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Diffstat (limited to 'graphics_file_rules.mk')
-rw-r--r--graphics_file_rules.mk28
1 files changed, 14 insertions, 14 deletions
diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk
index 3ad7cf542..72dd013b0 100644
--- a/graphics_file_rules.mk
+++ b/graphics_file_rules.mk
@@ -530,46 +530,46 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 17
-$(BATTLETERRAINGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/building/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
-$(BATTLETERRAINGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/cave/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 106
-$(BATTLETERRAINGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/cave/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 84
-$(BATTLETERRAINGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/grass/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
-$(BATTLETERRAINGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/indoor/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
-$(BATTLETERRAINGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/longgrass/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 133
-$(BATTLETERRAINGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/longgrass/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
-$(BATTLETERRAINGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/mountain/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 47
-$(BATTLETERRAINGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/pond/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 36
-$(BATTLETERRAINGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/pond/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 75
-$(BATTLETERRAINGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/sand/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 83
-$(BATTLETERRAINGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/underwater/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 26
-$(BATTLETERRAINGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/underwater/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 85
-$(BATTLETERRAINGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
+$(BATTLETERRAINGFXDIR)/water/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 81
$(BERRYPOUCHGFXDIR)/background.4bpp: %.4bpp: %.png