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-rw-r--r--asm/fighting.s1746
-rw-r--r--asm/fire.s8
2 files changed, 4 insertions, 1750 deletions
diff --git a/asm/fighting.s b/asm/fighting.s
deleted file mode 100644
index 89168ced6..000000000
--- a/asm/fighting.s
+++ /dev/null
@@ -1,1746 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 80B08A0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B08D0 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, _080B08D4 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080B08D8 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B08D0: .4byte gBattleAnimArgs
-_080B08D4: .4byte WaitAnimForDuration
-_080B08D8: .4byte DestroyAnimSprite
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_80B08DC
-sub_80B08DC: @ 80B08DC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B0920 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B0904
- ldr r0, _080B0924 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B0904
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_080B0904:
- ldr r4, _080B0920 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8075F0C
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0920: .4byte gBattleAnimArgs
-_080B0924: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B08DC
-
- thumb_func_start sub_80B0928
-sub_80B0928: @ 80B0928
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B0944
- ldr r0, _080B0950 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080B0944:
- adds r0, r4, 0
- bl sub_80B08DC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0950: .4byte gBattleAnimArgs
- thumb_func_end sub_80B0928
-
- thumb_func_start sub_80B0954
-sub_80B0954: @ 80B0954
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B0974 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B0978
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- b _080B0980
- .align 2, 0
-_080B0974: .4byte gBattleAnimArgs
-_080B0978:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
-_080B0980:
- ldr r0, _080B0998 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080B099C @ =WaitAnimForDuration
- str r0, [r5, 0x1C]
- ldr r1, _080B09A0 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0998: .4byte gBattleAnimArgs
-_080B099C: .4byte WaitAnimForDuration
-_080B09A0: .4byte DestroyAnimSprite
- thumb_func_end sub_80B0954
-
- thumb_func_start sub_80B09A4
-sub_80B09A4: @ 80B09A4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080B09C0 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080B09C8
- ldr r0, _080B09C4 @ =gBattleAnimAttacker
- b _080B09CA
- .align 2, 0
-_080B09C0: .4byte gBattleAnimArgs
-_080B09C4: .4byte gBattleAnimAttacker
-_080B09C8:
- ldr r0, _080B0B10 @ =gBattleAnimTarget
-_080B09CA:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080B09E8
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080B09E8:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080B0A32
- adds r0, 0x3
-_080B0A32:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080B0A74
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080B0A74:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080B0A86
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080B0A86:
- ldr r0, _080B0B14 @ =gBattlerPositions
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080B0A9C
- lsls r0, r4, 16
- ldr r1, _080B0B18 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080B0A9C:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080B0B1C @ =gBasicHitSplatSpriteTemplate
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080B0B00
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080B0B20 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080B0B24 @ =SpriteCallbackDummy
- str r1, [r0]
-_080B0B00:
- ldr r0, _080B0B28 @ =sub_80B0B2C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0B10: .4byte gBattleAnimTarget
-_080B0B14: .4byte gBattlerPositions
-_080B0B18: .4byte 0xfff00000
-_080B0B1C: .4byte gBasicHitSplatSpriteTemplate
-_080B0B20: .4byte gSprites
-_080B0B24: .4byte SpriteCallbackDummy
-_080B0B28: .4byte sub_80B0B2C
- thumb_func_end sub_80B09A4
-
- thumb_func_start sub_80B0B2C
-sub_80B0B2C: @ 80B0B2C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080B0B74
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080B0B68
- ldr r4, _080B0B70 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080B0B68:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080B0B78
- .align 2, 0
-_080B0B70: .4byte gSprites
-_080B0B74:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080B0B78:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B0B2C
-
- thumb_func_start sub_80B0B80
-sub_80B0B80: @ 80B0B80
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080B0BA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B0BA4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080B0BB6
- .align 2, 0
-_080B0BA0: .4byte gBattleAnimArgs
-_080B0BA4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080B0BB6:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080B0BD0 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080B0BD4 @ =sub_80B0BD8
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0BD0: .4byte StartAnimLinearTranslation
-_080B0BD4: .4byte sub_80B0BD8
- thumb_func_end sub_80B0B80
-
- thumb_func_start sub_80B0BD8
-sub_80B0BD8: @ 80B0BD8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080B0C18
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080B0C20 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080B0C24 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_080B0C18:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0C20: .4byte StartAnimLinearTranslation
-_080B0C24: .4byte DestroyAnimSprite
- thumb_func_end sub_80B0BD8
-
- thumb_func_start sub_80B0C28
-sub_80B0C28: @ 80B0C28
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080B0CA4 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080B0CA8 @ =gBattleAnimTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080B0C54
- ldrb r0, [r2]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080B0C54
- ldr r1, _080B0CAC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080B0C54:
- adds r0, r6, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r0, _080B0CA4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B0C72
- ldr r1, _080B0CAC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080B0C72:
- ldr r4, _080B0CAC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080B0CB0 @ =sub_80B0CB4
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0CA4: .4byte gBattleAnimAttacker
-_080B0CA8: .4byte gBattleAnimTarget
-_080B0CAC: .4byte gBattleAnimArgs
-_080B0CB0: .4byte sub_80B0CB4
- thumb_func_end sub_80B0C28
-
- thumb_func_start sub_80B0CB4
-sub_80B0CB4: @ 80B0CB4
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- bne _080B0CE0
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080B0CE6
-_080B0CE0:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B0CE6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B0CB4
-
- thumb_func_start sub_80B0CEC
-sub_80B0CEC: @ 80B0CEC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r5, _080B0D18 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080B0D1C @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080B0D20 @ =sub_80B0D24
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0D18: .4byte gBattleAnimArgs
-_080B0D1C: .4byte WaitAnimForDuration
-_080B0D20: .4byte sub_80B0D24
- thumb_func_end sub_80B0CEC
-
- thumb_func_start sub_80B0D24
-sub_80B0D24: @ 80B0D24
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080B0D50 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080B0D54 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0D50: .4byte WaitAnimForDuration
-_080B0D54: .4byte DestroyAnimSprite
- thumb_func_end sub_80B0D24
-
- thumb_func_start sub_80B0D58
-sub_80B0D58: @ 80B0D58
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r0, _080B0D74 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080B0D78 @ =sub_80B0D7C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0D74: .4byte gBattleAnimArgs
-_080B0D78: .4byte sub_80B0D7C
- thumb_func_end sub_80B0D58
-
- thumb_func_start sub_80B0D7C
-sub_80B0D7C: @ 80B0D7C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B0DC0
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080B0DC8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B0DCC @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080B0DD0 @ =sub_80B0DD4
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_080B0DC0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0DC8: .4byte gBattleAnimTarget
-_080B0DCC: .4byte StartAnimLinearTranslation
-_080B0DD0: .4byte sub_80B0DD4
- thumb_func_end sub_80B0D7C
-
- thumb_func_start sub_80B0DD4
-sub_80B0DD4: @ 80B0DD4
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080B0DE8 @ =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, _080B0DEC @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080B0DE8: .4byte WaitAnimForDuration
-_080B0DEC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B0DD4
-
- thumb_func_start sub_80B0DF0
-sub_80B0DF0: @ 80B0DF0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B0E1C
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r1, _080B0E18 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B0E78
- .align 2, 0
-_080B0E18: .4byte gBattleAnimArgs
-_080B0E1C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080B0E6A
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080B0E6A:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080B0E78
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B0E78:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B0DF0
-
- thumb_func_start sub_80B0E80
-sub_80B0E80: @ 80B0E80
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B0E94 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B0E9C
- ldr r4, _080B0E98 @ =gBattleAnimAttacker
- b _080B0E9E
- .align 2, 0
-_080B0E94: .4byte gBattleAnimArgs
-_080B0E98: .4byte gBattleAnimAttacker
-_080B0E9C:
- ldr r4, _080B0EE4 @ =gBattleAnimTarget
-_080B0E9E:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080B0EE8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, _080B0EEC @ =sub_80B0EF0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0EE4: .4byte gBattleAnimTarget
-_080B0EE8: .4byte gBattleAnimArgs
-_080B0EEC: .4byte sub_80B0EF0
- thumb_func_end sub_80B0E80
-
- thumb_func_start sub_80B0EF0
-sub_80B0EF0: @ 80B0EF0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _080B0F02
- cmp r2, 0x1
- beq _080B0F26
- b _080B0F60
-_080B0F02:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080B0F60
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080B0F1E
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _080B0F60
-_080B0F1E:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080B0F60
-_080B0F26:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B0F4E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _080B0F4A
- movs r0, 0x2
- b _080B0F4C
-_080B0F4A:
- ldr r0, _080B0F64 @ =0x0000fffe
-_080B0F4C:
- strh r0, [r1, 0x24]
-_080B0F4E:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080B0F60
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080B0F60:
- pop {r0}
- bx r0
- .align 2, 0
-_080B0F64: .4byte 0x0000fffe
- thumb_func_end sub_80B0EF0
-
- thumb_func_start sub_80B0F68
-sub_80B0F68: @ 80B0F68
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080B0F8C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080B0F94
- ldr r4, _080B0F90 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _080B0FA6
- .align 2, 0
-_080B0F8C: .4byte gBattleAnimArgs
-_080B0F90: .4byte gBattleAnimAttacker
-_080B0F94:
- ldr r4, _080B0FF0 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_080B0FA6:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080B0FF4 @ =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, _080B0FF8 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080B0FFC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _080B1014
- cmp r0, 0x1
- bgt _080B1000
- cmp r0, 0
- beq _080B100A
- b _080B103A
- .align 2, 0
-_080B0FF0: .4byte gBattleAnimTarget
-_080B0FF4: .4byte gBattleAnimArgs
-_080B0FF8: .4byte 0x000003ff
-_080B0FFC: .4byte 0xfffffc00
-_080B1000:
- cmp r0, 0x2
- beq _080B1024
- cmp r0, 0x3
- beq _080B1034
- b _080B103A
-_080B100A:
- ldr r0, _080B1010 @ =0x0000fffd
- b _080B1034
- .align 2, 0
-_080B1010: .4byte 0x0000fffd
-_080B1014:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, _080B1020 @ =0x0000fffd
- strh r0, [r5, 0x3C]
- b _080B1042
- .align 2, 0
-_080B1020: .4byte 0x0000fffd
-_080B1024:
- ldr r0, _080B1030 @ =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _080B1042
- .align 2, 0
-_080B1030: .4byte 0x0000fffd
-_080B1034:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _080B1042
-_080B103A:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080B1046
-_080B1042:
- ldr r0, _080B104C @ =sub_80B1050
- str r0, [r5, 0x1C]
-_080B1046:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B104C: .4byte sub_80B1050
- thumb_func_end sub_80B0F68
-
- thumb_func_start sub_80B1050
-sub_80B1050: @ 80B1050
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080B1078
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080B1078:
- pop {r0}
- bx r0
- thumb_func_end sub_80B1050
-
- thumb_func_start sub_80B107C
-sub_80B107C: @ 80B107C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B10C8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B10D8
- ldr r4, _080B10CC @ =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080B10D0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080B10D4 @ =gBattleAnimTarget
- b _080B10F4
- .align 2, 0
-_080B10C8: .4byte gBattleAnimArgs
-_080B10CC: .4byte gBattlerAttacker
-_080B10D0: .4byte gBattleAnimAttacker
-_080B10D4: .4byte gBattleAnimTarget
-_080B10D8:
- ldr r0, _080B1110 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080B1114 @ =gBattleAnimAttacker
-_080B10F4:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, _080B1118 @ =sub_80B111C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1110: .4byte gBattleAnimTarget
-_080B1114: .4byte gBattleAnimAttacker
-_080B1118: .4byte sub_80B111C
- thumb_func_end sub_80B107C
-
- thumb_func_start sub_80B111C
-sub_80B111C: @ 80B111C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _080B1178
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, _080B1180 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B1184 @ =sub_807563C
- str r0, [r4, 0x1C]
-_080B1178:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1180: .4byte DestroySpriteAndMatrix
-_080B1184: .4byte sub_807563C
- thumb_func_end sub_80B111C
-
- thumb_func_start sub_80B1188
-sub_80B1188: @ 80B1188
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B11D4 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl StorePointerInVars
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080B11D8 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080B11DC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080B11E0 @ =sub_80B11E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B11D4: .4byte gBattleAnimArgs
-_080B11D8: .4byte 0x000003ff
-_080B11DC: .4byte 0xfffffc00
-_080B11E0: .4byte sub_80B11E4
- thumb_func_end sub_80B1188
-
- thumb_func_start sub_80B11E4
-sub_80B11E4: @ 80B11E4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080B1236
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl LoadPointerFromVars
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl StorePointerInVars
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _080B122E
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _080B128C
-_080B122E:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _080B128C
-_080B1236:
- ldr r4, _080B1298 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, _080B129C @ =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, _080B12A0 @ =sub_80B12A4
- str r0, [r7, 0x1C]
-_080B128C:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1298: .4byte gBattleAnimAttacker
-_080B129C: .4byte gBattleAnimTarget
-_080B12A0: .4byte sub_80B12A4
- thumb_func_end sub_80B11E4
-
- thumb_func_start sub_80B12A4
-sub_80B12A4: @ 80B12A4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080B12DE
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080B12DE
- cmp r1, 0x78
- ble _080B12E4
-_080B12DE:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B12E4:
- pop {r0}
- bx r0
- thumb_func_end sub_80B12A4
-
- thumb_func_start sub_80B12E8
-sub_80B12E8: @ 80B12E8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B131C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B132C
- ldr r4, _080B1320 @ =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080B1324 @ =gBattleAnimTarget
- ldrb r4, [r0]
- ldr r0, _080B1328 @ =gBattleAnimAttacker
- b _080B1332
- .align 2, 0
-_080B131C: .4byte gBattleAnimArgs
-_080B1320: .4byte gBattlerAttacker
-_080B1324: .4byte gBattleAnimTarget
-_080B1328: .4byte gBattleAnimAttacker
-_080B132C:
- ldr r0, _080B1364 @ =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, _080B1368 @ =gBattleAnimTarget
-_080B1332:
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B136C
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _080B1386
- .align 2, 0
-_080B1364: .4byte gBattleAnimAttacker
-_080B1368: .4byte gBattleAnimTarget
-_080B136C:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B138C
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_080B1386:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080B138C:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, _080B13CC @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B13D0 @ =sub_807563C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B13CC: .4byte DestroyAnimSprite
-_080B13D0: .4byte sub_807563C
- thumb_func_end sub_80B12E8
-
- thumb_func_start sub_80B13D4
-sub_80B13D4: @ 80B13D4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080B13EA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B13EA:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B13D4
-
- thumb_func_start sub_80B13F8
-sub_80B13F8: @ 80B13F8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080B1474 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080B1478 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, _080B147C @ =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B1442
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_080B1442:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _080B1456
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_080B1456:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, _080B1480 @ =sub_80B13D4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1474: .4byte gBattleAnimTarget
-_080B1478: .4byte gBattleAnimArgs
-_080B147C: .4byte gAnimMoveTurn
-_080B1480: .4byte sub_80B13D4
- thumb_func_end sub_80B13F8
-
- thumb_func_start sub_80B1484
-sub_80B1484: @ 80B1484
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B149C @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B14A0
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- b _080B14A8
- .align 2, 0
-_080B149C: .4byte gBattleAnimArgs
-_080B14A0:
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
-_080B14A8:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B14BC
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _080B14D2
-_080B14BC:
- ldr r0, _080B14E4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B14D2
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B14D2:
- ldr r0, _080B14E8 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080B14EC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B14E4: .4byte gBattleAnimAttacker
-_080B14E8: .4byte RunStoredCallbackWhenAnimEnds
-_080B14EC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B1484
-
- thumb_func_start sub_80B14F0
-sub_80B14F0: @ 80B14F0
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B152A
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080B152A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B152A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B14F0
-
- thumb_func_start sub_80B1530
-sub_80B1530: @ 80B1530
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080B1560 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B1568
- cmp r0, 0x1
- bgt _080B1582
- cmp r0, 0
- bne _080B1582
- movs r0, 0
- bl sub_8075458
- ldr r0, _080B1564 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _080B157A
- .align 2, 0
-_080B1560: .4byte gTasks
-_080B1564: .4byte gBattleAnimArgs
-_080B1568:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B158E
-_080B157A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B158E
-_080B1582:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_080B158E:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, _080B15BC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B15C4
- ldr r1, _080B15C0 @ =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _080B15D4
- .align 2, 0
-_080B15BC: .4byte gBattleAnimTarget
-_080B15C0: .4byte gBattle_BG3_X
-_080B15C4:
- ldr r2, _080B1614 @ =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_080B15D4:
- ldr r3, _080B1618 @ =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, _080B161C @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080B160C
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_8075458
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B160C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1614: .4byte gBattle_BG3_X
-_080B1618: .4byte gBattle_BG3_Y
-_080B161C: .4byte gBattleAnimArgs
- thumb_func_end sub_80B1530
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire.s b/asm/fire.s
index efdfc8315..11c4bcae8 100644
--- a/asm/fire.s
+++ b/asm/fire.s
@@ -413,7 +413,7 @@ _080ACC1A:
negs r0, r0
strh r0, [r1, 0x4]
_080ACC22:
- ldr r1, _080ACC40 @ =sub_8075F0C
+ ldr r1, _080ACC40 @ =AnimSnoreZ
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
@@ -424,7 +424,7 @@ _080ACC22:
_080ACC34: .4byte gBattleAnimAttacker
_080ACC38: .4byte gBattleAnimTarget
_080ACC3C: .4byte gBattleAnimArgs
-_080ACC40: .4byte sub_8075F0C
+_080ACC40: .4byte AnimSnoreZ
thumb_func_end sub_80ACBDC
thumb_func_start sub_80ACC44
@@ -436,12 +436,12 @@ sub_80ACC44: @ 80ACC44
ldrh r1, [r2, 0x4]
negs r1, r1
strh r1, [r2, 0x4]
- ldr r1, _080ACC5C @ =sub_8075F0C
+ ldr r1, _080ACC5C @ =AnimSnoreZ
str r1, [r0, 0x1C]
bx lr
.align 2, 0
_080ACC58: .4byte gBattleAnimArgs
-_080ACC5C: .4byte sub_8075F0C
+_080ACC5C: .4byte AnimSnoreZ
thumb_func_end sub_80ACC44
thumb_func_start sub_80ACC60