diff options
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r-- | include/battle_script_commands.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h new file mode 100644 index 000000000..80fabaa64 --- /dev/null +++ b/include/battle_script_commands.h @@ -0,0 +1,66 @@ +#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_BATTLE_SCRIPT_COMMANDS_H + +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability + +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +#define WINDOW_CLEAR 0x1 +#define WINDOW_x80 0x80 + +void AI_CalcDmg(u8 bankAtk, u8 bankDef); +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); +u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); +void BattleDestroyYesNoCursorAt(u8 cursorPosition); +void BattleCreateYesNoCursorAt(u8 cursorPosition); +void BufferMoveToLearnIntoBattleTextBuff2(void); +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); + +extern void (* const gBattleScriptingCommandsTable[])(void); +extern const u8 gUnknown_0831C494[][4]; + +#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H |