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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rw-r--r--src/battle_anim_effects_2.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 94423bab9..563e3ffc2 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -32,7 +32,7 @@ static void AnimTask_SplashStep(u8);
static void AnimTask_GrowAndShrinkStep(u8);
static void ThrashMoveMonStep(u8);
static void ThrashMoveMon(u8);
-static void AnimTask_SketchDrawMon(u8);
+static void AnimTask_SketchDrawMon_Step(u8);
static void AnimPencil_Step(struct Sprite *);
static void AnimSoftBoiledEgg_Step1(struct Sprite *);
static void AnimSoftBoiledEgg_Step2(struct Sprite *);
@@ -115,7 +115,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
+ .affineAnims = gAffineAnims_Bite,
.callback = sub_80A7020,
};
@@ -2347,7 +2347,7 @@ static void ThrashMoveMon(u8 taskId)
}
}
-void sub_80A8874(u8 taskId)
+void AnimTask_SketchDrawMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct ScanlineEffectParams params;
@@ -2385,10 +2385,10 @@ void sub_80A8874(u8 taskId)
params.initState = 1;
params.unused9 = 0;
ScanlineEffect_SetParams(params);
- task->func = AnimTask_SketchDrawMon;
+ task->func = AnimTask_SketchDrawMon_Step;
}
-static void AnimTask_SketchDrawMon(u8 taskId)
+static void AnimTask_SketchDrawMon_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -2983,7 +2983,7 @@ void AnimSpeedDust(struct Sprite *sprite)
}
}
-void sub_80A96B4(u8 taskId)
+void AnimTask_LoadMusicNotesPals(u8 taskId)
{
int i;
u8 paletteNums[3];
@@ -3001,7 +3001,7 @@ void sub_80A96B4(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80A9760(u8 taskId)
+void AnimTask_FreeMusicNotesPals(u8 taskId)
{
int i;
@@ -3101,7 +3101,7 @@ static void FakeOutStep2(u8 taskId)
}
}
-void sub_80A9A20(u8 taskId)
+void AnimTask_StretchTargetUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
@@ -3122,7 +3122,7 @@ void sub_80A9A20(u8 taskId)
}
}
-void sub_80A9AB0(u8 taskId)
+void AnimTask_StretchAttackerUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);