diff options
Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r-- | src/battle_anim_effects_1.c | 610 |
1 files changed, 305 insertions, 305 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 6479d483e..7583b59f0 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -2166,8 +2166,8 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate = // arg 5: wave speed void AnimMovePowderParticle(struct Sprite* sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; @@ -2189,9 +2189,9 @@ static void AnimMovePowderParticleStep(struct Sprite* sprite) if (sprite->data[0] > 0) { sprite->data[0]--; - sprite->pos2.y = sprite->data[2] >> 8; + sprite->y2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; - sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->x2 = Sin(sprite->data[5], sprite->data[3]); sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF; } else @@ -2240,9 +2240,9 @@ void AnimSolarbeamSmallOrb(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; @@ -2263,8 +2263,8 @@ static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite) else sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6; - sprite->pos2.x += Sin(sprite->data[5], 5); - sprite->pos2.y += Cos(sprite->data[5], 14); + sprite->x2 += Sin(sprite->data[5], 5); + sprite->y2 += Cos(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 15) & 0xFF; } } @@ -2319,18 +2319,18 @@ void AnimHyperBeamOrb(struct Sprite* sprite) u16 animNum = Random(); StartSpriteAnim(sprite, animNum % 8); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= 20; + sprite->x -= 20; else - sprite->pos1.x += 20; + sprite->x += 20; speed = Random(); sprite->data[0] = (speed & 31) + 64; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimFastLinearTranslationWithSpeed(sprite); sprite->data[5] = Random() & 0xFF; @@ -2347,7 +2347,7 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite) } else { - sprite->pos2.y += Cos(sprite->data[5], 12); + sprite->y2 += Cos(sprite->data[5], 12); if (sprite->data[5] < 0x7F) sprite->subpriority = sprite->data[6]; else @@ -2423,8 +2423,8 @@ void AnimSporeParticle(struct Sprite* sprite) static void AnimSporeParticleStep(struct Sprite* sprite) { - sprite->pos2.x = Sin(sprite->data[1], 32); - sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8); + sprite->x2 = Sin(sprite->data[1], 32); + sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8); if ((u16)(sprite->data[1] - 0x40) < 0x80) { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); @@ -2474,9 +2474,9 @@ void AnimPetalDanceBigFlower(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, FALSE); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; @@ -2488,8 +2488,8 @@ static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], 32); - sprite->pos2.y += Cos(sprite->data[5], -5); + sprite->x2 += Sin(sprite->data[5], 32); + sprite->y2 += Cos(sprite->data[5], -5); if ((u16)(sprite->data[5] - 0x40) < 0x80) sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; else @@ -2512,9 +2512,9 @@ void AnimPetalDanceSmallFlower(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; @@ -2526,7 +2526,7 @@ static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], 8); + sprite->x2 += Sin(sprite->data[5], 8); if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5) sprite->oam.matrixNum ^= ST_OAM_HFLIP; @@ -2545,8 +2545,8 @@ static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite) // arg 2: upward duration void AnimRazorLeafParticle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; @@ -2574,23 +2574,23 @@ static void AnimRazorLeafParticleStep1(struct Sprite* sprite) else { sprite->data[2]--; - sprite->pos1.x += sprite->data[0]; - sprite->pos1.y += sprite->data[1]; + sprite->x += sprite->data[0]; + sprite->y += sprite->data[1]; } } static void AnimRazorLeafParticleStep2(struct Sprite* sprite) { if (GetBattlerSide(gBattleAnimAttacker)) - sprite->pos2.x = -Sin(sprite->data[0], 25); + sprite->x2 = -Sin(sprite->data[0], 25); else - sprite->pos2.x = Sin(sprite->data[0], 25); + sprite->x2 = Sin(sprite->data[0], 25); sprite->data[0] += 2; sprite->data[0] &= 0xFF; sprite->data[1]++; if (!(sprite->data[1] & 1)) - sprite->pos2.y++; + sprite->y2++; if (sprite->data[1] > 80) DestroyAnimSprite(sprite); @@ -2657,10 +2657,10 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) destroy = TRUE; } - if (sprite->pos1.x + sprite->pos2.x > 256 - || sprite->pos1.x + sprite->pos2.x < -16 - || sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.y + sprite->pos2.y < -16) + if (sprite->x + sprite->x2 > 256 + || sprite->x + sprite->x2 < -16 + || sprite->y + sprite->y2 > 160 + || sprite->y + sprite->y2 < -16) destroy = TRUE; if (destroy) @@ -2676,9 +2676,9 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) void AnimMoveTwisterParticle(struct Sprite* sprite) { if (!IsContest() && IsDoubleBattle() == TRUE) - SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y); - sprite->pos1.y += 32; + sprite->y += 32; sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; @@ -2691,11 +2691,11 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite) { if (sprite->data[1] == 0xFF) { - sprite->pos1.y -= 2; + sprite->y -= 2; } else if (sprite->data[1] > 0) { - sprite->pos1.y -= 2; + sprite->y -= 2; sprite->data[1] -= 2; } @@ -2704,8 +2704,8 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite) sprite->data[5] += sprite->data[2]; sprite->data[5] &= 0xFF; - sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]); - sprite->pos2.y = Sin(sprite->data[5], 5); + sprite->x2 = Cos(sprite->data[5], sprite->data[3]); + sprite->y2 = Sin(sprite->data[5], 5); if (sprite->data[5] < 0x80) sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1; else @@ -2790,9 +2790,9 @@ static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); gTasks[taskId].data[10] += gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8; + gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8; if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; gTasks[taskId].data[11] += 16; SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); @@ -2812,7 +2812,7 @@ static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); ResetSpriteRotScale(spriteId); - gSprites[spriteId].pos2.y = gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].y2 = gSprites[spriteId].x2 = 0; gTasks[taskId].data[0]++; return; } @@ -2839,8 +2839,8 @@ void AnimMimicOrb(struct Sprite* sprite) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[0] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1]; sprite->invisible = TRUE; sprite->data[0]++; break; @@ -2869,16 +2869,16 @@ void AnimIngrainRoot(struct Sprite* sprite) { if (!sprite->data[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); - sprite->pos2.x = gBattleAnimArgs[0]; - sprite->pos2.y = gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x2 = gBattleAnimArgs[0]; + sprite->y2 = gBattleAnimArgs[1]; sprite->subpriority = gBattleAnimArgs[2] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->data[2] = gBattleAnimArgs[4]; sprite->data[0]++; - if (sprite->pos1.y + sprite->pos2.y > 120) - sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120; + if (sprite->y + sprite->y2 > 120) + sprite->y += sprite->y2 + sprite->y - 120; } sprite->callback = AnimRootFlickerOut; } @@ -2899,16 +2899,16 @@ void AnimFrenzyPlantRoot(struct Sprite *sprite) targetX -= attackerX; targetY -= attackerY; - sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100; - sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100; - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100; + sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; sprite->subpriority = gBattleAnimArgs[3] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->data[2] = gBattleAnimArgs[5]; sprite->callback = AnimRootFlickerOut; - gUnknown_203999C[0] = sprite->pos1.x; - gUnknown_203999C[1] = sprite->pos1.y; + gUnknown_203999C[0] = sprite->x; + gUnknown_203999C[1] = sprite->y; gUnknown_203999C[2] = targetX; gUnknown_203999C[3] = targetY; } @@ -2932,23 +2932,23 @@ void AnimIngrainOrb(struct Sprite* sprite) { if (!sprite->data[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; } sprite->data[0]++; - sprite->pos2.x = sprite->data[1] * sprite->data[0]; - sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]); + sprite->x2 = sprite->data[1] * sprite->data[0]; + sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]); if (sprite->data[0] > sprite->data[3]) DestroyAnimSprite(sprite); } static void sub_80A33B8(struct Sprite* sprite, s16 c) { - int a = (sprite->pos1.x << 8) | sprite->pos1.y; + int a = (sprite->x << 8) | sprite->y; int b = (sprite->data[6] << 8) | sprite->data[7]; c <<= 8; sprite->data[5] = a; @@ -2978,8 +2978,8 @@ bool8 MoveAlongLinearPath(struct Sprite* sprite) r0 = xEndPos - xStartPos; var1 = r0 * currentTime / totalTime; vaxEndPos = yEndPos_2 * currentTime / totalTime; - sprite->pos1.x = var1 + xStartPos; - sprite->pos1.y = vaxEndPos + yStartPos; + sprite->x = var1 + xStartPos; + sprite->y = vaxEndPos + yStartPos; if (++currentTime == totalTime) return TRUE; @@ -3006,10 +3006,10 @@ static void AnimItemStealStep1(struct Sprite* sprite) sprite->data[0] = 0; } - sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8); + sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0] = 0; sprite->callback = AnimItemStealStep2; } @@ -3054,10 +3054,10 @@ static void sub_80A3590(struct Sprite* sprite) sprite->data[0] = zero; } - sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = zero; + sprite->y2 = zero; sprite->data[0] = zero; DestroyAnimSprite(sprite); } @@ -3104,7 +3104,7 @@ void AnimPresentHealParticle(struct Sprite* sprite) } sprite->data[0]++; - sprite->pos2.y = sprite->data[1] * sprite->data[0]; + sprite->y2 = sprite->data[1] * sprite->data[0]; if (sprite->animEnded) DestroyAnimSprite(sprite); } @@ -3148,13 +3148,13 @@ static void AnimItemStealStep3(struct Sprite* sprite) sprite->data[0] = zero; } - sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); - if (sprite->pos2.y == 0) + sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + if (sprite->y2 == 0) PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0] = 0; sprite->callback = AnimItemStealStep2; PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); @@ -3174,7 +3174,7 @@ void AnimTrickBag(struct Sprite* sprite) if (!IsContest()) { sprite->data[1] = gBattleAnimArgs[1]; - sprite->pos1.x = 120; + sprite->x = 120; } else { @@ -3185,14 +3185,14 @@ void AnimTrickBag(struct Sprite* sprite) b = a; sprite->data[1] = a - ((b >> 8) << 8); - sprite->pos1.x = 70; + sprite->x = 70; } - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[4] = 20; - sprite->pos2.x = Cos(sprite->data[1], 60); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 60); + sprite->y2 = Sin(sprite->data[1], 20); sprite->callback = AnimTrickBagStep1; if (sprite->data[1] > 0 && sprite->data[1] < 192) sprite->subpriority = 31; @@ -3216,7 +3216,7 @@ static void AnimTrickBagStep1(struct Sprite* sprite) { sprite->data[2] += sprite->data[4] / 10; sprite->data[4] += 3; - sprite->pos1.y = sprite->data[2]; + sprite->y = sprite->data[2]; break; } break; @@ -3256,8 +3256,8 @@ static void AnimTrickBagStep2(struct Sprite* sprite) sprite->subpriority = 29; } - sprite->pos2.x = Cos(sprite->data[1], 60); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 60); + sprite->y2 = Sin(sprite->data[1], 20); } } @@ -3329,14 +3329,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 1: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] += 2; @@ -3355,14 +3355,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 3: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[3] = 2; @@ -3372,14 +3372,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) task->data[0]++; break; case 5: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] -= 2; @@ -3398,14 +3398,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 7: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] += 2; @@ -3416,14 +3416,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) task->data[0]++; break; case 9: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[3] = 5; @@ -3442,14 +3442,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) break; case 11: { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[8]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[9]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] -= 2; @@ -3486,7 +3486,7 @@ static s16 LeafBladeGetPosFactor(struct Sprite* sprite) { s16 var = 8; - if (sprite->data[4] < sprite->pos1.y) + if (sprite->data[4] < sprite->y) var = -var; return var; @@ -3501,8 +3501,8 @@ static void AnimTask_LeafBladeStep2(struct Task* task, u8 taskId) s16 spriteX; s16 spriteY; task->data[14] = 0; - spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; - spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2; + spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2; spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]); if (spriteId != MAX_SPRITES) { @@ -3547,13 +3547,13 @@ void AnimFlyingParticle(struct Sprite* sprite) { sprite->data[4] = 0; sprite->data[2] = gBattleAnimArgs[3]; - sprite->pos1.x = 0xFFF0; + sprite->x = 0xFFF0; } else { sprite->data[4] = 1; sprite->data[2] = -gBattleAnimArgs[3]; - sprite->pos1.x = 0x100; + sprite->x = 0x100; } sprite->data[1] = gBattleAnimArgs[1]; @@ -3562,19 +3562,19 @@ void AnimFlyingParticle(struct Sprite* sprite) switch (gBattleAnimArgs[5]) { case 0: - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler); break; case 1: - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; break; case 2: - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler); break; case 3: - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; GetAnimBattlerSpriteId(ANIM_TARGET); sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; break; @@ -3588,17 +3588,17 @@ static void AnimFlyingParticleStep(struct Sprite* sprite) int a = sprite->data[7]; sprite->data[7]++; - sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8; - sprite->pos2.x = sprite->data[2] * a; + sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8; + sprite->x2 = sprite->data[2] * a; sprite->data[0] = (sprite->data[3] * a) & 0xFF; if (!sprite->data[4]) { - if (sprite->pos2.x + sprite->pos1.x <= 0xF7) + if (sprite->x2 + sprite->x <= 0xF7) return; } else { - if (sprite->pos2.x + sprite->pos1.x > -16) + if (sprite->x2 + sprite->x > -16) return; } @@ -3664,25 +3664,25 @@ void AnimNeedleArmSpike(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[4]; if (gBattleAnimArgs[1] == 0) { - sprite->pos1.x = gBattleAnimArgs[2] + a; - sprite->pos1.y = gBattleAnimArgs[3] + b; + sprite->x = gBattleAnimArgs[2] + a; + sprite->y = gBattleAnimArgs[3] + b; sprite->data[5] = a; sprite->data[6] = b; } else { - sprite->pos1.x = a; - sprite->pos1.y = b; + sprite->x = a; + sprite->y = b; sprite->data[5] = gBattleAnimArgs[2] + a; sprite->data[6] = gBattleAnimArgs[3] + b; } - x = sprite->pos1.x; + x = sprite->x; sprite->data[1] = x * 16; - y = sprite->pos1.y; + y = sprite->y; sprite->data[2] = y * 16; - sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4]; - sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4]; + sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4]; + sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4]; c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y); if (IsContest()) c -= 0x8000; @@ -3698,8 +3698,8 @@ static void AnimNeedleArmSpikeStep(struct Sprite* sprite) { sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4 ; - sprite->pos1.y = sprite->data[2] >> 4 ; + sprite->x = sprite->data[1] >> 4 ; + sprite->y = sprite->data[2] >> 4 ; sprite->data[0]--; } else @@ -3718,13 +3718,13 @@ void sub_80A43F8(struct Sprite* sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->callback = RunStoredCallbackWhenAnimEnds; @@ -3738,13 +3738,13 @@ void AnimWhipHit(struct Sprite* sprite) sprite->callback = sub_80A43DC; SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } void sub_80A4494(struct Sprite* sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -3761,23 +3761,23 @@ void sub_80A4494(struct Sprite* sprite) // arg 2: slice direction; 0 = right-to-left, 1 = left-to-right void AnimCuttingSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -3812,23 +3812,23 @@ void AnimAirCutterSlice(struct Sprite* sprite) break; } - sprite->pos1.x = a; - sprite->pos1.y = b; + sprite->x = a; + sprite->y = b; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -3846,8 +3846,8 @@ static void AnimSliceStep(struct Sprite* sprite) sprite->data[1] -= 0x18; sprite->data[2] -= 0x18; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[0]++; if (sprite->data[0] == 20) { @@ -3894,13 +3894,13 @@ void sub_80A481C(struct Sprite* sprite) { sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; StartSpriteAnim(sprite, gBattleAnimArgs[5]); sprite->data[1] = -gBattleAnimArgs[3]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[4]; sprite->callback = sub_80A4880; sprite->callback(sprite); @@ -3908,8 +3908,8 @@ void sub_80A481C(struct Sprite* sprite) static void sub_80A4880(struct Sprite* sprite) { - sprite->pos2.x = Cos(sprite->data[0], 100); - sprite->pos2.y = Sin(sprite->data[0], 20); + sprite->x2 = Cos(sprite->data[0], 100); + sprite->y2 = Sin(sprite->data[0], 20); if (sprite->data[0] < 128) sprite->subpriority = 0; else @@ -3917,7 +3917,7 @@ static void sub_80A4880(struct Sprite* sprite) sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; sprite->data[5] += 0x82; - sprite->pos2.y += sprite->data[5] >> 8; + sprite->y2 += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == sprite->data[3]) DestroyAnimSprite(sprite); @@ -3928,8 +3928,8 @@ void AnimProtect(struct Sprite* sprite) if (IsContest()) gBattleAnimArgs[1] += 8; - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest()) sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1; else @@ -3947,7 +3947,7 @@ static void AnimProtectStep(struct Sprite *sprite) { int i, id, savedPal; sprite->data[5] += 96; - sprite->pos2.x = -(sprite->data[5] >> 8); + sprite->x2 = -(sprite->data[5] >> 8); if (++sprite->data[1] > 1) { sprite->data[1] = 0; @@ -3988,8 +3988,8 @@ static void AnimProtectStep(struct Sprite *sprite) void AnimMilkBottle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -4039,7 +4039,7 @@ static void AnimMilkBottleStep1(struct Sprite* sprite) if (++sprite->data[1] > 2) { sprite->data[1] = 0; - sprite->pos1.y++; + sprite->y++; } if (++sprite->data[2] <= 29) @@ -4086,10 +4086,10 @@ static void AnimMilkBottleStep2(struct Sprite* sprite, int unk1, int unk2) if ((sprite->data[3]) > 0x2F) sprite->data[4] += 2; - sprite->pos2.x = sprite->data[4] / 9; - sprite->pos2.y = sprite->data[4] / 14; - if (sprite->pos2.y < 0) - sprite->pos2.y *= -1; + sprite->x2 = sprite->data[4] / 9; + sprite->y2 = sprite->data[4] / 14; + if (sprite->y2 < 0) + sprite->y2 *= -1; sprite->data[3]++; if (sprite->data[3] > 0x3B) @@ -4102,7 +4102,7 @@ void AnimGrantingStars(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[5]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -4121,21 +4121,21 @@ void AnimSparkingStars(struct Sprite* sprite) if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler))) { - SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } else { if (!gBattleAnimArgs[6]) { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); @@ -4153,13 +4153,13 @@ void sub_80A4E40(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, 1); } @@ -4170,8 +4170,8 @@ static void sub_80A4EA0(struct Sprite* sprite) { if (++sprite->data[0] > 30) { - sprite->pos2.y = (30 - sprite->data[0]) / 3; - sprite->pos2.x = Sin(sprite->data[1] * 4, 3); + sprite->y2 = (30 - sprite->data[0]) / 3; + sprite->x2 = Sin(sprite->data[1] * 4, 3); sprite->data[1]++; } @@ -4184,14 +4184,14 @@ void AnimSleepLetterZ(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = 1; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = 0xFFFF; StartSpriteAffineAnim(sprite, 1); } @@ -4201,8 +4201,8 @@ void AnimSleepLetterZ(struct Sprite* sprite) static void AnimSleepLetterZStep(struct Sprite* sprite) { - sprite->pos2.y = -(sprite->data[0] / 0x28); - sprite->pos2.x = sprite->data[4] / 10; + sprite->y2 = -(sprite->data[0] / 0x28); + sprite->x2 = sprite->data[4] / 10; sprite->data[4] += sprite->data[3] * 2; sprite->data[0] += sprite->data[1]; if (++sprite->data[1] > 60) @@ -4211,8 +4211,8 @@ static void AnimSleepLetterZStep(struct Sprite* sprite) void AnimLockOnTarget(struct Sprite* sprite) { - sprite->pos1.x -= 32; - sprite->pos1.y -= 32; + sprite->x -= 32; + sprite->y -= 32; sprite->data[0] = 20; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1); @@ -4228,13 +4228,13 @@ static void AnimLockOnTargetStep1(struct Sprite* sprite) StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1); break; case 1: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 8; - sprite->data[2] = sprite->pos1.x + sInclineMonCoordTable[sprite->data[5] >> 8][0]; - sprite->data[4] = sprite->pos1.y + sInclineMonCoordTable[sprite->data[5] >> 8][1]; + sprite->data[2] = sprite->x + sInclineMonCoordTable[sprite->data[5] >> 8][0]; + sprite->data[4] = sprite->y + sInclineMonCoordTable[sprite->data[5] >> 8][1]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2); sprite->data[5] += 0x100; @@ -4294,10 +4294,10 @@ static void AnimLockOnTargetStep3(struct Sprite* sprite) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b; @@ -4361,25 +4361,25 @@ void AnimLockOnMoveTarget(struct Sprite* sprite) sprite->oam.affineParam = gBattleAnimArgs[0]; if ((s16)sprite->oam.affineParam == 1) { - sprite->pos1.x -= 0x18; - sprite->pos1.y -= 0x18; + sprite->x -= 0x18; + sprite->y -= 0x18; } else if ((s16)sprite->oam.affineParam == 2) { - sprite->pos1.x -= 0x18; - sprite->pos1.y += 0x18; + sprite->x -= 0x18; + sprite->y += 0x18; sprite->oam.matrixNum = ST_OAM_VFLIP; } else if ((s16)sprite->oam.affineParam == 3) { - sprite->pos1.x += 0x18; - sprite->pos1.y -= 0x18; + sprite->x += 0x18; + sprite->y -= 0x18; sprite->oam.matrixNum = ST_OAM_HFLIP; } else { - sprite->pos1.x += 0x18; - sprite->pos1.y += 0x18; + sprite->x += 0x18; + sprite->y += 0x18; sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP; } @@ -4582,7 +4582,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3]--; } else @@ -4605,7 +4605,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { task->data[3] = 8; - task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[4] = gSprites[task->data[0]].x2; task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2; task->data[6] = 1; task->data[2]++; @@ -4621,9 +4621,9 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { if (task->data[3] & 1) - gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5]; + gSprites[task->data[0]].x2 = task->data[4] + task->data[5]; else - gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5]; + gSprites[task->data[0]].x2 = task->data[4] - task->data[5]; task->data[6] = 1; task->data[3]--; @@ -4631,7 +4631,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) } else { - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3] = 12; task->data[2]++; } @@ -4644,7 +4644,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { task->data[3] = 3; - task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[4] = gSprites[task->data[0]].x2; task->data[5] = (task->data[1] == 0) ? 8 : -8; task->data[2]++; } @@ -4653,7 +4653,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3]--; } else @@ -4686,13 +4686,13 @@ void AnimSlashSlice(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -4703,16 +4703,16 @@ void AnimSlashSlice(struct Sprite* sprite) void AnimFalseSwipeSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep1); sprite->callback = RunStoredCallbackWhenAnimEnds; } void AnimFalseSwipePositionedSlice(struct Sprite* sprite) { - sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); StartSpriteAnim(sprite, 1); sprite->data[0] = 0; sprite->data[1] = 0; @@ -4753,13 +4753,13 @@ void AnimEndureEnergy(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -4772,18 +4772,18 @@ static void AnimEndureEnergyStep(struct Sprite* sprite) if (++sprite->data[0] > sprite->data[1]) { sprite->data[0] = 0; - sprite->pos1.y--; + sprite->y--; } - sprite->pos1.y -= sprite->data[0]; + sprite->y -= sprite->data[0]; if (sprite->animEnded) DestroyAnimSprite(sprite); } void AnimSharpenSphere(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12; sprite->data[0] = 0; sprite->data[1] = 2; sprite->data[2] = 0; @@ -4821,10 +4821,10 @@ void AnimConversion(struct Sprite* sprite) { if (sprite->data[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; if (IsContest()) - sprite->pos1.y += 10; + sprite->y += 10; sprite->data[0]++; } @@ -4924,13 +4924,13 @@ void AnimMoon(struct Sprite* sprite) { if (IsContest()) { - sprite->pos1.x = 48; - sprite->pos1.y = 40; + sprite->x = 48; + sprite->y = 40; } else { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; } sprite->oam.shape = SPRITE_SHAPE(8x8); @@ -4947,8 +4947,8 @@ static void AnimMoonStep(struct Sprite* sprite) void AnimMoonlightSparkle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -4964,7 +4964,7 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite) sprite->data[1] = 0; if (sprite->data[2] < 120) { - sprite->pos1.y++; + sprite->y++; sprite->data[2]++; } } @@ -5092,36 +5092,36 @@ void AnimHornHit(struct Sprite* sprite) sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[2]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; - sprite->data[6] = sprite->pos1.x; - sprite->data[7] = sprite->pos1.y; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->data[6] = sprite->x; + sprite->data[7] = sprite->y; if (IsContest()) { sprite->oam.matrixNum = ST_OAM_HFLIP; - sprite->pos1.x += 40; - sprite->pos1.y += 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x += 40; + sprite->y += 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x -= 40; - sprite->pos1.y += 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x -= 40; + sprite->y += 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = 0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else { - sprite->pos1.x += 40; - sprite->pos1.y -= 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x += 40; + sprite->y -= 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = 0xA00 / sprite->data[1]; sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP); } @@ -5133,12 +5133,12 @@ static void AnimHornHitStep(struct Sprite* sprite) { sprite->data[2] += sprite->data[3]; sprite->data[4] += sprite->data[5]; - sprite->pos1.x = sprite->data[2] >> 7; - sprite->pos1.y = sprite->data[4] >> 7; + sprite->x = sprite->data[2] >> 7; + sprite->y = sprite->data[4] >> 7; if (--sprite->data[1] == 1) { - sprite->pos1.x = sprite->data[6]; - sprite->pos1.y = sprite->data[7]; + sprite->x = sprite->data[6]; + sprite->y = sprite->data[7]; } if (sprite->data[1] == 0) @@ -5215,7 +5215,7 @@ static void AnimTask_DoubleTeamCallback(struct Sprite* sprite) sprite->data[4] = gSineTable[sprite->data[0]] / 6; sprite->data[5] = gSineTable[sprite->data[0]] / 13; sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]); + sprite->x2 = Sin(sprite->data[1], sprite->data[4]); } } @@ -5288,9 +5288,9 @@ void AnimWavyMusicNotes(struct Sprite* sprite) b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40); + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; + AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40); sprite->callback = AnimWavyMusicNotesStep; } @@ -5320,12 +5320,12 @@ static void AnimWavyMusicNotesStep(struct Sprite* sprite) yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8); sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; - sprite->pos2.y = Sin(yDelta, 15); + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; + sprite->y2 = Sin(yDelta, 15); - y = sprite->pos1.y; - if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128) + y = sprite->y; + if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128) { DestroySpriteAndMatrix(sprite); } @@ -5349,13 +5349,13 @@ void AnimFlyingMusicNotes(struct Sprite* sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; StartSpriteAnim(sprite, gBattleAnimArgs[0]); sprite->data[2] = 0; sprite->data[3] = 0; - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5; sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5; sprite->callback = AnimFlyingMusicNotesStep; @@ -5365,13 +5365,13 @@ static void AnimFlyingMusicNotesStep(struct Sprite* sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; if (sprite->data[0] > 5 && sprite->data[3] == 0) { sprite->data[2] = (sprite->data[2] + 16) & 0xFF; - sprite->pos2.x = Cos(sprite->data[2], 18); - sprite->pos2.y = Sin(sprite->data[2], 18); + sprite->x2 = Cos(sprite->data[2], 18); + sprite->y2 = Sin(sprite->data[2], 18); if (sprite->data[2] == 0) sprite->data[3] = 1; } @@ -5394,8 +5394,8 @@ void AnimBellyDrumHand(struct Sprite* sprite) a = -16; } - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8; sprite->data[0] = 8; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -5407,7 +5407,7 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite) u8 index; SetSpriteCoordsToAnimAttackerCoords(sprite); - sprite->pos1.y += 8; + sprite->y += 8; StartSpriteAnim(sprite, gBattleAnimArgs[1]); index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[2]][0]); if (index != 0xFF) @@ -5415,9 +5415,9 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite) xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32; sprite->data[0] = 40; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = xDiff + sprite->data[1]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = sprite->data[3] - 40; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; @@ -5431,11 +5431,11 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) s16 xDiff; xDiff = Sin(sprite->data[5], 8); - if (sprite->pos2.x < 0) + if (sprite->x2 < 0) xDiff = -xDiff; - sprite->pos2.x += xDiff; - sprite->pos2.y += Sin(sprite->data[5], 4); + sprite->x2 += xDiff; + sprite->y2 += Sin(sprite->data[5], 4); sprite->data[5] = (sprite->data[5] + 8) & 0xFF; } else @@ -5447,11 +5447,11 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; else - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; } void AnimThoughtBubble(struct Sprite* sprite) @@ -5517,10 +5517,10 @@ void AnimFollowMeFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP); - if (sprite->pos1.y <= 9) - sprite->pos1.y = 10; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP); + if (sprite->y <= 9) + sprite->y = 10; sprite->data[0] = 1; sprite->data[1] = 0; @@ -5546,7 +5546,7 @@ static void AnimFollowMeFingerStep2(struct Sprite* sprite) { if (--sprite->data[0] == 0) { - sprite->pos2.x = 0; + sprite->x2 = 0; sprite->callback = AnimMetronomeFingerStep; return; } @@ -5564,7 +5564,7 @@ static void AnimFollowMeFingerStep2(struct Sprite* sprite) x1 = gSineTable[sprite->data[1]]; x2 = x1 >> 3; - sprite->pos2.x = (x1 >> 3) + (x2 >> 1); + sprite->x2 = (x1 >> 3) + (x2 >> 1); } void AnimTauntFinger(struct Sprite* sprite) |