @ 80AB1F8 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r5, _080AB2B8 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080AB2BC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080AB242 - ldr r4, _080AB2C0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _080AB23A - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080AB242 -_080AB23A: - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] -_080AB242: - ldr r5, _080AB2C0 @ =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0 - cmp r0, 0 - bne _080AB256 - movs r1, 0x1 -_080AB256: - ldrb r0, [r5, 0xA] - movs r7, 0x1 - cmp r0, 0 - bne _080AB260 - movs r7, 0x3 -_080AB260: - adds r0, r6, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080AB2B8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080AB27A - ldrh r0, [r5, 0x4] - negs r0, r0 - strh r0, [r5, 0x4] -_080AB27A: - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r4, _080AB2BC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r4] - adds r1, r7, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r6, 0x36] - ldr r0, _080AB2C4 @ =StartAnimLinearTranslation - str r0, [r6, 0x1C] - ldr r1, _080AB2C8 @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB2B8: .4byte gBattleAnimAttacker -_080AB2BC: .4byte gBattleAnimTarget -_080AB2C0: .4byte gBattleAnimArgs -_080AB2C4: .4byte StartAnimLinearTranslation -_080AB2C8: .4byte DestroyAnimSprite - thumb_func_end sub_80AB1F8 - - thumb_func_start sub_80AB2CC -sub_80AB2CC: @ 80AB2CC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r0, _080AB2FC @ =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r4, 0x2E] - ldrh r0, [r0, 0x4] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x36] - ldr r0, _080AB300 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080AB304 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AB2FC: .4byte gBattleAnimArgs -_080AB300: .4byte StartAnimLinearTranslation -_080AB304: .4byte DestroyAnimSprite - thumb_func_end sub_80AB2CC - - thumb_func_start sub_80AB308 -sub_80AB308: @ 80AB308 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080AB320 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080AB324 - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - b _080AB32C - .align 2, 0 -_080AB320: .4byte gBattleAnimArgs -_080AB324: - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker -_080AB32C: - ldr r0, _080AB33C @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, _080AB340 @ =sub_80AB344 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AB33C: .4byte gBattleAnimArgs -_080AB340: .4byte sub_80AB344 - thumb_func_end sub_80AB308 - - thumb_func_start sub_80AB344 -sub_80AB344: @ 80AB344 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080AB384 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AB384: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AB344 - - thumb_func_start sub_80AB38C -sub_80AB38C: @ 80AB38C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r1, _080AB3FC @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl SetAnimBgAttribute - mov r0, sp - bl sub_80752A0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AB418 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, _080AB400 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080AB408 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap - bl AnimLoadCompressedBgTilemap - b _080AB42E - .align 2, 0 -_080AB3FC: .4byte 0x00003f42 -_080AB400: .4byte gBattleAnimAttacker -_080AB404: .4byte gFile_graphics_unknown_unknown_E81D14_tilemap -_080AB408: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap - bl AnimLoadCompressedBgTilemap - b _080AB42E - .align 2, 0 -_080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap -_080AB418: - ldr r0, _080AB458 @ =gFile_graphics_unknown_unknown_E822B8_tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0x1 - bl sub_80730C0 -_080AB42E: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080AB460 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AB468 - ldr r0, _080AB464 @ =gFile_graphics_battle_anims_backgrounds_water_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080AB476 - .align 2, 0 -_080AB458: .4byte gFile_graphics_unknown_unknown_E822B8_tilemap -_080AB45C: .4byte gFile_graphics_battle_anims_backgrounds_water_sheet -_080AB460: .4byte gBattleAnimArgs -_080AB464: .4byte gFile_graphics_battle_anims_backgrounds_water_palette -_080AB468: - ldr r0, _080AB4E0 @ =gFile_graphics_battle_anims_backgrounds_water_muddy_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080AB476: - ldr r0, _080AB4E4 @ =sub_80AB79C - ldr r4, _080AB4E8 @ =gTasks - mov r2, r10 - lsls r5, r2, 2 - adds r1, r5, r2 - lsls r1, 3 - adds r6, r1, r4 - ldrb r1, [r6, 0x7] - adds r1, 0x1 - lsls r1, 24 - lsrs r1, 24 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r0, 0 - mov r9, r0 - mov r1, r8 - strh r1, [r6, 0x26] - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r7, r0, r4 - mov r0, r9 - strh r0, [r7, 0x8] - movs r0, 0x80 - lsls r0, 5 - strh r0, [r7, 0xA] - strh r0, [r7, 0xC] - bl IsContest - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080AB4F8 - ldr r1, _080AB4EC @ =0x0000ffb0 - adds r0, r1, 0 - ldr r2, _080AB4F0 @ =gBattle_BG1_X - strh r0, [r2] - adds r1, 0x20 - adds r0, r1, 0 - ldr r2, _080AB4F4 @ =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - mov r0, r9 - strh r0, [r7, 0xE] - b _080AB552 - .align 2, 0 -_080AB4E0: .4byte gFile_graphics_battle_anims_backgrounds_water_muddy_palette -_080AB4E4: .4byte sub_80AB79C -_080AB4E8: .4byte gTasks -_080AB4EC: .4byte 0x0000ffb0 -_080AB4F0: .4byte gBattle_BG1_X -_080AB4F4: .4byte gBattle_BG1_Y -_080AB4F8: - ldr r0, _080AB528 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1 - bne _080AB53C - ldr r2, _080AB52C @ =0x0000ff20 - adds r0, r2, 0 - ldr r2, _080AB530 @ =gBattle_BG1_X - strh r0, [r2] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldr r2, _080AB534 @ =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - ldr r0, _080AB538 @ =0x0000ffff - strh r0, [r6, 0xA] - strh r1, [r7, 0xE] - b _080AB552 - .align 2, 0 -_080AB528: .4byte gBattleAnimAttacker -_080AB52C: .4byte 0x0000ff20 -_080AB530: .4byte gBattle_BG1_X -_080AB534: .4byte gBattle_BG1_Y -_080AB538: .4byte 0x0000ffff -_080AB53C: - ldr r0, _080AB584 @ =gBattle_BG1_X - strh r4, [r0] - ldr r1, _080AB588 @ =0x0000ffd0 - adds r0, r1, 0 - ldr r2, _080AB58C @ =gBattle_BG1_Y - strh r0, [r2] - ldr r0, _080AB590 @ =0x0000fffe - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r7, 0xE] -_080AB552: - ldr r0, _080AB584 @ =gBattle_BG1_X - ldrh r1, [r0] - movs r0, 0x14 - bl SetGpuReg - ldr r2, _080AB58C @ =gBattle_BG1_Y - ldrh r1, [r2] - movs r0, 0x16 - bl SetGpuReg - ldr r1, _080AB594 @ =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080AB598 - movs r0, 0x30 - strh r0, [r1, 0x10] - movs r0, 0x70 - b _080AB59C - .align 2, 0 -_080AB584: .4byte gBattle_BG1_X -_080AB588: .4byte 0x0000ffd0 -_080AB58C: .4byte gBattle_BG1_Y -_080AB590: .4byte 0x0000fffe -_080AB594: .4byte gTasks -_080AB598: - movs r0, 0 - strh r0, [r1, 0x10] -_080AB59C: - strh r0, [r1, 0x12] - ldr r1, _080AB5C0 @ =gTasks - mov r2, r10 - adds r0, r5, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x14] - ldr r1, _080AB5C4 @ =sub_80AB5C8 - str r1, [r0] - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB5C0: .4byte gTasks -_080AB5C4: .4byte sub_80AB5C8 - thumb_func_end sub_80AB38C - - thumb_func_start sub_80AB5C8 -sub_80AB5C8: @ 80AB5C8 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080AB6F4 @ =gBattle_BG1_X - ldr r2, _080AB6F8 @ =gBattle_BG1_Y - ldr r0, _080AB6FC @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - mov r0, sp - bl sub_80752A0 - ldrh r0, [r4, 0xA] - ldrh r3, [r4, 0xC] - adds r0, r3 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080AB65C - ldr r1, _080AB700 @ =gPlttBufferFaded - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r7, r1, 0 - adds r3, r7, 0 - mov r4, sp -_080AB622: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080AB622 - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] - ldr r1, _080AB6FC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_080AB65C: - ldr r1, _080AB6FC @ =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - adds r6, r2, 0 - cmp r0, 0x1 - ble _080AB6CA - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080AB6A6 - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_080AB6A6: - movs r1, 0xE - ldrsh r0, [r3, r1] - cmp r0, 0x36 - ble _080AB6CA - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_080AB6CA: - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r4 - movs r3, 0x26 - ldrsh r1, [r2, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r0, [r0, 0xA] - movs r3, 0x1F - ands r3, r0 - cmp r3, 0 - bne _080AB6EC - strh r3, [r2, 0x8] - ldr r0, _080AB704 @ =sub_80AB708 - str r0, [r2] -_080AB6EC: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB6F4: .4byte gBattle_BG1_X -_080AB6F8: .4byte gBattle_BG1_Y -_080AB6FC: .4byte gTasks -_080AB700: .4byte gPlttBufferFaded -_080AB704: .4byte sub_80AB708 - thumb_func_end sub_80AB5C8 - - thumb_func_start sub_80AB708 -sub_80AB708: @ 80AB708 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r7, _080AB740 @ =gBattle_BG1_X - ldr r0, _080AB744 @ =gBattle_BG1_Y - mov r8, r0 - ldr r6, _080AB748 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r6 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AB74C - movs r0, 0x1 - bl sub_8075358 - movs r0, 0x2 - bl sub_8075358 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080AB78E - .align 2, 0 -_080AB740: .4byte gBattle_BG1_X -_080AB744: .4byte gBattle_BG1_Y -_080AB748: .4byte gTasks -_080AB74C: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AB760 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080AB760: - movs r0, 0 - strh r0, [r7] - mov r1, r8 - strh r0, [r1] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r6 - ldr r1, _080AB798 @ =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080AB78E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AB798: .4byte 0x0000ffff - thumb_func_end sub_80AB708 - - thumb_func_start sub_80AB79C -sub_80AB79C: @ 80AB79C - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080AB7C4 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080AB7B8 - b _080AB8F0 -_080AB7B8: - cmp r0, 0x1 - bgt _080AB7C8 - cmp r0, 0 - beq _080AB7D0 - b _080ABA66 - .align 2, 0 -_080AB7C4: .4byte gTasks -_080AB7C8: - cmp r0, 0x2 - bne _080AB7CE - b _080AB9BC -_080AB7CE: - b _080ABA66 -_080AB7D0: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, _080AB8A0 @ =gScanlineEffectRegBuffers - mov r12, r1 - cmp r3, r0 - bge _080AB80E - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, _080AB8A4 @ =0x0000ffff -_080AB7E8: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080AB7E8 -_080AB80E: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080AB848 - ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080AB8A4 @ =0x0000ffff -_080AB826: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080AB826 -_080AB848: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _080AB87E - ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080AB8A4 @ =0x0000ffff -_080AB85C: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _080AB85C -_080AB87E: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AB8A8 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _080AB8BE - .align 2, 0 -_080AB8A0: .4byte gScanlineEffectRegBuffers -_080AB8A4: .4byte 0x0000ffff -_080AB8A8: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_080AB8BE: - strh r0, [r2] - ldr r0, _080AB8E8 @ =0x04000052 - str r0, [sp] - ldr r0, _080AB8EC @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080ABA66 - .align 2, 0 -_080AB8E8: .4byte 0x04000052 -_080AB8EC: .4byte 0xa2600001 -_080AB8F0: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080AB908 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080AB91C - strh r1, [r4, 0x10] - b _080AB916 -_080AB908: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080AB91C -_080AB916: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080AB91C: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080AB950 - ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers - ldr r5, _080AB9B8 @ =gScanlineEffect -_080AB92A: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080AB92A -_080AB950: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080AB984 - ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers - ldr r5, _080AB9B8 @ =gScanlineEffect -_080AB962: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080AB962 -_080AB984: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080ABA66 - ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers - ldr r5, _080AB9B8 @ =gScanlineEffect -_080AB992: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080AB992 - b _080ABA66 - .align 2, 0 -_080AB9B4: .4byte gScanlineEffectRegBuffers -_080AB9B8: .4byte gScanlineEffect -_080AB9BC: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080AB9F0 - ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers - ldr r5, _080ABA74 @ =gScanlineEffect -_080AB9CA: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080AB9CA -_080AB9F0: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080ABA24 - ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers - ldr r5, _080ABA74 @ =gScanlineEffect -_080ABA02: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080ABA02 -_080ABA24: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080ABA50 - ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers - ldr r5, _080ABA74 @ =gScanlineEffect -_080ABA32: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080ABA32 -_080ABA50: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080ABA66 - bl ScanlineEffect_Stop - adds r0, r7, 0 - bl DestroyTask -_080ABA66: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080ABA70: .4byte gScanlineEffectRegBuffers -_080ABA74: .4byte gScanlineEffect - thumb_func_end sub_80AB79C - - thumb_func_start sub_80ABA78 -sub_80ABA78: @ 80ABA78 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080ABACC @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080ABAD0 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080ABAD4 @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080ABABE - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080ABABE: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080ABAD8 @ =sub_80ABADC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080ABACC: .4byte 0x000003ff -_080ABAD0: .4byte 0xfffffc00 -_080ABAD4: .4byte 0x000001ff -_080ABAD8: .4byte sub_80ABADC - thumb_func_end sub_80ABA78 - - thumb_func_start sub_80ABADC -sub_80ABADC: @ 80ABADC - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080ABB00 - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080ABB04 -_080ABB00: - lsls r0, r3, 16 - asrs r0, 24 -_080ABB04: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080ABB22 - adds r0, r2, 0 - bl DestroyAnimSprite -_080ABB22: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80ABADC - - thumb_func_start sub_80ABB28 -sub_80ABB28: @ 80ABB28 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080ABB78 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, _080ABB7C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_80ABDC8 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, _080ABB80 @ =sub_80ABB84 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080ABB78: .4byte gTasks -_080ABB7C: .4byte gSprites -_080ABB80: .4byte sub_80ABB84 - thumb_func_end sub_80ABB28 - - thumb_func_start sub_80ABB84 -sub_80ABB84: @ 80ABB84 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080ABBAC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _080ABBA0 - b _080ABDBE -_080ABBA0: - lsls r0, 2 - ldr r1, _080ABBB0 @ =_080ABBB4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080ABBAC: .4byte gTasks -_080ABBB0: .4byte _080ABBB4 - .align 2, 0 -_080ABBB4: - .4byte _080ABBD4 - .4byte _080ABBFA - .4byte _080ABC8C - .4byte _080ABCC2 - .4byte _080ABCD6 - .4byte _080ABCE4 - .4byte _080ABD64 - .4byte _080ABDB0 -_080ABBD4: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_80765D4 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080ABBFA: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080ABC56 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080ABC44 - ldr r2, _080ABC40 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _080ABC56 - .align 2, 0 -_080ABC40: .4byte gSprites -_080ABC44: - ldr r2, _080ABC84 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080ABC88 @ =0x0000fffd - strh r1, [r0, 0x24] -_080ABC56: - adds r0, r4, 0 - bl sub_8076640 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _080ABC66 - b _080ABDBE -_080ABC66: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromYScale - ldr r2, _080ABC84 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _080ABDA0 - .align 2, 0 -_080ABC84: .4byte gSprites -_080ABC88: .4byte 0x0000fffd -_080ABC8C: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080ABC9C - b _080ABDBE -_080ABC9C: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80765D4 - movs r0, 0 - strh r0, [r4, 0xE] - b _080ABDA2 -_080ABCC2: - adds r0, r4, 0 - bl sub_8076640 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080ABDBE - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080ABDA2 -_080ABCD6: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80ABE4C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080ABCE4: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080ABDBE - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080ABD1C - ldr r2, _080ABD18 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _080ABD2E - .align 2, 0 -_080ABD18: .4byte gSprites -_080ABD1C: - ldr r2, _080ABD60 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_080ABD2E: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080ABDBE - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_80765D4 - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080ABDA2 - .align 2, 0 -_080ABD60: .4byte gSprites -_080ABD64: - ldr r6, _080ABDAC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_8076640 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080ABDBE - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_080ABDA0: - strh r5, [r4, 0x10] -_080ABDA2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080ABDBE - .align 2, 0 -_080ABDAC: .4byte gSprites -_080ABDB0: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080ABDBE - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080ABDBE: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80ABB84 - - thumb_func_start sub_80ABDC8 -sub_80ABDC8: @ 80ABDC8 - push {r4,r5,lr} - ldr r4, _080ABDEC @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080ABDFC - ldr r1, _080ABDF0 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080ABDF4 @ =gPlayerParty - b _080ABE0C - .align 2, 0 -_080ABDEC: .4byte gBattleAnimAttacker -_080ABDF0: .4byte gBattlerPartyIndexes -_080ABDF4: .4byte gPlayerParty -_080ABDF8: - adds r0, r2, 0 - b _080ABE3E -_080ABDFC: - ldr r1, _080ABE44 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080ABE48 @ =gEnemyParty -_080ABE0C: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_080ABE2A: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _080ABDF8 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _080ABE2A - movs r0, 0x3 -_080ABE3E: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080ABE44: .4byte gBattlerPartyIndexes -_080ABE48: .4byte gEnemyParty - thumb_func_end sub_80ABDC8 - - thumb_func_start sub_80ABE4C -sub_80ABE4C: @ 80ABE4C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, _080ABF54 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _080ABE9C - movs r1, 0x1 -_080ABE9C: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_080ABEB6: - ldr r0, _080ABF58 @ =gUnknown_83E5AE0 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _080ABF1E - ldr r1, _080ABF5C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080ABF18 - adds r0, r5, 0 - bl sub_80ABF60 -_080ABF18: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_080ABF1E: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _080ABEB6 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080ABF54: .4byte gBattleAnimAttacker -_080ABF58: .4byte gUnknown_83E5AE0 -_080ABF5C: .4byte gSprites - thumb_func_end sub_80ABE4C - - thumb_func_start sub_80ABF60 -sub_80ABF60: @ 80ABF60 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080ABF72 - cmp r0, 0x1 - beq _080ABFA8 - b _080AC002 -_080ABF72: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_080ABFA8: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080ABFDE - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080ABFDE - cmp r1, 0x78 - ble _080AC002 -_080ABFDE: - ldr r3, _080AC008 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080AC002: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AC008: .4byte gTasks - thumb_func_end sub_80ABF60 - - thumb_func_start sub_80AC00C -sub_80AC00C: @ 80AC00C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080AC03C @ =gTasks - adds r4, r1, r0 - bl sub_80ABDC8 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, _080AC040 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080AC044 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _080AC04A - .align 2, 0 -_080AC03C: .4byte gTasks -_080AC040: .4byte gBattleAnimAttacker -_080AC044: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_080AC04A: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, _080AC06C @ =sub_80AC070 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AC06C: .4byte sub_80AC070 - thumb_func_end sub_80AC00C - - thumb_func_start sub_80AC070 -sub_80AC070: @ 80AC070 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, _080AC094 @ =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _080AC098 - cmp r2, 0x1 - beq _080AC148 - b _080AC156 - .align 2, 0 -_080AC094: .4byte gTasks -_080AC098: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080AC0AE - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_80AC160 -_080AC0AE: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080AC128 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080AC128 - ldr r5, _080AC13C @ =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, _080AC140 @ =sub_80B94B4 - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080AC0F8 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080AC144 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080AC0F8: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080AC124 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080AC144 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080AC124: - mov r0, r8 - strh r0, [r4, 0x22] -_080AC128: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080AC156 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080AC156 - .align 2, 0 -_080AC13C: .4byte gBattleAnimArgs -_080AC140: .4byte sub_80B94B4 -_080AC144: .4byte gAnimVisualTaskCount -_080AC148: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080AC156 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_080AC156: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80AC070 - - thumb_func_start sub_80AC160 -sub_80AC160: @ 80AC160 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, _080AC1EC @ =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _080AC1F0 @ =gUnknown_83E5AE0 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080AC1BA - ldr r3, _080AC1F4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080AC1F8 @ =sub_80AC204 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_080AC1BA: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, _080AC1FC @ =0x41c64e6d - muls r0, r1 - ldr r1, _080AC200 @ =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AC1EC: .4byte gSineTable -_080AC1F0: .4byte gUnknown_83E5AE0 -_080AC1F4: .4byte gSprites -_080AC1F8: .4byte sub_80AC204 -_080AC1FC: .4byte 0x41c64e6d -_080AC200: .4byte 0x00003039 - thumb_func_end sub_80AC160 - - thumb_func_start sub_80AC204 -sub_80AC204: @ 80AC204 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AC29A - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080AC29A - ldr r2, _080AC2A0 @ =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, _080AC2A4 @ =gUnknown_83E7C38 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _080AC294 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080AC2A8 @ =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080AC2AC @ =sub_80AC2B0 - str r1, [r0] -_080AC294: - adds r0, r5, 0 - bl DestroySprite -_080AC29A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AC2A0: .4byte gTasks -_080AC2A4: .4byte gUnknown_83E7C38 -_080AC2A8: .4byte gSprites -_080AC2AC: .4byte sub_80AC2B0 - thumb_func_end sub_80AC204 - - thumb_func_start sub_80AC2B0 -sub_80AC2B0: @ 80AC2B0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080AC31C - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080AC31C - ldr r3, _080AC324 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080AC31C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AC324: .4byte gTasks - thumb_func_end sub_80AC2B0 - - thumb_func_start sub_80AC328 -sub_80AC328: @ 80AC328 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080AC3AC @ =gTasks - adds r5, r1, r0 - ldr r4, _080AC3B0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080AC36C - movs r1, 0x1 -_080AC36C: - strh r1, [r5, 0x16] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080AC380 - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_080AC380: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, _080AC3B4 @ =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, _080AC3B8 @ =sub_80AC3BC - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AC3AC: .4byte gTasks -_080AC3B0: .4byte gBattleAnimAttacker -_080AC3B4: .4byte 0x0000ffe0 -_080AC3B8: .4byte sub_80AC3BC - thumb_func_end sub_80AC328 - - thumb_func_start sub_80AC3BC -sub_80AC3BC: @ 80AC3BC - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080AC3E0 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _080AC3D6 - b _080AC4F6 -_080AC3D6: - lsls r0, 2 - ldr r1, _080AC3E4 @ =_080AC3E8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080AC3E0: .4byte gTasks -_080AC3E4: .4byte _080AC3E8 - .align 2, 0 -_080AC3E8: - .4byte _080AC404 - .4byte _080AC414 - .4byte _080AC42E - .4byte _080AC470 - .4byte _080AC492 - .4byte _080AC4C0 - .4byte _080AC4E6 -_080AC404: - adds r0, r4, 0 - bl sub_80AC504 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080AC4FC - b _080AC4EE -_080AC414: - adds r0, r4, 0 - bl sub_80AC504 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080AC4FC - movs r0, 0 - strh r0, [r4, 0xA] - b _080AC4EE -_080AC42E: - adds r0, r4, 0 - bl sub_80AC504 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _080AC4FC - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080AC46C - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _080AC4FC -_080AC46C: - strh r2, [r4, 0xA] - b _080AC4EE -_080AC470: - adds r0, r4, 0 - bl sub_80AC504 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080AC4FC - b _080AC4EE -_080AC492: - adds r0, r4, 0 - bl sub_80AC504 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _080AC4FC - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _080AC4EE -_080AC4C0: - adds r0, r4, 0 - bl sub_80AC504 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080AC4FC - movs r0, 0x2 - strh r0, [r4, 0x8] - b _080AC4FC -_080AC4E6: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AC4FC -_080AC4EE: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080AC4FC -_080AC4F6: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080AC4FC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AC3BC - - thumb_func_start sub_80AC504 -sub_80AC504: @ 80AC504 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080AC55E - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, _080AC564 @ =gUnknown_83E5AE0 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080AC55E - ldr r5, _080AC568 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl InitAnimArcTranslation - adds r5, 0x1C - adds r4, r5 - ldr r0, _080AC56C @ =sub_80AC570 - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_080AC55E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AC564: .4byte gUnknown_83E5AE0 -_080AC568: .4byte gSprites -_080AC56C: .4byte sub_80AC570 - thumb_func_end sub_80AC504 - - thumb_func_start sub_80AC570 -sub_80AC570: @ 80AC570 - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080AC5CA - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, _080AC5D0 @ =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, _080AC5D4 @ =sub_80AC5D8 - str r0, [r6, 0x1C] -_080AC5CA: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AC5D0: .4byte 0x0000fff0 -_080AC5D4: .4byte sub_80AC5D8 - thumb_func_end sub_80AC570 - - thumb_func_start sub_80AC5D8 -sub_80AC5D8: @ 80AC5D8 - push {r4-r6,lr} - adds r5, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080AC614 - movs r4, 0 - ldr r6, _080AC61C @ =gTasks -_080AC5EA: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, _080AC620 @ =sub_80AC3BC - cmp r1, r0 - bne _080AC60A - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_080AC60A: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _080AC5EA -_080AC614: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AC61C: .4byte gTasks -_080AC620: .4byte sub_80AC3BC - thumb_func_end sub_80AC5D8 - - thumb_func_start sub_80AC624 -sub_80AC624: @ 80AC624 - ldr r2, _080AC644 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, _080AC648 @ =sub_80AC64C - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080AC644: .4byte gBattleAnimArgs -_080AC648: .4byte sub_80AC64C - thumb_func_end sub_80AC624 - - thumb_func_start sub_80AC64C -sub_80AC64C: @ 80AC64C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080AC690 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AC690: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AC64C - - thumb_func_start sub_80AC698 -sub_80AC698: @ 80AC698 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080AC6D0 - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080AC6D0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AC698 - - thumb_func_start AnimWaterPulseRing -AnimWaterPulseRing: @ 80AC6D8 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r5, _080AC714 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, _080AC718 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080AC71C @ =sub_80AC720 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AC714: .4byte gBattleAnimTarget -_080AC718: .4byte gBattleAnimArgs -_080AC71C: .4byte sub_80AC720 - thumb_func_end AnimWaterPulseRing - - thumb_func_start sub_80AC720 -sub_80AC720: @ 80AC720 - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080AC778 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_80AC798 -_080AC778: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080AC78A - adds r0, r4, 0 - bl DestroyAnimSprite -_080AC78A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80AC720 - - thumb_func_start sub_80AC798 -sub_80AC798: @ 80AC798 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_080AC826: - ldr r0, _080AC868 @ =gUnknown_83E5B88 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080AC86C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080AC870 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _080AC874 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _080AC876 - .align 2, 0 -_080AC868: .4byte gUnknown_83E5B88 -_080AC86C: .4byte gSprites -_080AC870: .4byte gBattleAnimAttacker -_080AC874: - strh r7, [r4, 0x32] -_080AC876: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080AC826 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_080AC89C: - ldr r0, _080AC8E0 @ =gUnknown_83E5B88 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080AC8E4 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080AC8E8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _080AC8EC - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _080AC8EE - .align 2, 0 -_080AC8E0: .4byte gUnknown_83E5B88 -_080AC8E4: .4byte gSprites -_080AC8E8: .4byte gBattleAnimAttacker -_080AC8EC: - strh r7, [r4, 0x32] -_080AC8EE: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080AC89C - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80AC798 - - .align 2, 0 @ Don't pad with nop. |