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-rw-r--r--include/fieldmap.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/include/fieldmap.h b/include/fieldmap.h
index cc4a0f7ed..40aa1c916 100644
--- a/include/fieldmap.h
+++ b/include/fieldmap.h
@@ -24,7 +24,7 @@ void GetCameraCoords(u16*, u16*);
bool8 MapGridIsImpassableAt(s32, s32);
s32 GetMapBorderIdAt(s32, s32);
bool32 CanCameraMoveInDirection(s32);
-u32 GetBehaviorByMetatileIdAndMapLayout(struct MapLayout *mapLayout, u16 metatile, u8 attr);
+u32 GetBehaviorByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attr);
const struct MapHeader * mapconnection_get_mapheader(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void sub_8059948(u8 a0, u8 a1);
@@ -34,5 +34,15 @@ u32 GetMetatileAttributeFromRawMetatileBehavior(u32 original, u8 bit);
u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attr);
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2);
bool8 CameraMove(s32 x, s32 y);
+void copy_map_tileset1_tileset2_to_vram(struct MapLayout const * mapLayout);
+void apply_map_tileset1_tileset2_palette(struct MapLayout const * mapLayout);
+void InitMap(void);
+void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
+void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
+void InitMapFromSavedGame(void);
+void copy_map_tileset1_to_vram(const struct MapLayout *mapLayout);
+void copy_map_tileset2_to_vram(const struct MapLayout *mapLayout);
+void GetCameraFocusCoords(u16 *x, u16 *y);
+void SetCameraFocusCoords(u16 x, u16 y);
#endif //GUARD_FIELDMAP_H