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-rw-r--r--include/global.fieldmap.h2
-rw-r--r--include/overworld.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 57d8d0a35..aa1bb43ee 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
- /*0x06*/ u8 unk6;
+ /*0x06*/ u8 preventStep;
/*0x07*/ u8 gender;
u8 acroBikeState;
u8 unk9;
diff --git a/include/overworld.h b/include/overworld.h
index ac50f9c80..8fdbfabe3 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -178,6 +178,7 @@ bool32 sub_80582E0(void);
bool32 sub_8058274(void);
u8 GetCurrentMapBattleScene(void);
void Overworld_ResetStateAfterFly(void);
+bool8 sub_8055B38(u16 metatileBehavior);
extern u16 gHeldKeyCodeToSend;