diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 43 | ||||
-rw-r--r-- | include/battle_2.h | 2 | ||||
-rw-r--r-- | include/battle_ai_script_commands.h | 8 | ||||
-rw-r--r-- | include/battle_anim.h | 6 | ||||
-rw-r--r-- | include/battle_controllers.h | 7 | ||||
-rw-r--r-- | include/battle_interface.h | 2 | ||||
-rw-r--r-- | include/battle_tower.h | 2 | ||||
-rw-r--r-- | include/pokemon.h | 10 | ||||
-rw-r--r-- | include/trainer_tower.h | 1 |
9 files changed, 48 insertions, 33 deletions
diff --git a/include/battle.h b/include/battle.h index 1e50a5dc1..445902b39 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,8 +2,6 @@ #define GUARD_BATTLE_H #include "global.h" - -// should they be included here or included individually by every file? #include "constants/battle.h" #include "battle_util.h" #include "battle_script_commands.h" @@ -19,8 +17,6 @@ 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) */ -#define BATTLE_BANKS_COUNT 4 - #define IDENTITY_PLAYER_MON1 0 #define IDENTITY_OPPONENT_MON1 1 #define IDENTITY_PLAYER_MON2 2 @@ -209,10 +205,10 @@ struct TrainerMonItemCustomMoves union TrainerMonPtr { - struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; - struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; - struct TrainerMonItemDefaultMoves* ItemDefaultMoves; - struct TrainerMonItemCustomMoves* ItemCustomMoves; + struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves *NoItemCustomMoves; + struct TrainerMonItemDefaultMoves *ItemDefaultMoves; + struct TrainerMonItemCustomMoves *ItemCustomMoves; }; struct Trainer @@ -278,7 +274,7 @@ struct DisableStruct /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; struct ProtectStruct { @@ -318,7 +314,7 @@ struct ProtectStruct /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; struct SpecialStatus { @@ -340,7 +336,7 @@ struct SpecialStatus u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; struct SideTimer { @@ -463,7 +459,7 @@ struct BattleResources struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; +extern struct BattleResources *gBattleResources; #define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) #define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) @@ -546,15 +542,12 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; - u8 field_92; - u8 field_93; - u8 wallyBattleState; - u8 wallyMovesState; - u8 wallyWaitFrames; - u8 wallyMoveFrames; + u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT]; + u8 field_96; + u8 field_97; u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way u16 hpOnSwitchout[2]; u8 abilityPreventingSwitchout; @@ -569,7 +562,6 @@ struct BattleStruct u8 field_B5; u8 field_B6; u8 atkCancellerTracker; - // void (*savedCallback)(void); u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? u8 AI_itemType[2]; @@ -859,8 +851,7 @@ struct BattleHealthboxInfo u8 specialAnimActive : 1; //x40 u8 flag_x80 : 1; u8 field_1_x1 : 1; - u8 field_1_x1E : 4; - u8 field_1_x20 : 1; + u8 field_1_x1E : 5; u8 field_1_x40 : 1; u8 field_1_x80 : 1; u8 healthboxBounceSpriteId; @@ -879,7 +870,7 @@ struct BattleBarInfo { u8 healthboxSpriteId; s32 maxValue; - s32 currentValue; + s32 oldValue; s32 receivedValue; s32 currValue; }; @@ -930,11 +921,11 @@ extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattle_WIN1H; extern u16 gBattle_WIN1V; -extern struct BattleSpritesGfx* gMonSpritesGfx; +extern struct BattleSpritesGfx *gMonSpritesGfx; extern u8 gBattleOutcome; extern u16 gLastUsedItem; extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; extern u16 gTrainerBattleOpponent_A; extern u16 gMoveToLearn; extern u16 gBattleMovePower; @@ -991,5 +982,7 @@ extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; extern u8 gCurrentActionFuncId; extern u8 gCurrMovePos; extern u8 gChosenMovePos; +extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; #endif // GUARD_BATTLE_H diff --git a/include/battle_2.h b/include/battle_2.h index cf20bcd25..e3caeee3d 100644 --- a/include/battle_2.h +++ b/include/battle_2.h @@ -10,7 +10,6 @@ void CB2_QuitRecordedBattle(void); void sub_8038528(struct Sprite* sprite); void sub_8038A04(void); // unused void VBlankCB_Battle(void); -void nullsub_17(void); void sub_8038B74(struct Sprite *sprite); void sub_8038D64(void); u32 sub_80391E0(u8 arrayId, u8 caseId); @@ -48,6 +47,7 @@ void sub_800FD9C(void); void sub_80120C4(struct Sprite *); void sub_8012100(struct Sprite *); void nullsub_12(void); +void SpriteCB_FaintOpponentMon(struct Sprite *sprite); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h index 12df776be..aa51838e5 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_script_commands.h @@ -3,13 +3,19 @@ #include "global.h" +// return values for BattleAI_ChooseMoveOrAction +// 0 - 3 are move idx +#define AI_CHOICE_FLEE 4 +#define AI_CHOICE_WATCH 5 + void BattleAI_HandleItemUseBeforeAISetup(void); -void BattleAI_SetupAIData(u8 defaultScoreMoves); +void BattleAI_SetupAIData(void); u8 BattleAI_ChooseMoveOrAction(void); void ClearBankMoveHistory(u8 bank); void RecordAbilityBattle(u8 bank, u8 abilityId); void ClearBankAbilityHistory(u8 bank); void RecordItemEffectBattle(u8 bank, u8 itemEffect); void ClearBankItemEffectHistory(u8 bank); +u8 BattleAI_GetAIActionToUse(void); #endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/include/battle_anim.h b/include/battle_anim.h index 8e4f2a7ea..ef179cdd1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -96,6 +96,9 @@ void sub_80A6B90(struct BattleAnimBgData *, u32 arg1); u8 sub_80A82E4(u8 bank); bool8 AnimateBallThrow(struct Sprite *sprite); +// battle_anim_special +void sub_80F1720(u8 battler, struct Pokemon *mon); + enum { BATTLER_COORD_X, @@ -125,7 +128,7 @@ bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); -void oamt_add_pos2_onto_pos1(struct Sprite *sprite); +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); u8 GetBattlerSpriteDefault_Y(u8 bank); u8 sub_80A82E4(u8 bank); u8 GetSubstituteSpriteDefault_Y(u8 bank); @@ -150,6 +153,7 @@ bool8 IsContest(void); void sub_80759DC(u8 spriteId); bool8 IsBattlerSpritePresent(u8 battlerId); u8 GetBattlerSpriteSubpriority(u8 battlerId); +void StartAnimLinearTranslation(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index 758a6e52f..e49911cf1 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -174,6 +174,7 @@ enum CONTROLLER_CMDS_COUNT }; +extern struct UnusedControllerStruct gUnknown_2022870; // general functions void HandleLinkBattleSetup(void); @@ -243,6 +244,7 @@ void SetControllerToRecordedPlayer(void); // opponent controller void SetControllerToOpponent(void); +void OpponentBufferExecCompleted(void); // player partner controller void SetControllerToPlayerPartner(void); @@ -255,6 +257,11 @@ void SetControllerToPokedude(void); // oak controller void SetControllerToOakOrOldman(void); +bool8 sub_80EB2E0(u8); +void sub_80EB2F4(u8); +void sub_80E8570(void); +void sub_80E85C0(void); +void sub_80E8598(void); // link opponent void SetControllerToLinkOpponent(void); diff --git a/include/battle_interface.h b/include/battle_interface.h index bdcb4d80e..162faa8cb 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -61,6 +61,7 @@ enum HEALTHBOX_SAFARI_BALLS_TEXT }; +void Task_HidePartyStatusSummary(u8 taskId); u8 CreateBattlerHealthboxSprites(u8 bank); u8 CreateSafariPlayerHealthboxSprites(void); void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); @@ -80,5 +81,6 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); void sub_80496C0(u8 spriteId, struct Pokemon *mon); void sub_804981C(u8 spriteId, u8); +s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); #endif // GUARD_BATTLE_INTERFACE_H diff --git a/include/battle_tower.h b/include/battle_tower.h index ec00d1f96..78e3f8e43 100644 --- a/include/battle_tower.h +++ b/include/battle_tower.h @@ -6,5 +6,7 @@ u16 sub_8164FCC(u8, u8); void sub_80E7524(u32 *); void ValidateEReaderTrainer(void); +u8 GetBattleTowerTrainerFrontSpriteId(void); +u8 GetEreaderTrainerFrontSpriteId(void); #endif //GUARD_BATTLE_TOWER_H diff --git a/include/pokemon.h b/include/pokemon.h index 6c20b967d..d3a7522c9 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -50,7 +50,7 @@ #define MON_DATA_SPATK_IV 43 #define MON_DATA_SPDEF_IV 44 #define MON_DATA_IS_EGG 45 -#define MON_DATA_ALT_ABILITY 46 +#define MON_DATA_ABILITY_NUM 46 #define MON_DATA_TOUGH 47 #define MON_DATA_SHEEN 48 #define MON_DATA_OT_GENDER 49 @@ -244,7 +244,7 @@ struct PokemonSubstruct3 /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; - /* 0x07 */ u32 altAbility:1; + /* 0x07 */ u32 abilityNum:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; @@ -342,7 +342,7 @@ struct BattleTowerPokemon u32 spAttackIV:5; u32 spDefenseIV:5; u32 gap:1; - u32 altAbility:1; + u32 abilityNum:1; /*0x1C*/ u32 personality; /*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x2B*/ u8 friendship; @@ -366,7 +366,7 @@ struct BattlePokemon /*0x16*/ u32 spAttackIV:5; /*0x17*/ u32 spDefenseIV:5; /*0x17*/ u32 isEgg:1; - /*0x17*/ u32 altAbility:1; + /*0x17*/ u32 abilityNum:1; /*0x18*/ s8 statStages[BATTLE_STATS_NO]; /*0x20*/ u8 ability; /*0x21*/ u8 type1; @@ -598,7 +598,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); u8 GetMonsStateToDoubles(void); -u8 GetAbilityBySpecies(u16 species, bool8 altAbility); +u8 GetAbilityBySpecies(u16 species, bool8 abilityNum); u8 GetMonAbility(struct Pokemon *mon); u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerNameIndex(void); diff --git a/include/trainer_tower.h b/include/trainer_tower.h index 5e7a90208..9cca2ea76 100644 --- a/include/trainer_tower.h +++ b/include/trainer_tower.h @@ -4,5 +4,6 @@ void PrintTrainerTowerRecords(void); void InitTrainerTowerBattleStruct(void); void FreeTrainerTowerBattleStruct(void); +u8 GetTrainerTowerTrainerFrontSpriteId(void); #endif //GUARD_TRAINER_TOWER_H |