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-rw-r--r--data/event_scripts.s2
-rw-r--r--data/text/pokedude.inc (renamed from data/text/poke_dude.inc)40
2 files changed, 21 insertions, 21 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s
index ed293ba64..0940cf955 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -1358,4 +1358,4 @@ Text_TestMsg:: @ 81ACD45
.include "data/scripts/test.inc"
.include "data/text/save.inc"
.include "data/text/new_game_intro.inc"
- .include "data/text/poke_dude.inc"
+ .include "data/text/pokedude.inc"
diff --git a/data/text/poke_dude.inc b/data/text/pokedude.inc
index 79d7493e0..a7cfd8e9f 100644
--- a/data/text/poke_dude.inc
+++ b/data/text/pokedude.inc
@@ -1,16 +1,16 @@
-PokeDude_Text_SpeedierBattlerGoesFirst::
+Pokedude_Text_SpeedierBattlerGoesFirst::
.string "POKé DUDE: The speedier of the\n"
.string "battlers gets to attack first.$"
-PokeDude_Text_MyRattataFasterThanPidgey::
+Pokedude_Text_MyRattataFasterThanPidgey::
.string "It looks like my RATTATA was\n"
.string "faster than the PIDGEY.$"
-PokeDude_Text_BattlersTakeTurnsAttacking::
+Pokedude_Text_BattlersTakeTurnsAttacking::
.string "The battlers take turns attacking\n"
.string "and reducing each other's HP.$"
-PokeDude_Text_MyRattataWonGetsEXP::
+Pokedude_Text_MyRattataWonGetsEXP::
.string "My RATTATA reduced the foe's HP\n"
.string "to zero, so it wins!\p"
.string "The POKéMON that took part in the\n"
@@ -20,26 +20,26 @@ PokeDude_Text_MyRattataWonGetsEXP::
.string "Leveling up makes your POKéMON\n"
.string "stronger than before.$"
-PokeDude_Text_UhOhRattataPoisoned::
+Pokedude_Text_UhOhRattataPoisoned::
.string "POKé DUDE: Uh-oh…\n"
.string "My RATTATA has been poisoned…\p"
.string "If a POKéMON is poisoned, it loses\n"
.string "HP steadily.$"
-PokeDude_Text_HealStatusRightAway::
+Pokedude_Text_HealStatusRightAway::
.string "If a POKéMON develops a status\n"
.string "problem, heal it right away.$"
-PokeDude_Text_UsingItemTakesTurn::
+Pokedude_Text_UsingItemTakesTurn::
.string "Using an item on a POKéMON uses\n"
.string "up one turn, though.\p"
.string "Now, it's the opponent's turn!$"
-PokeDude_Text_YayWeManagedToWin::
+Pokedude_Text_YayWeManagedToWin::
.string "Yay!\n"
.string "We managed to win!$"
-PokeDude_Text_WaterNotVeryEffectiveAgainstGrass::
+Pokedude_Text_WaterNotVeryEffectiveAgainstGrass::
.string "POKé DUDE: The move BUBBLE is\n"
.string "a WATER-type attack.\p"
.string "The targeted ODDISH is a\n"
@@ -50,7 +50,7 @@ PokeDude_Text_WaterNotVeryEffectiveAgainstGrass::
.string "very effective, and inflicts only\l"
.string "half the usual damage.$"
-PokeDude_Text_GrassEffectiveAgainstWater::
+Pokedude_Text_GrassEffectiveAgainstWater::
.string "Uh-oh, this is not good!\p"
.string "The ABSORB attack you just saw\n"
.string "is a GRASS-type move.\p"
@@ -58,17 +58,17 @@ PokeDude_Text_GrassEffectiveAgainstWater::
.string "So, ABSORB becomes super\n"
.string "effective, doubling the damage.$"
-PokeDude_Text_LetsTryShiftingMons::
+Pokedude_Text_LetsTryShiftingMons::
.string "It's not going to be easy to win\n"
.string "with this matchup…\p"
.string "Let's try shifting POKéMON!$"
-PokeDude_Text_ShiftingUsesTurn::
+Pokedude_Text_ShiftingUsesTurn::
.string "Shifting POKéMON in and out uses\n"
.string "up one turn.\p"
.string "Now, it's the opponent's turn.$"
-PokeDude_Text_ButterfreeDoubleResistsGrass::
+Pokedude_Text_ButterfreeDoubleResistsGrass::
.string "BUTTERFREE is a BUG/FLYING-type\n"
.string "POKéMON.\p"
.string "Against this POKéMON, a GRASS-\n"
@@ -81,7 +81,7 @@ PokeDude_Text_ButterfreeDoubleResistsGrass::
.string "BUG/FLYING POKéMON, only takes\l"
.string "one quarter of the usual damage.$"
-PokeDude_Text_ButterfreeGoodAgainstOddish::
+Pokedude_Text_ButterfreeGoodAgainstOddish::
.string "ODDISH is a GRASS/POISON-type\n"
.string "POKéMON.\p"
.string "A FLYING- or PSYCHIC-type attack\n"
@@ -90,18 +90,18 @@ PokeDude_Text_ButterfreeGoodAgainstOddish::
.string "inflict double the usual damage.\p"
.string "Okay, here we go!$"
-PokeDude_Text_YeahWeWon::
+Pokedude_Text_YeahWeWon::
.string "Yeah!\n"
.string "We won!$"
-PokeDude_Text_WeakenMonBeforeCatching::
+Pokedude_Text_WeakenMonBeforeCatching::
.string "POKé DUDE: When you're trying to\n"
.string "catch a POKéMON, don't throw any\l"
.string "POKé BALLS right away.\p"
.string "First, you need to weaken it by\n"
.string "reducing its HP.$"
-PokeDude_Text_BestIfTargetStatused::
+Pokedude_Text_BestIfTargetStatused::
.string "Okay, that should be good enough.\p"
.string "But, if it's possible, it would be\n"
.string "best if the target has a status\l"
@@ -110,7 +110,7 @@ PokeDude_Text_BestIfTargetStatused::
.string "to catch if it were asleep or\l"
.string "paralyzed.$"
-PokeDude_Text_CantDoubleUpOnStatus::
+Pokedude_Text_CantDoubleUpOnStatus::
.string "This will make the POKéMON a lot\n"
.string "easier to catch!\p"
.string "Oh, yes. If you paralyze a\n"
@@ -119,11 +119,11 @@ PokeDude_Text_CantDoubleUpOnStatus::
.string "In other words, you can't double\n"
.string "up status problems, okay?$"
-PokeDude_Text_LetMeThrowBall::
+Pokedude_Text_LetMeThrowBall::
.string "Okay!\n"
.string "Let me throw my POKé BALL!$"
-PokeDude_Text_PickBestKindOfBall::
+Pokedude_Text_PickBestKindOfBall::
.string "Before you throw a POKé BALL,\n"
.string "consider the condition and the\l"
.string "type of POKéMON, and pick the kind\l"