summaryrefslogtreecommitdiff
path: root/src/battle_ai_script_commands.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r--src/battle_ai_script_commands.c223
1 files changed, 110 insertions, 113 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 1650f1056..b7cf113d4 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -1,16 +1,17 @@
#include "global.h"
#include "battle.h"
+#include "battle_main.h"
+#include "util.h"
#include "item.h"
+#include "random.h"
#include "pokemon.h"
+#include "battle_ai_script_commands.h"
#include "constants/species.h"
#include "constants/abilities.h"
#include "constants/battle_ai.h"
#include "constants/battle_move_effects.h"
#include "constants/moves.h"
-extern u16 Random(void);
-extern void sub_80C7164(void);
-
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
#define AI_ACTION_WATCH 0x0004
@@ -32,9 +33,16 @@ enum
AIState_DoNotProcess
};
+/*
+gAIScriptPtr is a pointer to the next battle AI cmd command to read.
+when a command finishes processing, gAIScriptPtr is incremented by
+the number of bytes that the current command had reserved for arguments
+in order to read the next command correctly. refer to battle_ai_scripts.s for the
+AI scripts.
+*/
+
extern const u8 *gAIScriptPtr;
-extern u8 *BattleAIs[];
-extern u16 gLastUsedMove[];
+extern u8 *gBattleAI_ScriptsTable[];
static void BattleAICmd_if_random_less_than(void);
static void BattleAICmd_if_random_greater_than(void);
@@ -131,6 +139,11 @@ static void BattleAICmd_if_level_compare(void);
static void BattleAICmd_if_taunted(void);
static void BattleAICmd_if_not_taunted(void);
+static void RecordLastUsedMoveByTarget(void);
+static void BattleAI_DoAIProcessing(void);
+static void AIStackPushVar(const u8 *ptr);
+static bool8 AIStackPop(void);
+
typedef void (*BattleAICmdFunc)(void);
static const BattleAICmdFunc sBattleAICmdTable[] =
@@ -248,23 +261,6 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
0xFFFF
};
-// TODO: move these
-extern u8 sBattler_AI;
-extern const u32 gBitTable[]; // util.h
-extern u32 gStatuses3[]; // battle_2.h
-extern u16 gSideAffecting[2];
-extern const struct BattleMove gBattleMoves[];
-extern u16 gDynamicBasePower;
-extern u8 gMoveResultFlags;
-extern u8 gCritMultiplier;
-extern u16 gCurrentMove;
-extern s32 gBattleMoveDamage;
-
-void BattleAI_SetupAIData(void);
-void BattleAI_DoAIProcessing(void);
-void AIStackPushVar(const u8 *ptr);
-bool8 AIStackPop(void);
-
void BattleAI_HandleItemUseBeforeAISetup(void)
{
s32 i;
@@ -275,9 +271,9 @@ void BattleAI_HandleItemUseBeforeAISetup(void)
// Items are allowed to use in ONLY trainer battles.
// TODO: Use proper flags
- if ((gBattleTypeFlags & 0x8)
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainerBattleOpponent_A != 0x400)
- && !(gBattleTypeFlags & 0x80982)
+ && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_LINK))
)
{
for (i = 0; i < 4; i++)
@@ -318,7 +314,7 @@ void BattleAI_SetupAIData(void)
}
gBattleResources->AI_ScriptsStack->size = 0;
- sBattler_AI = gActiveBattler;
+ gBattlerAttacker = gActiveBattler;
// Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -331,7 +327,7 @@ void BattleAI_SetupAIData(void)
// There's only one choice in single battles.
else
{
- gBattlerTarget = sBattler_AI ^ BIT_SIDE;
+ gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
}
// Choose proper trainer ai scripts.
@@ -348,12 +344,12 @@ void BattleAI_SetupAIData(void)
}
else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC
{
- if(gBattleTypeFlags & (0x80 << 10))
+ if (gBattleTypeFlags & (0x80 << 10))
{
AI_THINKING_STRUCT->aiFlags = 1;
return;
}
- else if(gBattleTypeFlags & (0x80 << 11))
+ else if (gBattleTypeFlags & (0x80 << 11))
{
AI_THINKING_STRUCT->aiFlags = 7;
return;
@@ -367,14 +363,14 @@ void BattleAI_SetupAIData(void)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
}
-u8 BattleAI_GetAIActionToUse(void)
+u8 BattleAI_ChooseMoveOrAction(void)
{
u8 currentMoveArray[MAX_MON_MOVES];
u8 consideredMoveArray[MAX_MON_MOVES];
u8 numOfBestMoves;
s32 i;
- sub_80C7164();
+ RecordLastUsedMoveByTarget();
while (AI_THINKING_STRUCT->aiFlags != 0)
{
if (AI_THINKING_STRUCT->aiFlags & 1)
@@ -415,7 +411,7 @@ u8 BattleAI_GetAIActionToUse(void)
return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
}
-void BattleAI_DoAIProcessing(void)
+static void BattleAI_DoAIProcessing(void)
{
while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
{
@@ -424,14 +420,14 @@ void BattleAI_DoAIProcessing(void)
case AIState_DoNotProcess: //Needed to match.
break;
case AIState_SettingUp:
- gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
- if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
+ if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot.
}
else
{
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
}
AI_THINKING_STRUCT->aiState++;
break;
@@ -458,7 +454,7 @@ void BattleAI_DoAIProcessing(void)
}
}
-void sub_80C7164(void)
+static void RecordLastUsedMoveByTarget(void)
{
s32 i;
@@ -466,30 +462,31 @@ void sub_80C7164(void)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
{
- BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
+ BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
return;
}
}
}
-void sub_80C71A8(u8 a)
+// not used
+static void ClearBattlerMoveHistory(u8 battlerId)
{
s32 i;
for (i = 0; i < 8; i++)
- BATTLE_HISTORY->usedMoves[a / 2][i] = 0;
+ BATTLE_HISTORY->usedMoves[battlerId / 2][i] = MOVE_NONE;
}
-void sub_80C71D0(u8 a, u8 b)
+void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
- if (GetBattlerSide(a) == 0)
- BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
+ if (GetBattlerSide(battlerId) == 0)
+ BATTLE_HISTORY->abilities[GetBattlerPosition(battlerId) & 1] = abilityId;
}
-void sub_80C7208(u8 a, u8 b)
+void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
- if (GetBattlerSide(a) == 0)
- BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
+ if (GetBattlerSide(battlerId) == 0)
+ BATTLE_HISTORY->itemEffects[GetBattlerPosition(battlerId) & 1] = itemEffect;
}
static void BattleAICmd_if_random_less_than(void)
@@ -544,7 +541,7 @@ static void BattleAICmd_if_hp_less_than(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -559,7 +556,7 @@ static void BattleAICmd_if_hp_more_than(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -574,7 +571,7 @@ static void BattleAICmd_if_hp_equal(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -589,7 +586,7 @@ static void BattleAICmd_if_hp_not_equal(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -605,7 +602,7 @@ static void BattleAICmd_if_status(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -623,7 +620,7 @@ static void BattleAICmd_if_not_status(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -641,7 +638,7 @@ static void BattleAICmd_if_status2(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -659,7 +656,7 @@ static void BattleAICmd_if_not_status2(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -677,7 +674,7 @@ static void BattleAICmd_if_status3(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -695,7 +692,7 @@ static void BattleAICmd_if_not_status3(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -713,14 +710,14 @@ static void BattleAICmd_if_status4(void)
u32 arg1, arg2;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) != 0)
+ if ((gSideStatuses[arg1] & arg2) != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -732,14 +729,14 @@ static void BattleAICmd_if_not_status4(void)
u32 arg1, arg2;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) == 0)
+ if ((gSideStatuses[arg1] & arg2) == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -907,8 +904,8 @@ static void BattleAICmd_if_user_can_damage(void)
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
break;
}
if (i == MAX_MON_MOVES)
@@ -923,8 +920,8 @@ static void BattleAICmd_if_user_cant_damage(void)
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
break;
}
if (i != MAX_MON_MOVES)
@@ -944,13 +941,13 @@ static void BattleAICmd_get_type(void)
switch (gAIScriptPtr[1])
{
case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1;
break;
case 0: // enemy primary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
break;
case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2;
break;
case 2: // enemy secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
@@ -992,17 +989,17 @@ static void BattleAICmd_is_most_powerful_move(void)
{
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
- if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
break;
}
- if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
+ if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
- && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1)
{
- gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove];
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
@@ -1035,9 +1032,9 @@ static void BattleAICmd_is_most_powerful_move(void)
static void BattleAICmd_get_move(void)
{
if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
else
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
@@ -1060,7 +1057,7 @@ static void BattleAICmd_if_arg_not_equal(void)
static void BattleAICmd_if_would_go_first(void)
{
- if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1068,7 +1065,7 @@ static void BattleAICmd_if_would_go_first(void)
static void BattleAICmd_if_would_not_go_first(void)
{
- if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1092,7 +1089,7 @@ static void BattleAICmd_count_alive_pokemon(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1145,7 +1142,7 @@ static void BattleAICmd_get_ability(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1218,11 +1215,11 @@ static void BattleAICmd_get_highest_possible_damage(void)
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[sBattler_AI].moves[i];
+ gCurrentMove = gBattleMons[gBattlerAttacker].moves[i];
if (gCurrentMove != 0)
{
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@@ -1257,7 +1254,7 @@ static void BattleAICmd_if_type_effectiveness(void)
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@@ -1373,7 +1370,7 @@ static void BattleAICmd_get_weather(void)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
- if (gBattleWeather & WEATHER_SUNNY_ANY)
+ if (gBattleWeather & WEATHER_SUN_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
if (gBattleWeather & WEATHER_HAIL)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
@@ -1402,7 +1399,7 @@ static void BattleAICmd_if_stat_level_less_than(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1417,7 +1414,7 @@ static void BattleAICmd_if_stat_level_more_than(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1432,7 +1429,7 @@ static void BattleAICmd_if_stat_level_equal(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1447,7 +1444,7 @@ static void BattleAICmd_if_stat_level_not_equal(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1471,8 +1468,8 @@ static void BattleAICmd_if_can_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1500,8 +1497,8 @@ static void BattleAICmd_if_cant_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1524,7 +1521,7 @@ static void BattleAICmd_if_has_move(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr)
break;
}
if (i == MAX_MON_MOVES)
@@ -1558,7 +1555,7 @@ static void BattleAICmd_if_dont_have_move(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr)
break;
}
if (i != MAX_MON_MOVES)
@@ -1591,7 +1588,7 @@ static void BattleAICmd_if_move_effect(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != MAX_MON_MOVES)
@@ -1603,7 +1600,7 @@ static void BattleAICmd_if_move_effect(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
break;
}
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
@@ -1620,7 +1617,7 @@ static void BattleAICmd_if_not_move_effect(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != MAX_MON_MOVES)
@@ -1644,7 +1641,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1707,22 +1704,22 @@ static void BattleAICmd_frlg_safari(void)
{
u8 var;
- if(gBattleStruct->safariGoNearCounter)
+ if (gBattleStruct->safariGoNearCounter)
{
var = gBattleStruct->safariEscapeFactor * 2;
- if(var > 20)
+ if (var > 20)
var = 20;
}
- else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
+ else if (gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
{
var = gBattleStruct->safariEscapeFactor / 4;
- if(var == 0)
+ if (var == 0)
var = 1;
}
else
var = gBattleStruct->safariEscapeFactor;
var *= 5;
- if((u8)(Random() % 100) < var)
+ if ((u8)(Random() % 100) < var)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1739,7 +1736,7 @@ static void BattleAICmd_get_hold_effect(void)
u16 side;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1759,7 +1756,7 @@ static void BattleAICmd_get_gender(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1773,7 +1770,7 @@ static void BattleAICmd_is_first_turn(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1787,7 +1784,7 @@ static void BattleAICmd_get_stockpile_count(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1808,7 +1805,7 @@ static void BattleAICmd_get_used_held_item(void)
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- battlerId = sBattler_AI;
+ battlerId = gBattlerAttacker;
else
battlerId = gBattlerTarget;
@@ -1848,7 +1845,7 @@ static void BattleAICmd_get_protect_count(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1903,7 +1900,7 @@ static void BattleAICmd_if_level_compare(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
- if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1911,7 +1908,7 @@ static void BattleAICmd_if_level_compare(void)
gAIScriptPtr += 6;
return;
case 1: // less than
- if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1919,7 +1916,7 @@ static void BattleAICmd_if_level_compare(void)
gAIScriptPtr += 6;
return;
case 2: // equal
- if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1931,7 +1928,7 @@ static void BattleAICmd_if_level_compare(void)
static void BattleAICmd_if_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1939,24 +1936,24 @@ static void BattleAICmd_if_taunted(void)
static void BattleAICmd_if_not_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
-void AIStackPushVar(const u8 *var)
+static void AIStackPushVar(const u8 *var)
{
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
}
// unused
-void AIStackPushVar_cursor(void)
+static void AIStackPushVar_cursor(void)
{
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
}
-bool8 AIStackPop(void)
+static bool8 AIStackPop(void)
{
if (gBattleResources->AI_ScriptsStack->size != 0)
{