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-rw-r--r--include/battle.h30
-rw-r--r--include/battle_2.h1
-rw-r--r--include/battle_ai_script_commands.h4
-rw-r--r--include/battle_controllers.h114
-rw-r--r--include/battle_message.h16
-rw-r--r--include/battle_util.h1
-rw-r--r--include/cable_club.h13
-rw-r--r--include/constants/battle.h2
-rw-r--r--include/link.h10
-rw-r--r--include/link_rfu.h1
-rw-r--r--include/party_menu.h1
-rw-r--r--include/pokemon.h2
12 files changed, 104 insertions, 91 deletions
diff --git a/include/battle.h b/include/battle.h
index ae17cdca0..f919c4e0d 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -29,9 +29,9 @@
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
-#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
-#define GET_BANK_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
-#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
+#define GET_BATTLER_POSITION(battler)((gBattlerPositions[battler]))
+#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
+#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
@@ -567,11 +567,11 @@ struct BattleStruct
u8 field_A6;
u8 field_A7;
u16 hpOnSwitchout[2];
- u32 savedBattleTypeFlags;
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
- u8 field_B3;
+ u8 field_AF;
+ u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
u8 field_B4;
u8 field_B5;
u8 field_B6;
@@ -780,13 +780,13 @@ struct BattleScripting
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
- u8 bankWithAbility;
+ u8 battlerWithAbility;
u8 multihitMoveEffect;
- u8 bank;
+ u8 battler;
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
- u8 field_1B;
+ bool8 statAnimPlayed;
u8 atk23_state;
u8 battleStyle;
u8 atk6C_state;
@@ -795,12 +795,10 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
- u8 field_24;
+ u8 windowsType; // TODO: what does this field do in firered?
u8 multiplayerId;
};
-extern struct BattleScripting gBattleScripting;
-
// functions
// battle_1
@@ -954,6 +952,8 @@ extern u16 gMoveToLearn;
extern u16 gBattleMovePower;
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
+extern u16 gChosenMove;
+extern u16 gCalledMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern u8 gLastUsedAbility;
@@ -978,5 +978,13 @@ extern bool8 gDoingBattleAnim;
extern void *gUnknown_3005EE0[];
extern u8 *gUnknown_2022BB8;
extern u8 *gUnknown_2022BBC;
+extern void (*gBattleMainFunc)(void);
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u32 gUnknown_2022B54;
+extern u8 gUnknown_2023DDC;
+extern u8 gBattlerAttacker;
+extern u8 gEffectBattler;
+extern u8 gUnknown_2023D72;
+extern struct BattleScripting gBattleScripting;
#endif // GUARD_BATTLE_H
diff --git a/include/battle_2.h b/include/battle_2.h
index 72fcb0e11..cf20bcd25 100644
--- a/include/battle_2.h
+++ b/include/battle_2.h
@@ -47,6 +47,7 @@ bool8 TryRunFromBattle(u8 bank);
void sub_800FD9C(void);
void sub_80120C4(struct Sprite *);
void sub_8012100(struct Sprite *);
+void nullsub_12(void);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h
index 3786d4a8c..12df776be 100644
--- a/include/battle_ai_script_commands.h
+++ b/include/battle_ai_script_commands.h
@@ -3,9 +3,7 @@
#include "global.h"
-extern u8 sBattler_AI;
-
-void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
+void BattleAI_HandleItemUseBeforeAISetup(void);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
u8 BattleAI_ChooseMoveOrAction(void);
void ClearBankMoveHistory(u8 bank);
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index 577bce485..758a6e52f 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -162,8 +162,8 @@ enum
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
- CONTROLLER_49,
- CONTROLLER_50,
+ CONTROLLER_HIDEPARTYSTATUSSUMMARY,
+ CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
@@ -177,68 +177,53 @@ enum
// general functions
void HandleLinkBattleSetup(void);
-void SetUpBattleVarsAndBirchZigzagoon(void);
-void sub_8032768(void);
-void sub_8033648(void);
+void SetUpBattleVars(void);
+void sub_800D30C(void);
+void sub_800DD28(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
-void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
-void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
-void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
-void EmitLoadMonSprite(u8 bufferId);
-void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
-void EmitReturnMonToBall(u8 bufferId, u8 arg1);
-void EmitDrawTrainerPic(u8 bufferId);
-void EmitTrainerSlide(u8 bufferId);
-void EmitTrainerSlideBack(u8 bufferId);
-void EmitFaintAnimation(u8 bufferId);
-void EmitPaletteFade(u8 bufferId); // unused
-void EmitSuccessBallThrowAnim(u8 bufferId); // unused
-void EmitBallThrowAnim(u8 bufferId, u8 caseId);
-void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
-void EmitPrintString(u8 bufferId, u16 stringId);
-void EmitPrintSelectionString(u8 bufferId, u16 stringId);
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
-void EmitUnknownYesNoBox(u8 bufferId);
-void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
-void EmitChooseItem(u8 bufferId, u8* arg1);
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
-void EmitCmd23(u8 bufferId); // unused
-void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
-void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
-void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
-void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
-void EmitStatusXor(u8 bufferId, u8 b); // unused
-void EmitDataTransfer(u8 bufferId, u16 size, void *data);
-void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
-void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
-void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
-void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
-void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
-void EmitOneReturnValue(u8 bufferId, u16 arg1);
-void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
-void EmitCmd37(u8 bufferId); // unused
-void EmitCmd38(u8 bufferId, u8 b); // unused
-void EmitCmd39(u8 bufferId); // unused
-void EmitCmd40(u8 bufferId); // unused
-void EmitHitAnimation(u8 bufferId);
-void EmitCmd42(u8 bufferId);
-void EmitPlaySE(u8 bufferId, u16 songId);
-void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
-void EmitFaintingCry(u8 bufferId);
-void EmitIntroSlide(u8 bufferId, u8 terrainId);
-void EmitIntroTrainerBallThrow(u8 bufferId);
-void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
-void EmitCmd49(u8 bufferId);
-void EmitCmd50(u8 bufferId);
-void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
-void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
-void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-void EmitCmd55(u8 bufferId, u8 arg1);
+void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
+void BtlController_EmitLoadMonSprite(u8 bufferId);
+void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
+void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
+void BtlController_EmitDrawTrainerPic(u8 bufferId);
+void BtlController_EmitTrainerSlide(u8 bufferId);
+void BtlController_EmitTrainerSlideBack(u8 bufferId);
+void BtlController_EmitFaintAnimation(u8 bufferId);
+void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
+void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr);
+void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
+void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
+void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
+void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
+void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
+void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
+void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
+void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
+void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
+void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
+void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
+void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
+void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
+void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
+void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
+void BtlController_EmitHitAnimation(u8 bufferId);
+void BtlController_EmitCmd42(u8 bufferId);
+void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
+void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
+void BtlController_EmitFaintingCry(u8 bufferId);
+void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
+void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
+void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
+void BtlController_EmitEndBounceEffect(u8 bufferId);
+void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
+void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
+void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1);
+void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
+void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void SetControllerToPlayer(void);
@@ -251,6 +236,7 @@ void c3_0802FDF4(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void);
+void nullsub_13(void);
// recorded player controller
void SetControllerToRecordedPlayer(void);
@@ -264,11 +250,11 @@ void SetControllerToPlayerPartner(void);
// safari controller
void SetControllerToSafari(void);
-// wally controller
-void SetControllerToWally(void);
+// pokedude controller
+void SetControllerToPokedude(void);
-// recorded opponent controller
-void SetControllerToRecordedOpponent(void);
+// oak controller
+void SetControllerToOakOrOldman(void);
// link opponent
void SetControllerToLinkOpponent(void);
diff --git a/include/battle_message.h b/include/battle_message.h
index df2653756..ffc9d5bb7 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -35,11 +35,11 @@
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
-#define B_TXT_1E 0x1E // trainer name for a link player
-#define B_TXT_1F 0x1F // trainer name for a link player
-#define B_TXT_20 0x20 // trainer name for a link player
-#define B_TXT_21 0x21 // trainer name for a link player
-#define B_TXT_22 0x22 // trainer name for a link player
+#define B_TXT_LINK_PLAYER_NAME 0x1E
+#define B_TXT_LINK_PARTNER_NAME 0x1F
+#define B_TXT_LINK_OPPONENT1_NAME 0x20
+#define B_TXT_LINK_OPPONENT2_NAME 0x21
+#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
@@ -196,7 +196,7 @@
textVar[4] = B_BUFF_EOS; \
}
-struct StringInfoBattle
+struct BattleMsgData
{
u16 currentMove;
u16 originallyUsedMove;
@@ -205,7 +205,7 @@ struct StringInfoBattle
u8 scrActive;
u8 unk1605E;
u8 hpScale;
- u8 StringBank;
+ u8 itemEffectBattler;
u8 moveType;
u8 abilities[4];
u8 textBuffs[3][0x10];
@@ -220,6 +220,8 @@ u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
void BattlePutTextOnWindow(const u8* text, u8 arg1);
bool8 sub_80D89B0(u16);
+extern struct BattleMsgData *gBattleMsgDataPtr;
+
#define TEXT_BUFF_ARRAY_COUNT 16
extern u8 gDisplayedStringBattle[300];
diff --git a/include/battle_util.h b/include/battle_util.h
index a062f0743..88b35e1a4 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -88,5 +88,6 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 IsMonDisobedient(void);
void MarkBufferBankForExecution(u8 battlerId);
void sub_80174B8(u8 battlerId);
+void sub_8017298(u8 battlerId);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/cable_club.h b/include/cable_club.h
new file mode 100644
index 000000000..401cfacf1
--- /dev/null
+++ b/include/cable_club.h
@@ -0,0 +1,13 @@
+#ifndef GUARD_CABLE_CLUB_H
+#define GUARD_CABLE_CLUB_H
+
+#include "task.h"
+
+// Exported type declarations
+
+// Exported RAM declarations
+
+// Exported ROM declarations
+void sub_8081A90(u8 taskId);
+
+#endif //GUARD_CABLE_CLUB_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 36fb4d447..b424103a1 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -53,7 +53,7 @@
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
-#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
+#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
diff --git a/include/link.h b/include/link.h
index e1a4e106b..190a9d96a 100644
--- a/include/link.h
+++ b/include/link.h
@@ -145,6 +145,7 @@ extern struct LinkPlayer gLinkPlayers[];
extern u16 word_3002910[];
extern bool8 gReceivedRemoteLinkPlayers;
extern bool8 gLinkVSyncDisabled;
+extern u8 gWirelessCommType;
extern u8 gUnknown_3003F84;
extern u64 gSioMlt_Recv;
@@ -199,15 +200,16 @@ void sub_8011BD0(void);
u8 sub_800ABAC(void);
u8 sub_800ABBC(void);
void sub_800AC34(void);
-void sub_8009804(void);
-bool8 sub_800AA48(void);
-void sub_800A5BC(void);
+void OpenLink(void);
+bool8 IsLinkMaster(void);
+void CheckShouldAdvanceLinkState(void);
void sub_800AA80(u8);
void sub_80098D8(void);
void CloseLink(void);
-bool8 sub_800A4BC(void);
+bool8 IsLinkTaskFinished(void);
bool32 sub_800B270(void);
void sub_800B388(void);
void sub_8054A28(void);
+void sub_800B1F4(void);
#endif // GUARD_LINK_H
diff --git a/include/link_rfu.h b/include/link_rfu.h
index 7e0ea2068..928ae380e 100644
--- a/include/link_rfu.h
+++ b/include/link_rfu.h
@@ -18,5 +18,6 @@ void MEvent_CreateTask_CardOrNewsOverWireless(u8);
void MEvent_CreateTask_Leader(u8);
void sub_80F9E2C(void * data);
u8 sub_8116DE0(void);
+void sub_80FBB4C(void);
#endif //GUARD_LINK_RFU_H
diff --git a/include/party_menu.h b/include/party_menu.h
index 2ae33175c..3c88f75e0 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -63,5 +63,6 @@ void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc);
u8 GetItemEffectType(u16 itemId);
u8 pokemon_order_func(u8);
void sub_8127CAC(void);
+void sub_8127DA8(u8 battlerId, u8 multiplayerFlag);
#endif // GUARD_PARTY_MENU_H
diff --git a/include/pokemon.h b/include/pokemon.h
index d2eefd390..6c20b967d 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -651,7 +651,7 @@ bool8 IsTradedMon(struct Pokemon *mon);
bool8 IsOtherTrainer(u32 otId, u8 *otName);
void MonRestorePP(struct Pokemon *mon);
void BoxMonRestorePP(struct BoxPokemon *boxMon);
-void sub_8044348(void);
+void SetMonPreventsSwitchingString(void);
void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon);
u8 *GetTrainerPartnerName(void);