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Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 41f44a42c..f9b620025 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -2259,7 +2259,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT);
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
@@ -2326,10 +2326,10 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
}
}
-void sub_8073128(bool8 to_BG2)
+void ResetBattleAnimBg(bool8 to_BG2)
{
struct BattleAnimBgData animBg;
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
if (!to_BG2)
{
@@ -2353,7 +2353,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
@@ -2429,13 +2429,13 @@ static void sub_807331C(u8 taskId)
if (sMonAnimTaskIdArray[0] != 0xFF)
{
- sub_8073128(toBG_2);
+ ResetBattleAnimBg(toBG_2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
- sub_8073128(toBG_2 ^ 1);
+ ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
}
@@ -2541,10 +2541,10 @@ static void sub_8073558(u8 taskId)
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
- sub_8073128(toBG_2);
+ ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
- sub_8073128(toBG_2 ^ 1);
+ ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId);
}
@@ -3303,9 +3303,9 @@ static void ScriptCmd_doublebattle_2D(void)
gSprites[spriteId].oam.priority = 3;
if (priority == 1)
- sub_8073128(FALSE);
+ ResetBattleAnimBg(FALSE);
else
- sub_8073128(TRUE);
+ ResetBattleAnimBg(TRUE);
}
}
}