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-rw-r--r--include/constants/flags.h7
-rw-r--r--include/constants/items.h3
-rw-r--r--include/constants/pokemon.h80
3 files changed, 90 insertions, 0 deletions
diff --git a/include/constants/flags.h b/include/constants/flags.h
index e74ef1ef0..04c20b2f2 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -1286,6 +1286,13 @@
#define TRAINERS_FLAG_NO 0x356
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
+// TODO: Find what these are
+#define FLAG_UNK820 0x820
+#define FLAG_UNK824 0x824
+#define FLAG_UNK826 0x826
+
+#define FLAG_UNK843 0x843
+
// SYSTEM FLAGS
// 0x860
diff --git a/include/constants/items.h b/include/constants/items.h
index 6135b8d6f..dd2b4c4ed 100644
--- a/include/constants/items.h
+++ b/include/constants/items.h
@@ -390,4 +390,7 @@
#define NUM_TECHNICAL_MACHINES 50
#define NUM_HIDDEN_MACHINES 8
+// Check if the item is one that can be used on a Pokemon.
+#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
+
#endif // GUARD_CONSTANTS_ITEMS_H
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
new file mode 100644
index 000000000..78c1583b4
--- /dev/null
+++ b/include/constants/pokemon.h
@@ -0,0 +1,80 @@
+#ifndef GUARD_CONSTANTS_POKEMON_H
+#define GUARD_CONSTANTS_POKEMON_H
+
+// Pokemon types
+#define TYPE_NORMAL 0x00
+#define TYPE_FIGHTING 0x01
+#define TYPE_FLYING 0x02
+#define TYPE_POISON 0x03
+#define TYPE_GROUND 0x04
+#define TYPE_ROCK 0x05
+#define TYPE_BUG 0x06
+#define TYPE_GHOST 0x07
+#define TYPE_STEEL 0x08
+#define TYPE_MYSTERY 0x09
+#define TYPE_FIRE 0x0a
+#define TYPE_WATER 0x0b
+#define TYPE_GRASS 0x0c
+#define TYPE_ELECTRIC 0x0d
+#define TYPE_PSYCHIC 0x0e
+#define TYPE_ICE 0x0f
+#define TYPE_DRAGON 0x10
+#define TYPE_DARK 0x11
+#define NUMBER_OF_MON_TYPES 0x12
+
+// Pokemon egg groups
+#define EGG_GROUP_NONE 0
+#define EGG_GROUP_MONSTER 1
+#define EGG_GROUP_WATER_1 2
+#define EGG_GROUP_BUG 3
+#define EGG_GROUP_FLYING 4
+#define EGG_GROUP_FIELD 5
+#define EGG_GROUP_FAIRY 6
+#define EGG_GROUP_GRASS 7
+#define EGG_GROUP_HUMAN_LIKE 8
+#define EGG_GROUP_WATER_3 9
+#define EGG_GROUP_MINERAL 10
+#define EGG_GROUP_AMORPHOUS 11
+#define EGG_GROUP_WATER_2 12
+#define EGG_GROUP_DITTO 13
+#define EGG_GROUP_DRAGON 14
+#define EGG_GROUP_UNDISCOVERED 15
+
+// Pokemon natures
+#define NATURE_HARDY 0
+#define NATURE_LONELY 1
+#define NATURE_BRAVE 2
+#define NATURE_ADAMANT 3
+#define NATURE_NAUGHTY 4
+#define NATURE_BOLD 5
+#define NATURE_DOCILE 6
+#define NATURE_RELAXED 7
+#define NATURE_IMPISH 8
+#define NATURE_LAX 9
+#define NATURE_TIMID 10
+#define NATURE_HASTY 11
+#define NATURE_SERIOUS 12
+#define NATURE_JOLLY 13
+#define NATURE_NAIVE 14
+#define NATURE_MODEST 15
+#define NATURE_MILD 16
+#define NATURE_QUIET 17
+#define NATURE_BASHFUL 18
+#define NATURE_RASH 19
+#define NATURE_CALM 20
+#define NATURE_GENTLE 21
+#define NATURE_SASSY 22
+#define NATURE_CAREFUL 23
+#define NATURE_QUIRKY 24
+
+// Pokemon Stats
+#define STAT_HP 0
+#define STAT_ATK 1
+#define STAT_DEF 2
+#define STAT_SPEED 3
+#define STAT_SPATK 4
+#define STAT_SPDEF 5
+#define STAT_ACC 6 // only in battles
+#define STAT_EVASION 7 // only in battles
+
+#endif // GUARD_CONSTANTS_POKEMON_H