diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 852af21df..46529bdfe 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -124,7 +124,7 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent); u8 GetWalkNormalMovementAction(u32); u8 GetWalkFastMovementAction(u32); u8 GetWalkFastestMovementAction(u32); -u8 GetWalkSlowestMovementAction(u32 direction); +u8 GetWalkSlowerMovementAction(u32 direction); u8 GetTrainerFacingDirectionMovementType(u8 direction); u8 GetFaceDirectionMovementAction(u32); u8 GetFaceDirectionFastMovementAction(u32); @@ -134,7 +134,7 @@ u8 GetSlideMovementAction(u32); u8 GetJumpInPlaceMovementAction(u32); u8 GetJumpMovementAction(u32); u8 GetJump2MovementAction(u32); -bool8 NpcTakeStep(struct Sprite *sprite); +bool8 UpdateWalkSlowerAnim(struct Sprite *sprite); void SetJumpSpriteData(struct Sprite *, u8, u8, u8); u8 DoJumpSpriteMovement(struct Sprite *); u8 DoJumpSpecialSpriteMovement(struct Sprite *); @@ -171,16 +171,16 @@ void UpdateObjectEventsForCameraUpdate(s16 x, s16 y); void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *); void SetMovementDelay(struct Sprite *, s16); bool8 WaitForMovementDelay(struct Sprite *); -void oamt_npc_ministep_reset(struct Sprite *, u8, u8); -bool8 obj_npc_ministep(struct Sprite *sprite); -void SetSpriteDataForNormalStep(struct Sprite *, u8); -void SetSpriteDataForNormalStep2(struct Sprite *, u8); +void SetSpriteDataForNormalStep(struct Sprite *, u8, u8); +bool8 NpcTakeStep(struct Sprite *sprite); +void SetWalkSlowerSpriteData(struct Sprite *, u8); +void SetWalkSlowestSpriteData(struct Sprite *, u8); +bool8 UpdateWalkSlowestAnim(struct Sprite *sprite); +void SetWalkSlowSpriteData(struct Sprite *, u8); bool8 UpdateWalkSlowAnim(struct Sprite *sprite); -void SetSpriteDataForNormalStep3(struct Sprite *, u8); -bool8 sub_8068C18(struct Sprite *sprite); void DoShadowFieldEffect(struct ObjectEvent *); -void SetSpriteDataForNormalStep4(struct Sprite *, u8); -bool8 sub_8068CB4(struct Sprite *sprite); +void SetRunSlowSpriteData(struct Sprite *, u8); +bool8 UpdateRunSlowAnim(struct Sprite *sprite); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent); @@ -212,7 +212,7 @@ u8 GetJumpInPlaceTurnAroundMovementAction(u32 direction); u8 GetAcroWheelieInPlaceDirectionMovementAction(u32 direction); u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction); u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction); -u8 sub_80641EC(u32 direction); +u8 GetJumpSpecialWithEffectMovementAction(u32 direction); u8 GetFishingBiteDirectionAnimNum(u8 direction); void TrySpawnObjectEvents(s16 cameraX, s16 cameraY); void ResetObjectEvents(void); |