diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/map_types.h | 22 | ||||
-rw-r--r-- | include/constants/maps.h | 30 |
2 files changed, 17 insertions, 35 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h index 96ea73702..d32a4e2a4 100644 --- a/include/constants/map_types.h +++ b/include/constants/map_types.h @@ -1,15 +1,25 @@ #ifndef GUARD_CONSTANTS_MAP_TYPES_H #define GUARD_CONSTANTS_MAP_TYPES_H -#define MAP_TYPE_0 0 +#define MAP_TYPE_NONE 0 #define MAP_TYPE_TOWN 1 -#define MAP_TYPE_CITY 2 +#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction #define MAP_TYPE_ROUTE 3 #define MAP_TYPE_UNDERGROUND 4 -#define MAP_TYPE_UNDERWATER 5 -#define MAP_TYPE_OCEAN_ROUTE 6 -#define MAP_TYPE_7 7 +#define MAP_TYPE_UNDERWATER 5 // Unused +#define MAP_TYPE_OCEAN_ROUTE 6 // Unused +#define MAP_TYPE_UNKNOWN 7 // Unused #define MAP_TYPE_INDOOR 8 -#define MAP_TYPE_SECRET_BASE 9 +#define MAP_TYPE_SECRET_BASE 9 // Unused + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins +#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse +#define MAP_BATTLE_SCENE_LORELEI 4 +#define MAP_BATTLE_SCENE_BRUNO 5 +#define MAP_BATTLE_SCENE_AGATHA 6 +#define MAP_BATTLE_SCENE_LANCE 7 +#define MAP_BATTLE_SCENE_LINK 8 #endif // GUARD_CONSTANTS_MAP_TYPES_H diff --git a/include/constants/maps.h b/include/constants/maps.h index db8ee451c..395b07f46 100644 --- a/include/constants/maps.h +++ b/include/constants/maps.h @@ -2,6 +2,7 @@ #define GUARD_CONSTANTS_MAPS_H #include "constants/map_groups.h" +#include "constants/map_types.h" #define MAP_NONE (0x7F | (0x7F << 8)) #define MAP_UNDEFINED (0xFF | (0xFF << 8)) @@ -11,33 +12,4 @@ #define MAP(map) MAP_GROUP(map), MAP_NUM(map) -// temporary map constants -#define BATTLE_SCENE_0 0 -#define BATTLE_SCENE_1 1 -#define BATTLE_SCENE_2 2 -#define BATTLE_SCENE_3 3 -#define BATTLE_SCENE_4 4 -#define BATTLE_SCENE_5 5 -#define BATTLE_SCENE_6 6 -#define BATTLE_SCENE_7 7 -#define BATTLE_SCENE_8 8 -#define BATTLE_SCENE_9 9 -#define BATTLE_SCENE_10 10 -#define BATTLE_SCENE_11 11 -#define BATTLE_SCENE_12 12 -#define BATTLE_SCENE_13 13 -#define BATTLE_SCENE_14 14 -#define BATTLE_SCENE_15 15 - -#define MAP_TYPE_0 0 -#define MAP_TYPE_1 1 -#define MAP_TYPE_2 2 -#define MAP_TYPE_3 3 -#define MAP_TYPE_4 4 -#define MAP_TYPE_5 5 -#define MAP_TYPE_6 6 -#define MAP_TYPE_7 7 -#define MAP_TYPE_8 8 -#define MAP_TYPE_9 9 - #endif // GUARD_CONSTANTS_MAPS_H |