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-rw-r--r--include/constants/layouts.h84
-rw-r--r--include/constants/map_groups.h10
-rw-r--r--include/constants/metatile_labels.h22
3 files changed, 58 insertions, 58 deletions
diff --git a/include/constants/layouts.h b/include/constants/layouts.h
index 5f9ae3107..17f88445a 100644
--- a/include/constants/layouts.h
+++ b/include/constants/layouts.h
@@ -4,7 +4,7 @@
#define LAYOUT_PALLET_TOWN_PLAYERS_HOUSE_1F 1
#define LAYOUT_PALLET_TOWN_PLAYERS_HOUSE_2F 2
#define LAYOUT_PALLET_TOWN_GARYS_HOUSE 3
-#define LAYOUT_UNUSED_LAYOUT_82D54D8 4
+#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 4
#define LAYOUT_PALLET_TOWN_PROFESSOR_OAKS_LAB 5
#define LAYOUT_HOUSE1 6
#define LAYOUT_HOUSE2 7
@@ -14,53 +14,53 @@
#define LAYOUT_HOUSE3 11
#define LAYOUT_CERULEAN_CITY_GYM 12
#define LAYOUT_HOUSE4 13
-#define LAYOUT_UNUSED_LAYOUT_82D6144 14
+#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 14
#define LAYOUT_CELADON_CITY_GYM 15
-#define LAYOUT_UNUSED_LAYOUT_82D6490 16
+#define LAYOUT_RS_POKEMON_CENTER_1F 16
#define LAYOUT_FIVE_ISLAND_RESORT_GORGEOUS_HOUSE 17
-#define LAYOUT_UNUSED_LAYOUT_82D6654 18
-#define LAYOUT_UNUSED_LAYOUT_82D672C 19
+#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 18
+#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 19
#define LAYOUT_FUCHSIA_CITY_GYM 20
#define LAYOUT_HOUSE5 21
-#define LAYOUT_UNUSED_LAYOUT_82D6C34 24
+#define LAYOUT_UNUSED1 24
#define LAYOUT_VERMILION_CITY_GYM 25
#define LAYOUT_CERULEAN_CITY_BIKE_SHOP 26
#define LAYOUT_CELADON_CITY_GAME_CORNER 27
#define LAYOUT_PEWTER_CITY_GYM 28
#define LAYOUT_FOUR_ISLAND_LORELEIS_HOUSE 30
#define LAYOUT_THREE_ISLAND_HOUSE1 31
-#define LAYOUT_UNUSED_LAYOUT_82D75F0 32
-#define LAYOUT_UNUSED_LAYOUT_82D7674 33
+#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 32
+#define LAYOUT_FORTREE_CITY_HOUSE1 33
#define LAYOUT_SAFFRON_CITY_GYM 34
-#define LAYOUT_UNUSED_LAYOUT_82D7CC8 35
+#define LAYOUT_FORTREE_CITY_HOUSE2 35
#define LAYOUT_CINNABAR_ISLAND_GYM 36
#define LAYOUT_VIRIDIAN_CITY_GYM 37
-#define LAYOUT_UNUSED_LAYOUT_82D88C8 46
+#define LAYOUT_RS_SAFARI_ZONE_ENTRANCE 46
#define LAYOUT_BATTLE_COLOSSEUM_2P 47
#define LAYOUT_TRADE_CENTER 48
#define LAYOUT_RECORD_CENTER 49
#define LAYOUT_BATTLE_COLOSSEUM_4P 50
#define LAYOUT_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 51
-#define LAYOUT_UNUSED_LAYOUT_82D9B24 52
-#define LAYOUT_UNUSED_LAYOUT_82DA7C8 53
-#define LAYOUT_UNUSED_LAYOUT_82DB46C 54
-#define LAYOUT_UNUSED_LAYOUT_82DB4F0 55
-#define LAYOUT_UNUSED_LAYOUT_82DBBE0 57
-#define LAYOUT_UNUSED_LAYOUT_82DBDD8 62
-#define LAYOUT_UNUSED_LAYOUT_82DBFB8 63
-#define LAYOUT_UNUSED_LAYOUT_82DC4EC 64
-#define LAYOUT_UNUSED_LAYOUT_82DC60C 65
-#define LAYOUT_UNUSED_LAYOUT_82DC72C 66
-#define LAYOUT_UNUSED_LAYOUT_82DC84C 67
-#define LAYOUT_UNUSED_LAYOUT_82DCA70 68
-#define LAYOUT_UNUSED_LAYOUT_82DCB44 69
-#define LAYOUT_UNUSED_LAYOUT_82DCC40 70
-#define LAYOUT_UNUSED_LAYOUT_82DCCD4 71
-#define LAYOUT_UNUSED_LAYOUT_82DCD68 72
-#define LAYOUT_UNUSED_LAYOUT_82DCDFC 73
-#define LAYOUT_UNUSED_LAYOUT_82DCF00 74
-#define LAYOUT_UNUSED_LAYOUT_82DD004 75
-#define LAYOUT_UNUSED_LAYOUT_82DD0DC 77
+#define LAYOUT_RS_SAFARI_ZONE_NORTHEAST 52
+#define LAYOUT_RS_SAFARI_ZONE_SOUTHWEST 53
+#define LAYOUT_RS_SAFARI_ZONE_SOUTHEAST 54
+#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 55
+#define LAYOUT_RS_BATTLE_TOWER 57
+#define LAYOUT_SS_TIDAL_CORRIDOR 62
+#define LAYOUT_SS_TIDAL_LOWER_DECK 63
+#define LAYOUT_SS_TIDAL_ROOMS 64
+#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 65
+#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 66
+#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 67
+#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 68
+#define LAYOUT_MOSSDEEP_CITY_EREADER_TRAINER_HOUSE_1F 69
+#define LAYOUT_MOSSDEEP_CITY_EREADER_TRAINER_HOUSE_2F 70
+#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 71
+#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 72
+#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 73
+#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 74
+#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 75
+#define LAYOUT_RS_SAFARI_ZONE_REST_HOUSE 77
#define LAYOUT_PALLET_TOWN 78
#define LAYOUT_VIRIDIAN_CITY 79
#define LAYOUT_PEWTER_CITY 80
@@ -71,7 +71,7 @@
#define LAYOUT_FUCHSIA_CITY 85
#define LAYOUT_CINNABAR_ISLAND 86
#define LAYOUT_INDIGO_PLATEAU_EXTERIOR 87
-#define LAYOUT_SAFFRON_CITY_CLASSIC 88
+#define LAYOUT_SAFFRON_CITY_CONNECTION 88
#define LAYOUT_ROUTE1 89
#define LAYOUT_ROUTE2 90
#define LAYOUT_ROUTE3 91
@@ -224,10 +224,10 @@
#define LAYOUT_TWO_ISLAND_CAPE_BRINK 239
#define LAYOUT_THREE_ISLAND_BOND_BRIDGE 240
#define LAYOUT_THREE_ISLAND_PORT 241
-#define LAYOUT_UNKNOWN_MAP_03_50 242
-#define LAYOUT_UNKNOWN_MAP_03_51 243
-#define LAYOUT_UNKNOWN_MAP_03_52 244
-#define LAYOUT_UNKNOWN_MAP_03_53 245
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_6 242
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_7 243
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_8 244
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_9 245
#define LAYOUT_FIVE_ISLAND_RESORT_GORGEOUS 246
#define LAYOUT_FIVE_ISLAND_WATER_LABYRINTH 247
#define LAYOUT_FIVE_ISLAND_MEADOW 248
@@ -240,17 +240,17 @@
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON_ENTRANCE 255
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON 256
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS 257
-#define LAYOUT_UNUSED_LAYOUT_833614C 258
-#define LAYOUT_UNUSED_LAYOUT_83377F0 259
-#define LAYOUT_UNUSED_LAYOUT_8338354 260
-#define LAYOUT_UNUSED_LAYOUT_8338738 261
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_22 258
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_23_EAST 259
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_23_WEST 260
+#define LAYOUT_PROTOTYPE_SEVII_ISLE_24 261
#define LAYOUT_UNION_ROOM 262
#define LAYOUT_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB 263
-#define LAYOUT_UNUSED_LAYOUT_8338B4C 264
+#define LAYOUT_SEVEN_ISLAND_HOUSE_ROOM1_DOOR_OPEN 264
#define LAYOUT_SEVEN_ISLAND_HOUSE_ROOM2 265
#define LAYOUT_VIRIDIAN_CITY_HOUSE2 266
-#define LAYOUT_UNUSED_LAYOUT_8338E90 267
-#define LAYOUT_UNUSED_LAYOUT_833902C 268
+#define LAYOUT_CELADON_CITY_RESTAURANT_DUPLICATE 267
+#define LAYOUT_CELADON_CITY_HOTEL_DUPLICATE 268
#define LAYOUT_MT_EMBER_RUBY_PATH_B4F 269
#define LAYOUT_THREE_ISLAND_BERRY_FOREST 270
#define LAYOUT_ONE_ISLAND_POKEMON_CENTER_1F 271
diff --git a/include/constants/map_groups.h b/include/constants/map_groups.h
index fe7178dcf..27e74b337 100644
--- a/include/constants/map_groups.h
+++ b/include/constants/map_groups.h
@@ -207,7 +207,7 @@
#define MAP_CINNABAR_ISLAND (8 | (3 << 8))
#define MAP_INDIGO_PLATEAU_EXTERIOR (9 | (3 << 8))
#define MAP_SAFFRON_CITY (10 | (3 << 8))
-#define MAP_SAFFRON_CITY_CLASSIC (11 | (3 << 8))
+#define MAP_SAFFRON_CITY_CONNECTION (11 | (3 << 8))
#define MAP_ONE_ISLAND (12 | (3 << 8))
#define MAP_TWO_ISLAND (13 | (3 << 8))
#define MAP_THREE_ISLAND (14 | (3 << 8))
@@ -246,10 +246,10 @@
#define MAP_TWO_ISLAND_CAPE_BRINK (47 | (3 << 8))
#define MAP_THREE_ISLAND_BOND_BRIDGE (48 | (3 << 8))
#define MAP_THREE_ISLAND_PORT (49 | (3 << 8))
-#define MAP_UNKNOWN_MAP_03_50 (50 | (3 << 8))
-#define MAP_UNKNOWN_MAP_03_51 (51 | (3 << 8))
-#define MAP_UNKNOWN_MAP_03_52 (52 | (3 << 8))
-#define MAP_UNKNOWN_MAP_03_53 (53 | (3 << 8))
+#define MAP_PROTOTYPE_SEVII_ISLE_6 (50 | (3 << 8))
+#define MAP_PROTOTYPE_SEVII_ISLE_7 (51 | (3 << 8))
+#define MAP_PROTOTYPE_SEVII_ISLE_8 (52 | (3 << 8))
+#define MAP_PROTOTYPE_SEVII_ISLE_9 (53 | (3 << 8))
#define MAP_FIVE_ISLAND_RESORT_GORGEOUS (54 | (3 << 8))
#define MAP_FIVE_ISLAND_WATER_LABYRINTH (55 | (3 << 8))
#define MAP_FIVE_ISLAND_MEADOW (56 | (3 << 8))
diff --git a/include/constants/metatile_labels.h b/include/constants/metatile_labels.h
index 0ef192b73..1b3af7b96 100644
--- a/include/constants/metatile_labels.h
+++ b/include/constants/metatile_labels.h
@@ -1,14 +1,14 @@
#ifndef GUARD_METATILE_LABELS_H
#define GUARD_METATILE_LABELS_H
-// General
+// gTileset_General
#define METATILE_General_CalmWater 0x12B
-// PokeMart
-#define METATILE_Shop_CounterMid_Top 0x2BF
-#define METATILE_Shop_CounterMid_Bottom 0x2C0
+// gTileset_Mart
+#define METATILE_Mart_CounterMid_Top 0x2BF
+#define METATILE_Mart_CounterMid_Bottom 0x2C0
-// Vermilion Gym
+// gTileset_VermilionGym
#define METATILE_VermilionGym_Floor 0x281
#define METATILE_VermilionGym_Beam_MidTop 0x285
#define METATILE_VermilionGym_Beam_MidBottom 0x28D
@@ -39,7 +39,7 @@
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
-// Celadon Game Corner
+// gTileset_GameCorner
#define METATILE_GameCorner_Floor_ShadeFull 0x292
#define METATILE_GameCorner_Floor_StairsTop 0x29D
#define METATILE_GameCorner_StairsTop 0x29E
@@ -48,7 +48,7 @@
#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
-// Pokemon Mansion
+// gTileset_PokemonMansion
#define METATILE_PokemonMansion_Floor 0x284
#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
#define METATILE_PokemonMansion_BasementFloor 0x286
@@ -81,7 +81,7 @@
#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
-// Rocket Hideout, Rocket Warehouse, Silph Co, elevators
+// gTileset_SilphCo TODO: Bring below metatile labels in line with new tileset name
#define METATILE_Hideout_Arrow_Up 0x2A0
#define METATILE_Hideout_Arrow_Left 0x2A1
#define METATILE_Hideout_Arrow_Down 0x2A8
@@ -93,7 +93,7 @@
#define METATILE_Hideout_Floor 0x281
#define METATILE_Hideout_Floor_ShadeFull 0x282
-// Cinnabar Gym
+// gTileset_CinnabarGym
#define METATILE_CinnabarGym_Floor 0x281
#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
@@ -103,10 +103,10 @@
#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
-// gTileset_82D504C. Below metatile probably needs generic name
+// gTileset_MtEmber
#define METATILE_MtEmber_CaveEntrance 0x346
-// Trainer Tower
+// gTileset_TrainerTower
#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
#define METATILE_TrainerTower_CounterBarrier 0x2B4