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-rw-r--r--src/battle_anim.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 16cf56920..6f4c8a91e 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -23,8 +23,8 @@
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
-extern const struct CompressedSpriteSheet gUnknown_8399388[];
-extern const struct CompressedSpritePalette gUnknown_8399C90[];
+//extern const struct CompressedSpriteSheet gUnknown_8399388[];
+//extern const struct CompressedSpritePalette gUnknown_8399C90[];
// RAM
EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
@@ -1958,9 +1958,14 @@ static void ScriptCmd_loadspritegfx(void)
sBattleAnimScriptPtr++;
index = T1_READ_16(sBattleAnimScriptPtr);
- LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
- LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
- sBattleAnimScriptPtr += 2;
+
+ LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[index]);
+ LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[index]);
+
+ //LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
+ //LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
+
+ sBattleAnimScriptPtr += 2;
AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
@@ -2193,8 +2198,8 @@ static void ScriptCmd_monbg(void)
spriteId = gBattlerSpriteIds[battlerId];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
- gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
- gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (!toBG_2)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -2224,8 +2229,8 @@ static void ScriptCmd_monbg(void)
spriteId = gBattlerSpriteIds[battlerId];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
- gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
- gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (!toBG_2)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -2247,10 +2252,12 @@ static void ScriptCmd_monbg(void)
bool8 IsBattlerSpriteVisible(u8 battlerId)
{
- if (!IsBattlerSpritePresent(battlerId))
+ u8 battler = battlerId;
+
+ if (!IsBattlerSpritePresent(battler))
return FALSE;
- if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
+ if (!gBattleSpritesDataPtr->battlerData[battler].invisible || !gSprites[gBattlerSpriteIds[battler]].invisible)
return TRUE;
return FALSE;
@@ -2267,7 +2274,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
- RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
+ RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 1);
sub_80752A0(&animBg);
CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
@@ -2295,7 +2302,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
sub_80752C8(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
- CpuFill16(0, animBg.bgTilemap + 0x400, 0x400);
+ CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);