diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/event_scripts.s | 2 | ||||
-rw-r--r-- | data/text/pokedude.inc (renamed from data/text/poke_dude.inc) | 40 |
2 files changed, 21 insertions, 21 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s index ed293ba64..0940cf955 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -1358,4 +1358,4 @@ Text_TestMsg:: @ 81ACD45 .include "data/scripts/test.inc" .include "data/text/save.inc" .include "data/text/new_game_intro.inc" - .include "data/text/poke_dude.inc" + .include "data/text/pokedude.inc" diff --git a/data/text/poke_dude.inc b/data/text/pokedude.inc index 79d7493e0..a7cfd8e9f 100644 --- a/data/text/poke_dude.inc +++ b/data/text/pokedude.inc @@ -1,16 +1,16 @@ -PokeDude_Text_SpeedierBattlerGoesFirst:: +Pokedude_Text_SpeedierBattlerGoesFirst:: .string "POKé DUDE: The speedier of the\n" .string "battlers gets to attack first.$" -PokeDude_Text_MyRattataFasterThanPidgey:: +Pokedude_Text_MyRattataFasterThanPidgey:: .string "It looks like my RATTATA was\n" .string "faster than the PIDGEY.$" -PokeDude_Text_BattlersTakeTurnsAttacking:: +Pokedude_Text_BattlersTakeTurnsAttacking:: .string "The battlers take turns attacking\n" .string "and reducing each other's HP.$" -PokeDude_Text_MyRattataWonGetsEXP:: +Pokedude_Text_MyRattataWonGetsEXP:: .string "My RATTATA reduced the foe's HP\n" .string "to zero, so it wins!\p" .string "The POKéMON that took part in the\n" @@ -20,26 +20,26 @@ PokeDude_Text_MyRattataWonGetsEXP:: .string "Leveling up makes your POKéMON\n" .string "stronger than before.$" -PokeDude_Text_UhOhRattataPoisoned:: +Pokedude_Text_UhOhRattataPoisoned:: .string "POKé DUDE: Uh-oh…\n" .string "My RATTATA has been poisoned…\p" .string "If a POKéMON is poisoned, it loses\n" .string "HP steadily.$" -PokeDude_Text_HealStatusRightAway:: +Pokedude_Text_HealStatusRightAway:: .string "If a POKéMON develops a status\n" .string "problem, heal it right away.$" -PokeDude_Text_UsingItemTakesTurn:: +Pokedude_Text_UsingItemTakesTurn:: .string "Using an item on a POKéMON uses\n" .string "up one turn, though.\p" .string "Now, it's the opponent's turn!$" -PokeDude_Text_YayWeManagedToWin:: +Pokedude_Text_YayWeManagedToWin:: .string "Yay!\n" .string "We managed to win!$" -PokeDude_Text_WaterNotVeryEffectiveAgainstGrass:: +Pokedude_Text_WaterNotVeryEffectiveAgainstGrass:: .string "POKé DUDE: The move BUBBLE is\n" .string "a WATER-type attack.\p" .string "The targeted ODDISH is a\n" @@ -50,7 +50,7 @@ PokeDude_Text_WaterNotVeryEffectiveAgainstGrass:: .string "very effective, and inflicts only\l" .string "half the usual damage.$" -PokeDude_Text_GrassEffectiveAgainstWater:: +Pokedude_Text_GrassEffectiveAgainstWater:: .string "Uh-oh, this is not good!\p" .string "The ABSORB attack you just saw\n" .string "is a GRASS-type move.\p" @@ -58,17 +58,17 @@ PokeDude_Text_GrassEffectiveAgainstWater:: .string "So, ABSORB becomes super\n" .string "effective, doubling the damage.$" -PokeDude_Text_LetsTryShiftingMons:: +Pokedude_Text_LetsTryShiftingMons:: .string "It's not going to be easy to win\n" .string "with this matchup…\p" .string "Let's try shifting POKéMON!$" -PokeDude_Text_ShiftingUsesTurn:: +Pokedude_Text_ShiftingUsesTurn:: .string "Shifting POKéMON in and out uses\n" .string "up one turn.\p" .string "Now, it's the opponent's turn.$" -PokeDude_Text_ButterfreeDoubleResistsGrass:: +Pokedude_Text_ButterfreeDoubleResistsGrass:: .string "BUTTERFREE is a BUG/FLYING-type\n" .string "POKéMON.\p" .string "Against this POKéMON, a GRASS-\n" @@ -81,7 +81,7 @@ PokeDude_Text_ButterfreeDoubleResistsGrass:: .string "BUG/FLYING POKéMON, only takes\l" .string "one quarter of the usual damage.$" -PokeDude_Text_ButterfreeGoodAgainstOddish:: +Pokedude_Text_ButterfreeGoodAgainstOddish:: .string "ODDISH is a GRASS/POISON-type\n" .string "POKéMON.\p" .string "A FLYING- or PSYCHIC-type attack\n" @@ -90,18 +90,18 @@ PokeDude_Text_ButterfreeGoodAgainstOddish:: .string "inflict double the usual damage.\p" .string "Okay, here we go!$" -PokeDude_Text_YeahWeWon:: +Pokedude_Text_YeahWeWon:: .string "Yeah!\n" .string "We won!$" -PokeDude_Text_WeakenMonBeforeCatching:: +Pokedude_Text_WeakenMonBeforeCatching:: .string "POKé DUDE: When you're trying to\n" .string "catch a POKéMON, don't throw any\l" .string "POKé BALLS right away.\p" .string "First, you need to weaken it by\n" .string "reducing its HP.$" -PokeDude_Text_BestIfTargetStatused:: +Pokedude_Text_BestIfTargetStatused:: .string "Okay, that should be good enough.\p" .string "But, if it's possible, it would be\n" .string "best if the target has a status\l" @@ -110,7 +110,7 @@ PokeDude_Text_BestIfTargetStatused:: .string "to catch if it were asleep or\l" .string "paralyzed.$" -PokeDude_Text_CantDoubleUpOnStatus:: +Pokedude_Text_CantDoubleUpOnStatus:: .string "This will make the POKéMON a lot\n" .string "easier to catch!\p" .string "Oh, yes. If you paralyze a\n" @@ -119,11 +119,11 @@ PokeDude_Text_CantDoubleUpOnStatus:: .string "In other words, you can't double\n" .string "up status problems, okay?$" -PokeDude_Text_LetMeThrowBall:: +Pokedude_Text_LetMeThrowBall:: .string "Okay!\n" .string "Let me throw my POKé BALL!$" -PokeDude_Text_PickBestKindOfBall:: +Pokedude_Text_PickBestKindOfBall:: .string "Before you throw a POKé BALL,\n" .string "consider the condition and the\l" .string "type of POKéMON, and pick the kind\l" |