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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rw-r--r--src/battle_anim_effects_2.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index cea915921..9cd6f4839 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -343,7 +343,7 @@ const struct SpriteTemplate gWaterPulseRingSpriteTemplate = //gUnknown_83E3CE8
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gWaterPulseRingAffineAnimTable,
- .callback = sub_80AC6D8,
+ .callback = AnimWaterPulseRing, //water.c
};
const struct SpriteTemplate gEggThrowSpriteTemplate = //gUnknown_83E3D00
@@ -1828,9 +1828,9 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
for (i = 0; i < 8; i++)
ptr[i - 7] = 0;
- rand = Random2();
+ rand = Random();
sprite->data[6] = 0xFFF4 - (rand & 7);
- rand = Random2();
+ rand = Random();
sprite->data[7] = (rand % 0xA0) + 0xA0;
sprite->callback = AnimBulletSeed_Step2;
sprite->affineAnimPaused = 0;
@@ -3238,9 +3238,9 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
- AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
- sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
- LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3316,15 +3316,16 @@ void AnimTask_ScaryFace(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
+
if (IsContest())
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
+ LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFacePlayer);
else
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFaceOpponent);
- AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
- LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
gTasks[taskId].func = ScaryFace_Step;
}
@@ -3546,7 +3547,7 @@ void AnimPinkHeart(struct Sprite *sprite)
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- sprite->data[3] = Random2() % 180;
+ sprite->data[3] = Random() % 180;
}
}
}