diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/psychic.s | 2180 |
1 files changed, 0 insertions, 2180 deletions
diff --git a/asm/psychic.s b/asm/psychic.s deleted file mode 100644 index d2a694e13..000000000 --- a/asm/psychic.s +++ /dev/null @@ -1,2180 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B2ECC -sub_80B2ECC: @ 80B2ECC - push {r4-r7,lr} - adds r6, r0, 0 - ldr r0, _080B2F84 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B2EE8 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B2EFE -_080B2EE8: - ldrb r1, [r6, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r6, 0x5] - adds r1, r6, 0 - adds r1, 0x43 - movs r0, 0xC8 - strb r0, [r1] -_080B2EFE: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B2F5A - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - adds r0, r4, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B2F3C - adds r0, r4, 0 - adds r1, r5, 0 - bl MoveBattlerSpriteToBG -_080B2F3C: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r7 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B2F5A - movs r0, 0x1 - eors r5, r0 - adds r0, r4, 0 - adds r1, r5, 0 - bl MoveBattlerSpriteToBG -_080B2F5A: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B2F90 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080B2F90 - ldr r0, _080B2F84 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B2F88 - movs r0, 0x48 - strh r0, [r6, 0x20] - movs r0, 0x50 - b _080B2FCA - .align 2, 0 -_080B2F84: .4byte gBattleAnimAttacker -_080B2F88: - movs r0, 0xB0 - strh r0, [r6, 0x20] - movs r0, 0x28 - b _080B2FCA -_080B2F90: - ldr r5, _080B3000 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B2FA6 - ldr r1, _080B3004 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080B2FA6: - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080B3004 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 -_080B2FCA: - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B2FDC - ldrh r0, [r6, 0x22] - adds r0, 0x9 - strh r0, [r6, 0x22] -_080B2FDC: - ldr r0, _080B3004 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r6, 0x2E] - ldr r1, _080B3008 @ =sub_80B300C - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3000: .4byte gBattleAnimAttacker -_080B3004: .4byte gBattleAnimArgs -_080B3008: .4byte sub_80B300C - thumb_func_end sub_80B2ECC - - thumb_func_start sub_80B300C -sub_80B300C: @ 80B300C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r1, [r4, 0x34] - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0xD - bne _080B3038 - ldr r0, _080B3034 @ =sub_80B3044 - str r0, [r4, 0x1C] - b _080B303C - .align 2, 0 -_080B3034: .4byte sub_80B3044 -_080B3038: - adds r0, r1, 0x1 - strh r0, [r4, 0x34] -_080B303C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B300C - - thumb_func_start sub_80B3044 -sub_80B3044: @ 80B3044 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080B30A2 - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r4, [r3, 0x2E] - ldr r1, _080B30A8 @ =gPlttBufferFaded - adds r0, r4, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - movs r5, 0x8 - adds r6, r1, 0 - adds r1, r4, 0x7 - lsls r0, r4, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - lsls r1, 1 - adds r1, r6 -_080B307A: - ldrh r0, [r1] - strh r0, [r2] - subs r1, 0x2 - subs r2, 0x2 - subs r5, 0x1 - cmp r5, 0 - bgt _080B307A - adds r0, r4, 0x1 - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080B30A2 - ldr r0, _080B30AC @ =sub_80B30B0 - str r0, [r3, 0x1C] -_080B30A2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B30A8: .4byte gPlttBufferFaded -_080B30AC: .4byte sub_80B30B0 - thumb_func_end sub_80B3044 - - thumb_func_start sub_80B30B0 -sub_80B30B0: @ 80B30B0 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B3156 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B3146 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B3118 - ldr r2, _080B315C @ =gSprites - ldr r0, _080B3160 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080B3118: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r6 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B3146 - ldr r2, _080B315C @ =gSprites - ldr r0, _080B3160 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080B3146: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B3164 @ =sub_80B3168 - str r0, [r5, 0x1C] -_080B3156: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B315C: .4byte gSprites -_080B3160: .4byte gBattlerSpriteIds -_080B3164: .4byte sub_80B3168 - thumb_func_end sub_80B30B0 - - thumb_func_start sub_80B3168 -sub_80B3168: @ 80B3168 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B31C0 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B31A6 - adds r0, r5, 0 - bl sub_8073128 -_080B31A6: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B31C0 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8073128 -_080B31C0: - ldr r0, _080B31CC @ =DestroyAnimSprite - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B31CC: .4byte DestroyAnimSprite - thumb_func_end sub_80B3168 - - thumb_func_start sub_80B31D0 -sub_80B31D0: @ 80B31D0 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B325C - ldr r5, _080B321C @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - movs r6, 0 - cmp r0, 0 - bne _080B31EA - movs r6, 0x1 -_080B31EA: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B3232 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080B3232 - ldr r0, _080B3220 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B3224 - ldrh r0, [r5] - movs r1, 0x48 - subs r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x50 - strh r0, [r4, 0x22] - b _080B3254 - .align 2, 0 -_080B321C: .4byte gBattleAnimArgs -_080B3220: .4byte gBattleAnimAttacker -_080B3224: - ldrh r0, [r5] - adds r0, 0xB0 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x28 - strh r0, [r4, 0x22] - b _080B3254 -_080B3232: - ldr r0, _080B3248 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B324C - adds r0, r4, 0 - adds r1, r6, 0 - bl InitSpritePosToAnimAttacker - b _080B3254 - .align 2, 0 -_080B3248: .4byte gBattleAnimArgs -_080B324C: - adds r0, r4, 0 - adds r1, r6, 0 - bl InitSpritePosToAnimTarget -_080B3254: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B3270 -_080B325C: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - beq _080B3270 - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080B3270: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B31D0 - - thumb_func_start sub_80B3278 -sub_80B3278: @ 80B3278 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B32C0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B32C8 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xA - strh r0, [r5, 0x22] - ldr r0, _080B32C4 @ =0x0000ffff - b _080B32D6 - .align 2, 0 -_080B32C0: .4byte gBattleAnimAttacker -_080B32C4: .4byte 0x0000ffff -_080B32C8: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - subs r0, 0xA - strh r0, [r5, 0x22] - movs r0, 0x1 -_080B32D6: - strh r0, [r5, 0x30] - ldr r1, _080B32EC @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B32F0 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B32EC: .4byte DestroyAnimSprite -_080B32F0: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80B3278 - - thumb_func_start sub_80B32F4 -sub_80B32F4: @ 80B32F4 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r6, _080B3378 @ =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r4, r1, 16 - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - negs r1, r1 - lsls r1, 16 - lsrs r7, r1, 16 - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B333A - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080B333A: - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080B3366 - movs r0, 0x10 - strh r0, [r5, 0x22] -_080B3366: - ldr r1, _080B337C @ =sub_80B3384 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B3380 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3378: .4byte gBattleAnimAttacker -_080B337C: .4byte sub_80B3384 -_080B3380: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80B32F4 - - thumb_func_start sub_80B3384 -sub_80B3384: @ 80B3384 - push {r4,lr} - adds r4, r0, 0 - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r0, _080B33B0 @ =gUnknown_83E6FF0 - str r0, [r4, 0x10] - movs r0, 0 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl InitSpriteAffineAnim - ldr r0, _080B33B4 @ =sub_80B33B8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B33B0: .4byte gUnknown_83E6FF0 -_080B33B4: .4byte sub_80B33B8 - thumb_func_end sub_80B3384 - - thumb_func_start sub_80B33B8 -sub_80B33B8: @ 80B33B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B33CA - cmp r0, 0x1 - beq _080B33F8 - b _080B3410 -_080B33CA: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B3410 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x12 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B3410 -_080B33F8: - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B3410 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B3410: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B33B8 - - thumb_func_start sub_80B3418 -sub_80B3418: @ 80B3418 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080B3448 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, _080B344C @ =gUnknown_83E700C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080B3450 @ =sub_80B3454 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B3448: .4byte gTasks -_080B344C: .4byte gUnknown_83E700C -_080B3450: .4byte sub_80B3454 - thumb_func_end sub_80B3418 - - thumb_func_start sub_80B3454 -sub_80B3454: @ 80B3454 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B347C @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080B3474 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080B3474: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B347C: .4byte gTasks - thumb_func_end sub_80B3454 - - thumb_func_start sub_80B3480 -sub_80B3480: @ 80B3480 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B34CC @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x8] - strh r1, [r4, 0xA] - strh r1, [r4, 0xC] - ldr r0, _080B34D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x8 - cmp r0, 0 - beq _080B34B4 - movs r1, 0x4 -_080B34B4: - strh r1, [r4, 0xE] - ldrb r1, [r4, 0x8] - ldr r2, _080B34D4 @ =gUnknown_83E702C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080B34D8 @ =sub_80B34DC - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B34CC: .4byte gTasks -_080B34D0: .4byte gBattleAnimAttacker -_080B34D4: .4byte gUnknown_83E702C -_080B34D8: .4byte sub_80B34DC - thumb_func_end sub_80B3480 - - thumb_func_start sub_80B34DC -sub_80B34DC: @ 80B34DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B34FC @ =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B3500 - cmp r0, 0x1 - beq _080B351C - b _080B357A - .align 2, 0 -_080B34FC: .4byte gTasks -_080B3500: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080B357A - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080B357A -_080B351C: - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B3544 - ldr r2, _080B3540 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080B357A - .align 2, 0 -_080B3540: .4byte gSprites -_080B3544: - ldr r3, _080B3580 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0x88 - lsls r1, 1 - strh r1, [r0, 0x20] - ldrb r0, [r4, 0x8] - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B357A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B3580: .4byte gSprites - thumb_func_end sub_80B34DC - - thumb_func_start sub_80B3584 -sub_80B3584: @ 80B3584 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B360C @ =gTasks - adds r5, r1, r0 - movs r1, 0 - movs r0, 0x10 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - ldr r4, _080B3610 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r6, r0, 16 - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r0, 16 - adds r1, r0, 0 - cmp r0, r6 - bcs _080B35EE - adds r1, r6, 0 -_080B35EE: - strh r1, [r5, 0x20] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, _080B3614 @ =sub_80B3618 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B360C: .4byte gTasks -_080B3610: .4byte gBattleAnimAttacker -_080B3614: .4byte sub_80B3618 - thumb_func_end sub_80B3584 - - thumb_func_start sub_80B3618 -sub_80B3618: @ 80B3618 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B363C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080B3718 - cmp r1, 0x1 - bgt _080B3640 - cmp r1, 0 - beq _080B364E - b _080B379E - .align 2, 0 -_080B363C: .4byte gTasks -_080B3640: - cmp r1, 0x2 - bne _080B3646 - b _080B377A -_080B3646: - cmp r1, 0x3 - bne _080B364C - b _080B3788 -_080B364C: - b _080B379E -_080B364E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _080B365E - b _080B379E -_080B365E: - strh r1, [r4, 0xA] - ldr r0, _080B369C @ =gUnknown_83E7044 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _080B3702 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B36BC - cmp r0, 0x1 - bgt _080B36A0 - cmp r0, 0 - beq _080B36AA - b _080B3702 - .align 2, 0 -_080B369C: .4byte gUnknown_83E7044 -_080B36A0: - cmp r0, 0x2 - beq _080B36D4 - cmp r0, 0x3 - beq _080B36EC - b _080B3702 -_080B36AA: - ldr r0, _080B36B8 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _080B36FA - .align 2, 0 -_080B36B8: .4byte gSprites -_080B36BC: - ldr r0, _080B36D0 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _080B3700 - .align 2, 0 -_080B36D0: .4byte gSprites -_080B36D4: - ldr r1, _080B36E8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _080B3702 - .align 2, 0 -_080B36E8: .4byte gSprites -_080B36EC: - ldr r0, _080B3714 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_080B36FA: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_080B3700: - strh r0, [r1, 0x26] -_080B3702: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080B379E - b _080B377A - .align 2, 0 -_080B3714: .4byte gSprites -_080B3718: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _080B3728 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080B372E -_080B3728: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_080B372E: - ldrh r1, [r4, 0x10] - lsls r1, 8 - ldrh r0, [r4, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080B379E - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_080B3754: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _080B3770 - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B3784 @ =gSprites - adds r0, r1 - bl DestroySprite -_080B3770: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _080B3754 -_080B377A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B379E - .align 2, 0 -_080B3784: .4byte gSprites -_080B3788: - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B379E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B3618 - - thumb_func_start sub_80B37A4 -sub_80B37A4: @ 80B37A4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _080B37CE - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080B37CE: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080B37E0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B37E0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B37A4 - - thumb_func_start sub_80B37EC -sub_80B37EC: @ 80B37EC - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080B3828 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080B3818 - ldr r4, _080B382C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080B3818: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080B3830 @ =sub_80B37A4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B3828: .4byte gBattleAnimArgs -_080B382C: .4byte gBattleAnimAttacker -_080B3830: .4byte sub_80B37A4 - thumb_func_end sub_80B37EC - - thumb_func_start sub_80B3834 -sub_80B3834: @ 80B3834 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B3890 @ =gTasks - adds r5, r1, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B38D8 - ldr r0, _080B3894 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080B38A4 - ldr r0, _080B3898 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080B389C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B38A0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3962 - .align 2, 0 -_080B3890: .4byte gTasks -_080B3894: .4byte gBattleAnimArgs -_080B3898: .4byte 0x0000fff6 -_080B389C: .4byte gBattleAnimTarget -_080B38A0: .4byte gBattleAnimAttacker -_080B38A4: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080B38D0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B38D4 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3956 - .align 2, 0 -_080B38D0: .4byte gBattleAnimAttacker -_080B38D4: .4byte gBattleAnimTarget -_080B38D8: - ldr r0, _080B391C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080B392C - ldr r0, _080B3920 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080B3924 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B3928 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoordAttr - adds r0, 0x8 - b _080B3962 - .align 2, 0 -_080B391C: .4byte gBattleAnimArgs -_080B3920: .4byte 0x0000fff6 -_080B3924: .4byte gBattleAnimTarget -_080B3928: .4byte gBattleAnimAttacker -_080B392C: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080B3974 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080B3978 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 -_080B3956: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - subs r0, 0x8 -_080B3962: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, _080B397C @ =sub_80B3980 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B3974: .4byte gBattleAnimAttacker -_080B3978: .4byte gBattleAnimTarget -_080B397C: .4byte sub_80B3980 - thumb_func_end sub_80B3834 - - thumb_func_start sub_80B3980 -sub_80B3980: @ 80B3980 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B39A0 @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080B39A4 - cmp r1, 0x1 - beq _080B3A18 - b _080B3A2C - .align 2, 0 -_080B39A0: .4byte gTasks -_080B39A4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080B3A2C - strh r1, [r5, 0xA] - ldr r0, _080B3A10 @ =gUnknown_83E7114 - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080B39F8 - ldr r0, _080B3A14 @ =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_080B39F8: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080B3A2C - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080B3A2C - .align 2, 0 -_080B3A10: .4byte gUnknown_83E7114 -_080B3A14: .4byte gSprites -_080B3A18: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _080B3A2C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B3A2C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3980 - - thumb_func_start sub_80B3A34 -sub_80B3A34: @ 80B3A34 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B3A52 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080B3A52: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B3A34 - - thumb_func_start sub_80B3A58 -sub_80B3A58: @ 80B3A58 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B3A90 @ =gTasks - adds r4, r1, r0 - ldr r0, _080B3A94 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, _080B3A98 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _080B3AAE - cmp r0, 0x1 - bgt _080B3A9C - cmp r0, 0 - beq _080B3AA2 - b _080B3ACA - .align 2, 0 -_080B3A90: .4byte gTasks -_080B3A94: .4byte gBattleAnimTarget -_080B3A98: .4byte gBattleAnimArgs -_080B3A9C: - cmp r0, 0x2 - beq _080B3ABA - b _080B3ACA -_080B3AA2: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080B3AC2 -_080B3AAE: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _080B3AC2 -_080B3ABA: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_080B3AC2: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_080B3ACA: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080B3AD6 - movs r0, 0 - strh r0, [r4, 0x24] -_080B3AD6: - ldr r0, _080B3AF0 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B3AFC - ldr r0, _080B3AF4 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080B3AF8 @ =0x04000014 - b _080B3B04 - .align 2, 0 -_080B3AF0: .4byte gBattleAnimTarget -_080B3AF4: .4byte gBattle_BG1_X -_080B3AF8: .4byte 0x04000014 -_080B3AFC: - ldr r0, _080B3B64 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080B3B68 @ =0x04000018 -_080B3B04: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _080B3B3E - ldr r5, _080B3B6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080B3B1E: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _080B3B1E -_080B3B3E: - ldr r0, _080B3B70 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080B3B74 @ =sub_80B3B78 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B3B64: .4byte gBattle_BG2_X -_080B3B68: .4byte 0x04000018 -_080B3B6C: .4byte gScanlineEffectRegBuffers -_080B3B70: .4byte 0xa2600001 -_080B3B74: .4byte sub_80B3B78 - thumb_func_end sub_80B3A58 - - thumb_func_start sub_80B3B78 -sub_80B3B78: @ 80B3B78 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B3BA0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080B3C52 - cmp r0, 0x1 - bgt _080B3BA4 - cmp r0, 0 - beq _080B3BAA - b _080B3C6A - .align 2, 0 -_080B3BA0: .4byte gTasks -_080B3BA4: - cmp r0, 0x2 - beq _080B3C64 - b _080B3C6A -_080B3BAA: - ldrh r3, [r5, 0x22] - ldrh r4, [r5, 0x24] - movs r2, 0x24 - ldrsh r1, [r5, r2] - movs r2, 0x26 - ldrsh r0, [r5, r2] - cmp r1, r0 - bgt _080B3C42 - ldr r0, _080B3BF4 @ =gSineTable - mov r9, r0 - movs r7, 0x3 - ldr r1, _080B3BF8 @ =gScanlineEffectRegBuffers - mov r12, r1 - movs r2, 0xF0 - lsls r2, 3 - add r2, r12 - mov r8, r2 -_080B3BCC: - lsls r2, r3, 16 - asrs r0, r2, 15 - add r0, r9 - movs r3, 0 - ldrsh r0, [r0, r3] - movs r3, 0x20 - ldrsh r1, [r5, r3] - asrs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - asrs r3, r0, 16 - adds r6, r2, 0 - cmp r3, 0 - ble _080B3BFC - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - adds r0, r3, r0 - b _080B3C08 - .align 2, 0 -_080B3BF4: .4byte gSineTable -_080B3BF8: .4byte gScanlineEffectRegBuffers -_080B3BFC: - cmp r3, 0 - bge _080B3C0C - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - subs r0, r3, r0 -_080B3C08: - lsls r0, 16 - lsrs r1, r0, 16 -_080B3C0C: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - mov r0, r12 - adds r4, r3, r0 - ldrh r0, [r5, 0x1C] - lsls r1, 16 - asrs r1, 16 - adds r0, r1, r0 - strh r0, [r4] - add r3, r8 - ldrh r0, [r5, 0x1C] - adds r1, r0 - strh r1, [r3] - asrs r0, r6, 16 - ldrh r1, [r5, 0x1E] - adds r0, r1 - lsls r0, 16 - lsrs r3, r0, 16 - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r2, r0 - ble _080B3BCC -_080B3C42: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _080B3C6A - b _080B3C58 -_080B3C52: - ldr r1, _080B3C60 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080B3C58: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080B3C6A - .align 2, 0 -_080B3C60: .4byte gScanlineEffect -_080B3C64: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B3C6A: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80B3B78 - - thumb_func_start sub_80B3C78 -sub_80B3C78: @ 80B3C78 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - mov r8, r4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B3CAC @ =gTasks - adds r7, r0, r1 - bl AllocOamMatrix - lsls r0, 24 - lsrs r5, r0, 24 - mov r10, r5 - adds r6, r5, 0 - cmp r6, 0xFF - bne _080B3CB0 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080B3D5A - .align 2, 0 -_080B3CAC: .4byte gTasks -_080B3CB0: - ldr r1, _080B3CD4 @ =gBattleAnimArgs - ldrb r0, [r1] - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r0, 16 - cmp r0, 0 - bge _080B3CD8 - adds r0, r5, 0 - bl FreeOamMatrix - mov r0, r8 - bl DestroyAnimVisualTask - b _080B3D5A - .align 2, 0 -_080B3CD4: .4byte gBattleAnimArgs -_080B3CD8: - ldr r2, _080B3D68 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r2, 0 - adds r0, 0x1C - adds r0, r4, r0 - ldr r1, _080B3D6C @ =SpriteCallbackDummy - str r1, [r0] - adds r4, r2 - ldrb r0, [r4, 0x1] - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec - ldr r1, _080B3D70 @ =gBattleAnimArgs - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r0, r10 - strh r0, [r7, 0x24] - mov r1, r9 - strh r1, [r7, 0x26] - ldr r0, _080B3D74 @ =sub_80B3D78 - str r0, [r7] -_080B3D5A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B3D68: .4byte gSprites -_080B3D6C: .4byte SpriteCallbackDummy -_080B3D70: .4byte gBattleAnimArgs -_080B3D74: .4byte sub_80B3D78 - thumb_func_end sub_80B3C78 - - thumb_func_start sub_80B3D78 -sub_80B3D78: @ 80B3D78 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B3D9C @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B3DFC - cmp r0, 0x1 - bgt _080B3DA0 - cmp r0, 0 - beq _080B3DAA - b _080B3E7C - .align 2, 0 -_080B3D9C: .4byte gTasks -_080B3DA0: - cmp r0, 0x2 - beq _080B3E4C - cmp r0, 0x3 - beq _080B3E6C - b _080B3E7C -_080B3DAA: - ldrh r0, [r4, 0xA] - adds r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080B3DF8 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl SetBattlerSpriteYOffsetFromOtherYScale - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x30 - bne _080B3E7C - b _080B3E5E - .align 2, 0 -_080B3DF8: .4byte gSineTable -_080B3DFC: - ldrh r0, [r4, 0xA] - subs r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080B3E48 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl SetBattlerSpriteYOffsetFromOtherYScale - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080B3E7C - b _080B3E5E - .align 2, 0 -_080B3E48: .4byte gSineTable -_080B3E4C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B3E68 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_080B3E5E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B3E7C - .align 2, 0 -_080B3E68: .4byte gSprites -_080B3E6C: - ldrh r0, [r4, 0x24] - lsls r0, 24 - lsrs r0, 24 - bl FreeOamMatrix - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B3E7C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3D78 - - thumb_func_start sub_80B3E84 -sub_80B3E84: @ 80B3E84 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080B3EFC - cmp r0, 0x1 - bgt _080B3E9A - cmp r0, 0 - beq _080B3EA4 - b _080B3FA4 -_080B3E9A: - cmp r0, 0x2 - beq _080B3F2E - cmp r0, 0x3 - beq _080B3F8E - b _080B3FA4 -_080B3EA4: - ldr r4, _080B3EF8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B3ED2 - ldrh r0, [r5, 0x22] - adds r0, 0xC - strh r0, [r5, 0x22] -_080B3ED2: - movs r0, 0x8 - strh r0, [r5, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _080B3F26 - .align 2, 0 -_080B3EF8: .4byte gBattleAnimAttacker -_080B3EFC: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B3FA4 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC4 - bl PlaySE12WithPanning - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080B3F26: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080B3FA4 -_080B3F2E: - ldrh r0, [r5, 0x32] - adds r1, r0, 0x1 - strh r1, [r5, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B3F72 - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x30] - subs r1, 0x1 - strh r1, [r5, 0x30] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B3F72 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080B3F72: - movs r0, 0xE0 - lsls r0, 2 - adds r2, r0, 0 - ldrh r1, [r5, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r5, 0x26] - subs r0, r1 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r5, 0x34] - b _080B3FA4 -_080B3F8E: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimSprite -_080B3FA4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B3E84 - - .align 2, 0 @ Don't pad with nop. |