diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/fighting.s | 1746 | ||||
-rw-r--r-- | asm/fire.s | 8 |
2 files changed, 4 insertions, 1750 deletions
diff --git a/asm/fighting.s b/asm/fighting.s deleted file mode 100644 index 89168ced6..000000000 --- a/asm/fighting.s +++ /dev/null @@ -1,1746 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start unc_080B08A0 -unc_080B08A0: @ 80B08A0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B08D0 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0xF - strh r0, [r4, 0x2E] - ldr r0, _080B08D4 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080B08D8 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B08D0: .4byte gBattleAnimArgs -_080B08D4: .4byte WaitAnimForDuration -_080B08D8: .4byte DestroyAnimSprite - thumb_func_end unc_080B08A0 - - thumb_func_start sub_80B08DC -sub_80B08DC: @ 80B08DC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B0920 @ =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080B0904 - ldr r0, _080B0924 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B0904 - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r4, 0x6] -_080B0904: - ldr r4, _080B0920 @ =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r0, r5, 0 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r4, 0xC] - adds r0, r5, 0 - bl sub_8075F0C - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B0920: .4byte gBattleAnimArgs -_080B0924: .4byte gBattleAnimAttacker - thumb_func_end sub_80B08DC - - thumb_func_start sub_80B0928 -sub_80B0928: @ 80B0928 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B0944 - ldr r0, _080B0950 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_080B0944: - adds r0, r4, 0 - bl sub_80B08DC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B0950: .4byte gBattleAnimArgs - thumb_func_end sub_80B0928 - - thumb_func_start sub_80B0954 -sub_80B0954: @ 80B0954 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B0974 @ =gBattleAnimArgs - ldrb r1, [r4, 0x8] - bl StartSpriteAnim - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B0978 - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - b _080B0980 - .align 2, 0 -_080B0974: .4byte gBattleAnimArgs -_080B0978: - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget -_080B0980: - ldr r0, _080B0998 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, _080B099C @ =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, _080B09A0 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B0998: .4byte gBattleAnimArgs -_080B099C: .4byte WaitAnimForDuration -_080B09A0: .4byte DestroyAnimSprite - thumb_func_end sub_80B0954 - - thumb_func_start sub_80B09A4 -sub_80B09A4: @ 80B09A4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - ldr r0, _080B09C0 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r9, r0 - cmp r1, 0 - bne _080B09C8 - ldr r0, _080B09C4 @ =gBattleAnimAttacker - b _080B09CA - .align 2, 0 -_080B09C0: .4byte gBattleAnimArgs -_080B09C4: .4byte gBattleAnimAttacker -_080B09C8: - ldr r0, _080B0B10 @ =gBattleAnimTarget -_080B09CA: - ldrb r0, [r0] - mov r8, r0 - mov r4, r9 - movs r3, 0x4 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _080B09E8 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - strh r0, [r4, 0x4] -_080B09E8: - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - mov r0, r8 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - mov r0, r8 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - mov r0, r8 - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r6, r1, 16 - mov r0, r8 - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080B0A32 - adds r0, 0x3 -_080B0A32: - lsls r4, r0, 14 - lsrs r4, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r1, r6, 16 - asrs r1, 16 - bl __modsi3 - lsls r0, 16 - lsrs r6, r0, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - adds r1, r4, 0 - bl __modsi3 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random - movs r7, 0x1 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080B0A74 - lsls r0, r6, 16 - negs r0, r0 - lsrs r6, r0, 16 -_080B0A74: - bl Random - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080B0A86 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080B0A86: - ldr r0, _080B0B14 @ =gBattlerPositions - add r0, r8 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _080B0A9C - lsls r0, r4, 16 - ldr r1, _080B0B18 @ =0xfff00000 - adds r0, r1 - lsrs r4, r0, 16 -_080B0A9C: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - mov r1, r9 - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080B0B1C @ =gBasicHitSplatSpriteTemplate - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - adds r3, r5, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3C] - cmp r0, 0x40 - beq _080B0B00 - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080B0B20 @ =gSprites - adds r0, r4 - movs r1, 0 - bl StartSpriteAffineAnim - movs r2, 0x3C - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080B0B24 @ =SpriteCallbackDummy - str r1, [r0] -_080B0B00: - ldr r0, _080B0B28 @ =sub_80B0B2C - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B0B10: .4byte gBattleAnimTarget -_080B0B14: .4byte gBattlerPositions -_080B0B18: .4byte 0xfff00000 -_080B0B1C: .4byte gBasicHitSplatSpriteTemplate -_080B0B20: .4byte gSprites -_080B0B24: .4byte SpriteCallbackDummy -_080B0B28: .4byte sub_80B0B2C - thumb_func_end sub_80B09A4 - - thumb_func_start sub_80B0B2C -sub_80B0B2C: @ 80B0B2C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _080B0B74 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x40 - beq _080B0B68 - ldr r4, _080B0B70 @ =gSprites - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080B0B68: - adds r0, r5, 0 - bl DestroyAnimSprite - b _080B0B78 - .align 2, 0 -_080B0B70: .4byte gSprites -_080B0B74: - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] -_080B0B78: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B0B2C - - thumb_func_start sub_80B0B80 -sub_80B0B80: @ 80B0B80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - movs r0, 0x1E - strh r0, [r4, 0x2E] - ldr r0, _080B0BA0 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B0BA4 - ldrh r0, [r4, 0x20] - subs r0, 0x14 - strh r0, [r4, 0x32] - b _080B0BB6 - .align 2, 0 -_080B0BA0: .4byte gBattleAnimArgs -_080B0BA4: - ldrh r0, [r4, 0x20] - adds r0, 0x14 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080B0BB6: - ldrh r0, [r4, 0x22] - subs r0, 0x14 - strh r0, [r4, 0x36] - ldr r0, _080B0BD0 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080B0BD4 @ =sub_80B0BD8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B0BD0: .4byte StartAnimLinearTranslation -_080B0BD4: .4byte sub_80B0BD8 - thumb_func_end sub_80B0B80 - - thumb_func_start sub_80B0BD8 -sub_80B0BD8: @ 80B0BD8 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _080B0C18 - ldrh r2, [r5, 0x20] - ldrh r4, [r5, 0x24] - subs r0, r2, r4 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x22] - ldrh r3, [r5, 0x26] - subs r0, r1, r3 - strh r0, [r5, 0x36] - movs r0, 0x8 - strh r0, [r5, 0x2E] - adds r2, r4 - strh r2, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x22] - strh r6, [r5, 0x26] - strh r6, [r5, 0x24] - ldr r0, _080B0C20 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080B0C24 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080B0C18: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B0C20: .4byte StartAnimLinearTranslation -_080B0C24: .4byte DestroyAnimSprite - thumb_func_end sub_80B0BD8 - - thumb_func_start sub_80B0C28 -sub_80B0C28: @ 80B0C28 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080B0CA4 @ =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - ldr r2, _080B0CA8 @ =gBattleAnimTarget - eors r0, r1 - ldrb r1, [r2] - cmp r0, r1 - bne _080B0C54 - ldrb r0, [r2] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _080B0C54 - ldr r1, _080B0CAC @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080B0C54: - adds r0, r6, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r0, _080B0CA4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B0C72 - ldr r1, _080B0CAC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080B0C72: - ldr r4, _080B0CAC @ =gBattleAnimArgs - ldrh r0, [r4, 0x6] - movs r5, 0 - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x3A] - strh r5, [r6, 0x3C] - ldr r0, _080B0CB0 @ =sub_80B0CB4 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B0CA4: .4byte gBattleAnimAttacker -_080B0CA8: .4byte gBattleAnimTarget -_080B0CAC: .4byte gBattleAnimArgs -_080B0CB0: .4byte sub_80B0CB4 - thumb_func_end sub_80B0C28 - - thumb_func_start sub_80B0CB4 -sub_80B0CB4: @ 80B0CB4 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080B0CE0 - ldrh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - strh r0, [r4, 0x3C] - b _080B0CE6 -_080B0CE0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080B0CE6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B0CB4 - - thumb_func_start sub_80B0CEC -sub_80B0CEC: @ 80B0CEC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r5, _080B0D18 @ =gBattleAnimArgs - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldr r0, _080B0D1C @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080B0D20 @ =sub_80B0D24 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B0D18: .4byte gBattleAnimArgs -_080B0D1C: .4byte WaitAnimForDuration -_080B0D20: .4byte sub_80B0D24 - thumb_func_end sub_80B0CEC - - thumb_func_start sub_80B0D24 -sub_80B0D24: @ 80B0D24 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl StartSpriteAffineAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r0, _080B0D50 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080B0D54 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B0D50: .4byte WaitAnimForDuration -_080B0D54: .4byte DestroyAnimSprite - thumb_func_end sub_80B0D24 - - thumb_func_start sub_80B0D58 -sub_80B0D58: @ 80B0D58 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r0, _080B0D74 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080B0D78 @ =sub_80B0D7C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B0D74: .4byte gBattleAnimArgs -_080B0D78: .4byte sub_80B0D7C - thumb_func_end sub_80B0D58 - - thumb_func_start sub_80B0D7C -sub_80B0D7C: @ 80B0D7C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - subs r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B0DC0 - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080B0DC8 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080B0DCC @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080B0DD0 @ =sub_80B0DD4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080B0DC0: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B0DC8: .4byte gBattleAnimTarget -_080B0DCC: .4byte StartAnimLinearTranslation -_080B0DD0: .4byte sub_80B0DD4 - thumb_func_end sub_80B0D7C - - thumb_func_start sub_80B0DD4 -sub_80B0DD4: @ 80B0DD4 - push {lr} - movs r1, 0xF - strh r1, [r0, 0x2E] - ldr r1, _080B0DE8 @ =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, _080B0DEC @ =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080B0DE8: .4byte WaitAnimForDuration -_080B0DEC: .4byte DestroyAnimSprite - thumb_func_end sub_80B0DD4 - - thumb_func_start sub_80B0DF0 -sub_80B0DF0: @ 80B0DF0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B0E1C - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r1, _080B0E18 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B0E78 - .align 2, 0 -_080B0E18: .4byte gBattleAnimArgs -_080B0E1C: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _080B0E6A - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080B0E6A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _080B0E78 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B0E78: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B0DF0 - - thumb_func_start sub_80B0E80 -sub_80B0E80: @ 80B0E80 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080B0E94 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B0E9C - ldr r4, _080B0E98 @ =gBattleAnimAttacker - b _080B0E9E - .align 2, 0 -_080B0E94: .4byte gBattleAnimArgs -_080B0E98: .4byte gBattleAnimAttacker -_080B0E9C: - ldr r4, _080B0EE4 @ =gBattleAnimTarget -_080B0E9E: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080B0EE8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x4] - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - strh r2, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldr r0, _080B0EEC @ =sub_80B0EF0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B0EE4: .4byte gBattleAnimTarget -_080B0EE8: .4byte gBattleAnimArgs -_080B0EEC: .4byte sub_80B0EF0 - thumb_func_end sub_80B0E80 - - thumb_func_start sub_80B0EF0 -sub_80B0EF0: @ 80B0EF0 - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - cmp r2, 0 - beq _080B0F02 - cmp r2, 0x1 - beq _080B0F26 - b _080B0F60 -_080B0F02: - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080B0F60 - movs r2, 0x32 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080B0F1E - adds r0, r1, 0 - bl DestroyAnimSprite - b _080B0F60 -_080B0F1E: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080B0F60 -_080B0F26: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B0F4E - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r0, [r1, 0x34] - adds r0, 0x1 - strh r0, [r1, 0x34] - ands r0, r2 - lsls r0, 16 - cmp r0, 0 - beq _080B0F4A - movs r0, 0x2 - b _080B0F4C -_080B0F4A: - ldr r0, _080B0F64 @ =0x0000fffe -_080B0F4C: - strh r0, [r1, 0x24] -_080B0F4E: - ldrh r0, [r1, 0x32] - subs r0, 0x1 - strh r0, [r1, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _080B0F60 - adds r0, r1, 0 - bl DestroyAnimSprite -_080B0F60: - pop {r0} - bx r0 - .align 2, 0 -_080B0F64: .4byte 0x0000fffe - thumb_func_end sub_80B0EF0 - - thumb_func_start sub_80B0F68 -sub_80B0F68: @ 80B0F68 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080B0F8C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080B0F94 - ldr r4, _080B0F90 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x4] - adds r0, r2 - b _080B0FA6 - .align 2, 0 -_080B0F8C: .4byte gBattleAnimArgs -_080B0F90: .4byte gBattleAnimAttacker -_080B0F94: - ldr r4, _080B0FF0 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 -_080B0FA6: - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080B0FF4 @ =gBattleAnimArgs - movs r4, 0x2 - ldrsh r0, [r3, r4] - lsls r0, 4 - adds r1, r0 - ldr r4, _080B0FF8 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080B0FFC @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0 - movs r0, 0 - strh r0, [r5, 0x2E] - movs r2, 0x2 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - beq _080B1014 - cmp r0, 0x1 - bgt _080B1000 - cmp r0, 0 - beq _080B100A - b _080B103A - .align 2, 0 -_080B0FF0: .4byte gBattleAnimTarget -_080B0FF4: .4byte gBattleAnimArgs -_080B0FF8: .4byte 0x000003ff -_080B0FFC: .4byte 0xfffffc00 -_080B1000: - cmp r0, 0x2 - beq _080B1024 - cmp r0, 0x3 - beq _080B1034 - b _080B103A -_080B100A: - ldr r0, _080B1010 @ =0x0000fffd - b _080B1034 - .align 2, 0 -_080B1010: .4byte 0x0000fffd -_080B1014: - movs r0, 0x3 - strh r0, [r5, 0x3A] - ldr r0, _080B1020 @ =0x0000fffd - strh r0, [r5, 0x3C] - b _080B1042 - .align 2, 0 -_080B1020: .4byte 0x0000fffd -_080B1024: - ldr r0, _080B1030 @ =0x0000fffd - strh r0, [r5, 0x3A] - movs r0, 0x3 - strh r0, [r5, 0x3C] - b _080B1042 - .align 2, 0 -_080B1030: .4byte 0x0000fffd -_080B1034: - strh r0, [r5, 0x3A] - strh r0, [r5, 0x3C] - b _080B1042 -_080B103A: - adds r0, r5, 0 - bl DestroyAnimSprite - b _080B1046 -_080B1042: - ldr r0, _080B104C @ =sub_80B1050 - str r0, [r5, 0x1C] -_080B1046: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B104C: .4byte sub_80B1050 - thumb_func_end sub_80B0F68 - - thumb_func_start sub_80B1050 -sub_80B1050: @ 80B1050 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x3A] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x3C] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080B1078 - adds r0, r1, 0 - bl DestroyAnimSprite -_080B1078: - pop {r0} - bx r0 - thumb_func_end sub_80B1050 - - thumb_func_start sub_80B107C -sub_80B107C: @ 80B107C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080B10C8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B10D8 - ldr r4, _080B10CC @ =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080B10D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080B10D4 @ =gBattleAnimTarget - b _080B10F4 - .align 2, 0 -_080B10C8: .4byte gBattleAnimArgs -_080B10CC: .4byte gBattlerAttacker -_080B10D0: .4byte gBattleAnimAttacker -_080B10D4: .4byte gBattleAnimTarget -_080B10D8: - ldr r0, _080B1110 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080B1114 @ =gBattleAnimAttacker -_080B10F4: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - movs r0, 0 - strh r0, [r5, 0x2E] - movs r0, 0xC - strh r0, [r5, 0x30] - movs r0, 0x8 - strh r0, [r5, 0x32] - ldr r0, _080B1118 @ =sub_80B111C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B1110: .4byte gBattleAnimTarget -_080B1114: .4byte gBattleAnimAttacker -_080B1118: .4byte sub_80B111C - thumb_func_end sub_80B107C - - thumb_func_start sub_80B111C -sub_80B111C: @ 80B111C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB4 - bne _080B1178 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, _080B1180 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B1184 @ =sub_807563C - str r0, [r4, 0x1C] -_080B1178: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B1180: .4byte DestroySpriteAndMatrix -_080B1184: .4byte sub_807563C - thumb_func_end sub_80B111C - - thumb_func_start sub_80B1188 -sub_80B1188: @ 80B1188 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B11D4 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x20] - movs r2, 0x78 - strh r2, [r5, 0x22] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - adds r0, 0x36 - adds r1, r5, 0 - adds r1, 0x38 - lsls r2, 8 - bl StorePointerInVars - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x3A] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x4 - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080B11D8 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080B11DC @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080B11E0 @ =sub_80B11E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B11D4: .4byte gBattleAnimArgs -_080B11D8: .4byte 0x000003ff -_080B11DC: .4byte 0xfffffc00 -_080B11E0: .4byte sub_80B11E4 - thumb_func_end sub_80B1188 - - thumb_func_start sub_80B11E4 -sub_80B11E4: @ 80B11E4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r1, 0x2E - ldrsh r0, [r7, r1] - cmp r0, 0 - beq _080B1236 - movs r2, 0x36 - ldrsh r0, [r7, r2] - movs r2, 0x38 - ldrsh r1, [r7, r2] - bl LoadPointerFromVars - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r7, r1] - subs r4, r0 - adds r0, r7, 0 - adds r0, 0x36 - adds r1, r7, 0 - adds r1, 0x38 - adds r2, r4, 0 - bl StorePointerInVars - asrs r4, 8 - strh r4, [r7, 0x22] - lsls r4, 16 - asrs r4, 16 - movs r0, 0x8 - negs r0, r0 - cmp r4, r0 - bge _080B122E - adds r0, r7, 0 - bl DestroyAnimSprite - b _080B128C -_080B122E: - ldrh r0, [r7, 0x2E] - subs r0, 0x1 - strh r0, [r7, 0x2E] - b _080B128C -_080B1236: - ldr r4, _080B1298 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r2, _080B129C @ =gBattleAnimTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - subs r4, r6 - strh r4, [r7, 0x2E] - lsrs r0, 24 - subs r0, r5 - strh r0, [r7, 0x30] - ldrh r0, [r7, 0x20] - lsls r0, 4 - strh r0, [r7, 0x32] - ldrh r0, [r7, 0x22] - lsls r0, 4 - strh r0, [r7, 0x34] - ldr r0, _080B12A0 @ =sub_80B12A4 - str r0, [r7, 0x1C] -_080B128C: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B1298: .4byte gBattleAnimAttacker -_080B129C: .4byte gBattleAnimTarget -_080B12A0: .4byte sub_80B12A4 - thumb_func_end sub_80B11E4 - - thumb_func_start sub_80B12A4 -sub_80B12A4: @ 80B12A4 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080B12DE - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080B12DE - cmp r1, 0x78 - ble _080B12E4 -_080B12DE: - adds r0, r2, 0 - bl DestroyAnimSprite -_080B12E4: - pop {r0} - bx r0 - thumb_func_end sub_80B12A4 - - thumb_func_start sub_80B12E8 -sub_80B12E8: @ 80B12E8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080B131C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B132C - ldr r4, _080B1320 @ =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080B1324 @ =gBattleAnimTarget - ldrb r4, [r0] - ldr r0, _080B1328 @ =gBattleAnimAttacker - b _080B1332 - .align 2, 0 -_080B131C: .4byte gBattleAnimArgs -_080B1320: .4byte gBattlerAttacker -_080B1324: .4byte gBattleAnimTarget -_080B1328: .4byte gBattleAnimAttacker -_080B132C: - ldr r0, _080B1364 @ =gBattleAnimAttacker - ldrb r4, [r0] - ldr r0, _080B1368 @ =gBattleAnimTarget -_080B1332: - ldrb r0, [r0] - bl GetBattlerSpriteBGPriority - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B136C - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - b _080B1386 - .align 2, 0 -_080B1364: .4byte gBattleAnimAttacker -_080B1368: .4byte gBattleAnimTarget -_080B136C: - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B138C - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 -_080B1386: - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x3] -_080B138C: - movs r0, 0x10 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, _080B13CC @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B13D0 @ =sub_807563C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B13CC: .4byte DestroyAnimSprite -_080B13D0: .4byte sub_807563C - thumb_func_end sub_80B12E8 - - thumb_func_start sub_80B13D4 -sub_80B13D4: @ 80B13D4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080B13EA - adds r0, r4, 0 - bl DestroyAnimSprite -_080B13EA: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B13D4 - - thumb_func_start sub_80B13F8 -sub_80B13F8: @ 80B13F8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080B1474 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080B1478 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1] - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x36] - ldr r0, _080B147C @ =gAnimMoveTurn - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B1442 - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_080B1442: - movs r0, 0x1 - ands r6, r0 - cmp r6, 0 - beq _080B1456 - ldrh r0, [r5, 0x32] - negs r0, r0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] -_080B1456: - ldrh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x32] - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x34] - strh r0, [r5, 0x26] - ldr r0, _080B1480 @ =sub_80B13D4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B1474: .4byte gBattleAnimTarget -_080B1478: .4byte gBattleAnimArgs -_080B147C: .4byte gAnimMoveTurn -_080B1480: .4byte sub_80B13D4 - thumb_func_end sub_80B13F8 - - thumb_func_start sub_80B1484 -sub_80B1484: @ 80B1484 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B149C @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B14A0 - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - b _080B14A8 - .align 2, 0 -_080B149C: .4byte gBattleAnimArgs -_080B14A0: - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget -_080B14A8: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B14BC - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - b _080B14D2 -_080B14BC: - ldr r0, _080B14E4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B14D2 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080B14D2: - ldr r0, _080B14E8 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080B14EC @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B14E4: .4byte gBattleAnimAttacker -_080B14E8: .4byte RunStoredCallbackWhenAnimEnds -_080B14EC: .4byte DestroyAnimSprite - thumb_func_end sub_80B1484 - - thumb_func_start sub_80B14F0 -sub_80B14F0: @ 80B14F0 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B152A - ldrh r0, [r4, 0x30] - adds r0, 0x28 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x2 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080B152A - adds r0, r4, 0 - bl DestroyAnimSprite -_080B152A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B14F0 - - thumb_func_start sub_80B1530 -sub_80B1530: @ 80B1530 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080B1560 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B1568 - cmp r0, 0x1 - bgt _080B1582 - cmp r0, 0 - bne _080B1582 - movs r0, 0 - bl sub_8075458 - ldr r0, _080B1564 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x18] - b _080B157A - .align 2, 0 -_080B1560: .4byte gTasks -_080B1564: .4byte gBattleAnimArgs -_080B1568: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B158E -_080B157A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B158E -_080B1582: - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r1, [r4, 0x1A] - adds r0, r1 - strh r0, [r4, 0x1A] -_080B158E: - movs r2, 0xB0 - lsls r2, 4 - adds r0, r2, 0 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldr r0, _080B15BC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B15C4 - ldr r1, _080B15C0 @ =gBattle_BG3_X - ldrh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - adds r7, r1, 0 - b _080B15D4 - .align 2, 0 -_080B15BC: .4byte gBattleAnimTarget -_080B15C0: .4byte gBattle_BG3_X -_080B15C4: - ldr r2, _080B1614 @ =gBattle_BG3_X - ldrh r1, [r4, 0x1A] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - adds r7, r2, 0 -_080B15D4: - ldr r3, _080B1618 @ =gBattle_BG3_Y - ldrh r2, [r4, 0x1C] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3] - adds r0, r1 - strh r0, [r3] - movs r0, 0xFF - ldrb r1, [r4, 0x1A] - movs r5, 0 - strh r1, [r4, 0x1A] - ands r0, r2 - strh r0, [r4, 0x1C] - ldr r0, _080B161C @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080B160C - strh r5, [r7] - strh r5, [r3] - movs r0, 0x1 - bl sub_8075458 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080B160C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B1614: .4byte gBattle_BG3_X -_080B1618: .4byte gBattle_BG3_Y -_080B161C: .4byte gBattleAnimArgs - thumb_func_end sub_80B1530 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/fire.s b/asm/fire.s index efdfc8315..11c4bcae8 100644 --- a/asm/fire.s +++ b/asm/fire.s @@ -413,7 +413,7 @@ _080ACC1A: negs r0, r0 strh r0, [r1, 0x4] _080ACC22: - ldr r1, _080ACC40 @ =sub_8075F0C + ldr r1, _080ACC40 @ =AnimSnoreZ str r1, [r6, 0x1C] adds r0, r6, 0 bl _call_via_r1 @@ -424,7 +424,7 @@ _080ACC22: _080ACC34: .4byte gBattleAnimAttacker _080ACC38: .4byte gBattleAnimTarget _080ACC3C: .4byte gBattleAnimArgs -_080ACC40: .4byte sub_8075F0C +_080ACC40: .4byte AnimSnoreZ thumb_func_end sub_80ACBDC thumb_func_start sub_80ACC44 @@ -436,12 +436,12 @@ sub_80ACC44: @ 80ACC44 ldrh r1, [r2, 0x4] negs r1, r1 strh r1, [r2, 0x4] - ldr r1, _080ACC5C @ =sub_8075F0C + ldr r1, _080ACC5C @ =AnimSnoreZ str r1, [r0, 0x1C] bx lr .align 2, 0 _080ACC58: .4byte gBattleAnimArgs -_080ACC5C: .4byte sub_8075F0C +_080ACC5C: .4byte AnimSnoreZ thumb_func_end sub_80ACC44 thumb_func_start sub_80ACC60 |