diff options
Diffstat (limited to 'include/battle_util.h')
-rw-r--r-- | include/battle_util.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/include/battle_util.h b/include/battle_util.h index a062f0743..797f0ef52 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -8,35 +8,37 @@ #define MOVE_LIMITATION_DISABLED (1 << 2) #define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) +#define MOVE_LIMITATION_IMPRISON (1 << 5) -#define ABILITYEFFECT_ON_SWITCHIN 0x0 -#define ABILITYEFFECT_ENDTURN 0x1 -#define ABILITYEFFECT_MOVES_BLOCK 0x2 -#define ABILITYEFFECT_ABSORBING 0x3 -#define ABILITYEFFECT_CONTACT 0x4 -#define ABILITYEFFECT_IMMUNITY 0x5 -#define ABILITYEFFECT_FORECAST 0x6 -#define ABILITYEFFECT_SYNCHRONIZE 0x7 -#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 -#define ABILITYEFFECT_INTIMIDATE1 0x9 -#define ABILITYEFFECT_INTIMIDATE2 0xA -#define ABILITYEFFECT_TRACE 0xB -#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC -#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD -#define ABILITYEFFECT_FIELD_SPORT 0xE -#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 -#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 -#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 -#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 -#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_MOVE_END 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct? +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 +#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF #define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0)) #define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0)) #define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0)) #define ITEMEFFECT_ON_SWITCH_IN 0x0 +#define ITEMEFFECT_MOVE_END 0x3 +#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) #define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) @@ -50,43 +52,41 @@ #define BS_GET_PLAYER2 13 #define BS_GET_OPPONENT2 14 -u8 GetBattleBank(u8 caseId); -void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); -void PressurePPLoseOnUsingPerishSong(u8 bankAtk); -void PressurePPLoseOnUsingImprision(u8 bankAtk); -void MarkAllBufferBanksForExecution(void); // unused -void MarkBufferBankForExecution(u8 bank); -void sub_803F850(u8 arg0); -void CancelMultiTurnMoves(u8 bank); -bool8 WasUnableToUseMove(u8 bank); -void PrepareStringBattle(u16 stringId, u8 bank); +u8 GetBattlerForBattleScript(u8 caseId); +void PressurePPLose(u8 target, u8 attacker, u16 move); +void PressurePPLoseOnUsingImprison(u8 attacker); +void PressurePPLoseOnUsingPerishSong(u8 attacker); +void MarkAllBattlersForControllerExec(void); +void MarkBattlerForControllerExec(u8 battlerId); +void sub_8017298(u8 arg0); +void CancelMultiTurnMoves(u8 battler); +bool8 WasUnableToUseMove(u8 battler); +void PrepareStringBattle(u16 stringId, u8 battler); void ResetSentPokesToOpponentValue(void); -void sub_803F9EC(u8 bank); -void sub_803FA70(u8 bank); -void BattleScriptPush(const u8* bsPtr); +void sub_8017434(u8 battler); +void sub_80174B8(u8 battler); +void BattleScriptPush(const u8 *bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); -u8 GetImprisonedMovesCount(u8 bank, u16 move); -u8 UpdateTurnCounters(void); -u8 TurnBasedEffects(void); +u8 GetImprisonedMovesCount(u8 battlerId, u16 move); +u8 DoFieldEndTurnEffects(void); +u8 DoBattlerEndTurnEffects(void); bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); -u8 CastformDataTypeChange(u8 bank); -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -void BattleScriptExecute(const u8* BS_ptr); -void BattleScriptPushCursorAndCallback(const u8* BS_ptr); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void ClearFuryCutterDestinyBondGrudge(u8 bank); +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2); +u8 CastformDataTypeChange(u8 battler); +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg); +void BattleScriptExecute(const u8 *BS_ptr); +void BattleScriptPushCursorAndCallback(const u8 *BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn); +void ClearFuryCutterDestinyBondGrudge(u8 battlerId); void HandleAction_RunBattleScript(void); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 GetMoveTarget(u16 move, u8 setTarget); u8 IsMonDisobedient(void); -void MarkBufferBankForExecution(u8 battlerId); -void sub_80174B8(u8 battlerId); #endif // GUARD_BATTLE_UTIL_H |