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-rw-r--r--include/constants/event_objects.h2
-rw-r--r--include/constants/flags.h4
-rw-r--r--include/constants/vars.h9
3 files changed, 7 insertions, 8 deletions
diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h
index a50d0a0e2..2e9fcaa83 100644
--- a/include/constants/event_objects.h
+++ b/include/constants/event_objects.h
@@ -98,7 +98,7 @@
#define OBJ_EVENT_GFX_POKEDEX 94
#define OBJ_EVENT_GFX_CUT_TREE 95
#define OBJ_EVENT_GFX_ROCK_SMASH_ROCK 96
-#define OBJ_EVENT_GFX_STRENGTH_BOULDER 97
+#define OBJ_EVENT_GFX_PUSHABLE_BOULDER 97
#define OBJ_EVENT_GFX_FOSSIL 98
#define OBJ_EVENT_GFX_RUBY 99
#define OBJ_EVENT_GFX_SAPPHIRE 100
diff --git a/include/constants/flags.h b/include/constants/flags.h
index ccac1da3b..6fd532a0e 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -1321,7 +1321,7 @@
#define FLAG_SYS_VS_SEEKER_CHARGING (SYS_FLAGS + 0x1)
#define FLAG_SYS_WHITE_FLUTE_ACTIVE (SYS_FLAGS + 0x3)
#define FLAG_SYS_BLACK_FLUTE_ACTIVE (SYS_FLAGS + 0x4)
-#define FLAG_SYS_STRENGTH_ACTIVE (SYS_FLAGS + 0x5)
+#define FLAG_SYS_USE_STRENGTH (SYS_FLAGS + 0x5)
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_0x808 (SYS_FLAGS + 0x8)
@@ -1345,7 +1345,7 @@
#define FLAG_SYS_GAME_CLEAR (SYS_FLAGS + 0x2C)
#define FLAG_SYS_SET_TRAINER_CARD_PROFILE (SYS_FLAGS + 0x2D)
#define FLAG_0x82E (SYS_FLAGS + 0x2E)
-#define FLAG_SYS_RUNNING_SHOES (SYS_FLAGS + 0x2F)
+#define FLAG_SYS_B_DASH (SYS_FLAGS + 0x2F)
#define FLAG_SYS_ON_CYCLING_ROAD (SYS_FLAGS + 0x30)
#define FLAG_0x831 (SYS_FLAGS + 0x31)
#define FLAG_0x832 (SYS_FLAGS + 0x32)
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 4a64eb095..358209eaf 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -221,11 +221,10 @@
#define VAR_0x40A7 0x40A7
#define VAR_0x40A8 0x40A8
#define VAR_0x40A9 0x40A9
-#define VAR_0x40AA 0x40AA
-#define VAR_0x40AB 0x40AB
-#define VAR_0x40AC 0x40AC
-#define VAR_0x40AD 0x40AD
-#define VAR_0x40AE 0x40AE
+
+#define VAR_QLBAK_TRAINER_REMATCHES 0x40AA // array of 4
+#define VAR_QLBAK_MAP_LAYOUT 0x40AE
+
#define VAR_0x40AF 0x40AF
#define VAR_0x40B0 0x40B0
#define VAR_0x40B1 0x40B1