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path: root/src/battle_anim_effects_2.c
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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rw-r--r--src/battle_anim_effects_2.c368
1 files changed, 184 insertions, 184 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index e24434a0e..63f7251f7 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -1214,7 +1214,7 @@ void sub_80A6E48(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
@@ -1244,12 +1244,12 @@ static void sub_80A6ED8(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos2.y -= 3;
+ sprite->y2 -= 3;
if (++sprite->data[1] == 6)
sprite->data[0]++;
break;
case 1:
- sprite->pos2.y += 3;
+ sprite->y2 += 3;
if (--sprite->data[1] == 0)
sprite->data[0]++;
break;
@@ -1264,12 +1264,12 @@ static void sub_80A6F3C(struct Sprite *sprite)
{
s16 temp;
- gSprites[sprite->data[2]].pos2.x += sprite->data[1];
+ gSprites[sprite->data[2]].x2 += sprite->data[1];
temp = sprite->data[1];
sprite->data[1] = -temp;
if (sprite->data[0] == 0)
{
- gSprites[sprite->data[2]].pos2.x = 0;
+ gSprites[sprite->data[2]].x2 = 0;
DestroySpriteAndMatrix(sprite);
}
@@ -1280,15 +1280,15 @@ void sub_80A6F8C(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = spriteId;
@@ -1309,8 +1309,8 @@ void sub_80A7020(struct Sprite *sprite)
static void sub_80A7058(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[1];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + 15;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y + 15;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, sub_80A7080);
}
@@ -1346,7 +1346,7 @@ static void AnimTask_WithdrawStep(u8 taskId)
{
gTasks[taskId].data[0] += 0xB0;
// this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
- gSprites[spriteId].pos2.y++;
+ gSprites[spriteId].y2++;
}
else if (gTasks[taskId].data[1] == 1)
{
@@ -1359,7 +1359,7 @@ static void AnimTask_WithdrawStep(u8 taskId)
{
gTasks[taskId].data[0] -= 0xB0;
// this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
- gSprites[spriteId].pos2.y--;
+ gSprites[spriteId].y2--;
}
SetBattlerSpriteYOffsetFromRotation(spriteId);
@@ -1385,11 +1385,11 @@ void Anim_KinesisZapEnergy(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->hFlip = TRUE;
@@ -1419,8 +1419,8 @@ void Anim_SwordsDanceBlade(struct Sprite *sprite)
static void AnimSwordsDanceBladeStep(struct Sprite *sprite)
{
sprite->data[0] = 6;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y - 32;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y - 32;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1452,7 +1452,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
- rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y);
rotation += 0xF000;
if (IsContest())
rotation -= 0x6000;
@@ -1492,14 +1492,14 @@ static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
+ sprite->x2 = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
+ sprite->y2 = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
@@ -1519,33 +1519,33 @@ void AnimAirWaveProjectile(struct Sprite *sprite)
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
+ sprite->x2 = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
+ sprite->y2 = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
sprite->data[0] = 8;
task->data[5] = 4;
a = Q_8_8_inv(0x1000);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- if (task->data[11] >= sprite->pos1.x)
- b = (task->data[11] - sprite->pos1.x) << 8;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
+ if (task->data[11] >= sprite->x)
+ b = (task->data[11] - sprite->x) << 8;
else
- b = (sprite->pos1.x - task->data[11]) << 8;
+ b = (sprite->x - task->data[11]) << 8;
- if (task->data[12] >= sprite->pos1.y)
- c = (task->data[12] - sprite->pos1.y) << 8;
+ if (task->data[12] >= sprite->y)
+ c = (task->data[12] - sprite->y) << 8;
else
- c = (sprite->pos1.y - task->data[12]) << 8;
+ c = (sprite->y - task->data[12]) << 8;
sprite->data[2] = 0;
sprite->data[1] = 0;
@@ -1732,7 +1732,7 @@ void AnimCoinThrow(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
- var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y);
var += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
@@ -1745,18 +1745,18 @@ void AnimCoinThrow(struct Sprite *sprite)
void AnimFallingCoin(struct Sprite *sprite)
{
sprite->data[2] = -16;
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimFallingCoin_Step;
}
static void AnimFallingCoin_Step(struct Sprite *sprite)
{
sprite->data[0] += 0x80;
- sprite->pos2.x = sprite->data[0] >> 8;
+ sprite->x2 = sprite->data[0] >> 8;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[2]);
sprite->data[1] += 5;
if (sprite->data[1] > 126)
{
@@ -1785,10 +1785,10 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
s16* ptr;
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
ptr = &sprite->data[7];
for (i = 0; i < 8; i++)
ptr[i - 7] = 0;
@@ -1804,11 +1804,11 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
static void AnimBulletSeed_Step2(struct Sprite *sprite)
{
sprite->data[0] += sprite->data[7];
- sprite->pos2.x = sprite->data[0] >> 8;
+ sprite->x2 = sprite->data[0] >> 8;
if (sprite->data[7] & 1)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[6]);
sprite->data[1] += 8;
if (sprite->data[1] > 126)
{
@@ -1831,7 +1831,7 @@ void AnimRazorWindTornado(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos1.y += 16;
+ sprite->y += 16;
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
@@ -1861,8 +1861,8 @@ void AnimViceGripPincer(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
- sprite->pos1.x += startXOffset;
- sprite->pos1.y += startYOffset;
+ sprite->x += startXOffset;
+ sprite->y += startYOffset;
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
@@ -1894,12 +1894,12 @@ void AnimGuillotinePincer(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
}
- sprite->pos1.x += startXOffset;
- sprite->pos1.y += startYOffset;
+ sprite->x += startXOffset;
+ sprite->y += startYOffset;
sprite->data[0] = 6;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[0];
@@ -1913,10 +1913,10 @@ static void AnimGuillotinePincerStep1(struct Sprite *sprite)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = TRUE;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 2;
- sprite->pos2.y = -2;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 2;
+ sprite->y2 = -2;
sprite->data[0] = sprite->data[6];
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
@@ -1930,15 +1930,15 @@ static void AnimGuillotinePincerStep2(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = -sprite->pos2.x;
- sprite->pos2.y = -sprite->pos2.y;
+ sprite->x2 = -sprite->x2;
+ sprite->y2 = -sprite->y2;
}
sprite->data[3] ^= 1;
if (++sprite->data[4] == 51)
{
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->animPaused = FALSE;
@@ -2059,7 +2059,7 @@ static void AnimTask_MinimizeStep1(u8 taskId)
break;
case 5:
ResetSpriteRotScale(task->data[0]);
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -2139,7 +2139,7 @@ static void AnimTask_SplashStep(u8 taskId)
case 0:
RunAffineAnimFromTaskData(task);
task->data[4] += 3;
- gSprites[task->data[0]].pos2.y += task->data[4];
+ gSprites[task->data[0]].y2 += task->data[4];
if (++task->data[3] > 7)
{
task->data[3] = 0;
@@ -2148,7 +2148,7 @@ static void AnimTask_SplashStep(u8 taskId)
break;
case 1:
RunAffineAnimFromTaskData(task);
- gSprites[task->data[0]].pos2.y += task->data[4];
+ gSprites[task->data[0]].y2 += task->data[4];
if (++task->data[3] > 7)
{
task->data[3] = 0;
@@ -2158,7 +2158,7 @@ static void AnimTask_SplashStep(u8 taskId)
case 2:
if (task->data[4] != 0)
{
- gSprites[task->data[0]].pos2.y -= 2;
+ gSprites[task->data[0]].y2 -= 2;
task->data[4] -= 2;
}
else
@@ -2169,7 +2169,7 @@ static void AnimTask_SplashStep(u8 taskId)
{
if (--task->data[2] == 0)
{
- gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
}
else
@@ -2210,17 +2210,17 @@ void AnimBreathPuff(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
sprite->data[1] = 64;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
sprite->data[1] = -64;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = 52;
sprite->data[2] = 0;
sprite->data[3] = 0;
@@ -2245,10 +2245,10 @@ void AnimAngerMark(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
- if (sprite->pos1.y < 8)
- sprite->pos1.y = 8;
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ if (sprite->y < 8)
+ sprite->y = 8;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -2284,8 +2284,8 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
task->data[2] = 4;
task->data[3] = 7;
task->data[4] = 3;
- task->data[5] = gSprites[task->data[0]].pos1.x;
- task->data[6] = gSprites[task->data[0]].pos1.y;
+ task->data[5] = gSprites[task->data[0]].x;
+ task->data[6] = gSprites[task->data[0]].y;
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
@@ -2304,14 +2304,14 @@ static void ThrashMoveMon(u8 taskId)
task->data[7] = 0;
task->data[8]++;
if (task->data[8] & 1)
- gSprites[task->data[0]].pos1.y += task->data[9];
+ gSprites[task->data[0]].y += task->data[9];
else
- gSprites[task->data[0]].pos1.y -= task->data[9];
+ gSprites[task->data[0]].y -= task->data[9];
}
switch (task->data[1])
{
case 0:
- gSprites[task->data[0]].pos1.x += task->data[2];
+ gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 14;
@@ -2319,7 +2319,7 @@ static void ThrashMoveMon(u8 taskId)
}
break;
case 1:
- gSprites[task->data[0]].pos1.x -= task->data[2];
+ gSprites[task->data[0]].x -= task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 7;
@@ -2327,7 +2327,7 @@ static void ThrashMoveMon(u8 taskId)
}
break;
case 2:
- gSprites[task->data[0]].pos1.x += task->data[2];
+ gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
if (--task->data[4] != 0)
@@ -2338,7 +2338,7 @@ static void ThrashMoveMon(u8 taskId)
else
{
if ((task->data[8] & 1) != 0)
- gSprites[task->data[0]].pos1.y -= task->data[9];
+ gSprites[task->data[0]].y -= task->data[9];
DestroyAnimVisualTask(taskId);
}
@@ -2437,8 +2437,8 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId)
void AnimPencil(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16;
- sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16;
+ sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -2469,7 +2469,7 @@ static void AnimPencil_Step(struct Sprite *sprite)
if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
{
sprite->data[1] = 0;
- sprite->pos1.y -= 1;
+ sprite->y -= 1;
sprite->data[2]++;
if (sprite->data[2] % 10 == 0)
PlaySE12WithPanning(SE_M_SKETCH, sprite->data[6]);
@@ -2485,7 +2485,7 @@ static void AnimPencil_Step(struct Sprite *sprite)
sprite->data[4] = -0x40 - sprite->data[4];
sprite->data[3] *= -1;
}
- sprite->pos2.x = sprite->data[4];
+ sprite->x2 = sprite->data[4];
if (sprite->data[5] == sprite->data[2])
{
sprite->data[1] = 0;
@@ -2594,7 +2594,7 @@ void AnimHyperVoiceRing(struct Sprite *sprite)
r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0];
if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1)))
{
- if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x)
+ if (gSprites[gBattlerSpriteIds[battler1]].x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].x)
sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1;
else
sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
@@ -2623,8 +2623,8 @@ void AnimHyperVoiceRing(struct Sprite *sprite)
sp0 -= gBattleAnimArgs[3];
sp1 += gBattleAnimArgs[4];
- sprite->pos1.x = sprite->data[1] = r9;
- sprite->pos1.y = sprite->data[3] = r6;
+ sprite->x = sprite->data[1] = r9;
+ sprite->y = sprite->data[3] = r6;
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
@@ -2663,17 +2663,17 @@ static void AnimSoftBoiledEgg_Step1(struct Sprite *sprite)
{
s16 add;
- sprite->pos2.y -= (sprite->data[0] >> 8);
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->y2 -= (sprite->data[0] >> 8);
+ sprite->x2 = sprite->data[1] >> 8;
sprite->data[0] -= 32;
add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
sprite->data[1] += add;
- if (sprite->pos2.y > 0)
+ if (sprite->y2 > 0)
{
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->y += sprite->y2;
+ sprite->x += sprite->x2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->callback = AnimSoftBoiledEgg_Step2;
@@ -2710,7 +2710,7 @@ static void AnimSoftBoiledEgg_Step3(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step3_Callback1(struct Sprite *sprite)
{
- sprite->pos2.y -= 2;
+ sprite->y2 -= 2;
if (++sprite->data[0] == 9)
{
sprite->data[0] = 16;
@@ -2767,7 +2767,7 @@ static void StretchAttacker_Step(u8 taskId)
if (!RunAffineAnimFromTaskData(task))
{
- gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].y2 = 0;
gSprites[task->data[0]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
@@ -2804,7 +2804,7 @@ static void ExtremeSpeedImpact_Step(u8 taskId)
switch (task->data[0])
{
case 0:
- gSprites[task->data[15]].pos2.x += task->data[14];
+ gSprites[task->data[15]].x2 += task->data[14];
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
@@ -2816,14 +2816,14 @@ static void ExtremeSpeedImpact_Step(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x += 6;
+ gSprites[task->data[15]].x2 += 6;
else
- gSprites[task->data[15]].pos2.x -= 6;
+ gSprites[task->data[15]].x2 -= 6;
if (++task->data[3] > 4)
{
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x -= 6;
+ gSprites[task->data[15]].x2 -= 6;
task->data[0]++;
}
@@ -2836,8 +2836,8 @@ static void ExtremeSpeedImpact_Step(u8 taskId)
task->data[0]++;
break;
case 3:
- gSprites[task->data[15]].pos2.x += task->data[13];
- if (gSprites[task->data[15]].pos2.x == 0)
+ gSprites[task->data[15]].x2 += task->data[13];
+ if (gSprites[task->data[15]].x2 == 0)
DestroyAnimVisualTask(taskId);
break;
}
@@ -2954,8 +2954,8 @@ static void SpeedDust_Step1(u8 taskId)
{
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 13;
- gSprites[spriteId].pos2.x = sSpeedDustPosTable[task->data[2]][0];
- gSprites[spriteId].pos2.y = sSpeedDustPosTable[task->data[2]][1];
+ gSprites[spriteId].x2 = sSpeedDustPosTable[task->data[2]][0];
+ gSprites[spriteId].y2 = sSpeedDustPosTable[task->data[2]][1];
task->data[13]++;
if (++task->data[2] > 3)
{
@@ -3037,8 +3037,8 @@ void AnimMagentaHeart(struct Sprite *sprite)
if (++sprite->data[0] == 1)
InitSpritePosToAnimAttacker(sprite, FALSE);
- sprite->pos2.x = Sin(sprite->data[1], 8);
- sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->x2 = Sin(sprite->data[1], 8);
+ sprite->y2 = sprite->data[2] >> 8;
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
sprite->data[2] -= 0x80;
if (sprite->data[0] == 60)
@@ -3105,15 +3105,15 @@ void AnimTask_StretchTargetUp(u8 taskId)
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sUnknown_83E4200);
- gSprites[spriteId].pos2.x = 4;
+ gSprites[spriteId].x2 = 4;
}
else
{
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3126,15 +3126,15 @@ void AnimTask_StretchAttackerUp(u8 taskId)
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sUnknown_83E4200);
- gSprites[spriteId].pos2.x = 4;
+ gSprites[spriteId].x2 = 4;
}
else
{
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3144,9 +3144,9 @@ void AnimRedHeartProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 95;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimRedHeartProjectile_Step;
@@ -3156,7 +3156,7 @@ static void AnimRedHeartProjectile_Step(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.y += Sin(sprite->data[5], 14);
+ sprite->y2 += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
}
else
@@ -3176,8 +3176,8 @@ void AnimParticuleBurst(struct Sprite *sprite)
else
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 100)
sprite->invisible = sprite->data[3] % 2;
@@ -3189,8 +3189,8 @@ void AnimParticuleBurst(struct Sprite *sprite)
void AnimRedHeartRising(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = 160;
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = 160;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = WaitAnimForDuration;
@@ -3202,10 +3202,10 @@ static void AnimRedHeartRising_Step(struct Sprite *sprite)
s16 y;
sprite->data[2] += sprite->data[1];
- sprite->pos2.y = -((u16)sprite->data[2] >> 8);
- sprite->pos2.x = Sin(sprite->data[3], 4);
+ sprite->y2 = -((u16)sprite->data[2] >> 8);
+ sprite->x2 = Sin(sprite->data[3], 4);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- y = sprite->pos1.y + sprite->pos2.y;
+ y = sprite->y + sprite->y2;
if (y <= 72)
{
sprite->invisible = sprite->data[3] % 2;
@@ -3390,8 +3390,8 @@ static void ScaryFace_Step(u8 taskId)
// arg 1: initial wave offset
void AnimOrbitFast(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->affineAnimPaused = TRUE;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3407,8 +3407,8 @@ static void AnimOrbitFastStep(struct Sprite *sprite)
else
sprite->subpriority = sprite->data[7] - 1;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8);
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
switch (sprite->data[5])
{
@@ -3441,8 +3441,8 @@ static void AnimOrbitFastStep(struct Sprite *sprite)
// arg 0: initial wave offset
void AnimOrbitScatter(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatterStep;
@@ -3450,24 +3450,24 @@ void AnimOrbitScatter(struct Sprite *sprite)
static void AnimOrbitScatterStep(struct Sprite *sprite)
{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
- if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16)
+ sprite->x2 += sprite->data[0];
+ sprite->y2 += sprite->data[1];
+ if (sprite->x + sprite->x2 + 16 > 272u || sprite->y + sprite->y2 > 160 || sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
}
static void AnimSpitUpOrb_Step(struct Sprite *sprite)
{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
+ sprite->x2 += sprite->data[0];
+ sprite->y2 += sprite->data[1];
if (sprite->data[3]++ >= sprite->data[2])
DestroyAnimSprite(sprite);
}
void AnimSpitUpOrb(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
@@ -3492,20 +3492,20 @@ void AnimAngel(struct Sprite *sprite)
if (!sprite->data[0])
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->data[0]++;
var0 = (sprite->data[0] * 10) & 0xFF;
- sprite->pos2.x = Sin(var0, 80) >> 8;
+ sprite->x2 = Sin(var0, 80) >> 8;
if (sprite->data[0] < 80)
- sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
+ sprite->y2 = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
if (sprite->data[0] > 90)
{
sprite->data[2]++;
- sprite->pos2.x -= sprite->data[2] / 2;
+ sprite->x2 -= sprite->data[2] / 2;
}
if (sprite->data[0] > 100)
@@ -3515,8 +3515,8 @@ void AnimAngel(struct Sprite *sprite)
static void sub_80AA49C(struct Sprite *sprite)
{
sprite->data[5]++;
- sprite->pos2.x = Sin(sprite->data[3], 5);
- sprite->pos2.y = sprite->data[5] / 2;
+ sprite->x2 = Sin(sprite->data[3], 5);
+ sprite->y2 = sprite->data[5] / 2;
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[5] > 20)
sprite->invisible = sprite->data[5] % 2;
@@ -3536,16 +3536,16 @@ void AnimPinkHeart(struct Sprite *sprite)
else
{
sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 70)
{
sprite->callback = sub_80AA49C;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[3] = Random() % 180;
}
}
@@ -3555,8 +3555,8 @@ void AnimDevil(struct Sprite *sprite)
{
if (sprite->data[3] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
sprite->data[2] = 1;
@@ -3565,8 +3565,8 @@ void AnimDevil(struct Sprite *sprite)
sprite->data[1] = (sprite->data[0] * 4) % 256;
if (sprite->data[1] < 0)
sprite->data[1] = 0;
- sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
- sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ sprite->x2 = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->y2 = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
if (sprite->data[1] > 128 && sprite->data[2] > 0)
sprite->data[2] = -1;
if (sprite->data[1] == 0 && sprite->data[2] < 0)
@@ -3584,8 +3584,8 @@ void AnimFurySwipes(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0]++;
}
@@ -3605,19 +3605,19 @@ void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
if (!gBattleAnimArgs[1])
- sprite->pos1.x += 32;
+ sprite->x += 32;
else
- sprite->pos1.x -= 32;
+ sprite->x -= 32;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3659,11 +3659,11 @@ void AnimJaggedMusicNote(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[0] = 0;
- sprite->data[1] = (u16)sprite->pos1.x << 3;
- sprite->data[2] = (u16)sprite->pos1.y << 3;
+ sprite->data[1] = (u16)sprite->x << 3;
+ sprite->data[2] = (u16)sprite->y << 3;
var1 = gBattleAnimArgs[1] << 3;
if (var1 < 0)
@@ -3683,8 +3683,8 @@ static void AnimJaggedMusicNote_Step(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 3;
- sprite->pos1.y = sprite->data[2] >> 3;
+ sprite->x = sprite->data[1] >> 3;
+ sprite->y = sprite->data[2] >> 3;
if (++sprite->data[0] > 16)
DestroyAnimSprite(sprite);
}
@@ -3711,8 +3711,8 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
if (!sprite->data[0])
{
- sprite->pos1.x = 120;
- sprite->pos1.y = gBattleAnimArgs[0] / 2 - 15;
+ sprite->x = 120;
+ sprite->y = gBattleAnimArgs[0] / 2 - 15;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
@@ -3728,9 +3728,9 @@ void AnimPerishSongMusicNote(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
index &= var2;
- sprite->pos2.x = Cos(index, 100);
+ sprite->x2 = Cos(index, 100);
- sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+ sprite->y2 = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
if (sprite->data[0] > sprite->data[5])
{
@@ -3758,7 +3758,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *sprite)
static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[2];
- sprite->pos2.y = sprite->data[3];
+ sprite->y2 = sprite->data[3];
sprite->data[2]++;
@@ -3784,20 +3784,20 @@ void AnimGuardRing(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
- SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
- sprite->pos1.y += 40;
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
+ sprite->y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40;
}
sprite->data[0] = 13;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y - 72;
+ sprite->data[2] = sprite->x;
+ sprite->data[4] = sprite->y - 72;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);