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-rw-r--r--include/constants/map_types.h10
-rw-r--r--include/constants/region_map_sections.h5
2 files changed, 8 insertions, 7 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
index d32a4e2a4..48566e9ee 100644
--- a/include/constants/map_types.h
+++ b/include/constants/map_types.h
@@ -3,14 +3,14 @@
#define MAP_TYPE_NONE 0
#define MAP_TYPE_TOWN 1
-#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
+#define MAP_TYPE_CITY 2 // Not used by any map. RSE use this map type to distinguish Town and City. FRLG make no distinction
#define MAP_TYPE_ROUTE 3
#define MAP_TYPE_UNDERGROUND 4
-#define MAP_TYPE_UNDERWATER 5 // Unused
-#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
-#define MAP_TYPE_UNKNOWN 7 // Unused
+#define MAP_TYPE_UNDERWATER 5 // Not used by any map.
+#define MAP_TYPE_OCEAN_ROUTE 6 // Not used by any map.
+#define MAP_TYPE_UNKNOWN 7 // Not used by any map.
#define MAP_TYPE_INDOOR 8
-#define MAP_TYPE_SECRET_BASE 9 // Unused
+#define MAP_TYPE_SECRET_BASE 9 // Not used by any map.
#define MAP_BATTLE_SCENE_NORMAL 0
#define MAP_BATTLE_SCENE_GYM 1
diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h
index 4f60212db..4fa9378f5 100644
--- a/include/constants/region_map_sections.h
+++ b/include/constants/region_map_sections.h
@@ -103,8 +103,8 @@
#define MAPSEC_CINNABAR_ISLAND 0x60
#define MAPSEC_INDIGO_PLATEAU 0x61
#define MAPSEC_SAFFRON_CITY 0x62
-#define MAPSEC_ROUTE_4_FLYDUP 0x63
-#define MAPSEC_ROUTE_10_FLYDUP 0x64
+#define MAPSEC_ROUTE_4_POKECENTER 0x63
+#define MAPSEC_ROUTE_10_POKECENTER 0x64
#define MAPSEC_ROUTE_1 0x65
#define MAPSEC_ROUTE_2 0x66
#define MAPSEC_ROUTE_3 0x67
@@ -205,6 +205,7 @@
#define MAPSEC_EMBER_SPA 0xC3
#define MAPSEC_SPECIAL_AREA 0xC4
#define MAPSEC_NONE 0xC5
+#define MAPSEC_COUNT 0xC6
#define METLOC_SPECIAL_EGG 0xFD
#define METLOC_IN_GAME_TRADE 0xFE