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-rw-r--r--asm/battle_anim.s14
-rw-r--r--asm/dark.s2323
-rw-r--r--asm/psychic.s4
3 files changed, 9 insertions, 2332 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s
index 2adbf9487..d5e389807 100644
--- a/asm/battle_anim.s
+++ b/asm/battle_anim.s
@@ -1007,7 +1007,7 @@ _08072C62:
_08072C88:
adds r0, r5, 0
adds r1, r7, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r0, _08072CDC @ =gBattlerSpriteIds
adds r0, r5, r0
ldrb r4, [r0]
@@ -1091,7 +1091,7 @@ _08072D12:
_08072D3E:
adds r0, r5, 0
adds r1, r7, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r0, _08072D9C @ =gBattlerSpriteIds
adds r0, r5, r0
ldrb r4, [r0]
@@ -1217,8 +1217,8 @@ _08072E42:
bx r1
thumb_func_end IsBattlerSpriteVisible
- thumb_func_start sub_8072E48
-sub_8072E48: @ 8072E48
+ thumb_func_start MoveBattlerSpriteToBG
+MoveBattlerSpriteToBG: @ 8072E48
push {r4-r7,lr}
mov r7, r8
push {r7}
@@ -1490,7 +1490,7 @@ _080730B0: .4byte gBattle_BG2_Y
_080730B4: .4byte gPlttBufferUnfaded + 0x200
_080730B8: .4byte 0x05000120
_080730BC: .4byte 0x04000008
- thumb_func_end sub_8072E48
+ thumb_func_end MoveBattlerSpriteToBG
thumb_func_start sub_80730C0
sub_80730C0: @ 80730C0
@@ -1914,7 +1914,7 @@ _080733CE:
movs r1, 0
_080733F4:
adds r0, r4, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r2, _08073478 @ =gSprites
ldr r0, _0807347C @ =gBattlerSpriteIds
adds r0, r4, r0
@@ -1952,7 +1952,7 @@ _08073416:
movs r1, 0
_08073442:
adds r0, r4, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
ldr r2, _08073478 @ =gSprites
ldr r0, _0807347C @ =gBattlerSpriteIds
adds r0, r4, r0
diff --git a/asm/dark.s b/asm/dark.s
deleted file mode 100644
index afadcebae..000000000
--- a/asm/dark.s
+++ /dev/null
@@ -1,2323 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B78E0
-sub_80B78E0: @ 80B78E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B791C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080B7920 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0x8]
- ldr r1, _080B7924 @ =gBattleAnimAttacker
- ldrb r4, [r1]
- movs r1, 0x10
- strh r1, [r0, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- adds r0, r4, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B792C
- ldr r1, _080B7928 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7934
- .align 2, 0
-_080B791C: .4byte gTasks
-_080B7920: .4byte gBattleAnimArgs
-_080B7924: .4byte gBattleAnimAttacker
-_080B7928: .4byte 0x00003f42
-_080B792C:
- ldr r1, _080B7948 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7934:
- ldr r0, _080B794C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080B7950 @ =sub_80B7954
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7948: .4byte 0x00003f44
-_080B794C: .4byte gTasks
-_080B7950: .4byte sub_80B7954
- thumb_func_end sub_80B78E0
-
- thumb_func_start sub_80B7954
-sub_80B7954: @ 80B7954
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B79C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B79D0
- adds r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0x10
- bne _080B79D6
- ldr r2, _080B79C4 @ =gSprites
- ldr r1, _080B79C8 @ =gBattlerSpriteIds
- ldr r0, _080B79CC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B79D6
- .align 2, 0
-_080B79C0: .4byte gTasks
-_080B79C4: .4byte gSprites
-_080B79C8: .4byte gBattlerSpriteIds
-_080B79CC: .4byte gBattleAnimAttacker
-_080B79D0:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B79D6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7954
-
- thumb_func_start sub_80B79DC
-sub_80B79DC: @ 80B79DC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B7A08 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r0, _080B7A0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r2, 0x8]
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r2, 0xA]
- ldr r0, _080B7A10 @ =sub_80B7A14
- str r0, [r2]
- movs r0, 0x52
- bl SetGpuReg
- pop {r0}
- bx r0
- .align 2, 0
-_080B7A08: .4byte gTasks
-_080B7A0C: .4byte gBattleAnimArgs
-_080B7A10: .4byte sub_80B7A14
- thumb_func_end sub_80B79DC
-
- thumb_func_start sub_80B7A14
-sub_80B7A14: @ 80B7A14
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080B7A70 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0xA]
- lsrs r4, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- ldrb r2, [r6, 0x8]
- cmp r0, r2
- bne _080B7A74
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 8
- orrs r1, r0
- movs r5, 0
- strh r1, [r6, 0xA]
- ldrh r1, [r6, 0xA]
- movs r0, 0x52
- bl SetGpuReg
- strh r5, [r6, 0xC]
- cmp r4, 0
- bne _080B7A7A
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080B7A7A
- .align 2, 0
-_080B7A70: .4byte gTasks
-_080B7A74:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
-_080B7A7A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7A14
-
- thumb_func_start sub_80B7A80
-sub_80B7A80: @ 80B7A80
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B7AAC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B7AB4
- ldr r1, _080B7AB0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B7ABC
- .align 2, 0
-_080B7AAC: .4byte gBattleAnimAttacker
-_080B7AB0: .4byte 0x00003f42
-_080B7AB4:
- ldr r1, _080B7AC8 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B7ABC:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7AC8: .4byte 0x00003f44
- thumb_func_end sub_80B7A80
-
- thumb_func_start sub_80B7ACC
-sub_80B7ACC: @ 80B7ACC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080B7B38 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldr r5, _080B7B3C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- movs r0, 0x7E
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl InitSpriteDataForLinearTranslation
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldr r0, _080B7B40 @ =0x0000ffd8
- strh r0, [r4, 0x3A]
- ldr r1, _080B7B44 @ =sub_80B7B48
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7B38: .4byte gBattleAnimTarget
-_080B7B3C: .4byte gBattleAnimAttacker
-_080B7B40: .4byte 0x0000ffd8
-_080B7B44: .4byte sub_80B7B48
- thumb_func_end sub_80B7ACC
-
- thumb_func_start sub_80B7B48
-sub_80B7B48: @ 80B7B48
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r5, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r2, r5, r0
- strh r2, [r4, 0x34]
- ldrh r3, [r4, 0x32]
- ldrh r6, [r4, 0x36]
- adds r1, r3, r6
- strh r1, [r4, 0x36]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- movs r6, 0x3C
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080B7B8A
- adds r0, r2, r5
- strh r0, [r4, 0x34]
- adds r1, r3
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
-_080B7B8A:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r6, [r4, 0x26]
- adds r0, r6
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- cmp r0, 0x7F
- ble _080B7BBA
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- adds r0, 0x14
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_080B7BBA:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080B7BCC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B7BCC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7B48
-
- thumb_func_start sub_80B7BD4
-sub_80B7BD4: @ 80B7BD4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B7C08 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080B7C0C @ =sub_80B7C10
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C08: .4byte gBattleAnimArgs
-_080B7C0C: .4byte sub_80B7C10
- thumb_func_end sub_80B7BD4
-
- thumb_func_start sub_80B7C10
-sub_80B7C10: @ 80B7C10
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080B7C46
- ldr r0, _080B7C4C @ =sub_80B7C50
- str r0, [r2, 0x1C]
-_080B7C46:
- pop {r0}
- bx r0
- .align 2, 0
-_080B7C4C: .4byte sub_80B7C50
- thumb_func_end sub_80B7C10
-
- thumb_func_start sub_80B7C50
-sub_80B7C50: @ 80B7C50
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080B7C82
- adds r0, r3, 0
- bl DestroySpriteAndMatrix
-_080B7C82:
- pop {r0}
- bx r0
- thumb_func_end sub_80B7C50
-
- thumb_func_start sub_80B7C88
-sub_80B7C88: @ 80B7C88
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080B7C9C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080B7CA4
- ldr r0, _080B7CA0 @ =gBattleAnimAttacker
- b _080B7CA6
- .align 2, 0
-_080B7C9C: .4byte gBattleAnimArgs
-_080B7CA0: .4byte gBattleAnimAttacker
-_080B7CA4:
- ldr r0, _080B7CD4 @ =gBattleAnimTarget
-_080B7CA6:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080B7CD8 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080B7CDC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080B7D04
- cmp r0, 0x1
- bgt _080B7CE0
- cmp r0, 0
- beq _080B7CEA
- b _080B7D58
- .align 2, 0
-_080B7CD4: .4byte gBattleAnimTarget
-_080B7CD8: .4byte 0x000003ff
-_080B7CDC: .4byte 0xfffffc00
-_080B7CE0:
- cmp r0, 0x2
- beq _080B7D1E
- cmp r0, 0x3
- beq _080B7D36
- b _080B7D58
-_080B7CEA:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D04:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080B7D58
-_080B7D1E:
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
- b _080B7D4C
-_080B7D36:
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x10
-_080B7D4C:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080B7D58:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080B7D80 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080B7D84 @ =sub_80B7D88
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7D80: .4byte 0x0000fff4
-_080B7D84: .4byte sub_80B7D88
- thumb_func_end sub_80B7C88
-
- thumb_func_start sub_80B7D88
-sub_80B7D88: @ 80B7D88
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B7D9C
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080B7D9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7D88
-
- thumb_func_start sub_80B7DA4
-sub_80B7DA4: @ 80B7DA4
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B7E08 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080B7E0C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B7E14
- ldr r0, _080B7E10 @ =0x0000fff4
- b _080B7E16
- .align 2, 0
-_080B7E08: .4byte gTasks
-_080B7E0C: .4byte gBattleAnimAttacker
-_080B7E10: .4byte 0x0000fff4
-_080B7E14:
- ldr r0, _080B7E60 @ =0x0000ffc0
-_080B7E16:
- strh r0, [r5, 0x18]
- ldr r0, _080B7E64 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B7E78
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_80752A0
- ldr r0, _080B7E68 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7E6C @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7E70 @ =0x04000016
- str r0, [sp]
- movs r7, 0x2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7E74 @ =gBattle_BG2_X
- b _080B7EA2
- .align 2, 0
-_080B7E60: .4byte 0x0000ffc0
-_080B7E64: .4byte gBattleAnimAttacker
-_080B7E68: .4byte gBattle_BG1_Y
-_080B7E6C: .4byte 0x00003f42
-_080B7E70: .4byte 0x04000016
-_080B7E74: .4byte gBattle_BG2_X
-_080B7E78:
- ldr r0, _080B7F30 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080B7F34 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080B7F38 @ =0x0400001a
- str r0, [sp]
- movs r7, 0x4
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B7EA8
- ldr r1, _080B7F3C @ =gBattle_BG1_X
-_080B7EA2:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080B7EA8:
- ldr r0, _080B7F40 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80B856C
- movs r3, 0
- ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080B7ED4:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B7ED4
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- movs r0, 0x3F
- eors r7, r0
- movs r1, 0xFC
- lsls r1, 6
- adds r0, r1, 0
- orrs r7, r0
- movs r0, 0x4A
- adds r1, r7, 0
- bl SetGpuReg
- ldr r1, _080B7F48 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B7F4C @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B7F50 @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080B7F54 @ =sub_80B7F58
- str r0, [r5]
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7F30: .4byte gBattle_BG2_Y
-_080B7F34: .4byte 0x00003f44
-_080B7F38: .4byte 0x0400001a
-_080B7F3C: .4byte gBattle_BG1_X
-_080B7F40: .4byte 0xa2600001
-_080B7F44: .4byte gScanlineEffectRegBuffers
-_080B7F48: .4byte 0x00003f3f
-_080B7F4C: .4byte gBattle_WIN0H
-_080B7F50: .4byte gBattle_WIN0V
-_080B7F54: .4byte sub_80B7F58
- thumb_func_end sub_80B7DA4
-
- thumb_func_start sub_80B7F58
-sub_80B7F58: @ 80B7F58
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B7F7C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B7F72
- b _080B806A
-_080B7F72:
- lsls r0, 2
- ldr r1, _080B7F80 @ =_080B7F84
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B7F7C: .4byte gTasks
-_080B7F80: .4byte _080B7F84
- .align 2, 0
-_080B7F84:
- .4byte _080B7F98
- .4byte _080B7FFA
- .4byte _080B8014
- .4byte _080B8050
- .4byte _080B8064
-_080B7F98:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B806A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B7FC8
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080B7FD6
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B7FD6
-_080B7FC8:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080B7FD6
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B7FD6:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080B806A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080B806A
- b _080B8056
-_080B7FFA:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080B806A
- b _080B8056
-_080B8014:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80B843C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080B8036
- strh r2, [r4, 0x24]
-_080B8036:
- ldr r3, _080B804C @ =gBattle_WIN0H
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080B806A
- b _080B8056
- .align 2, 0
-_080B804C: .4byte gBattle_WIN0H
-_080B8050:
- ldr r1, _080B8060 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B8056:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B806A
- .align 2, 0
-_080B8060: .4byte gScanlineEffect
-_080B8064:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B806A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7F58
-
- thumb_func_start sub_80B8070
-sub_80B8070: @ 80B8070
- push {r4-r7,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080B8098 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080B808C
- b _080B829E
-_080B808C:
- lsls r0, 2
- ldr r1, _080B809C @ =_080B80A0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8098: .4byte gTasks
-_080B809C: .4byte _080B80A0
- .align 2, 0
-_080B80A0:
- .4byte _080B80B4
- .4byte _080B8138
- .4byte _080B817C
- .4byte _080B81E8
- .4byte _080B8250
-_080B80B4:
- bl IsContest
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B80F0
- ldr r0, _080B80E4 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B80E8 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, _080B80EC @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080B829E
- .align 2, 0
-_080B80E4: .4byte gBattle_WIN0H
-_080B80E8: .4byte gBattle_WIN0V
-_080B80EC: .4byte 0x00003f3f
-_080B80F0:
- ldr r0, _080B8110 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080B811C
- ldr r1, _080B8114 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8118 @ =gBattle_BG2_X
- b _080B8126
- .align 2, 0
-_080B8110: .4byte gBattleAnimTarget
-_080B8114: .4byte 0x00003f42
-_080B8118: .4byte gBattle_BG2_X
-_080B811C:
- ldr r1, _080B8130 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8134 @ =gBattle_BG1_X
-_080B8126:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080B823C
- .align 2, 0
-_080B8130: .4byte 0x00003f44
-_080B8134: .4byte gBattle_BG1_X
-_080B8138:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8160
- mov r0, sp
- bl sub_80752A0
- ldr r0, _080B815C @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080B8170
- .align 2, 0
-_080B815C: .4byte gBattle_BG1_Y
-_080B8160:
- ldr r0, _080B8178 @ =gBattle_BG2_Y
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080B8170:
- movs r0, 0x3
- bl sub_80B856C
- b _080B823C
- .align 2, 0
-_080B8178: .4byte gBattle_BG2_Y
-_080B817C:
- ldr r4, _080B81C8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B81D0
- ldr r0, _080B81CC @ =0x0000fff4
- b _080B81D2
- .align 2, 0
-_080B81C8: .4byte gBattleAnimTarget
-_080B81CC: .4byte 0x0000fff4
-_080B81D0:
- ldr r0, _080B81E4 @ =0x0000ffc0
-_080B81D2:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080B823C
- .align 2, 0
-_080B81E4: .4byte 0x0000ffc0
-_080B81E8:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B81F8
- ldr r0, _080B81F4 @ =0x04000016
- b _080B81FA
- .align 2, 0
-_080B81F4: .4byte 0x04000016
-_080B81F8:
- ldr r0, _080B8244 @ =0x0400001a
-_080B81FA:
- str r0, [sp, 0x10]
- movs r3, 0
- add r4, sp, 0x10
- ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080B8208:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080B8208
- ldr r1, _080B824C @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0x10]
- ldr r2, [r4, 0x8]
- bl ScanlineEffect_SetParams
-_080B823C:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080B829E
- .align 2, 0
-_080B8244: .4byte 0x0400001a
-_080B8248: .4byte gScanlineEffectRegBuffers
-_080B824C: .4byte 0xa2600001
-_080B8250:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080B8268
- ldr r1, _080B8264 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- b _080B8270
- .align 2, 0
-_080B8264: .4byte 0x00003f3d
-_080B8268:
- ldr r1, _080B82A8 @ =0x00003f3b
- movs r0, 0x4A
- bl SetGpuReg
-_080B8270:
- ldr r1, _080B82AC @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r2, _080B82B0 @ =gBattle_WIN0H
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080B82B4 @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080B82B8 @ =0x0000080c
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080B82BC @ =sub_80B82C0
- str r0, [r5]
-_080B829E:
- add sp, 0x1C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B82A8: .4byte 0x00003f3b
-_080B82AC: .4byte 0x00003f3f
-_080B82B0: .4byte gBattle_WIN0H
-_080B82B4: .4byte gBattle_WIN0V
-_080B82B8: .4byte 0x0000080c
-_080B82BC: .4byte sub_80B82C0
- thumb_func_end sub_80B8070
-
- thumb_func_start sub_80B82C0
-sub_80B82C0: @ 80B82C0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B82E4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080B82DA
- b _080B842A
-_080B82DA:
- lsls r0, 2
- ldr r1, _080B82E8 @ =_080B82EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B82E4: .4byte gTasks
-_080B82E8: .4byte _080B82EC
- .align 2, 0
-_080B82EC:
- .4byte _080B8300
- .4byte _080B832C
- .4byte _080B8394
- .4byte _080B83F6
- .4byte _080B8408
-_080B8300:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B8316
- strh r2, [r4, 0x12]
-_080B8316:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080B832A
- b _080B842A
-_080B832A:
- b _080B83FC
-_080B832C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080B8348
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080B834C
-_080B8348:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080B834C:
- ldr r2, _080B8390 @ =gBattle_WIN0H
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080B836E
- strh r2, [r4, 0x10]
-_080B836E:
- adds r0, r4, 0
- bl sub_80B843C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080B842A
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B83FC
- .align 2, 0
-_080B8390: .4byte gBattle_WIN0H
-_080B8394:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B842A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B83C4
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B83D2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080B83D2
-_080B83C4:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080B83D2
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080B83D2:
- ldrh r1, [r4, 0x20]
- lsls r1, 8
- ldrh r0, [r4, 0x1E]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B842A
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080B842A
- b _080B83FC
-_080B83F6:
- ldr r1, _080B8404 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080B83FC:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B842A
- .align 2, 0
-_080B8404: .4byte gScanlineEffect
-_080B8408:
- ldr r0, _080B8430 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B8434 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, _080B8438 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B842A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8430: .4byte gBattle_WIN0H
-_080B8434: .4byte gBattle_WIN0V
-_080B8438: .4byte 0x00003f3f
- thumb_func_end sub_80B82C0
-
- thumb_func_start sub_80B843C
-sub_80B843C: @ 80B843C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080B8530
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080B849C
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B8470:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080B8470
-_080B849C:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080B84E6
- ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080B852C @ =gScanlineEffect
-_080B84B0:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080B84D2
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080B84D2:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080B84B0
-_080B84E6:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080B855E
- ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
- ldr r4, _080B852C @ =gScanlineEffect
-_080B84FE:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080B8516
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080B8516:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080B84FE
- b _080B855E
- .align 2, 0
-_080B8528: .4byte gScanlineEffectRegBuffers
-_080B852C: .4byte gScanlineEffect
-_080B8530:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080B8542:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080B8542
-_080B855E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8568: .4byte gScanlineEffectRegBuffers
- thumb_func_end sub_80B843C
-
- thumb_func_start sub_80B856C
-sub_80B856C: @ 80B856C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080B85B4 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080B8582:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080B85A2
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080B85A2:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080B8582
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B85B4: .4byte gSprites
- thumb_func_end sub_80B856C
-
- thumb_func_start sub_80B85B8
-sub_80B85B8: @ 80B85B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080B8658 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8072E48
- ldr r0, _080B865C @ =gSprites
- mov r9, r0
- ldr r0, _080B8660 @ =gBattlerSpriteIds
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B8642
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8072E48
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080B8642:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8658: .4byte gBattleAnimAttacker
-_080B865C: .4byte gSprites
-_080B8660: .4byte gBattlerSpriteIds
- thumb_func_end sub_80B85B8
-
- thumb_func_start sub_80B8664
-sub_80B8664: @ 80B8664
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080B86AC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8073128
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B86A0
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8073128
-_080B86A0:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86AC: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B8664
-
- thumb_func_start sub_80B86B0
-sub_80B86B0: @ 80B86B0
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080B86E0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080B86E4 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080B86E8 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B86E0: .4byte gBattleAnimArgs
-_080B86E4: .4byte RunStoredCallbackWhenAnimEnds
-_080B86E8: .4byte DestroyAnimSprite
- thumb_func_end sub_80B86B0
-
- thumb_func_start sub_80B86EC
-sub_80B86EC: @ 80B86EC
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r0, _080B87EC @ =gBattle_WIN0H
- strh r6, [r0]
- ldr r0, _080B87F0 @ =gBattle_WIN0V
- strh r6, [r0]
- ldr r1, _080B87F4 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080B87F8 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080B87FC @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080B8800 @ =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B8750
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080B8750:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080B87CA
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080B8780
- ldrb r0, [r4]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080B87CA
-_080B8780:
- ldrb r0, [r4]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B87CA
- ldr r3, _080B8808 @ =gSprites
- ldr r1, _080B880C @ =gBattlerSpriteIds
- ldrb r0, [r4]
- eors r0, r5
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r6, 0x1
-_080B87CA:
- ldr r4, _080B8804 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B8818
- ldr r1, _080B8810 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B8814 @ =gEnemyParty
- b _080B8828
- .align 2, 0
-_080B87EC: .4byte gBattle_WIN0H
-_080B87F0: .4byte gBattle_WIN0V
-_080B87F4: .4byte 0x00003f3f
-_080B87F8: .4byte 0x00003f3d
-_080B87FC: .4byte 0x00003f42
-_080B8800: .4byte 0x00000c08
-_080B8804: .4byte gBattleAnimAttacker
-_080B8808: .4byte gSprites
-_080B880C: .4byte gBattlerSpriteIds
-_080B8810: .4byte gBattlerPartyIndexes
-_080B8814: .4byte gEnemyParty
-_080B8818:
- ldr r1, _080B88B8 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080B88BC @ =gPlayerParty
-_080B8828:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080B88C0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_8076E34
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080B88D0 @ =gBattle_BG1_X
- ldr r0, _080B88D4 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080B88D8 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080B88DC @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080B88E0
- adds r0, r1, 0
- movs r1, 0
- bl SetGreyscaleOrOriginalPalette
- b _080B88EC
- .align 2, 0
-_080B88B8: .4byte gBattlerPartyIndexes
-_080B88BC: .4byte gPlayerParty
-_080B88C0: .4byte gBattleAnimAttacker
-_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
-_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
-_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
-_080B88D0: .4byte gBattle_BG1_X
-_080B88D4: .4byte gSprites
-_080B88D8: .4byte gBattle_BG1_Y
-_080B88DC: .4byte gBattleAnimArgs
-_080B88E0:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080B88EC:
- ldr r1, _080B8914 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080B8918 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r6, [r0, 0x14]
- ldr r1, _080B891C @ =sub_80B8920
- str r1, [r0]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8914: .4byte gTasks
-_080B8918: .4byte gBattleAnimArgs
-_080B891C: .4byte sub_80B8920
- thumb_func_end sub_80B86EC
-
- thumb_func_start sub_80B8920
-sub_80B8920: @ 80B8920
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080B89E8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080B89EC @ =gBattle_BG1_X
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- beq _080B894E
- b _080B8A5E
-_080B894E:
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080B89FC
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r5, _080B89F0 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B8990
- adds r0, r1, 0
- movs r1, 0x1
- bl SetGreyscaleOrOriginalPalette
-_080B8990:
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B8A5E
- ldr r2, _080B89F4 @ =gBattlerSpriteIds
- ldr r0, _080B89F8 @ =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- b _080B8A5E
- .align 2, 0
-_080B89E8: .4byte gTasks
-_080B89EC: .4byte gBattle_BG1_X
-_080B89F0: .4byte gSprites
-_080B89F4: .4byte gBattlerSpriteIds
-_080B89F8: .4byte gBattleAnimAttacker
-_080B89FC:
- cmp r0, 0x3
- bne _080B8A5E
- ldr r0, _080B8A68 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080B8A6C @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r4, _080B8A70 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B8A2E
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080B8A2E:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B8A5E:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8A68: .4byte gBattle_WIN0H
-_080B8A6C: .4byte gBattle_WIN0V
-_080B8A70: .4byte 0x00003f3f
- thumb_func_end sub_80B8920
-
- thumb_func_start sub_80B8A74
-sub_80B8A74: @ 80B8A74
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080B8A94 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080B8AD8
- lsls r0, r1, 2
- ldr r1, _080B8A98 @ =_080B8A9C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B8A94: .4byte gBattleAnimArgs
-_080B8A98: .4byte _080B8A9C
- .align 2, 0
-_080B8A9C:
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8ABC
- .4byte _080B8AC8
- .4byte _080B8ACC
- .4byte _080B8AD0
- .4byte _080B8AD4
-_080B8ABC:
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080B8ADA
-_080B8AC8:
- movs r4, 0
- b _080B8AE0
-_080B8ACC:
- movs r4, 0x2
- b _080B8AE0
-_080B8AD0:
- movs r4, 0x1
- b _080B8AE0
-_080B8AD4:
- movs r4, 0x3
- b _080B8AE0
-_080B8AD8:
- movs r2, 0xFF
-_080B8ADA:
- movs r0, 0
- cmp r0, 0
- beq _080B8B06
-_080B8AE0:
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B8B04
- ldr r0, _080B8B00 @ =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080B8B06
- .align 2, 0
-_080B8B00: .4byte gBattlerSpriteIds
-_080B8B04:
- movs r2, 0xFF
-_080B8B06:
- cmp r2, 0xFF
- beq _080B8B22
- ldr r1, _080B8B30 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080B8B34 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl SetGreyscaleOrOriginalPalette
-_080B8B22:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B30: .4byte gSprites
-_080B8B34: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8A74
-
- thumb_func_start sub_80B8B38
-sub_80B8B38: @ 80B8B38
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080B8B64 @ =gAnimMoveTurn
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080B8B4C
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080B8B4C:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080B8B58
- ldr r1, _080B8B68 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080B8B58:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B8B64: .4byte gAnimMoveTurn
-_080B8B68: .4byte gBattleAnimArgs
- thumb_func_end sub_80B8B38
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/psychic.s b/asm/psychic.s
index 2561a4805..d2a694e13 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -57,7 +57,7 @@ _080B2EFE:
beq _080B2F3C
adds r0, r4, 0
adds r1, r5, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
_080B2F3C:
movs r0, 0x2
adds r4, r0, 0
@@ -71,7 +71,7 @@ _080B2F3C:
eors r5, r0
adds r0, r4, 0
adds r1, r5, 0
- bl sub_8072E48
+ bl MoveBattlerSpriteToBG
_080B2F5A:
bl IsContest
lsls r0, 24