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path: root/data/maps/IndigoPlateau_Exterior/scripts.inc
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-rw-r--r--data/maps/IndigoPlateau_Exterior/scripts.inc32
1 files changed, 25 insertions, 7 deletions
diff --git a/data/maps/IndigoPlateau_Exterior/scripts.inc b/data/maps/IndigoPlateau_Exterior/scripts.inc
index a3112a2cf..01f9f6a62 100644
--- a/data/maps/IndigoPlateau_Exterior/scripts.inc
+++ b/data/maps/IndigoPlateau_Exterior/scripts.inc
@@ -6,33 +6,43 @@ IndigoPlateau_Exterior_MapScripts:: @ 816723B
IndigoPlateau_Exterior_MapScript1_167246:: @ 8167246
setworldmapflag FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR
compare_var_to_value VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1
- call_if 1, EventScript_167255
+ call_if eq, EventScript_IndigoPlateau_Exterior_PlayCreditsMusic
end
-EventScript_167255:: @ 8167255
+EventScript_IndigoPlateau_Exterior_PlayCreditsMusic:: @ 8167255
playbgm MUS_ENDING, 0
return
IndigoPlateau_Exterior_MapScript2_16725A:: @ 816725A
- map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, EventScript_167264
+ map_script_2 VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 1, EventScript_IndigoPlateau_Exterior_Credits
.2byte 0
-EventScript_167264:: @ 8167264
+EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
+ @ After beating the champion, you are warped to the main
+ @ entrance of Indigo Plateau. This script starts running
+ @ immediately after your walking animation.
+ @ The script is timed to the music.
lockall
delay 105
+
+ @ Rival exits building. Spawn a dummy object to lock the camera.
opendoor 11, 6
waitdooranim
- special SpawnScriptFieldObject
+ special SpawnCameraObject
addobject 1
applymovement 1, Movement_167346
applymovement 255, Movement_167337
waitmovement 0
closedoor 11, 6
waitdooranim
+
+ @ Rival runs off
applymovement 255, Movement_16731B
applymovement 1, Movement_16733E
waitmovement 0
delay 100
+
+ @ Oak exits building
opendoor 11, 6
waitdooranim
addobject 2
@@ -41,6 +51,8 @@ EventScript_167264:: @ 8167264
closedoor 11, 6
waitdooranim
delay 160
+
+ @ Oak looks at player, then walks off
applymovement 255, Movement_16731F
applymovement 2, Movement_167348
waitmovement 0
@@ -48,18 +60,24 @@ EventScript_167264:: @ 8167264
applymovement 255, Movement_16732E
waitmovement 0
delay 155
+
+ @ Player turns to face the League
applymovement 255, Movement_16733C
waitmovement 0
delay 90
+
+ @ Player runs off
applymovement 255, Movement_167335
waitmovement 0
applymovement 255, Movement_167311
waitmovement 0
- special RemoveScriptFieldObject
+
+ @ Reset the map state and roll the credits
+ special RemoveCameraObject
setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0
removeobject 1
removeobject 2
- special Special_Credits
+ special Special_Credits @ noreturn
waitstate
releaseall
end