diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/event_object_movement.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 119fa7f07..71a2d7c9d 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -73,9 +73,9 @@ void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); void PatchObjectPalette(u16, u8); void ReloadMapObjectsWithOffset(s16 x, s16 y); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); -void sub_8063AD4(s16, s16, s16 *, s16 *); +void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); -void sub_8063BC4(s16 *, s16 *, s16, s16); +void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16); void ObjectEventClearHeldMovement(struct ObjectEvent *); void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); void SpawnObjectEventsInView(s16, s16); @@ -140,8 +140,8 @@ u8 GetSlideMovementAction(u32); u8 GetJumpInPlaceMovementAction(u32); u8 GetJumpMovementAction(u32); u8 GetJump2MovementAction(u32); -bool8 sub_8068BCC(struct Sprite *sprite); -void sub_8068D1C(struct Sprite *, u8, u8, u8); +bool8 NpcTakeStep(struct Sprite *sprite); +void SetJumpSpriteData(struct Sprite *, u8, u8, u8); u8 sub_8068D3C(struct Sprite *); u8 sub_8068DC4(struct Sprite *); void TurnObjectEvent(u8, u8); @@ -180,13 +180,13 @@ void SetMovementDelay(struct Sprite *, s16); bool8 WaitForMovementDelay(struct Sprite *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); bool8 obj_npc_ministep(struct Sprite *sprite); -void sub_8068BBC(struct Sprite *, u8); -void sub_8068C58(struct Sprite *, u8); -bool8 sub_8068C68(struct Sprite *sprite); -void sub_8068C08(struct Sprite *, u8); +void SetSpriteDataForNormalStep(struct Sprite *, u8); +void SetSpriteDataForNormalStep2(struct Sprite *, u8); +bool8 UpdateWalkSlowAnim(struct Sprite *sprite); +void SetSpriteDataForNormalStep3(struct Sprite *, u8); bool8 sub_8068C18(struct Sprite *sprite); void DoShadowFieldEffect(struct ObjectEvent *); -void sub_8068CA4(struct Sprite *, u8); +void SetSpriteDataForNormalStep4(struct Sprite *, u8); bool8 sub_8068CB4(struct Sprite *sprite); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); |