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-rw-r--r--include/constants/battle.h2
-rw-r--r--include/constants/battle_script_commands.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index f524a7643..b9026262a 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -174,7 +174,7 @@
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
-#define HITMARKER_x8000000 0x08000000
+#define HITMARKER_CHARGING 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index 32d656673..3809610ba 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -39,13 +39,13 @@
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BATTLER_0 7
-#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
-#define BS_PLAYER2 13
+#define BS_PLAYER2 13 // for atk98_updatestatusicon
#define BS_OPPONENT2 14
// atk 01, accuracy calc