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-rw-r--r--include/constants/battle.h69
1 files changed, 37 insertions, 32 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index a0099d23f..910b50562 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -44,38 +44,38 @@
#define BIT_FLANK 2
// Battle Type Flags
-#define BATTLE_TYPE_DOUBLE 0x0001
-#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
-#define BATTLE_TYPE_TRAINER 0x0008
-#define BATTLE_TYPE_FIRST_BATTLE 0x0010
-#define BATTLE_TYPE_20 0x0020
-#define BATTLE_TYPE_MULTI 0x0040
-#define BATTLE_TYPE_SAFARI 0x0080
-#define BATTLE_TYPE_BATTLE_TOWER 0x0100
-#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
-#define BATTLE_TYPE_ROAMER 0x0400
-#define BATTLE_TYPE_EREADER_TRAINER 0x0800
-#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
-#define BATTLE_TYPE_LEGENDARY 0x2000
-#define BATTLE_TYPE_REGI 0x4000
-#define BATTLE_TYPE_GHOST 0x8000
-#define BATTLE_TYPE_POKEDUDE 0x10000
-#define BATTLE_TYPE_PALACE 0x20000
-#define BATTLE_TYPE_ARENA 0x40000
-#define BATTLE_TYPE_TRAINER_TOWER 0x80000
-#define BATTLE_TYPE_PIKE 0x100000
-#define BATTLE_TYPE_PYRAMID 0x200000
-#define BATTLE_TYPE_INGAME_PARTNER 0x400000
-#define BATTLE_TYPE_x800000 0x800000
-#define BATTLE_TYPE_RECORDED 0x1000000
-#define BATTLE_TYPE_x2000000 0x2000000
-#define BATTLE_TYPE_TRAINER_HILL 0x4000000
-#define BATTLE_TYPE_SECRET_BASE 0x8000000
-#define BATTLE_TYPE_GROUDON 0x10000000
-#define BATTLE_TYPE_KYOGRE 0x20000000
-#define BATTLE_TYPE_RAYQUAZA 0x40000000
-#define BATTLE_TYPE_x80000000 0x80000000
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_TYPE_GHOST 0x8000
+#define BATTLE_TYPE_POKEDUDE 0x10000
+#define BATTLE_TYPE_PALACE 0x20000
+#define BATTLE_TYPE_ARENA 0x40000
+#define BATTLE_TYPE_TRAINER_TOWER 0x80000
+#define BATTLE_TYPE_PIKE 0x100000
+#define BATTLE_TYPE_PYRAMID 0x200000
+#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+#define BATTLE_TYPE_x800000 0x800000
+#define BATTLE_TYPE_RECORDED 0x1000000
+#define BATTLE_TYPE_x2000000 0x2000000
+#define BATTLE_TYPE_TRAINER_HILL 0x4000000
+#define BATTLE_TYPE_SECRET_BASE 0x8000000
+#define BATTLE_TYPE_GROUDON 0x10000000
+#define BATTLE_TYPE_KYOGRE 0x20000000
+#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
@@ -293,4 +293,9 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
+// Return value for IsRunningFromBattleImpossible.
+#define BATTLE_RUN_SUCCESS 0
+#define BATTLE_RUN_FORBIDDEN 1
+#define BATTLE_RUN_FAILURE 2
+
#endif // GUARD_CONSTANTS_BATTLE_H