diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 866ca663e..05cba4e34 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -36,6 +36,15 @@ struct BattleAnimBackground #define ANIM_ARGS_COUNT 8 +// Linear Translation +#define sTransl_Speed data[0] +#define sTransl_Duration data[0] // for Fast +#define sTransl_InitX data[1] +#define sTransl_DestX data[2] +#define sTransl_InitY data[3] +#define sTransl_DestY data[4] +#define sTransl_ArcAmpl data[5] + extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; @@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; void MoveBattlerSpriteToBG(u8 battlerId, u8); -void sub_8073128(u8); +void ResetBattleAnimBg(u8); void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); @@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *); void AnimRecycle(struct Sprite *); // battle_anim_special.c -void sub_80F1720(u8 battler, struct Pokemon *mon); +void TryShinyAnimation(u8 battler, struct Pokemon *mon); u8 ItemIdToBallId(u16 itemId); -u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); -void sub_80EEFC8(u8 *, u8 *, u8 battlerId); -void sub_80EF0E0(u8 batterId); +void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId); +void DoFreeHealthboxPalsForLevelUp(u8 batterId); enum { @@ -382,7 +391,7 @@ u8 GetBattlerPosition(u8 battlerId); u8 GetBattlerAtPosition(u8 position); bool8 IsBattlerSpritePresent(u8 battlerId); bool8 IsDoubleBattle(void); -void sub_80752A0(struct BattleAnimBgData *animBgData); +void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData); void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); void sub_8075358(u32 bgId); @@ -397,7 +406,7 @@ void InitAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite); void sub_80755B8(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); -void sub_807563C(struct Sprite *sprite); +void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite); void sub_8075678(struct Sprite *sprite); void sub_80756A4(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); |