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Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h16
1 files changed, 4 insertions, 12 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 71a2d7c9d..852af21df 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -59,12 +59,10 @@ struct PairedPalettes
// Exported ROM declarations
-void sub_808D438(void);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void SetObjectEventDirection(struct ObjectEvent *, u8);
-u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
u16 GetObjectEventFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
void LoadPlayerObjectReflectionPalette(u16, u8);
@@ -72,7 +70,6 @@ void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void ReloadMapObjectsWithOffset(s16 x, s16 y);
-void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
@@ -96,10 +93,8 @@ void FreeAndReserveObjectSpritePalettes(void);
void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
-void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
-void sub_808EB08(struct ObjectEvent *, s16, s16);
void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
@@ -135,20 +130,18 @@ u8 GetFaceDirectionMovementAction(u32);
u8 GetFaceDirectionFastMovementAction(u32);
void CameraObjectSetFollowedObjectId(u8 objectId);
void UnfreezeObjectEvents(void);
-void sub_8069058(u8, u8);
u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
bool8 NpcTakeStep(struct Sprite *sprite);
void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
-u8 sub_8068D3C(struct Sprite *);
-u8 sub_8068DC4(struct Sprite *);
+u8 DoJumpSpriteMovement(struct Sprite *);
+u8 DoJumpSpecialSpriteMovement(struct Sprite *);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 GetFirstInactiveObjectEventId(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
-u8 sub_8063FB0(u8 direction);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
void CancelPlayerForcedMovement(void);
void FreezeObjectEvents(void);
@@ -160,7 +153,7 @@ void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
-u8 sub_80641C0(u32 direction);
+u8 GetJumpSpecialMovementAction(u32 direction);
void EnableObjectGroundEffectsByXY(s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
@@ -203,9 +196,8 @@ extern const u16 gUnknown_8398648[];
extern const u16 gUnknown_8398688[];
extern const u8 gReflectionEffectPaletteMap[];
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z);
-u8 sub_8063F58(u32 direction);
u8 sub_8063FDC(u32 direction);
-u8 sub_8064008(u32 direction);
+u8 GetRideWaterCurrentMovementAction(u32 direction);
u8 GetPlayerRunMovementAction(u32 direction);
u8 GetPlayerRunSlowMovementAction(u32 direction);
u8 GetWalkSlowMovementAction(u32 direction);