diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 99 |
1 files changed, 67 insertions, 32 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 5929a318e..ef179cdd1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -19,28 +19,28 @@ enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, - BG_ANIM2, - BG_ANIM3, + BG_ANIM_MOSAIC, + BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, - BG_ANIM_5, - BG_ANIM_6 + BG_ANIM_PALETTES_MODE, + BG_ANIM_SCREEN_BASE_BLOCK }; -struct UnknownAnimStruct2 +struct BattleAnimBgData { - void *unk0; - u16 *unk4; - u8 unk8; - u8 unk9; - u16 unkA; - u16 unkC; + u8 *bgTiles; + u16 *bgTilemap; + u8 paletteId; + u8 bgId; + u16 tilesOffset; + u16 unused; }; struct BattleAnimBackground { - void *image; - void *palette; - void *tilemap; + const u32 *image; + const u32 *palette; + const u32 *tilemap; }; #define ANIM_ARGS_COUNT 8 @@ -53,7 +53,6 @@ extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; extern u8 gAnimSoundTaskCount; extern struct DisableStruct *gAnimDisableStructPtr; -extern u32 gAnimMoveDmg; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; @@ -64,8 +63,8 @@ extern u8 gBattleAnimTarget; extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; extern u8 gUnknown_02038440; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u16 gUnknown_2037EEC; -extern s32 gUnknown_2037EE8; +extern u16 gAnimMovePower; +extern s32 gAnimMoveDmg; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -80,7 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); -bool8 sub_8072DF0(u8 battlerId); +bool8 IsBattlerSpriteVisible(u8 battlerId); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -92,18 +91,35 @@ void sub_80A6EEC(struct Sprite *sprite); void sub_80A68D4(struct Sprite *sprite); void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); -void sub_80A6B30(struct UnknownAnimStruct2*); -void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +void sub_80A6B30(struct BattleAnimBgData *); +void sub_80A6B90(struct BattleAnimBgData *, u32 arg1); u8 sub_80A82E4(u8 bank); bool8 AnimateBallThrow(struct Sprite *sprite); +// battle_anim_special +void sub_80F1720(u8 battler, struct Pokemon *mon); + enum { - BANK_X_POS, - BANK_Y_POS, + BATTLER_COORD_X, + BATTLER_COORD_Y, + BATTLER_COORD_X_2, + BATTLER_COORD_Y_PIC_OFFSET, + BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; -u8 GetBankPosition(u8 bank, u8 attributeId); +enum +{ + BATTLER_COORD_ATTR_HEIGHT, + BATTLER_COORD_ATTR_WIDTH, + BATTLER_COORD_ATTR_TOP, + BATTLER_COORD_ATTR_BOTTOM, + BATTLER_COORD_ATTR_LEFT, + BATTLER_COORD_ATTR_RIGHT, + BATTLER_COORD_ATTR_RAW_BOTTOM, +}; + +u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); bool8 IsBankSpritePresent(u8 bank); void sub_80A6C68(u8 arg0); @@ -112,10 +128,11 @@ bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); -void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBankSpriteDefault_Y(u8 bank); +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); +u8 GetBattlerSpriteDefault_Y(u8 bank); u8 sub_80A82E4(u8 bank); u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetGhostSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s void LaunchStatusAnimation(u8 bank, u8 statusAnimId); @@ -126,13 +143,31 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); // battle_anim_mons.s -void sub_8074DC4(struct Sprite * sprite); -void sub_8074E14(struct Sprite * sprite); -void sub_80754B8(struct Sprite * sprite); -void sub_80758E0(u8 spriteId, u8 b); -void sub_8075980(u8 spriteId); -void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); -bool8 sub_8073788(void); +void TranslateMonSpriteLinear(struct Sprite * sprite); +void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite); +void InitSpriteDataForLinearTranslation(struct Sprite * sprite); +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b); +void ResetSpriteRotScale(u8 spriteId); +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); +bool8 IsContest(void); void sub_80759DC(u8 spriteId); +bool8 IsBattlerSpritePresent(u8 battlerId); +u8 GetBattlerSpriteSubpriority(u8 battlerId); +void StartAnimLinearTranslation(struct Sprite *sprite); + +// battle_anim_mon_movement.c +void AnimTask_ShakeMon(u8 taskId); +void AnimTask_ShakeMon2(u8 taskId); +void AnimTask_ShakeMonInPlace(u8 taskId); +void AnimTask_ShakeAndSinkMon(u8 taskId); +void AnimTask_TranslateMonElliptical(u8 taskId); +void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId); +void AnimTask_WindUpLunge(u8 taskId); +void sub_80995FC(u8 taskId); +void AnimTask_SwayMon(u8 taskId); +void AnimTask_ScaleMonAndRestore(u8 taskId); +void sub_8099980(u8 taskId); +void sub_8099A78(u8 taskId); +void sub_8099BD4(u8 taskId); #endif // GUARD_BATTLE_ANIM_H |