diff options
Diffstat (limited to 'include/constants/event_object_movement.h')
-rw-r--r-- | include/constants/event_object_movement.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index a9b390b6f..88056783e 100644 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -261,4 +261,86 @@ #define MOVEMENT_ACTION_STEP_END 0xFE +#define ANIM_STD_FACE_SOUTH 0 +#define ANIM_STD_FACE_NORTH 1 +#define ANIM_STD_FACE_WEST 2 +#define ANIM_STD_FACE_EAST 3 +#define ANIM_STD_GO_SOUTH 4 +#define ANIM_STD_GO_NORTH 5 +#define ANIM_STD_GO_WEST 6 +#define ANIM_STD_GO_EAST 7 +#define ANIM_STD_GO_FAST_SOUTH 8 +#define ANIM_STD_GO_FAST_NORTH 9 +#define ANIM_STD_GO_FAST_WEST 10 +#define ANIM_STD_GO_FAST_EAST 11 +#define ANIM_STD_GO_FASTER_SOUTH 12 +#define ANIM_STD_GO_FASTER_NORTH 13 +#define ANIM_STD_GO_FASTER_WEST 14 +#define ANIM_STD_GO_FASTER_EAST 15 +#define ANIM_STD_GO_FASTEST_SOUTH 16 +#define ANIM_STD_GO_FASTEST_NORTH 17 +#define ANIM_STD_GO_FASTEST_WEST 18 +#define ANIM_STD_GO_FASTEST_EAST 19 +#define ANIM_STD_COUNT 20 + +#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0) +#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1) +#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2) +#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3) +#define ANIM_SPIN_SOUTH (ANIM_STD_COUNT + 4) +#define ANIM_SPIN_NORTH (ANIM_STD_COUNT + 5) +#define ANIM_SPIN_WEST (ANIM_STD_COUNT + 6) +#define ANIM_SPIN_EAST (ANIM_STD_COUNT + 7) +#define ANIM_SHAKE_HEAD_OR_WALK_IN_PLACE (ANIM_STD_COUNT + 8) + +#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0) +#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1) +#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2) +#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3) +#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4) +#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5) +#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6) +#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7) +#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8) +#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9) +#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10) +#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11) +#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12) +#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13) +#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14) +#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15) +#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16) +#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17) +#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18) +#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19) + +#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0) +#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1) +#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2) +#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3) + +#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0) + +#define ANIM_RAISE_HAND (ANIM_STD_COUNT + 0) + +#define ANIM_FIELD_MOVE 0 + +#define ANIM_VS_SEEKER 0 + +#define ANIM_STAY_STILL 0 +#define ANIM_REMOVE_OBSTACLE 1 + +#define ANIM_TAKE_OUT_ROD_SOUTH 0 +#define ANIM_TAKE_OUT_ROD_NORTH 1 +#define ANIM_TAKE_OUT_ROD_WEST 2 +#define ANIM_TAKE_OUT_ROD_EAST 3 +#define ANIM_PUT_AWAY_ROD_SOUTH 4 +#define ANIM_PUT_AWAY_ROD_NORTH 5 +#define ANIM_PUT_AWAY_ROD_WEST 6 +#define ANIM_PUT_AWAY_ROD_EAST 7 +#define ANIM_HOOKED_POKEMON_SOUTH 8 +#define ANIM_HOOKED_POKEMON_NORTH 9 +#define ANIM_HOOKED_POKEMON_WEST 10 +#define ANIM_HOOKED_POKEMON_EAST 11 + #endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H |