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Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 25fd988ea..119fa7f07 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -71,7 +71,7 @@ void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
-void sub_805EDF0(s16, s16);
+void ReloadMapObjectsWithOffset(s16 x, s16 y);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8063AD4(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
@@ -91,11 +91,11 @@ void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
-void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
+void ShowOrHideObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 state);
void FreeAndReserveObjectSpritePalettes(void);
-void sub_808E82C(u8, u8, u8, s16, s16);
-void sub_805F400(u8, u8, u8);
-void sub_805F3A8(u8, u8, u8, u8);
+void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
+void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
+void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
@@ -161,7 +161,7 @@ bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
u8 sub_80641C0(u32 direction);
-void sub_805F378(s16 x, s16 y);
+void EnableObjectGroundEffectsByXY(s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
u16 GetObjectPaletteTag(u8 paletteIndex);
@@ -196,7 +196,7 @@ u8 GetMoveDirectionAnimNum(u8 direction);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
-extern const struct SpritePalette gUnknown_83A5348;
+extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const u16 gUnknown_8398648[];